Comments 414

Re: Talking Point: Do You Want To See More Apple Arcade Games On Switch?

CoastersPaul

I will absolutely throw $60 at a complete version of Fantasian, the not-Final-Fantasy made by the ex-Final-Fantasy people at Mistwalker. It looks so absolutely my jam!... and I have literally no way to play it. Not throwing hundreds at some Apple device exclusively to play this game. But I'd happily give them more money myself!

All I heard up to release was "awesome, shame I can't play it, please let it get a port" and I've heard nothing since. Feel like it needs to get ported to literally anything else (Switch seems like a great fit though!) for it to have any impact, any discussion at all. And if it fades into obscurity because no one could play it, and Mistwalker goes out with a whimper, that'd be terrible. It sounds like it deserves better, but it absolutely needs a port to get it.

Re: Dragon Quest XII: The Flames Of Fate Officially Announced

CoastersPaul

I recently beat Final Fantasy IX for the first time - a whimsical, colorful, slightly cartoony game that gets to some pretty dark and existential places what with the war and mass destruction... and best boy Vivi. But it doesn't wallow in angst for its own sake, and it's broken up with (very good) humor throughout.

So I have hopes it can be pulled off.

Re: Square Enix Switch Sale Discounts Lots Of Final Fantasy Games, Balan Wonderworld And More (North America)

CoastersPaul

FF9 at the sale price is absolutely worth it. Just an excellent game, plenty of content - it just kept going, and I wasn't even finding everything! - but still not painfully long, lots of references to the older games but still unique and holds up on its own, more of a classic fantasy setting if you're into that but with lots of huge machines still.

It's definitely aged some, but once you get used to it, it's absolutely beautiful for a PS1 game. The pinnacle of that era, IMO.

But it'll definitely go on sale again, if you don't want to pull the trigger just yet.

Re: Feature: Zelda: Twilight Princess' Flipped World On Wii Made Me Go A Little Cucco

CoastersPaul

It has its clunkier moments for sure - and just a ridiculous number of items - but it's a very good send-off to the classic 3D games, and I really liked most of the dungeons.

It's hard not to see Skyward Sword as a direct evolution of it, one that definitely "went too far in a few places" (making the overworld a linear dungeon the whole time instead of just on your initial wolf visits, and so on) and demanded BotW go an entirely different direction, but also just made some improvements! (Fewer, more interesting items that could do most of the same stuff; tear vessels becoming an intense, satisfying stealth game testing your knowledge of the areas; and so on.) And I love TP's designs, but I'm glad they immediately flipped course on art direction to SS and BotW's more colorful compromises.

Re: Japan Voted On Final Fantasy's Best Games And Characters - Do You Agree With The Ranking?

CoastersPaul

Been playing more of 9 lately. What a good game, all the characters are so great and then there's Amarant

Still need to play more of 6, I hit a bit of a wall before the halfway point but I was really enjoying it. It was actually the first FF I played myself, to be a hipster when 7 Remake came out and people were replaying 7.

Heavily medieval fantasy but with a lot of technology in the background is right where I prefer my FFs, I think.

Also got suckered into the FF14 free trial by some friends and I've... actually been really enjoying it?

Re: Feature: Zelda: The Wind Waker Proved We Don't Always Know What We Want

CoastersPaul

I'm not convinced the GameCube would've done much better if, say, something that looked like Twilight Princess got released in its place. There were so many other problems with it! I wonder, though, what conversations we'd be having in that world.

I'm guessing people hyping up Twilight Princess, with how the games took a hard shift in style afterwards, since people clearly didn't want a more realistic Zelda. Maybe they'd eventually back off of it a bit, and settle for... more or less the same compromise as Breath of the Wild. There's still some toony shading on its characters, but they don't feel like cartoons themselves.

I hope Zeldas besides BotW2 find a slightly different art style just to set themselves apart, but the vibrant color is definitely a keeper. It doesn't need to be absolutely everywhere, but it should still exist!

Re: Soapbox: I Never Completed Breath Of The Wild, And I Never Will

CoastersPaul

Exact opposite for me, personally. Eventually just wanted to push ahead and finish the damn thing, then after that I didn't want to go back and complete more stuff. Seems unfair to the residents of Hyrule to undo my world-saving, just to get more stuff I clearly didn't need.
It'd rule if BotW2 had a postgame for once.

Re: One Of Zelda's Most Iconic Locations Is Returning In Hyrule Warriors: Age Of Calamity

CoastersPaul

@Clyde_Radcliffe You're looking at a blurry low-res cropped picture from a video of the new game, versus, I think, a high-res shot of the 3DS remaster. The new game will probably look better than this in motion, and OoT could never have looked that good on the N64.

Yeah, modern Zelda never got quite as bright as Wind Waker again, but Twilight Princess lasted all of one game! Skyward Sword already eased back from that into plenty of bright colors and more watercolor-y textures. BotW amps up the terrain detail, yes, but it might even get more vibrant - the characters even get a bit of WW-like shading to make them stick out! It just seems like a weird point to complain about, to me.

Re: Poll: Box Art Brawl: Duel #62 - Donkey Kong Country 2: Diddy's Kong Quest

CoastersPaul

Arguably lacks focus? Europe/NA clearly puts the focus on Diddy Kong, then one classic gator enemy who's actually threatening them in this one, then Dixie. Then there's plenty of space for the background to actually be in the background.
While a lot of the ship levels had blue skies, I think the dramatic yellow sky leaking out suits the entire game more.
DK is sad and being taken away in the background, instead of being right there and not fitting in at all.

Re: Mario Kart 8 Deluxe And Super Mario Party Double Pack Appears In The US

CoastersPaul

@Nemesis666 I never said that all of the 10 million were all at launch! I just figured a lot of them came earlier on, which you've confirmed. (And that's pretty typical for games anyway!)
It was pretty hyped up, disappointed some people, and probably won't end up quite as evergreen as Mariokart. Sequels might not do as well because of that. But, yeah, on its own it was pretty successful, there's no denying that.

Re: Mario Kart 8 Deluxe And Super Mario Party Double Pack Appears In The US

CoastersPaul

@Friendly I enjoyed Mario Party 8 on the Wii a heck of a lot more than Super. Granted, I was a lot younger, so I probably gave it the benefit of the doubt a lot more.

Most of the boards were very gimmick-based, which I know some people didn't like, but they all felt really distinct and some were pretty big (and I think there were a couple more of them.) It felt much more chaotic, but with the boards taking longer to loop and the gimmicks, there was still a bit more long-term strategy.

Also, I had a lot more fun with the single-player, which even had a whole campaign. And the standard multiplayer was fun enough with two players that I played it more than... once.

Re: Mario Kart 8 Deluxe And Super Mario Party Double Pack Appears In The US

CoastersPaul

@Nemesis666 Yes. Because a whole bunch of people were excited for it at launch. I wouldn't be surprised if it's tapered off significantly since.

It's the only Nintendo game I got that I slightly regret buying. Not terrible at all, just not as exciting as I hoped. But that might be mostly because I've never really gotten the chance to play it.

Re: Nintendo Expands Its Switch Online SNES And NES Service With Four More Titles

CoastersPaul

I totally get Square not putting up all their SNES titles up on NSO, but I feel like they've gotta be leaving a ton of money on the table by not just dropping the original versions of them on the eShop for, IDK, maybe as much as 25 bucks apiece? Maybe small quality of life additions or options to use the later translations if they wanted to be real fancy, but I'd definitely buy some of them anyway.

Putting Super Mario RPG on NSO alongside that would be a nice gesture. Unless they're saving it for a collection.

Anyway, DKC2 was about the last game I wanted - so much better than the first! - besides the Earthbounds. Hopefully they get to those so I can return to just wanting to play Square's back catalog.

Re: RollerCoaster Tycoon 3: Complete Edition Confirmed For Nintendo Switch

CoastersPaul

RCT3's early 3D hasn't aged very well for me, even though it was a huge part of my life growing up. The 2D ones definitely kept a little more of their charm.
And I was pretty into the RCT3 modding scene, which got ridiculously huge. (Probably a lot of mods are lost to time now, as early 2000s sites shut down.) I don't care how much they've "enhanced visuals", I personally probably couldn't go back to just what was in the game. .... Except when I did, as a fun challenge.
There's a lot there, especially with all the expansions, so I recommend it to anyone interested. But it was always a bit clunky.

Re: New Game Boy Game Scores $28,000 On Kickstarter To Fund Development

CoastersPaul

@retro_player_77 IIRC this was made with the excellent GB Studio, which is lovely but has basically no Super Game Boy support.

In part because of GB Studio's limitations at the time but also because they purposely designed it this way, I'm not sure it even really counts as a point-and-click. (Although some of that logic is definitely there!) You're really moving a character around the world, not just the cursor. I imagine controlling that with the mouse wouldn't feel very good.

Re: Paper Mario Producer Says Team Is "No Longer Able To Graphically Represent Individual Characteristics" In Toad NPCs

CoastersPaul

The original interview where Miyamoto mentioned that for Sticker Star always sounded more like a suggestion... though he might've made it sound nicer for the interview, or maybe because of his position the team felt it was a "suggestion" they couldn't ignore regardless of whether that was the case. But that was then; it seems like if anything Miyamoto's since stepped back from Mario even more.

Is it really still a hard and fast rule - perhapd enforced by somebody else? - or is Tanabe just making up a restriction that isn't really in place?

OK's done a pretty good job skirting around this - and Bob-omb wouldn't have worked any other way, screw everybody who hated him on sight - but the next one definitely needs more not-Toads. Maybe then they'd be forced to do more to distinguish between them.