Comments 414

Re: Video: Super Mario RPG Gets Another Side-By-Side Graphics Comparison (Switch & SNES)

CoastersPaul

I generally love SNES games and graphics but just found the original SMRPG too grating to push through, giving up getting stuck in the first real dungeon. I'm usually not too much of a stickler for graphics... but this could definitely use the refresh, IMO. Hope I can give it a fairer shake this way, because I could definitely already start to see what people loved so much about the original (and how much it paved the way for every Mario RPG that followed.)

Re: UK Charts: Unsurprisingly, Final Fantasy XVI Knocks Zelda: TOTK Down A Peg

CoastersPaul

@FredsBodyDouble I'm not the biggest 12 fan by any stretch, but I mostly enjoyed my time with it after I finally got into it. It's a weird, huge, messy game, but it's hard for me to see it as where the series went off the rails.

Similar battle systems? That's 12's secret - for as different as it looks, especially with the ability to move since combat just happens in the world, it's still basically got an ATB system deep down. You're just able to automate your characters as much as you want, too.
I do miss the old-fashioned world maps.
Summons? Check. None of the traditional ones - whose names have been taken by airships - and only 13, and most of them don't do that much damage so I never actually used them, but I do like the designs.
Magic? Check. Basically unchanged.
Jobs? Added in the zodiac job system versions.
Chocobos? Check, although definitely not super useful for transport.
Moogles? They look pretty different - I know some people refuse to recognize them - but they're there!

I'd be willing to take 13 as where it went off the [or on?] rails, mostly because the series got stuck in that rut for a while... but that still had some of those things, I think it's actually really hard to come up with a definition of a "real" FF that includes specifically the ones someone likes and excludes the ones they don't with any objective criteria 😛

FF, for better and worse, has always been a series torn between referencing itself and reinventing itself as technology allowed. Sometimes that means a MMO. Sometimes that means the awkward "single-player MMO" structure of 12. I totally get not liking certain directions! But I think there's still a good amount of FF in there, if not your FF.

Anyway, that's why I'm also not too worried about 16 being the future of the series forever.

Re: Random: Some Square Enix Staff Really Want A Final Fantasy VI Remake

CoastersPaul

I just like turn-based/ATB games, and I'd personally want a 6 remake to stay turn-based. And I just don't see that happening if it went full AAA blockbuster 3D; these days, it feels like Square Enix only does turn-based for the somewhat smaller titles, your Bravely Defaults and all the HD‐2D games. The HD-2D games owe a lot of their aesthetic to FF6 anyway, seems like a nice natural fit! (As the Pixel Remaster proved with the opera scene already!)

So that's what I'd want most. But I couldn't complain too much if it got the full treatment newer players would probably like more.

Re: Mario Movie Continues To Smash Global Box Office Records In Opening Weekend

CoastersPaul

Movie's basically as I expected... better than I feared at first. Perfectly entertaining, doesn't overstay its welcome, was never gonna get held up by critics as high art or anything more than it is, but what it is is fine enough.
Don't really think it'll be re-evaluated or entirely forgotten years from now. It's a well-made kids' video-game movie, nothing more, nothing less, but I think it'll keep getting watched here and there. Could see the series having decent staying power if they do this right.

Re: Talking Point: What Makes A Really Good Demo?

CoastersPaul

I like that Square Enix has gotten more consistent about having demos, I just wish all their demos were as good. Dragon Quest XI was excellent, but it probably got special treatment from being an older game. Neo TWEWY was just enough for me - nice simple introduction, no enforced time limit even if its chunk of gameplay wasn't that long, and then the full game really picks up right after. But Octopath 1's demo nearly put me off of it; Cyrus's dialogue took up so much of the limit I just barely had time to pick up a second character and start to see some of the appeal. Octopath 2 did what it needed to do to sell me, but I wouldn't have minded some more time or save slots so I felt less rushed and could've gone into the full game with more already done. (I ended up restarting because I wanted to check out other stories but then didn't want them locked into the party.)
Then Bravely Default 2, throwing me right in to something I had zero investment in, totally destroyed any interest I might've had in the game.

Re: Bandai Namco Apologises For Tales Of Symphonia Remastered Issues On Switch

CoastersPaul

@RupeeClock It kills me every time I remember seeing the few high-res original backgrounds we have pictures of for FF9, and how even more beautiful they are, that the rest were lost and 9 is forever stuck with the PS1-compressed, pixel crushed versions they've still got
I appreciate the AI upscaling mod, but there's still information lost it can only guess at, which is a tragedy to me

Re: Round Up: The Reviews Are In For Octopath Traveler II

CoastersPaul

Yeah, that's about what I expected. I've tried Partitio the Merchant and Ochette the Hunter's opening chapters in the demo, and there's a lot of improvements here and there I really like. If you like Octopath 1 at all, like I did, it's more of that, and better; seems like a worthy sequel! If you hated 1, though, I can't imagine 2 changing your mind.

Re: Rumour: Switch Pro Was Real But Got Cancelled, Claims Digital Foundry

CoastersPaul

Scarlet/Violet's performance feels like the biggest proof I've seen that even Nintendo's second-party developers were maybe expecting a more powerful Switch by now.
Unfortunately not all developers have the time or ability to squeeze BotW-like performance out of old hardware, so a boost would be nice if they don't want everything but first-party titles falling behind.

Re: Feature: Game Of The Year 2022 - Nintendo Life Staff Awards

CoastersPaul

Live A Live's about the only game I've actually played this year. It's good, though! Play it!
I've joked about it really being a 1994 game, which makes it even being up for 2022 game lists great. But I think the ending here, which wasn't fully present in the original, would make it a true GOTY contender on its own.

Re: Talking Point: What's The Deal With The Final Fantasy Pixel Remaster Switch Release?

CoastersPaul

@BlackenedHalo I think a lot of the love for 6 comes down to the US only getting 1, 4, and 6. 6 ("3") must've seemed like a huge step forward from 4 ("2"), with just generally more.
Whereas if you play chronologically you'd know some of the "new" stuff in 6 actually came from 5, and if you liked the job system 6 would seem like a step back from 5, instead of just naturally expanding on 4.