Comments 423

Re: Review: Star Ocean: The Second Story R - One Of The Very Best RPGs Of The Year

CoastersPaul

This is partly because I felt a bit rushed by the demo timer and couldn't spend forever grinding, but I actually really struggled on the first boss? And ONLY the first boss. Partly because I picked Rena, and Claude showed up there way back at Level 1.
Just as well the difficulty can be adjusted at any time.
Definitely could start to see the potential further after that, though.

Re: Square Enix Appears To Be Teasing Another Dragon Quest Announcement

CoastersPaul

I'd like another assurance that the DQ III HD-2D Remake's still happening, but I really want to hear about more about Dragon Quest XII.
I hope it stays turn-based, and keeps enough of the DQ identity to set it apart, but I'm down for big changes. I'll doubt I'll see what I specifically want out of Final Fantasy for a while, but there's a chance DQ might be able to give me it instead.

Re: Retro-Inspired Indie Sea Of Stars Receives A New Switch Update

CoastersPaul

I just finished the true ending. Very good game; took a while to really get its hooks in me, and there's a whole lot of road bumps along the way - it's certainly not perfect. (The regular ending left me pretty unsatisfied at the very end, which was at least more incentive to do all the completion needed for the true one.) But I think it's worth giving a shot if you're into what it's selling.
I'll be curious to see if this studio's going to do anything more like this again, because I'd absolutely be down for it, and just a bit more polish/depth/breadth now that they've got this foundation could make it even better.

Re: Switch Online N64 Controllers Have Been Restocked In North America

CoastersPaul

I got one of these last time, so thanks for the updates here.
It's a weird beast, for sure, even if it sort of makes sense how they got there. But I do think some of the complaints have to be coming from people who played as kids with smaller hands - I can hold the whole thing easy, shame there's... basically no reason to, ever.
F-Zero X with rumble was great.

Re: Video: Super Mario RPG Gets Another Side-By-Side Graphics Comparison (Switch & SNES)

CoastersPaul

I generally love SNES games and graphics but just found the original SMRPG too grating to push through, giving up getting stuck in the first real dungeon. I'm usually not too much of a stickler for graphics... but this could definitely use the refresh, IMO. Hope I can give it a fairer shake this way, because I could definitely already start to see what people loved so much about the original (and how much it paved the way for every Mario RPG that followed.)

Re: UK Charts: Unsurprisingly, Final Fantasy XVI Knocks Zelda: TOTK Down A Peg

CoastersPaul

@FredsBodyDouble I'm not the biggest 12 fan by any stretch, but I mostly enjoyed my time with it after I finally got into it. It's a weird, huge, messy game, but it's hard for me to see it as where the series went off the rails.

Similar battle systems? That's 12's secret - for as different as it looks, especially with the ability to move since combat just happens in the world, it's still basically got an ATB system deep down. You're just able to automate your characters as much as you want, too.
I do miss the old-fashioned world maps.
Summons? Check. None of the traditional ones - whose names have been taken by airships - and only 13, and most of them don't do that much damage so I never actually used them, but I do like the designs.
Magic? Check. Basically unchanged.
Jobs? Added in the zodiac job system versions.
Chocobos? Check, although definitely not super useful for transport.
Moogles? They look pretty different - I know some people refuse to recognize them - but they're there!

I'd be willing to take 13 as where it went off the [or on?] rails, mostly because the series got stuck in that rut for a while... but that still had some of those things, I think it's actually really hard to come up with a definition of a "real" FF that includes specifically the ones someone likes and excludes the ones they don't with any objective criteria 😛

FF, for better and worse, has always been a series torn between referencing itself and reinventing itself as technology allowed. Sometimes that means a MMO. Sometimes that means the awkward "single-player MMO" structure of 12. I totally get not liking certain directions! But I think there's still a good amount of FF in there, if not your FF.

Anyway, that's why I'm also not too worried about 16 being the future of the series forever.

Re: Random: Some Square Enix Staff Really Want A Final Fantasy VI Remake

CoastersPaul

I just like turn-based/ATB games, and I'd personally want a 6 remake to stay turn-based. And I just don't see that happening if it went full AAA blockbuster 3D; these days, it feels like Square Enix only does turn-based for the somewhat smaller titles, your Bravely Defaults and all the HD‐2D games. The HD-2D games owe a lot of their aesthetic to FF6 anyway, seems like a nice natural fit! (As the Pixel Remaster proved with the opera scene already!)

So that's what I'd want most. But I couldn't complain too much if it got the full treatment newer players would probably like more.

Re: Mario Movie Continues To Smash Global Box Office Records In Opening Weekend

CoastersPaul

Movie's basically as I expected... better than I feared at first. Perfectly entertaining, doesn't overstay its welcome, was never gonna get held up by critics as high art or anything more than it is, but what it is is fine enough.
Don't really think it'll be re-evaluated or entirely forgotten years from now. It's a well-made kids' video-game movie, nothing more, nothing less, but I think it'll keep getting watched here and there. Could see the series having decent staying power if they do this right.

Re: Talking Point: What Makes A Really Good Demo?

CoastersPaul

I like that Square Enix has gotten more consistent about having demos, I just wish all their demos were as good. Dragon Quest XI was excellent, but it probably got special treatment from being an older game. Neo TWEWY was just enough for me - nice simple introduction, no enforced time limit even if its chunk of gameplay wasn't that long, and then the full game really picks up right after. But Octopath 1's demo nearly put me off of it; Cyrus's dialogue took up so much of the limit I just barely had time to pick up a second character and start to see some of the appeal. Octopath 2 did what it needed to do to sell me, but I wouldn't have minded some more time or save slots so I felt less rushed and could've gone into the full game with more already done. (I ended up restarting because I wanted to check out other stories but then didn't want them locked into the party.)
Then Bravely Default 2, throwing me right in to something I had zero investment in, totally destroyed any interest I might've had in the game.

Re: Bandai Namco Apologises For Tales Of Symphonia Remastered Issues On Switch

CoastersPaul

@RupeeClock It kills me every time I remember seeing the few high-res original backgrounds we have pictures of for FF9, and how even more beautiful they are, that the rest were lost and 9 is forever stuck with the PS1-compressed, pixel crushed versions they've still got
I appreciate the AI upscaling mod, but there's still information lost it can only guess at, which is a tragedy to me