Reggie's worked himself pretty hard, and with Iwata dead and Sakurai always working himself into poor health, you've got to figure he's getting more and more aware of the toll. I can't blame him for wanting to get out while he still can. I don't think there's anything particularly suspicious about that.
What are the odds on them ever releasing EarthBound Beginnings? They localized it for the Wii U VC, so it shouldn't be too hard to port over, but now that we've left the dark ages Nintendo's probably forgotten the Mother series again. At least Sakurai remembers.
@Edu23XWiiU That's what I thought until I played Mania. And ended up beating it. (Never got all the Chaos emeralds, though.)
With a modern continues system it was pretty easy to slowly get better at each zone and move to the next. I could hardly beat the first level of Sonic 1 or 2.
@Balta666 I'm pretty interested in trying Star Tropics myself, because I've heard a lot about it. Of course, I already heard the code from the people online recommending it.
I was born in '99. I've been enjoying Zelda 1 - with an online guide to make up for having no manual - far more than I expected (I've played BotW now, and 1's age is pretty obviously showing) and far more than I did as a kid playing it on Wii VC before I'd even played Skyward Sword.
Mario Kart Wii's modding scene was great. MK8D is gorgeous and the tracks are all solid (and there's more than Wii without mods), but sometimes I miss the hundreds of custom tracks.
@zool Tropical Freeze was challenging, sure, but I don't think it was too hard. In some ways it was more fair than Returns (looking at you, rocket barrels! Also minecarts I guess. But mostly rocket barrels.) Okay, the temple levels were pretty crazy. But DKC bonus content has always been stupid hard. Really, I have no clue how I managed to complete all of Returns.
Kirby, on the other hand, seems to go by too quickly. Kirby games are a bit more casual and aimed at a younger audience, so I can forgive it for being easier, even if they may have gone a bit far. What it really needed was more content.
@DarkSithDoom sure, it's going to be ultimate, and I don't expect them to be rushing DLC out the door.
But I definitely see potential for DLC characters later on. There's already such a large roster that it would be way better to expand it than to start a new game and work out what can be kept.
@Cobalt You absolutely still can "have a team of three dudes make a game". The Switch even has a few ports of games made by one person - Stardew Valley, Cave Story, probably some random eShop games that are much less famous... Of course, Minecraft's days of being made by Notch and Notch alone are long gone. Sure, they're not as "big" or "shiny" as AAA games, but people like them anyway. Extremely indie games are still alive and well.
Yeah, a RCT Classic port would've been way better. The Switch will just end up starved for good theme park tycoon games, I'm afraid. Planet Coaster is way too graphically heavy - even for many PCs! Much better for Frontier to focus their efforts on more content for now. And Parkitect, which is probably my favorite, was running right against the limits of Unity on PC. The developers have been optimizing, but there's only one main programmer, and only so much he can do. Even though he likes the idea of a Switch port, right now it's not feasible.
Comments 414
Re: Rumour: Nintendo Direct Rumoured For This Week Could Be A Perfect Send-Off For Reggie
Reggie's worked himself pretty hard, and with Iwata dead and Sakurai always working himself into poor health, you've got to figure he's getting more and more aware of the toll.
I can't blame him for wanting to get out while he still can. I don't think there's anything particularly suspicious about that.
Re: Random: Nintendo Reminds Us That Yes, Switch Will Eventually Stop Getting NES Games
What are the odds on them ever releasing EarthBound Beginnings? They localized it for the Wii U VC, so it shouldn't be too hard to port over, but now that we've left the dark ages Nintendo's probably forgotten the Mother series again.
At least Sakurai remembers.
Re: Random: Sonic The Hedgehog Creator Yuji Naka Thinks Nintendo Has Changed
@Edu23XWiiU That's what I thought until I played Mania. And ended up beating it. (Never got all the Chaos emeralds, though.)
With a modern continues system it was pretty easy to slowly get better at each zone and move to the next. I could hardly beat the first level of Sonic 1 or 2.
Re: Nintendo Forgot That You Can't Complete StarTropics Without The Original NES Manual
@Susurrus Surely if you're on a plane you should be able to guess 747? 😛
Re: Nintendo Forgot That You Can't Complete StarTropics Without The Original NES Manual
@Balta666 I'm pretty interested in trying Star Tropics myself, because I've heard a lot about it. Of course, I already heard the code from the people online recommending it.
I was born in '99. I've been enjoying Zelda 1 - with an online guide to make up for having no manual - far more than I expected (I've played BotW now, and 1's age is pretty obviously showing) and far more than I did as a kid playing it on Wii VC before I'd even played Skyward Sword.
Re: Rumour: Pokémon News Coming Soon According To Leaker
The tweet: "Pokemon soon"
The joke: "Sun + Moon = Soon"
Everyone missing the joke: absolutely hilarious.
Re: A Decade Later Mario Kart Wii Has Now Sold 37.14 Million Copies Worldwide
Mario Kart Wii's modding scene was great. MK8D is gorgeous and the tracks are all solid (and there's more than Wii without mods), but sometimes I miss the hundreds of custom tracks.
Re: Sega Wants Simultaneous Video Game Releases Worldwide
New Jet Set Radio.
Re: Random: Katamari Director Wasn't Impressed With Mario Or Zelda On Switch
@zool Tropical Freeze was challenging, sure, but I don't think it was too hard. In some ways it was more fair than Returns (looking at you, rocket barrels! Also minecarts I guess. But mostly rocket barrels.)
Okay, the temple levels were pretty crazy. But DKC bonus content has always been stupid hard. Really, I have no clue how I managed to complete all of Returns.
Kirby, on the other hand, seems to go by too quickly. Kirby games are a bit more casual and aimed at a younger audience, so I can forgive it for being easier, even if they may have gone a bit far. What it really needed was more content.
Re: Rumour: CoroCoro Appears To Confirm That Smash Ultimate Actually Has 108 Stages
@DarkSithDoom sure, it's going to be ultimate, and I don't expect them to be rushing DLC out the door.
But I definitely see potential for DLC characters later on. There's already such a large roster that it would be way better to expand it than to start a new game and work out what can be kept.
Re: Wireless NES Controllers Won't Work With Other Games On Nintendo Switch
@Kirgo Now that the virtual console doesn't exist, I'm pretty sure there are actual NES games in the eShop that these wouldn't work for.
Re: Head Of Abstraction Games Addresses Technical Performance Of The Switch
@Cobalt You absolutely still can "have a team of three dudes make a game". The Switch even has a few ports of games made by one person - Stardew Valley, Cave Story, probably some random eShop games that are much less famous... Of course, Minecraft's days of being made by Notch and Notch alone are long gone.
Sure, they're not as "big" or "shiny" as AAA games, but people like them anyway. Extremely indie games are still alive and well.
Re: Praise The Sun! Dark Souls: Remastered On Switch Has A Confirmed Release Date
I just want the Solaire amiibo, honestly.
Re: Rollercoaster Tycoon Rated By the Australian Classification Board
Yeah, a RCT Classic port would've been way better.
The Switch will just end up starved for good theme park tycoon games, I'm afraid. Planet Coaster is way too graphically heavy - even for many PCs! Much better for Frontier to focus their efforts on more content for now.
And Parkitect, which is probably my favorite, was running right against the limits of Unity on PC. The developers have been optimizing, but there's only one main programmer, and only so much he can do. Even though he likes the idea of a Switch port, right now it's not feasible.