This review was originally published in October 2010. We're updating and republishing it to mark the game's arrival in the Nintendo Switch Online + Expansion Pack GameCube library on Switch 2. Enjoy!
Nintendo has always had a dark side. Though it's built up a name for itself as a family-friendly company, every so often, when it can be contained no longer, its dark side manifests in the form of a Super Metroid or a Majora's Mask. But while we expect a touch of gloom and misery in our Zeldas and Metroids, it may strike you as more than a bit curious that one of Nintendo's darkest adventures stars a platforming hero previously known for some of the happiest, most family-friendly games on earth.

But then, nearly every aspect of Luigi's Mansion will strike many as more than a bit curious. Nintendo had launched each of its three previous consoles with a bright and colourful Mario platformer, yet for the GameCube the company chose a dark, atmospheric title starring the mascot's lesser-known brother. Not only that, but Luigi's Mansion was about as far from a traditional Mario game as it could possibly get. It didn't even feature a jump button.
Perhaps it's for these reasons that Luigi's Mansion didn't get the recognition and reception Nintendo had hoped, at least at launch. It simply wasn't the game that people were expecting. It's a shame, really, because in actuality it's quite a remarkable little game, a unique and atmospheric experience that's as fun as it is technologically impressive.
The premise is a simple one: Luigi has won a mansion in a contest... except he doesn't remember entering any contest. To see what the deal is, he heads out to check out the mansion for himself.
Once inside, he is almost immediately confronted by a gang of disgruntled ghosts; thankfully, the notorious Professor E. Gadd (creator of such classic commodities as the Portraitificationizer and Mario Sunshine's F.L.U.D.D.) comes to your aid with one of his latest inventions. He explains that Mario is being held captive inside. Naturally, Luigi must find a way to save him.

In addition to your trusty flashlight, the Professor equips you with two of his cleverest inventions to survive the haunted abode: the Game Boy Horror (GBH) and the Poltergust 3000.
The former — which is quite literally a Game Boy Color with a more groan-inducing name — might be likened to the Scanning Visor in Metroid Prime. The GBH screen is sort of like a window, and pressing the 'X' button lets you look through it and examine your surroundings. This item becomes useful as you encounter some of the game's trickier bosses, as it allows you to scan them and get insight into their possible weak points.
However, the focus is undoubtedly on the Poltergust 3000, which served as both an incredibly fun gameplay mechanic and a technological showcase for the then-new console. When used in tandem with the flashlight, the vacuum-like device is simply a way of sucking up the ghastly inhabitants – first shine your light on the ghost to catch it off guard, then quickly suck it up using the 'R' button and control stick.
However, it quickly reveals itself to be much more than a simple vacuum. The GameCube's pressure-sensitive trigger buttons were quite cutting-edge when the system launched, and Luigi's Mansion was one of the first titles to showcase their use. Being able to precisely control the airflow of the Poltergust sets the groundwork for some pretty neat boss fights and puzzles, and this, in conjunction with the game's still-impressive physics engine, makes interacting with the environment a real joy.
The way in which your vacuum is able to affect things like table cloths, shelves, beach balls, and carpeting is still really cool even today, and goes a long way in pulling you into the game. Interacting with the environment doesn't go unrewarded, either – exploring every nook and cranny to find cash, pearls, and gold bars is addictive and gives the game a high score twist.
Structurally, Luigi's Mansion is about as far-removed from a Mario game as you could get – in fact, the closest thing you could compare it to might be dungeon-crawling in The Legend of Zelda. Gone are the spacious and whimsical environments of Mario 64. Instead, you're given one ill-lit, claustrophobic, creepy mansion that you must explore room by room. Upon entering one, you're greeted with darkness; darkness, that is, and the haunting giggles of hidden ghosts. One by one, these spectres will reveal themselves, and it's your job to suck them up.

Clearing all of them in a given room will cause the lights to come on and, more often than not, a treasure chest to appear. Nine times out of ten, these will contain keys that allow you to access some previously impassable door, and round-and-round the formula goes.
It would run the risk of being repetitive if the core gameplay mechanics weren't so much fun, but thankfully the odd satisfaction of seeing Luigi getting yanked around the room by unruly ghosts never gets old, and the game's knack for creating a mood means exploring each new room is always exciting.
This being a launch title and all, it's not surprising that this launch title isn't the prettiest GameCube game, but what it lacks in pixels, it makes up for with artistic flair and technological impressiveness. In addition to the aforementioned physics and great use of the controller, Luigi's Mansion was also a pioneer in realistic lighting effects. The flashlight was an immediate stunner, and its effect still manages to impress after other flashlight-driven games like Silent Hill: Shattered Memories and, more recently, Alan Wake drove the concept further.

But one of the most consistently enjoyable aspects is how much work went into turning Luigi, who began life as Mario's bland palette-swap, into a hilarious and lovable individual with a distinct personality. Simply put, the character animations in this game are astounding: the way Luigi's hand trembles as he opens a new door, or how his teeth chatter as he walks down a darkened hallway. He flattens into a thin sheet of paper when something falls on him, he stretches and expands when screaming with fear — with care and detail, Nintendo turned a once carbon-copy character into one as expressive and malleable as something out of a Bob Clampett cartoon.
Furthermore, Luigi's Mansion's use of sound is still some of the cleverest you'll hear in a video game. There's essentially only one theme here, but it's amazing how much mileage Nintendo gets out of it. Sometimes it plays hauntingly in the background. Sometimes, in the creepiest and quietest of rooms, Luigi will whistle and hum it nervously to himself, as if to keep his mind off the ominous danger at hand.
And in rooms with sneaky ghosts that refuse to show themselves, if you listen carefully, you can hear them cackling the tune to get a better idea of where they are. Genius.
Conclusion
What Luigi's Mansion lacks in content and longevity, it makes up for with a remarkably well-crafted and unique single campaign that will keep you consistently entertained from front to back. It's not quite on the same level as Mario's better outings, but the game is so entirely different from anything Mario has ever starred in that it feels unjust to compare them; and, really, it's this complete departure from the Mario formula that makes the game so successful in the first place.
The gameplay design is so uncommon that it's pretty difficult to slap a genre label on it, but suffice to say that if you consider yourself a gamer or Nintendo fan, you owe it to yourself to give Luigi's first spooky adventure a shot.





Comments 136
I still haven't had a chance to really play this. That $15 used price tag is still a turn-off.
I quite enjoyed this game (but I always got stuck).
man, i suck
This game kicked off a brilliant gaming era that was the gamecube for me. It's got so much style
hopes for a 3DS port
@skywake
Hey, that could work.....
whatever happened to those reports of a possible luigi's mansion 2?
...hmm, though nl seemed to assume so, this site doesn't seem to say anything about it having to be a wii sequel./...
This is a brilliant game, and I SOLD it for £2 to a friend.
I always had trouble with the King Boo boss, and even after completing the game a few times, I always had the highest bankroll to aim for. (those golden mice were elusive!)
@bobpie-Hmm? The articles have the same point. Plus the second links to it under its xbox 360 version so I wonder how reputable they are.
Luigi's Mansion is a classic and underrated in my opinion. Like many other gems, its quality is hotly debated by other Nintendo fans, but I've played it through more than nearly any other Mario game.
Still one of my favorite Gamecube titles. Loved it!
Who ya gonna call? Ghostbus.... Uh I mean Luigi.
Great game. Sadly underrated gem from Gamecubes launch. I bought it on day one and still play it every once in a while. Sure it's short but so many games are and they still manage to be a ton of fun. This was Luigi's big moment after so many years of being treated like the side kick.
They need to release this on Wii with Wiimote controls.
Great game. Will one day review it on my channel. Otherwise very nice review sir.
I didn't really understand the controls for this at the time. I didn't get too far before giving up.
I absolutely love this game. It still looks great and is a lot of fun to play. Would be a great fit wor the Wii, or maybe they will make a sequel. I would really like that.
I really enjoyed this game. It may have been short but it was original, a quality lacking from most games nowadays. I haven't played anything else like it before or since.
I'd like to try this out. Hope Ninty put a remake on the Wii.
This was the first Gamecube game that I bought for my wii!
@skywake I read in a Nintendo Power interview that Nintendo did actually once try putting a 3D panel on the GameCube (no, I don't know how that works) to see how Luigi's Mansion would run in 3D.
My my does this review make me want to play Luigi's Mansion again. Might just fire it up later today.
I had this game when I was little. I got really far into it, but it freaked me out for some reason. I sold it to gamestop. A week later I looked back on what a great game it was and how I actually enjoyed the late night chills imagining the Wandering Butler chasing me down the halls. I might need to buy it again I was kinda waiting for a NPC! release though.
Hmmm, this site seems to have re-reviewed the game afteronly giving it a 6 or 7! A great game. One of the 5 Gamcube games I kept for a long while even after trading in my GC and the other GC games.
I'm playing through it for the first time. Boy am I terrible at it
I was kinda surprised at the final boss, but other than that it was a good game.
This game was a true gem. One of my favorite games period. It to me was just polished from beginning to the end and just think of the possibilities on the 3DS then alone the Wii. Please Nintendo don't let this one die for as long as Kid Icarus did!!!
this game is great i loved it
Yeah these game is great!
Good review, Kid_A. This was the fifth game I got for the GameCube. I haven't played it in years (and I haven't beaten it yet). I should try Luigi's Mansion again one of these days.
Now thats better, I remember the old review of this game was a 6/10 on here, and was like ??? at least an 8, now we got an accurate review.
Now we need an accurate one for MGS TTS.
Good god, I hated this game. It was kind of humorous, but it was just so BLAND, and the only things giving the game any life were the ghosts with all their colors. It was laughably easy and could be beaten in a single day. Controls were rather awkward, and it was completely devoid of a soul, from start to finish. The only thing even mildly entertaining was the last boss. (Well, that, and the one-liners that came from the Boos were kind of funny.) Oh, and hunting for Boos was incredibly frustrating, because they could go through a wall and then you'd have no clue where they went. The ghosts were kind of fun to look at, but otherwise a broken game.
I only paid 10 smackers for this turd and still felt ripped off.
ah i remeber the days when i got this and the zelda collection with the gamecube for christmas, ahhhh good times gooood times
i'll give it a go after i beat these following games for my halloween marathon
Resident Evil zero
resident evil gamecube remake
resident evil 2
resident evil 3
resident evil code veronica
resident evil 4
resident evil 5
resident evil umbrella chronicles
resident evil darkside chronicles
Eternal Darkness
and so much more
Luigi's Mansion is unique and amazing, great review!
A truly underrated Gamecube great. Between it's great atmosphere, it's tight controls (which admittedly took until the 2nd Act to truly get used to), incredibly addicting gameplay, and it's fleshing out of a character we originally didn't think a lot about, Luigi's Mansion is one of my favorites and will probably always will be worth just one more playthrough every time it's finished.
I got it for 5$ at EB Games and could never get past boolusus, the boo of thirty boos.
Under rated game to be honest.
It's not amazing but it's above average.
Glad to see some love for this game, here. I'll always be flabbergasted at all the negative reviews upon its release. Granted, it was a strange choice for a launch title, especially considering how niche it is (not exactly the appeals-to-everyone type game that Super Mario Bros, Super Mario World, Super Mario 64 and Wii Sports were) but it's just...so...good!
I love Luigi's Mansion and would love to see a sequel on 3DS. As a matter of fact, I love the game so much that I've already come up with a scenario that fuels the story for Luigi's Mansion 2.
Love this game, one of my favorites. I play try to play it every October and have beaten it several times. Even got the highest cash amount reward.
I loved this game, but thats been said a thousand times in these comments, but why do critics say it sucks? Its awesome, sure it has a mario character, and you expect jumping on goombas, or fighting koopas, but this was still fun. I got the controls quickly, the graphics fit, and the gameplay is awesome
personally, this is has been my favroite game since it cam out.
i went to the demo in E3 and i played the beta, and i got the game the day it cam out. since i played the beta, i think the beta has way more feature and its more realistic. i am hopping for a sequel to this game. i think its brilliant and the graphics are amazing for 2001 has they were better than some graphics in 2004! i have to say this game does need more story and more cut scenes, other than that its perfect! you guys should check out the beta videos on youtube!
Very nice review, Jacob. The low overall scores for this game always kept me from trying it out, but I think after reading this I'll have to give it a go. Thanks!
After seeing all the low ratings for this on Metacritic, I was afraid that I was one of the only people who loved this game. I am very glad to be proved wrong!
Personally, this is a 9/10 for me. I don't understand where all the hate came from.
Maybe Nintendo will read this, and realise it's really well liked. Then make a remake (with new stuff, improvements, etc) for 3DS! I doubt it though
@Shane Gill: The hate comes from the fact that this game is bland, the gameplay is awkward and boring, and it is completely devoid of a soul, as I stated before. Deserves a 4 at best.
To each his own.
@mjc0961: At least Mario Sunshine was actually fun to play. At least Mario Sunshine wasn't horrifically broken and awkward. At least Mario Sunshine was fun to look at and to listen to. At least Mario Sunshine had a soul.
Alright, this game gets a review that doesn't suck.
Oh, which reminds me, I should probably start playing this for Halloween!
@YoshiSage: We get that you didn't enjoy Luigi's Mansion perhaps as much as other people. Chill out, please. :/
and considering Luigi's Mansion is haunted, I'd say it has a lot more souls than Sunshine did :3
Wow YoshiSage... games don't have souls... because they'd have a life.
Also, your hate is rather unnecessary and feels rather rude. But whatever.
Anyways, this game is a classic! I would have liked to of played it, but I never found a good price for it. :/
Hopefully release a remake on Wii, Nintendo?
@tbd - "souls", good one!
I love puns and play on words.
Well, the fact is this game does have a soul--Luigi, as portrayed in Luigi's Mansion, is one of the most expressive, likable, and despite its extreme cartooniness, human characters ever. This game just lives and breathes personality. It might not put a smiley-face-sticker on it or drench it all in colorful whimsicality, but Luigi's Mansion is just as soulful as Super Mario Sunshine.
I always wanted to play this one. My brother rented it, but I didn't feel like playing it, and he got bored of it, said it was boring and that was the end of that. I'm sure I'll rectify that someday.
Game's okay. Nothing really special.
One of the many GC games that are on my list of games to play/buy. I'll get to it someday...
Great review, Kid_A...
I absolutely LOVED this game.
Great review!
I love this game so much and traditionally play it around Halloween time. Well, it's that time now, isn't it?
You know, Luigi's Mansion would make an awesome port for the Wii.
Hi, Blizzaga, welcome to NintendoLife.
@50. mjc0961
Holly crap! I thought that Sunshine was only good with FLUDD and always when those terrible levels when you loose FLUDD ruined the game! Thats crazy, total opposite!
And I liked everything about Super Mario Sunshine. Then again, to me, a Mario game is a game with Mario in it, so I'm not gonna let some preconcieved notions keep me from enjoying the game.
When this game released I rated this one 2/10. Playing this today I would give this 7/10. Once you've learn the basics (and also understand English) this game is really fun to play.
I had this game one day before gamecube release its very good game,even now the grafx its ok
I like this game. It's very underrated. Sure it's short, but it was sweet.
And no, it's not a turd, The Fox.
ok, I gotta back up YoshiSage here. This really wasn't a very good game. I think die hard Nintendo guys give it a pass because it's not horrible to play, but it's really not up to the nintendo standard, especially for a launch title. I really wanted to like it when it came out (since I am one of those die hards, really), but it was easy, got boring fast after one win, and really did lack much "soul"; as in creative design elements.
Ghosts: check,
light gun: check,
creaky doors: check,
big boo bosses: check... and that was it!
Even for its time a lot more creative design in the haunted house theme was possible, but not explored enough.
also the controls were pretty poorly mapped into an odd configuration that made it seem backwards. Sure you get used to it, but each time you pick it up it seems off again, not intuitive like most major nintendo releases.
it's not the worst game but feels more like an odd tecmo kids game made as a cash in. I'd have said maybe a 6 or 7 as in "not bad" but not great.
@Punnyguy
I stand by my assessment of the game as a turd.
Nice review. I love this game, I remember being so hooked on it when I first played it, too bad the game is short, it only took me 3 days (even got all of the Boo's) to beat on my first try.
I Beat this game in one day!
Mostly because I didn't have a Memory card to save my game when I first got my Gamecube.
great game though, it does surely become repetitive. isnt worth 50, but a 20$ would work. Was one of the first games for my gamecube. I loved it had great graphics and fun gameplay. To People sayings its short, if it was any longer td be WAY to repetitive after a while
After reading this review, I popped in my copy and started again, and was pleased to discover that it's just as fun to play now as when it first came out. Great review!
@BlackFira just what im doing haha
@Ren
We don't give games high marks because we're Nintendo die-hards. Luigi's Mansion is simply a stunning and unique game. That's all
I only played this once for an hour or two, but I never got "sucked in' to it . . . all punning aside, if I ever see this going for five or ten bucks I'll probably pick it up and finish it.
Awesome review Kid_A, 8/10 was exactly what I would have given it. You really can't go into this thinking it's a Mario style game at all, it is an incredible blast to play and Luigi is so much more personality wise than Mario is.
Thumbs up!
Okay.
@Des lol, you made a funny
@Yoshi_Sage I don't think any game can have a soul. And to say that Sunshine's controls weren't broken I have one work for you. FLUDD.
Sure it's short, but the gameplay is incredibly original. How many games stuff you in a haunted mansion (lighting effects spot on btw) with a vacuum cleaner?
I need to pick this game up again, always got stuck on the last boss.
^No. FLUDD actually worked.
And by "it was devoid of a soul," I mean that the game wasn't even trying to be fun.
And another thing. While the "gameplay" of Luigi's Mansion is original, it is terrible. Besides, I think you mean "the story is original." Stuffing a guy in a haunted mansion with a vacuum has nothing to do with the gameplay. It is the plot.
This was actually the only title I had at the GameCube's launch. Although I was pissed at how short the game was, I always thought that it was a far better game than Super Mario Sunshine.
Thanks for the rereview.
i never noticed this game being short, i thought it was pretty long. So not sure why people keep saying its short.
In my opinion this trumps Mario Sunshine in every way. Even if this game is way too short and easy and there's not too much to do, it has an interesting personality and it's pretty fun. It feels like a childish version of Resident Evil except that Jill is more manly than Luigi. Aside from the game, I freakin hate Mario Sunshine. Worst First-Party Mario game ever.
do a remake of this game on dsi. heck, you did it with super mario 64
I LOVE this game, Luigi needs more love from Nintendo, instead of bashing the poor guy. If there was ever a sequel to this game i would go crazy.
I sucked up all the jewels in the mansion, then got stuck halfway through the game with low health and nothing to replenish it with.
I remember at the time I was dissapointed that there was not a full-on Mario platformer to launch GCN, I never even bought Luigi's Mansion, my two launch buys were Star Wars: Rogue Leader and Tony Hawk's Pro Skater 3.
Hindsight shows that I was a bit of a divvy for missing this one! The Game Boy Horror and The Poltergust 3000 were great additions to the Mario Bros. universe and yep I really liked Professor E. Gadd's F.L.U.D.D. in Super Mario Sunshine too.
Just like Jacob says, the art design in Luigi's Mansion is brilliant and from the vids I've seen the animation is really strong. Great review, mate.
3DS sequel NOW!
FINALLY scooped this game up for $15 and I must say...
I thoroughly enjoyed it! Fun times, and definitely worth it for anybody who sees it used on a shelf at a gamestore like I did.
I picked this one up in commemoration of the announcement of Luigi's Mansion 2 for 3DS.
@Okatu @skywake you guys are in luck! There will be a 3DS sequal called Luigi's Mansion 2!!
this is bullsh*t. this game deserves a 10/10. why is it 8/10!!?
Luigi's Mansion is excellent. I can't say more.
excellent game!
After 50 million years, I finally ordered this game. Look forward to some ghost busting!
FINALLY picked this one up. So far, it's an incredibly fun game. No one makes games like Nintendo.
One of my favorite games of all time! Even better than the sequel.
This game is awesome. My second favourite GameCube game!
Best... Game... Ever!!!!!!!
@Shane_Gill Blame ScrewAttack for thinking their opinion should be the only one to exist.
While I luckily had previous Nintendo systems thanks to my older siblings and my parents got an N64 also for me and not just for them it's the GameCube the first console they really got for me and while I don't remember exactly which games I had at first I know for sure that I got Luigi's Mansion sooner rather than later... and I absolutely loved it for the reasons mentioned in this very review and personally I still find it impressive in many ways to this day even after having played its sequels - so glad that it's now also on NSO (still hope that the 3DS remake will eventually come to Switch 1 and/or 2 considering its additions)!
@grenworthshero that item with the $15 used price tag should be thought not as used, but instead, seconded, vouched for, and with your purchase of it as well, you too may stand in their presence, shoulder to shoulder, for all to endeavor.
Just a reminder to everyone, the 95 comments above are vintage, so @-ing someone might not do much!
@dartmonkey It'll be hilarious if somebody comes back because they got a "X commented on your post" email after 15 years.
I enjoyed all the Luigi's Mansion games that I have played. They're all fun and unique.
@YoshiSage Probably my most favourite Mario game (single player). Mario Sunshine was really fun, great, and I still play it to this day. I have replayed it many times. Would love to see a remake for it with additional levels and refined levels. And, a better camera.
That first comment... If only this game still costed $15 used lol
I'm glad this is coming to NSO; I'll finally be able to experience the game as intended when I get a Switch 2 and finally upgrade my NSO sub. I've only played the 3DS port since I had no GCN access back in the day. It's a decent game and worth a revisit. Though I'll admit I think the series has improved with each entry.
...I think I may revisit Luigi's Mansion 3 sometime next year.
Wow, seeing all those old comments is just about as spooky as Luigi's Mansion itself!
I can't wait to replay this classic. But first, I have to finish Super Mario Galaxy!
@Hokori
Your wish is Nintendo's command...
Crazy those old comments. I was a bit confused here.
So much better than both sequels. It's not even close. 2 has a weird structure and 3 was so overstuffed with boring aspects. If this is an 8, 2 is a 5 and 3 is a 6. Fact!!!
Still have my original copy . I (regrettably), sold off a bunch of my GC games, but held on to this one. I enjoyed the sequels, but this remains my fav in the series. It just has a certain atmosphere the others haven't been able to recapture.
The best Luigi's Mansion game, a damn near perfect experience.
I hope Nintendo return to this type of format instead of glorified level select like with LM3.
@dartmonkey Any word on how it is on the switch 2 since the review doesn’t cover that?
@Pillowpants I’m kicking myself for not leaving one back in the day! I was registered on here before this went up it seems. Lol.
@AG_Awesome Not specifically - I fired it up to test the invert button remapping and it looks and plays exactly as you'd expect. Ollie's been enjoying replaying it.
Felix is working on a little review adaptation atm, which will feature Switch 2 footage.
I bought the GameCube disc to go under the Christmas tree for my kids this year!
This is one of those gamecube games that I had always wanted to try but passed me by. Maybe I will try it.
@DennyCrane I agree! Loved this one, but never really clicked with the sequels.
I'm surprised you haven't mentioned this is the first NSO Gamecube title to support Dolby Surround. They removed it from Wind Waker and Mario Strikers so this is good news.
Still a really good fun time even if it’s obviously been surpassed by the brilliant third game. Not the longest which is why it got criticised a bit at time of release and it’s a bit obtuse on occasion but a great addition to Switch 2.
@KimBread I agree 100%. The first one had such a good atmosphere and tone. I was very disappointed with the sequels feeling too light. I hoped this one would come as a separate game for the switch instead of being a part of the online service. But at least it's there as an option now!
another perfect debut that needed zero sequels.
now, wheres GX2? 😆
Right. An unplayable mess (control wise) that still sucks.
Still the best in the entire franchise. The others had their charms, LM3 especially, but the original had atmosphere and aspects of horror not seen anywhere else in the series. So glad I got to play it as a kid, very very creepy and overall fun.
@KimBread I was actually a bit heart broken with LM3, when it was announced I imagined a game like the first, but on a grander scale and the hotel setting was perfect, absolutely perfect. The idea of it all beautifully interconnecting and becoming one cohesive whole was tantalising to say the least.
But, it turned out very different. I actually struggled to finish it as the gameplay got tiresome in last third to quarter and shows that the shorter length of the first was a wise choice, with replayability being more of a focus.
I've said this before, but the third game also wasted ideas. I can't help imagine a LM game set in a pyramid or one like night at the museum etc etc Instead these ideas were wasted on gimmick levels and in reality that's just what they were, levels. It's not bad, just not the thing of beauty it could of been.
Still, I'm pleased it was loved by many and I can't be bitter, despite my disappointment, as I'll always have the first and that was and still is a mighty fine experience.
I've played it years ago & couldn't beat the ghost baby, now I walloped him & I'm now stuck in the storage room not knowing what to do aside from touching the lever to get the wall to move.
I miss when Luigi's Mansion was actually a little genuinely spooky. The title screen and menus set the mood perfectly. The "blowing out the candles" cutscene. Things like Luigi humming in pain and screaming Mario's name when he's low on health. The creepy designs of the enemy ghosts. Memorably dark ghosts like Chaunsey, Bogmire, and Sue Pea. The blackout event. And then THAT final boss battle that takes place on top of a replica of the mansion in a hellish dimension. Yikes.
I just don't see Nintendo making another Luigi's Mansion like this again, but I want to be wrong so much!
@DennyCrane Well said! Those are my exact sentiments. And LM3 is, I think, the only Nintendo AAA I never finished and sold.
@TheBoilerman you called?
@DennyCrane I have to agree. The hotel setting unfortunately ended up being a way for them to shoehorn a bunch of outlandish themes into the game rather than being an actual creepy/haunted hotel, although the gameplay was still solid. I think they'll continue to go down the path of "cartoon ghost house" rather than ever going back to the genuinely eerie atmosphere of the first game
Oh well, say goodbye to any chances of seeing a proper port. After all, why should they invest money in doing so when "fans" are happy whatever they do...
Not a big deal for me anyway, I'll just keep playing it on 3DS, which is the best version if you ask me.
@slowpoke_tail @KimBread
I think the problem is that it feels like it was made with a 3DMario mentality, where anything can go, any idea can be thrown into the pot and the whole will work, but that doesn't work with a LM game.
I know we will never get another game with the same feels as the original, which is a real shame, but I am fine with the cartoon ghost house as long as we see a return of a truly coherent design philosophy, instead of a disjointed group of ideas thrown together.
They need to release Mario Kart Double Dash next.
@DennyCrane Yes! I'd love to see some unique ghosts/monsters too, not just a bunch of generic ones.
@SirLink I like the 3DS port but it's just a nicer version of a game that already holds up well. The original is still a worthwhile way to play.
It is sooo good! Still! Really enjoying going through again. Can't wait to play more. Holds up damn damn fine. Slight problem, sometimes I keep thinking I have a plunger gun attachment like in Luigi's Mansion 3!
Still my favourite out of the trilogy. Definitely the creepiest out of the three because the mansion itself is less cartoony. And I love how compact it is. LM2 especially was super drawn out and those missions got very long; I didn't even finish the Switch rerelease because of how fed up I got with it.
„ Inevitably less impressive these days, especially if you've played its sequels“
That‘s something I really disagree on. And reading through the recent part of the comment section, it feels like other people feel the same way and I‘m glad I‘m not the only one.
The first game was genuinely spooky at times and then there were the calm parts where you can walk around in the mansion and you know everything is safe. Almost made it feel cozy in there.
If I ever get rich I will have someone build an exact replica of this thing, lol.
Easily my favorite of the trilogy. It's simplicity at its best, and it's the most pick up and play.
The sequels were good, but I felt they added a bit much to an already perfect formula. All I really wanted was a bigger mansion with the same structure and gameplay.
Looking back at the old comments, I love seeing how many people wished for a port or sequel on the Nintendo 3DS. They got both!
I just finished this game for the first time on NSO. I have LM3 in my backlog but never played it. So, no nostalgia factor.
It was ok, but I didn’t love it. A very short game with a lot of needless backtracking which probably doubled my playtime. Great atmosphere. Puzzles were hit and miss (some clever, others relied on luck). Collecting money was tedious and pointless until the very end.
I hated the controls. Sucking up ghosts looked like it should be fun but I always seemed to be fighting the controls (I hated FLUID in Mario Sunshine too…never completed the tutorial). They also didn’t really have the 3D thing figured out yet as I could never tell if I was correctly aligned with a heart or ghost.
Still, impressive for the hardware (especially being the launch title after the N64 with massive improvement in graphics and gameplay). Would likely seem remarkable the first time playing it at launch.
Hoping LM3 plays a little smoother.
I likely would have loved this if I had the nostalgia factor.
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