User Profile

Zach

Zach

Cool Dude

Male, 29, United States

I love video games and I love writing about them. I used to do so here, as well as edit, but now I'm simply a mild-mannered Wii U and 3DS owner and appreciator of fine Nintendo Life articles. And no, I'm not afraid to admit that I love Clu Clu Land.

Joined:
Wed 7th April, 2010

Recent Comments

Zach

#1

Zach commented on Natsume Suggests That Nintendo's Moving Away F...:

I know that many have said it before, but I am so sick of the slow trickle of virtual console releases. Yes, some take longer, and I appreciate that, but can't they throw us some NES nuggets or something when the pickins are slim? They have such a huge catalogue...

Zach

#13

Zach commented on Japanese Puzzle & Dragons: Super Mario Bros. E...:

No subheader? Need some submissions? How about...
What's in the cards?
Prizes and dragons
Puzzle & Dragons: SMB E-Dishin' out prizes
If Sean Connery voiced the dragons in this game then they would have half a heart like in Dragonheart, but YOUR heart will be filled when you read about these prizes... filled with envy for Japan, and love for Sean Connery

Any other ideas?

Zach

#16

Zach commented on YouTube Stars Aren't Happy With Nintendo's Rev...:

No one has watched a pirated movie and then said, "Now I'll watch it for myself!" But that's what happens with video game vids - people watch, then want to play for themselves. That is why this is inherently different from trying to profit off of movie clips that you post online and maybe talk over. What if a car company wanted to keep people from uploading vids of them driving the car? It's a similar principle here.

Zach

#17

Zach commented on This Is What Happened When A Kid Pitched Super...:

Funny, but I pitched an idea for a sequel to Super Mario 64 years later as a kid and got an almost verbatim reply. It's less cute when you realize it's a stock response that they used for over a decade.

Zach

#22

Zach commented on Capcom Licenses a Mega Man Runner for Android ...:

I can't watch the vid where I am, but I'm not at all put off by the concept. These endless runners are almost ubiquitous on smartphones of commuters here in the states. I always see people playing them, and usually not the gamer types. This might be a great way to help get Mega Man a wider audience if it were done correctly.

Zach

#27

Zach commented on Video: GameStop Shows How It Faked 'Karissa th...:

It was just a publicity stunt. Feels silly that people are getting so butthurt about it. Especially when GameStop is being transparent about it now, and especially when it raises interest in Smash and the Wii U.

Zach

#35

Zach commented on Nintendo's Unity Presentation Confirms Critica...:

Can't people accept that good reviews for a game they don't like just might be evidence that there are some divisive games that some people like and others don't? People harp on the fact that they love unique and new experiences coming to Wii U until they find one they don't like. Granted I haven't played this and apparently there's some debate about the correct price point that sounds legitimate, but this type of thing bothers me. Others are arguing about whether it's a game or has replay value. I don't care if it's a "game" and I love rewatching movies, so I will probably buy this. More game sales should be a good thing for all Wii U owners, even those who won't end up buying it themselves.

Zach

#37

Zach commented on Mario Kart 8 DLC Coming In November, Features ...:

I am so excited about this, but I've spent more time thinking about and getting annoyed with these anti-DLC comments. I think it's worth remembering that whether this was planned from the start, in development from the start or planned and developed after the game's release, you are either saying that in lieu of DLC they should have waited until this was complete to release the game or devoted more resources to getting the DLC content in the retail release. Or, you are saying that the pricetag for the retail release was too high, and that Nintendo should have charged less for this and then the DLC would complete the full $60 pricetag. At a time when people are supposedly rooting for Nintendo and the company is looking for ways to thrive in an increasingly competitve market against financial losses, stockholder doubt and boundless criticism. You can't have it both ways. Either Nintendo fails or they continue to build on games with paid DLC. The same could be argued of amiibo. What Nintendo was doing before wasn't working, and when it has gone with the trend in the past (disc-based gaming, download sales, online multiplayer), it has proven a good thing for the company and in turn for the players. Nevermind the fact that this is essentially prolonging the game's lifespan and giving us more content than we had before, so I find it kind of ludicrous to argue against it in the first place. But in doing so, you are trying to have your cake and eat it too.

Zach

#42

Zach commented on Vblank Entertainment Provides Sales Threshold ...:

People asking what they were thinking need to mentally place themselves back in the time when this was leading up to release. WiiWare was mentioned from the start — if I remember correctly, it may have originally been an exclusive. As fans always do when discussing games that go from Nintendo-exclusive to multiplatform, people wondered if it would release on Wii at all and got ready to curse the developer for being one in a large group that supposedly doomed the WiiWare service to obscurity by pledging support and then jumping ship. To quote a forum post on the game's page from late 2010, "the intent of this game ,was to scare competitors into never making the above mentioned canceled game. Why? Because Im sure this dood wrote a little bit of code for the game, but come on, lets be real, its like if you are not ready to release it, then do not give a date, do not give us false hope!" Granted this is from a user who often posted similar remarks on other games that looked like they might not end up coming out at all, but many shared his sentiments. Wondering why he ended up releasing this on WiiWare at all is a bit like wondering why Ubisoft released Rayman Legends on Wii U at all, albeit on a different scale. Promises like Brian's to release on this platform are forgotten years later, but when a developer hurts their fans, they remember. It's a shame that people still curse those who made "intelligent" decisions to abandon Nintendo consoles and yet scratch their heads at those that follow through, despite the odds and everything else. Just look at Mega Man Legends 3... people still lament that game's demise. Again, different scale, but same concept. So, I for one am going to buy this game on WiiWare, though I already got it on PS3. I hope he makes the money he deserves off this release, I really do.