User Profile



Male, 24, United States

I'm passionate about video games, been playing since the mid-90's! =) I'm mostly into retro gaming (particularly SNES/SFC games), although I still play some of the newer games from time to time. I believe in the concept of decency and kindness, plus I am a generous, respectful user.

Sat 22nd Aug 2009

Recent Comments



StarBoy91 commented on The Super Famicom is 25 Years Old:

@mystman12 Technically, Donkey Kong Country 2: Diddy's Kong Quest's 20th was yesterday (November 20th)

But yeah, I guess the Super Famicom's 25th anniversary today (November 21st) took precedence and was more important to celebrate and report on--and actually, yeah it is, because where else would the second Donkey Kong Country game debuted on if not for that?



StarBoy91 commented on The Super Famicom is 25 Years Old:

Happy 25th Birthday to the greatest (and my most played) video game console ever made! Long live the Nintendo 16-bit console!!!

......oh, and Super Mario World and F-Zero, too!



StarBoy91 commented on Review: Pocky & Rocky with Becky (Wii U eShop ...:

@StarDust4Ever It's really for the best that you do

To anyone who's never had the opportunity to play any of the Pocky & Rocky games, if comparisons in quality to movies had to be made: if the original Pocky & Rocky was Jaws, and Pocky & Rocky 2 was a combination of Jaws 2 and Jaws 3 (but in a legitimately great, non-guilty pleasure way), then let's just say that Pocky & Rocky with Becky is Jaws the Revenge... ergo, unworthy follow-up to the original that should never have been made >=(



StarBoy91 commented on Review: Pocky & Rocky with Becky (Wii U eShop ...:

I remember when I reviewed Pocky & Rocky with Becky on my blog last September (for which link I can't provide because it would be against the rules) I went all-out when I compared its overall quality, structure, and gameplay to its SNES predecessors and explained in thoroughly extensive detail why the GBA installment did not work (as a part of a series or as its own thing), and how it made me feel betrayed. I provided context and insight.

You, Mr. Jonathan Bee, only talked about Pocky & Rocky with Becky; which would be one thing if it was a solo game, but it's another to talk about a game from a series without referencing said series in the first place. If you played the SNES games, then it baffles me how it slipped your mind and you did not make an effort to even reference them; if you didn't, that's no excuse--the least you could've said was something along the lines of "Pocky & Rocky with Becky is the 2001 handheld follow-up to Pocky & Rocky and Pocky & Rocky 2," or something like that. I just tried reading your review from the start (since I skimmed it before), and I just could not even finish it... due my negative feelings for the game, and due to how you made it sound as if it was a solo game (don't take this personally, Mr. Bee, but I seriously think you need to re-review this game so as to be well-informed).

To each their own



StarBoy91 commented on Review: Pocky & Rocky with Becky (Wii U eShop ...:

Funny how there's a lack of mention to the fact that Becky, clearly a one-off character in this Pocky & Rocky iteration, is nothing more than a palette swap of Pocky; not just in-game, mind you, but during the beginning and ending cutscene and the character select screen.

"Oh, crap, we don't have designs for the new character yet! Quick: change Pocky's dark hair to blue, and change the red bottom part of her outfit to green, oh, and change the first two letters of her name so that now 'Pocky' is 'Becky'! Change nothing else! Whew, disaster averted; no one will ever think of calling us lazy after this!"

... In 2001, no less! >.<



StarBoy91 commented on Review: Pocky & Rocky with Becky (Wii U eShop ...:

You seriously used the NTSC cover of the first SNES Pocky & Rocky as a banner to represent this GBA follow-up? Gee, that's not going to be misleading or anything. =|

On that note, I'm glad this review agrees that Pocky & Rocky with Becky is boring and repetitive, because it simply was not that well-designed structure-wise and is unfairly cheap (though personally I would've given it a 3 given my strong affinity for the SNES games and how betrayed this game made me feel as a fan of the two SNES cult classics because as a follow-up the GBA iteration--not to mention official bookend of the Kiki Kaikai canon--it did most everything wrong; but hey, a 5 is quite close to what this game truly deserves if you find a 3 is too harsh). If this was seriously the best Altron could do with Pocky & Rocky, then they fouled up real bad.

Bottom line: avoid like the plague!

@RupeeClock - own original title



StarBoy91 commented on Nintendo Download: 8th October (Europe):

My deepest condolences to Europe for having received Pocky & Rocky with Becky; even more condolences to the poor souls that actually decide to play it You have my sympathies

Also, Pac-Man 2: The New Adventures? Wow, didn't see that one coming.



StarBoy91 commented on Natsume’s Pocky & Rocky With Becky Arrives O...:

I'll just make this post brief to let gamers unfamiliar with the Pocky & Rocky series know in advance what to expect when to these games:

  • Natsume's Pocky & Rocky (SNES) - Awesome!!!
  • Natsume's Pocky & Rocky 2 (SNES) - Almost as awesome, but still awesome!!
  • Altron's Pocky & Rocky with Becky published by Natsume (GBA) - Crap, crap, crap, crap, crap, crap, crap, crap, crappity crap, crap, crap, crappity crap CRAP!

Avoid the GBA game, but play the SNES games instead (and if you own an SNES console, start saving money for them, unless you've already played them). You're welcome.

To each their own



StarBoy91 commented on Natsume Has Eight Game Boy Advance Titles Prep...:

Medabots I might have a look at if it's made available to download (currently have no GBA games on the Nintendo Wii U Virtual Console, due to being uncertain as to how they would feel like in that format), but I already own Altron's so-called "sequel" Pocky & Rocky with Becky in physical format--that game's crap (in comparison to its highly polished and enjoyable Nintendo 16-bit predecessors and out), for imo it plays poorly, is structured poorly, it sounds poor (thanks a lot, tinny GBA sound samples), looks decent but doesn't mean it's pleasant to look at, Becky is a palette-swap of Pocky, after dying you start over from a nearby checkpoint instead of being revived at the exact spot you died like in previous ventures, there's no story progression between stages, it's tedious and mundane, the screen is not square, it lacks the charm and likability of previous installments, and the second much "harder" quest's much more poorly structured setup doesn't make the game any better. Altron had zero understanding of what made the two Pocky & Rocky games (made by Natsume) on the SNES fun and engaging, and the fact that it's the least expensive and more accessible of the three is truly sad.

And now Natsume (the publisher) is planning on releasing this over the games that they actually made and published in the '90s (licensed by Taito) on a downloadable service for current-gen gamers, which only adds more salt in the wound. Fan-freakin'-tastic!

What's next? Quintet license holders releasing ActRaiser on the Nintendo Wii U Virtual Console and then follow by not rereleasing Nintendo 16-bit exclusive classics SoulBlazer, ActRaiser 2, Illusion of Gaia, Robotrek, and Terranigma so that gamers who cannot afford to have the luxury of owning an SFC or SNES console will never be able to experience them? AGAIN?!? Screw. That. Noise.

To each their own



StarBoy91 commented on Clive 'N' Wrench Aims to Bring Back Those Rare...:

Obnoxious and condescending-sounding voice-over for this trailer aside, I think it might be harmless and worth a look (if their Kickstarter succeeds, that is). I like Banjo-Kazooie, so why not (especially since one of the systems it might potentially be available for is the Nintendo Wii U)?

To each their own



StarBoy91 commented on Feature: A Celebration of HAL Laboratory - For...:

"Kirby, Pokémon, Smash Bros., and Box Boy..."

... and Alcahest, and Arcana, and New Ghostbusters II, and HyperZone, and Revenge of the Gator, and---

HAL Laboratory is one of my favorite video game companies, and the majority of their library is fun, especially the clay-themed and charming recent title Kirby and the Rainbow Curse which I got to play during the weekend and enjoyed so much, imo Their music is also fantastic in each of their games (especially when Jun Ishikawa and Hirokazu Ando are involved). Happy 35th, HAL!

To each their own



StarBoy91 commented on Review: Breath of Fire (Wii U eShop / Super Ni...:

First of all, the fact that the actual SNES original and not the Game Boy Advance version was released on the Nintendo Wii U Virtual Console is very encouraging; now all we need is to wait for the NTSC rerelease. Guess it was finally settled between Capcom and SquareSoft who truly owned the rights to the Nintendo-16 bit (the Western version): Capcom.

But a 5? Really?? Not everyone is going to sympathize with that score, nor is everyone going to sympathize with your reasoning behind that verdict.

To each their own



StarBoy91 commented on Game Boy Advance Shooter Pocky & Rocky With Be...:

My deepest condolences to all who play this lifelessly unengaging, uninspired, repetitiously stale, and cheaply structured 32-bit pile of puke. It is not worthy of its Pocky & Rocky name!

Save up for Natsume's two Nintendo 16-bit Pocky & Rocky titles. At least those games are fun.

To each their own



StarBoy91 commented on Cult Classic Plok Transcends from Video Game t...:

I love Plok (even though I have difficulty beating its Normal mode), and I love the webseries that I've read (I've clicked the link to the site, bookmarked it, and am loving every issue that I've read. Looking forward to the next one).



StarBoy91 commented on Coleco Wants to Bring Back Their Version of Do...:

Supposing they do go through with this (for which probability I'm not entirely positive), you know what Colecovision game would be great for them to re-release (should they get Konami's permission)? Antarctic Adventure. I only played the Famicom version on plug-and-plays (and loved it), though I don't think there's much difference between the two. Another reason for this: it was the only version of the game that saw an American release (that, and its only official PAL release was on the original MSX system), so chances would be likely. But a gamer can dream.

It's fun to play in short bursts from what I recall.

To each their own



StarBoy91 commented on Review: Pop'n TwinBee: Rainbow Bell Adventures...:

As a gamer who only owns the Super Famicom original TwinBee: Rainbow Bell Adventure, I must apologize to all PAL gamers about the benefits they're missing out on.

Moving past that though, this spin-off is really great! It's got lots of fun gameplay (though the jumping/hovering will have to carefully be implemented as holding on to the B button too much and accidentally letting it go will have you skyrocketing), sweet pastel-toned visuals (with a pretty-looking Aurora Borealis in some segments), lots of secrets, tons of replay value, nice music, and several endings depending on how many of everything you got; I just need to gather two more (hard to find) fairies and then I'll score the best ending, yay!

Not as excellent as Pop'n TwinBee, imo, but it comes close; and even if I wasn't a fan of the series, I would still consider it solid entertainment. It's got the best elements of Sonic the Hedgehog (speed), Bubsy (the lookaround), and Rocket Knight Adventures (rocketry) all rolled into one. My fifth SFC cart that I got in 2012 when I started importing SFC carts, and one of my favorites from 1994.

Still wish it got an American release, but at this point it's very unlikely things will change.

To each their own



StarBoy91 commented on Review: Adventure Island (Wii U eShop / NES):

Nice manboob, Master Higgins, lol

The original Adventure Island (or rather, the NES equivalent of Wonder Boy, without that game's main character) is okay imo but I consider it a much better game than Super Adventure Island, which I considered bland and average. I remember being introduced to this game when I was little when I experienced it on one of my cousins' plug-and-plays with FC and NES games, and it was the first NES title (along with six others) I got when I bought a topright NES console a decade ago.

It's very colorful but it also is very hard; haven't beat the original Adventure Island once. But hey, at least this game doesn't have a grim and depressing story like the hard SFC platformer Xandra no Daibōken: Valkyrie to no Deai does, and I'll take it over that one any day.

Wow, that Wonder Boy in Monster Land box cover sure is .......... awkward, to say the least. The main character looks androgynous and not at all like a male to me, and the perspective is rather unusual.

To each their own



StarBoy91 commented on Nintendo Download: 10th July (Europe):

Pop'n TwinBee, awesome! I have that game on TwinBee Portable for my PSP, and I love it. Now all the Nintendo Wii U Virtual Console needs is a rerelease of TwinBee: Rainbow Bell Adventure (or as it was named in Europe, Pop'n TwinBee: Rainbow Bell Adventures) and we'll be all set with 16-bit TwinBee installments (though I have that one for the Super Famicom, the not "short end of the stick" version). Though I'm not going to hold my breath if that doesn't happen.

It'd be nice if it made its official appearance in the US for the first time (via Wii U Virtual Console), but I'm not going to hold my breath.

And just for the record: the SFC/SNES game is not equal to the Game Boy title by a long stretch. The only reason people keep distinguishing the two is because when the Game Boy installment TwinBee Da!! (the remake of the original TwinBee) was released in Europe (four years after its Japanese debut) it was given the title Pop'n TwinBee, the title of which was used by the SFC/SNES game the previous year. Oh yeah, no way people will construe the Game Boy and SNES title as the same game judging from the same title they share (if they didn't know better). Sorry, it's just one of my gaming pet peeves. It wouldn't really be an issue if not for the fact that both games are in the same series!

To each their own



StarBoy91 commented on Feature: All Of The Vital Super Smash Bros. Ro...:

Oh, thank God they're using his old design and not the design that they used for Pac-Man and the Ghostly Adventures (that show and redesign did not work for me personally). Classic design is better anyway, imo, and I'm more fond of that.

To each their own



StarBoy91 commented on Slew of Capcom Titles Announced for North Amer...:

@retro_player_22 - this was Capcom's first RPG, and since they weren't experienced localizing lots of dialogue at the time, they had to enlist the help of Ted Woolsey, a SquareSoft employee. It'd be understandable if there was an issue that prevented it from being rereleased (the Game Boy Advance version was made and released by Capcom in America and Europe for the first time). If they've always owned the first Breath of Fire (Westwise, there's no doubt they have full control of it in Japan), then what excuse do they have for nixing the first Breath of Fire in favor of Breath of Fire II back in the time of the Nintendo Wii Virtual Console in the West; the fact that the second game wasn't involved in any way by Square and solely exclusively by Capcom, so they get a free pass there? That's just unfair negligence if that's the case, in the same way that ActRaiser always gets a rerelease while the other five Quintet/Enix games don't receive the same treatment and remain 16-bit exclusive (which should not be the case, the license holders for Quintet are wasting their opportunity by not introducing current gamers to the Gaia trilogy, ActRaiser 2, and Robotrek).

To each their own



StarBoy91 commented on Slew of Capcom Titles Announced for North Amer...:

So Square-Enix and Capcom have finally reached an agreement and let Capcom take rein of the first Breath of Fire's license (as back in the '90s it was released in America by Square)? Awesome!

Could care less for Mega Man VII (honestly didn't like this one), though I'm glad that Mega Man X3 is being rereleased in its original 16-bit glory (this one, on the other hand, I actually like). Demon's Crest is a game I would be willing to play (when it comes, and when I get the points).



StarBoy91 commented on Review: Adventure Island II (3DS eShop / NES):

I only played the Game Boy version of this game which dropped the II in the title and was simply known as Adventure Island. I'm not really big on the series, but I thought it was decent and the better game I've played from the series, and the most fun I've had from the hookmouthed caveman's adventures. IMO it's better than the first NES Adventure Island and a thousand times better than the incredibly bland, unimaginatively average Super Adventure Island on the SNES; the addition of the dinosaur helpers was a really nice touch, and the areas looked rather nice and I liked its theme.

To each their own, though; I still liked GB AI enough



StarBoy91 commented on Month of Yoshi: The Brightly Coloured History ...:

I love Yoshi, he's a great character! Many of the games he's starred in were great and/or fun to play (especially Yoshi's Cookie and Super Mario World 2: Yoshi's Island), with a few exceptions along the way (Yoshi's Island DS, imo; it's passable at best as a standalone but terrible as a sequel at worst). Still, the good outweigh the bad as far as I'm concerned, and I highly await the arrival of Yoshi's New Island and eventually Yarn Yoshi.

I never played Yoshi's Safari nor Yoshi's Topsy Turvy (I've often heard middling opinions on these two).



StarBoy91 commented on Remake Request: ActRaiser:

If ActRaiser really does get remade, that would be interesting. Personally speaking, though, I would much rather see Quintet's five other Nintendo 16-bit be re-released for the current gaming generation; seriously though, the fact that they haven't been released again once (for different consoles, the Virtual Console service, or as full-blown remakes) just shows complete negligence towards these really good games, imo, and it's a crying shame because they're some of the most memorable titles on the SFC/SNES. ActRaiser's fine, but I think it's the Gaia trilogy's turn (as well as ActRaiser 2 and to a lesser extent Robotrek) to step into the light of today's gaming crowd, and finally be given a chance. Until then, I've got the cartridges to play at home.



StarBoy91 commented on Weirdness: Alex Kidd Infiltrates The Legend Of...:

Meh, Alex Kidd was never that good to begin with*

After watching video
As one of the users said previously, Alex Kidd did go Turbo. But unlike Turbo in Wreck-It Ralph (which was actually good), this one did it horrendously in my book (there was no context and no subtext, just shallow cameo jobs done in vain at the expense of enjoyment). Zero stars!



StarBoy91 commented on Feature: Why I Love Import Gaming:

I love love loooove importing video games from Japan, particularly the SFC games! It really makes the world a wider place, and it's always fascinating to see what games Western gamers never got to experience, or to see how different the Japanese original version was compared to the Western version (if it got altered or censored). It doesn't matter whether it's filled with Japanese language or not or takes place in a really quirky environment, 'cause in the end I play these games for fun plus they whisk me to their world, making playing Japanese games an out of this world experience for me.

Some of my favorite imported SFC games are Seiken Densetsu 3, Wagyan Paradise, Alcahest (my first SFC cart ever holds a special place in my heart), Final Fantasy V, Ys IV: Mask of the Sun, and of course the all-time classic game that never got released in America but really should (if only Square-Enix would actually listen to the gamers and re-release this Quintet/Enix game for current audiences to play, not unlike certain games that still need re-releases; i.e. SoulBlazer, ActRaiser 2, Illusion of Gaia, Robotrek; but noooo, it's clear to me that the only Quintet/Enix game that Square-Enix feel deserves a re-release barring everything else not giving a damn about them is the original ActRaiser, treating it like it's the most important game developed by Quintet and published by Enix, when all six games should be treated as equally important (regardless of whether some games are better than the other), and they are wrong by doing that! It just infuriates me that Square-Enix had this opportunity for the PAST SIX FREAKIN' YEARS (the year ActRaiser was re-released for the Nintendo Wii Virtual Console), and did not take advantage of it! ... Okay, personal imo rant over; I'm sorry for my outburst, I just needed to get that out of my system The Quintet/Enix titles are important to me, each and everyone of them, and that's why I feel this way; modern gamers should experience these titles) Tenchi Sōzō (Terranigma; I've got mad love for this game, you have no idea).

In the past couple years I've also imported a couple Japanese Game Boy games (one of them being Parodius Da! Shinwa kara Owarai e ) and a Japan-exclusive compilation for the PSP (TwinBee Portable).

Importing games is fun fun fun! I've got a Retro Duo which enables me to play Super Famicom games (it beats risking permanent damage to the SNES console if you make a misstep toward modding, which I will never have the heart to do because the console holds a lot of sentimental value to me; but to each their own, different strokes for different folks), and they work just perfectly on there.

I just want to point out that I do like the first ActRaiser, I really do; I just cannot stand its popularity is all (but if people feel the need to praise it so that's fine, I'm okay with that; it's all on them). Also, it was the only Quintet/Enix game to be re-released outside of the SNES; first it was for a modified version for the Nintendo Super System arcade cabinets, then it got a trimmed version made available for a mobile phone, and finally it got re-released for the Wii Virtual Console in 2007. Me, personally, I'm like, "YES! We get it!!! ActRaiser is awesome! Can you give the other games a chance please???" "Because the truth of the matter is, the other five were never given a chance at a proper re-release"



StarBoy91 commented on Review: 3D Altered Beast (3DS eShop):

My thoughts on Altered Beast: it has definitely aged a lot, substantially so I might add. It's got some good visuals and sounds for its time, and the faltered sound bytes for "Rise from your grave!" and "Welcome to your doom!" are bad, but they're in the "so bad they're good" quality. However, it doesn't help that the game can feel repetitive and stiff most times, which is a big turn off for most of the people that played it. What also doesn't help this title is that it lacks proper polish, not to mention that many games have come and gone since then (which are for the majority better), which as a result makes it very easy to look at Altered Beast in a negative way. Yeah, I'd be lying if I didn't say I feel this way sometimes, I definitely do; but to give it credit it has left behind a legacy, being one of the first games to be available for Sega's 16-bit power machine (alongside Super Thunder Blade and Space Harrier II, but those two are irrelevant to what I'm talking about).

As one of Sega's first MegaDrive/Genesis games, it's serviceable, nice to play for a few short bursts, and it did pave the way for their 16-bit era (so I respect it in that regard). Buuuuuuuuuuut, looking at this game in 2013 (in twenty-two days 2014), yeah, Altered Beast is at a very huge disadvantage (Sega's completely outdid this game by creating better ones). While I can't say it's terrible (and again, I get where people are coming from), it is a bad game nonetheless (and a tedious one too). But look on the bright side: there is much worse out there than this game.

To each their own.



StarBoy91 commented on Cute Konami Shooter Pop'n Twinbee Is Coming To...:

Pffff, Axelay is overrated; Life Force is where it's at! Still a good game on its own though, to each their own

I've also played the spinoff TwinBee: Rainbow Bell Adventure for the Super Famicom, and while it's not as excellent as Pop'n TwinBee is, it's a really great game imo! I feel bad though that Europe got the version equivalent to that of the short end of the stick, 'cause it deprived them of experiencing the game like it was meant to be experienced. It's really fun, cute, and incredibly charming (I'm currently at 97%, only five more fairies to collect and I'll get the best overall ending!); Sparkster meets Sonic the Hedgehog, as Shiryu once described it in one of his videos. It's quite an apt description if I do say so myself.



StarBoy91 commented on Cute Konami Shooter Pop'n Twinbee Is Coming To...:

Yay, Pop'n TwinBee!!!! IMO, a very excellent cute'em up, which I played on TwinBee Portable for the PSP!

It's the best TwinBee ever imo, which says a lot considering I also played TwinBee Yahho!, which is also excellent!

As for the Game Boy game... it's not the same game as the SNES one. The portable version, TwinBee Da!!, is essentially a remake of the first game (which got a really good remake in TwinBee Portable). The only reason why anyone would consider it to be the same game as the SNES title is because Konami gave it the same title as the 16-bit game when released in Europe. It's a sad, strange set of circumstances, really.



StarBoy91 commented on Review: Brawl Brothers (Wii U eShop / Super Ni...:

If you had reviewed the Japanese version (via code), I'd bet that you would've given it a much higher score ('cause I looked up that there were various changes made for the worst in the American version). In my opinion, Rushing Beat Ran- Fukusei Toshi (only played the Japanese version) is an incredibly fun beat'em up, an 8 at best!

Now, it's not flawless. Yes, the collision detection is hit and miss when it comes to some of the bosses and a few enemies (but it can be worked around), the character and enemy designs are incredibly goofy, the playable characters have mostly got questionable fashion tastes (seriously, what is Rick Norton even wearing over his jeans, boots or are they elongated socks? And really Kazan, you're a green ninja wearing red shoes? Someone has clearly flunked ninja school), the third stage is a bit long in the tooth, and the plot (if there is one) makes no sense.

Now I will say the things I did like about the game; it feels so refreshing to play the second chapter of the beat'em up series where your characters can rush, and as a result it's faster-paced. I thought it was ingenious how the first three bosses you fight are characters you could've chosen but didn't, that is clever. The comic-book like "crash" and "spak" starbursts (not that they make sense in how they're used) that appear whenever contact is made does give this game personality. Yes, it does have the appearance of a generic beat'em up (in terms of visuals), but I liked the environments and the little touches they had here and there (just check out the reflection of the windowed light in the ground in the gym portion of Stage 3, or how about the Mode 7 arena where you fight evil Kazan). The soundtrack I thought was decent at best, and the final stage's theme is actually my favorite song of the bunch (which is reused in the subsequent game, yay). The gameplay is really good and fleshed out, and because the enemies can be hit even when they're on the ground it makes it a more playable and enjoyable experience for me personally (give this game some credit, it's more fair here than it was in Secret of Mana when it happened there). There is also lots of replay value in terms of difficulty and who the first three bosses you want to be are, and the final villain looks suave (I also got a kick out of those in-between stage intermissions with the Street Fighter II-like profiles and the dialogue). Also, what other beat'em up lets you throw a pair of weights in one stage and (depending on who you choose to play as) kick enemies in the crotch (but only in the Japanese version)?

I do understand why this game gets flak from many, I honestly do. It's one of those games that sadly are a victim of "compare it and hate it" department. For me personally, I love it and treat it as a game on its own! If people hate it, that's fine; different strokes for different folks, to each their own. It's no Streets of Rage 2, but it's 100% better and more fun than Final Fight 2 will ever be in my book (which got the same score here, and I respectfully disagree with this game's 5 that it got but understand why you would've come to that conclusion). The last title in the trilogy Rushing Beat Shura (ironically named The Peace Keepers in the West) is good, in my opinion, but nowhere near as good as this one.



StarBoy91 commented on Review: Donkey Kong 3 (Wii U eShop / NES):

While I enjoy Donkey Kong and Donkey Kong Jr. anytime I play those games on the NES (particularly in the two-in-one cart compilation Donkey Kong Classics), Donkey Kong 3 has always been a title that's rather meh... imo that is.
But I know that this game has got an audience out there (everything has got an audience regardless of how good or bad something is); I'm just not that kind of audience. If there are people that like it out there, then there's great, to each their own.