Unless it's just millennials like myself, don't people modding their consoles seldom plan to use them in any [official] online capacity? That wasn't even a topic with my NDS and PSP (both procured late enough to lack compatibility with the newer WPA encryption options at the time), but one of the reasons I got separate respective 3DS/Vita units to sail the high seas on later - both of those pretty much spending most of their days in flight mode since. Switch, on the other hand, still has very limited hacking/emulation incentives in the first place as both delisted and unlocalized stuff remains comparatively sparse and retains vague odds of getting another chance on NS2.
Seriously, though, what's with this seeming overnight 3DS amnesia these days?๐ค I'm not even touching SNES or Game Boy Color, but we have a Gen 8 case from the very Iwata era people are unfavourably comparing NS2 to.
@1UP_MARIO and walks around with a kid he addresses solely as "boy"?
$9.99 for some whole extra game(s) elsewhere now or for/towards this very game's own inevitable expansion packs later... OR for 60 fps in a turn-based strategy? Decisions, decisions...
No coulds here - with NS2 forecast to amass barely 10% of the current gen's userbase, it WILL be a while before next gen is in full swing. And with backward compatibility at play, upcoming releases will have the added appeal of a longtime investment, too.
@HammerGalladeBro all the richer when you look over to PS4 which didn't even need Don Mattricks - just the new hardware to be barely procurable at first and then its specs to be barely utilized beyond DF fodder afterwards.
@somnambulance exactly. Some say that Japanese VG industry has a truckload of most basic traits patented since arcade days and companies simply don't bother enforcing any of those patents in the modern era. This whole brouhaha really looks like Nintendo watching Pocketpair redtape/loophole their way out of a different contention point and saying, "mmmkay, we can do it the hard way". The dev scrambling to counter the onslaught with laments for creativity (apparently endangered by the company who has hosted and sometimes outright published a metric ton of other collect-a-mon games on their platforms) and awkward ripostes (what lack of defense statement proofreading got Pikmin 3 involved in the whole topic is for medium historians to estimate) only fuels the impression.
@Glasso ah yes, the old argument that willingly ignores a whole bunch of other genre representatives boasting city population numbers for audiences and, when faced with a reminder of those, knows no better than to try and downplay their impact and popularity in response. I'm afraid this one got old fast.
Q4 of eighth year, with the backward compatible successor announced and still with no price cuts in sight... and "just" 1.26 million sales? Sounds like one of the most enviable halts in history to grind to. Switch is less than 3 million units away from the lifetime sales top now, and even Nintendo's own cautious forecasts put the latter milestone well within the current fiscal year. The lower price and the controllers remaining at least partly compatible with next gen only seem to grease these wheels further.
@vincentgoodwin all in all, it sure sounds like Nintendo to come up with virtual game cards and then triumphantly raise a finger and follow up with essentially non-virtual virtual game cards.๐ They certainly seemed redundant until further clarification of having an upper hand over code-in-a-box options (the latter thus remaining nonpareil in the physical game market redundancy), and only time will tell if they catch on. As a digital buyer, I don't have a horse in this race anyway.
Pretty neat, although as far as Koeimo hunting RPGs go, I'd be more in the market for the Toukiden series first, the latter's Vita presence notwithstanding.
And all of that on top of the reputational consequences of showcasing an accessory line for a load of- accessing publicly appropriate vocabulary database -hearsay. Play stupid games, win stupid prizes.
@Potimarron sure, right after they finish suing themselves for 3DS being "the mockup of NDS". Seriously, fan down a skosh.
@larryisaman no sane company would waste money on the aforesaid. Genki's sanity has been questioned since they announced the woeful "showcase" in the first place.
Another expected streak of available hobby time arrives with the expectedly inflated appetites even by my standards and coincides with what might be my last notable Switch splurge until summer... although the bulk of this splurge, being the Guardians of Azuma deluxe preorder, will be literally unplayable for just as long.๐ญ๐ Still, the next several days of hybrid sessions are likely to tap into the other new recruits like Crisis Core, Star Wars KotOR, Digimon Cyber Sleuth and Ruvato. Beyond that, there are NMS and Speedstorm events to wrap up, Aionios, Mira and Aladiss to explore, Sharance, Rigbarth and Portia to develop, Scandinavian tracks and Siberian wilderness to traverse, palaces and tartaruses to sneak through, vampires and twilights to survive, variably cooked hyrules and irreparably cooked raptures to endure, some railways to go from rags to riches on and others to beware demon trains along... as well as Crime O'Clock, Borderlands, Rorona, Langrisser, Minstrel Song, Skyrim, Symphonia/Graces, Circle/Aria, GTA trilogy, RE0, Void Terrarium and Civ 6. I knew I'd run out of fancy descriptions before running out of playthrough whims.
Elsewhere, I'm also hoping for an increased variety of stuff to tend to from this weekend to the next one, but the [relative] usuals like Endless Frontier, Valentia, God Eater, Eternia, Death Stranding, Nioh, NFS2015 and Sakura Wars might still eat up the bulk of respective opportunities for all I know. Then again...
Everything Watch Dogs and The Crew 2/Motorfest (especially since they're already developing an offline mode for the latter two... and yes, I habitually tried to shorten Motorfest here but reconsidered๐ ). And while we're on the driving stuff associated with them... maybe even the return of Emergency Heroes and Emergency Mayhem? Or the Driver series which even got a 3DS entry? More Assassin's Creed (particularly Unity and Syndicate; the side-scrolling Chronicles trilogy's absence from Switch itself after getting a Vita port can be mystifying as well), other open-worlders like Far Cry series, Wildlands and the formerly short-lived promise of Steep, other blasts from the past (Prince of Persia games, Might & Magic stuff... not digging much deeper because they used to publish a mountain of content and it might take time parsing what's still under them or long under someone else these days) - you name it. I have many hours invested across various Ubisoft games on Switch and they're relatively frequent in Nintendo's release calendars, not to mention the collabs like Mario + Rabbids and Starlink, so wishful thinking dares run rampant here.
Not like I particularly hunger for it with the bulk of V's campaign still ahead of me (no Cyberpunk pun intended). In fact, salty over losing my Deck playthrough to launcher hijinks after all the effort of unlocking the submarine almost out the gate, I'm more in the market for the Switch port than ever.
With the situational exception of Witcher 3, I haven't even bought any Switch cards with full games thereon; the only physical copies I look up once in a blue moon are delisted pastgens like Project X Zone for 3DS (which I miraculously managed to procure from someone who had just as miraculously negotiated an eBay import prior) or Gran Turismo Sport and Driveclub for PS4. Game-key cards? The overwhelming majority of my games are digital, and I don't see myself ever wanting a piece of DRM plastic to go with them.
I might make use of the new stuff when distributing the BC backlog between the two generations (after all, if I'm motivated to load a Switch game on NS2, it should be typically because I have neither room for it nor time/desire for storage juggling on NS1 anyway). The alternative's offline aspect may also come in handy even though I habitually hook my portables up to a phone hotspot by default. But I'm also glad all this stuff os mostly separate from the All Software screen... except for the latter's icons now loading slightly slower as they're modified to show a VGC icon beside the title when highlighted. Then again, we're talking my 1800+ icons, so it may well be an exceptional and, for all I know, still patchable sort of experience.
@Dfua82 it's been spelled in this article and beyond that enabling Online Licenses pretty much shapes the whole thing back into ye olde way - playing the game on both consoles but never at the same time and, short of the aforedescribed workarounds (which may or may not survive future system updates), always mandatorily online.
"Tremblay teases that there are "a lot of ways to experience the game" with the new controllers, which sounds pretty promising"
Indeed, "a lot" is just the number of control features to dare expect decent gyro use among, and the hybrid ports have a generally better track record with it than the PlayStation stuff.
Well, if the poll only allows one pick, it goes to Xenoblade by default, but there are also series like Fire Emblem, Pokemon (specifically the return of Pinball, especially after my wishes for more Snap came true) and Project X Zone in case it ends up skipping current gen after all. With the respective franchise binge queues, I don't particularly crave any more Mario or Zelda announcements except for more where Showtime and Echoes came from. However, I'd definitely be in the market for comebacks of other formerly Nintendo-published gems like The Last Story and Pandora's Tower, as well as more Tokyo Mirage Sessions although it's already under the aforementioned Fire Emblem's banner (or perhaps Atlus might explore similar crossovers with stuff other stuff like Xenoblade, too? In some aspects, a hypothetical one with the lore and gameplay traits of Alrest and/or Aionios practically writes itself).
Bummer, the recent TV mode hijinks on my part (tested to rule out multiple flatscreens/cables yet extending to another used dock in a weird way where the signal can hold on for minutes or hours on end and immediately come back or go poof until console reinsertion - with a stable charge maintained through it all on the one hand and the malfunctions typically offset by fully unplugging the charger for a while on the other hand๐ค๐ค๐ค ...but I digress๐ ) led me to entertain the thought versus the perspective of buying a whole brand new dock bundle with separate official chargers tricky to find in local retail. Guess I'll have to make do for now since my general gaming habits still make portable arsenal expansion a higher priority than smoothing out the proverbially sporadic TV experiences with the already owned hybrid.
With a relative extension of allocatable free time following this weekend (if shorter than another I dare anticipate to be spearheaded by the next one), there's certainly a temptation possibly beyond what can fit in one comment here, but to list at least some of the whims and plans that may come to fruition over the next few days...
Switch - a potential mix of usual suspects across the usual franchises (Xenoblades, Ateliers, Tales, Personas, Rune Factories and Castlevanias), Vampire/Twilight Survivors, Minstrel Song and BotW, RE0 and SR4, Little Noah and Carto, Wreckfest and Mudrunner, Civilization 6 and No Man's Sky, Battle Chef Brigade and Yomawari, Bioshock 2 and PowerWash, Valkyria Chronicles and Burnout Paradise... Kingdom Come Deliverance has its odds as well, although I'm also scratching my chin at the possibility of swapping it out for Kingdoms of Amalur after finally mopping up the latter's DLC (something I hope to do this year with yet more titles like Immortals and The Outer Worlds) - and if I do get down to rearranging the hybrid storage, it may even end up with other "queued" recruits from Monster Outbreak and Neckbreak to Terraformers and Crime O'Clock elbowing their way through the crowd.
Deck - another variety of potential sessions ranging from more Final Fantasies, more Tales and emulated stuff like Ar Tonelico or Xenogears/Xenosaga to other open-worlders like Payback, Watch Dogs, Death Stranding, Morrowind and Horizon.
NDS/3DS - Unwound Future's savefile bugs weren't squashed even by formatting the card, so I'm facing a retread (of only three chapters, mercifully) and might as well get to it sooner rather than later. Endless Frontier, Valentia, Strange Journey and/or Fantasy Life may see some action as well.
PSP/Vita - Eternia, Neptunia, Gravity Rush and Gran Turismo, Virtue's Last Reward and Castlevania SotN... I may even tap back into Sid Meier's Pirates or revisit Papers Please.
PS4 - despite the first game seemingly manageable in emulation on Deck, the news of the two Resistance entries leaving the Premium lineup next month (comparable as it can admittedly feel to Nintendo tossing Fire Emblem or Donkey Kong Country out of NSO... although perhaps there are modern ports being brewed under some lid?) urge me to at least give them a try over the next fortnight or so. Elsewhere, SR'22, Crew 2, Avengers, Star Ocean IaF and Witch & Hundred Knight may get some attention, too.
All in all... another truckload to ultimately serve as more of a backlog pool for the near future gaming activity than a realistic list to complete. But hey, I've already mentioned my hopes for a bit more hobby time in said near future, so you never know what shape and size the final list will take. Here's to everyone else's plans yielding good results in the end, too!๐ป
@Princess_Lilly something tells me that a civilized person is expected to treat any info not intended for public distribution as "personal" on the original source's part, at least when the info concerns none of this person's safety, well-being and other human rights. Uncovering malevolently withheld or distorted reports among civil service and governance entities is one case; support of and consciously tactless partaking in the smuggling and theft of a fiction work's production notes for no purpose but fleeting personal amusement is another.
At the very least, I fully expect VII and VIII to arrive natively this time. Possibly the remakes as well, although I'm already done with 2R/3R and lack interest in 4R because the original already uses a conventional save system. By the same logic, I'd be more readily in the market for a remake of Code: Veronica (or maybe even RE0 despite already limping through the original๐ ), and more Revelations games are always welcome, too.
@ear_wig graphics and lighting have zero value without an artstyle, and all three have zero value if you don't even plug the hardware in. The best way to experience any game is the ability to experience it at your pace, unrestrained by streams and cables. Heck, a whole lot of my Switch playthroughs end up ironically sporadic in their own right, but owing this to the gluttonous backlog always at your fingertips and to the reality of life and work are polar opposites.
@John_Deacon I ended up beating Revelations first in the franchise, so I felt much more at home in RE2R than in RE1R overall - and both games pretty much shaped my general bias among Resident Evil's multiple recipes by now (although all the time spent in the likes of Bioshock, Dishonored and Prey ensures I can't so much as feign any allergy to VII/VIII's first person misadventures either).
@AllBLK well, the former is only a nuisance for physical buyers while the latter has proven literally unplayable even for many people with the otherwise quite posh internet services.
Again with the Welcome Tour "controversy". Is this fandom teeming with 200 hour Face Raiders playtimes? This is no Wii Sports or even 1-2-Switch, and I'll always prefer a dose of earnest hardware edutainment as a paid but separate option over a free but perpetual storage hoarder (even if a mere 2 Gb one), especially after today's news of many other games' filesize appetites. Unless/until I'm finally in the mood and budget to experience the thing myself, I'd rather fill those 2 Gb with a spare backlog item from Switch library. Goetia, Dead End Job, Shinsekai, Moonlighter, Trine - no shortage of accordingly sized playthroughs I've been meaning to reinstall and resume for ages.
And still more appealing for the tangible new content versus frixel facelifts and a few companion app features.
@Pat_trick it doesn't take justifying a business practice to wipe one's feet against the vocal rants of the people who would wholeheartedly embrace the very same practice if given a sliver of chance.
@johnedwin I buy all these games digitally as it is, and that only makes the storage concerns more topical. Which third parties seem aware of, or we wouldn't have seen the down-the-road examples I listed above either. Heck, Warframe's filesize has even been fluctuating over the years, growing larger with updates and then shrinking down impressively with subsequent optimizations (which often made it a smaller download to completely reinstall the game because of all the textures and other stuff the patch was to overhaul๐).
"you'll also be able to expand your library with the help of a Micro SD Express card"
Oh, will I? So far my options still seem limited to this link with two remaining $80 copies to accommodate fewer than three cyberpunks on each.๐ Onliner, arguably the country's most famous tech catalogue to this day, doesn't even have a filter for Express cards (not counting unrelated CFExpress or whatchamacallit).
Sounds like a predictably sour price to pay for the new console serving as Nvidia's frixel flex showcase, but on the upside, there's hoping that third parties have yet to acclimatize themselves with next gen's compression options. Switch itself has gone from 28 Gb of Pillars of Eternity and 18 Gb of Observer to the 14-15 Gb of Kingdom Come Deliverance and Hogwarts Legacy, not to mention examples like Burnout Paradise or No Man's Sky at 5-6 Gb. Ditto in Japan with, say, Atelier Rorona's 8 Gb versus Yumia's 4. Time will tell, although I'm not amused at how the current trends mean I can't even have full confidence in Bravely Default's 11 Gb having room for the dual audio anymore.
And yet Hogwarts Legacy sells yet another week's comparative majority of copies on Switch despite a next gen port being around the corner and seemingly lacking an upgrade option.
An opportunity in what, a portable diabloid? There's a reason even Shining series tackled the genre back on GBA, and Switch itself has seen a whole bunch of prominent representatives besides Diablo itself. Heck, pretty much all of my own Diablo 1 experience to date has been on PSP, too.
@Serpenterror but neither of the latter might have been born without them.
Guess I won't be wiping the original from Deck storage just yet, although with the Gen 9 boxes already out of the way and the generation itself practically spearheaded by portable Skyrim back in the day, this feels like a matter of time nonetheless.
Binding Sword finally coming west would wrap it all up nicely, but let's not push our luck for now. At least Path of Radiance is already slated for NSO, too.
Chin up, F-Zero fans, if a SNES commercial can get a legacy sequel...
Seriously, though, pretty damn cool. It was neat to learn of Paul Rudd's involvement (and, according to some claims, even debut?) in that commercial, but seeing a him feature in a followup years later was never on my bingo card. As for "super together", it's arguably what TV Tropes tend to call "narm charm", especially in its heartwarming emphasis on creating/maintaining bonds over a fun hobby. No matter the framerate and no matter my own lukewarm interest in the feature overall, GameChat still comes across as Nintendo's shot at bringing online multiplayer that much closer to the local MP experience. And there's no getting cornier than the bulk of the 90s' commercials themselves anyway, especially with the hindsight often taking no prisoners among them (right, 3DO and Saturn?).
@Csquared324 if one never subscribed to secure their zeldillion hours invested across many Switch save files, the online chat will not make a difference for them anyway.
...said Gunpei Yokoi to Shigeru Miyamoto, circa 1982
No, really, according to Wikipedia, the latter was actually skeptical, Mario Bros initially envisioned to have the feature like the very Donkey Kong game it branched off from. Ultimately, the choices made were among the ones to codify the genre - indeed, outside iconic but select examples like OG Prince of Persia or Another World, platformers have mostly eschewed fall damage since. On the other hand, it would have never returned if it didn't have its uses. Xenoblade series itself is illustrative of coexisting features - it's refreshing to just drop down any height in Xenoblade X, but a whole lot of the main trilogy's exploration aspect is built with fall damage in mind, urging you to judge the terrain and look for manageable routes, revisiting the same areas in search of a new perspective. No matter the annoyance of predictably lethal landings, I've never felt deterred by the mechanic in other openworlders like BotW, Witcher 3 or GTA either; if anything, the latter's earlier third person view entries have always felt goofier for having protagonists who had apparently learned to drive all kinds of motor boats before developing any semblance of personal buoyancy. Fall damage in Aria of Sorrow would feel at least as plausible as in Flashback years before it, but drowning right between a pier and a boat you were trying to board as Claude or Tommy will always be as goofy as it is irksome.
My own incurably limited competence in video games sure does synergize with the fall damage mechanic to ensure I never look forward to actually experiencing it. But there are many age-old features I subjectively value and/or miss much, MUCH less.๐
Another batch of eShop offers snatched last night (besides the mopped-up Vampire Survivors DLC), but only Sakura Dungeon got squeezed in so far, with its backlog comrades like Paper Trail, Time Loader and Cities: Skylines benched over storage management reluctance while Tiny Troopers Global Ops is queued until I replay the first game (because why else would I invest in a linear campaign already beaten on Vita?). As for the weekend's Switch itches among the stuff that prevents me from downloading more of the aforelisted... gluttonous franchise ambitions like Xenoblade/RF/Atelier/Persona/Castlevania/Tales and others from Wreckest, Kitaria Fables, Borderlands 2 and Civilization 6 to Vampire/Twilight Survivors (no brand pun intended), Skyrim, RE0 and Tokyo Mirage Sessions routinely come to mind. Beyond that bunch, there might also be time for some Neptunia and Eternia on Vita, Horizon and Final Fantasies on Deck, Ever Oasis and Endless Frontier on 3DS as well as the touted new Blue Prince on- what do you mean it's also PS5 only?๐ณ๐น๐
Oh well, scratch that last one. Not much difference to make in what my gaming appetites consistently look like overall:
@Anti-Matter "Thereโs no need to download the full game: simply insert the card into either a Nintendo Switch or Nintendo Switch 2 console, and the correct version will launch automatically", end quote.
Probably no skin off the backs of some folks unironically declaring that the save cloud in a game like BotW or TotK is useless due to the "largely similar nature"of every playthrough. As someone who once dumbly lost and replayed a 50 hour Tales of Phantasia savefile (good thing the game had floored me enough to motivate that), I couldn't make it up if I tried.
Anyhoo, all the reported discrepancies suggest that the fine print is likely reserved for next gen mons, squid kids and real estate raccoon dogs again but getting mixed into the wrong bowls description-wise.
@GrailUK this being yet another such contender list that outright forgets Virtual Boy is what makes any other contender frankly redundant.
@Anakin that's what I've heard about every Ubisoft game I've spent many hours on. In fact, being a Ubisoft open-worlder on a hybrid console may well be more of a selling point to me than the brand and universe I still have a comparatively on-and-off interest in.
Well, duh? Short of token test drive modes like Hot Pursuit's, no racer of this kind offers "mindless open world driving" (many a fandom will tell you otherwise, but that's what fandoms are for). Who seriously expected Nintendo of all developers to beg to differ, especially after the extra success they've been having with open-worlders as of late?
With all respect, were they "losing their identity" with 3DS? And little as I care for the mousecons, the latter arguably make for a much more pragmatic and experience-inspiring new trait than the largely aesthetic 3D effect did.
Between the small price/filesize and this week's free SaGa collab DLC, I'm finding myself occupied with yet another gameplay formula codifier in Vampire Survivors which could always prove a weekend-sized time sink all by itself or in tandem with the similar yet verifiably distinct ongoing journey in Twilight Survivors, but that doesn't necessarily stop my hybrid appetites from once again eyeing specific playthroughs (Minstrel Song, Of Mice and Sand, Valkyria Chronicles, Powerwash, Bomber Crew, Train Life) and franchise-spread sessions (Xenoblades, Tales, Atelier, Castlevania, Rune Factory, Persona). The handhelds may also elbow in with a salad of Final Fantasies, more Tales, Nioh, Gravity Rush and Chase Begins, and I'm not completely ruling out a bit of homebox time (potentially invested in some PS3 titles like MotorStorm Apocalypse) either.
Based on my experience across the likes of Vita, Switch, Deck and PS4, analogue triggers feel like the themes and shop music of physical controls - neat when around but no skin off one's back in absence. Even Grid Autosport and Wreckfest play fine without it, so it's odd to see other comments lament "GTA-type games" with their even more arcade-flavoured driving. Cyberpunk itself is often classified among them, and CDPR clearly weren't deterred by the joycons here.
@HeadPirate "new Steam Deck with a packaged in DVI dock", even leaving out Steam Deck's inferiority as a micro PC vs a console, sounds like nothing but the same kind of awkward attempt at downplaying the hybrid format as the PSP cable parallels that were thrown at Switch itself. We are talking a dedicated design and then we are talking a blatant extra afterthought. And there were plenty of those who would label Switch's 1080p output "a bad option for a home console" at the time when the collective PlayBox extended their own Gen 8 presence with [nominal] 4K capabilities... yet here we are. Heck, some of my comments here have already lampshaded the somewhat increased (if still ghostly) TV session opportunities in the last couple years and the recurrent irony of actually spending those with a docked Switch over the PS4 - because I still have to squeeze and plan the latter's playthroughs on a console that gets unplugged and tucked away until who knows when afterwards... while everything I do on the big screen in a Switch game remains at my beck and call "anytime, anywhere, [with anyone]"ยฉ. That's the hybrid magic at work, and no amount of extra frames and pixels can seriously hope to compete with it, at least outside the confines of related consumer bias that TV manufacturers including Sony are only too happy to feed.
Switch 2 is basically the SNES/GBC/GCN/3DS in succession terms - same concept, [largely] same format, more juice under the hood and a few new traits on top. These successors don't tend to match the previous gen sales but move their own respectable numbers (minus Color, but it was cut short, so slot Advance here instead if you wish) and offer their own rich legacies, the two things to reasonably expect from Switch 2 as well. As long as its increased power isn't just flushed down the frixel drain (which the unveiled first party debutantes of Gen 10 thankfully appear to subvert, and it's safe to assume that other resident wizards like Monolith Soft will only follow suit), it's bound to complement this generation's software treasury with some more exciting stuff to experience and some more multiplats to finally experience with the nonpareil access flexibility of the ongoing hybrid lineage. And I also have a Deck for the stuff with more ephemeral (if any) odds of gracing either Switch generation for varied but unanimously power-unrelated reasons, so I have long stated after procuring it that a proper form factor succession on Nintendo's side would make for the only remaining video game platform I will likely have a reason to pursue in the visible future (a hypothetical new PlayStation handheld unearthing the classics like Resistance, MotorStorm and Tokyo Jungle remains, well, sorely hypothetical) - which, in turn, can't but factor into the price perception. And as I mentioned elsewhere, game prices are a storm in a teacup for me since discounts weren't invented yesterday.
@CheapCheepBeach nice try, but even my Deck's battery is generally holding on better after almost two years of use as a micro PC with significantly less optimized software and a significantly more bloated OS. Although even with reliance on cafe/workplace sockets NS2 would remain infinitely more portable than any TV-chained dust collector of the home console domain, variable remote play compromises (which I'm personally acquainted with to some extent) notwithstanding. We wouldn't finish by next week if I got started on every title I've been able to enjoy at my own and whimsically adjustable pace and every session I've been able to share on a big screen by way during friend hangouts - all while barely scrunching up enough living room time to so much as rush through titles like RE3R over many months. This is gaming as a hobby at 38 without first world work schedules for you - if the hardware isn't designed to try and meet your lifestyle halfway, there is only one advisable anatomical destination for the entirety of its fidelity and performance. Not much practical appeal in half the price for several times the frixels to tangibly enjoy 3-5 times a year, especially when those times begin with a ritual of 100+ Gb game/firmware update catchup.
Comments 5,954
Re: Nintendo Updates Its User Agreement To Crack Down On Emulation
Unless it's just millennials like myself, don't people modding their consoles seldom plan to use them in any [official] online capacity? That wasn't even a topic with my NDS and PSP (both procured late enough to lack compatibility with the newer WPA encryption options at the time), but one of the reasons I got separate respective 3DS/Vita units to sail the high seas on later - both of those pretty much spending most of their days in flight mode since. Switch, on the other hand, still has very limited hacking/emulation incentives in the first place as both delisted and unlocalized stuff remains comparatively sparse and retains vague odds of getting another chance on NS2.
Re: Nintendo Defends Switch 2's Perceived Lack Of Innovation
Seriously, though, what's with this seeming overnight 3DS amnesia these days?๐ค I'm not even touching SNES or Game Boy Color, but we have a Gen 8 case from the very Iwata era people are unfavourably comparing NS2 to.
@1UP_MARIO and walks around with a kid he addresses solely as "boy"?
Re: Another Switch 2 "Code-In-Box" Physical Release Appears Online
$9.99 for some whole extra game(s) elsewhere now or for/towards this very game's own inevitable expansion packs later... OR for 60 fps in a turn-based strategy? Decisions, decisions...
Re: Nintendo Reiterates Plan To Continue Bringing Out "New Titles" For Switch
No coulds here - with NS2 forecast to amass barely 10% of the current gen's userbase, it WILL be a while before next gen is in full swing. And with backward compatibility at play, upcoming releases will have the added appeal of a longtime investment, too.
@HammerGalladeBro all the richer when you look over to PS4 which didn't even need Don Mattricks - just the new hardware to be barely procurable at first and then its specs to be barely utilized beyond DF fodder afterwards.
Re: Palworld Dev Announces "Disappointing" Game Changes Resulting From Nintendo's Lawsuit
@somnambulance exactly. Some say that Japanese VG industry has a truckload of most basic traits patented since arcade days and companies simply don't bother enforcing any of those patents in the modern era. This whole brouhaha really looks like Nintendo watching Pocketpair redtape/loophole their way out of a different contention point and saying, "mmmkay, we can do it the hard way". The dev scrambling to counter the onslaught with laments for creativity (apparently endangered by the company who has hosted and sometimes outright published a metric ton of other collect-a-mon games on their platforms) and awkward ripostes (what lack of defense statement proofreading got Pikmin 3 involved in the whole topic is for medium historians to estimate) only fuels the impression.
@Glasso ah yes, the old argument that willingly ignores a whole bunch of other genre representatives boasting city population numbers for audiences and, when faced with a reminder of those, knows no better than to try and downplay their impact and popularity in response. I'm afraid this one got old fast.
Re: Nintendo Expects To Sell 15 Million Switch 2 Consoles This Financial Year
Q4 of eighth year, with the backward compatible successor announced and still with no price cuts in sight... and "just" 1.26 million sales? Sounds like one of the most enviable halts in history to grind to. Switch is less than 3 million units away from the lifetime sales top now, and even Nintendo's own cautious forecasts put the latter milestone well within the current fiscal year. The lower price and the controllers remaining at least partly compatible with next gen only seem to grease these wheels further.
Re: Unlike Nintendo, EA's Game Prices Apparently Won't Be Rising Any Time Soon
confused gamer noises
Re: Ubisoft's Switch 2 Physical Release Of Star Wars Outlaws Is A "Game-Key Card"
@vincentgoodwin all in all, it sure sounds like Nintendo to come up with virtual game cards and then triumphantly raise a finger and follow up with essentially non-virtual virtual game cards.๐ They certainly seemed redundant until further clarification of having an upper hand over code-in-a-box options (the latter thus remaining nonpareil in the physical game market redundancy), and only time will tell if they catch on. As a digital buyer, I don't have a horse in this race anyway.
Re: 'Wild Hearts S' Switch 2 Release Detailed By Koei Tecmo
Pretty neat, although as far as Koeimo hunting RPGs go, I'd be more in the market for the Toukiden series first, the latter's Vita presence notwithstanding.
Re: The Company That "Leaked" Switch 2 Is Being Sued By Nintendo
And all of that on top of the reputational consequences of showcasing an accessory line for a load of- accessing publicly appropriate vocabulary database -hearsay. Play stupid games, win stupid prizes.
@Potimarron sure, right after they finish suing themselves for 3DS being "the mockup of NDS". Seriously, fan down a skosh.
@larryisaman no sane company would waste money on the aforesaid. Genki's sanity has been questioned since they announced the woeful "showcase" in the first place.
Re: Talking Point: What Are You Playing This Weekend? (3rd May)
Another expected streak of available hobby time arrives with the expectedly inflated appetites even by my standards and coincides with what might be my last notable Switch splurge until summer... although the bulk of this splurge, being the Guardians of Azuma deluxe preorder, will be literally unplayable for just as long.๐ญ๐ Still, the next several days of hybrid sessions are likely to tap into the other new recruits like Crisis Core, Star Wars KotOR, Digimon Cyber Sleuth and Ruvato. Beyond that, there are NMS and Speedstorm events to wrap up, Aionios, Mira and Aladiss to explore, Sharance, Rigbarth and Portia to develop, Scandinavian tracks and Siberian wilderness to traverse, palaces and tartaruses to sneak through, vampires and twilights to survive, variably cooked hyrules and irreparably cooked raptures to endure, some railways to go from rags to riches on and others to beware demon trains along... as well as Crime O'Clock, Borderlands, Rorona, Langrisser, Minstrel Song, Skyrim, Symphonia/Graces, Circle/Aria, GTA trilogy, RE0, Void Terrarium and Civ 6. I knew I'd run out of fancy descriptions before running out of playthrough whims.
Elsewhere, I'm also hoping for an increased variety of stuff to tend to from this weekend to the next one, but the [relative] usuals like Endless Frontier, Valentia, God Eater, Eternia, Death Stranding, Nioh, NFS2015 and Sakura Wars might still eat up the bulk of respective opportunities for all I know. Then again...
Re: Oops, Yuji Horii Might May Not Have Leaked Massive Remake News After All
There are now reports of the translator being in the witness protection program.
Re: Rumour: Ubisoft Might Already Be Teasing More Switch 2 Games
Everything Watch Dogs and The Crew 2/Motorfest (especially since they're already developing an offline mode for the latter two... and yes, I habitually tried to shorten Motorfest here but reconsidered๐ ). And while we're on the driving stuff associated with them... maybe even the return of Emergency Heroes and Emergency Mayhem? Or the Driver series which even got a 3DS entry? More Assassin's Creed (particularly Unity and Syndicate; the side-scrolling Chronicles trilogy's absence from Switch itself after getting a Vita port can be mystifying as well), other open-worlders like Far Cry series, Wildlands and the formerly short-lived promise of Steep, other blasts from the past (Prince of Persia games, Might & Magic stuff... not digging much deeper because they used to publish a mountain of content and it might take time parsing what's still under them or long under someone else these days) - you name it. I have many hours invested across various Ubisoft games on Switch and they're relatively frequent in Nintendo's release calendars, not to mention the collabs like Mario + Rabbids and Starlink, so wishful thinking dares run rampant here.
Re: Grand Theft Auto 6 Has Been Delayed And Will Now Launch In May 2026
Not like I particularly hunger for it with the bulk of V's campaign still ahead of me (no Cyberpunk pun intended). In fact, salty over losing my Deck playthrough to launcher hijinks after all the effort of unlocking the submarine almost out the gate, I'm more in the market for the Switch port than ever.
Re: Talking Point: Will You Be Buying Any Game-Key Card Switch 2 Games?
With the situational exception of Witcher 3, I haven't even bought any Switch cards with full games thereon; the only physical copies I look up once in a blue moon are delisted pastgens like Project X Zone for 3DS (which I miraculously managed to procure from someone who had just as miraculously negotiated an eBay import prior) or Gran Turismo Sport and Driveclub for PS4. Game-key cards? The overwhelming majority of my games are digital, and I don't see myself ever wanting a piece of DRM plastic to go with them.
Re: How Do Nintendo Switch 2 Virtual Game Cards Work? - Game Transfer & Lending Guide
I might make use of the new stuff when distributing the BC backlog between the two generations (after all, if I'm motivated to load a Switch game on NS2, it should be typically because I have neither room for it nor time/desire for storage juggling on NS1 anyway). The alternative's offline aspect may also come in handy even though I habitually hook my portables up to a phone hotspot by default. But I'm also glad all this stuff os mostly separate from the All Software screen... except for the latter's icons now loading slightly slower as they're modified to show a VGC icon beside the title when highlighted. Then again, we're talking my 1800+ icons, so it may well be an exceptional and, for all I know, still patchable sort of experience.
@Dfua82 it's been spelled in this article and beyond that enabling Online Licenses pretty much shapes the whole thing back into ye olde way - playing the game on both consoles but never at the same time and, short of the aforedescribed workarounds (which may or may not survive future system updates), always mandatorily online.
Re: Cyberpunk 2077 On Switch 2 Is "Best Way" To Play Handheld Says CD Projekt Red
"Tremblay teases that there are "a lot of ways to experience the game" with the new controllers, which sounds pretty promising"
Indeed, "a lot" is just the number of control features to dare expect decent gyro use among, and the hybrid ports have a generally better track record with it than the PlayStation stuff.
Re: Talking Point: Which Nintendo Series Are You Most Excited To See Return On Switch 2?
@Spider-Kev alongside Namco x Capcom and both Endless Frontier games while we're at it.๐
Re: Talking Point: Which Nintendo Series Are You Most Excited To See Return On Switch 2?
Well, if the poll only allows one pick, it goes to Xenoblade by default, but there are also series like Fire Emblem, Pokemon (specifically the return of Pinball, especially after my wishes for more Snap came true) and Project X Zone in case it ends up skipping current gen after all. With the respective franchise binge queues, I don't particularly crave any more Mario or Zelda announcements except for more where Showtime and Echoes came from. However, I'd definitely be in the market for comebacks of other formerly Nintendo-published gems like The Last Story and Pandora's Tower, as well as more Tokyo Mirage Sessions although it's already under the aforementioned Fire Emblem's banner (or perhaps Atlus might explore similar crossovers with stuff other stuff like Xenoblade, too? In some aspects, a hypothetical one with the lore and gameplay traits of Alrest and/or Aionios practically writes itself).
Re: Switch 2's Dock Isn't Compatible With The Original Switch, According To Nintendo
Bummer, the recent TV mode hijinks on my part (tested to rule out multiple flatscreens/cables yet extending to another used dock in a weird way where the signal can hold on for minutes or hours on end and immediately come back or go poof until console reinsertion - with a stable charge maintained through it all on the one hand and the malfunctions typically offset by fully unplugging the charger for a while on the other hand๐ค๐ค๐ค ...but I digress๐ ) led me to entertain the thought versus the perspective of buying a whole brand new dock bundle with separate official chargers tricky to find in local retail. Guess I'll have to make do for now since my general gaming habits still make portable arsenal expansion a higher priority than smoothing out the proverbially sporadic TV experiences with the already owned hybrid.
Re: Talking Point: What Are You Playing This Weekend? (26th April)
With a relative extension of allocatable free time following this weekend (if shorter than another I dare anticipate to be spearheaded by the next one), there's certainly a temptation possibly beyond what can fit in one comment here, but to list at least some of the whims and plans that may come to fruition over the next few days...
All in all... another truckload to ultimately serve as more of a backlog pool for the near future gaming activity than a realistic list to complete. But hey, I've already mentioned my hopes for a bit more hobby time in said near future, so you never know what shape and size the final list will take. Here's to everyone else's plans yielding good results in the end, too!๐ป
Re: Nintendo's On A Mission To Unmask The Pokรฉmon 'Teraleak' Hacker
@Princess_Lilly something tells me that a civilized person is expected to treat any info not intended for public distribution as "personal" on the original source's part, at least when the info concerns none of this person's safety, well-being and other human rights. Uncovering malevolently withheld or distorted reports among civil service and governance entities is one case; support of and consciously tactless partaking in the smuggling and theft of a fiction work's production notes for no purpose but fleeting personal amusement is another.
Re: Resident Evil's Continued Success Makes Us Eager For Switch 2 Ports
At the very least, I fully expect VII and VIII to arrive natively this time. Possibly the remakes as well, although I'm already done with 2R/3R and lack interest in 4R because the original already uses a conventional save system. By the same logic, I'd be more readily in the market for a remake of Code: Veronica (or maybe even RE0 despite already limping through the original๐ ), and more Revelations games are always welcome, too.
@ear_wig graphics and lighting have zero value without an artstyle, and all three have zero value if you don't even plug the hardware in. The best way to experience any game is the ability to experience it at your pace, unrestrained by streams and cables. Heck, a whole lot of my Switch playthroughs end up ironically sporadic in their own right, but owing this to the gluttonous backlog always at your fingertips and to the reality of life and work are polar opposites.
@John_Deacon I ended up beating Revelations first in the franchise, so I felt much more at home in RE2R than in RE1R overall - and both games pretty much shaped my general bias among Resident Evil's multiple recipes by now (although all the time spent in the likes of Bioshock, Dishonored and Prey ensures I can't so much as feign any allergy to VII/VIII's first person misadventures either).
@AllBLK well, the former is only a nuisance for physical buyers while the latter has proven literally unplayable even for many people with the otherwise quite posh internet services.
Re: Fast Fusion Price On Switch 2 Puts Welcome Tour To Shame
Again with the Welcome Tour "controversy". Is this fandom teeming with 200 hour Face Raiders playtimes? This is no Wii Sports or even 1-2-Switch, and I'll always prefer a dose of earnest hardware edutainment as a paid but separate option over a free but perpetual storage hoarder (even if a mere 2 Gb one), especially after today's news of many other games' filesize appetites. Unless/until I'm finally in the mood and budget to experience the thing myself, I'd rather fill those 2 Gb with a spare backlog item from Switch library. Goetia, Dead End Job, Shinsekai, Moonlighter, Trine - no shortage of accordingly sized playthroughs I've been meaning to reinstall and resume for ages.
Re: Nintendo Confirms Upgrade Pack Price For Two More 'Switch 2 Edition' Titles
And still more appealing for the tangible new content versus frixel facelifts and a few companion app features.
@Pat_trick it doesn't take justifying a business practice to wipe one's feet against the vocal rants of the people who would wholeheartedly embrace the very same practice if given a sliver of chance.
Re: More Switch 2 Estimated File Sizes Seemingly Revealed
@johnedwin I buy all these games digitally as it is, and that only makes the storage concerns more topical. Which third parties seem aware of, or we wouldn't have seen the down-the-road examples I listed above either. Heck, Warframe's filesize has even been fluctuating over the years, growing larger with updates and then shrinking down impressively with subsequent optimizations (which often made it a smaller download to completely reinstall the game because of all the textures and other stuff the patch was to overhaul๐).
Re: More Switch 2 Estimated File Sizes Seemingly Revealed
"you'll also be able to expand your library with the help of a Micro SD Express card"
Oh, will I? So far my options still seem limited to this link with two remaining $80 copies to accommodate fewer than three cyberpunks on each.๐ Onliner, arguably the country's most famous tech catalogue to this day, doesn't even have a filter for Express cards (not counting unrelated CFExpress or whatchamacallit).
Sounds like a predictably sour price to pay for the new console serving as Nvidia's frixel flex showcase, but on the upside, there's hoping that third parties have yet to acclimatize themselves with next gen's compression options. Switch itself has gone from 28 Gb of Pillars of Eternity and 18 Gb of Observer to the 14-15 Gb of Kingdom Come Deliverance and Hogwarts Legacy, not to mention examples like Burnout Paradise or No Man's Sky at 5-6 Gb. Ditto in Japan with, say, Atelier Rorona's 8 Gb versus Yumia's 4. Time will tell, although I'm not amused at how the current trends mean I can't even have full confidence in Bravely Default's 11 Gb having room for the dual audio anymore.
Re: UK Charts: Are People Just Waiting For Switch 2 Now? Sure Seems Like It
And yet Hogwarts Legacy sells yet another week's comparative majority of copies on Switch despite a next gen port being around the corner and seemingly lacking an upgrade option.
Re: Opinion: Steam Deck Fans Are Seriously Underestimating The Switch 2
If it's of any comfort, this one isn't.
Re: Diablo 4 On Switch 2? It's "Something To Look At" Says Series Manager
An opportunity in what, a portable diabloid? There's a reason even Shining series tackled the genre back on GBA, and Switch itself has seen a whole bunch of prominent representatives besides Diablo itself. Heck, pretty much all of my own Diablo 1 experience to date has been on PSP, too.
@Serpenterror but neither of the latter might have been born without them.
Re: Feature: 27 GameCube Games We'd Love To See On Nintendo Switch 2 NSO
A neat list, but blatantly incomplete. What classic JRPG of the era shares a word of its title with the very service we're discussing?
Re: Elder Scrolls IV: Oblivion Remastered Is Out Now, But Switch 2 Is Unconfirmed
Guess I won't be wiping the original from Deck storage just yet, although with the Gen 9 boxes already out of the way and the generation itself practically spearheaded by portable Skyrim back in the day, this feels like a matter of time nonetheless.
Re: Nintendo Expands Switch Online's GBA Library With A Classic Fire Emblem
Binding Sword finally coming west would wrap it all up nicely, but let's not push our luck for now. At least Path of Radiance is already slated for NSO, too.
Re: Nintendo's On A Mission To Unmask The Pokรฉmon 'Teraleak' Hacker
@Princess_Lilly it's an interesting topic when shared, not smuggled.
Re: Paul Rudd Returns In An Awesome SNES-Style Switch 2 Commercial
Chin up, F-Zero fans, if a SNES commercial can get a legacy sequel...
Seriously, though, pretty damn cool. It was neat to learn of Paul Rudd's involvement (and, according to some claims, even debut?) in that commercial, but seeing a him feature in a followup years later was never on my bingo card. As for "super together", it's arguably what TV Tropes tend to call "narm charm", especially in its heartwarming emphasis on creating/maintaining bonds over a fun hobby. No matter the framerate and no matter my own lukewarm interest in the feature overall, GameChat still comes across as Nintendo's shot at bringing online multiplayer that much closer to the local MP experience. And there's no getting cornier than the bulk of the 90s' commercials themselves anyway, especially with the hindsight often taking no prisoners among them (right, 3DO and Saturn?).
@Csquared324 if one never subscribed to secure their zeldillion hours invested across many Switch save files, the online chat will not make a difference for them anyway.
Re: Opinion: It's Time To Get Rid Of Fall Damage
...said Gunpei Yokoi to Shigeru Miyamoto, circa 1982
No, really, according to Wikipedia, the latter was actually skeptical, Mario Bros initially envisioned to have the feature like the very Donkey Kong game it branched off from. Ultimately, the choices made were among the ones to codify the genre - indeed, outside iconic but select examples like OG Prince of Persia or Another World, platformers have mostly eschewed fall damage since. On the other hand, it would have never returned if it didn't have its uses. Xenoblade series itself is illustrative of coexisting features - it's refreshing to just drop down any height in Xenoblade X, but a whole lot of the main trilogy's exploration aspect is built with fall damage in mind, urging you to judge the terrain and look for manageable routes, revisiting the same areas in search of a new perspective. No matter the annoyance of predictably lethal landings, I've never felt deterred by the mechanic in other openworlders like BotW, Witcher 3 or GTA either; if anything, the latter's earlier third person view entries have always felt goofier for having protagonists who had apparently learned to drive all kinds of motor boats before developing any semblance of personal buoyancy. Fall damage in Aria of Sorrow would feel at least as plausible as in Flashback years before it, but drowning right between a pier and a boat you were trying to board as Claude or Tommy will always be as goofy as it is irksome.
My own incurably limited competence in video games sure does synergize with the fall damage mechanic to ensure I never look forward to actually experiencing it. But there are many age-old features I subjectively value and/or miss much, MUCH less.๐
Re: Talking Point: What Are You Playing This Weekend? (19th April)
Another batch of eShop offers snatched last night (besides the mopped-up Vampire Survivors DLC), but only Sakura Dungeon got squeezed in so far, with its backlog comrades like Paper Trail, Time Loader and Cities: Skylines benched over storage management reluctance while Tiny Troopers Global Ops is queued until I replay the first game (because why else would I invest in a linear campaign already beaten on Vita?). As for the weekend's Switch itches among the stuff that prevents me from downloading more of the aforelisted... gluttonous franchise ambitions like Xenoblade/RF/Atelier/Persona/Castlevania/Tales and others from Wreckest, Kitaria Fables, Borderlands 2 and Civilization 6 to Vampire/Twilight Survivors (no brand pun intended), Skyrim, RE0 and Tokyo Mirage Sessions routinely come to mind. Beyond that bunch, there might also be time for some Neptunia and Eternia on Vita, Horizon and Final Fantasies on Deck, Ever Oasis and Endless Frontier on 3DS as well as the touted new Blue Prince on- what do you mean it's also PS5 only?๐ณ๐น๐
Oh well, scratch that last one. Not much difference to make in what my gaming appetites consistently look like overall:
Re: Rune Factory: Guardians Of Azuma Switch 2 Cart Will Apparently Also Work On Switch 1
@Anti-Matter "Thereโs no need to download the full game: simply insert the card into either a Nintendo Switch or Nintendo Switch 2 console, and the correct version will launch automatically", end quote.
Re: Uh Oh, It Looks Like Select Switch 2 Games Won't Support Cloud Saves
Probably no skin off the backs of some folks unironically declaring that the save cloud in a game like BotW or TotK is useless due to the "largely similar nature"of every playthrough. As someone who once dumbly lost and replayed a 50 hour Tales of Phantasia savefile (good thing the game had floored me enough to motivate that), I couldn't make it up if I tried.
Anyhoo, all the reported discrepancies suggest that the fine print is likely reserved for next gen mons, squid kids and real estate raccoon dogs again but getting mixed into the wrong bowls description-wise.
@GrailUK this being yet another such contender list that outright forgets Virtual Boy is what makes any other contender frankly redundant.
Re: Star Wars Outlaws Shows Off 'A Pirate's Fortune' DLC Ahead Of Switch 2 Release
@Anakin that's what I've heard about every Ubisoft game I've spent many hours on. In fact, being a Ubisoft open-worlder on a hybrid console may well be more of a selling point to me than the brand and universe I still have a comparatively on-and-off interest in.
Re: Mario Kart World's 'Free Roam' Is Much More Than Mindless Open World Driving
Well, duh? Short of token test drive modes like Hot Pursuit's, no racer of this kind offers "mindless open world driving" (many a fandom will tell you otherwise, but that's what fandoms are for). Who seriously expected Nintendo of all developers to beg to differ, especially after the extra success they've been having with open-worlders as of late?
Re: Christmas Is Coming - New Hallmark Ornaments Include Elephant Mario And Decayed Master Sword
You get snowstorms for two or three April days, and lo...
Re: Sony Vet Shuhei Yoshida Says Nintendo Is "Losing Their Identity" With Switch 2
With all respect, were they "losing their identity" with 3DS? And little as I care for the mousecons, the latter arguably make for a much more pragmatic and experience-inspiring new trait than the largely aesthetic 3D effect did.
Re: Talking Point: What Are You Playing This Weekend? (12th April)
Between the small price/filesize and this week's free SaGa collab DLC, I'm finding myself occupied with yet another gameplay formula codifier in Vampire Survivors which could always prove a weekend-sized time sink all by itself or in tandem with the similar yet verifiably distinct ongoing journey in Twilight Survivors, but that doesn't necessarily stop my hybrid appetites from once again eyeing specific playthroughs (Minstrel Song, Of Mice and Sand, Valkyria Chronicles, Powerwash, Bomber Crew, Train Life) and franchise-spread sessions (Xenoblades, Tales, Atelier, Castlevania, Rune Factory, Persona). The handhelds may also elbow in with a salad of Final Fantasies, more Tales, Nioh, Gravity Rush and Chase Begins, and I'm not completely ruling out a bit of homebox time (potentially invested in some PS3 titles like MotorStorm Apocalypse) either.
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
Based on my experience across the likes of Vita, Switch, Deck and PS4, analogue triggers feel like the themes and shop music of physical controls - neat when around but no skin off one's back in absence. Even Grid Autosport and Wreckfest play fine without it, so it's odd to see other comments lament "GTA-type games" with their even more arcade-flavoured driving. Cyberpunk itself is often classified among them, and CDPR clearly weren't deterred by the joycons here.
Re: Opinion: The Switch 2 Is A Powerhouse For The Price
@HeadPirate "new Steam Deck with a packaged in DVI dock", even leaving out Steam Deck's inferiority as a micro PC vs a console, sounds like nothing but the same kind of awkward attempt at downplaying the hybrid format as the PSP cable parallels that were thrown at Switch itself. We are talking a dedicated design and then we are talking a blatant extra afterthought. And there were plenty of those who would label Switch's 1080p output "a bad option for a home console" at the time when the collective PlayBox extended their own Gen 8 presence with [nominal] 4K capabilities... yet here we are. Heck, some of my comments here have already lampshaded the somewhat increased (if still ghostly) TV session opportunities in the last couple years and the recurrent irony of actually spending those with a docked Switch over the PS4 - because I still have to squeeze and plan the latter's playthroughs on a console that gets unplugged and tucked away until who knows when afterwards... while everything I do on the big screen in a Switch game remains at my beck and call "anytime, anywhere, [with anyone]"ยฉ. That's the hybrid magic at work, and no amount of extra frames and pixels can seriously hope to compete with it, at least outside the confines of related consumer bias that TV manufacturers including Sony are only too happy to feed.
Re: Opinion: The Switch 2 Is A Powerhouse For The Price
Switch 2 is basically the SNES/GBC/GCN/3DS in succession terms - same concept, [largely] same format, more juice under the hood and a few new traits on top. These successors don't tend to match the previous gen sales but move their own respectable numbers (minus Color, but it was cut short, so slot Advance here instead if you wish) and offer their own rich legacies, the two things to reasonably expect from Switch 2 as well. As long as its increased power isn't just flushed down the frixel drain (which the unveiled first party debutantes of Gen 10 thankfully appear to subvert, and it's safe to assume that other resident wizards like Monolith Soft will only follow suit), it's bound to complement this generation's software treasury with some more exciting stuff to experience and some more multiplats to finally experience with the nonpareil access flexibility of the ongoing hybrid lineage. And I also have a Deck for the stuff with more ephemeral (if any) odds of gracing either Switch generation for varied but unanimously power-unrelated reasons, so I have long stated after procuring it that a proper form factor succession on Nintendo's side would make for the only remaining video game platform I will likely have a reason to pursue in the visible future (a hypothetical new PlayStation handheld unearthing the classics like Resistance, MotorStorm and Tokyo Jungle remains, well, sorely hypothetical) - which, in turn, can't but factor into the price perception. And as I mentioned elsewhere, game prices are a storm in a teacup for me since discounts weren't invented yesterday.
@CheapCheepBeach nice try, but even my Deck's battery is generally holding on better after almost two years of use as a micro PC with significantly less optimized software and a significantly more bloated OS. Although even with reliance on cafe/workplace sockets NS2 would remain infinitely more portable than any TV-chained dust collector of the home console domain, variable remote play compromises (which I'm personally acquainted with to some extent) notwithstanding. We wouldn't finish by next week if I got started on every title I've been able to enjoy at my own and whimsically adjustable pace and every session I've been able to share on a big screen by way during friend hangouts - all while barely scrunching up enough living room time to so much as rush through titles like RE3R over many months. This is gaming as a hobby at 38 without first world work schedules for you - if the hardware isn't designed to try and meet your lifestyle halfway, there is only one advisable anatomical destination for the entirety of its fidelity and performance. Not much practical appeal in half the price for several times the frixels to tangibly enjoy 3-5 times a year, especially when those times begin with a ritual of 100+ Gb game/firmware update catchup.
Re: "We MUST Resist Buying These Game-Key Releases", Says GamesMaster Host
I've got you, bro!
Signed, a digital buyer๐๐
Re: Nintendo Direct: Mario Kart World: Time, Date, Where To Watch, What To Expect
Introducing Rainbow Shell which will chase you all over the map.๐
Re: My Nintendo Adds A Switch 2 Reward (North America)
You'd think a carrying case would be priority merch for a device like this.๐ค๐