Comments 6,084

Re: Harvest Moon's New "Cozy" Bundle Slightly Delayed For Switch

nhSnork

@Erigen considering how unhinged the definition and usage of the word "terrible" is among gamers, that doesn't say much. But it can be morbidly amusing to see Natsume's in-house Harvest Moon entries recurrently distract the fandom from barking at the similarly recent Story of Seasons games themselves.

Re: Bandai Namco's Summer Showcase Promises Plenty Of Switch News Later This Week

nhSnork

Me and my Switches will take more Tales (especially the Xillia duo), more God Eater (imagine getting an actual human Aragami protagonist this time) as well as the ports of Code Vein and Scarlet Nexus. And I will definitely not complain (but my wallet might😉) if Bamco's streak of spreading Sony classics has Gravity Rush dilogy in the pipeline next.

(Old and new Project X Zone stuff goes without saying but, being largely a Monolith Soft gig, it would be more expectable in a Direct anyway. And, while we're at it, so would the Xenosagas👀)

Re: Poll: What's Your Switch (2) Game Of The Year So Far?

nhSnork

XCX technically being a re-release, it's currently a tie between Atelier Yumia and Guardians of Azuma with me. I'm naturally more biased towards the latter but Yumia is an even bigger step forward for its franchise, mixing the gameplay and the lore into just what I like my alchemy games to be. And of course, there are enough other contenders to drop pedestals in favour of tiers - Fantasy Life i, Fuga 3, The Hundred Line...we're barely halfway into 2025 and its lineup is already nuts.

Re: Talking Point: What Are You Playing This Weekend? (28th June)

nhSnork

Proper NS2 investments still up in the air until next week at earliest (or, as I previously dared hope, until last night, but our accounting office begged to differ), the new hybrid on the block will be kept busy juggling some NMS, Pillars, Doom 3, Skyforge, Amalur, Immortals and Outer Worlds (plus a few more futile attempts to get through DMC's mission 16). Its physically smaller but still capacity-dwarfing big sis, on the other hand, faces the usual itches from Xenoblades, Ateliers, Rune Factories and Castlevanias to a similarly typical motley crew of Star Ocean, RE0, Katana Kami, Echoes of Wisdom, Theatrhythm, Danganronpa and possibly an emulated classic or two like Zero Mission or Yoshi's Island. And then I still have a bit over 10 Gb free which, being me, always feels inexplicably odd to have. The possibilities are not endless but fairly rich - redeploying one or several more shelved titles from Palia or Trials Rising to Layers of Fear 2 or Snake Pass, reinstalling and finally starting AI: The Somnium Files or ev-

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...😳

Beyond the hybrids? Yup, possibilities like Eternia and Ciel Nosurge, FFXIII/XV and Watch Dogs, Fantasy Life and Chase Begins... maybe even a bit of Bloodborne if I don't get my dose of failures and rollbacks from DMC alone.😏

Re: Dave The Diver Is Getting A Free Switch 2 Upgrade "Soon", Says Mintrocket

nhSnork

Silky 60 fps can go smooth themselves, let's wait and see if the upgrade offers something more tangible like Forgotten Land or No Man's Sky. Incidentally, the latter's NS2 version is 25 Gb versus the (hybrid) original's 5-6, and I would certainly hope for a similar blo- er, increase to come with a bit more than extra frixels.😅

Re: Nintendo's President Apologises For Not Being Able To Meet Switch 2 Demand

nhSnork

@ParsnipHero everything with a "Switch 2 edition" runs in its native format as it is. I wouldn't expect a business to feel apologetic about an option to earn some extra moolah by selectively humouring the fandom's generation-long "SO TIRED OF PLAYING MY SWITCH GAMES AS VASELINE SLIDESHOWS" hysterics.

Speaking of which, am I the only gamer lacking familiarity with what smeared vaseline even looks like?🤔

Re: Drag X Drive Switch 2 eShop Price Revealed

nhSnork

I might have been interested even at a higher price, but the cited control scheme limitations are more of a dealbreaker here. Still, here's to it finding resonance with those who can accommodate it - the game itself looks very worthwhile. As for the online demography, Nintendo will probably just poke it awake with occasional tournaments and game trials.

@Zeebor15 if a retail game is "rental only", then what's the name for the stuff on PS+ and GamePass? Redownload servers have been known to last for decades so far, the period that can actually see physical media deteriorate beyond readable. Sure puts the preservation topic into perspective.😅

Re: Digital Foundry Is "Happy" With Switch 2 But Feels The Screen Is "Problematic"

nhSnork

I haven't encountered "blurry characteristics" even in the non-upgraded BC titles so far, but then again, I was busy playing the games, not measuring nits for clicks. In fact, rummaging through the settings has revealed that the seeming entirety of this whole "HDR" blast processing can be turned off anytime, and I only didn't do it immediately because I was looking for something else at the time. As for the OLED laments, indeed, their sources might as well hold off on the OG model and save up an extra 50-100 bucks (depending on other bundled upgrades and/or on how wacky the world will be four years from now) for the theoretical revision.

Re: Talking Point: What Are You Playing This Weekend? (21st June)

nhSnork

This weekend... of June 2025? Because it almost feels like April 2017 here, with a brand new hybrid console in my hands and a sizeable hole in my wallet.😸 The latter naturally means putting my visit to Night City on hold, even if the sense of deja vu isn't extending to a few fortnights of current gen experience focused on a bunch of demos. But besides two Gamecube apps being downloaded at the moment (I routinely add Japanese versions through a separate profile's account as well, just in case) and the eventual Cyberpunk investment to reserve another 60 Gb for, the rest of the console's storage might just get dragged into my favourite backlog game of "greedily pack the available space full, then morosely shelve title by title as more urgent playthrough itches pile up".👀 A few Switch mammoths like Pillars of Eternity, Skyforge and Attack on Titan 2 have been considered since April, yet more bulky titles like Immortals, Outer Worlds and Kingdoms of Amalur are beckoning after finally procuring their respective DLC a while ago, and THEN there are other variably sized linear playthroughs from Devil May Cry, Outlast and Snake Pass to Doom 3, The Missing and Pumped BMX Pro that look finishable in the visible future (right, because I totally won't just get stuck on that lategame DMC clown car of a boss yet again😏). And let's not forget No Man's Sky, the only owned game I've been motivated to "upgrade" so far! For all I know, my latest - and, short of Sony pleasantly defying belief, quite possibly last gaming hardware recruit for years to come may just spend the weekend downloading stuff. Hey, I knew what I was signing up for.😄

With all that in mind, the bulk of these couple days' sessions is likely to focus on Switch as usual, with the typically motley bunch of whims ranging from multiple Xenoblades, Rune Factories, Ateliers and Castlevanias to the likes of Creepy Tale 2, Wreckfest, Lost in Random and RE0. The handhelds remain on the table as well - Vita just saw the long-awaited release of Ciel Nosurge translation patch (nothing personal, Koeimo, I waited a whole generation for those Switch ports' official localisation, and I'm still ready when you are), and going for that one may just lead to more Ar Tonelico on Deck, too... along with more Xenosaga while I'm running the emulator anyway. Again, of course, I'm open to restarting all of these in legitimate possession and in the more properly portable form.

Until then, I'll be getting accustomed to the new chapter of said form in general. For one, I really need to stop blindly pressing the C button instead of the Home one!👹😆

Re: GRID Autosport Ready To Race On Switch 2 Thanks To Latest Firmware Update

nhSnork

I've seen people actually work around the crash on their own (by getting through the startup logos and screens in flight mode which they safely disabled afterwards), but it's certainly better to no longer worry about this at all. Good to see updates on other "5+ Gb" items like Kingdoms of Amalur (by now likely closer to 20 after I grabbed its DLC and thus a playthrough transfer candidate) as well - the latter still appears to have issues but with the Japanese version only.

Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"

nhSnork

@KBuckley27 they very much do, as Switch library itself is our witness, and they continue to put them there for people who wouldn't be likely to buy those games elsewhere at all. Pretty sure they also account for the bulk of launch preorders going to the loud'n'proud "you only need Nintendo consoles for Nintendo games" segment, but they're still here for the weirdos like myself eyeing Cyberpunk over MKW since April's Direct. Had I had the funds to spare back in April 2017, my first Switch game would have likewise been something like I Am Setsuna over BotW (and while the latter ironically ended up my second, the actual first later in May was Waku Waku 7😏).

Re: Capcom Spotlight Announced For Next Week, Here's A Teaser Trailer

nhSnork

Sounds like the already known stuff for the most part, although short of RE9 or Pragmata's port, I'd be more interested in an Ace Attorney 7 development or hypothetical RE Revelations 3 announcement report (heck, maybe even a Marhawa Desire campaign?). And of course, the elephants in the hybrid room are RE7/8 (and RE2R/RE3R, although I've already dragged my tush through both on less portable platforms), all relegated to "cloud versions" a generation prior. Stuff like that remains quite high on my NS2 portbegging list in general because come on now. Besides, the world can never have enough RE with motion aiming.

Re: Nintendo Reportedly Banning Switch 2's Using MIG Cartridges

nhSnork

"It would seem that Nintendo can detect something" - and what needs to happen for them to detect it, again? It's almost like a Darwin Award analogue of the video game sphere.😅

@Zyph consoles have serial numbers reflected on the firmware level (Nintendo support routinely asked me for one when I was inquiring about a game icon limit and my long lost sticker didn't help, but they just directed me to the system info in the settings instead), and I doubt a factory reset would alter those.

@VeganHerpes if they're honest about the predicament, accordingly impacted demand. If they're not, an arguable scam case.

Re: Best Rune Factory Games Of All Time

nhSnork

Stopped reading at one of the best series entries "not truly excelling at anything" and its predecessor "feeling more modern in all aspects" (except for all the added QoL stuff and a town feeling like a town, I dare assume?). RF4 is pretty great in and of itself - comes with being a Rune Factory game, - but RF5 is a series-typical step forward from it whose only "sin" is a comparatively short step courtesy of the hiatus that was long thought to be for keeps. Azuma, while the jury's still out on it being the best due to the side games usually marching to their own evolution beat, has evidently regained the figurative growth pace Rune Factories are known for, and it's been officially designed in pursuit of pushing the flagships further yet as well, so its own offerings sure spell a bright future for the in-development RF6, but RF5's alleged inferiority also looks destined to remain as much of a fanbloid myth as its "abysmal" Switch performance I've been waiting to experience over three years since preloading and starting the thing. Foundry on, guys.😅

@KiaraIris I've already said elsewhere that Azuma's farming system ultimately balances its changes with fewer actions required in the usual routines on the one hand and the introduction of additional stuff (gathering resources for and crafting the farmland itself) on the other. But lowering the aspect's importance all the way down only makes sense in fellow genre representatives like My Time at Portia which focus on a different one from the start; Rune Factory's very titular lore is built on connections to the land and the power to make use of them. There's a reason pretty much every protagonist is an "Earthmate", an "Earth Dancer" and so on. Pure action RPGs are never in short supply as it is.

Re: Talking Point: What Are You Playing This Weekend? (14th June)

nhSnork

"Wait, is there a new console out or something?"

checks mail for updates on his order

Nope, just your imagination.

Which only means more time for Switch... or, rather, more time for the other platform backlogs because Switch hogs the bulk of the allocatable VG time by default. This weekend, said bulk bears investing in the newly procured Dementium and Aeterna Noctis, both stuffed into a Wavetale-sized storage gap I couldn't promptly refill after accomodating the latest NMS patch... well, at least not until I shelved the now 85%-completed Broforce once again (I still haven't got around to playing it with my friend, so might as well save the estimatedly remaining hard run for a future opportunity, at least), but by then I had already decided to give the aforementioned titles a turn instead. There are also more horror moods like Creepy Tale 2 (straight on the heels of its predecessor wrapped up this morning), RE0 and Coma, more typically gluttonous RPG ones like Xenoblade X, Yumia, Azuma, Crisis Core, Castlevania Circle/Aria and Hogwarts Legacy, actventure ones like Echoes of Wisdom, AC2 and GTA Trilogy, roguelite ones like Tallowmere 2, Undermine and TumbleSeed, other possibilities like Crime O'Clock, Train Life and Bleed 2... and all of this on top of potential parahybrid sessions (it sounded somewhat better in my head) from GTA V, Port Royale, InFamous and Grid 2 to Gran Turismo, Horizon, Dishonored and Fantasy Life. Man, this nextgen deprivation is simply unbearable.😩😜

Re: Poll: Are You Happy With Switch 2's Screen? Because Some People Certainly Aren't

nhSnork

As a Vita user, I find OLED screens nice but not indispensably nice. I never felt any incentive to upgrade to Switch OLED itself either (short of - let's knock on wood - a hypothetical necessity to replace my current Mariko, but even then, provided a manageable offer, I would target an OLED for the stuff like increased internal storage and the dock's native LAN port, not for its titular gimmick). My Deck's LCD also looks fine as it is, and I don't expect NS2 to be an exception.

Re: It's Official, Switch 2 Has Sold Over 3.5 Million Units Globally In Its First Four Days

nhSnork

@garfreek uploadable times are online by definition, so them requiring an online subscription in a retail game is no news. Disney Speedstorm incidentally doesn't have such weaknesses and is a quality kart racing experience in its own right. As for playing a game on 2+ consoles, isn't this what the "online license" option remains for? It's basically the same old secondary console fare with the same old tradeoff of obligatory online connections.

Re: It's Official, Switch 2 Has Sold Over 3.5 Million Units Globally In Its First Four Days

nhSnork

To barely anyone's surprise, really. NS2, as reflected in the relatively mundane but admittedly informative name, is the same peak gaming hardware format on steroids, even if the mileage may vary on these steroids' application points. Last gen's PlayBox launches sure had less versatility to them and dealt with their own launch contexts, but to be fair, nobody had particularly strongarmed either company into waiting for those contexts and belatedly joining the generation after several years dedicated to midgen upgrades (which, lest we forget, evidently paid off enough at least for Sony to repeat the move with PS5 Pro).

@TrueGamer79 "Is it just click bait or are they just hate filled morons looking for recognition?"

As per a popular saying these days, "por que no los dos?" After all, nothing motivates clickbaits like recognition (and possible consequent monetisation) hunger.

@GrailUK to many similarly fun people, Gen 8 was "Nintendo DS with a parallax effect and a weirdly expensive Wii peripheral", and at least one of the latter still bounced back to sell solid numbers and grow a solid library across the board. NS2 is "Super Nintendo Switch" in all but name, sticking to the guns that arguably defy moving on from yet still throwing in something new.

As for Deck, I just opted to pay in installments for mine because its generally limited distribution spelt little hope for significant import affordability shifts anyway. It was also more of a one-and-done investment to cover a multitude of PC exclusives or publisher-neglected multiplats (what are the odds of, say, Brutal Legend and its license salad being ported anywhere?) over a much wider past period and, for all of Deck's own fine print, in an ultimately much more convenient form than laptops or fellow micro PCs (for instance, capacitive touchscreens don't efficiently cover a PC game's point'n'click aspects but Deck's trackpads are well above my expectations in this regard). Hardly a platform to prioritize over the Switches for the same game, but a worthwhile satellite to them otherwise.

@Yoshi3 Nintendo has done open worlds since 1986 (so almost "before it was cool"), so I'm not sure if they revere the aspect enough to consider it a viable price booster for the notion alone. And not everyone is spoiled on modern open-worlder recipes like the generation who got to pig out on them during Gen 7/8; as someone who grew up on games that were lucky to allow scrolling back where you came from and didn't experience (or so much as witness) any Zeldas in his 8 bit days, I still find a lot to appreciate about all these collectathons and "question mark hunts", the environments feeling immersively spaced-out rather than "empty" to me. This is why I considered a free-roam Mario Kart the only incentive to make me pursue a latest entry ahead of the respective franchise binge, and that's why World put itself on my radar the moment it promised as much.