
Dying Light is one of those absolutely huge games that just shouldn't really work on a Switch. It's way too big, it's way too pretty, and it's way too action-packed. Or at least that's what we thought, until Techland served us up a solid port of its excellent zombie survival epic that ran just fine on Nintendo's dinky little machine. The wizards!
Now, however, it seems as though we may not be getting treated to any more magic, for the time-being at least, from this particular Polish dev. Yes, as detailed on Techland's official blog (thank you, Eurogamer), the Switch version of Dying Light will be skipping the brand new 'Retouched' update that's bringing a bunch of audio and visual slickness to versions on other, more powerful hardware.
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As disappointing as this is at first blush, the details of the upgrade do make it fairly clear that the Switch doesn't make the cut for the sort of graphical advancements being discussed here (8k ultra-detailed shadows, anyone?). Indeed everything being added here is to take advantage of next-gen machines, so we guess fans who are Switch-only players will have to make do with they've got in the vanilla release.
Further to all of this, IGN also reached out to Techland and were told the following with regards to Nintendo's consoles:
“When it comes to a Switch 2 port of the original Dying Light: We have no plans at this moment...We're currently fully focused on delivering Dying Light: The Beast on August 22, 2025 for PC, PlayStation 5, and Xbox Series X|S. We have no news to share about Nintendo Switch 2 at this time.”
So, it really does seem as though, for now, the Switch family of consoles is being left out of the vision for Dying Light going forward. Guess it's gonna be replay the original or check out one of the other fantastic zombie games on Switch instead...
Dying Light fan? Feeling left out or is this fairly understandable overall? Make sure to let us know in the comments!
[source eurogamer.net, via ign.com, dyinglightgame.com]
Comments 43
Dying Light 2 was suppose to get a cloud version on Switch 1. I wonder if that was cancelled...
Yeah, while unfortunate the update skipping Switch makes sense considering the contents mentioned - fingers crossed they'll eventually consider a Switch 2 port and/or upgrade for those interested in it (not me included, but still)!
Thats a bummer, would have loved an enhanced version for Switch 2. Dying light on switch is frequently on sale and I got it for $7.99. Well worth it at that price and was a highly enjoyable game on the Nintendo console.
Just unlock the frame rate again. Like the Switch 1 version originally ran. So Dying Light could run at 60 fps on Switch 2. I'd be happy with that.
At least I'll have the update for my PlayStation, Steam, & Xbox versions.
@Divide_and_Wander
Not in the EU you can't, due to a German law I think it was, the game was pulled from eshop a very long time ago so you can only get it physical.
Really do love the first game, having played through it half a dozen times now. Too bad the sequel is such a soggy taco. Looking forward to The Beast to see if Techland can return to form.
Not surprised by the slightest about here.
I have a feeling that this will happen too often on Switch 2 unfortunately...
PS6 and the next Xbox will be coming out much sooner than excepted, so Switch 2 will be hopelessly antique then, the difference will be much greater between PS6 - Switch 2 compared with PS5 - Switch.
Switch 2 won't get that many games as we wished it had to. I'll say this again, where are all those third-party Switch 2 upgrades???
Only No Man's Sky has done it this so far outside all those Switch 2 "directs".
We'll see how this turns into in the upcoming months but I'm very
pessimistic now. It's still very popular right now to puking on Switch 2 on the internet, so it may has scared off some devs now into a "wait and see" approach.
Yea, I made a good choice with Ally X. Seems like Switch 2 will never be treated equally with PC and other console releases for bigger new games.
@Keman Sales talk and there is clearly money to be made on Switch 2 just as there was on Switch 1, we will see how it transpires but I think that the Switch 2 will get healthy 3rd party support just as the Switch got
Also, with Sony's Handheld that launches alongside (or just after) the PS6, i think that scalability of games/engines to be playable on the PS handheld will be very important - Which is great news for Switch 2 imo
Dying Light became my favourite Zombie video game. I would love a Switch 2 upgrade / version
@Keman The Switch 2 sales won't be affected by lack of third party support, last gen outside of a few indies most third party games that did release on the Switch still sold better on Playstation. The main reason 90% of Switch owners buy a Switch are for its exclusives and parents who want their TV to themselves whilst their kids play Mario/Fortnite/Minecraft in handheld mode.
Many devs that had Switch 1 dev kits still don't even have Switch 2 dev kits despiting imploring Nintendo to let them have one. One shouldn't expect too many projects early on if devs can't even get started on them.
In Europe we don't even have the game yet, so...
This game isn’t even available in Europe… (only in the very few rare physical copies) sad the Nintendo eshop has to follow Germany which always has these terrible strict censoring policies.
Perhaps they could sell download codes in a box to avoid Germany but I don’t think even that is allowed.
@Rosona - Thats unfortunate to hear. It was a really well done port and worth playing on Switch, if it's your kind of game
See, this is what has me concerned that the Switch 2 era is just going to be more of the same…
If Nintendo’s not careful this could wind up being another GameCube/Dreamcast, with devs not supporting it, or only to a point.
@Whirlwound
I think you're jumping to the dramitic and negative here. It is still very much early doors, its new tech and we know many developers apart from big hitters did not get dev kits prior to release. An that point answers alot about your worries.
We also know some new games likely would not run on switch 2 no matter how much it's wanted, its ultimately handheld, thems the breaks. I think we should be thankful for the fact its much more powerful than any of us expected.
You mention about Tiny Tina, but to be frank apart from the fact every Borderlands was on switch, we sure dont need that game on S2 just because.
EA are wazzoks, always have been, always will be.
It won't end up being a GC or Dreamcast, by that logic the Switch absolutely would have, but we all know how that went.
Take a step back, relax.
@Divide_and_Wander
Yeah it is I managed to grab it physically at a reasonable price, I haven't tried it on S2 yet though.
@Whirlwound This is exactly what I'm seeing already. I hoped that people who bought new Switch will finally be treated in line with other console users due to strong hardware, but it seems like it will be more of the same. Afterthought, like Switch 1 users with few exceptions every now and then.
@Rosona He is right, you can already see it.
@Keman
Hogwarts Legacy
No Man's Sky
Fortnite
Fantasy Life
Guardians of Azuma
Sonic Racing Crossworlds
Civilisation VII
Shadow Labyrinth
Story of Seasons Grand Bazaar
Final Fantasy Tactics
I really want this game for my Switch but it’s hard to buy here in the UK for some reason!
Do people remember the third party support on the Switch 1 & 2 ? I see comments as if it's like the Wii U? Nintengloom on here unnecessarily. I mean, I'll have my compalints here and there but I like what I have and the visuals are fantastic
I have this game on Steam and GOG, so i'm getting the updates there.
The big free Cyberpunk update were supposed to release today too, but is delayed.
I guess I'm a minority, I don't get the appeal of this game. Good riddance. Traded my copy in for great value at GameStop for TotK during that initial launch, no regerts.
Disappointing but understandable. Techland probably have no interest looking at the switch port seeing as though Virtuos handled the miracle port originally.
I wonder if 3rd parties will start avoiding Switch 2 quickly with early sales being so poor?
The important thing to remember is that the first Switch was an unpopular disaster, and if things keep going the way they have — which seems like a safe bet, given we’re almost 30 days into release — the Switch 2 will be an unpopular disaster too.
Understandable? Sure. Does this mean they are going to charge full price if they release it on Nintendo's console? YOU DAMN RIGHT THEY WILL.
@UltimateOtaku91"outside of a few indies most third party games that did release on the Switch still sold better on Playstation"
Based on what data? Of late ports? Practically every 3rd party Japanese game sells better on Nintendo than it does on Playstation when they're launched simultaneously.
Also, it's more than "just a few indies", this stupid generalization of "90% of Nintendo owners are there only for exclusives" needs to die out already because it's straight up wrong.
Clearly, publishers are just waiting for the market to stabilize. You can’t rush into something as volatile as everyone owning your potential product. Better to hold out for a more obscure platform with 12 users and a deep appreciation for ray tracing.
@Sambuc Years later its still coming in April 02 2022 according to nintendo.com/en-gb/
@Keman @Whirlwound I worry about this as well. Heck, we're not even getting many announcements from Nintendo. S1 definitely started out like this. But then it really took off. I'm concerned that with a much more powerful version of I believe the same infrastructure if not better, devs aren't running to this. And I worry about closing the gap between this and the other consoles. Look at most reviews for multiconsole releases - everyone mentions how it's a downgrade from such-and-such other version. If a "better" version exists, people seem to expect that is the way to play. No, this is nothing new for a Nintendo console, but it can be a real bummer for the company and for its fans. I know this is the console configuration that everyone dreams about, but Nintendo also kind of shot itself in the foot with it. It's a mobile device, so it has those limitations, and cartridges are clearly expensive. Ah well, I'm sure we'll have fun. I just am surprised and disappointed that other support hasn't exploded right out of the gate. Hopefully it's just delayed. I'm still enjoying it and am excited. But I share your concerns.
DL1 is fine as it is. An arguable priority would be to give its sequel a proper port after last gen's "cloud version".
An S2 upgrade would be cool. Does anyone know if this has performance upgrades just from playing it on the new device, like other games have had?
Dying Light was soooo good back when I played it on PS4. It improved everything I was disappointed with in Dead Island. Highly recommend anyone interested check out the Switch port. It went on sale for like 10 bucks at one point.
As it said there are no plans at the moment. I think Retouched has been worked on before Switch 2 dev kits were available. Sounds like Techland wants to finish this current project, then they’ll likely look into a Switch 2 version once they get a dev kit and have the time.
Also, NL Techland didn’t say they were skipping the Switch. They have no announcement at this time. How does that justify a skip?
@AussieMcBucket where are you getting this information from? The Switch 1 didn’t get landmark games until a year after it was out. Third parties didn’t start lining up for the original Switch until the end of year one. The Switch 2 is getting way more love from 3rd parties than the original one did.
Also, “plays better elsewhere,” most Switch owners didn’t have a second console or PC to play their games on. Less 10-15% said they owned other hardware. About 129 million out of the 152 million owners continually play their Switch. That’s crazy, even Steam doesn’t have those numbers. PlayStation is second to Nintendo on it. You don’t get the kind of engagement Nintendo gets from the majority of players being multi-platform owners. Most publishers and developers see their ROI on them.
Nintendo didn’t start sending out Switch 2 dev kits until recently. It takes time for devs to plan and execute. It’s likely Techland is still waiting on their dev kits from Nintendo, plus wrap up this project. EA, 2K, Bandai Namco, Capcom, Square Enix and other partners likely got their kits early and had to sign a lot of legal paperwork. There’s high praise coming from developers too, CDPR is extremely happy with the new Switch.
@progx I said it started out slow. And yeah, some of these titles are way "bigger" than the ones for S1. But most are ports of older games.
I'm excited for them, because I don't own other consoles. So, as long as I have money and time for them, I'd like to play them. I'm skeptical about those numbers. We also heard that many PS and Xbox users also had Switches. But yeah, it's great that there's good engagement. We are still talking about Switch 1 though.
So we've heard. I guess I'm just confused about why, to an extent. It seems like that would have been good to do. But yeah, we have some good news so far. It's just been weirdly quiet. To me. But thanks for your input.
@Keman
"the difference will be much greater between PS6 - Switch 2 compared with PS5 - Switch" - is this from a source and if so which or your own speculation?
@Rosona a voice of reason in this oddly negatively dramatic comment section, thank you 😅 We're just starting out. I mean, most launches on all platforms are usually way weaker for way longer.
@cedarhyped I take it you're being ironic vs all the negativity
Overall, this comment section started to make me think about fake AI bots posting, hope that's just me being overly dramatic instead
@molkom I doubt they’re bots. There’s definitely a cavalcade of people waiting in the wings for any bad Nintendo news — eager to call the Switch 2 underpowered, claim it’s already losing third-party support, or declare the business model unsustainable. They’ve been unusually quiet since the successful launch (which I’m grateful for), but even a hint of bad news gets blown way out of proportion.
Would a bot use bold, italics and • bullet points? Or even know how to on here?
I want the Switch 2 to do well, make no bones about it. Hell, it’s the first time in 4½ decades I’ve gone over £300 deep on any non-PC/laptop unit, never mind £400, so it bloody better succeed. But I’ve seen this pattern before too many times from certain devs and publishers, going right back even to when the 8-bits started getting overtaken. Coverage in the likes of CVG, The Games Machine & Games-X began to feel token before dropping off completely.
I have the DL physical (since it's not available in the EU shop), and I have to say that, after the initial "impossible port" wow factor, the deeper you get into the game, the more glaring the cutbacks become. Namely, the animation frame rate is halved during busy scenes. So while the game is rendering at an otherwise steady 30 fps, virals come running at you at 15 fps. Looks very odd.
It would be great if DL would be updated for S2, but the fact that it's not available in a large market (EU) might not make it worth the effort.
Whirlwound, the bots part was mainly made as a joke to make a point about how different the posts in this section are, and from so many different posters. I get your worry, but I think it's way too early to say. As some mentioned, how would you support something you don't yet have devkits for (why the rampup of devkits is this slow each generation is another question however that I don't have the answer to, but seems a recurring pattern for launches).
It was a fun game but it drove me insane it was one of those game that locks gyro aiming to ADS only (when half the game is melee..). Such an idiotic decision.
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