Comments 5,954

Re: Capcom Spotlight Announced For Next Week, Here's A Teaser Trailer

nhSnork

Sounds like the already known stuff for the most part, although short of RE9 or Pragmata's port, I'd be more interested in an Ace Attorney 7 development or hypothetical RE Revelations 3 announcement report (heck, maybe even a Marhawa Desire campaign?). And of course, the elephants in the hybrid room are RE7/8 (and RE2R/RE3R, although I've already dragged my tush through both on less portable platforms), all relegated to "cloud versions" a generation prior. Stuff like that remains quite high on my NS2 portbegging list in general because come on now. Besides, the world can never have enough RE with motion aiming.

Re: Nintendo Reportedly Banning Switch 2's Using MIG Cartridges

nhSnork

"It would seem that Nintendo can detect something" - and what needs to happen for them to detect it, again? It's almost like a Darwin Award analogue of the video game sphere.😅

@Zyph consoles have serial numbers reflected on the firmware level (Nintendo support routinely asked me for one when I was inquiring about a game icon limit and my long lost sticker didn't help, but they just directed me to the system info in the settings instead), and I doubt a factory reset would alter those.

@VeganHerpes if they're honest about the predicament, accordingly impacted demand. If they're not, an arguable scam case.

Re: Best Rune Factory Games Of All Time

nhSnork

Stopped reading at one of the best series entries "not truly excelling at anything" and its predecessor "feeling more modern in all aspects" (except for all the added QoL stuff and a town feeling like a town, I dare assume?). RF4 is pretty great in and of itself - comes with being a Rune Factory game, - but RF5 is a series-typical step forward from it whose only "sin" is a comparatively short step courtesy of the hiatus that was long thought to be for keeps. Azuma, while the jury's still out on it being the best due to the side games usually marching to their own evolution beat, has evidently regained the figurative growth pace Rune Factories are known for, and it's been officially designed in pursuit of pushing the flagships further yet as well, so its own offerings sure spell a bright future for the in-development RF6, but RF5's alleged inferiority also looks destined to remain as much of a fanbloid myth as its "abysmal" Switch performance I've been waiting to experience over three years since preloading and starting the thing. Foundry on, guys.😅

@KiaraIris I've already said elsewhere that Azuma's farming system ultimately balances its changes with fewer actions required in the usual routines on the one hand and the introduction of additional stuff (gathering resources for and crafting the farmland itself) on the other. But lowering the aspect's importance all the way down only makes sense in fellow genre representatives like My Time at Portia which focus on a different one from the start; Rune Factory's very titular lore is built on connections to the land and the power to make use of them. There's a reason pretty much every protagonist is an "Earthmate", an "Earth Dancer" and so on. Pure action RPGs are never in short supply as it is.

Re: Talking Point: What Are You Playing This Weekend? (14th June)

nhSnork

"Wait, is there a new console out or something?"

checks mail for updates on his order

Nope, just your imagination.

Which only means more time for Switch... or, rather, more time for the other platform backlogs because Switch hogs the bulk of the allocatable VG time by default. This weekend, said bulk bears investing in the newly procured Dementium and Aeterna Noctis, both stuffed into a Wavetale-sized storage gap I couldn't promptly refill after accomodating the latest NMS patch... well, at least not until I shelved the now 85%-completed Broforce once again (I still haven't got around to playing it with my friend, so might as well save the estimatedly remaining hard run for a future opportunity, at least), but by then I had already decided to give the aforementioned titles a turn instead. There are also more horror moods like Creepy Tale 2 (straight on the heels of its predecessor wrapped up this morning), RE0 and Coma, more typically gluttonous RPG ones like Xenoblade X, Yumia, Azuma, Crisis Core, Castlevania Circle/Aria and Hogwarts Legacy, actventure ones like Echoes of Wisdom, AC2 and GTA Trilogy, roguelite ones like Tallowmere 2, Undermine and TumbleSeed, other possibilities like Crime O'Clock, Train Life and Bleed 2... and all of this on top of potential parahybrid sessions (it sounded somewhat better in my head) from GTA V, Port Royale, InFamous and Grid 2 to Gran Turismo, Horizon, Dishonored and Fantasy Life. Man, this nextgen deprivation is simply unbearable.😩😜

Re: Poll: Are You Happy With Switch 2's Screen? Because Some People Certainly Aren't

nhSnork

As a Vita user, I find OLED screens nice but not indispensably nice. I never felt any incentive to upgrade to Switch OLED itself either (short of - let's knock on wood - a hypothetical necessity to replace my current Mariko, but even then, provided a manageable offer, I would target an OLED for the stuff like increased internal storage and the dock's native LAN port, not for its titular gimmick). My Deck's LCD also looks fine as it is, and I don't expect NS2 to be an exception.

Re: It's Official, Switch 2 Has Sold Over 3.5 Million Units Globally In Its First Four Days

nhSnork

@garfreek uploadable times are online by definition, so them requiring an online subscription in a retail game is no news. Disney Speedstorm incidentally doesn't have such weaknesses and is a quality kart racing experience in its own right. As for playing a game on 2+ consoles, isn't this what the "online license" option remains for? It's basically the same old secondary console fare with the same old tradeoff of obligatory online connections.

Re: It's Official, Switch 2 Has Sold Over 3.5 Million Units Globally In Its First Four Days

nhSnork

To barely anyone's surprise, really. NS2, as reflected in the relatively mundane but admittedly informative name, is the same peak gaming hardware format on steroids, even if the mileage may vary on these steroids' application points. Last gen's PlayBox launches sure had less versatility to them and dealt with their own launch contexts, but to be fair, nobody had particularly strongarmed either company into waiting for those contexts and belatedly joining the generation after several years dedicated to midgen upgrades (which, lest we forget, evidently paid off enough at least for Sony to repeat the move with PS5 Pro).

@TrueGamer79 "Is it just click bait or are they just hate filled morons looking for recognition?"

As per a popular saying these days, "por que no los dos?" After all, nothing motivates clickbaits like recognition (and possible consequent monetisation) hunger.

@GrailUK to many similarly fun people, Gen 8 was "Nintendo DS with a parallax effect and a weirdly expensive Wii peripheral", and at least one of the latter still bounced back to sell solid numbers and grow a solid library across the board. NS2 is "Super Nintendo Switch" in all but name, sticking to the guns that arguably defy moving on from yet still throwing in something new.

As for Deck, I just opted to pay in installments for mine because its generally limited distribution spelt little hope for significant import affordability shifts anyway. It was also more of a one-and-done investment to cover a multitude of PC exclusives or publisher-neglected multiplats (what are the odds of, say, Brutal Legend and its license salad being ported anywhere?) over a much wider past period and, for all of Deck's own fine print, in an ultimately much more convenient form than laptops or fellow micro PCs (for instance, capacitive touchscreens don't efficiently cover a PC game's point'n'click aspects but Deck's trackpads are well above my expectations in this regard). Hardly a platform to prioritize over the Switches for the same game, but a worthwhile satellite to them otherwise.

@Yoshi3 Nintendo has done open worlds since 1986 (so almost "before it was cool"), so I'm not sure if they revere the aspect enough to consider it a viable price booster for the notion alone. And not everyone is spoiled on modern open-worlder recipes like the generation who got to pig out on them during Gen 7/8; as someone who grew up on games that were lucky to allow scrolling back where you came from and didn't experience (or so much as witness) any Zeldas in his 8 bit days, I still find a lot to appreciate about all these collectathons and "question mark hunts", the environments feeling immersively spaced-out rather than "empty" to me. This is why I considered a free-roam Mario Kart the only incentive to make me pursue a latest entry ahead of the respective franchise binge, and that's why World put itself on my radar the moment it promised as much.

Re: Game Freak's Upcoming Action RPG Looks Awesome, But Don't Expect It On Switch 2 Yet

nhSnork

Something for a future Direct, I suppose - after all, who if not Game Freak to know the comparative hardware sales this (well, technically already last) generation, especially on their home country? Switch's always wall-plugged peers still don't see much "squeezed out" of them besides the fluff to justify new TV purchases, so at least one of the hybrids on the block has all the default odds of getting anything announced in the visible future as long as it's developed with "optimization" in the involved vocabularies.

@Vyacheslav333 Pocket Card Jockey, Giga Wrecker Alt and Little Town Hero are all modern-looking games. There's nothing made exceptionally modern about an artstyle tackled since Gen 4 by merely splicing it with more polygons, effects and pixels.

@Vieri9 if they wanted to start a "war" with a hybrid console, they would need to make a hybrid console, not slap their logo on a premium-priced micro PC. Even Steam Deck, the most affordable and (in select aspects) the most user-friendly analogue out there, boasts a sliver of Switch's sales, with no pretence on Valve's own part of having ever expected otherwise.

Re: Round Up: The Reviews Are In For The Nintendo Switch 2

nhSnork

@Jeronan are you sure you're not thinking about virtual game cards here? GameShare is a local streaming mode that enables several consoles to have a multiplayer session using just one copy of a supported game. My point was that this "genuine innovation" is over 20 years old, and despite it skipping Switch on a system level, a fair handful of games provided free "guest/partner/whatchamacallit" client apps to download for the same purpose.

Re: Nintendo: Switch 2's Launch Titles Are "Sort Of" Genre- And Franchise-Defining

nhSnork

"It's something you really can't miss"

Seeing as Belarusian retailers have been reportedly limited to MKW bundle shipments regardless of the (accordingly forewarning) placeholder website listings so far, I might indeed be unable to.😅

@SuntannedDuck2 BP's stunt races barely depend on starting locations in practice because an active combo multiplier is easy to maintain with regular small drifts/boosts and can indefinitely prolong a race past the timer expiry until you finally run out or crash the car. I've finished every offline event in the game, and it was quite common to cover almost the whole city during the stunt runs, often just carefully touring the spots I had most confidence in. And a lot of the city's appeal otherwise, inherited by future racers like NFS MW2012 and Payback, lay in finding and nailing the variably tricky paths to various "collectibles" which I suspect MKW might well take a page out of as well. A degree of racer/kart individuality would certainly up the enjoyment (BP itself had different car types with their pros and cons while The Crew or the aforementioned Payback encouraged diversifying the garage for different terrains and events), but I don't expect to get bored anytime soon regardless.

Re: Talking Point: What Are You Playing This Weekend? - Nintendo Switch 2 Edition (7th June)

nhSnork

Indeed, no cookie for guessing that I'm playing the industry's main event this week - Guardians of Azuma!😜 And even mixing the other three Switch entries inbetween. There are a few more backlog recruits (Grow: Song of the Evertree, Game of Life 2 and Curse of the Dead Gods) but no room and no plans to shuffle the storage for them just yet; instead, this weekend may yet see hybrid sessions in more RPGs like Xenoblade(s), Tokyo Mirage Sessions, First Departure, Yumia and Sakuna, roguelites like Twilight Survivors, Undermine, Tallowmere 2, 20xx and Risk of Rain, more vehicular stuff like Mudrunner, Wreckfest, Very Very Valet, Saints Row 4 and Truck Driver... all of these possibilities in the company of others like Fantasy Life and Unwound Future on 3DS, Eternia and Neptunia on Vita, Dishonored and Horizon on Deck... on that note, the latter may also see more Death Stranding to mark the addition of the Director's Cut upgrade, although the addition itself has yet to happen in practice because said upgrade unironically listed 80 Gb of required storage by itself on the store page, hopefully a goofup copypaste from the full edition's.

EDIT: welp, from what I've been reading, it appears Director's Cut is treated as a whole separate game (to the point of offering a save backup for transferring between the two, and I'm still not sure if that transfer is cloud-based or would require taking extra care to keep and reuse the prefix), and it weighs a good extra 10 Gb versus the 5-8 I can currently spare. Guess this playthrough's going on hiatus until I finish something else (or delete it after seeing it hit either hybrid) to free up more space. The funniest but by no means unwelcome scenario, of course, would be Death Stranding itself landing on NS2 during that period.😄

Re: The Switch 2 Fixes Its Predecessor's "Worst Performing" Game

nhSnork

Cheers for those suffering from the alleged "worst performance" prior, but when I finally get around to procuring the trilogy myself, I'll just stick to the native ha-

"Download size: 27.636 GB"

...you know what, on second thought, improved framerate does sound kinda nice to have every now and then.👀😅

Re: Final Fantasy Tactics Is Getting An Enhanced Revival On Switch And Switch 2

nhSnork

Translations are one thing, but do at least the new classes (if not crossover characters) from WotL come back? Overdue as it can feel to see this classic return and join all the other FFs, ahem, finally hitting Nintendo consoles (Gran Pulse saga next, right?[/padmeface]), here I am, looking the gift horse in the mouth with a pinch of concern for another Persona 3 Reload situation.😅