With how trickily the console's backward compatibility layer alone is designed, you'd think this would be the first Nintendo generation without an avalanche of fandom stability jokes at the drop of an update hat, but I guess old habits die hard.
Sounds like the already known stuff for the most part, although short of RE9 or Pragmata's port, I'd be more interested in an Ace Attorney 7 development or hypothetical RE Revelations 3 announcement report (heck, maybe even a Marhawa Desire campaign?). And of course, the elephants in the hybrid room are RE7/8 (and RE2R/RE3R, although I've already dragged my tush through both on less portable platforms), all relegated to "cloud versions" a generation prior. Stuff like that remains quite high on my NS2 portbegging list in general because come on now. Besides, the world can never have enough RE with motion aiming.
First time I consciously check a review in ages to check one thing (dual audio or dub only like the original?) and remain none the wiser about it, but "a bit middling visuals" get a whole paragraph.
@Princess_Lilly to dare a guess... "eh, Square Enix will eventually take over this one, too" levels of unsure?😅
"It would seem that Nintendo can detect something" - and what needs to happen for them to detect it, again? It's almost like a Darwin Award analogue of the video game sphere.😅
@Zyph consoles have serial numbers reflected on the firmware level (Nintendo support routinely asked me for one when I was inquiring about a game icon limit and my long lost sticker didn't help, but they just directed me to the system info in the settings instead), and I doubt a factory reset would alter those.
@VeganHerpes if they're honest about the predicament, accordingly impacted demand. If they're not, an arguable scam case.
Stopped reading at one of the best series entries "not truly excelling at anything" and its predecessor "feeling more modern in all aspects" (except for all the added QoL stuff and a town feeling like a town, I dare assume?). RF4 is pretty great in and of itself - comes with being a Rune Factory game, - but RF5 is a series-typical step forward from it whose only "sin" is a comparatively short step courtesy of the hiatus that was long thought to be for keeps. Azuma, while the jury's still out on it being the best due to the side games usually marching to their own evolution beat, has evidently regained the figurative growth pace Rune Factories are known for, and it's been officially designed in pursuit of pushing the flagships further yet as well, so its own offerings sure spell a bright future for the in-development RF6, but RF5's alleged inferiority also looks destined to remain as much of a fanbloid myth as its "abysmal" Switch performance I've been waiting to experience over three years since preloading and starting the thing. Foundry on, guys.😅
@KiaraIris I've already said elsewhere that Azuma's farming system ultimately balances its changes with fewer actions required in the usual routines on the one hand and the introduction of additional stuff (gathering resources for and crafting the farmland itself) on the other. But lowering the aspect's importance all the way down only makes sense in fellow genre representatives like My Time at Portia which focus on a different one from the start; Rune Factory's very titular lore is built on connections to the land and the power to make use of them. There's a reason pretty much every protagonist is an "Earthmate", an "Earth Dancer" and so on. Pure action RPGs are never in short supply as it is.
As a Vita user, I find OLED screens nice but not indispensably nice. I never felt any incentive to upgrade to Switch OLED itself either (short of - let's knock on wood - a hypothetical necessity to replace my current Mariko, but even then, provided a manageable offer, I would target an OLED for the stuff like increased internal storage and the dock's native LAN port, not for its titular gimmick). My Deck's LCD also looks fine as it is, and I don't expect NS2 to be an exception.
True to itself, it hits the leading racer.😆 Amusingly, Jumba's special in Disney Speedstorm is smarter in this regard - with no racers ahead, it turns into a sort of temporary proximity mine attached to the back of your kart instead.
@garfreek uploadable times are online by definition, so them requiring an online subscription in a retail game is no news. Disney Speedstorm incidentally doesn't have such weaknesses and is a quality kart racing experience in its own right. As for playing a game on 2+ consoles, isn't this what the "online license" option remains for? It's basically the same old secondary console fare with the same old tradeoff of obligatory online connections.
To barely anyone's surprise, really. NS2, as reflected in the relatively mundane but admittedly informative name, is the same peak gaming hardware format on steroids, even if the mileage may vary on these steroids' application points. Last gen's PlayBox launches sure had less versatility to them and dealt with their own launch contexts, but to be fair, nobody had particularly strongarmed either company into waiting for those contexts and belatedly joining the generation after several years dedicated to midgen upgrades (which, lest we forget, evidently paid off enough at least for Sony to repeat the move with PS5 Pro).
@TrueGamer79 "Is it just click bait or are they just hate filled morons looking for recognition?"
As per a popular saying these days, "por que no los dos?" After all, nothing motivates clickbaits like recognition (and possible consequent monetisation) hunger.
@GrailUK to many similarly fun people, Gen 8 was "Nintendo DS with a parallax effect and a weirdly expensive Wii peripheral", and at least one of the latter still bounced back to sell solid numbers and grow a solid library across the board. NS2 is "Super Nintendo Switch" in all but name, sticking to the guns that arguably defy moving on from yet still throwing in something new.
As for Deck, I just opted to pay in installments for mine because its generally limited distribution spelt little hope for significant import affordability shifts anyway. It was also more of a one-and-done investment to cover a multitude of PC exclusives or publisher-neglected multiplats (what are the odds of, say, Brutal Legend and its license salad being ported anywhere?) over a much wider past period and, for all of Deck's own fine print, in an ultimately much more convenient form than laptops or fellow micro PCs (for instance, capacitive touchscreens don't efficiently cover a PC game's point'n'click aspects but Deck's trackpads are well above my expectations in this regard). Hardly a platform to prioritize over the Switches for the same game, but a worthwhile satellite to them otherwise.
@Yoshi3 Nintendo has done open worlds since 1986 (so almost "before it was cool"), so I'm not sure if they revere the aspect enough to consider it a viable price booster for the notion alone. And not everyone is spoiled on modern open-worlder recipes like the generation who got to pig out on them during Gen 7/8; as someone who grew up on games that were lucky to allow scrolling back where you came from and didn't experience (or so much as witness) any Zeldas in his 8 bit days, I still find a lot to appreciate about all these collectathons and "question mark hunts", the environments feeling immersively spaced-out rather than "empty" to me. This is why I considered a free-roam Mario Kart the only incentive to make me pursue a latest entry ahead of the respective franchise binge, and that's why World put itself on my radar the moment it promised as much.
I've yet to get my hands on any of the flagships, but this one had me at "a single-player story-focused experience", so it might just end up in my library first.😄
The kingdom being a PlayStation country is Tuesday, but charting below XBS family at launch can sound like a "notoriously difficult market for Nintendo" indeed.😅
Something for a future Direct, I suppose - after all, who if not Game Freak to know the comparative hardware sales this (well, technically already last) generation, especially on their home country? Switch's always wall-plugged peers still don't see much "squeezed out" of them besides the fluff to justify new TV purchases, so at least one of the hybrids on the block has all the default odds of getting anything announced in the visible future as long as it's developed with "optimization" in the involved vocabularies.
@Vyacheslav333 Pocket Card Jockey, Giga Wrecker Alt and Little Town Hero are all modern-looking games. There's nothing made exceptionally modern about an artstyle tackled since Gen 4 by merely splicing it with more polygons, effects and pixels.
@Vieri9 if they wanted to start a "war" with a hybrid console, they would need to make a hybrid console, not slap their logo on a premium-priced micro PC. Even Steam Deck, the most affordable and (in select aspects) the most user-friendly analogue out there, boasts a sliver of Switch's sales, with no pretence on Valve's own part of having ever expected otherwise.
@Jeronan I don't even feel like chasing extra frames and pixels for free (especially since the latter would likely increase the respective filesizes to deal with), so them being sold for an extra $10, $20 or $60 makes little difference to me.
@Jeronan are you sure you're not thinking about virtual game cards here? GameShare is a local streaming mode that enables several consoles to have a multiplayer session using just one copy of a supported game. My point was that this "genuine innovation" is over 20 years old, and despite it skipping Switch on a system level, a fair handful of games provided free "guest/partner/whatchamacallit" client apps to download for the same purpose.
@Alcea Switch has lacked synchronous multiplayer like meeting players in real time and doing co-op stuff, but you can still discover and interact with other people's bases, beacons and communication stations.
More portable metroidvanias to the god of portable metroidvanias.😻 And quite probably the kind of game (either this or a still top-down journey comparable to Zelda) Adventure would have been if the hardware so allowed.
Seeing as Belarusian retailers have been reportedly limited to MKW bundle shipments regardless of the (accordingly forewarning) placeholder website listings so far, I might indeed be unable to.😅
@SuntannedDuck2 BP's stunt races barely depend on starting locations in practice because an active combo multiplier is easy to maintain with regular small drifts/boosts and can indefinitely prolong a race past the timer expiry until you finally run out or crash the car. I've finished every offline event in the game, and it was quite common to cover almost the whole city during the stunt runs, often just carefully touring the spots I had most confidence in. And a lot of the city's appeal otherwise, inherited by future racers like NFS MW2012 and Payback, lay in finding and nailing the variably tricky paths to various "collectibles" which I suspect MKW might well take a page out of as well. A degree of racer/kart individuality would certainly up the enjoyment (BP itself had different car types with their pros and cons while The Crew or the aforementioned Payback encouraged diversifying the garage for different terrains and events), but I don't expect to get bored anytime soon regardless.
The more collaborative the weeding effort grows, the sooner the console's BC range will be maximized.
@Spider-Kev seeing as they're reporting it for Nintendo to address, it sounds like a firmware issue, so a currently affected game in any format should run fine after the respective system update arrives.
Neither's name even pretends to sound like that of a console, so I wouldn't even expect their existence to impact Microsoft's Switch/NS2 porting plans, let alone pose tangible competition sales-wise. The whole endeavour seems to be about nothing but streamlining GamePass on Windows-based micro PCs.
Indeed, no cookie for guessing that I'm playing the industry's main event this week - Guardians of Azuma!😜 And even mixing the other three Switch entries inbetween. There are a few more backlog recruits (Grow: Song of the Evertree, Game of Life 2 and Curse of the Dead Gods) but no room and no plans to shuffle the storage for them just yet; instead, this weekend may yet see hybrid sessions in more RPGs like Xenoblade(s), Tokyo Mirage Sessions, First Departure, Yumia and Sakuna, roguelites like Twilight Survivors, Undermine, Tallowmere 2, 20xx and Risk of Rain, more vehicular stuff like Mudrunner, Wreckfest, Very Very Valet, Saints Row 4 and Truck Driver... all of these possibilities in the company of others like Fantasy Life and Unwound Future on 3DS, Eternia and Neptunia on Vita, Dishonored and Horizon on Deck... on that note, the latter may also see more Death Stranding to mark the addition of the Director's Cut upgrade, although the addition itself has yet to happen in practice because said upgrade unironically listed 80 Gb of required storage by itself on the store page, hopefully a goofup copypaste from the full edition's.
EDIT: welp, from what I've been reading, it appears Director's Cut is treated as a whole separate game (to the point of offering a save backup for transferring between the two, and I'm still not sure if that transfer is cloud-based or would require taking extra care to keep and reuse the prefix), and it weighs a good extra 10 Gb versus the 5-8 I can currently spare. Guess this playthrough's going on hiatus until I finish something else (or delete it after seeing it hit either hybrid) to free up more space. The funniest but by no means unwelcome scenario, of course, would be Death Stranding itself landing on NS2 during that period.😄
Packaging the console like this may be a headscratcher choice but stapling consumer tech boxes over the use of stickers and parcel tape (whose most common use is in the name) can risk a skull scratched right through.
@Babybahamut you're on a site that just asked what our insides looked like earlier. The team must be a bit inebriated from the start of a new console generation.
Considering that microSD adapters on Vita require Henkaku, I'm not sure what they expected from a day-old console. Don't memory card adapters generally exist just to bypass slot shape/size discrepancies?
Cheers for those suffering from the alleged "worst performance" prior, but when I finally get around to procuring the trilogy myself, I'll just stick to the native ha-
"Download size: 27.636 GB"
...you know what, on second thought, improved framerate does sound kinda nice to have every now and then.👀😅
Translations are one thing, but do at least the new classes (if not crossover characters) from WotL come back? Overdue as it can feel to see this classic return and join all the other FFs, ahem, finally hitting Nintendo consoles (Gran Pulse saga next, right?[/padmeface]), here I am, looking the gift horse in the mouth with a pinch of concern for another Persona 3 Reload situation.😅
Good thing it's just an option. Last thing I'd want is to watch out for an update every time the game sits on the main screen after a session.
@Uncle_Franklin YMMV, Echoes remains one of THE Zeldas in my book, on Switch and beyond, and not just because of finally doing justice to the franchise's titular character.
@SillyG when someone unironically compares a modern console's capabilities to those of a retro console, one can be excused for suspecting them of being barely half the age of said retro console, if even that.
@TheMainMii yeah, the man really helped shape modern gaming in all the ways that matter. We owe him a lot.
Comments 5,954
Re: Poll: So, Will You Be Getting Donkey Kong Bananza For Switch 2?
No "probably" on my part, but since "yes, but not right now" kicked the bucket...
Re: Nintendo Switch 2 System Update 20.1.5 Is Now Live, Here Are The Full Patch Notes
With how trickily the console's backward compatibility layer alone is designed, you'd think this would be the first Nintendo generation without an avalanche of fandom stability jokes at the drop of an update hat, but I guess old habits die hard.
Re: Capcom Spotlight Announced For Next Week, Here's A Teaser Trailer
Sounds like the already known stuff for the most part, although short of RE9 or Pragmata's port, I'd be more interested in an Ace Attorney 7 development or hypothetical RE Revelations 3 announcement report (heck, maybe even a Marhawa Desire campaign?). And of course, the elephants in the hybrid room are RE7/8 (and RE2R/RE3R, although I've already dragged my tush through both on less portable platforms), all relegated to "cloud versions" a generation prior. Stuff like that remains quite high on my NS2 portbegging list in general because come on now. Besides, the world can never have enough RE with motion aiming.
Re: PSA: Spigen's Switch 2 Carry Case May Have A Potentially Console-Damaging Defect
Re: Minecraft's Nintendo Players Request "Switch 2 Edition" After Graphics Update Skips Switch
"IM CRYING NOW!!! NO VIBRANT VISUALS ON SWITCH 2"
For never was a story of more woe.
Re: Review: Bravely Default: Flying Fairy HD Remaster (Switch 2) - A Solid Refresh For A 3DS RPG Gem
@Polvasti thanks! Sounds like a fairly probable double-dip for me now, although I might still take my time until I get through 4HoL.
Re: Final Fantasy Tactics Remaster Controversially Cuts War Of The Lions Content
Re: Review: Bravely Default: Flying Fairy HD Remaster (Switch 2) - A Solid Refresh For A 3DS RPG Gem
First time I consciously check a review in ages to check one thing (dual audio or dub only like the original?) and remain none the wiser about it, but "a bit middling visuals" get a whole paragraph.
@Princess_Lilly to dare a guess... "eh, Square Enix will eventually take over this one, too" levels of unsure?😅
Re: Nintendo Reportedly Banning Switch 2's Using MIG Cartridges
"It would seem that Nintendo can detect something" - and what needs to happen for them to detect it, again? It's almost like a Darwin Award analogue of the video game sphere.😅
@Zyph consoles have serial numbers reflected on the firmware level (Nintendo support routinely asked me for one when I was inquiring about a game icon limit and my long lost sticker didn't help, but they just directed me to the system info in the settings instead), and I doubt a factory reset would alter those.
@VeganHerpes if they're honest about the predicament, accordingly impacted demand. If they're not, an arguable scam case.
Re: Red Dead Redemption 2's John Marston Teases "Exciting News" This Week
"Surely you meant PlayStation 5 cowboys?" - Push Square (because nothing is as ripe for a "remaster" as a game released the very same generation)
Re: Best Rune Factory Games Of All Time
Stopped reading at one of the best series entries "not truly excelling at anything" and its predecessor "feeling more modern in all aspects" (except for all the added QoL stuff and a town feeling like a town, I dare assume?). RF4 is pretty great in and of itself - comes with being a Rune Factory game, - but RF5 is a series-typical step forward from it whose only "sin" is a comparatively short step courtesy of the hiatus that was long thought to be for keeps. Azuma, while the jury's still out on it being the best due to the side games usually marching to their own evolution beat, has evidently regained the figurative growth pace Rune Factories are known for, and it's been officially designed in pursuit of pushing the flagships further yet as well, so its own offerings sure spell a bright future for the in-development RF6, but RF5's alleged inferiority also looks destined to remain as much of a fanbloid myth as its "abysmal" Switch performance I've been waiting to experience over three years since preloading and starting the thing. Foundry on, guys.😅
@KiaraIris I've already said elsewhere that Azuma's farming system ultimately balances its changes with fewer actions required in the usual routines on the one hand and the introduction of additional stuff (gathering resources for and crafting the farmland itself) on the other. But lowering the aspect's importance all the way down only makes sense in fellow genre representatives like My Time at Portia which focus on a different one from the start; Rune Factory's very titular lore is built on connections to the land and the power to make use of them. There's a reason pretty much every protagonist is an "Earthmate", an "Earth Dancer" and so on. Pure action RPGs are never in short supply as it is.
Re: Talking Point: What Are You Playing This Weekend? (14th June)
"Wait, is there a new console out or something?"
checks mail for updates on his order
Nope, just your imagination.
Which only means more time for Switch... or, rather, more time for the other platform backlogs because Switch hogs the bulk of the allocatable VG time by default. This weekend, said bulk bears investing in the newly procured Dementium and Aeterna Noctis, both stuffed into a Wavetale-sized storage gap I couldn't promptly refill after accomodating the latest NMS patch... well, at least not until I shelved the now 85%-completed Broforce once again (I still haven't got around to playing it with my friend, so might as well save the estimatedly remaining hard run for a future opportunity, at least), but by then I had already decided to give the aforementioned titles a turn instead. There are also more horror moods like Creepy Tale 2 (straight on the heels of its predecessor wrapped up this morning), RE0 and Coma, more typically gluttonous RPG ones like Xenoblade X, Yumia, Azuma, Crisis Core, Castlevania Circle/Aria and Hogwarts Legacy, actventure ones like Echoes of Wisdom, AC2 and GTA Trilogy, roguelite ones like Tallowmere 2, Undermine and TumbleSeed, other possibilities like Crime O'Clock, Train Life and Bleed 2... and all of this on top of potential parahybrid sessions (it sounded somewhat better in my head) from GTA V, Port Royale, InFamous and Grid 2 to Gran Turismo, Horizon, Dishonored and Fantasy Life. Man, this nextgen deprivation is simply unbearable.😩😜
Re: Disgaea 7 Complete Is Launching Exclusively On Switch 2 In The West
"The game will include all previously released DLC and bonus content, plus additional story content, and a new playable character"
Now that's the kind of "Switch 2 version" I can humour.
Re: Random: Ouch! Switch 2 Owners Are Feeling The Pinch With The New Joy-Con
Re: Poll: Are You Happy With Switch 2's Screen? Because Some People Certainly Aren't
As a Vita user, I find OLED screens nice but not indispensably nice. I never felt any incentive to upgrade to Switch OLED itself either (short of - let's knock on wood - a hypothetical necessity to replace my current Mariko, but even then, provided a manageable offer, I would target an OLED for the stuff like increased internal storage and the dock's native LAN port, not for its titular gimmick). My Deck's LCD also looks fine as it is, and I don't expect NS2 to be an exception.
Re: Random: Mario Kart World Players, Take Heed - This Is What Happens When You Throw A Blue Shell In First Place
True to itself, it hits the leading racer.😆 Amusingly, Jumba's special in Disney Speedstorm is smarter in this regard - with no racers ahead, it turns into a sort of temporary proximity mine attached to the back of your kart instead.
Re: It's Official, Switch 2 Has Sold Over 3.5 Million Units Globally In Its First Four Days
@garfreek uploadable times are online by definition, so them requiring an online subscription in a retail game is no news. Disney Speedstorm incidentally doesn't have such weaknesses and is a quality kart racing experience in its own right. As for playing a game on 2+ consoles, isn't this what the "online license" option remains for? It's basically the same old secondary console fare with the same old tradeoff of obligatory online connections.
Re: It's Official, Switch 2 Has Sold Over 3.5 Million Units Globally In Its First Four Days
To barely anyone's surprise, really. NS2, as reflected in the relatively mundane but admittedly informative name, is the same peak gaming hardware format on steroids, even if the mileage may vary on these steroids' application points. Last gen's PlayBox launches sure had less versatility to them and dealt with their own launch contexts, but to be fair, nobody had particularly strongarmed either company into waiting for those contexts and belatedly joining the generation after several years dedicated to midgen upgrades (which, lest we forget, evidently paid off enough at least for Sony to repeat the move with PS5 Pro).
@TrueGamer79 "Is it just click bait or are they just hate filled morons looking for recognition?"
As per a popular saying these days, "por que no los dos?" After all, nothing motivates clickbaits like recognition (and possible consequent monetisation) hunger.
@GrailUK to many similarly fun people, Gen 8 was "Nintendo DS with a parallax effect and a weirdly expensive Wii peripheral", and at least one of the latter still bounced back to sell solid numbers and grow a solid library across the board. NS2 is "Super Nintendo Switch" in all but name, sticking to the guns that arguably defy moving on from yet still throwing in something new.
As for Deck, I just opted to pay in installments for mine because its generally limited distribution spelt little hope for significant import affordability shifts anyway. It was also more of a one-and-done investment to cover a multitude of PC exclusives or publisher-neglected multiplats (what are the odds of, say, Brutal Legend and its license salad being ported anywhere?) over a much wider past period and, for all of Deck's own fine print, in an ultimately much more convenient form than laptops or fellow micro PCs (for instance, capacitive touchscreens don't efficiently cover a PC game's point'n'click aspects but Deck's trackpads are well above my expectations in this regard). Hardly a platform to prioritize over the Switches for the same game, but a worthwhile satellite to them otherwise.
@Yoshi3 Nintendo has done open worlds since 1986 (so almost "before it was cool"), so I'm not sure if they revere the aspect enough to consider it a viable price booster for the notion alone. And not everyone is spoiled on modern open-worlder recipes like the generation who got to pig out on them during Gen 7/8; as someone who grew up on games that were lucky to allow scrolling back where you came from and didn't experience (or so much as witness) any Zeldas in his 8 bit days, I still find a lot to appreciate about all these collectathons and "question mark hunts", the environments feeling immersively spaced-out rather than "empty" to me. This is why I considered a free-roam Mario Kart the only incentive to make me pursue a latest entry ahead of the respective franchise binge, and that's why World put itself on my radar the moment it promised as much.
Re: It's Official, Disney Dreamlight Valley Is Getting A Switch 2 Version
@Jeronan selling whose kind is, indeed, the very purpose of all this fluff's existence.
Re: Splatoon Raiders, A New Splatoon Spin-Off, Is Confirmed For Switch 2
I've yet to get my hands on any of the flagships, but this one had me at "a single-player story-focused experience", so it might just end up in my library first.😄
Re: Switch 2 Is Nintendo's Biggest UK Console Launch Of All Time
The kingdom being a PlayStation country is Tuesday, but charting below XBS family at launch can sound like a "notoriously difficult market for Nintendo" indeed.😅
Re: Game Freak's Upcoming Action RPG Looks Awesome, But Don't Expect It On Switch 2 Yet
Something for a future Direct, I suppose - after all, who if not Game Freak to know the comparative hardware sales this (well, technically already last) generation, especially on their home country? Switch's always wall-plugged peers still don't see much "squeezed out" of them besides the fluff to justify new TV purchases, so at least one of the hybrids on the block has all the default odds of getting anything announced in the visible future as long as it's developed with "optimization" in the involved vocabularies.
@Vyacheslav333 Pocket Card Jockey, Giga Wrecker Alt and Little Town Hero are all modern-looking games. There's nothing made exceptionally modern about an artstyle tackled since Gen 4 by merely splicing it with more polygons, effects and pixels.
@Vieri9 if they wanted to start a "war" with a hybrid console, they would need to make a hybrid console, not slap their logo on a premium-priced micro PC. Even Steam Deck, the most affordable and (in select aspects) the most user-friendly analogue out there, boasts a sliver of Switch's sales, with no pretence on Valve's own part of having ever expected otherwise.
Re: It's Official, Disney Dreamlight Valley Is Getting A Switch 2 Version
@Jeronan I don't even feel like chasing extra frames and pixels for free (especially since the latter would likely increase the respective filesizes to deal with), so them being sold for an extra $10, $20 or $60 makes little difference to me.
Re: Round Up: The Reviews Are In For The Nintendo Switch 2
@Jeronan are you sure you're not thinking about virtual game cards here? GameShare is a local streaming mode that enables several consoles to have a multiplayer session using just one copy of a supported game. My point was that this "genuine innovation" is over 20 years old, and despite it skipping Switch on a system level, a fair handful of games provided free "guest/partner/whatchamacallit" client apps to download for the same purpose.
Re: Round Up: The Reviews Are In For The Nintendo Switch 2
"...and GameShare are genuine innovations..."
Fanbloid reviews in a nutshell.
Re: It's Official, Disney Dreamlight Valley Is Getting A Switch 2 Version
New content or a frixel nothingburger? We'll know soon, I suppose.
Re: No Man's Sky Multiplayer Is Currently Broken On Switch 2, Cross-Saves Also Causing Issues
@Alcea Switch has lacked synchronous multiplayer like meeting players in real time and doing co-op stuff, but you can still discover and interact with other people's bases, beacons and communication stations.
Re: Classic Atari 2600 Title 'Adventure' Is Being Revived As A Metroidvania
More portable metroidvanias to the god of portable metroidvanias.😻 And quite probably the kind of game (either this or a still top-down journey comparable to Zelda) Adventure would have been if the hardware so allowed.
Re: Nintendo: Switch 2's Launch Titles Are "Sort Of" Genre- And Franchise-Defining
"It's something you really can't miss"
Seeing as Belarusian retailers have been reportedly limited to MKW bundle shipments regardless of the (accordingly forewarning) placeholder website listings so far, I might indeed be unable to.😅
@SuntannedDuck2 BP's stunt races barely depend on starting locations in practice because an active combo multiplier is easy to maintain with regular small drifts/boosts and can indefinitely prolong a race past the timer expiry until you finally run out or crash the car. I've finished every offline event in the game, and it was quite common to cover almost the whole city during the stunt runs, often just carefully touring the spots I had most confidence in. And a lot of the city's appeal otherwise, inherited by future racers like NFS MW2012 and Payback, lay in finding and nailing the variably tricky paths to various "collectibles" which I suspect MKW might well take a page out of as well. A degree of racer/kart individuality would certainly up the enjoyment (BP itself had different car types with their pros and cons while The Crew or the aforementioned Payback encouraged diversifying the garage for different terrains and events), but I don't expect to get bored anytime soon regardless.
Re: Limited Run Games Says It's Found The Cause Of Switch 2's Carbon Engine Issues
The more collaborative the weeding effort grows, the sooner the console's BC range will be maximized.
@Spider-Kev seeing as they're reporting it for Nintendo to address, it sounds like a firmware issue, so a currently affected game in any format should run fine after the respective system update arrives.
Re: Xbox Officially Enters The Handheld Space, But Nintendo Won't Be Worried
Neither's name even pretends to sound like that of a console, so I wouldn't even expect their existence to impact Microsoft's Switch/NS2 porting plans, let alone pose tangible competition sales-wise. The whole endeavour seems to be about nothing but streamlining GamePass on Windows-based micro PCs.
Re: Clock Tower: Rewind To Receive "Switch 2 Exclusive Features," Says Limited Run
Ten bucks says mousecon, the game being very point'n'click even back in its SNES days.
Re: Talking Point: What Are You Playing This Weekend? - Nintendo Switch 2 Edition (7th June)
Indeed, no cookie for guessing that I'm playing the industry's main event this week - Guardians of Azuma!😜 And even mixing the other three Switch entries inbetween. There are a few more backlog recruits (Grow: Song of the Evertree, Game of Life 2 and Curse of the Dead Gods) but no room and no plans to shuffle the storage for them just yet; instead, this weekend may yet see hybrid sessions in more RPGs like Xenoblade(s), Tokyo Mirage Sessions, First Departure, Yumia and Sakuna, roguelites like Twilight Survivors, Undermine, Tallowmere 2, 20xx and Risk of Rain, more vehicular stuff like Mudrunner, Wreckfest, Very Very Valet, Saints Row 4 and Truck Driver... all of these possibilities in the company of others like Fantasy Life and Unwound Future on 3DS, Eternia and Neptunia on Vita, Dishonored and Horizon on Deck... on that note, the latter may also see more Death Stranding to mark the addition of the Director's Cut upgrade, although the addition itself has yet to happen in practice because said upgrade unironically listed 80 Gb of required storage by itself on the store page, hopefully a goofup copypaste from the full edition's.
EDIT: welp, from what I've been reading, it appears Director's Cut is treated as a whole separate game (to the point of offering a save backup for transferring between the two, and I'm still not sure if that transfer is cloud-based or would require taking extra care to keep and reuse the prefix), and it weighs a good extra 10 Gb versus the 5-8 I can currently spare. Guess this playthrough's going on hiatus until I finish something else (or delete it after seeing it hit either hybrid) to free up more space. The funniest but by no means unwelcome scenario, of course, would be Death Stranding itself landing on NS2 during that period.😄
Re: Switch 2 eShop "Top-Selling" Games At Launch Revealed
All the stink about Welcome Tour only for the game to outsell the likes of Kunitsu-Gami and digital Cyberpunk at launch. Fandom Controversies 101.
Re: Random: One GameStop Apparently Stapled Receipts To Brand New Switch 2 Boxes, And Guess What Happened...
Packaging the console like this may be a headscratcher choice but stapling consumer tech boxes over the use of stickers and parcel tape (whose most common use is in the name) can risk a skull scratched right through.
Re: Talking Point: Does Your Switch 2 Vent Smell?
@Babybahamut you're on a site that just asked what our insides looked like earlier. The team must be a bit inebriated from the start of a new console generation.
Re: Talking Point: Does Your Switch 2 Vent Smell?
"Enjoy it while it lasts" - Deck users
Re: Genki's 'Mimic Chest' Stores All Your Switch 2 Games In Plain Sight, But We're Struggling To Understand Why
I feel the urge to check back with the definition of a mimic chest.🤔
Re: Surprise, Xenoblade Chronicles Dev Also Helped Out On Mario Kart World
Monolith's open world expertise is almost nonpareil by now.
Re: Video: The First Full Switch 2 Hardware Teardown Is Here
Nintendo Life and its article subtitles.
Re: Unsurprisingly, SSD Adapters Aren't A Suitable MicroSD Express Stand-In On Switch 2
Considering that microSD adapters on Vita require Henkaku, I'm not sure what they expected from a day-old console. Don't memory card adapters generally exist just to bypass slot shape/size discrepancies?
Re: The Switch 2 Fixes Its Predecessor's "Worst Performing" Game
Cheers for those suffering from the alleged "worst performance" prior, but when I finally get around to procuring the trilogy myself, I'll just stick to the native ha-
"Download size: 27.636 GB"
...you know what, on second thought, improved framerate does sound kinda nice to have every now and then.👀😅
Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2
@EarthboundBenjy not that we are generally known for doing that anyway.
Re: Random: What Do Switch 2 Cartridges Taste Like? The Experts Weigh In
I've spent the entirety of Gen 9 without licking a Switch card. I don't currently expect that to change now.
@Princess_Lilly with one obligatory lick per each instance of caustically verbose derision towards the game reviewed.😜
Re: Random: Switch 2 Owners Are Already Stripping Down Joy-Con To Check The Stick Tech
People with autocanceled preorders looking at these photos:
Re: Final Fantasy Tactics Is Getting An Enhanced Revival On Switch And Switch 2
Translations are one thing, but do at least the new classes (if not crossover characters) from WotL come back? Overdue as it can feel to see this classic return and join all the other FFs, ahem, finally hitting Nintendo consoles (Gran Pulse saga next, right?[/padmeface]), here I am, looking the gift horse in the mouth with a pinch of concern for another Persona 3 Reload situation.😅
Re: 60FPS, Higher Resolution, Mouse Controls - Fortnite On Switch 2 Sounds Like A Big Step Up
"Mouse controls a big step up for NS2 Fortnite"
Switch gyro: "Am I a joke to you?"
Re: New Zelda: Echoes Of Wisdom Update Is Finally Fixing Its Most Frustrating Feature
Good thing it's just an option. Last thing I'd want is to watch out for an update every time the game sits on the main screen after a session.
@Uncle_Franklin YMMV, Echoes remains one of THE Zeldas in my book, on Switch and beyond, and not just because of finally doing justice to the franchise's titular character.
Re: Video: Do You Even Need A Pro Controller For The Switch 2?
Well, after eight years of not needing one for Switch...😅
Re: Nintendo Switch 2 Chip "Unlike Anything We've Ever Built Before" Says Nvidia CEO
@SillyG when someone unironically compares a modern console's capabilities to those of a retro console, one can be excused for suspecting them of being barely half the age of said retro console, if even that.
@TheMainMii yeah, the man really helped shape modern gaming in all the ways that matter. We owe him a lot.