Comments 6,084

Re: Game Freak's Upcoming Action RPG Looks Awesome, But Don't Expect It On Switch 2 Yet

nhSnork

Something for a future Direct, I suppose - after all, who if not Game Freak to know the comparative hardware sales this (well, technically already last) generation, especially on their home country? Switch's always wall-plugged peers still don't see much "squeezed out" of them besides the fluff to justify new TV purchases, so at least one of the hybrids on the block has all the default odds of getting anything announced in the visible future as long as it's developed with "optimization" in the involved vocabularies.

@Vyacheslav333 Pocket Card Jockey, Giga Wrecker Alt and Little Town Hero are all modern-looking games. There's nothing made exceptionally modern about an artstyle tackled since Gen 4 by merely splicing it with more polygons, effects and pixels.

@Vieri9 if they wanted to start a "war" with a hybrid console, they would need to make a hybrid console, not slap their logo on a premium-priced micro PC. Even Steam Deck, the most affordable and (in select aspects) the most user-friendly analogue out there, boasts a sliver of Switch's sales, with no pretence on Valve's own part of having ever expected otherwise.

Re: Round Up: The Reviews Are In For The Nintendo Switch 2

nhSnork

@Jeronan are you sure you're not thinking about virtual game cards here? GameShare is a local streaming mode that enables several consoles to have a multiplayer session using just one copy of a supported game. My point was that this "genuine innovation" is over 20 years old, and despite it skipping Switch on a system level, a fair handful of games provided free "guest/partner/whatchamacallit" client apps to download for the same purpose.

Re: Nintendo: Switch 2's Launch Titles Are "Sort Of" Genre- And Franchise-Defining

nhSnork

"It's something you really can't miss"

Seeing as Belarusian retailers have been reportedly limited to MKW bundle shipments regardless of the (accordingly forewarning) placeholder website listings so far, I might indeed be unable to.😅

@SuntannedDuck2 BP's stunt races barely depend on starting locations in practice because an active combo multiplier is easy to maintain with regular small drifts/boosts and can indefinitely prolong a race past the timer expiry until you finally run out or crash the car. I've finished every offline event in the game, and it was quite common to cover almost the whole city during the stunt runs, often just carefully touring the spots I had most confidence in. And a lot of the city's appeal otherwise, inherited by future racers like NFS MW2012 and Payback, lay in finding and nailing the variably tricky paths to various "collectibles" which I suspect MKW might well take a page out of as well. A degree of racer/kart individuality would certainly up the enjoyment (BP itself had different car types with their pros and cons while The Crew or the aforementioned Payback encouraged diversifying the garage for different terrains and events), but I don't expect to get bored anytime soon regardless.

Re: Talking Point: What Are You Playing This Weekend? - Nintendo Switch 2 Edition (7th June)

nhSnork

Indeed, no cookie for guessing that I'm playing the industry's main event this week - Guardians of Azuma!😜 And even mixing the other three Switch entries inbetween. There are a few more backlog recruits (Grow: Song of the Evertree, Game of Life 2 and Curse of the Dead Gods) but no room and no plans to shuffle the storage for them just yet; instead, this weekend may yet see hybrid sessions in more RPGs like Xenoblade(s), Tokyo Mirage Sessions, First Departure, Yumia and Sakuna, roguelites like Twilight Survivors, Undermine, Tallowmere 2, 20xx and Risk of Rain, more vehicular stuff like Mudrunner, Wreckfest, Very Very Valet, Saints Row 4 and Truck Driver... all of these possibilities in the company of others like Fantasy Life and Unwound Future on 3DS, Eternia and Neptunia on Vita, Dishonored and Horizon on Deck... on that note, the latter may also see more Death Stranding to mark the addition of the Director's Cut upgrade, although the addition itself has yet to happen in practice because said upgrade unironically listed 80 Gb of required storage by itself on the store page, hopefully a goofup copypaste from the full edition's.

EDIT: welp, from what I've been reading, it appears Director's Cut is treated as a whole separate game (to the point of offering a save backup for transferring between the two, and I'm still not sure if that transfer is cloud-based or would require taking extra care to keep and reuse the prefix), and it weighs a good extra 10 Gb versus the 5-8 I can currently spare. Guess this playthrough's going on hiatus until I finish something else (or delete it after seeing it hit either hybrid) to free up more space. The funniest but by no means unwelcome scenario, of course, would be Death Stranding itself landing on NS2 during that period.😄

Re: The Switch 2 Fixes Its Predecessor's "Worst Performing" Game

nhSnork

Cheers for those suffering from the alleged "worst performance" prior, but when I finally get around to procuring the trilogy myself, I'll just stick to the native ha-

"Download size: 27.636 GB"

...you know what, on second thought, improved framerate does sound kinda nice to have every now and then.👀😅

Re: Final Fantasy Tactics Is Getting An Enhanced Revival On Switch And Switch 2

nhSnork

Translations are one thing, but do at least the new classes (if not crossover characters) from WotL come back? Overdue as it can feel to see this classic return and join all the other FFs, ahem, finally hitting Nintendo consoles (Gran Pulse saga next, right?[/padmeface]), here I am, looking the gift horse in the mouth with a pinch of concern for another Persona 3 Reload situation.😅

Re: Video: Bravely Default: Flying Fairy HD Remaster Shows Off Switch 2 Mouse Minigames

nhSnork

Mice are nice but I'd rather clarify about the dual audio - a commonality in some Square Enix games but absent or subject to fine print in a couple comebacks like TWEWY or Minstrel Song.

@garfeek you can still reportedly download DSiWare/WiiWare purchases over a decade later, let alone the Gen 8 stuff. Same with delisted titles on Switch - as long as you've bought it, you can reinstall it. Except for select goofups like The Crew or general anomalies like retail "cloud versions", most exceptions are freemiums you don't purchase to begin with.

Re: Feature: Farewell, Nintendo Switch - It's Finally Time To Bid Our Old Friend 'Adieu'

nhSnork

Fat chance. I just grabbed a couple more games this week, wrapped up another game (leaving Burnout Paradise's Big Surf Island at 75% because I'm not doing the obligatory online multiplayer for the rest) and reinstalled yet another couple. And my combined four-platform backlog on 3DS and Vita keeps on keeping on as well, so why would my all-time fave console and the largest single machine game stash to date be any different? Especially with the still less commonplace storage format of its successor?

Re: Talking Point: What Are You Playing This Weekend? (31st May)

nhSnork

Besides the usual RPG franchise binge pool from Xenoblades and Personas to Castlevanias and Ateliers, the advent of the Azuma adventure begets a particular itch for the sim RPGs from the other Rune Factories (I even squeezed RF4 back onboard for the occasion despite focusing on 3 and 5 as of late) to other genre gems like Portia, Mineral Town, Potion Permit and Deadcraft; I'm also eyeing the long wishlisted Grow: Song of the Evertree but that investment likely won't happen this weekend, especially after I already just pulled the trigger on Risk of Rain Returns and used it to fill most of the remaining storage gained from the KotOR shelving; I might gain more if I actually manage to mop up the last Burnout Paradise bits (implying it won't take me until November or so to spot the last two smash gates🕵), but then those extra 4 Gb might instead prompt more archive juggling towards the return of Sakuna whose protagonist, lest we forget, will be a guest NPC in Azuma as well!).

Other Switch moods include a variety of roguelites (Downwell, Caveblazers, Undermine, Little Noah, Tallowmere 2, Vampire/Twilight Survivors and the aforementioned Risk of Rain) and a bunch of other variably frequented playthroughs (PowerWash, Mudrunner, Ara Fell, Guacamelee, Skyrim, Lost in Random, Crisis Core). The more stationary platforms are likely ruled out this time, but there may well be time and mood for a bunch of handheld sessions like Fantasy Life (but of course), Chase Begins, Eternia, Neptunia, Dishonored, Payback, FFXIII/XV and Morrowind (blame Reddit for that last one😂). And yeah, with Minsk retailers seemingly settling on 1799 BYN for next Thursday's most important release (after Azuma, I mean), chances are the hardware lineup involved above will remain more or less the same until late June as predicted.

Re: PowerWash Simulator's Final Free Content Update Splashes Onto Switch

nhSnork

@The_Nintend_Pedant I can testify against the notion, at least in part because the PWS stages (heck, even the finished portions of in-progress jobs) boast fictionally enduring results until replayed from scratch.😻😏

@AussieMcBucket I personally didn't tweak anything, just making sure to toggle gyro (L button) every time I entered a location. For the record, it's a rare game that actually supports the feature even on the memetically neglected DualShock 4.

Re: Japanese Charts: Fantasy Life i Caps Off The Switch 1 With A Big Win

nhSnork

"We're morbidly curious to see what happens to those PS5 figures when Nintendo's new console hits. They're already... not good, y'know?"

That's one way to invite Anti-Matter into a discussion. But seriously, as long as at least someone in Japan is in the market for a home console after all, PS5 seems to be the new optimal choice for them by now, especially with a slowly increasing number of Gen 9 exclusive JRPGs over the years.

@molkom well, they're only the largest current gen console userbase in Japan. That does tend to factor in here and there (not saying the latter with condescending sarcasm, it's just not the only factor at play).

Re: Poll: With One Week To Go, What Are Your Switch 2 Launch-Day Plans?

nhSnork

Checking a few retail spots to see if they already have any stock (not likely) and if it's priced within what I can wring out of my wallet at the discussed moment (even less likely). Otherwise, playing the preloaded Guardians of Azuma on Switch.

Incidentally amusing that weekly release posts only allow for up to 5 votes, but this one humours the possibility of someone sweeping the console's entire launch lineup.😆 But like I said before, managing the hardware investment this summer would still probably leave me with funds for one nextgen option at most, and for now the scope reticle is on Cyberpunk. Of course, my meatiest influx of disposable income being tied to the last days of June, there's plenty of time for something even juicier (within my system of whims and interests) to pop up, so time will tell. Accessory-wise, I'll stick to internal storage for the visible future but might look into available cases and protectors (although the latter would have to be glass type for my posterior to have any chance in hell of properly applying it🙄😅).

Re: Nintendo Updates Switch 2 Backwards Compatibility List

nhSnork

Too bad Palia is still on the list, I hoped to return to this 10 Gb freemium (or possible an even larger version thereof, considering the reported content updates since) on NS2... but at worst, I could always just put it back on Switch by offloading something else, and its "live service" nature suggests high odds of a compatibility patch anyway. I dare expect many other titles like the Square Enix-helmed NieR Automata and Harvestella will get ironed out in the visible future, too; it's the ones with rumouredly defunct studios or unresolved publisher feuds that would be a cause for concern, but so far I'm not spotting either kind of such [allegedly applicable] cases. If anything, the dawn of the new console generation can even make you wonder if some previously delisted games could resurface once again.