Comments 5,954

Re: Community: What Questions About Switch 2 Do You Still Have For Nintendo?

nhSnork

If anything, pretty mundane bits from the stuff I would welcome on Switch itself (like listing filesizes in game tabs themselves without going to eShop every time) to possibilities like using Switch for basic TV output in the NS2 dock station (unlike the already addressed opposite notion) which the shared console thickness and port positioning could be assumed to facilitate.

Re: Some Fans Are Drawing Unfavourable Comparisons Between Switch 2 And Xbox One

nhSnork

Of course the fan-drawn comparisons will be unfavourable. Both sayings revolve around the notions of self-restraint, sticking to what you already had instead of pursuing a new dose. Which is blasphemous to the very nature of being a fan.

@h3s we could have, but what kind of sufficient motivation can you offer Nintendo to make it happen? Garbage like the pompously-dubbed "customer goodwill" need not apply.

Re: Random: Yep, Nintendo Switch 2 Game Cartridges Still Taste Disgusting

nhSnork

I've never had the slightest urge to lick a Switch card, padre - and I don't expect to have such urges in the future.

@SuperBro64 IIRC the notch has been removed on multiple occasions For Scienceโ„ข, and the result was a mundane error screen. Chances are the same fate awaits an NS2 card in a Switch's slot as well. It's not unlike loading a data disk into a basic CD player way back when - it would spin but yield nothing.

Re: Opinion: A Few Too Many Questions & Unwelcome Surprises Are Taking The Shine Off The Switch 2 Reveal

nhSnork

@MisanthropyAGoGo I have been playing video games since elementary school yet barely experienced anything "contemporary" generation-wise until jumping on 3DS and Vita bandwagons in 2016. And pretty much none of that has been taken away from me, just delayed in our eventual meeting. Whatever the reasons and circumstances you may have for postponing a new generation console purchase, it bears reiterating once again that you still have a treasure trove of a console library to turn back to for the time being. The rest will be there when your budget is ready.

Come to think of it now... I might need painkillers for my sides if some people being/feeling price-gated from next gen hardware ends up tangibly contributing to Switch's own conquest of PS2 sales numbers. No pun intended, but select historical parallels of such a scenario would be priceless.๐Ÿ˜‚

Re: Opinion: A Few Too Many Questions & Unwelcome Surprises Are Taking The Shine Off The Switch 2 Reveal

nhSnork

I remember when practically everybrony was acting like Hasbro owed them an MLPFiM movie ("about ponies, not high school humans!"), the fanheaded craving I could only shrug off because, as far as I could tell, the show was already capable of doing anything planned in its native format. Once a movie did happen, the fandom was promptly off to try and bark it up a tree while this nerd deliberately went to see it 14 times - my cinema goer record for a while, beating the previous 13 big screen doses of Zootopia.

Offtopic much? Maybe not, because there's a bit of a deja vu. Gamers have been vocally pining for next gen to the point of sounding positively backlog-starved while my own Switch library/wishlist (not counting those on several other gaming platforms they've been merely the largest among) could easily keep me busy into the 2030s despite expecting to procure the hybrid successor at some point anyway. This week, the turns have proverbially tabled - countless fans are gearing up to sit Nintendo's Gen 10 out or chip the crap out of it and raise the skull'n'crossbones at first opportunity while I'm finding myself more contentedly motivated to invest in the new machine than ever before - not to the point of taking loans like back on the eve of Gen 9 (especially since I'm still paying one out for my Deck๐Ÿ˜), but already weighing up my chances either within the proportional summer "harvest" of this academic year's extra workload or saving at least some of that up towards an autumn purchase or so. NS2 has all I need regardless of being packaged with a bunch of excesses I don't, the first announcements are already offering juicy stuff to tap into since launch and even the external storage curveball (from a resident Belarusian's perspective) only does so much to adjust my initial plans for using the successor as an added backlog accomodation unit. Ditto with the other widely discussed concerns around this week's revelations - being a digital gamer buoys my door above the oddities like "key-cards" (which do otherwise evoke a share of head scratching, especially with the rollout timing that can make them come across as "virtual cards with extra steps" and extra plastic) and game price laments sound like moonspeak to someone who would have never amassed a four-digit amount of Switch games without consistently relying on sales (and, it may bear admitting, being a generally sparse first party investor courtesy of associated franchise binge queues๐Ÿ˜†) anyway.

So here I am with my hand close to wallet while many others are catatonically gripping whatever monkey paws their consumerist impatience seemingly entrusted the godsped advent of a "console that doesn't have a stroke trying to run most games" to.๐Ÿ˜…

Re: Talking Point: Zelda: Wind Waker Is On Switch 2 - Do You Still Want A WW:HD Port?

nhSnork

Switch has both incarnations for other stuff (from Link's Awakening and Super Mario 64 to third party titles like Trials of Mana, Dragon Quest III and Sword of the Necromancer), so time will tell. As for getting it personally... I'd certainly be in the market for Luigi's Mansion with the 3DS port's additions, but I have yet to check whether Wind Waker HD offers any of its own. The titular "HD" obviously doesn't count.

Re: Talking Point: What Are You Playing This Weekend? (5th April)

nhSnork

Gen 10 promises are cool and all, but the already amassed backlog won't play itself (even if we've seen NL debate the sentiment earlier this week). The hybrid part of this-

(who doesn't love a modern phone's Back "buttons" that can put away the onscreen keyboard mid-typing because they're a millimeter below space and period keys๐Ÿ‘น๐Ÿ™„๐Ÿ˜…)

Ahem. The hybrid part of this backlog also keeps growing, although my reluctance to shake up the storage any further as of late benches even modestly-sized stuff like Terraformers and/or focuses on compellingly discounted followups to the already owned titles (namely Goetia 2 and AI Somnium Files Nirvana). The jury's still out on Cat Girl Without Salad, though; if this little WayForwardlicious gem makes it onboard, it will likely find itself in the company of other usual suspects on the weekend Switch menu like focused or spreadout sessions of Xenoblades, Atelier, Rune Factory, GTA and Castlevania series, PowerWash and NMS, Little Noah and Carto, Civilization 6 and FFXII, 20XX and Battle Chef Brigade, Cruel King and Harvestella... all of the aforesaid besides other platform options from more Final Fantasies and one/multiple Tales to NFS Payback, Death Stranding, VLR and Endless Frontier. No amount of future magnets, chats and mice can stop this train.๐Ÿ˜„

Re: Community: Which Switch 2 Games Are You Wishlisting?

nhSnork

Most of the new stuff with Cyberpunk taking estimated priority for now (unless the next two months with the cat out of the bag unveil bigger temptations like NFS Unbound or native Kingdom Hearts). Might double-dip on Bravely Default if it packs the Japanese voices (and not like Minstrel Song did, dear monkey paw๐Ÿ˜…). Practically zero interest in "NS2 editions" this side of Forgotten Land's reported new story.

Re: Civilization VII Dev Likens Game's Switch 2 Graphical Performance To "Mid-Tier PC"

nhSnork

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Then again, it's predictably more powerful than its predecessor which was already the most capable (well, and the only๐Ÿ˜…) portable console of the last eight years. Between the [potentially even more] custom chip and the better oriented optimization environment, NS2 might not just match but variably run circles around the likes of Steam Deck even despite the concerns of frixel temptations hogging a part of the allocatable upgrade juice (FWIW Cyberpunk is reportedly going for 720p handheld, so these resolution bumps and Finer Detailsโ„ข seem thankfully far from obligatory). It may be margaritas ante porcos in the fandom who is already starting to label NS2 as the umpteenth "underpowered Nintendo toy", but it's evidently expanding the portability horizons further yet across the board and, like I've dared to hope earlier this week, promising to put a lid on the concept of "cloud versions" (although you'd think Stadia's demise would have done that long prior).

"Would you be interested in playing this game on the Switch 2?"

The eventual full package's size might well see me offload it there indeed, but barring some tangible content a la Forgotten Land down the road, that would be the original - I don't see myself investing in upgrades for a handful of extra pixels or mouse emulation. In fact, my fair few first hours after catching up to all the Civ6 expansions were comfortably spent in TV mode, the series having long grown quite controller-friendly over the years.

Re: Nintendo Switch 2 First-Party File Sizes Are Surprisingly Small

nhSnork

Phew, the Direct's partial frixel emphasis and the console's own excessive screen resolution had me worried but 23 Gb for something big-mapped like MKW is a relatively reassuring example.

Gamecube app, on the other hand, looks predictable. 3.5 Gb for... three launch games IIRC? Now imagine it with the already announced bunch on top.

Re: Please Make Sure You're Wearing Trousers When Using Switch 2's Mouse Controls

nhSnork

So one is unironically expected to use their lap in TV mode?๐Ÿค” Unless you're Reisalin Stout, wouldn't that offer barely half the flat surface of a standard mousepad with the need to repeatedly lift and reposition the joycon, especially in games like Civ7?๐Ÿค” All signs are really pointing to the fairly sparse usage of the feature on my eventual NS2.

Re: "Don't Let Nintendo Ruin The Entire Industry" - Is $80 For Mario Kart World A Bridge Too Far?

nhSnork

Any game can have any price. Whether I pay it depends on a fluid combination of factors like my concurrent hobby budget, impatience to experience the game and/or competition (on both the current pricing and playthrough itching fronts) from other titles at a given time. It's no rocket science. Don't like the $80 tag, toss the game into your Deku wishlist and wait until it's 50-60 closer to or on winter holidays.

The way things are, I'm absolutely in the market for MKW, but if I do somehow manage to splurge up the console itself around July, I'll likely be left with funds for one Gen 10 release at most, and among the stuff announced so far I would likely prioritize Cyberpunk instead.

Re: Poll: So, How Would You Rate The Nintendo Switch 2 Direct?

nhSnork

@Judal27 well, you are talking to someone who owns a Steam Deck on top of a Switch and still prioritizes the latter to the point of double-dipping on subsequent ports of already procured or even started PC games. Handheld PCs like Deck are an appreciable alternative for what isn't on the Nintendo hybrids but come with a natural bunch of fine print otherwise (from the deficient battery management and prohibitive sleep mode of Windows machines to the volatile compatibility hijinks of an effective Linux device like aforesaid Deck), dealing with a finicky broad range of optimizations, platform-typical frixel bloat and proportional filesizes made even more redundant on a 800p screen, all kinds of DIY curveballs like a game not (or suddenly no longer) even launching until YOU roll up your sleeves and tinker your way through with the risk of never succeeding or screwing things up even more... I could go on and on, with tales like allegedly "verified" stuff stubbornly crashing past the intro without some DLL from Mars or game launcher tantrums locking you out of a playthrough even after redownloading and reinstalling anywhere between 80 and 150 Gb of the whole thing. I cherish what my Deck gives me, but if a game hits Switch, chances are I'll be playing it on Switch. Especially since everything I've played thereon since the spring of 2017 has consistently defied the fanbloid allegations of graphics/performance "hits" in my experience, with titles like Hogwarts Legacy, Echoes of Wisdom and Atelier Yumia being but a few most recent examples in that long lineup. And again, it's hard to exceed the loading time wait on a console you barely have time to power on; I can't speak for Sakurai but the study/work schedules and downtown downtimes of countless millennial/zoomer gamers like myself make it rather unsurprising that Switch's own revelation (arguably one of the most exciting and illustrative console trailers in history) was filled with young adults. Heck, even my somewhat more recurrent PS4 opportunities of the last 2.5 years have done little to rearrange my preferences, especially since I still can't afford to take them for granted.

@pichuscute0 YMMV, an open world racer (a comparatively scarser game recipe these days overall) has been pretty much the only thing that I've previously admitted could motivate me to break the Mario Kart binge queue where MK8DX never did (I still seem to be one of the five Switch owners who don't have the latter purchased after all these years๐Ÿ˜†). On the other hand, you wouldn't catch me asking for the unironic drivel like "4K60fps", and I don't see myself using the touted GameChat either (no camera pun intended), yet here we are. ยฏ(ใƒ„)/ยฏ

@Mommar it's "N64 trees" all over again - whenever people spout past period "comparisons" like these, you may find yourself compelled to suspect they just homed in on their own birthyear for a number close at hand.๐Ÿ˜ And while Wii U's TV/apartment-chained format left me out of the market for it as per the woeful usual, it always looked damn neat as something barely anyone seemed to recognize it being (a home console take on NDS/3DS dual screen gaming). I rank Switch leagues higher, but Wii U unarguably deserved better - and, for all of its misfortunes, was still the cradle of many amazing games.

Re: Which Nintendo Switch Games Aren't Fully Compatible With Switch 2?

nhSnork

So a total of ONE incompatible game so far while even many a Labo set are viable as long as you have the accessories? Colour me impressed. The list of titles with testing issues could be a matter of concern (if the startup hiccup PDF was more readable, that is), but PS5 dealt with that as well and it's usually nothing that can't be patched. So far so good.

Re: Poll: So, How Would You Rate The Nintendo Switch 2 Direct?

nhSnork

An overall 8 by first impressions. A whole bunch of juicy moments and announcements somewhat dampened by the frixel parts (plus the hardware used to prop them up - a 1080p screen where even Deck had a 800p one? Seriously? /)_-) ), reliance on locally mythical memory card format and the whole mouse mode talk not quite addressing the elephant in the room I commented on before (at least I dare assume Drag x Drive will support standard schemes handheld? The motion-heavy ARMS did IIRC). Stuff like a Mario Kart open-worlder, a Red Faction-bitten Donkey Kong (in the most complimenting sense), more playable Zelda for the god of playable Zeldas and the third party wishlist siegers from Cyberpunk, Borderlands 4 and Star Wars Outlaws to the return of Survival Kids franchise (the core of the franchise for me but I'd be in the market for something Lost in Blue down the road as well)... and a Gamecube NSO application?๐Ÿ˜ณ

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Better enjoy those 256 Gb of internal memory until later updates.๐Ÿ˜† And good luck ignoring said updates when they are already set to include a friggen Path of Radiance.

A pragmatically mixed but generally positive generation start, it would seem. Now to see when I will actually get to join the ride this time.

@Judal27 last time I checked, there was literally no better way to experience a video game than one ENABLING you to experience more/any of the video game. And Switch itself has been the most vibrant illustration of that idea.

@EvenStephen7 I don't recall any "BC at a cost" there.๐Ÿค” Only "NS2 Edition" upgrades are priced, and they vary from largely nonessential platform-exclusive DLC in all but name to completely redundant "performance boosts". Forgotten Land's extra story is the only one I'd so much as scratch my chin about so far, but I don't have the game itself yet anyway. The rest, which still seems like the absolute majority of Switch games, can be played on a new machine at zero added cost.

Re: Yakuza 0: Director's Cut Is Exclusive To Nintendo Switch 2

nhSnork

Kind of a bummer if a PS3 game's port, if an expanded one, ends up a Gen 10 exclusive (I would have expected a cross-gen mention elsewhere, but seeing as the Direct featured a good few even for the stuff just showcased last week...). Unless something fashionably mouse-themed went over my head there during the variably wonky stream.

@Vyacheslav333 @fenlix what's supposed to be inferior about Kiwami on Switch (a somewhat unwieldy filesize by late cycle Switch standards notwithstanding), and is this another bit of first world effery I will come to regret clarifying?

Re: The Switch 2's Screen Isn't OLED, But It Will Support 1080p/120fps Gameplay

nhSnork

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There better be no more cloud versions next gen, because if Switch's insistent 720p didn't kill all hopes of portable streaming prior, a 1080p (I'm not even touching the 4K effery because it's docked only anyway) absolutely will. And I'm compelled to reiterate my lowkey concern for the potential filesizes as well.

Sigh, if this was a part of some secret agreement with a certain Japanese TV manufacturer for their former exclusives we've been getting, then I outright want Gravity Rush, both Horizons AND Spider-Man, with Folklore and Tokyo Jungle on top.๐Ÿ˜œ๐Ÿ™„๐Ÿ˜ Otherwise, the least exciting part of the entire Direct (and the most "informed attribute" of its trailers) in my book by far. It's one thing to spend a home console's power and development resources on this fluff, but a hybrid's?

Re: Standard Micro SD Cards Won't Work On Nintendo Switch 2

nhSnork

Judging by a quick google search, the only Minsk retailer even yielding any "micro SD express" results is the local branch of the cheap but shifty Ozon (basically Russian AliExpress of sorts), and even said results boil down to a 128 Gb SanDisk for the local price of a Gen 9 joycon pack. Between this and all the earlier touted 1080p/120fps dead weight, I'm no longer fully confident it's even properly April 2 yet.๐Ÿค”๐Ÿ˜… Sounds like I'll spend a long while just using the built-in 256 Gb for the Switch backlog besides... wait, what will the Gen 10 exclusive filesizes like MKW even be?๐Ÿ˜ณ

Re: Rumour: GameCube Revival Planned For Nintendo Switch Online

nhSnork

512 Gb internal memory (for the same speculated price), let's gooooooooo.๐Ÿ˜Ž Well, if the fandom still can't let go of the notion, then I might join in on the condition of demanding True Crime, Phantasy Star Online and Simpsons Hit'n'Run in the fabled app.๐Ÿ˜ป๐Ÿ˜ผ

Re: Nintendo Shares New Image Of Switch 2 Ahead Of The Big Day

nhSnork

@-wc- not disallow as much as complicate beyond pragmatic usability. Handheld mode goes without saying, but even TV mode seems rather unwieldy outside specific setups (the ones that birthed the aforediscussed functionality in the first place), and a player finding time to seat themselves before such a setup would likely take the opportunity to mop up some Steam backlog instead of a Switch 2 one. Touchscreen is a different beast, a staple feature since NDS that even other handhelds like Vita and Deck couldn't pass up on, and comfortably replaceable with stick controls nowadays when even many strategy games are benevolently grid-based (although there are a few oddballs like Severed that rely on the touch to the point of blatantly not supporting TV mode)... and controller sticks obviously don't require a flat surface at hand. A more tangible argument in favour of the "mousecon" would be the SNES mouse which actually saw a decent share of support (compared to the IR camera, at least๐Ÿ˜…) - but then again, it probably didn't face the same first world concerns back when the short controller cords tended to have the players perched on the floor before the TV anyway.

Honestly, what I'd rather see this whole buzz turn out to be instead is enhanced motion control tech which was already a sensible mouse alternative in the Wii days, passed on to various extents and viable for both TV and tabletop modes. No matter how many people see a mouse in the trailer's joycons sliding around like figure skating stars, awkwardly moving one along the sofa in the vicinity of your posterior is almost guaranteed to leave a less poetic impression. Take it from someone who occasionally tried to use his laptop mouse that way.๐Ÿ˜†

@Tweaknmod nothing prevents stuff like Red Alert as it is. Heck, N64 had a Command & Conquer game. And even a StarCraft port!

Re: Nintendo Shares New Image Of Switch 2 Ahead Of The Big Day

nhSnork

Showing a joycon in a memetically speculated sideways "mouse" on April 1 of all days sure feels like a choice.๐Ÿ˜„ And might as well be one, because an alternate implication is indeed a feature limited to one mode out of three, consequently risking the implementation ratio on par with the current generation's IR camera.

Re: Talking Point: What Are You Playing This Weekend? (29th March)

nhSnork

One of those first world moments when you have a bunch of new Switch library recruits (Arcana of Paradise, Captain Velvet Meteor, Crime O'Clock, RWBY Grimm Eclipse) and promptly bench all of them because you're not sure what to shelve from the packed storage instead.๐Ÿ˜… Well, only more reason to keep the relatively visible playthrough wrap-ups like Carto and Little Noah on another weekend's session plans, then! Never mind likely spending said weekend on Xenoblades (particularly X), Atelier (particularly Yumia, Personas (particularly 5) and various other potential "distractions" from PowerWash, Fuga and Baten Kaitos to AC2, SteamWorld Dig 2 and RE0. Oh, and there's that new NMS expedition to start as well. The jury's still out on the other platforms, but a menu comprised of Eternia/Zestiria, Virtue's Last Reward, Fantasy Life and The Crew 2 may yet factor in.

Re: Atelier Yumia's Strong Start Makes It The Fastest-Selling Game In Series History

nhSnork

The game has been a blast so far, banishing any qualms I might have had about bloating my concurrent Atelier backlog in the fashion of several other franchises. As someone who properly dived into the series with Nelke and had got his first brief taste thereof in Mana Khemia, I have room in my heart for every form it takes, but Yumia's evolution does resonate with me in particular. Perhaps it would only be any better it it went back to 2D intros, but at this point I'm starting to feel lucky I still get those in Rune Factory and Tales. knocks on wood

Re: Talking Point: Which Switch Game Needs A 'Nintendo Switch 2 Edition' The Most?

nhSnork

None - like I said before, if one finds a game's performance "abysmal" on Switch hardware, there's no amount of hardware upgrades that will change their mind, and the fan rants countless games face on the already beefier (if naturally less optimization-prone) Steam Deck and even PS5 only illustrate that point. Given mentality differences between Nintendo and Sony (hint: only one of them makes TVs for a living), I fail to share the commonplace assumption about the term at hand anyway.

Re: Nintendo Has Sneakily Confirmed The Switch 2's Mysterious 'C' Button

nhSnork

Unless it's a prank to troll the leaker scum (although with two "nailed" guesses within a three months, one would be compelled to worry for these folks' livers in either case), such a button does stir my prior idle fantasies of "casting" asynchronous feeds to TV in an emulation of NDS/WiiU functionality. All I know is it will have to be something outstanding before we forget and forgive what we were deprived of:

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Re: Poll: So, How Would You Rate The Nintendo Direct For March 2025?

nhSnork

It went pretty damn hard. Raidou Kuzunoha, SaGa Frontier 2, more Somnium Files for the god of Somnium Files, the grand returns of Rhythm Heaven and Tomodachi Life, a friggen Pac-Man metroidvania, other highlights like Grand Bazaar and Witchbrook... and hooooooold the heck up, two Patapon games AND a new Everybody's Golf???๐Ÿ™€๐Ÿ˜ป That does it - starting today, I WILL BE UNIRONICALLY PORTBEGGING FOR GRAVITY RUSH COLLECTION ON SWITCH. The future is now.

Even my lengthy wishlist from last night wasn't left unattended - High on Life is coming, and much sooner than I could expect! The only headscratcher was "virtual game cards" which sound like secondary console sharing with extra steps - but then again, the separate local communication transfer they tout might come in handy for shuffling the amassed (and, as this Direct is my witness, still every bit as growth-prone) Gen 9 backlog around once I procure an NS2.

Really, the latter console could easily wait another year as this one was just reiterated to have its own treasure trove of offerings for the current generation. I barely even have any expectations from next Thursday beyond price and date to start accounting for - there will obviously be no new Xenoblade announcements for the visible future, the likes of FE Genealogy or PXZ3 would have likely showed up today if they were in the immediate pipeline (tactical RPGs are among the last genres to crave much beyond Switch specs) and the rest of Nintendo's routinely anticipated sleeve deck (marios, zeldas, possible star foxes etc) is latest entries in the neck-deep franchise binges I've already made or planned enough compromises in with the likes of BotW, Echoes and Showtime. With most of my third party wishes not relying on next-gen either, unless NS2 launch lineup does justice to "cloud versions" like Kingdom Hearts and RE7, this very "OG" Direct might well end up as the more memorable of the two in my book.๐Ÿ˜„ We'll know for sure in less than a week, though.

@Flugen I only rated it 9 over deficient personal interest in "virtual game cards" and the somewhat redundant A-Z info in the wake of Pokemon Presents. The rest is a doozy, and if you view it in the 4-5 ballpark by contrast, do you really think many of us "low expectation folks" would be eager to meet someone so easily bored?๐Ÿ˜œ

Re: Review: Atelier Yumia: The Alchemist Of Memories & The Envisioned Land (Switch) - A Bold New Direction That Strains The Switch

nhSnork

@Solid_Python my NS2 ownership was decided the moment it was confirmed to carry on the hybrid torch, so this conversation might go well with popcorn months later when I'm enjoying my next gen console while you guys are bitterly redirecting your savings towards home consoles or aya neos (I'd say "steam decks" but Valve's micro PC gets unironically ridiculed even for its own quite bloated specs) and lamenting another obscenely underpowered Nintendo portable. Because if Switch "has a stroke" running games like Yumia from your perspectives, then Switch 2 is pretty much guaranteed to regardless of naturally expected comparative spec bumps. You play frames and pixels. I play games.

@UltimateOtaku91 the worst I've ever seen from RF5 on my Switch is a tangible initial loading time (a legitimately common thing on the console), and even that got curtailed within a patch or two as is equally typical in this game library. The framerate holds up even when I'm ganged up on by different species with melee/ranged attacks, so the proverbial mileage seems to be a harsh mistress here as well. But yeah, like I mentioned above, even Steam Deck with its more modern (if AMD-based) chip and four times Switch's RAM gets complaints - forget 30 fps, I've seen many a first world gamer bellyache about only getting 40! Definitely not a mindset you'd catch me envying.

Re: Talking Point: Nintendo Direct Predictions - What Do You Want To See?

nhSnork

Like I said earlier in the announcement post, my wishful thinking remains unabashedly plentiful. It's the generation-long hopes including even the stuff I've managed to access on Deck from FFXIII and Dishonored to Watch Dogs and Code Vein (as with the likes of Xenoblade X prior, their advent to the hybrid land will bring the bonus of clearing the Valve handheld's storage for other stuff with less tangible porting odds, to the point where I might even consider trying my trust and patience with the bulky ESO's whimsical launcher once again), it's other stuff from the remaining Tales and Star Oceans to more western open-worlders like GTA V, Agents of Mayhem, SR'22, Sleeping Dogs or Just Cause 4 (3 remains my fave so far but I'd think twice about replaying it even on Switch for now - in fact, after 100% on Deck, I'd rather not see "wingsuit" and "tour" in one sentence at all๐Ÿ˜…๐Ÿ˜†), it's the ever-welcome [relative] oldies from Xenosaga trilogy, Eternal Sonata and Sin & Punishment 2 to Fallout 3, Soviet/Nuclear Strike and Clive Barker's Undying. First party wishes like Project X Zone 3 and a reincarnation of the Jugdral game(s), oddly Switch-absent indies like Wondership Q and High on Life, existent but long Japan-locked ports from Ciel/Ar Nosurge pack and Baroque to Girls und Panzer and Dragon Quest Heroes (heck, maybe there's still a chance to sort things out for Nep-Nep's early games? There's nothing in them that's not Tuesday in Switch library), long announced but variably MIA titles from Genshin Impact and Solar Crown to Resistor and Heart Forth Alicia... so yeah, you might say I have a wish or two.๐Ÿ˜„ I've brought them through plentiful Directs and carrying them onward is no skin off my back either. Xenoblade X is no longer among them for the most proper reason, alongside countless other past whims like FFXII and RDR, so hey.๐Ÿ˜Ž

...you asked.๐Ÿ˜œ