Comments 6,084

Re: Persona 3 Reload Is Making The Jump To Switch 2 This October

nhSnork

I humoured the trailer with a sliver of hope defying the previously read interviews - after all, it's a new port targeting a literal portable platform, if not here, where? But tough luck in the end, and it looks like I'll be sticking to P3P indeed. Like I said elsewhere, this may well become an anomalous case of me turning to a PS4 version over a hybrid one, waiting for the base game to hit PS+ Catalogue and just buying the FES content DLC to skim through (and even that much is for time to tell).

Fingers crossed for Metaphor, Soul Hackers 2 and perhaps the earlier Persona ports alongside a possible Tokyo Mirage Sessions and followups down the road (what? Even Katamari just got a new game announced before our eyes!), but I have truckloads of dungeon crawling and social link raising in my backlog until then.

Re: Feature: Nintendo Partner Direct Predictions - What Do You Expect To See?

nhSnork

@SearchingS I mean, all games are pretty much guaranteed to happen on Switch 2 here, one way or another.

@Fiergala I finally got GR2 earlier this year myself, which I lowkey hope should help increase the ports' odds.😆

@Nintendo_Thumb IIRC Enter the Gungeon 2 was announced way back in the console's premiere Direct, although its trailer fell prey to the stream hiccups at the time.

Re: Nintendo Direct Partner Showcase Announced For Tomorrow, 31st July 2025

nhSnork

Time to roll out the usual wishful thinking scroll with the likes of Jugdral remakes and Project X Zo-

reads announcement more attentively, shrugs, folds the scroll back up a bit

...like I was saying - the likes of Gran Pulse Saga (and full-fat FFXV for NS2 while we're at it), Xillias, Dishonoreds, Mass Effects and Watch Dogs, Soul Hackers 2 and Metaphor, Just Cause 4 and - assuming there's anyone left to port those - Volition's swan songs Agents of Mayhem and SR22, Niohs and Code Veins, GTA V and Elder Scrolls Online (Oblivion is naturally welcome, too), proper ports of everything "clouded" last gen, proper localisations of existent Switch titles like Nosurge duo, OG Neptunia trilogy or Girls und Panzer, the long-awaited stuff like Genshin, Resistor and TDU Solar Crown (Neverness to Everness and more NFS for the god of NFS as well!)... oh, and in the light of recent porting trends, I'd be remiss if I didn't add a ritual summoning image courtesy of r/gravityrush:

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@YunoboCo hear, hear! who in their right mind buys portable multiplats anyway?

@illmatic20xx if people with multiple consoles/PC buy Nintendo hybrids for a grand handful of plumber/elf adventures over 5-10 years, good for them, but that doesn't mean portability doesn't remain topical for countless older and fully employed gamers out there. It's especially amusing to read the zoomer detractors' comments when they claim that everyone has long finished every possible pastgen port elsewhere - do these lucky couch warmers even leave their homes at all?😅😏

@SpacedDuck $20 for 20 sessions a year but with blackjack and frixels. chef's kiss

Re: Talking Point: What Are You Playing This Weekend? (26th July)

nhSnork

A typical bunch of playtime ambitions spread across Xenoblades, Tales, Ateliers Rune Factories and Personas (particularly the latter under the influence of chugging through the mobile Phantom X this week) plus other hybrid sessions like Cyberpunk, Immortals, Skyrim, RE0, Deliver Us the Moon, 13 Sentinels, Tallowmere 2 and Doom 3. Handheld stuff from Dishonored, Nioh and Ar Tonelico to Endless Frontier, Valentia and Neptunia as well. More stationary sessions up in the air but definitely ruled out for next weekend, so perhaps I'll spare some time for the likes of GTA V, Hundred Knight and Crew 2 after all.

Re: 'The Knightling' Has Gone Gold, But The Switch Version Has Been Axed

nhSnork

At least they're not leaving clueless SMM interns to scratch heads at inquiries like in the case of Robocop Rogue City, but "canceling" a port a month before release like that can feel not dissimilar otherwise. Ironically, the game is published by Saber Interactive whose own dev side is behind third party Switch juggernauts like Witcher 3 and Kingdom Come Deliverance, so the situation can also partly remind of Firaxis who crammed two full-fat Civilization experiences on the hybrid but threw the towel on Marvel's Midnight Suns of all ports (a stone's throw from the general release date, too).

Guess this will be one to target on Deck someday, if at all. Nothing in the trailers suggests any more hardware taxation than in the likes of BotW, Darkstalkers, Immortals or Genshin (let alone the aforementioned examples with comparatively more "photorealistic" artstyles), so if the studio made the difficult decision to skip a 150+ million userbase, there's not much breath to hold among a ~5 million one necessitating allegedly elusive devkits.

@Whirlwound we must have starkly different Switches. This machine has one of the most insane libraries in Nintendo history (including Gen 3/4, yes) and in portable console history.

Re: NIS America: Trails Beyond The Horizon Switch 2 Game-Key Card Release Is "Most Beneficial Option" For Fans

nhSnork

Well, if their alternatives were digital only (which many a gamer have spent last gen bellyaching about) or not porting the game at all (which definitely benefits no one at all), guess the logic is there.😏 Nobody in this food chain is eager to tank the medium format costs as the last eight years have already shown, and nobody is making another disk-based portable console after PSP.

Re: Borderlands 4 On Switch 2 Will "Mostly" Run At 30fps

nhSnork

@HingryHuppo oh, I'm gradually getting there already, hence the deficit of interest in an inferior Borderlands 4 product (the one lacking portability and expected to lack motion controls despite the hardware supporting them out the box).😉 The frixel snake oil doesn't quite register among quality criteria with me.

Re: Assassin's Creed Shadows Switch 2 Rating Spotted Online

nhSnork

I'm certainly in the market for Shadows overall (Japan was pretty much my biggest AC setting wish this side of of something inspired by my own country's past like the Grand Duchy and the Commonwealth periods), although I dare hope such a possibility wouldn't rule out the older batch from Unity to Mirage and side stuff like the side-scrolling "Chronicles" that were even on Vita. And there are even higher priority open-worlders from the company that I would still welcome in a proper hybrid format, including all the series with the relative industry-rare first person driving (Watch Dogs, The Crew, Far Cry and whatnot). That said, I'm not about to indulge in equine dental inspections - more portable ports is more portable ports regardless.

Re: Ori Dev Asks Nintendo Fans If They Want 'No Rest For The Wicked' On Switch 2

nhSnork

2017 called and it wants its dev polls back.😅 Any game in a natively portable (let alone hybrid) format is an exponentially higher investment possibility and priority for me than its TV/display-chained incarnations.

(Posting the comment mid-type while simultaneously sending me to an Ori game page? God bless Hookshot and capacitive screens😏)

Re: Pokémon Is Teasing Something Ahead Of Next Week's Showcase

nhSnork

Pokemon rhythm game confirmed (and could be a blast, with Game Freak already boasting HarmoKnight in their portfolio). But that won't stop me from hoping for a new Pokemon Pinball (or at least a new match-three puzzler to succeed Shuffle) either. With Legends Z-A still on the way, I doubt we're getting news of anything comparatively more flagship anyway.

Re: Talking Point: What Are You Playing This Weekend? (19th July)

nhSnork

The familiar Switch hodgepodge drawn from installed series (Xenoblade, RF, Atelier, Persona, Castlevania, Tales) and standalone games (Little Noah, Skul, Grammarian Ltd, Bastion, Hogwarts Legacy, Wreckfest) with the probable addition of transferred items like Doom 3, Carto and Outer Worlds alongside their current base's [variably] native Cyberpunk and NMS. The other platforms might well see more FFXIII/XV and Watch Dogs, Ciel Nosurge and God of War, inFamous and Sakura Wars, Valentia and Etrian Odyssey Untold... so business as usual.

@thenikdavies Ape Out is actually six years old, but better late than never!

Re: "Somewhat Mixed" - Digital Foundry Delivers Its Technical Analysis Of Donkey Kong Bananza

nhSnork

"while Bananza seemingly takes us "right back to the same types of Switch-like compromises"

Good, that means they'll have something to put the bread on their tables with the advent of Switch 3, too.😜

But seriously, in the light of the dev team's voiced priorities (ones to salute as they nurture confidence that the console isn't just turning into an nVidia frixel showcase), I wouldn't count much on "addresses in later updates". My thoughts go to the friends amd families of everyone subjected to 30 fps boss battles, but personally, I'm still waiting for the atrocious performance in Echoes of Wisdom or that one BotW forest to come my way.

Re: PSA: You Only Have A Few Days To Buy This Bithell Games Title Before It's Gone

nhSnork

@johnedwin that's the thing - the game DOES continue to exist on the server, the same one that eShoppers like myself use to reinstall owned games. It's only the delisted item's respective digital store page that goes poof, preventing new purchases. That was a moot point for second hand markets with codes-in-a-box since those only enabled redownloads for the account that redeemed the code, but a key-card's entire marketing schtick is that any player can download and play the game as long as they have the card slotted in. And the downloads will work as long as the dedicated servers do - the latter still being the reported case even for NDS and Wii downloads.

Re: Nintendo Has Seemingly Taken Further Steps To Combat 'eSlop' On Switch 2

nhSnork

Sounds like a heap of hearsay which is Tuesday at IGN. "Hentai Girls/World/Golf/whatchamacallit] series (likely singled out for the very clickbait naming it consciously went for) is alleged to be renamed to "Kawaii Girls" henceforth although I could swear I've seen both brands coexist for months if not years by now, and none of the interviewed devs seem confident about what to make of the new guidelines either. But it scored both IGN and NL a click from me, and I guess that's what currently matters?😏 Only time will tell the rest, including whether new policies will be able to weed out blatant ripoffs and Artificial Ignobility products.

@Debo626 this stuff seems to slip through because the thumbnails in question have nothing to do with hentai (and in even more irony, so does the multitude of swimwear jigsaws/qix/solitaires behind them), although I reckon parents like yourself aren't thrilled about the prospect of having to explain the fancy word in question anyway.😆

@Coalescence personally, I just occasionally browse through releases/announcements on Deku (courtesy of its unlimited wishlist) and mark another batch of what piques my interest. I don't need tags, ratings or guidelines to curate what I [window-]shop for.

Re: PSA: You Only Have A Few Days To Buy This Bithell Games Title Before It's Gone

nhSnork

"The joys of gaming"? What to say about the joys of game publisher SMMing, then? A three days' notice sounds like a new record, and the game hasn't been on sale since April. Although like I've bellyached before, the latter part just brings us back to the former one - delisting doesn't necessitate a discount if the eleventh hour buyers can target the full price investment in advance. FOMO is a potent seller, but if the industry is losing its collective grip on the very notion of customer budget planning...

@johnedwin except you aren't? Key cards license you to access redownload servers just like digital purchases, and delisting only prevents new purchases. In fact, not being a one-use code in a box, GKCs appear comparable to full physical editions in the potential to "outlive" the delisted digital eShop entry in stores and second hand lots alike.

Re: Rumour: A Nintendo Direct Is Set To Take Place Later This Month, It's Claimed

nhSnork

@ShieldHero the classic "img" and "/img" in square brackets around the image link that I assume you've read about. But in my own experience, some images can refuse to show up (oftentimes the ones with stuff like "?blablablabla" or "&yadayada" after the file extension, so removing it may or may not help), and then some work but won't appear immediately although reloading the comment section does the trick.

Re: Talking Point: What Are You Playing This Weekend? (12th July)

nhSnork

One of those estimatedly hybrid-themed weekends which handily coincides with another (and, until autumn, potentially last) batch of new Switch backlog items, 80% of them (Besiege, Deliver Us the Moon, Arcade Paradise and Skul: The Hero Slayer) actually squeezed on board even if it did entail shelving Sea of Solitude and tossing Carto over to NS2. The latter consequently boasts a whole 1.5 Gb left - now that looks like a legit nhSnork-owned console!😂 But the new machine may yet see more storage juggling in the visible future since I've already reached Delta Labs in Doom 3 and plan to advance further alongside more progress in the other local playthroughs like Cyberpunk, Pillars of Eternity and the aforementioned Carto. And of course, there are still more pastgen backlog itches ranging from the usual JRPG bunch (led by the XCX/Yumia/Azuma triad with a chance of one or multiple Personas), more roguelites like Tallowmere 2, Undermine and Flinthook, some horror in RE0 and Dementium, some more crafting in Terraria and Terratech... maybe even the retro binges like Super Mario Kart or Zero Mission.

Re: Anniversary: 10 Years After His Passing, Satoru Iwata's Thoughts Are More Relevant Than Ever

nhSnork

It's impossible to overestimate Iwata's impact on the entire medium, be it everything he had time to do before his passing or the legacy seeds he sowed for the following generations. Can't even imagine what it would be like with him still around today because it takes Iwata to estimate the whole range of what Iwata could have come up with over these ten years. But even the reality he did help shape is something this gamer remains quite indebted to him for.

Re: "It Will Have A Chilling Effect On Game Design" - EU Group Responds To 'Stop Killing Games'

nhSnork

@Ryu_Niiyama I don't tend to indulge in that stance's thespian snark either (although I do think that applying the notion to the matter at hand might shoot companies in the foot because it blurs the line between digital retail and subscriptions, potentially eroding the appeal of the latter). But that's beside the point, as are different editions of other fiction media which don't necessarily get in the way of preservation access. The issue with server-crutched games isn't even about ownership or consumer entitlement as much as it is about the basic FOMO - all the more topical these days when the majority of gamers (aka the accumulated prior generations thereof) only have so much time to catch up with everything and all the more starkly different from most other games whose preservation and long-term accessibility options (whether via debated community endeavours or future re-release options) remain at an evident advantage. And that includes a wide variety of titles that offer online functionality but aren't designed to enforce it (from Burnout Paradise to Xenoblade Chronicles X).

No one in their right mind asks for the servers being kept online (let alone supplying new content) forever, but the detrimental degree of dependence on such servers is only ever made more glaring by their expiry and subsequent loss of everything already amassed - and if the industry is supposedly running out of templates where this degree of dependence is easily avoidable or fixable, then I have all the more incentive to stand by calling the entire gamedev model at hand atavistic and flawed. Except there are still exceptions challenging my skepticism even in the mobile freemium field, like the recently unplugged Alchemy Stars which gave the players a fair heads-up to prepare a data backup and patched the base game to use this backup for offline access to the entire available storyline. It's clearly possible in theory - and, if "too expensive" in practice, brings us back to my other rant about budget bloaters to potentially revise the development process around.

Re: Nintendo Will Discontinue Switch Game Vouchers Entirely In 2026

nhSnork

A bit of a bummer, although I've only used them once in all these years, and a good few eligible titles have made more sense to target in separate bundles with respective DLC instead. Still, here's hoping I'll manage to invest in at least one more pair, possibly around the winter holidays.

Re: "It Will Have A Chilling Effect On Game Design" - EU Group Responds To 'Stop Killing Games'

nhSnork

"In addition, many titles are designed from the ground-up to be online-only"

That's the very problem at hand, though: the kind of game design where merely progressing past the title screen and from menu to menu, let alone accessing any content, requires checking back with a finite longevity server, is increasingly atavistic in itself. Then again, so are other budget bloaters like resolution/framerate/VFX excesses, and half the industry still remains under the false impression of their indispensability. And not starting the reevaluation and adaptation process for either case in advance will only end up losing them a lot more money once the bubble bursts (although a fair few executives might be simply hoping to bai- retire before it happens).

@Ryu_Niiyama fiction works are the very kind of product that last forever (short of specific circumstances the majority of which is supposed to be solved in the information age), and most video games out there fit the bill as well. It's a clear-cut layer of flawed game design that grew to beg to differ, the clamoured solutions to the problem focusing on the period beyond the affected works' profitability regardless. It can be reasonably hard to believe that implementing a content check toggle down the road is going to balloon the development costs while stuffing the game with frixel junk (which the industry itself admits has exponentially increased said costs, especially since the so-called "HD era") doesn't.

Re: Talking Point: One Month On, How Did Nintendo's Switch 2 Launch Go?

nhSnork

I don't even need half of what the new console touts and hypes, but the rest is what I've always been in the market for and got in excess now. New journeys like Cyberpunk, more room for the long benched pastgen playthroughs like Pillars of Eternity and a bunch of Gamecube games are already summer makers in their own right, and there's more to come (and/or to await next doses of disposable income on my part) even in the already announced range before getting a single general Direct this generation. The likes of Bravely Default, Yakuza 0, Star Wars Outlaws, Split Fiction, Kunitsu-Gami, Mario Kart World and Bananza are already lock'n'loaded in the wishlist (albeit facing the usual long-term competition from the ever bottomless Switch one), but literally any day and week ahead may throw a curveball name with the power to steer my wallet away from them all. What did Reggie Fils-Aime say on the topic of corporal preparedness, again?

@Suketoudara this buzz began after the cancellation of the early Neptunias and a new Death end re;Quest westside, but it's a tough one to corroborate with all the other third party stuff (from more Neptunia games on Switch to Cyberpunk on Switch 2) continuing to hit the hybrid landscape just fine.

Re: Talking Point: What Are You Playing This Weekend? (5th July)

nhSnork

The weekend's NS2 sessions will focus on the finally procured Cyberpunk (whose prologue only took a few hours to get through because I was glued to every terminal I could access😆) and Super Mario Strikers alongside some NMS and the BC playthroughs like Doom 3 and Pillars of Eternity. Most of the latter, of course, remain on the Switch menu in more senses than one, including Curious Expedition (for now, the only of the most recent Gen 9 release recruits to get installed while the others like Tormented Souls, Alan Wake and Port Royale 4 will wait until a future storage shuffle on either hybrid), franchise-spanning moods from Xenoblade, Rune Factory and Persona to Atelier, Tales and Castlevania... and another bunch of probable sessions ranging from Lost in Random, Portia, Katana Kami, RE0 and Borderlands 2 to Tallowmere 2, Anuchard, Dying Light, Carto and Cruel King. Devil May Cry, on the other hand, ultimately got shelved once again (to leave at least a few gigabytes of the NS2 storage free while the rest went to the transferred bunch of N64 apps - the nextgen-exclusive rewind might prove worth it after all), but I did finally get through that stage 16 boss, so I look forward to resuming it in the visible future nonetheless.

On the other hardware, it's also big plans biz as usual - FFXIII/XV and more Tales, Watch Dogs and Horizon, Ciel Nosurge and Ar Tonelico, EOU and Fantasy Life, possibly more inFamous and MotorStorm Apocalypse... the next month or so promises relatively more hobby time windows (followed by the annual fortnight-long opposite in the second half of August😆), so I'm resisting even more temptation to just list half my game collection here... and find it already being Monday by the time I hit "Reply".😅 And I'm audacious enough that I'm also hoping to work on my anime backlog over the next few weeks as well.👀

@Freek Lost Epic hails from the creators of Earth Wars which is more mission-based akin to MonHun games but can give off the same select Vanillaware vibes otherwise. And elsewhere, Sword of the Vagrant seems to have a similar inspiration source put to good use as well. And of course, there's always Dust: An Elysian Tail.

Re: Nintendo Download: 3rd July (North America)

nhSnork

@Erigen the series did that to people long before its devilish alliance with Switch. Or even with portables at all, for that matter - I've put quite a few hours into Revolutions subseries on NDS and Vita as well.

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

nhSnork

First world frixel ball'n'chains bloating the game sizes (and, for that matter, budgets) in the first place have never been all that convincing in terms of worth or value either, but I don't see fan posteriors demand any defendant claims about them.

In all irony, I still see select spots in Minsk sell PC game bootlegs in no-download physical form (basically a 64 or 128 Gb USB stick packaged into a DVD case), but it's obvious where that form's costs are saved.😏

Re: Harvest Moon's New "Cozy" Bundle Slightly Delayed For Switch

nhSnork

@Erigen "99% of comments are negative, pretty much saying it looks like minecraft on N64 hardware"

Ah yes, from the talents that brought you "N64 trees in Pokemon SwoSh". And "plain bad" holds the same value and authority as "terrible" in fanspeak. The genre is an evergrowing trove by now, most of the experiences mundanely familiar enough to make up the background for the more outstanding specimens like Rune Factory, Harvestella or Stardew Valley (as is the big picture of pretty much any other genre) - but none of them qualify as "plain bad" on the mere basis of thespianly saturated audiences stigmatizing the very notion of legit/alleged mediocrity. All the less so in the day and age where we all witness neural networks abused for the purpose of actual low effort ripoffs.

Re: PSA: Do Your Switch 2 Joy-Con Disconnect In Docked Mode? It Might Be The HDMI Cable You're Using

nhSnork

HDMI cables don't exactly cost like a snack bar here anyway (heck, you can have 2-3 work lunches for the price of a basic third party USB one), so I would have little incentive to go beyond the enclosed one unless it's malfunctioning or misplaced.

Speaking of NS2 joycons, though, I just discovered that, unlike last gen, it's entirely possibly (at least if you're me) to absentmindedly clip them on upside down.😅 Even the pairing indicator doesn't bat an eyelash, although a more conscious followup experiment showed that it does draw the line at controllers attached backwards (they keep working but remain "detached" from the console's perspective - both being full at the time, however, I'm not sure if the factual contact overrides it for the charging purposes). nhSnork will return with more nhSnork-brained factoids (or not).