As a Vita user, I find OLED screens nice but not indispensably nice. I never felt any incentive to upgrade to Switch OLED itself either (short of - let's knock on wood - a hypothetical necessity to replace my current Mariko, but even then, provided a manageable offer, I would target an OLED for the stuff like increased internal storage and the dock's native LAN port, not for its titular gimmick). My Deck's LCD also looks fine as it is, and I don't expect NS2 to be an exception.
True to itself, it hits the leading racer.π Amusingly, Jumba's special in Disney Speedstorm is smarter in this regard - with no racers ahead, it turns into a sort of temporary proximity mine attached to the back of your kart instead.
@garfreek uploadable times are online by definition, so them requiring an online subscription in a retail game is no news. Disney Speedstorm incidentally doesn't have such weaknesses and is a quality kart racing experience in its own right. As for playing a game on 2+ consoles, isn't this what the "online license" option remains for? It's basically the same old secondary console fare with the same old tradeoff of obligatory online connections.
To barely anyone's surprise, really. NS2, as reflected in the relatively mundane but admittedly informative name, is the same peak gaming hardware format on steroids, even if the mileage may vary on these steroids' application points. Last gen's PlayBox launches sure had less versatility to them and dealt with their own launch contexts, but to be fair, nobody had particularly strongarmed either company into waiting for those contexts and belatedly joining the generation after several years dedicated to midgen upgrades (which, lest we forget, evidently paid off enough at least for Sony to repeat the move with PS5 Pro).
@TrueGamer79 "Is it just click bait or are they just hate filled morons looking for recognition?"
As per a popular saying these days, "por que no los dos?" After all, nothing motivates clickbaits like recognition (and possible consequent monetisation) hunger.
@GrailUK to many similarly fun people, Gen 8 was "Nintendo DS with a parallax effect and a weirdly expensive Wii peripheral", and at least one of the latter still bounced back to sell solid numbers and grow a solid library across the board. NS2 is "Super Nintendo Switch" in all but name, sticking to the guns that arguably defy moving on from yet still throwing in something new.
As for Deck, I just opted to pay in installments for mine because its generally limited distribution spelt little hope for significant import affordability shifts anyway. It was also more of a one-and-done investment to cover a multitude of PC exclusives or publisher-neglected multiplats (what are the odds of, say, Brutal Legend and its license salad being ported anywhere?) over a much wider past period and, for all of Deck's own fine print, in an ultimately much more convenient form than laptops or fellow micro PCs (for instance, capacitive touchscreens don't efficiently cover a PC game's point'n'click aspects but Deck's trackpads are well above my expectations in this regard). Hardly a platform to prioritize over the Switches for the same game, but a worthwhile satellite to them otherwise.
@Yoshi3 Nintendo has done open worlds since 1986 (so almost "before it was cool"), so I'm not sure if they revere the aspect enough to consider it a viable price booster for the notion alone. And not everyone is spoiled on modern open-worlder recipes like the generation who got to pig out on them during Gen 7/8; as someone who grew up on games that were lucky to allow scrolling back where you came from and didn't experience (or so much as witness) any Zeldas in his 8 bit days, I still find a lot to appreciate about all these collectathons and "question mark hunts", the environments feeling immersively spaced-out rather than "empty" to me. This is why I considered a free-roam Mario Kart the only incentive to make me pursue a latest entry ahead of the respective franchise binge, and that's why World put itself on my radar the moment it promised as much.
I've yet to get my hands on any of the flagships, but this one had me at "a single-player story-focused experience", so it might just end up in my library first.π
The kingdom being a PlayStation country is Tuesday, but charting below XBS family at launch can sound like a "notoriously difficult market for Nintendo" indeed.π
Something for a future Direct, I suppose - after all, who if not Game Freak to know the comparative hardware sales this (well, technically already last) generation, especially on their home country? Switch's always wall-plugged peers still don't see much "squeezed out" of them besides the fluff to justify new TV purchases, so at least one of the hybrids on the block has all the default odds of getting anything announced in the visible future as long as it's developed with "optimization" in the involved vocabularies.
@Vyacheslav333 Pocket Card Jockey, Giga Wrecker Alt and Little Town Hero are all modern-looking games. There's nothing made exceptionally modern about an artstyle tackled since Gen 4 by merely splicing it with more polygons, effects and pixels.
@Vieri9 if they wanted to start a "war" with a hybrid console, they would need to make a hybrid console, not slap their logo on a premium-priced micro PC. Even Steam Deck, the most affordable and (in select aspects) the most user-friendly analogue out there, boasts a sliver of Switch's sales, with no pretence on Valve's own part of having ever expected otherwise.
@Jeronan I don't even feel like chasing extra frames and pixels for free (especially since the latter would likely increase the respective filesizes to deal with), so them being sold for an extra $10, $20 or $60 makes little difference to me.
@Jeronan are you sure you're not thinking about virtual game cards here? GameShare is a local streaming mode that enables several consoles to have a multiplayer session using just one copy of a supported game. My point was that this "genuine innovation" is over 20 years old, and despite it skipping Switch on a system level, a fair handful of games provided free "guest/partner/whatchamacallit" client apps to download for the same purpose.
@Alcea Switch has lacked synchronous multiplayer like meeting players in real time and doing co-op stuff, but you can still discover and interact with other people's bases, beacons and communication stations.
More portable metroidvanias to the god of portable metroidvanias.π» And quite probably the kind of game (either this or a still top-down journey comparable to Zelda) Adventure would have been if the hardware so allowed.
Seeing as Belarusian retailers have been reportedly limited to MKW bundle shipments regardless of the (accordingly forewarning) placeholder website listings so far, I might indeed be unable to.π
@SuntannedDuck2 BP's stunt races barely depend on starting locations in practice because an active combo multiplier is easy to maintain with regular small drifts/boosts and can indefinitely prolong a race past the timer expiry until you finally run out or crash the car. I've finished every offline event in the game, and it was quite common to cover almost the whole city during the stunt runs, often just carefully touring the spots I had most confidence in. And a lot of the city's appeal otherwise, inherited by future racers like NFS MW2012 and Payback, lay in finding and nailing the variably tricky paths to various "collectibles" which I suspect MKW might well take a page out of as well. A degree of racer/kart individuality would certainly up the enjoyment (BP itself had different car types with their pros and cons while The Crew or the aforementioned Payback encouraged diversifying the garage for different terrains and events), but I don't expect to get bored anytime soon regardless.
The more collaborative the weeding effort grows, the sooner the console's BC range will be maximized.
@Spider-Kev seeing as they're reporting it for Nintendo to address, it sounds like a firmware issue, so a currently affected game in any format should run fine after the respective system update arrives.
Neither's name even pretends to sound like that of a console, so I wouldn't even expect their existence to impact Microsoft's Switch/NS2 porting plans, let alone pose tangible competition sales-wise. The whole endeavour seems to be about nothing but streamlining GamePass on Windows-based micro PCs.
Indeed, no cookie for guessing that I'm playing the industry's main event this week - Guardians of Azuma!π And even mixing the other three Switch entries inbetween. There are a few more backlog recruits (Grow: Song of the Evertree, Game of Life 2 and Curse of the Dead Gods) but no room and no plans to shuffle the storage for them just yet; instead, this weekend may yet see hybrid sessions in more RPGs like Xenoblade(s), Tokyo Mirage Sessions, First Departure, Yumia and Sakuna, roguelites like Twilight Survivors, Undermine, Tallowmere 2, 20xx and Risk of Rain, more vehicular stuff like Mudrunner, Wreckfest, Very Very Valet, Saints Row 4 and Truck Driver... all of these possibilities in the company of others like Fantasy Life and Unwound Future on 3DS, Eternia and Neptunia on Vita, Dishonored and Horizon on Deck... on that note, the latter may also see more Death Stranding to mark the addition of the Director's Cut upgrade, although the addition itself has yet to happen in practice because said upgrade unironically listed 80 Gb of required storage by itself on the store page, hopefully a goofup copypaste from the full edition's.
EDIT: welp, from what I've been reading, it appears Director's Cut is treated as a whole separate game (to the point of offering a save backup for transferring between the two, and I'm still not sure if that transfer is cloud-based or would require taking extra care to keep and reuse the prefix), and it weighs a good extra 10 Gb versus the 5-8 I can currently spare. Guess this playthrough's going on hiatus until I finish something else (or delete it after seeing it hit either hybrid) to free up more space. The funniest but by no means unwelcome scenario, of course, would be Death Stranding itself landing on NS2 during that period.π
Packaging the console like this may be a headscratcher choice but stapling consumer tech boxes over the use of stickers and parcel tape (whose most common use is in the name) can risk a skull scratched right through.
@Babybahamut you're on a site that just asked what our insides looked like earlier. The team must be a bit inebriated from the start of a new console generation.
Considering that microSD adapters on Vita require Henkaku, I'm not sure what they expected from a day-old console. Don't memory card adapters generally exist just to bypass slot shape/size discrepancies?
Cheers for those suffering from the alleged "worst performance" prior, but when I finally get around to procuring the trilogy myself, I'll just stick to the native ha-
"Download size: 27.636 GB"
...you know what, on second thought, improved framerate does sound kinda nice to have every now and then.ππ
Translations are one thing, but do at least the new classes (if not crossover characters) from WotL come back? Overdue as it can feel to see this classic return and join all the other FFs, ahem, finally hitting Nintendo consoles (Gran Pulse saga next, right?[/padmeface]), here I am, looking the gift horse in the mouth with a pinch of concern for another Persona 3 Reload situation.π
Good thing it's just an option. Last thing I'd want is to watch out for an update every time the game sits on the main screen after a session.
@Uncle_Franklin YMMV, Echoes remains one of THE Zeldas in my book, on Switch and beyond, and not just because of finally doing justice to the franchise's titular character.
@SillyG when someone unironically compares a modern console's capabilities to those of a retro console, one can be excused for suspecting them of being barely half the age of said retro console, if even that.
@TheMainMii yeah, the man really helped shape modern gaming in all the ways that matter. We owe him a lot.
Mice are nice but I'd rather clarify about the dual audio - a commonality in some Square Enix games but absent or subject to fine print in a couple comebacks like TWEWY or Minstrel Song.
@garfeek you can still reportedly download DSiWare/WiiWare purchases over a decade later, let alone the Gen 8 stuff. Same with delisted titles on Switch - as long as you've bought it, you can reinstall it. Except for select goofups like The Crew or general anomalies like retail "cloud versions", most exceptions are freemiums you don't purchase to begin with.
Fat chance. I just grabbed a couple more games this week, wrapped up another game (leaving Burnout Paradise's Big Surf Island at 75% because I'm not doing the obligatory online multiplayer for the rest) and reinstalled yet another couple. And my combined four-platform backlog on 3DS and Vita keeps on keeping on as well, so why would my all-time fave console and the largest single machine game stash to date be any different? Especially with the still less commonplace storage format of its successor?
Besides the usual RPG franchise binge pool from Xenoblades and Personas to Castlevanias and Ateliers, the advent of the Azuma adventure begets a particular itch for the sim RPGs from the other Rune Factories (I even squeezed RF4 back onboard for the occasion despite focusing on 3 and 5 as of late) to other genre gems like Portia, Mineral Town, Potion Permit and Deadcraft; I'm also eyeing the long wishlisted Grow: Song of the Evertree but that investment likely won't happen this weekend, especially after I already just pulled the trigger on Risk of Rain Returns and used it to fill most of the remaining storage gained from the KotOR shelving; I might gain more if I actually manage to mop up the last Burnout Paradise bits (implying it won't take me until November or so to spot the last two smash gatesπ΅), but then those extra 4 Gb might instead prompt more archive juggling towards the return of Sakuna whose protagonist, lest we forget, will be a guest NPC in Azuma as well!).
Other Switch moods include a variety of roguelites (Downwell, Caveblazers, Undermine, Little Noah, Tallowmere 2, Vampire/Twilight Survivors and the aforementioned Risk of Rain) and a bunch of other variably frequented playthroughs (PowerWash, Mudrunner, Ara Fell, Guacamelee, Skyrim, Lost in Random, Crisis Core). The more stationary platforms are likely ruled out this time, but there may well be time and mood for a bunch of handheld sessions like Fantasy Life (but of course), Chase Begins, Eternia, Neptunia, Dishonored, Payback, FFXIII/XV and Morrowind (blame Reddit for that last oneπ). And yeah, with Minsk retailers seemingly settling on 1799 BYN for next Thursday's most important release (after Azuma, I mean), chances are the hardware lineup involved above will remain more or less the same until late June as predicted.
@The_Nintend_Pedant I can testify against the notion, at least in part because the PWS stages (heck, even the finished portions of in-progress jobs) boast fictionally enduring results until replayed from scratch.π»π
@AussieMcBucket I personally didn't tweak anything, just making sure to toggle gyro (L button) every time I entered a location. For the record, it's a rare game that actually supports the feature even on the memetically neglected DualShock 4.
"We're morbidly curious to see what happens to those PS5 figures when Nintendo's new console hits. They're already... not good, y'know?"
That's one way to invite Anti-Matter into a discussion. But seriously, as long as at least someone in Japan is in the market for a home console after all, PS5 seems to be the new optimal choice for them by now, especially with a slowly increasing number of Gen 9 exclusive JRPGs over the years.
@molkom well, they're only the largest current gen console userbase in Japan. That does tend to factor in here and there (not saying the latter with condescending sarcasm, it's just not the only factor at play).
Checking a few retail spots to see if they already have any stock (not likely) and if it's priced within what I can wring out of my wallet at the discussed moment (even less likely). Otherwise, playing the preloaded Guardians of Azuma on Switch.
Incidentally amusing that weekly release posts only allow for up to 5 votes, but this one humours the possibility of someone sweeping the console's entire launch lineup.π But like I said before, managing the hardware investment this summer would still probably leave me with funds for one nextgen option at most, and for now the scope reticle is on Cyberpunk. Of course, my meatiest influx of disposable income being tied to the last days of June, there's plenty of time for something even juicier (within my system of whims and interests) to pop up, so time will tell. Accessory-wise, I'll stick to internal storage for the visible future but might look into available cases and protectors (although the latter would have to be glass type for my posterior to have any chance in hell of properly applying itππ ).
@MrCarlos46 pretty much - the concept originated in more sinister contexts but does get applied more lightheartedly to many kinds of ironically jinxed cravings online these days.
I feel increasingly compelled to ask how many VG industry executives in current employment even boast a matching education as opposed to "shell games and financial pyramids for dummies". And whether the entire concept of public trading may have been a mistake.π
Comments 6,142
Re: Disgaea 7 Complete Is Launching Exclusively On Switch 2 In The West
"The game will include all previously released DLC and bonus content, plus additional story content, and a new playable character"
Now that's the kind of "Switch 2 version" I can humour.
Re: Random: Ouch! Switch 2 Owners Are Feeling The Pinch With The New Joy-Con
Re: Poll: Are You Happy With Switch 2's Screen? Because Some People Certainly Aren't
As a Vita user, I find OLED screens nice but not indispensably nice. I never felt any incentive to upgrade to Switch OLED itself either (short of - let's knock on wood - a hypothetical necessity to replace my current Mariko, but even then, provided a manageable offer, I would target an OLED for the stuff like increased internal storage and the dock's native LAN port, not for its titular gimmick). My Deck's LCD also looks fine as it is, and I don't expect NS2 to be an exception.
Re: Random: Mario Kart World Players, Take Heed - This Is What Happens When You Throw A Blue Shell In First Place
True to itself, it hits the leading racer.π Amusingly, Jumba's special in Disney Speedstorm is smarter in this regard - with no racers ahead, it turns into a sort of temporary proximity mine attached to the back of your kart instead.
Re: It's Official, Switch 2 Has Sold Over 3.5 Million Units Globally In Its First Four Days
@garfreek uploadable times are online by definition, so them requiring an online subscription in a retail game is no news. Disney Speedstorm incidentally doesn't have such weaknesses and is a quality kart racing experience in its own right. As for playing a game on 2+ consoles, isn't this what the "online license" option remains for? It's basically the same old secondary console fare with the same old tradeoff of obligatory online connections.
Re: It's Official, Switch 2 Has Sold Over 3.5 Million Units Globally In Its First Four Days
To barely anyone's surprise, really. NS2, as reflected in the relatively mundane but admittedly informative name, is the same peak gaming hardware format on steroids, even if the mileage may vary on these steroids' application points. Last gen's PlayBox launches sure had less versatility to them and dealt with their own launch contexts, but to be fair, nobody had particularly strongarmed either company into waiting for those contexts and belatedly joining the generation after several years dedicated to midgen upgrades (which, lest we forget, evidently paid off enough at least for Sony to repeat the move with PS5 Pro).
@TrueGamer79 "Is it just click bait or are they just hate filled morons looking for recognition?"
As per a popular saying these days, "por que no los dos?" After all, nothing motivates clickbaits like recognition (and possible consequent monetisation) hunger.
@GrailUK to many similarly fun people, Gen 8 was "Nintendo DS with a parallax effect and a weirdly expensive Wii peripheral", and at least one of the latter still bounced back to sell solid numbers and grow a solid library across the board. NS2 is "Super Nintendo Switch" in all but name, sticking to the guns that arguably defy moving on from yet still throwing in something new.
As for Deck, I just opted to pay in installments for mine because its generally limited distribution spelt little hope for significant import affordability shifts anyway. It was also more of a one-and-done investment to cover a multitude of PC exclusives or publisher-neglected multiplats (what are the odds of, say, Brutal Legend and its license salad being ported anywhere?) over a much wider past period and, for all of Deck's own fine print, in an ultimately much more convenient form than laptops or fellow micro PCs (for instance, capacitive touchscreens don't efficiently cover a PC game's point'n'click aspects but Deck's trackpads are well above my expectations in this regard). Hardly a platform to prioritize over the Switches for the same game, but a worthwhile satellite to them otherwise.
@Yoshi3 Nintendo has done open worlds since 1986 (so almost "before it was cool"), so I'm not sure if they revere the aspect enough to consider it a viable price booster for the notion alone. And not everyone is spoiled on modern open-worlder recipes like the generation who got to pig out on them during Gen 7/8; as someone who grew up on games that were lucky to allow scrolling back where you came from and didn't experience (or so much as witness) any Zeldas in his 8 bit days, I still find a lot to appreciate about all these collectathons and "question mark hunts", the environments feeling immersively spaced-out rather than "empty" to me. This is why I considered a free-roam Mario Kart the only incentive to make me pursue a latest entry ahead of the respective franchise binge, and that's why World put itself on my radar the moment it promised as much.
Re: It's Official, Disney Dreamlight Valley Is Getting A Switch 2 Version
@Jeronan selling whose kind is, indeed, the very purpose of all this fluff's existence.
Re: Splatoon Raiders, A New Splatoon Spin-Off, Is Confirmed For Switch 2
I've yet to get my hands on any of the flagships, but this one had me at "a single-player story-focused experience", so it might just end up in my library first.π
Re: Switch 2 Is Nintendo's Biggest UK Console Launch Of All Time
The kingdom being a PlayStation country is Tuesday, but charting below XBS family at launch can sound like a "notoriously difficult market for Nintendo" indeed.π
Re: Game Freak's Upcoming Action RPG Looks Awesome, But Don't Expect It On Switch 2 Yet
Something for a future Direct, I suppose - after all, who if not Game Freak to know the comparative hardware sales this (well, technically already last) generation, especially on their home country? Switch's always wall-plugged peers still don't see much "squeezed out" of them besides the fluff to justify new TV purchases, so at least one of the hybrids on the block has all the default odds of getting anything announced in the visible future as long as it's developed with "optimization" in the involved vocabularies.
@Vyacheslav333 Pocket Card Jockey, Giga Wrecker Alt and Little Town Hero are all modern-looking games. There's nothing made exceptionally modern about an artstyle tackled since Gen 4 by merely splicing it with more polygons, effects and pixels.
@Vieri9 if they wanted to start a "war" with a hybrid console, they would need to make a hybrid console, not slap their logo on a premium-priced micro PC. Even Steam Deck, the most affordable and (in select aspects) the most user-friendly analogue out there, boasts a sliver of Switch's sales, with no pretence on Valve's own part of having ever expected otherwise.
Re: It's Official, Disney Dreamlight Valley Is Getting A Switch 2 Version
@Jeronan I don't even feel like chasing extra frames and pixels for free (especially since the latter would likely increase the respective filesizes to deal with), so them being sold for an extra $10, $20 or $60 makes little difference to me.
Re: Round Up: The Reviews Are In For The Nintendo Switch 2
@Jeronan are you sure you're not thinking about virtual game cards here? GameShare is a local streaming mode that enables several consoles to have a multiplayer session using just one copy of a supported game. My point was that this "genuine innovation" is over 20 years old, and despite it skipping Switch on a system level, a fair handful of games provided free "guest/partner/whatchamacallit" client apps to download for the same purpose.
Re: Round Up: The Reviews Are In For The Nintendo Switch 2
"...and GameShare are genuine innovations..."
Fanbloid reviews in a nutshell.
Re: It's Official, Disney Dreamlight Valley Is Getting A Switch 2 Version
New content or a frixel nothingburger? We'll know soon, I suppose.
Re: No Man's Sky Multiplayer Is Currently Broken On Switch 2, Cross-Saves Also Causing Issues
@Alcea Switch has lacked synchronous multiplayer like meeting players in real time and doing co-op stuff, but you can still discover and interact with other people's bases, beacons and communication stations.
Re: Classic Atari 2600 Title 'Adventure' Is Being Revived As A Metroidvania
More portable metroidvanias to the god of portable metroidvanias.π» And quite probably the kind of game (either this or a still top-down journey comparable to Zelda) Adventure would have been if the hardware so allowed.
Re: Nintendo: Switch 2's Launch Titles Are "Sort Of" Genre- And Franchise-Defining
"It's something you really can't miss"
Seeing as Belarusian retailers have been reportedly limited to MKW bundle shipments regardless of the (accordingly forewarning) placeholder website listings so far, I might indeed be unable to.π
@SuntannedDuck2 BP's stunt races barely depend on starting locations in practice because an active combo multiplier is easy to maintain with regular small drifts/boosts and can indefinitely prolong a race past the timer expiry until you finally run out or crash the car. I've finished every offline event in the game, and it was quite common to cover almost the whole city during the stunt runs, often just carefully touring the spots I had most confidence in. And a lot of the city's appeal otherwise, inherited by future racers like NFS MW2012 and Payback, lay in finding and nailing the variably tricky paths to various "collectibles" which I suspect MKW might well take a page out of as well. A degree of racer/kart individuality would certainly up the enjoyment (BP itself had different car types with their pros and cons while The Crew or the aforementioned Payback encouraged diversifying the garage for different terrains and events), but I don't expect to get bored anytime soon regardless.
Re: Limited Run Games Says It's Found The Cause Of Switch 2's Carbon Engine Issues
The more collaborative the weeding effort grows, the sooner the console's BC range will be maximized.
@Spider-Kev seeing as they're reporting it for Nintendo to address, it sounds like a firmware issue, so a currently affected game in any format should run fine after the respective system update arrives.
Re: Xbox Officially Enters The Handheld Space, But Nintendo Won't Be Worried
Neither's name even pretends to sound like that of a console, so I wouldn't even expect their existence to impact Microsoft's Switch/NS2 porting plans, let alone pose tangible competition sales-wise. The whole endeavour seems to be about nothing but streamlining GamePass on Windows-based micro PCs.
Re: Clock Tower: Rewind To Receive "Switch 2 Exclusive Features," Says Limited Run
Ten bucks says mousecon, the game being very point'n'click even back in its SNES days.
Re: Talking Point: What Are You Playing This Weekend? - Nintendo Switch 2 Edition (7th June)
Indeed, no cookie for guessing that I'm playing the industry's main event this week - Guardians of Azuma!π And even mixing the other three Switch entries inbetween. There are a few more backlog recruits (Grow: Song of the Evertree, Game of Life 2 and Curse of the Dead Gods) but no room and no plans to shuffle the storage for them just yet; instead, this weekend may yet see hybrid sessions in more RPGs like Xenoblade(s), Tokyo Mirage Sessions, First Departure, Yumia and Sakuna, roguelites like Twilight Survivors, Undermine, Tallowmere 2, 20xx and Risk of Rain, more vehicular stuff like Mudrunner, Wreckfest, Very Very Valet, Saints Row 4 and Truck Driver... all of these possibilities in the company of others like Fantasy Life and Unwound Future on 3DS, Eternia and Neptunia on Vita, Dishonored and Horizon on Deck... on that note, the latter may also see more Death Stranding to mark the addition of the Director's Cut upgrade, although the addition itself has yet to happen in practice because said upgrade unironically listed 80 Gb of required storage by itself on the store page, hopefully a goofup copypaste from the full edition's.
EDIT: welp, from what I've been reading, it appears Director's Cut is treated as a whole separate game (to the point of offering a save backup for transferring between the two, and I'm still not sure if that transfer is cloud-based or would require taking extra care to keep and reuse the prefix), and it weighs a good extra 10 Gb versus the 5-8 I can currently spare. Guess this playthrough's going on hiatus until I finish something else (or delete it after seeing it hit either hybrid) to free up more space. The funniest but by no means unwelcome scenario, of course, would be Death Stranding itself landing on NS2 during that period.π
Re: Switch 2 eShop "Top-Selling" Games At Launch Revealed
All the stink about Welcome Tour only for the game to outsell the likes of Kunitsu-Gami and digital Cyberpunk at launch. Fandom Controversies 101.
Re: Random: One GameStop Apparently Stapled Receipts To Brand New Switch 2 Boxes, And Guess What Happened...
Packaging the console like this may be a headscratcher choice but stapling consumer tech boxes over the use of stickers and parcel tape (whose most common use is in the name) can risk a skull scratched right through.
Re: Talking Point: Does Your Switch 2 Vent Smell?
@Babybahamut you're on a site that just asked what our insides looked like earlier. The team must be a bit inebriated from the start of a new console generation.
Re: Talking Point: Does Your Switch 2 Vent Smell?
"Enjoy it while it lasts" - Deck users
Re: Genki's 'Mimic Chest' Stores All Your Switch 2 Games In Plain Sight, But We're Struggling To Understand Why
I feel the urge to check back with the definition of a mimic chest.π€
Re: Surprise, Xenoblade Chronicles Dev Also Helped Out On Mario Kart World
Monolith's open world expertise is almost nonpareil by now.
Re: Video: The First Full Switch 2 Hardware Teardown Is Here
Nintendo Life and its article subtitles.
Re: Unsurprisingly, SSD Adapters Aren't A Suitable MicroSD Express Stand-In On Switch 2
Considering that microSD adapters on Vita require Henkaku, I'm not sure what they expected from a day-old console. Don't memory card adapters generally exist just to bypass slot shape/size discrepancies?
Re: The Switch 2 Fixes Its Predecessor's "Worst Performing" Game
Cheers for those suffering from the alleged "worst performance" prior, but when I finally get around to procuring the trilogy myself, I'll just stick to the native ha-
"Download size: 27.636 GB"
...you know what, on second thought, improved framerate does sound kinda nice to have every now and then.ππ
Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2
@EarthboundBenjy not that we are generally known for doing that anyway.
Re: Random: What Do Switch 2 Cartridges Taste Like? The Experts Weigh In
I've spent the entirety of Gen 9 without licking a Switch card. I don't currently expect that to change now.
@Princess_Lilly with one obligatory lick per each instance of caustically verbose derision towards the game reviewed.π
Re: Random: Switch 2 Owners Are Already Stripping Down Joy-Con To Check The Stick Tech
People with autocanceled preorders looking at these photos:
Re: Final Fantasy Tactics Is Getting An Enhanced Revival On Switch And Switch 2
Translations are one thing, but do at least the new classes (if not crossover characters) from WotL come back? Overdue as it can feel to see this classic return and join all the other FFs, ahem, finally hitting Nintendo consoles (Gran Pulse saga next, right?[/padmeface]), here I am, looking the gift horse in the mouth with a pinch of concern for another Persona 3 Reload situation.π
Re: 60FPS, Higher Resolution, Mouse Controls - Fortnite On Switch 2 Sounds Like A Big Step Up
"Mouse controls a big step up for NS2 Fortnite"
Switch gyro: "Am I a joke to you?"
Re: New Zelda: Echoes Of Wisdom Update Is Finally Fixing Its Most Frustrating Feature
Good thing it's just an option. Last thing I'd want is to watch out for an update every time the game sits on the main screen after a session.
@Uncle_Franklin YMMV, Echoes remains one of THE Zeldas in my book, on Switch and beyond, and not just because of finally doing justice to the franchise's titular character.
Re: Video: Do You Even Need A Pro Controller For The Switch 2?
Well, after eight years of not needing one for Switch...π
Re: Nintendo Switch 2 Chip "Unlike Anything We've Ever Built Before" Says Nvidia CEO
@SillyG when someone unironically compares a modern console's capabilities to those of a retro console, one can be excused for suspecting them of being barely half the age of said retro console, if even that.
@TheMainMii yeah, the man really helped shape modern gaming in all the ways that matter. We owe him a lot.
Re: Video: Bravely Default: Flying Fairy HD Remaster Shows Off Switch 2 Mouse Minigames
Mice are nice but I'd rather clarify about the dual audio - a commonality in some Square Enix games but absent or subject to fine print in a couple comebacks like TWEWY or Minstrel Song.
@garfeek you can still reportedly download DSiWare/WiiWare purchases over a decade later, let alone the Gen 8 stuff. Same with delisted titles on Switch - as long as you've bought it, you can reinstall it. Except for select goofups like The Crew or general anomalies like retail "cloud versions", most exceptions are freemiums you don't purchase to begin with.
Re: UK Charts: It's The Final Week Before The Switch 2 Floodgates Open
Hogwarts Legacy still hasn't got the memo about people buying Nintendo consoles for Nintendo games.
Re: Feature: Farewell, Nintendo Switch - It's Finally Time To Bid Our Old Friend 'Adieu'
Fat chance. I just grabbed a couple more games this week, wrapped up another game (leaving Burnout Paradise's Big Surf Island at 75% because I'm not doing the obligatory online multiplayer for the rest) and reinstalled yet another couple. And my combined four-platform backlog on 3DS and Vita keeps on keeping on as well, so why would my all-time fave console and the largest single machine game stash to date be any different? Especially with the still less commonplace storage format of its successor?
Re: Feature: The Long & Rainbow Road To 'Mario Kart World' Part 4 - Victory Lap
That 3D Hot Rally box art rang a bit of a bell. Is this what Rally King might have been referencing in Retro Game Challenge, however vaguely?
(That moment when a monstrous googleusrercontent link shows up with fewer issues than the direct one. Never change, Hookshot)
Re: Talking Point: What Are You Playing This Weekend? (31st May)
Besides the usual RPG franchise binge pool from Xenoblades and Personas to Castlevanias and Ateliers, the advent of the Azuma adventure begets a particular itch for the sim RPGs from the other Rune Factories (I even squeezed RF4 back onboard for the occasion despite focusing on 3 and 5 as of late) to other genre gems like Portia, Mineral Town, Potion Permit and Deadcraft; I'm also eyeing the long wishlisted Grow: Song of the Evertree but that investment likely won't happen this weekend, especially after I already just pulled the trigger on Risk of Rain Returns and used it to fill most of the remaining storage gained from the KotOR shelving; I might gain more if I actually manage to mop up the last Burnout Paradise bits (implying it won't take me until November or so to spot the last two smash gatesπ΅), but then those extra 4 Gb might instead prompt more archive juggling towards the return of Sakuna whose protagonist, lest we forget, will be a guest NPC in Azuma as well!).
Other Switch moods include a variety of roguelites (Downwell, Caveblazers, Undermine, Little Noah, Tallowmere 2, Vampire/Twilight Survivors and the aforementioned Risk of Rain) and a bunch of other variably frequented playthroughs (PowerWash, Mudrunner, Ara Fell, Guacamelee, Skyrim, Lost in Random, Crisis Core). The more stationary platforms are likely ruled out this time, but there may well be time and mood for a bunch of handheld sessions like Fantasy Life (but of course), Chase Begins, Eternia, Neptunia, Dishonored, Payback, FFXIII/XV and Morrowind (blame Reddit for that last oneπ). And yeah, with Minsk retailers seemingly settling on 1799 BYN for next Thursday's most important release (after Azuma, I mean), chances are the hardware lineup involved above will remain more or less the same until late June as predicted.
Re: Nintendo Appears To Have Updated Mario Kart World's Switch 2 File Size
The GCN app bump is intriguing. Something else from the April roadmap actually arriving at launch?
Re: PowerWash Simulator's Final Free Content Update Splashes Onto Switch
@The_Nintend_Pedant I can testify against the notion, at least in part because the PWS stages (heck, even the finished portions of in-progress jobs) boast fictionally enduring results until replayed from scratch.π»π
@AussieMcBucket I personally didn't tweak anything, just making sure to toggle gyro (L button) every time I entered a location. For the record, it's a rare game that actually supports the feature even on the memetically neglected DualShock 4.
Re: Japanese Charts: Fantasy Life i Caps Off The Switch 1 With A Big Win
"We're morbidly curious to see what happens to those PS5 figures when Nintendo's new console hits. They're already... not good, y'know?"
That's one way to invite Anti-Matter into a discussion. But seriously, as long as at least someone in Japan is in the market for a home console after all, PS5 seems to be the new optimal choice for them by now, especially with a slowly increasing number of Gen 9 exclusive JRPGs over the years.
@molkom well, they're only the largest current gen console userbase in Japan. That does tend to factor in here and there (not saying the latter with condescending sarcasm, it's just not the only factor at play).
Re: Nintendo Download: 29th May (North America)
Fantasy Life i last week, Fuga 3 today and Guardians of Azuma next Thursday.
/comment
Re: Poll: With One Week To Go, What Are Your Switch 2 Launch-Day Plans?
Checking a few retail spots to see if they already have any stock (not likely) and if it's priced within what I can wring out of my wallet at the discussed moment (even less likely). Otherwise, playing the preloaded Guardians of Azuma on Switch.
Incidentally amusing that weekly release posts only allow for up to 5 votes, but this one humours the possibility of someone sweeping the console's entire launch lineup.π But like I said before, managing the hardware investment this summer would still probably leave me with funds for one nextgen option at most, and for now the scope reticle is on Cyberpunk. Of course, my meatiest influx of disposable income being tied to the last days of June, there's plenty of time for something even juicier (within my system of whims and interests) to pop up, so time will tell. Accessory-wise, I'll stick to internal storage for the visible future but might look into available cases and protectors (although the latter would have to be glass type for my posterior to have any chance in hell of properly applying itππ ).
Re: Nintendo Switch System Update 20.1.0 Is Now Live, Here Are The Full Patch Notes
@MrCarlos46 pretty much - the concept originated in more sinister contexts but does get applied more lightheartedly to many kinds of ironically jinxed cravings online these days.
Re: Rumour: Iconic Studio Codemasters May Soon Close For Good
I feel increasingly compelled to ask how many VG industry executives in current employment even boast a matching education as opposed to "shell games and financial pyramids for dummies". And whether the entire concept of public trading may have been a mistake.π