Comments 584

Re: Feature: Six Things I'd Like To See in 'Metroid 6'

Li_Bae

More aggressive gameplay? Nah. To me, Metroid’s defining characteristic is exploration. If they can make a game that makes players want to explore, then they’ve achieved something far more compelling (and difficult) than an actiony blastfest. Samus isn’t Mega Man.

Re: Opinion: When It Comes To Metroid's Future, Familiar Is Better

Li_Bae

@-wc- Agree. I understand that lots of people adore Dread, and good for them; but for me, it became boring and repetitive - fetch this thingy, now go way over there and fetch that thingy… A beautiful game, but overwrought and lacking the environmental wonder that drew me into other games in the series.

Re: Resident Evil Movie Trailer Is Already Putting Past Adaptations To Shame

Li_Bae

I’ve never been a huge RE fan, but after playing (and loving) RE9, I seem to have contracted the T-Virus myself. Now I want to play through whole series. I went to RE7 next, loved it too, and then decided to go all the way back to RE1. Maybe by the time this new movie comes out, I’ll be some kind of fully mutated blisterhead.

Re: Talking Point: What Are You Playing This Weekend? (23rd May)

Li_Bae

Enjoying the Adventures of Elliot demo, but am much more excited to fire up RE9 for the first time. Going in totally blind, apart from knowing it got tons of great reviews. The last great survival horror game I played was Alien Isolation, which may be one of my top 10 games of all time. Hoping RE9 will give it a run for its money.

Re: Ubisoft Starts The New Year With A Studio Closure, 71 Jobs Affected

Li_Bae

Many commenters here are certain that the decision to close an entire studio was made in response to 60 employees forming a union. However, a key detail is that there was a mere month between these two developments. That being the case, I’m skeptical that the closure was some kind of retaliation, as a studio’s closure would take months of paperwork and planning, especially for a large multinational corporation like Ubisoft.

Re: Talking Point: What Are You Playing This Weekend? (20th December)

Li_Bae

TOTK! I can’t get enough of this game. I have no idea how far I am relative to the end or how many hours I’ve put into it, and I don’t care. I just love exploring and discovering new challenges, towns, caves, etc.

Happy Holidays, everyone. I hope you can all spend it with someone special, be they family, friends, or new acquaintances.

Re: Talking Point: What Are You Playing This Weekend? (15th November)

Li_Bae

TOTK. It didn’t appeal to me at all when it first came out; the assembly mechanic, the massive open world, it just seemed too much game and I wanted something more contained. For no particular reason, a couple of months ago I changed my tune and jumped in, and boy oh boy, I’m glad I did. What a masterpiece. I know I’m preaching to the choir here, but in case there’s one more human being out there who needs convincing, this is an experience not to be missed.