(Wii U)

Game Review

Monster Hunter 3 Ultimate Review

Europe PAL Version

Posted by Thomas Whitehead

Don't forget your potions

While the arrival of a new Monster Hunter title, particularly of the handheld variety, in Japan can probably cause retailer's systems to crash, it's a franchise that's been unable to capture that same fevered audience in the West. Capcom's latest attempt is Monster Hunter 3 Ultimate, an expanded and enhanced re-release of the moderately successful Wii exclusive Monster Hunter Tri. That description does do this experience a disservice, despite the inevitable overlap between the two versions, as this entry has some clever, thoughtful design choices that make it a different beast altogether.

If you're unfamiliar with the Monster Hunter series and haven't experienced it yet, there are some key points to understand right from the start. This is a time-consuming and all-encompassing game that demands your commitment; it won't serve occasional dabblers well. Ignoring its many intricacies, it's a title that places its emphasis on preparation, skill and grinding, with gradual progression teasing you along. It's also, if you skip or get any of these aspects wrong, brutally difficult. The challenge isn't unfair if you've put in the required time and effort, but if you try to rush ahead the game will repeatedly thrash you without mercy. If that level of immersion and dedication to a game isn't up your alley, then it's not for you — it really is as simple as that.

However, if those elements have you rubbing your hands together with glee, then this is a title that delivers in impressive fashion. Based in a mythical, primitive land occupied by hulking leviathans, dragons, bear-type creatures and all-manner of enormous things with sizable teeth and claws, you create and live as a hunter with nothing but an over-sized weapon and some companions to help you. Based within Moga Village, there is a storyline about rescuing the humble community from unexplained earthquakes, but in truth it's merely filler for the gradual monster progression. The first half a dozen hours serve as a tutorial of picking mushrooms and wailing on unfortunate herbivores, but the dozens — potentially hundreds — of hours that follow will see you swinging your blades at some fairly horrifying monsters, with the majority being a fantastic challenge.

So far, so much like the Wii version, and the early going may fill some with dread that there isn't much new content to be found. Yet just as suspicion kicks in, a new enemy — at least to Nintendo gamers — emerges as a gorgeously animated, honey-eating bear; as the adventure progresses the new creatures appear more regularly, some offering subtle variations on those that came before, and the occasional example that's a little more left-field. One is all-new, there are some variants that shake up the behaviour of the original monsters, and a large number (28) are drafted in from previous series entries.

How you fight these monsters is vitally important. Simply charging in while spamming the attack button will end with your hunter flat on his or her back within moments, to be wheeled back to base camp by the title's quirky feline creatures to try again — three times and you're out, however. First encounters often revolve around watching the creature's patterns, gauging its "tells" and figuring out how many hits you can land before it retaliates. There's also no life bar for the monster, with you having to judge its health by watching its mannerisms — drooling and erratic attacks tell you it's weakening, and if your goal is to trap and capture rather than kill, close attention is needed to identify its final moments pre-death before laying a trap, when it'll typically limp to a new area, or fly somewhere for a quick recovery nap. Strategy and quick thumbs are a necessity, as well as ensuring that your little hunting "Shakalaka" partners — you eventually have two to take along, Cha-Cha and Kayamba — are equipped with the abilities to distract and trouble the beasts as much as possible.

Moving onto increasingly dangerous monsters also brings you to a small range of different lands, each comprising of 9 - 12 arena-like areas where you can find resources or battle your target. You'll go from quiet woods to deserts, an icy tundra, a volcano and some particularly gorgeous lands later in the game. As well as being home to different kinds of ore and other retrievable goodies, each land has its own set of native creatures and challenges — if an area is hot you need a cooling drink in your rather limited item pouch, or the opposite in the icy tundra. Throw in underwater sections (which require camera control practice with the second stick), monsters that hurt you with elemental attacks, poison and more, and you've got a lot to consider and prepare before leaving base camp. Inventory management — combining basic items for useful tools and many more essentials besides — is as pivotal as improving your weapons and armour.

While Capcom has been good to its word in maintaining the challenge in all of this activity, it has made small concessions — some utilising the Wii U's capabilities and others being simple design choices — to offer some minor streamlining. At the very start you have basic versions of all weapon types, allowing you to judge which best suits your style in the early challenges. Great Swords and Lances are slow but relatively powerful, sword and shield or dual blades are quick and weak, Long Swords are somewhere in between. Those that don't want to get close can opt to be gunners, which brings its own extra level of complexity with forging and buying special ammo. The aiming as a gunner is a little clunky, for our tastes, though auto-aim and control options help, while getting up close and personal to land some blows — before promptly dodging to safety — has its own thrills.

Mission structure is also simplified, with the tricky sub-objectives ditched in favour of a single goal; some may bemoan this, but it does allow you to focus on gathering and hunting without distraction. There's also a "lock-on" camera, which is optional and swings the camera to point at the main monster with a tap of L, which is particularly useful underwater.

Use of the GamePad is kept rather basic, with the touch screen used for some useful shortcuts and information — surprisingly, the task of essentially "scanning" monsters in Tri is dropped in favour of buying the information from a store. Customisation of the touch screen is impressively broad, with the ability to move information from the TV HUD to the GamePad, while panels can be customised to manage items, activate combos on the fly and more. It is, in truth, a crude recycling of the touch screen from the 3DS entry, even down to using the same aspect ratio and leaving real-estate on the GamePad unused, which seems lazy on the developer's part. The core controls are instinctive to the point that we used the touch screen relatively little, yet a nice touch is that the GamePad screen still works as a tablet-style extra to use even if playing with a Wii Classic Controller or Wii U Pro Controller — the Remote and Nunchuk control option has been dropped.

One area where this title easily outstrips its Wii predecessor is in its multiplayer options. Port Tanzia is the new hub for the local and online multiplayer quests, which can also be taken on solo with Cha-Cha and Kayamba. Gone is the unrelenting and repetitious grind of Tri, and in its place is a far more intuitive setting — still with its own stores and resources — and ranking system. As opposed to gaining ranking points at a painfully slow rate, you now simply complete a fixed number of hunts or tasks before taking on an Urgent Quest to upgrade to the next Hunter Rank and a new set of challenges — it's the same structure as the single-player campaign and gives a tangible sense of progression. The fact that your deeds and records in Port Tanzia translate across single player, local multiplayer and online also takes away the unnecessary grinding, and allows focus on moving to bigger monsters and challenges.

Local multiplayer is well integrated, meanwhile, allowing a quick connection to anyone playing a 3DS copy of the game, and once in a quest there is no noticeable lag between the handheld and home console; the big monsters are in the same place for all players while smaller creatures and resources can be in different spots. It's a first for the two respective systems, and is absolutely welcome.

It's in online multiplayer, however, where this new setup truly shines. Joining games or setting up new rooms is standard fare, and after doing so it's simply a case of gathering up to four like-minded hunters together. Not only is text chat quicker and easier with the GamePad's virtual keyboard, but voice chat is supported using the controller's microphone and speakers. It's here that the GamePad comes to the fore — accommodating anyone without a headset — and being able to chat to others, or tap the screen to signal a beacon in game, enhances the experience. In quite a few online games we only suffered one disconnection, and it is an exciting experience to take on the most dangerous foes with others in real time. One disappointment compared to the Wii equivalent is that the game now reverts to using your Wii U friend list, so you can't simply add a friend quickly in the game. You can trade "Guild Cards" — basic collections of information — and those you play with locally can be added as Hunters for Hire to send off on less demanding missions.

Port Tanzia's structure and the improved connectivity and tech of the Wii U are undoubted strengths that bring this enhanced version beyond the original, and that is mostly the case across the board. For one thing the game runs beautifully, with a smooth frame rate improving the fluidity and intensity of the toughest battles. The presentation has had its inevitable upgrade, though what was a stand out visual achievement on Wii is a modest upscale here — colours are vivid and the environments and monsters are sharper, yes, but limitations of the engine are glaringly apparent. Some areas look glorious while others have some ugly textures, and while clipping is a tolerable part of gathering resources from carcasses, at times the environments' physical assets aren't applied consistently. One new creature will swing its tail right through trees in the flooded forest, for example; some of the graphical rough edges are impossible to ignore.

And yet, on most occasions, moments of visual crudity can be overlooked by the gripping nature of the gameplay and the overall quest of hunting, harvesting, forging and upgrading your way to the most powerful weapons and armour. If this title does sink its claws into you, there's arguably no better value offering out there; the basic storyline will take about 30 hours if you know what you're doing, and then there's infinitely more — there are apparently 339 quests between Moga Village and Port Tanzia, and we don't doubt that. We've also seen a taster of the extensive free DLC that'll be included — we've taken on an arena quest that insisted we wear no armour of any kind, and a huge range of quests for the Port Tanzia area are planned for future download, with small extras such as backgrounds and descriptions for your Guild Card thrown in for good measure. Simply put, this may be a game that you never beat fully, yet chasing a certain part for that sword you always wanted will drive you on.

In addition, the Wii U to 3DS save transfer capability — allowing you to play the same save on either system — wasn't available at the time of writing, but is supposed to be there at launch and will necessitate the download of an app from the 3DS eShop. An April update will also bring transatlantic online play between North American and European servers, as well as off-TV GamePad-only play.

Conclusion

Monster Hunter 3 Ultimate is the perfect name choice, as this takes the already exceptional Wii title and adds a daunting amount of new content and a HD sheen. It's also not a game for everyone, and those that go in with eyes closed may be in for a nasty surprise at the level of commitment and skill required.

If you're up for the task, however, it's hard to put down. Some elements feel a little phoned-in — such as some ugly clipping, poor textures and the 3DS touch screen ratio on the GamePad — yet they're small complaints against the whole package. While we may dream of what a fresh new entry designed ground-up for Wii U could accomplish, this does deliver an engrossing experience that is completely unique on the system. Those that missed Monster Hunter Tri but like the concept should pick this up without delay, and those that enjoyed the original should also do the same — the quest is practically never-ending, and that's absolutely fine by us.

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User Comments (163)

GameLord08

#2

GameLord08 said:

Good review, Tom.

Out of curiosity, is there any plan for a separate 3DS review of the game on NL?

ThomasBW84Admin

#5

ThomasBW84 said:

@GameLord08 - Absolutely, the 3DS review is all written up. It needs to be proofed (like all our reviews), plus we'll dig up assets etc. This is the "main" review that focuses on some of the wider details, but the 3DS one will address what's different about the portable experience.

It'll be up on Monday :)

danjohnson141

#6

danjohnson141 said:

had more fun playing the 3ds demo then i did the wii u version, think both are still essential buys though even though i had it on the wii

BenAV

#7

BenAV said:

This was always going to have to be a 9.
Been waiting so long... five more days till it's out here. D:

HandheldGuru97

#8

HandheldGuru97 said:

Great review, but I will be getting the 3DS version. Just because I play my 3DS a bit more than my Wii U at this point. Control differences don't bother me to much.

AVahne

#10

AVahne said:

Damn, shouldn't have cancelled my preorder of the 3DS version. But then again, I needed the money for more important things apparently.

Tasuki

#13

Tasuki said:

I will be getting both versions of this. I never played a MH before but I am so hyped for this game.

Great review Thomas.

Retro_on_theGo

#14

Retro_on_theGo said:

Sounds awesome! It honestly is kind of scary how much dedication and how big this game is... Still, gonna try to get this launch week!

Tasuki

#15

Tasuki said:

@Retro_on_thego: I know what you mean but I am willing to give it a shout. Besides if I can deal with WoW on that level I am sure I can do it with MH.

DePapier

#17

DePapier said:

I'll start reading the article now, but how can this game with the Gamepad's touchscreen have 3 BUTTONS for a "SSB Luigi shooting" move??? Honestly, the Gamepad could have been better implemented, but thankfully they will bring some off-TV play to cope with that.

Syntax

#18

Syntax said:

I'm getting the MH3U Wii U bundle here in America on March 22 or later, the wait is killing me!

Folkloner

#19

Folkloner said:

Disappointed they removed sub-objectives. I feel they added variety to missions and tested a player's knowledge of the environment, not to mention they helped prove a team's organisational skills.

Still awfully excited for the game and think that similar to NFS:MW's 'Co-Driver' mode the ability to still use the Gamepad Screen when using the Pro Controller allows for a second player to contribute by activating beacons, using items and typing commands on the on-screen keyboard for the other player.

CerberusAzdin

#21

CerberusAzdin said:

This game is what's going to make people buy Wii Us and keep them busy for months on end. Everybody, enjoy the hunt and hope to hunt with you soon ^^

Vehemont

#23

Vehemont said:

May get this only on the fact I haven't bought a game since launch and my Wii U needs a new game. I played the demo and thought it was OK, though it takes awhile to get used to the control scheme and how the different way the weapons work.

Nintex

#25

Nintex said:

I've had the wiiu and 3DS version pre-order for some time now. I can't believe the time is finally near. I'm so excited and can't wait till tuesday!

WildMan

#27

WildMan said:

I don't get all the hype about this game. If the game is anything like the demo, then it's boring and repetitive..

MrWalkieTalkie

#28

MrWalkieTalkie said:

Damn. It's that good, huh? I'm getting LEGO City tomorrow. Maybe I can scrap together some extra cash for this or Need For Speed.

DePapier

#29

DePapier said:

I really hope they're going to update that touchscreen: I honestly think it's insulting, but yes, at this point in time it's forgivable. I'm buying this in support of a friend who is buying the Wii U for it, and I KNOW we're gonna have a great time hunting together with that headset-free voice chat!!!!!!!!! :D

swordx

#30

swordx said:

I may get this when the price goes down. I'd rather get Xenoblade first.

Slapshot

#31

Slapshot said:

I dropped over a 100 hours into Tri, so I've had my fill of MH3, but I'm truly looking forward to MH4.

WiiULoveSquid

#34

WiiULoveSquid said:

I'm in the "it's not for you" group, but it's really nice to see some excitement over a Wii U release finally!

I won't be playing this one but very good review @Thomas!

MeWario

#35

MeWario said:

This game terrifies me! I'm keen to give it a go, it certainly looks amazing :)

willobee

#36

willobee said:

Debating getting this at a later date. Lego City and Most Wanted are taking priority, since I played Tri on the Wii for hundreds upon hundreds of hours. We'll see how long I can resist.

gohanrage

#38

gohanrage said:

I do not understand why the Japanese like this game. I downloaded the Demo and I found it boring. I probably would of enjoyed it more if there was a way to RUN. I went out and bought the Wii U pro Controller to play the Demo but I was stuck using the Gamepad

gohanrage

#41

gohanrage said:

Well Canada's BlockBusters were forced to Liquidate in order to pay the USA blockbuster debt so now we have no national rental chain. if I bought the game I have no idea how much ebgames would give me if I returned it after finding It wasn't my type of game. I once traded a Premium condition Blu-ray disc which included unused digital copy and I was only offered 4 dollars. the movie was 32 dollars before taxes. even less if I wanted cash instead of store credit. Now I have ZERO trust in stores that take trade in's.

gohanrage

#42

gohanrage said:

I'll probably end up waiting for the next 3D Mario , 3D Zelda and Mario kart. I am definitely Double Dipping on The Wind Waker. But I don't want to think about Next Winter that would mean summer would be Over. I want warm weather to drag on as long as possible :)

BenAV

#43

BenAV said:

It's a shame that so many people seem to be put off by the demo.
Tri was my first Monster Hunter game and I put about 800 hours into it... so excited to get both the Wii U version and 3DS version of this because it's just one of those games that you can just play again and again throughout the console's whole lifetime.
It's become my favourite non-Nintendo IP by a mile.

Kagamine

#44

Kagamine said:

Great review, but I will be skipping this. I usually love the genre, but the demo left me EXTREMELY disappointed. I don't know whats missing for me, but i just couldn't get into it.To be honest, after I played the demo, my first thought was, "Why did they make this suck so much?" I thought for sure most would have thought the same, but the forums here showed me otherwise. Guess it's just not the game for me. Oh well, got plenty of other games to buy this time of the year.

Tony_342

#45

Tony_342 said:

My first taste of this series was the Wii U demo. I played through it three times with three different characters and managed to beat the first monster. As several people have already pointed out, a demo isn't always representative of the game as a whole. But my problem isn't that I found the demo to be boring and repetitive (although it is). My problem is that (again, just judging by the demo alone) it was easily the clunkiest thing I've ever played. The controls and the responsiveness of the characters are just absolutely awful. It amazes me that anyone could play a game that feels like that and actually enjoy it. Does the actual game control better than the demo?

CptMoistPants

#46

CptMoistPants said:

Excellent Review for the WIIU.I will be hoping that the 3DS Version gets the same score as the WIIU Version.This will be my first time getting into the Monster Hunter Series and i am very anticipated and cant wait til tuesday comes.I will be getting this game for my 3DS and i bought the Circle Pad Pro since i tryed the 3DS demo and i really did not like the camera controls

Kagamine

#47

Kagamine said:

I have to agree with @Tony_342 the controls felt clunky. I like my controls to be tight and responsive, and yet I didn't get that feeling from any of the characters. I usually don't mind repetitive combat as long as i can switch up combos and have fun seeing what kind of kills I can pull off. I didn't get that at all in this game. The combat just didn't feel fun. I don't know how much different basic combat could be between demo and real game.

DreaddJester

#48

DreaddJester said:

@Metal_Sonic
The demo is really nothing like the real game other than the combat physics. Judging this game off that demo is like seeing only the Mona Lisa's nose and basing your opinion of the whole painting on just that view. Or listening to 15 seconds of the middle of any song and deciding if you like it or not.

Not saying this game is for everyone or for you. Just saying that demo was crap compaired to the full game.

DreaddJester

#50

DreaddJester said:

I actually heard the Wii U demo was worse than the 3DS one. I swear, whoever decided to kick out those demo's should seriously have their head examined. I think the demos did more to chase people off than it did attract them.

BenAV

#51

BenAV said:

@Ralizah The Wii U and 3DS demos were exactly the same.
The only difference is that the Wii U doesn't suffer from the same atrocious as the 3DS without a Circle Pad Pro.
I could finish the quests nearly twice as quickly on the Wii U.

Dodger

#52

Dodger said:

I'll wait for a 3DS version review as I don't have a Wii U. While I wish it had online, it still might be fun in single player. The demo was boring, but it seems everyone thought so and the entire game isn't like that. The Monster Hunter demo was still better then the pokemon mystery dungeon demo. Sit through what feels like two hours of poorly written dialog for 15 minutes of gameplay, ugh.

gohanrage

#53

gohanrage said:

How does one Run in the Demo. To me using the Joystick to move around isnt Running. its like Ocarina of time Link couldn't really run but in Majora's Mask with the Bunny Ears he could RUN.

SneakyStyle

#55

SneakyStyle said:

I can't wait for this one, and hey gohanrage you have to put your weapon away +R to sprint, then take wep out again and smash the monsters :P

gojiguy

#56

gojiguy said:

@gohanrage There is a way to run... hold "R" with your weapon sheathed...

The demo's biggest fault was not teaching newcomers how to play!

gohanrage

#57

gohanrage said:

Maybe I chose the wrong Character. I chose a guy with a Sword and Shield maybe the weapon is too heavy

SneakyStyle

#58

SneakyStyle said:

The demo doesn't do it much justice either, it gives you a quick look at the fighting styles but the crafting and gathering items is some of the most fun and that's only in full version.

Rerun

#59

Rerun said:

The demo featured just one aspect which was combat using different weapons. But MH is more than that, getting the right weapon, learning how to use it and reaping the rewards is something that they never covered in the demo. The "clunky" controls as some people, call it are part of Monster Hunter. I played Tri and it took me a good 15 hours to learn how to beat the Barroth. And it took me even more time to figure out the weapon that fit my skill and playing style. This IMHO has the best effort:reward ratio of all the games I ever played.

BenAV

#60

BenAV said:

@gohanrage You can run with any character, just make sure to have your weapon sheathed first.
Sword and Shield is actually one of the quicker classes when it comes to combat.

Panthon13

#61

Panthon13 said:

I don't understand why people are put off by the demo? I've been playing this series since the early PSP days, and I think the demo lets you jump in with a supped up character and get a feel for what you spend a good chunk of your time doing. The only thing I see wrong with the demo is that it could have taught the player the controls, and showed screenshots of the main games features, like armor creation and whatnot.

To those of you who are basing your decision to buy the game off of the demos, rent the game then, or borrow it, or even buy it and return it from a department store. Try the main game; it explains controls and features of the game much better, and you will love it.

As far as the fighting chunkiness goes, this is why the game requires skill. You wont get far unless you put time into learning this game. It isn't like any other playing style, you have to grow accustom to the physics of this game in order to move through the game.

BenAV

#62

BenAV said:

@Panthon13 I quite enjoyed the demo myself.
I guess the biggest problem is for newcomers that it only really gives them a taste of the combat, which is only a small slice of what makes the game so great.

gohanrage

#63

gohanrage said:

So is this game out at retail yet. if so what are people using to play the game. When the SNES games started coming out for 30cents I went out and bought the original Wii Classic pro Controller. after the Demo game out I went and Bought the Wii U Pro Controller since it doesn't need the Wii remote to function.

So Wii U Pro, Wii U Gamepad or Wii Classic Pro Controller?

BenAV

#64

BenAV said:

@gohanrage With Tri I always used the Classic Controller Pro, which works really well with the game.
For the Ultimate demo I tried out the Pro Controller and after taking a bit of time to get used to it, I found it just as comfortable and easy to use as the Classic Controller Pro, so that's what I'll be using for the game.
Definitely not using the GamePad for this unless I'm playing without the TV.

Tasuki

#65

Tasuki said:

@Gohanrage: Well when I play the Wii U version I will probably be using the gamepad mostly especially once the off tv play is added in April.

BenAV

#66

BenAV said:

Oh, and as far as the demo not telling people the controls goes... there is an e-Manual that explains everything. :P

OGGamer

#68

OGGamer said:

Ahhhhh!! Finally I can't wait to get my hunt on . Just got a text telling me my preorder will be at the store tomorrow at 10 pm and the best part is I have tuesday off!! All night and all day woohoo !!

BenAV

#69

BenAV said:

@Panthon13 Yeah, I don't tend to use them much.
They can come in handy from time to time though so it's good to keep in mind that they're there.
In Legend of the River King the e-Manual has maps of where to catch all the fish which helped a bunch (it was almost like having a guide).

OGGamer

#70

OGGamer said:

@gojiguy I agree that the demo seems to be tailored to vets. CAPCOM should have made it more accessible to newcomers .

Tony_342

#72

Tony_342 said:

Just to clarify what I said earlier: I'm not saying the controls didn't make sense to me. I perfectly well understand what button does what. What I mean is that the "feel" of the game is extremely clunky. When I push the block button, and the character continues to attack and literally takes 3 or 4 seconds before he actually raises his shield, that's clunky. When you can't move and attack at the same time, that's clunky. When you have to put your weapon away to be able to run (which sometimes takes a second or two), that's clunky. It's not smooth or responsive. It just doesn't "feel" right. But having said that, perhaps that's exactly what the developers were going for. Maybe they want the characters to move more slowly and be difficult to control. That's just not how I like games to feel, personally. I guess Monster Hunter just isn't for me. The game is getting good reviews, though, so I hope everyone who buys it enjoys it very much!

BenAV

#73

BenAV said:

You're right when you say it's exactly what the developers were going for.
It's a game where you really need to learn the movements of your character and the monsters and then judge whether you have enough time to get an attack in or use a potion before the monster makes its attack and stuff like that.
It's one of those things that's a bit tough to get used to at first, but once you get the hang of it it feels pretty great.
But yeah, not for everyone unfortunately.

Noend

#75

Noend said:

I'm so glad the saves can be transferred 3DS to Wii U and Wii U to 3DS. I got both through the pre-order deal.

Very good review. This will be my first Monster Hunter. I got a beginners guide from Culty.

zionich

#76

zionich said:

Its nice seeing as much love put into a review as was put into the game. Time to sharpen our weapons. The hunt is almost apon us.

zionich

#77

zionich said:

@Tony_342 I understand what your trying to say, its just clunky to me is poor controls by flaw. Monster hunter is a battle of animations as it pertains to timing and tactics. Not saying its for everyone.

MagicEmperor

#78

MagicEmperor said:

So, judging by a lot of comments, I should skip the demo altogether and go for the real deal?

BenAV

#79

BenAV said:

@MagicEmperor If you're new to the series then it's probably better to just skip the demo.
It only gives you a taste of the combat with none of the other aspects of the game on show, and it throws you in the deep end a bit with the monsters they chose and the really short time limit.
If you wanted to give it a try first, you always could, just have to keep in mind that it doesn't really portray all that the game has to offer.

Peach64

#80

Peach64 said:

Just a few weeks ago, everyone was saying that people shouldn't trust reviews, and should decide for themselves by playing the demo (for Castlevania).

Now that people don't like the demo, they're not that demos aren't actually representative of the games at all? Haha

Monster Hunter doesn't really excite me either, but I will be picking this up when it's cheaper to play with a couple of friends in North America that absolutely love the series (although neither has a Wii U yet).

BenAV

#82

BenAV said:

I'm not sure how I feel about there being no sub-objectives.
I never really bothered with them most of the time anyway so I guess it's no big loss.

OL_G

#83

OL_G said:

@Neo-GeoFan
i'm getting the wii u version cause online play is a huge selling point for this game.
Also if you don't have friends with this on 3ds you can't hunt online and knowing this is bigger in japan and none of my friends are buying it i have to go for wii u version

Zombie_Barioth

#84

Zombie_Barioth said:

Nice review Tom, you did a great job summarizing everything. Thats something I haven't seen too many reviewers do.

Don't have a Wii U yet but this will be one of the first games I get for it. In the mean time I'll be getting a head start playing the 3DS version, I put over 600hrs (since launch that is) into MH3 alone so I can only imagine how many more I'll rack up with this one.

As for sub-quests I've never really cared either way. Most of them are things you'd want to do anyway (like cutting tails) and the previous games rewarded you for doing them despite not being told too.

erv

#86

erv said:

This is actually a very well written review. Great stuff!

It is a great game, for sure. I can't wait till friday - it will finally be mine! Muhahahaaa!

RedYoshi999

#88

RedYoshi999 said:

I'm another one who falls into the "put off by the demo" category. Hadn't played Monster Hunter before and don't really see what all the fuss is about. I know the demo probably doesn't represent the game too well, but I'm no longer inspired to spend $80+ on it (I have a feeling this will be a Wii U game that goes over the standard price on the eShop.) Oh well, I'm still downloading Most Wanted this week and getting Luigi's Mansion next week, so I'll be fine gaming wise.

Scollurio

#92

Scollurio said:

Im new to Monster Hunter and I loved the demo. Since I was always interested in the franchise and just waited to get my try on it, I gobbled up on information about the game. While I agree that the demo itself doesn't show you too much about the actual game (heck one of my friends even thought the characters in the demo are the only characters you can choose in the main game and are locked to their weapons) a little bit research and I was perfectly in picture what to expect. I also agree that they should have put screenshots and promotional screens into the demo showing the many many things you can do like crafting and gathering or some online features as the demo as it stands is not very informative to a complete newcomer. Then again I always say its only reasonable to invest some time and research about a game you're looking forward too, that way you always know what to expect.

daznsaz

#93

daznsaz said:

looking forward to getting lost in it,life obligations permitting.online should be good blast too,get it on friday maybe thursday in post:)

Frapp

#95

Frapp said:

Excellent and informative review by a reviewer who gets Monster Hunter. I'm counting the hours till the game ships in Europe. Monster Hunter on Wii U and 3DS plus Wind Waker HD, Pikmin 3, Wonderful 101, Fire Emblem and Luigi's Mansion all in the same year! Somebody pinch me.

Dynetheous

#100

Dynetheous said:

only wish is that they had the Rajang in this :P he was the coolest one IMO. but i guess i can handle the game without him haha!! pre ordered both!! tomorrow i have no social life!!

Flowerlark

#101

Flowerlark said:

Getting the 3DS version tomorrow. I'm a little daunted by the difficulty level (this will be my first MH experience) but I'm more than willing to give it a whirl.

Kirk

#102

Kirk said:

This looks decent enough and seems to fix some of the issues I had with the original Wii version, mostly the low-res blurriness of everything and all the GUI/HUD elements cluttering up the screen, but I really think the Monster Hunter games are screaming for a proper next-gen iteration.

On next gen I'd love to see load times reduced to zero, so it feels like one big connected world, proper cutting edge next-gen graphics, further tweaks to the camera and controls, visible cuts and damage on the monsters, and just general improvements all-round that befit a next-gen title.

Only then do I think Monster Hunter will come closer to realizing it's full potential.

Kyloctopus

#103

Kyloctopus said:

I'll be buying the Wii U version. I need a reason to play that system, and I'm getting bored of Mario.

Rapido

#104

Rapido said:

Will be getting mine tomorrow after a lengthy beer session. Can't wait!!!

Araknie

#105

Araknie said:

You hyped me and i don't even like MH, WTH?

Must be really an awesome game to do that.

SetupDisk

#106

SetupDisk said:

Getting a Wii U copy for myself and my nephew on Tuesday if it is out here. The 3ds copies will have to wait.

bezerker99

#108

bezerker99 said:

@ThomasBW84 Great review!!! I'm excited for this game but still have to get a Wii U first. I've got the 3DS version preordered and I can't wait to pick that up tomorrow morning. RAAAAAWRRR!!!

zionich

#111

zionich said:

Im surprised but I think ill get the digital copy. Im starting to like having all my games accessible without carrying and changing out cartridges.

Dreamcaster-X

#113

Dreamcaster-X said:

Yes, the controls are clunky like that on purpose. That's the point of the game. These are huge heavy weapons so they're trying to imitate that with the character. You're supposed to get your butt handed to you til you make better weapons. This isn't a God Of War/Bayonetta style game. It's a slower pace action RPG with awesome multiplayer where everyone works as a team to bring down the monsters.

ErnisDy

#114

ErnisDy said:

@ThomasBW84 Nice to know that :)


Is there any point to buy it if I'll play it alone all of the time? There isn't enough gamers in Lithuania :/ I'm kind of afraid that most of the experience will not be as satisfying as it could be.

BATRA

#115

BATRA said:

this game is not for me but i hope it sell good
we are waiting for injustice gods among us for the wii u

ThomasBW84Admin

#117

ThomasBW84 said:

@ErnisDy I happily spent a huge amount of time battling through the main campaign in single player, and now there's a lot more to do. Online play is a lot of fun though — if you have a Wii U — especially with easier text and voice chat via the GamePad.

RoryLee

#118

RoryLee said:

Thats awesome that you can use the gamepad to text other players. Even though I'll be using voice chat, I still think it would be a good idea to dig out my old keyboard just in case.

SonataAndante

#119

SonataAndante said:

Picking up the Wii U version tomorrow. I played both demos, the 3DS one a lot more actually, and found them both to be very solid. I was impressed with how damn GOOD the 3DS version looks and plays. However, I value full online capabilities and having superior camera controls. I quickly found out that underwater hunting in the 3DS version is slightly painful and I missed having a second control stick. A Circle Pad Pro is an option for anyone that wants it though, and I imagine it solves the problem for the most part. I'm personally not interested though, as I still want online.

bngrybt

#120

bngrybt said:

Monster Hunter is the only game where I hear people say stuff like "The single player mode is only 70 hours, so playing without online isn't worth it."

jayblue

#121

jayblue said:

monster hunter not that bothered with this,wait till it hits bargain bucket for a tenner thats all its worth,overrated i going to get lego city.

ErnisDy

#122

ErnisDy said:

@bngrybt Yeah... JUST 70 hours!
I'm not a big fan of more than 100 hours campaigns, I wouldn't have much time for other games.
I'll wait for 3DS review and perhaps will grab a copy, BUT I really want FireEmblem, Code Of Princess, Etrian Odyssey and Devil Survivor. Plus I didn't player Paper Mario yet. Decisions decisions... So many games, but no money and time :(

Dpullam

#123

Dpullam said:

I'm mainly wanting to get this game for the 3DS. I only have to wait one more day. I can do this....

DerpSandwich

#126

DerpSandwich said:

@Tony_342

I'm with you there. I'm happy that people like these games, and I understand the appeal, but to me (a guy with limited patience and who wants to just drop into a demo and have some fun), the 3DS demo was terrible. And I mean terrible. I can't even remember the last time I had so little fun or got so frustrated playing a game. Just an awful, clunky, unpolished experience, and if I didn't know that these games were popular and had a very "particular" type of gameplay I would have assumed that this was just some horrible crap game and never touched another one again. And I'm pretty sure a lot of other people are going to feel the same way when they play it.

NINTENBOY

#130

NINTENBOY said:

I never been so happy to miss out on a great game because now I can enjoy a better version of this amazing game with almost double the content :D

I got my eyes on MH3U, Injustice, RE: Revealations and Windwaker. That's juuuuust enough to keep me satisfied this year on Wii U.

WaveBoy

#131

WaveBoy said:

No thanks, I'd rather Hunt babes on my nifty Back to the Future Hoverboard. :p
I can't be bothered spending this much time on a single videogame unless it's Mega Man hunter.

Splat

#132

Splat said:

This is the only game that makes me wish I had a Wii U. The Wii version is in my top 5 favorite games ever.

Cirno

#134

Cirno said:

Finally there is a review that actaully respects the franchise for what it is.

Monster Hunter is bloody awesome, and seeing a generally negative outlook on the series outside of Japan somewhat disapointed me, but hopefully online will get the multiplayer I need (on the PSP, the game really needed someone else to make it to get most fun out of it.)

RetrogamerFan

#136

RetrogamerFan said:

The Wii U and 3DS demos were my first experience with a Monster Hunter game and i thought, as demos for the game, they were really poorly concieved.
It just quickly pushes you into one of 2 quests with no context or background and the only guidance on how to control the game is in the e-manual. The e-manual is comprehensive, but i was dissapointed that there was no guidance at all in the demos themselves.
It seemed to me the the demos will only be enjoyed by players who have played at least one game in the series before, but could switch off a lot of potential new players.
I did give the demo a couple of tries and after reading the e-manual through i did eventually defeat that giant ice-lobbing rabbit/guniea pig thing, but didn't think it was much fun so will be passing on the game.

Knux

#138

Knux said:

One of the reasons I even bought a Wii U in the first place. Definitely going to buy this and the 3DS version when I have the money! :D

Ecto-1

#139

Ecto-1 said:

Great review, @ThomasBW84. I am eagerly awaiting the delivery of my copy. I did want to ask if there is any way to customize the button layout. I would really like to remap L and R to ZL and ZR on the gamepad.

Volmun

#140

Volmun said:

iv played Everiy Monster Hunter released in the UK ( starting on PS2 ) and i agree the demo did let it down a littel bit mostly as the timer was stupidly short tbh Oh and as some have sed not explaning the controls was a bad move.. ovral thow im REALY exsited for this and think the new gfx are lovely specialy as it naw has proper shadow's lol ... im dreding Altiron thow... hated that boss lol.

ThomasBW84Admin

#145

ThomasBW84 said:

@Ecto-1 I don't think so, but I'll double check. There are tweaks to controls available, as well as Classic Controller and Pro Controller support, but I don't recall an option to switch up button inputs, to be honest. I'll have a proper look and post another comment if I find anything.

dtrain34

#146

dtrain34 said:

Will there be an update to allow us to play just on the wii u game pad and not the tv?

hayes1516

#147

hayes1516 said:

Got the Wii U version, traded in my old Wii version and may pick up the 3DS version down the road a bit...this and Lego City Undercover currently have all my spending money tied up!

kdognumba1

#148

kdognumba1 said:

This is definitely my most anticipated game of 2013 and will be my most played game on Wii U. I'm very glad it finally came out and I'm loving it a lot.

AbeVigoda

#150

AbeVigoda said:

@gohanrage

Sell your games/blurays on ebay or kijiji then. I never get back less than 75% of the cost if I sell it within a month or two after it was released. I haven't taken any to EB to sell in several years.

bunnyking

#153

bunnyking said:

@GameLord08 it's the same exact game just on a portable. Everything is exactly the same, I think the only thing that should have been better was the connectivity between the Wii U and 3DS perhaps having it be done without an outside tool to transfer the files.

bunnyking

#154

bunnyking said:

@RetrogamerFan I hated the demo too. It was really poorly thought out like you said, the game is a lot better than the feel of what a demo could provide though.

Frapp

#155

Frapp said:

The demo wasn't great. Worst offence for me was the choice of monsters and the lack of a gathering quest to ease players in. Lagombi moves so much that he's tough for the novice (and even experienced players) to track his movements. I think a few tutorial videos on combat would have definitely helped and some glimpses at the role-playing elements of the game.
I absolutely adore this game. I've a slight preference for the 3DS version – offline multiplayer with friends/family is tops and it looks fantastic, especially with 3D on.

Crimzen_Reign

#158

Crimzen_Reign said:

I'm completely addicted to this game. This is also my first and certainly not my last purchase in the series.

GrimSh

#160

GrimSh said:

I'm really tempted to buy this game now that it's on sale for half the price... I'll need some time convincing my wife, however, as I've already spent $20 getting ZombieU just 4 days ago : (

Kuksenkov

#161

Kuksenkov said:

@kokirii Yes, there's people online 24 hours a day... You get the idea, there's always people online to play with! And even better, now we can play with gamers from other continents, which is awesome. Hopefully one day we'll be able to play with our fellow japanese and korean hunters.

I love this game, this might be my favorite game ever, while I LOVED Tri to death, this entry took everything that I loved and somehow improved it, added tons of new content and a smoother online experience, not going to lie... I love my Wii U, I knew I wanted one since it was revealed, but the main reason I bought it was because of this epic game.

Kolzig

#163

Kolzig said:

Almost ready to by this monster of a game for 20€. I have found a place that has it for new for that price.

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