User Profile

Scollurio

Scollurio

Power is nothing without control.

Male, 31, Austria

I play to relax not to compete, flame or be flamed.

Joined:
Sun 1st July, 2012
Website:
http://www.indigo-design.at

Recent Comments

Scollurio

#1

Scollurio commented on Talking Point: Nintendo Direct Pointed to Anot...:

@Einherjar I've been waiting so long for Nintendo to give me a few good reasons to finally get a Wii U despite me not liking the hardware, so far nothing. I don't know what you mean by "PS4 games lineup looks worse". I still play and enjoy Killzone Shadowfall, Lego Marvel Superheroes, I could have gotten Tomb Raider Definitive Edition (never played it before) and also there's plenty other games still from launch, Planetside 2, Metal Gear Solid, Infamous Second Son are all around the corner already, around april we get Diablo III with expansion pack and then it just continues with almost one triple A game/month and many not even announced yet, well in my book its the best 1st year of any console ever besides maybe SNES.

Scollurio

#3

Scollurio commented on Iwata: We Never Fear Failure And Always Seek T...:

@tanookisuit Gosh I think you got loads of your stuff wrong here. I agree that the SNES dominated, I loved it, had one, best thing ever. BUT the rest of your conclusions are off. Think about it. Nintendo dominated with the SNES, why? It was basicly the same as the competition, only bit more hardware power, better controller, and the Nintendogames, otherwise, third party titles and all, it was on par with the Megadrive. There wasn't much innovation or "we're different" about the SNES.

Then look at the N64. Marketed as the ultimate beast it had a poopieedoodoocacapoops controller, still looked kiddy compared to the PS1 and most importantly, it stuck with the cartridges, making loadtimes faster but limited the games in capacity and made the system underperform in many ways (higher compression rate on textures and audio for example, less cgi videos). The PS1 was marketed more towards the "mature" audience and all this put together made the N64 the "not so big success" it was, even though they had the rumble pak first AND brought shooters conveniently on consoles with James Bond Goldeneye.

Now for the Gamecube. They did try something new, make it even more kiddy-looking turning off many many gamers (fact is, if something looks kiddy, many mature "casuals" will be turned off, kiddies buy it, if something looks neutral or grown up, everyone buys it) and AGAIN they limit themselves with their disc format putting them in a similar situation like before. And it goes on. The Wii. Yeah it was a big money grab because no one ever did motion controls before, but seriously, think about it, how many TOP games did you have, how many software-draughts did the Wii have to endure. All of this is bad management. The Wii was lacking behind in Power and Online and the attach rate was abysmal as most peopel that thought "motion controls are fancy" just got Wii Sports and the Wii console itself for christmas and then thats that. Nowadays every casual has automatically a smartphone and the once "Wii-market" won't be as readily accessible for Wii U as it was for Wii a few years ago.

And don't get me started on bad branding, poopoodoodoodoggiepoopledoodie console name and lack of information, advertising and third party relations.

If Nintendo is again and again bringing out their own franchises from old to rejuvenerate their business, why not make a "SUPER NINTENDO 2" or "SUPER NINTENDO X" -with that name, advertising would be through the roof, focus on couch coop again, yet give it a strong online, make it so you can use your existing 3DS as controller (replacing the gamepad) and give it more "standard" controllers. Prosper your third party relations and launch with call of duty, battlefield, need for speed, mario 3d game and mario kart and you'll have a winner. Make sure the virtual console is well integrated and plays all first party and "second" party titles from day one from GB, NES, GBA, SNES, N64, GC and WII. Instantly you'd have a 200 game+ library on launch day. Ah well.

I know its all easier said than done, but I truly think Nintendo lost their touch.
I'd buy a SNES 2 the first second though.
Watch the profanity please — TBD

Scollurio

#4

Scollurio commented on Iwata: We Never Fear Failure And Always Seek T...:

People don't be blind. This is PR talk, he is just defending himself. While I get the idea of "doing things differently" there is no excuse for doing things "worse" than the competition. Online, a proper first party lineup for the launch and third party relations should be top priority no matter how "alien" or "special" your approach otherwise is. Making the hardware lack behind the competition by so much AGAIN is also not really excusable. What was the reason? Surely not price because with a PS4 coming in at 399 euro with 500 GB hard disk the price difference compared to difference in performance and third party content just doesn't hold up in my opinion.

Don't get me wrong, I love Nintendo, but they have been seriously botching things lately which is sad for the whole gaming community. You basicly only buy Nintendo hardware to play their software, and this is what they do for 30 years, nothing new there.

Just imagine a Vita-like device with all the third party AND NIntendo content. Just imagine a Wii U as powerful as a PS4 with an integrated online component just like Sony has, with one account-fits-all-your-devices approach. This isn't doing things like the competition, its fullfilling an expected standard nowadays and THEN build your Nintendo blue ocean approach on top of THAT but please, get the standards right first!

Scollurio

#6

Scollurio commented on Bethesda: The Time For Convincing Publishers A...:

@Windy Yeah really, Im also looking at Nintendo and I suspect why... (like in the article, too little conversation with devs and publishers too late, slow hardware, abysmal marketing, poopiedogdoodlepoodleoodle console name, no system seller at launch).

@Fingeldor fair enough! I can see the appeal of the controller, yet I also see that there is no real game out there (maybe Rayman, but I hate Rayman) that has the ONE tablet controller thing going that proves: this is worthwile. I mean that it's nice navigating menues with it, no doubt. Easier access to inventory and maps in game, sure! But this alone is - for me and lots of the public - obviously not enough to warrant a buy! ;(

Scollurio

#7

Scollurio commented on Talking Point: The Wii U May Be Playing Catch-...:

As much as it hurts, it doesn't help to blame the publishers all of the success or the lack thereof is homegrown by Nintendo. I'd love to have a Wii U as a primary console really, but there are too many 3rd party titles I don't want to miss out and that said I get a PS4 this gen.

If Nintendo even would use their eShops efficiently, all we get is small indies and 2 decade old games for virtual console...

Scollurio

#8

Scollurio commented on Bethesda: The Time For Convincing Publishers A...:

Sorry to say it but I am sure this guy is absolutely right. Having a different structure, gimicky controller and being underpowered compared to the competition does not really encourage devs to go the extra mile needed to make a game come to this platform.

Scollurio

#10

Scollurio commented on Talking Point: The Wii U May Be Playing Catch-...:

@Warruz Im not too much into football games myself but I definitely see what you're saying.

@rjejr I sincerly hope the Wii U will pickup steam but also sincerly doubt it. And honestly, saying it's undecided what will sell better Wii U, PS4 or XBOX one, well... I honestly think a year or two from now PS4 will have outsold Wii U 8:1 and Xbox One 5:1. Just my prediction with no scientific reasoning behind it whatsoever. Gutfeeling.

Scollurio

#11

Scollurio commented on Talking Point: The Wii U May Be Playing Catch-...:

I know people on here like to flame but it has to be said, that all the complaints and fears the community had about the Wii U, starting with its name have become true. Im no doom-singer or whatever, it's just that I really liked Nintendo and really do not "get" many of the decisions made by Ninety since the announcement of the Wii U. Sometimes innovation and doing your own thing hurts you bad, they should have gone with a more traditional setup really, with similar x86 architecture like the other big 2 and boost their "identity" with their like (mostly) always superb software. I bet until the end of the Wii U (which might come sooner rather than later) We will not even have 5 first party games that make a "revolutionary" use of the gamepad. Unfortunately.

Scollurio

#12

Scollurio commented on Say Hello To The Nintendo 2DS - A 3DS without 3D:

What the F... this is a bad joke really. Thinking that NIntendo devoted ANY manpower to this project when its bitterly needed elsewhere makes me cringe... they should just DUMP the whole 3DS and Wii U and come out with a proper next gen console thats easy to port to to get more 3rd party support and also dump the 3DS and make a compatible successor without 3d and a second circle pad! Really... what the?

Scollurio

#13

Scollurio commented on Iwata: Getting The Attention Of Gamers Is Hard...:

@Subie98 @LzQuacker
Not wanting to step on any toes or throw people all into one pot, sorry if it came along this way. Fine you don't have to like my car example really but still I think it would have done Nintendo good to create something more similar to what the competition did.

And about the multiplatform games, they ARE a must for a long-term success with a wide audience. Not everyone can and wants to afford multiple consoles. Easy example. Me. I love my Nintendogames and think Nintendo is the most sympathic (also most alien) company of them all, but as it stands now, I couldn't see myself only having a Wii U. I already have a PC and a 3DS - so there's my Nintendo-fix right there, and instead of buying another Nintendo Console, so far it seems I go PS4, because I don't want to upgrade my PC anymore (not too much of a fan of the typical PC games anymore) but I still don't want to miss out on certain multiplatform games.

See no one has to agree with me and no one has to give to s*its about my opinion, just sharing it for the consideration.

Under the bottom line Im just disappointed Nintendo came out with the Wii U in the way it is now.

Scollurio

#15

Scollurio commented on Iwata: Getting The Attention Of Gamers Is Hard...:

@LzQuacker and @Subie98
Im not suggesting it's all exactly the same and everyone is doing good I'm saying that not necessarily TESLA is the best car company in the world as much as Nintendo is not automatically the best videogame-console manufacturer in the world just because they try something "too" different.

Again you people seem to jump to conclusions too quick. I personally don't care for a pixel more or less or for some crisper textures here and there as long as they games are good. But Companies DO care about install base, projected sales-opportunity and attach-rate.

The further Nintendo alienates themselves from - if you like to call it - mainstream gaming where it is seen as standard to have a x86 compatible system (for easy PC ports), be similar in specs and power (xboxone and ps4) and have agreed on a universal input medium (the gamepad, also very similar for all, ps4, xbox one and wii U pro controller) the less they will get of the multiplatform-cake.

YOU might not care, I might not care, Nintendo obviously doesn't care either, but of course investors, developers, publishers and last but not least the customers will. Nintendo-core-fans will always buy their console, no matter what Nintendo does, but to widen their audience they need to be more "on par" with whats out there already.

And just for the record: tablet and phone-gaming is not even worth a comment, it's a quick and dirty past-time for people that wouldn't get into serious console gaming anyways... imho.

Scollurio

#16

Scollurio commented on Iwata: Getting The Attention Of Gamers Is Hard...:

It's simple, Wii had some AWESOME games, now imagine them in a machine same power as PS4, with the controls you love and better online. It wouldn't have taken anymore fancy than that.

It's like in the car industry, there are so many brands, they're all basicly doing the same and still for most of them it works out really well co-existing with basicly the same product, why should the videogame industry be any different?

Scollurio

#17

Scollurio commented on Iwata: Getting The Attention Of Gamers Is Hard...:

@kyuubikid213
Well the only thing "Nintendo" about the Wii U at the moment is that its not selling well. Don't get me wrong, I love Nintendo, always did. But a "modern" and "up to snuff" console could still be Nintendo by the service they offer, there would still be the Miiverse and their wonderful games and as I said maybe there could be a tablet peripheral too for the so often touted asymmetric multiplayer and such.

As of now I don't see any justification for the gamepad at all except remote play (which isn't a selling point for many and not too innovative either) and easier menue navigation. No one - not even Nintendo themselves - had a great idea/use for the gamepad yet.

So I don't see anything awesome thats being called "Nintendo" on the Wii U. I so waited for Nintendos next thing after Wii and again they botched it, in my opinion. I will eventually get one at some point because I love their games, but it will always have that underlying feeling of "if they just had... ".

And about third party support. There won't be considerably more. Trust me on this, not that I am an expert but its logical. Xbox, PS and PC basicly share the same architecture, ports are made easily and quicky, "The Crew" was ported from PS4 to PS4 in just 6 months by 3 people! This won't be possible with the Wii U, it has other architecture, less power (even if modern engines are scalable its some extra work) and a very small install base. Heck its install base is so miserable, even if sales lift off later the year with their first party games, they'll never even reach PREORDERS for PS4 level.

Scollurio

#18

Scollurio commented on Iwata: Getting The Attention Of Gamers Is Hard...:

Seriously, the only big fault about Nintendo is really that the Wii U is lackluster. If they came up with something similar like PS4 or XBOXONE with a traditional controller and maybe a tablet for remote-play and additional input as a peripheral of some sort they'd have 3rd party support, get the easy ports too and everything would be different. It's good Nintendo tries to be different all the time, but sometimes different is not necessary. Why come up with a new controller and new ways to play if a) you don't even know yourself how to best use it and b) people have come to a point where the controller is the standard input device even more and more so on PC too, why not just do whats proven to be good. Or if you're Nintendo and you don't want to swim with the crowd, why dump motion controls from last gen? It was good, not everyone liked it but it was good!

Just imagine, a Wii with same power (and OTHER NAME than Wii U) like PS4 with controllers still intact form previous gen. All those great multiplatform titles with wonderful motion control on top of it, titles that never came to see the light of the day on Wii.. but now...
Things look even grimmer on Wii U.

Scollurio

#23

Scollurio commented on Miyamoto: GamePad's Touch Screen Primarily Use...:

@Sean_Aaron
Two thumbsticks unneccessary? Analogue Triggers unneccessary?
Well obviously the only thing you want to play without all of that is 2D sidescrolling platformers then.

The touchscreen is a complete waste of resources, face it. It's not innovative by any means, Nintendo just thought they could get a fair share of the casual tablet/android market and they failed doing so. Now they should admit their failure and make that gamepad optional.

Scollurio

#24

Scollurio commented on Miyamoto: GamePad's Touch Screen Primarily Use...:

@micronean You see you have some really good ideas here, and I have also come up with many good uses of the gamepad for the gamepad while sitting on the toilet even. Imagine a game like GTA or if you like it better Lego City, where 4 people are playing coop splitscreen on the TV and the fifth guy is a criminal commiting crimes in the city, others have to catch him etc... where is all that asymmetrical gameplay Nintendo was touting about. Sorry but putting blocks into New Super Mario Bros U isn't cutting it for me. You're right, there WOULD be wonderful uses for the gamepad, but what good is it, if no one cares and not even Nintendo themselves are showing something worthwile.

In my opinion, they should have just made a Pro controller and better hardware to hold those third parties more.

And for their next gen, they only should make a handheld, with proper power (topping a Vita) and the ability to connect 4 or more of those handhelds to a little wireless box that streams images to your TV making it an "ad hoc" multiplayer TV-console where everyone has their own screen PLUS the TV.

But thats just me dreaming.

Scollurio

#26

Scollurio commented on Miyamoto: GamePad's Touch Screen Primarily Use...:

So they went from "a unique selling point" and a "unique experience people have to experience for themselves" to "lets make menues easier". Sorry folks but after Mario Kart, Mario 3D and Smash Brothers have launched, it will be obvious that betting on the touch screen controller was a bad move after all.

Scollurio

#28

Scollurio commented on Poll: How Important is Dual / Second Screen Ga...:

Can you all imagine if the PS Vita was made by Nintendo (and thus supported with their games) - wow. I love my 3DS to death but if I had the choice, I'd love to have the gameboy brand back. Neither 3D or a second screen are important features for me.

Scollurio

#32

Scollurio commented on Review: Star Wars Episode I: Battle for Naboo ...:

@Emperor
Basicly, everything. The "new" trilogy Lucas made was just unbearable. I'd say get back to using actual models for the spaceships and get back to that wasted look of the originals, I hated the oh-so-shiny look of everything in the new trilogy that's supposedly been in the past of the original trilogy. So many things didn't make sense, especially, the force being basicly a blood disease?! At that moment I knew it can only get worse. They redeemed themselves with the last 40 minutes of episode III though.

Scollurio

#33

Scollurio commented on Project CARS Will "Fill A Space" On Wii U:

@nilcam If you really wanna delve into sim-racing GT5 is a good way to start, even though iRacing enthusiasts will challenge you saying its not a real sim, if you come from things like RidgeRacer it will feel VERY sim to you. Important is to give it time, in the difficulty/realism settings start out with something intermediate, not with the complete fruitcake settings, somewhere in the middle. Then try to get a feel for the cars, it will take some time, try to stay with one car at first, dont worry about new cars or upgrading too much in the beginning, once you start to feel the nuances of your laps, like you can feel "this one was quicker than the last one" without even checking the laptime, then you're getting there and the fun begins. It's nothing you can master on one weekend. It's a bit like Monster Hunter in that regard! Good luck and have fun its always nice to see someone making the jump to worrying about breaking points, apaxes and how to accelarate smoothly out of a bend! ;)

Scollurio

#34

Scollurio commented on Project CARS Will "Fill A Space" On Wii U:

@nilcam
Nothing wrong about arcade racers, I thouroughly enjoy games like Mario Kart and Blur, but with the right friends nothing beats the tough competition a true simulator can give you, where you're really chasing tenths of seconds, even hundreths of seconds.

Well how does it compare. I guess both GT and Forza managed nicely to bring a Simulation-like experience to the masses without alienating them too much. I'd definitely say its a step up though in terms of simulation. There's a plethora of things to consider that no other racing game has done so far all in once. Let me summarize:

  • Plenty of real-world-laser-scanned tracks and fantasy ones
  • Car classes from rallye, onroad, open wheel, kart to oval, GT and more
  • Weather Conditions, dynamic, set, or real feed from the real location
  • Time-Progression settings, want a thunderstorm looming over your race in the middle of the pitch black night and time progresses to a nice morning sun within a few laps - you can totally do that
  • Indepth tuning of your car based on real world data
  • HUGE multiplayer component, even race in teams, participate in huge nationwide or international competitions
  • wonderful graphics (if you have a powerful machine)
  • The frist racing game that - in my opinion - nails the sensation of "mechanical grip" like you can feel (with racing wheel) at the outmost point of a turn where gravity carries your car outwards that the tires are gripping into the pavement and you stay on your racing line (or NOT if you overshoot it)
  • up to 68 cars (final version) on track at once (Forza: 16 so far...)

Summed up I think this will turn out the most hardcore and complete real racing game ever made and has PLENTY of options to tailor it self to all kinds of player with all kind of experience, so no one should be afraid to try it!
Can't wait for it!

Scollurio

#35

Scollurio commented on Project CARS Will "Fill A Space" On Wii U:

@JSuede Youre right with what you say, still it feels like a workaround, but yes surely you can get accustomed to that solution. I had to chuckle about your notion nothing important is ever mapped to the right stick, I guess shooters would be pretty boring if you only could aim straight ahead! :D

But hey, it's a bit like DOOM then, and I loved it! :D
Just pulling your leg, don't mind me!

Scollurio

#36

Scollurio commented on Project CARS Will "Fill A Space" On Wii U:

@Marshi Yeah on PC you've plenty of options on consoles its a tough thing though, it was always hard to come by a reasonably priced wheel on the 360 since there only were garbage wheels OR the really expensive Fanatec wheels, whereas the Logitech wheels worked on PC AND PS3, it does not only come down to technical compatibility but also licensing issues and stuff. So technically sure would a G27 work on the Wii U given the proper support with some OS-update, but if they ALLOW it is on another card. I'd also rather go with a SlightlyMadStudio Wii U exklusive steering wheel, but I doubt it. Bringing the game to the Wii U is risky enough I guess but manufacturing a wheel that no other game would really use than this? Very doubtful! ;(

Scollurio

#38

Scollurio commented on Project CARS Will "Fill A Space" On Wii U:

They should make some racing wheel with force feedback and 3 pedals, bundle it with this and make it so you can put the gamepad into the steering wheel as dashboard showing you critical information just like in a real race car.
I just hope it sells well because Im not sure that "racing nerds" not all have alredy a PC to play racing sims and enough Wii-U only owners are interested in this!

Scollurio

#39

Scollurio commented on Project CARS Will "Fill A Space" On Wii U:

Guys being with the game (as supporter/tester) since the very earliest stages I can only tell you this comes along awesomely nice. People often complain about how the cars control, they obviously don't have much simulator experience and even if they do, you have a PLETHORA of options tinkering the controls and basicly EVERY aspect of this game to your personal needs, on PC now in PRE-alpha status you already have a solid support for almost every input device under the sun and the optins ingame for weather, time progression, opponent ai, event setup etc... is beyond anything I've ever seen, and I've been into hardcore sim racing ever since I first saw an early Gran Turismo and since then Im with almost every racing game that calls itself a SIM! ;) Very highly recommended folks! And Yes lack of analog triggers really is a bummer, is to be seen how it works with sticks though!

Scollurio

#40

Scollurio commented on Rumour: Nintendo Is Recalling Wii U Basic Bundle:

I suspected something like that, even if you never use the 8GB internal memory for anything else than the OS and store all your downloads on an external HD, with incremental patches and new features to the OS added I imagined that 8GB would be too little for the future. So I guess it makes sense, but again it's something that does leave a big fat smear on Nintendos "Wii U Vest". Ill get the white 32 GB model as soon as it's available! ;)

Scollurio

#41

Scollurio commented on Monster Hunter Details Revealed During Capcom ...:

@Gamerjunkie
While I get your point and agree I don't think Monster Hunter 4 is your typical money grabber. I think its comparable to a racing game, sure the new game will have more cars, more tuning, more racetracks but at the end of the day you do just that: drive a car around a racetrack. Same with MonsterHunter, the ultimate underlying formula HAS to be the same or it won't be MonsterHunter anymore.

That said Monster Hunter 3 U is the only game that Im playing 150+ plus already since... since... Halo 1.

Scollurio

#46

Scollurio commented on Talking Point: The Wii U Controller Options Op...:

While I agree to the article, lets not forget that the DS and now the 3DS have been around "forever" offering those opportunities and except some very few games on the DS mainly strategy and adventure games have been vastly absent, especially the big titles. Can you imagine a re-imaginated INDIANA JONES FATE OF ATLANTIS on either Wii U or 3DS?! Wow. Just Wow. That said I really hope they open up to the opportunities and bring the big hitters of the PC world and to some extent mobile games to the Wii U and hopefully the 3DS as well.

Scollurio

#48

Scollurio commented on Rumour: Retro's Wii U Title Is An Entirely New IP:

Id love to see a new IP as much as the next guy but just some random guy at IGN "has heard a rumour" (probably just read Nintendolife speculations in the forums) is not cutting it for me. Sorry but this has no weight to it at all.

I still think its a 33% percent chance each for it being a new metroid / new other nintendo IP / new IP completely.

Scollurio

#49

Scollurio commented on Talking Point: Wii U vs Xbox One - Online Requ...:

If they want to raise the general price of new released retail games and/or raise the price of used games and have some control over my buying/selling behaviour they a) might want to increase the quality of their games by a 100% (no day one patches, on disc DLCs and basicly all the same bland games all over again) and b) will have to do with a lot less money spent on gaming (besides on Nintendo) from me.

Seriously, whatever the news of the near future bring, it all comes down to one thing: Gaming is stagnating. I salute all the awesome Indies and Startups that dare to bring back gaming glory of the 80's/90's and early 2000's.