- Also Known As
- Monster Hunter Tri
- Number of Players
- Action, Adventure
- Release Date
- 20th Apr 2010 (USA)
- 23rd Apr 2010 (UK/EU)
- 1st Aug 2009 (JPN)
- Monster Hunter
- Monsters, Third Person, Creatures
- Controller Support
- Nunchuk + Wii Remote, Classic, USB Keyboard
- Feature Support
- 480p, Widescreen 16:9, Wi-Fi Connection, Local multiplayer
Monster Hunter Tri has a lot resting on its broad warrior’s shoulders. An online-enabled, unashamedly hardcore title for Wii with huge amounts of advertising and hype behind it, anything less than a critical and commercial success would be a huge blow to Capcom, as well as Nintendo’s never-ending crusade to market the Wii as a great...
About The Game
One of the most strikingly beautiful titles ever developed for the Wii, Monster Hunter Tri depicts a living, breathing ecosystem where man co-exists with the fantastic beasts that roam both the dry land and the brand new sub-aqua environment - a first for the series.
Living the life of a hunter need never be a solitary experience with the option of split-screen mode where two players can hunt co-operatively or form a team of up to four hunters via the game’s custom online Wi-Fi mode. Even solo players do not have to face Monster Hunter Tri’s challenging quests alone as they will be ably accompanied by Cha-Cha, an AI hunting partner whose skills will prove invaluable. New items, weapons and armour sets will be also available to assist the hunters as they embark on the most epic Monster Hunter adventure to date.
Laurent Fischer, Managing Director, Marketing & PR, Nintendo of Europe, commented “The popularity of the Monster Hunter franchise in Japan is undeniable and the Day 1 shipment number indicates that the release of Monster Hunter Tri on Wii will be another major hit for the series. We are therefore really excited that Capcom is bringing this title to Europe so the Wii audience here can also experience the thrill of the hunt. “
Visitors to this month’s GamesCom - taking place in Cologne, Germany from the 19th-23rd August - will be the first to sample a localised version of the title on Capcom’s stand as it makes its debut to a western audience. GamesCom attendees will have the opportunity to play the same game that took last year’s Tokyo Game Show by storm, with queues that stretched around Capcom’s stand so long they nearly shut down the show; eager gamers waited in excess of two hours to play.