Eh, nothing surprising. I don’t care about Mario Kart and the Metroid Prime 4 teaser a while back didn’t do much for me so I probably won’t grab this at launch unless there’s something else really exciting announced. I had to grab Switch 1 at launch due to BOTW but I don’t see anything of that caliber coming yet.
I’m so happy though that they went with Switch 2 instead of something bizarre like, I don’t know, Switch Z or Nintendo Gilgamesh or whatever else they were thinking of.
The Switch hasn't had as much that's interesting to me lately, other than Echoes of Wisdom which I thought was great. I've been catching up on older PS5 titles with PS Plus. I tried GTA5 but it just made me feel a little gross and then bored, like GTA usually does for me. I played Ratchet and Clank: Rift Apart, which I loved. The story was presented well but pretty childish other than a couple nice character moments with Rivet. I kinda wish they had more Pixar-level storytelling, which it seems like they are going for, but the villains are a little too silly and Saturday-morning-cartoon to take seriously. I mean I get that it's sorta a kid's game / comedy and should not be taken TOO seriously but they could have done more. But anyway, GREAT game overall, I played it a second time on the hardest setting.
Oh yeah and I played Humanity. Fun puzzle game if a little finicky. What precisely it's trying to say about humanity, I don't know, other than that we are dumb sheep and need a godlike dog to lead us.
This game seems to have received a somewhat mixed reception but I loved it! Really unique and fresh take on Zelda.
I agree the combat could be better. I wish they had given Zelda a unique weapon she could use any time instead of Link's sword. Just make it a tad weaker so it would be rewarding to use echoes in combat too. But that's a minor blemish on an overall great game.
Great interview. I like it when the conversation can flow pretty naturally and not just feel like a q&a.
Fun game! I rolled the credits but I didn't feel compelled to dive further than that. I think more games should have these kind of deep mysteries, though, "breaking the pattern" of the game you're in. Would love it if the next Zelda had some crazy secrets that aren't signposted at all.
I have been catching up on PS5 games since getting it earlier this year. Picked up Ratchet and Clank: Rift Apart and finished it up after ten hours or so. Loved it! Haven't played Ratchet game since the original on PS2, which never grabbed me, so wasn't sure what I would think but I thoroughly enjoyed it.
I played Triangle Strategy and Octopath II and loved them both. I like the art style a lot but it could use a bit of a change up. Maybe something similar but with a more detailed, hand-drawn look. The real draw for me though is the music. Octopath II has one of my favorite OSTs of all time.
In some of the other examples I could see where the prison design could be improved, but in Echoes it's a bit much to expect Hyrule's architects to account for the possibility of an interdimensional spirit that can clip through walls and grant magic powers.
@Frailbay30 Yeah it's a bummer Zelda doesn't talk. Usually in a Zelda game Zelda has such an important presence in the story, delivering some important lines... and here we don't even have Link to fill that role because he's silent too.
Echoes of Wisdom obviously. Played 5 hours or so and loving it so far! I love exploring this world so much. Great way to help me regain my sanity from a ***** week at work. It's such a great blend of old and new ideas. Like being wrapped in a blanket and brought a warm drink by an old friend you haven't seen in a long time.
While waiting for it to release I got the Zelda bug and pulled out Tears of the Kingdom. I never got all the shrines or finished the Depths so there is a decent amount to do. I'm also really really to get NSO to do one more playthrough of Majora's Mask.
I'm also still getting through God of War: Ragnarok on PS5 and enjoying that one a lot. I'm closing in on the end of it but I want to savor it more, so I'm doing as much side stuff as I can aside from the overly tedious collectathon parts.
Fascinating to see how story evolves from gameplay at Nintendo. I've been wanting a game starring Zelda for so long, and it makes total sense to use her in this way. Although personally I wouldn't have minded a more action-focused Zelda either.
Cool. Mildly disappointed that Ganon is here again. I'm a little tired of fighting that guy. I hope the real bad guy is someone else. But overall super stoked for this game!
Combing through the PS5 library. Finished FFVII Remake + Rebirth, tried Alan Wake 2 and didn't enjoy it, now in God of War: Ragnarok which I'm appreciating a lot more. It's repetitive and I'm not a big fan of the maze-like world design, but it's still consistently enjoyable and the story is extremely well done and compelling. I'm nearing the end after 50 hours but savoring my time with the side content. I don't think I'm going to go for every damn chest and raven, but I'd like to finish the Muspelheim challenges before facing off against Odin.
Weirdly, the gameplay loop reminds is quite similar to FFVII. Both worlds seem designed a central story, with the the rest of the world being a maze-like theme park filled with somewhat formulaic optional challenges. They both have a very guided feel, with a lot of invisible walls and unpassable areas. There's a ton of ground in this game that no human can step foot on -like it's trying to mask that the actual playable space is quite corridor-esque. There are a lot of treasures that you can see but can't quite get to unless you go a very convoluted route around, despite their clearly being a pretty easy way over if you just climb on a bit of level geometry you're not allowed to. Kratos can only land his boat at very fixed locations, leading to some annoying puzzles where you can't grab that thing that's just... right... there! I can't help but compare them to Breath of the Wild / Tears of the Kingdom where every element was interactive and there were no boundaries to be seen except for the very border of the world map. I much prefer that kind of level design. Even something like Half-Life 2, while being incredibly linear, never had any boundaries to what the player could do other than those forced by the actual level geometry.
Anyway, I don't know why I felt compelled to make that rant. Other than those complaints, I'm loving God of War: Ragnarok.
Everything I hear about this game makes me more excited. Really happy to have Nintendo experimenting with new game design instead of re-treading old ground. Nintendo's been on an incredible streak of good games this generation. A third new mainline Zelda game on one platform, that is unheard of. Can't wait.
Hmm. If Normal is on par with a typical 2D Zelda experience, I'll probably stick to that. I like a challenge in certain kinds of games, but to me Zelda is more about the puzzle solving and adventure aspects, and this one seems more puzzle-focused than most. But if the reviews tell me that Normal is easier than most past games, maybe I'll try the Hero mode.
I've been wanting something to play on my shiny new PS5 to see its full glory since finishing the excellent FFVII: Remake / Rebirth. I picked up Alan Wake 2. It's... not really holding my interest. The story is interesting. But the gameplay is a lot of wandering around in the dark with all the "puzzles" consisting of searching everywhere for little circle icons to interact with. In the dark everything looks the same, so everything is a damn maze and I hate mazes. I get it, it's a horror game, but I wish someone would just turn the lights on and tell me where to go. It doesn't feel like I'm investigating murders or exploring a netherworld so much as it feels like I'm checking off a bunch of boxes until the next fight or cut scene. And it always takes me so looong to figure out where those check boxes are. So, not sure I will continue.
@Markatron84 Yeah I feel the same. It is personally one of my favorite games of all time, but I never had any desire for a remake. The OG is already very pretty and doesn't seem outdated in any way. Still, I think he added some more content here, so maybe I'll check it out eventually.
Not much to speak of on Switch lately. It's been a good year for 1997 remakes. I finally beat FFVII: Rebirth after 122 hours. Great game, highly recommended! It's full of general Final Fantasy weirdness and a plot that doesn't make a hell of a lot of sense, but I sure enjoyed it. Huge improvement in every way over FFVII Remake. The combat is excellent and challenging.
I also played the Riven remake. Excellent as well, and absolutely beautiful. Shame it's not getting more attention. The changes are pretty substantial and the puzzles are much improved over the original. I'm now inspired to play Obduction and/or Myst III: Exile and I'm reading the first Myst book, which is also pretty good so far.
BG3? Elden Ring? Alan Wake 2? Guys no. Maybe on Switch 2. All I want is some PS1 JRPG(-ish) ports like Suikoden I+II, Symphony of the Night, and Final Fantasy Tactics.
Neither are great. How dumb is it to have basically have three images of Samus. I sorta remember back in the day when somebody edited like five other copies of Samus into this to make it even "better."
Loved Perfect Dark on N64, but I don't feel a strong desire to return to it. I don't think it has aged that well, and anyway I'd rather play the Xbox version.
Regarding PD vs GoldenEye... it's a toss-up for me. PD's missions are great for the first half of the game but it kinda ***** the bed for the second half when all the hallways start looking the same (especially you, submarine mission) and the alien enemies aren't very interesting. But the first 6 or so missions are classic. If you only play on Agent you don't really appreciate it - playing on the hardest difficulty, their design starts to shine through. GoldenEye is a little more consistent and stays pretty fun throughout.
Perfect Dark's multiplayer though... that's the best split-screen couch co-op of its era.
The new wand mechanic seems really fun. I hope it doesn't have the framerate issues from Link's Awakening. And - I would love it if Hyrule Castle an explorable town area and not taken over by evil something or other this time. After all, you're Princess Zelda, you should be able to walk in and say hi to all your subjects. Speaking of which, I kind of hope she is not a silent protagonist.
Lost Crown was great but I finished it and I don't have any special desire to go back.
Biomorph looks like a neat Metroidvania with a unique art style. I dig it. But I'm kinda Metroivania-d out at the moment.
Sands of Time - this is a head scratcher for me. It was a pretty good game back in 2003 but I haven't thought about it once since then and I haven't seen a lot of people clamoring for it. It doesn't have the cultural cache of something like FF7 where you need to announce the remake two years in advance. I'd be more interested if it was a new (3D) game in the series.
I've some for reason become obsessed with Final Fantasy lately, playing through FFVII Rebirth and (gasp) FF8 on Switch, after finishing FF7 on Switch. I had never played FF8 back in the 90's because everybody said it was bad. I'm only an hour or two in it but I'm enjoying it so far. And Rebirth is, well, awesome.e=
I'd like something low-key and a little more affordable, like an Item Shop, Link's House from LTTP, a Guardian, or the Windmill from OoT. For a more expensive set, would love Kakariko village.
I only played the GameCube version years ago and remember enjoying it. But I don't have any great desire to come back to it. Those stylized graphics have aged pretty well and it doesn't seem like something that desperately needs an HD treatment. Happy for those who are enjoying it so much, though!
I beat this game a year ago but lately I find myself thinking about it so much! Just because I started listening to the ASTOUNDINGLY good soundtrack on repeat and it's making me almost want to re-play it, or maybe play OT1 which I never got to. Just hearing the music wraps me in a warm, comforting blanket of JRPG bliss. It's not without flaws (the disjointed stories and slightly jarring tone shift for the final end boss) but it's a damn good time.
Braid is one of my favorite games of all time. I've already played through it at least three times so I don't have a big urge to pick it up again, but if you haven't, you should definitely pick it up. I don't have any particular opinion on the story except that it's somewhat intriguing (especially the mindblowing ending) and that I have no idea what it's actually about.
It's an interesting proposition. It has a ton of potential. But it takes a lot more skill to make a 3d game. If a random 7-yr-old makes a 2D Mario level, it's probably going to be decently fun. If a random 7-yr-old makes a 3D Mario level... I don't know, man. It's probably going to be pretty boring, or else completely chaotic. But I'd definitely be interested in what could be made by the more skilled makers.
Wow, this looks gorgeous. Love to see a hand-drawn cartoon art style - that seems so rare. It looks a lot like Curse of Monkey Island, one of my favorite games of all time.
I played these all through to 100% recently. Tough to decide between 1 and 4 for my favorite. Pikmin 1 is basically a perfect game for what it is, very short but all fun and no bloat, and the limited timing adds an incentive to be efficient which is fun. Pikmin 4 is the best modern evolution of the series, mostly very easy but with some serious challenge later on in the Dandori battles. Pikmin 2 is the worst with 50% or more of the game in endless caves. Pikmin 3 is on par with the other three but I'm not as big of a fan of the level design, with areas being divided into discrete zones. So for me it is 1/4 (Tied) > 3 > 2.
Finally finished FF7 Remake. I'm 2 or 3 hours into Intermission and 2 or 3 hours into Rebirth which I was too tempted to start even though I hadn't finished Intermission. Loving both of them so far! I haven't touched my Switch since getting a PS5 a few weeks ago.
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Re: Poll: So, What Did You Think Of The Switch 2 Reveal?
Eh, nothing surprising. I don’t care about Mario Kart and the Metroid Prime 4 teaser a while back didn’t do much for me so I probably won’t grab this at launch unless there’s something else really exciting announced. I had to grab Switch 1 at launch due to BOTW but I don’t see anything of that caliber coming yet.
I’m so happy though that they went with Switch 2 instead of something bizarre like, I don’t know, Switch Z or Nintendo Gilgamesh or whatever else they were thinking of.
Re: Talking Point: What Are You Playing This Weekend? (11th January)
The Switch hasn't had as much that's interesting to me lately, other than Echoes of Wisdom which I thought was great. I've been catching up on older PS5 titles with PS Plus. I tried GTA5 but it just made me feel a little gross and then bored, like GTA usually does for me. I played Ratchet and Clank: Rift Apart, which I loved. The story was presented well but pretty childish other than a couple nice character moments with Rivet. I kinda wish they had more Pixar-level storytelling, which it seems like they are going for, but the villains are a little too silly and Saturday-morning-cartoon to take seriously. I mean I get that it's sorta a kid's game / comedy and should not be taken TOO seriously but they could have done more. But anyway, GREAT game overall, I played it a second time on the hardest setting.
Oh yeah and I played Humanity. Fun puzzle game if a little finicky. What precisely it's trying to say about humanity, I don't know, other than that we are dumb sheep and need a godlike dog to lead us.
Re: Poll: Box Art Brawl: Crash Nitro Kart (GameCube)
These all look SO bad. Voted NA because it has the best background.
Re: Random: Zelda Echoes Of Wisdom Was Suda51's Video Game Highlight Of 2024
This game seems to have received a somewhat mixed reception but I loved it! Really unique and fresh take on Zelda.
I agree the combat could be better. I wish they had given Zelda a unique weapon she could use any time instead of Link's sword. Just make it a tad weaker so it would be rewarding to use echoes in combat too. But that's a minor blemish on an overall great game.
Re: Best Of 2024: "I Avoided Almost All The Existing Tropes" - Peeling Back The Layers Of Animal Well
Great interview. I like it when the conversation can flow pretty naturally and not just feel like a q&a.
Fun game! I rolled the credits but I didn't feel compelled to dive further than that. I think more games should have these kind of deep mysteries, though, "breaking the pattern" of the game you're in. Would love it if the next Zelda had some crazy secrets that aren't signposted at all.
Re: Talking Point: What Are You Playing This Weekend? (Christmas 2024 Edition)
I have been catching up on PS5 games since getting it earlier this year. Picked up Ratchet and Clank: Rift Apart and finished it up after ten hours or so. Loved it! Haven't played Ratchet game since the original on PS2, which never grabbed me, so wasn't sure what I would think but I thoroughly enjoyed it.
Re: The HD-2D Series 'Octopath Traveler' Hits Another Sales Milestone
IMO well deserved. Haven't played Octo 1 but Octo 2 is amazing and has one of the best OSTs ever.
Re: Talking Point: Is It Time For HD-2D To Take A Break?
I played Triangle Strategy and Octopath II and loved them both. I like the art style a lot but it could use a bit of a change up. Maybe something similar but with a more detailed, hand-drawn look. The real draw for me though is the music. Octopath II has one of my favorite OSTs of all time.
Re: Opinion: Hyrule Really Needs To Take A Look At Its Prison System
In some of the other examples I could see where the prison design could be improved, but in Echoes it's a bit much to expect Hyrule's architects to account for the possibility of an interdimensional spirit that can clip through walls and grant magic powers.
Re: Japanese Charts: Zelda: Echoes Of Wisdom Trounces The Competition
I really did a double take there wondering what The Legend of Zelda: Kai no Kiseki was and why it was on PS5.
Re: Poll: Are You Bothered By The Frame Rate In Zelda: Echoes Of Wisdom?
It's a very very mild annoyance for me at best. Hardly bothers me. Love the game.
Re: Poll: What Review Score Would You Give The Legend Of Zelda: Echoes Of Wisdom?
Gave it a 9 for my experience so far! I'm on the fourth dungeon and it's just lovely. It's like a comfort game.
Re: Talking Point: What Are You Playing This Weekend? (28th September)
@Frailbay30 Yeah it's a bummer Zelda doesn't talk. Usually in a Zelda game Zelda has such an important presence in the story, delivering some important lines... and here we don't even have Link to fill that role because he's silent too.
But I still love it.
Re: Talking Point: What Are You Playing This Weekend? (28th September)
Echoes of Wisdom obviously. Played 5 hours or so and loving it so far! I love exploring this world so much. Great way to help me regain my sanity from a ***** week at work. It's such a great blend of old and new ideas. Like being wrapped in a blanket and brought a warm drink by an old friend you haven't seen in a long time.
While waiting for it to release I got the Zelda bug and pulled out Tears of the Kingdom. I never got all the shrines or finished the Depths so there is a decent amount to do. I'm also really really to get NSO to do one more playthrough of Majora's Mask.
I'm also still getting through God of War: Ragnarok on PS5 and enjoying that one a lot. I'm closing in on the end of it but I want to savor it more, so I'm doing as much side stuff as I can aside from the overly tedious collectathon parts.
Re: Round Up: The Reviews Are In For The Legend Of Zelda: Echoes Of Wisdom
Sounds like it's good. I'm really happy Nintendo keeps putting new ideas into Zelda instead of letting it grow stale. Can't wait.
Re: Echoes Of Wisdom Originally Starred Link, Until His Sword & Shield "Got In The Way"
Fascinating to see how story evolves from gameplay at Nintendo. I've been wanting a game starring Zelda for so long, and it makes total sense to use her in this way. Although personally I wouldn't have minded a more action-focused Zelda either.
Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom
@VoidofLight I hope you're right! Although not that big a deal either way.
Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom
Cool. Mildly disappointed that Ganon is here again. I'm a little tired of fighting that guy. I hope the real bad guy is someone else. But overall super stoked for this game!
Re: Talking Point: What Are You Playing This Weekend? (21st September)
Combing through the PS5 library. Finished FFVII Remake + Rebirth, tried Alan Wake 2 and didn't enjoy it, now in God of War: Ragnarok which I'm appreciating a lot more. It's repetitive and I'm not a big fan of the maze-like world design, but it's still consistently enjoyable and the story is extremely well done and compelling. I'm nearing the end after 50 hours but savoring my time with the side content. I don't think I'm going to go for every damn chest and raven, but I'd like to finish the Muspelheim challenges before facing off against Odin.
Weirdly, the gameplay loop reminds is quite similar to FFVII. Both worlds seem designed a central story, with the the rest of the world being a maze-like theme park filled with somewhat formulaic optional challenges. They both have a very guided feel, with a lot of invisible walls and unpassable areas. There's a ton of ground in this game that no human can step foot on -like it's trying to mask that the actual playable space is quite corridor-esque. There are a lot of treasures that you can see but can't quite get to unless you go a very convoluted route around, despite their clearly being a pretty easy way over if you just climb on a bit of level geometry you're not allowed to. Kratos can only land his boat at very fixed locations, leading to some annoying puzzles where you can't grab that thing that's just... right... there! I can't help but compare them to Breath of the Wild / Tears of the Kingdom where every element was interactive and there were no boundaries to be seen except for the very border of the world map. I much prefer that kind of level design. Even something like Half-Life 2, while being incredibly linear, never had any boundaries to what the player could do other than those forced by the actual level geometry.
Anyway, I don't know why I felt compelled to make that rant. Other than those complaints, I'm loving God of War: Ragnarok.
Can't wait for Echoes of Wisdom next week!!
Re: Hands On: Zelda: Echoes Of Wisdom Brings Tantalising Creativity To The 2D Template
Everything I hear about this game makes me more excited. Really happy to have Nintendo experimenting with new game design instead of re-treading old ground. Nintendo's been on an incredible streak of good games this generation. A third new mainline Zelda game on one platform, that is unheard of. Can't wait.
Re: Zelda: Echoes Of Wisdom Reportedly Offers 'Normal' and 'Hero' Difficulty From The Get-Go
Hmm. If Normal is on par with a typical 2D Zelda experience, I'll probably stick to that. I like a challenge in certain kinds of games, but to me Zelda is more about the puzzle solving and adventure aspects, and this one seems more puzzle-focused than most. But if the reviews tell me that Normal is easier than most past games, maybe I'll try the Hero mode.
Re: Talking Point: What Are You Playing This Weekend? (17th August)
I've been wanting something to play on my shiny new PS5 to see its full glory since finishing the excellent FFVII: Remake / Rebirth. I picked up Alan Wake 2. It's... not really holding my interest. The story is interesting. But the gameplay is a lot of wandering around in the dark with all the "puzzles" consisting of searching everywhere for little circle icons to interact with. In the dark everything looks the same, so everything is a damn maze and I hate mazes. I get it, it's a horror game, but I wish someone would just turn the lights on and tell me where to go. It doesn't feel like I'm investigating murders or exploring a netherworld so much as it feels like I'm checking off a bunch of boxes until the next fight or cut scene. And it always takes me so looong to figure out where those check boxes are. So, not sure I will continue.
Re: Poll: Box Art Brawl: Contra: Hard Corps / Probotector
NA easily. Looks like a 90's comic. Dynamic, full of action. Rad.
Re: New Zelda: Echoes Of Wisdom Trailer Highlights Smoothie Making, Horse Riding, And Waypoints
It looks really fun! Can't wait. Day one.
Re: Poll: Which Is Your Favourite Nintendo Game Cartridge Design?
I mean... they're all fine? It's like asking what's your favorite rectangle.
Re: Braid: Anniversary Edition Sales Have Been "Utterly Terrible", Says Creator
@Markatron84 Yeah I feel the same. It is personally one of my favorite games of all time, but I never had any desire for a remake. The OG is already very pretty and doesn't seem outdated in any way. Still, I think he added some more content here, so maybe I'll check it out eventually.
Re: Talking Point: What Are You Playing This Weekend? (27th July)
Not much to speak of on Switch lately. It's been a good year for 1997 remakes. I finally beat FFVII: Rebirth after 122 hours. Great game, highly recommended! It's full of general Final Fantasy weirdness and a plot that doesn't make a hell of a lot of sense, but I sure enjoyed it. Huge improvement in every way over FFVII Remake. The combat is excellent and challenging.
I also played the Riven remake. Excellent as well, and absolutely beautiful. Shame it's not getting more attention. The changes are pretty substantial and the puzzles are much improved over the original. I'm now inspired to play Obduction and/or Myst III: Exile and I'm reading the first Myst book, which is also pretty good so far.
Re: Poll: Box Art Brawl: Duel - Kirby's Pinball Land
JP is definitely better and cleaner, but somehow the NA one makes me nostalgic for the loose, sketchy art style of early 90's Nintendo Power.
Re: Feature: 54 Switch Ports We'd Love To See Before The Generation's Out
BG3? Elden Ring? Alan Wake 2? Guys no. Maybe on Switch 2. All I want is some PS1 JRPG(-ish) ports like Suikoden I+II, Symphony of the Night, and Final Fantasy Tactics.
Re: Poll: Box Art Brawl - Duel: Metroid Prime 3: Corruption
Neither are great. How dumb is it to have basically have three images of Samus. I sorta remember back in the day when somebody edited like five other copies of Samus into this to make it even "better."
Re: Review: Perfect Dark (Nintendo 64) - Perhaps Not Perfect, But Still A Remarkable Achievement
Loved Perfect Dark on N64, but I don't feel a strong desire to return to it. I don't think it has aged that well, and anyway I'd rather play the Xbox version.
Regarding PD vs GoldenEye... it's a toss-up for me. PD's missions are great for the first half of the game but it kinda ***** the bed for the second half when all the hallways start looking the same (especially you, submarine mission) and the alien enemies aren't very interesting. But the first 6 or so missions are classic. If you only play on Agent you don't really appreciate it - playing on the hardest difficulty, their design starts to shine through. GoldenEye is a little more consistent and stays pretty fun throughout.
Perfect Dark's multiplayer though... that's the best split-screen couch co-op of its era.
Re: Gallery: The Legend Of Zelda: Echoes Of Wisdom Is A Glorious Mix Of Old And New
The new wand mechanic seems really fun. I hope it doesn't have the framerate issues from Link's Awakening. And - I would love it if Hyrule Castle an explorable town area and not taken over by evil something or other this time. After all, you're Princess Zelda, you should be able to walk in and say hi to all your subjects. Speaking of which, I kind of hope she is not a silent protagonist.
Re: Metroid Prime 4: Beyond Confirmed, Launching 2025
Looks pretty good. I'm waiting to see if there's any unique gameplay twist. I hope it looks better on Switch 2.
Re: New 2D Adventure 'The Legend of Zelda: Echoes of Wisdom' Announced For This September
Ooh, this looks fun. I've been wanting a game to have Zelda as a protagonist for years, and this puzzle mechanic looks unique and interesting.
Re: Round Up: Every Switch Announcement At Ubisoft Forward (June 2024)
Lost Crown was great but I finished it and I don't have any special desire to go back.
Biomorph looks like a neat Metroidvania with a unique art style. I dig it. But I'm kinda Metroivania-d out at the moment.
Sands of Time - this is a head scratcher for me. It was a pretty good game back in 2003 but I haven't thought about it once since then and I haven't seen a lot of people clamoring for it. It doesn't have the cultural cache of something like FF7 where you need to announce the remake two years in advance. I'd be more interested if it was a new (3D) game in the series.
Re: Talking Point: What We Expect From The Upcoming June Nintendo Direct
I'm not expecting too much, but on my wish list...
HD Ocarina of Time. It's time!
Final Fantasy Tactics port.
Wave Race or F-Zero sequel.
Silksong.
And if I'm really REALLY lucky? Mario Odyssey 2.
Re: Poll: Box Art Brawl - Mega Man: Dr. Wily's Revenge (Game Boy)
@Poodlestargenerica OMG. "Jonathan Taylor Thomas keebler elf". Sir, you are a poet.
Re: Talking Point: What Are You Playing This Weekend? (8th June)
I've some for reason become obsessed with Final Fantasy lately, playing through FFVII Rebirth and (gasp) FF8 on Switch, after finishing FF7 on Switch. I had never played FF8 back in the 90's because everybody said it was bad. I'm only an hour or two in it but I'm enjoying it so far. And Rebirth is, well, awesome.e=
Re: Metal Slug Tactics Blasts Onto Switch This Fall
I really like this kinda game and the cute-tough pixel art style is gorgeous. If it reviews well I might pick it up!
Re: Poll: Box Art Brawl - Duel: Dragon Quest III (NES)
I know it's some kind of sacrilege but I never liked Toriyama's art style. So I voted NA.
Re: Talking Point: What Other LEGO Zelda Sets Would You Like To See After The Deku Tree?
I'd like something low-key and a little more affordable, like an Item Shop, Link's House from LTTP, a Guardian, or the Windmill from OoT. For a more expensive set, would love Kakariko village.
Re: Poll: What Review Score Would You Give Paper Mario: The Thousand-Year Door?
I only played the GameCube version years ago and remember enjoying it. But I don't have any great desire to come back to it. Those stylized graphics have aged pretty well and it doesn't seem like something that desperately needs an HD treatment. Happy for those who are enjoying it so much, though!
Re: Review: Octopath Traveler II - A Confident Follow-Up And One Of Switch's Finest RPGs
I beat this game a year ago but lately I find myself thinking about it so much! Just because I started listening to the ASTOUNDINGLY good soundtrack on repeat and it's making me almost want to re-play it, or maybe play OT1 which I never got to. Just hearing the music wraps me in a warm, comforting blanket of JRPG bliss. It's not without flaws (the disjointed stories and slightly jarring tone shift for the final end boss) but it's a damn good time.
Re: Review: Braid: Anniversary Edition (Switch) - Exquisite Commentary Elevates This Indie All-Timer
Braid is one of my favorite games of all time. I've already played through it at least three times so I don't have a big urge to pick it up again, but if you haven't, you should definitely pick it up. I don't have any particular opinion on the story except that it's somewhat intriguing (especially the mindblowing ending) and that I have no idea what it's actually about.
Re: Poll: Box Art Brawl - Duel: Demon's Crest (SNES)
There has never been an easier choice. the JP version is badass and metal as hell while the NA version is a flying monkey man in a rubber suit.
Re: Soapbox: Are We Ready For A 3D Super Mario Maker?
It's an interesting proposition. It has a ton of potential. But it takes a lot more skill to make a 3d game. If a random 7-yr-old makes a 2D Mario level, it's probably going to be decently fun. If a random 7-yr-old makes a 3D Mario level... I don't know, man. It's probably going to be pretty boring, or else completely chaotic. But I'd definitely be interested in what could be made by the more skilled makers.
Re: Lovely-Looking Point-And-Click Adventure 'The Night Of The Rabbit' Is Out Now On Switch
Wow, this looks gorgeous. Love to see a hand-drawn cartoon art style - that seems so rare. It looks a lot like Curse of Monkey Island, one of my favorite games of all time.
Re: Best Pikmin Games
I played these all through to 100% recently. Tough to decide between 1 and 4 for my favorite. Pikmin 1 is basically a perfect game for what it is, very short but all fun and no bloat, and the limited timing adds an incentive to be efficient which is fun. Pikmin 4 is the best modern evolution of the series, mostly very easy but with some serious challenge later on in the Dandori battles. Pikmin 2 is the worst with 50% or more of the game in endless caves. Pikmin 3 is on par with the other three but I'm not as big of a fan of the level design, with areas being divided into discrete zones. So for me it is 1/4 (Tied) > 3 > 2.
Re: Talking Point: What Are You Playing This Weekend? (27th April)
Finally finished FF7 Remake. I'm 2 or 3 hours into Intermission and 2 or 3 hours into Rebirth which I was too tempted to start even though I hadn't finished Intermission. Loving both of them so far! I haven't touched my Switch since getting a PS5 a few weeks ago.
Re: Most Stressful Nintendo Switch Games
I was going to mention FTL as the first thing that came to mind. But apparently that's not on Switch. Get on that one guys!