Comments 716

Re: Poll: So, Should Pokémon Red And Blue Return For The 30th Anniversary?

martynstuff

I'm still of the mind that seperate Nintendo Classic apps would be suitable. If the VC releases were anything to go by, i think TPC would prefer to not have saved states as a function (and rewind feature) to prevent cheating buuuuuut it would come with certain functions

  • Trading and battling wirelessly would be available
  • The apps (one for GB, the other for GBA) would have a function where you can extract Pokémon from the games to an in-app 'bank'. This would allow compatibility to HOME.

If we're talking about the correct NC apps, I'd hazard a guess we'd see one or both of the GC games on Pokémon Day while the GB and GBA ones would receive Puzzle Challenge, Pinball and Pinball RS (and I'm sure everyone will be level headed about it 😜)

Re: Random: Sun & Moon's Ultra Beasts Were "A Manifestation Of My Own Resentment", Explains Pokémon Artist

martynstuff

In before some content creator makes a video titled 'Pokemon designer resents workplace'

Jokes aside, this isn't too surprising. From the Gen 1 and 2 beta, there's designs that were repurposed in later games. Even the Teraleaks gave us an insight into ideas they had whether that's designs, concepts (there was a planned Pokemon in Gen 5s dex with the codename 'steel tower' which I can't help but think got revisited for Duraladon or that Z-A plot point), mechanics(apparently Dynamax battles were originally planned for gen 6) or character art.

I do think it's good when a developer can revisit or repurpose an idea. There's probably loads of rejected ideas that didn't make the cut unbeknownst to us. Personally I think the Ultra Beasts seemed a little overcomplicated design wise to be regular Pokemon so reworking them as otherworldly beings is a smart move.

Re: Nintendo Expands Switch Online's Game Boy Library With Two More Titles

martynstuff

@AceTrainerBloke I've thought about this and assuming TPCi would not be keen on save states (like the VC releases) or the rewind feature, I would think that maybe doing dedicated apps for GB and GBA games would be a decent enough option. Granted they would only contain RBY/GSC and RSE/FRLG respectively but It's certainly a workaround. Plus if they have separate apps from the usual Nintendo Classics apps, they could work in some sort of Pokemon Home functionality. Maybe have each app have a 'PC Box' where you can extract Pokemon from a game and put them in there and Pokemon Home can connect to that.

granted i haven't explained it well but I like to think its a happy medium

Re: Rumour: Switch Online GameCube Releases Might Have Been Leaked

martynstuff

@EarthboundBenjy Well, Wave Race 64 on Nintendo Classics still has the originals Kawasaki branding featured (as opposed to the VC where they were replaced). I think 1080 and Exitebike 64 also maintain any licensed branding if they had any too.

What I'm guessing is either the licensing fees are cheaper or non-existant now or Nintendo have forked out a fee in an effort to make sure the version you play is the actual game or 'uncensored' as the kids call it

Re: Pokémon Legends Z-A Version 2.0.1 Is Now Live, Here Are The Full Patch Notes

martynstuff

@Nep-Nep-Freak IMO, the DLC does offer some challenge especially if you want to continue with your current team or start up a new team as a couple of the Rogue Mega battles won't give you the option continue from your previous progress so you really need to think about your type matchups. I eventually had to break my 'no mythical' rule to take down one of them.

I would go as far to say the DLC is a challenging but fair experience. There's definitely some moments where the game puts up a good fight

Re: A New, Gothic Title From 'Eternal Darkness' Creator Has Re-Emerged

martynstuff

Ah Dyack and Silicon Knights. A story that maybe things would have been fine if they had continued their relationship with Nintendo for a little longer. I've seen it described online as a greatest example of a developer/boss shooting themselves in the foot.

See that, Dennis? points to Next Level Games and Monolith Soft logos That could've been you

Re: Sonic Racing: CrossWorlds - Switch 2 Physical Edition Arrives This March

martynstuff

Managed to snag a copy of the Switch version for £33 via Smyths online prior to Christmas and had the foresight to buy the upgrade when it was half price. Add the season pass for £25 and I've pretty much broke even to the other editions so I think I've been very lucky with the game. Thankfully it came with the Werehog pre-order code too.

Still a little unsure about the pricing for the upgrade and the season pass but then again I'm probably comparing them to Pokémon S/V (which does similar things- higher resolution and smoother gameplay) and the Smash Bros DLC packs (which gave you more than a character and stage)

All in all, I don't think its Mario Kart good but definitely 'A decent alternative if you don't have Mario Kart' good.

That's my mini review there 😜

Re: Random: Four Legendary Devs Walk Into A Bar... And We're So Very Jealous

martynstuff

Four legendary devs walk into a bar. The barman looks up and says 'Wait...does this mean Travis Touchdown and Leon Kennedy are going to be in Smash?'. Ueda, somewhat annoyed his series weren't name checked, suggests they go to a different bar. As they leave, the barman excitedly exclaims 'theyre switching to a new bar! SWITCHing To! Switch 2! It's actually happening! NateTheHate will love this'

Re: Pokémon Legends: Z-A DLC Is Introducing A New Type Of Mega Evolution

martynstuff

@UpsideDownRowlet i wouldn't be surprised if Crypton (or whatever they're called. I forget) had designed it. They and TPC have collaborated on that Pokémon x Vocaloid music project and Game Freak have had a thing for having guest designers/collaborators recently such as Bayonettas designer (the name escapes me), Yusuke Kozaki (Fire Emblem Awakening, No More Heroes, AI The Somnium Files, Pokémon Go) and Toby Fox

Re: Pokémon Legends: Z-A DLC's Next Mega Evolution Is A Mythical One

martynstuff

@drykho @FoxyDude To be fair, when they showed the initial trailer and announced there was more news coming on the 19th, it was represented with just the Mega Evolution symbol so i guess they showed exactly what they hinted at.

Anyway, i noticed in the video description said that Zeraora would be difficult to obtain so I hope it's the fun kind of challenging, not the Mochi Mayhem to obtain a shiny Munchlax kind of difficult

Re: Sakurai Has No Plans For Kirby Air Riders DLC: "Everything Is Here"

martynstuff

Someone bookmark this article just in case someone posts that they should have included Adeline/Elfilin/Any Other Character to the roster or that they should do a third Kirby Air Ride for Switch 7 because of the the new control system 😛

No but seriously, I think it's good he's put that out there just to clarify that he's done with that game. I've noticed in recent times that the consumer will be given a game and soon after answer with 'Cool. Can't wait for the DLC' or 'Theres got to be a sequel coming soon, right?' rather than just enjoying the meal they've been served and savouring it.

Re: Banjo-Kazooie Director Marks Departure From Rare With A Poem

martynstuff

@metaphysician @OstianOwl
You've also got to bear (and bird) in mind that the alternative to being bought by Microsoft was actually being bought out by Activision as they were very close to acquiring them. Keep in mind, this was early 00s and Activision really started to run the likes of Crash and Spyro into the ground over the years with multiple releases of varying quality.
When you think about it, the alternative option would have likely been the Banjo series getting lots of games albeit of mediocre quality and a spoiled legacy.

Re: "It Was A Bit Of A Perplexing Experience" - Hideki Kamiya On The Fan Reaction To Bayonetta 3

martynstuff

To be honest, all the Hellena Taylor situation kind of killed some of the buzz for me. When I did play it, I thought it was fine. wasn't that keen that the lock-on didn't involve holding a shoulder button. It just felt like it deviated from the formula too much. It probably should have stuck with a 'more of the same approach'. Hope it doesn't put an end to the series.

Re: Newcomers Can Break Final Fantasy VII Remake With New Difficulty Settings

martynstuff

I'll likely give the game a miss. Not because of file sizes or GKC but when I played the original on PS, It was in the back of a pub (no memory card so I kept going back for more every Sunday). During that time my mum, who did Sunday's there, was having an affair in the next room so naturally when all that came out I now associate that game with divorce, infidelity and anxiety.

I tried the game again when it released on Switch and I got further but after a while I just stopped caring because of previous experience. Needless to say, I'll pass on this remake

Anyway, long story short-

  • accessibility plus FFVII= good
  • cheating plus FFVII= Not so good

Re: Ubisoft Releasing Star Wars Outlaws Switch 2 Demo "Later This Year"

martynstuff

@Suketoudara From what I recall, Sakurai did a video in regards to demos and why some come out after the games released. Apparently, demos have to be made from the ground up so rather than having to eat into the main games development time, developers will work on a demo after release. I'm paraphrasing here but that's the general impression