(3DS)

Game Review

Project X Zone Review

USA USA Version

Posted by Philip J Reed

The best of 200+ worlds

It's unlikely that this review is the first you're hearing of Project X Zone; with a sprawling, time-traveling, world-hopping, dimension-skipping plot that draws together more than 200 characters from about 30 different franchises, there's been a lot of excited talk about this one. Now that we've been able to spend our time with it, we can say that the excitement was well-founded.

Project X Zone is technically a Bandai Namco game, but it's a more or less even crossover project with two other major publishers: Capcom and Sega. That's a genuine cause for celebration, because each of these companies have long and rich histories, and Project X Zone makes the most of drawing from all of them. It's a massive, thrilling swirl of mythologies, concepts and universes, and it's handled with a both wry sense of humour and wise acknowledgement of its gimmickry. It's the video game equivalent of generations of actors and actresses getting together to reminisce about the magic of Hollywood and the strange places their careers have taken them, and it's delightful.

The gameplay itself manages a balance as impressive as its character roster, being both accessible to casual fans and allowing for the advanced strategy that RTS experts will bring along with them. This allows the game to appeal to a wide range of people, from folks who just want to power through and enjoy the story to those who want to strut their tactical prowess, and the fact that it manages to pull this off without resorting to including a separate Easy Mode is something akin to magic.

Each chapter consists of a long, involved battle. Typically your units have a very clear objective (to destroy a boss, to protect another unit, etc.) but this will often change on the fly, and entire strategies will need to be revised on order to account for the arrival of new enemies or complications. This is nice, because once you've seen one battle grid you've seen them all; Project X Zone knows this, and uses it to lull you into a sense of complacency. That's exactly when it tosses you a curve ball, and you realized that the enemy you've worn yourself down fighting was just a mislead, and the real adversary has snuck up from behind.

The action is turn-based, with each unit displaying a number above his or her (or its) head that lets you know when they'll next get the chance to move. If you're playing with simplicity in mind, this is all you need to know; you will move and attack the enemy when you can, with additional firepower on your side if you're close enough to a friendly unit.

It's easy, and the actual execution of your attacks is even simpler: on the battle screen you press A to unleash one attack, left and A to unleash another, and right and A to unleash a third. If your XP meter is at 100% (though it can go higher) you can also press Y to trigger a gorgeously animated attack of immense devastation. If you forget any of this, don't worry; it's all listed right on the touch screen for easy reference.

However if you want to explore the deeper aspects of combat, you have a much more complicated road ahead. For instance you can trigger the attack of allied units to land at the same time as your own; if you're successful in this, you'll "lock" the enemy in place for a short time so that you can keep pounding on them. Additionally you can time your attacks to land just as the enemy rebounds from a previous strike, which is difficult but results in a very handy Critical when it works. This is one of the best things about the purposeful duality of Project X Zone; the frantic melee on-screen is brilliant eye candy when you're playing casually, but a tricky test of expert timing when you want to make every hit count.

You can also use your time on the grid to do more than maneuver troops into position; you can hunt down upgrades in treasure chests, revive fallen units, use special skills to replenish health or break an enemy's defenses (among other things) and more. You can equip and swap powerup items with unique stat effects, you can rotate partners into and out of unique combinations, and you save into as many as 15(!) different slots between chapters so that you can experiment with as many different approaches as you like. And this is just scraping the surface; Project X Zone has a lot of opportunity for personal strategy, and if you're willing to dig a little bit even the most experienced gamers will find something to challenge them.

When an enemy unit attacks, you'll have a few options. Of course, you can choose to do nothing and bear the brunt of their weaponry — which is many times the best option, strategically speaking — but you can also trade in XP to Counter (allowing you to strike back), Defend (reducing the damage you'll take) or Full Defend (nullifying the damage you'd have taken).

It's a bit confusing at first because the game features both XP and Exp., which are two very different concepts. Exp. refers to experience points, which accumulate after battle and allow your units to level up. XP however is a different meter, which fills during battle and allows you to release stronger attacks once it maxes out. This means that while you'll always be tempted to cash in some XP in order to turn an enemy's attacks back against them, it comes with a price: your most devastating attacks will have to wait. And, of course, if you trade in all of your XP, there won't be anything you can do on an enemy's turn but sit back and take whatever they decide to dish out!

We'd love to talk about the plot here, but part of the fun is that the myriad characters in Project X Zone spend so much time arguing and debating what that plot is that we don't want to undercut the deliberate confusion. Suffice it to say that the developers knew better than to take such a silly concept too seriously. We can't imagine too many gamers would take it seriously either, but we will warn you right now that if you expect there to be a sincere and profound reason that Jill Valentine and Bruno Delinger are teaming up to fight the red arremers from Ghosts 'n Goblins, you're going to be sorely disappointed.

Project X Zone is first and foremost a comedy, and it's a rather good one (if, obviously, self-indulgent). Characters appear, talk a little about the silliness and inconsistencies of their own franchises and histories, and then team up with somebody else who gets to do the same. While this does start to feel routine after a while, the in-jokes are clever winks to fans of every represented title in the game, and the humour is broad enough that you don't have to know these characters very well to enjoy their company (see the great running joke about the things Frank West chooses to document with his camera, which is funny regardless of context). In fact, the humour isn't even limited to video games; classic films, television shows and even works of literature are ripe for allusion as well, and it helps Project X Zone to feel more like a fascinating cultural event than just a self-aware video game.

The jokey asides and playful dialogue do feel a bit overwhelming at times (after all, there are a lot of characters, and they all have something to say) but thankfully the one thing the game does take seriously is its combat, which is some of the best-calibrated, most impressive turn-based action we've seen since Fire Emblem: Awakening. There's also a sort of magical fidelity to the animation behind each pair's special moves, with several of them being genuinely breathtaking, and all of them worth triggering at least once in order to appreciate the love and affection behind each.

In terms of the franchises represented in Project X Zone, it's the Capcom titles that are likely to be most familiar to Western gamers. With series such as Mega Man X, Resident Evil, Dead Rising, Street Fighter and Devil May Cry in the mix, it can make some of the Bandai Namco and Sega franchises seem a bit obscure by comparison. This isn't a criticism, however; it's a great opportunity to broaden our gaming horizons, and it's a definite accomplishment that literally every allied unit was a pleasure to use. Of course with the likes of Shining Force, Tekken and Xenosaga front and center as well, it's not as though Western fans will be getting used to all new faces, and the fact that these franchises all bring along their own items, environments and adversaries makes even the smallest discoveries a lot of fun.

We do have a few concerns with the game, but at this point in the review it's probably pretty clear that they pale in comparison to what Project X Zone does right. Nevertheless, they're worth bringing up.

For starters, since you can only save your game between chapters it's very possible that some foolish moves at the end of an epic 40-minute battle will force you to restart the entire thing. It's not a huge problem, but when it does happen you'll certainly feel it.

There's also a sense of fatigue that sets in if your play sessions are too long. With the extended dialogues and similar battle grids, Project X Zone is best played in shorter bursts of a chapter or two at a time; any longer than that and the game can start to feel tedious, so it's worth taking regular breaks.

The music is great — both the original tracks and the brilliant remixes from other titles — but some tracks only play while a particular unit is moving. This means that you'll hear the same two or three seconds of the song every time a character moves, but never again, and the constant interruption of songs can feel pretty graceless in a game that's otherwise very well polished.

Other than that there aren't many problems with the game, though there is one other thing worth mentioning: it has a decidedly sexual sense of humour, and when any given female character shows up in provocative attire, the comments from the male characters pile up in a way that may seem like a bit much. It's all down to your personal tolerance for things of this nature, but the sheer volume of innuendo (as well as over proposition) makes it stand out in a way that some gamers might not be comfortable with.

Overall, though, Project X Zone is every bit as great as it should be. The 3D is a bit underused, but the visuals are top-notch, with any animated sequence becoming an immediate highlight and some absolutely perfect spritework on characters that typically aren't represented in sprite form! There's also a great soundtrack that draws from the expected source material, and a combat system that's impressively complicated for a game like this, which could have skimped on the gameplay in order to coast instead on our nostalgia and good graces.

It's a great experience, and one that sets the bar extremely high for ambitious crossovers. We're already daydreaming about who we'd like to see in a sequel; it says a lot about the quality of Project X Zone that a game this huge could still leave us wanting more.

Conclusion

It's by no means a flawless experience, but Project X Zone offers an infectiously giddy thrill that somehow only manages to grow the more time you spend with it. While the battles can go on a bit long and feel repetitive — and the staggering number of characters means a lot of redundant dialogue — the reservations we have about the game are easily outweighed by how much Project X Zone does exactly right. The combat is smart, the animation fantastic, and the sheer sense of joy that comes with seeing Mega Man X fighting side by side with KOS-MOS and Erica Fontaine never gets old. It's a once in a lifetime chance to see so many worlds coming together, and this massively satisfying (and decidedly tongue-in-cheek) title makes the most of every opportunity. If you have even the slightest interest in Project X Zone, the odds are good you'll come away happy.

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User Comments (99)

AMR

#1

AMR said:

Got it pre ordered, next to Zelda: A Link Between Worlds its the 3DS game I'm most excited for. Can't wait! :)

XCWarrior

#3

XCWarrior said:

Definitely going to pick up this game. Nice review, glad to see it got an 8/10. Still need to play the demo. Glad it doesn't take itself seriously. I like game with some comedy in them (just finished Portal 2 which does it really well). I wish we could see more cross-zone action from companies. And the fact that it is turn based makes it even better.

CanisWolfred

#4

CanisWolfred said:

That was a long read, but I'm glad it was. This put quite a few of my fears to rest, and I can't wait to pick it up this weekend!

Emblem

#8

Emblem said:

5th July release for us in the UK, Amazon has it for £22 and i've had it preordered for weeks, can't wait.

regarding the review, is there a co-op, competitive or free play modes in addition to story mode? If there is only story mode is there a story mode+ or something once you complete it or difficulty options to unlock? Also any kind of a dlc hub like Fire Emblem?

Just trying to get a sense or replayability, thanks in advance.

Rafie

#9

Rafie said:

This game is freaking amazing...and I'm not an RPG guy at all. I love it!!

Suicune

#11

Suicune said:

Given that most of the characters are influenced by Japanese anime, sexual innuendo seems to be a given.

snoox

#12

snoox said:

I'm confused, it's a turn-based strategy game? The vid & screens look like a fighting game to me. Guess I better try the demo, it only has 5 uses!! I do hate that about Nintendo demos :/

TheAdza

#15

TheAdza said:

Loved the Demo. Can't wait for the whole game. So glad I have my 32 gig sd card now.

ricklongo

#16

ricklongo said:

The demo wasn't really my cup of tea. It seemed a bit... busy, and I do love elegance. Which is a shame, because there are various characters in there that could make me get this.

Giygas_95

#17

Giygas_95 said:

I'm not really a fan of this type of game, but being able to play Chris Redfield, Mega Man, and Zero would be a lot of fun.

theblackdragonAdmin

#18

theblackdragon said:

So Phil (or anyone else picking up the game with maybe an answer for me later on), how familiar would you say one would need to be with the characters involved in order to enjoy the story? That's been my main worry about this game, that i wouldn't be able to get into it because i didn't know anything about half of the characters they've said will be involved. Fanservice is great for fans, after all, but it can leave the uninitiated confused as hell D:

ricklongo

#19

ricklongo said:

By the way: there was much praise in the review for the graphics, but I'm thoroughly unimpressed by them. They seem right out of a low-budget 1998 arcade fighter.

Hunter-D

#20

Hunter-D said:

Enjoyed the first demo that a lot. Next one comes this Thursday and will try that too. I've had this pre-ordered for a while now and very much looking forward to it.

Awesome review, Philip!

TysonOfTime

#21

TysonOfTime said:

Hmm. I had heard the repetition was too much for the importers I talked to.

I'll wait for other reviews just to put things into perspective.

True_Hero

#22

True_Hero said:

It sounds like a fun concept, but I'm not very familiar with a good deal of these franchises. Add that to the bawdy humor, other games on my radar, and lack of Sonic the Hedgehog and it looks like this will be a pass for me.

Philip_J_ReedStaff

#23

Philip_J_Reed said:

To answer a few questions (on my way out the door) no co-op...just the story mode.

It's turn-based...but you have some control as to timing on the battle screens, which is why they look a bit different.

And Des, don't worry...I wasn't familiar with most of these characters and it was no problem at all. (In this game they're more "caricature" than "character," so you'll miss some in-jokes, but not the overall idea of what's happening.) :)

There's also a nice gallery (though it's buried a few menus deep) that allows you to read up on each of the characters and find out their histories. Not mandatory reading, but very nice that it's included!

DerpSandwich

#25

DerpSandwich said:

And here I've been thinking this was a fighting game the whole time. Guess now I can see why people were so excited for it.

Shambo

#26

Shambo said:

@snoox I tried it and could try to explain, but I doubt I could make it sound less confusing. You should see for yourself, it is in fact not very complicated, yet great both visually and by what tactical options are available.

zipmonStaff

#28

zipmon said:

Great review Phil!! :D

I'm having so much fun with this one, and the gallery with character bios / game origins is a great addition. I honestly didn't know who 2/3rds of these people were, but I'm loving the education!

Windy

#29

Windy said:

I'm going to skip this one only because I have way too much on my backburner. A different place and different time I might get this but not with Soul Hackers, Etrian Odyssey and a couple other games ive bought still sitting in the shrinkwrap. Game looks great. I liked the demo but might get it later. I'm still trying to beat The DenpaMen and Animal Crossing has been eating up the game time

umegames

#31

umegames said:

i like these kinds of games and loved the demo, will be buying, just not right away, caught up between animal crossing and super luigi. plus last of us

WiiLovePeace

#32

WiiLovePeace said:

I'm buying this literally because Monolith Soft made it. Second reason is because I was literally sold to this game the moment I loaded up the demo & listen to the title screen music (heck I only ever played the demo for about 1 move in the battle because I had to turn off my 3DS or what have you). Great review, can't wait to download it when its available.

Epicnessofme99

#33

Epicnessofme99 said:

Picked it up today and so far i'm loving it, this and Animal Crossing are going to keep my occupied for a long time.

One-Winged-Pit

#34

One-Winged-Pit said:

Great an 8/10 and I did not preorder it. Whatever I was just not that interested in it anyways. You can only regularly do two moves.

Relias

#35

Relias said:

Basically it is like this with this game.. if you are a fan of the franchises this represents.. and you don't mind crazy upgraded animation from say Street Fighter Vs. Capcom.. 32 bit days.. (And note I said updated as in they look better than that.. but it gives you an idea of the craziness) then this game is for you.. It's fun and can be said to be a sort of crazy animation version of chess with characters you should know.. if you don't.. shame on you.. bottom line.. it's either your cup of tea.. or it's not.... and there is all there is to say about it..

Xilef

#37

Xilef said:

Tried the first demo. Had no idea what i was doing. xD Might try the next demo and se if i get a hang on it there.

HandheldGuru97

#39

HandheldGuru97 said:

I just played the demo, had no interest in this title what so ever. IT. WAS. AMAZING!!!!!!!!!!!!!!! I'll be getting this soon

suburban_sensei

#40

suburban_sensei said:

Downloaded the demo, so I will try it out tonight. I was gonna use my Gamestop credit towards New Super Mario Bros. 2, because I love Mario. But now, I don't know. The "New" series is more of the same I guess (still fun), and I like that this seems pretty fresh.

Nictendo64

#41

Nictendo64 said:

I usually don't like the whole chessboard strategy gameplay, but this demo hooked me!

Flynn

#42

Flynn said:

I really enjoy this game! I got the pre-order limited edition stuff. I'm only on chapter 2. I recommend this game to anyone.

theblackdragonAdmin

#43

theblackdragon said:

@Phil: Good times, thanks mang~ I still need to try the demo, and if I like that then I'll have something to play when my villagers yell at me to take breaks from playing AC:NL :3

OGGamer

#45

OGGamer said:

Demo's don't always provide the best representation of how good a game is . Mh3u is an example of that. This game looks amazing and seems like one that will become an expensive collectors item in the future .

Gioku

#46

Gioku said:

I really enjoyed the demo (even though I hardly knew any of the characters)! I referred to the action (and storyline) as absolute nonsense. And I love it for that! This could be my next game, it (along with Animal Crossing, of course) should keep me occupied until M&L: Dream Team!

sinalefa

#50

sinalefa said:

I got the demo but I have not tried it. I barely know these characters, with the exception of the Capcom ones, and the ones that belong to Tekken and Virtua Fighter. Not sure if Ulala is here as well.

Still, I barely knew the Tatsunoko characters and I enjoyed TvC on Wii.

AutumnStars

#52

AutumnStars said:

wow this game is even better than I thought it was going to be. I was afraid I wasnt going to like it since I don't know who most the characters. :) Been playing it since morning. My only gripe about this game is that some of the female voices are annoying cuz they sound like little girls. Other than that this game is cool.

Jon-TheVillager

#53

Jon-TheVillager said:

@Rod64 LOL i got the same vibe. I just couldn't get into it. It didn't do a good job of explaining anything either, unlike Fire Emblem: Awakening's Demo.

Tasuki

#54

Tasuki said:

Well I tried the demo and I have to say I had no idea story wise what I was doing, but I did enjoy the battle scenes. However as usual I suck at the whole tactical grid turn base part or whatever its called which means that I would probably end up getting frustrated at this game quickly. Might pick up this game if it ever hits the bargain bin.

AJWolfTill

#55

AJWolfTill said:

Nope I really really did not enjoy the demo, after reading the review I do at least know that there is at least an extra layer to the combat than I realised. However it really just seemed like a mess to me although that may have been because of the ridiculous number of damage numbers that appear every second. Hearing the complaints of repetitivity and the leering sexual side mean I probably won't even bother with the second demo.

Subaru

#56

Subaru said:

Still waiting for my copy to come in the mail. It was supposed to arrive yesterday too...

WYLD-WOO

#58

WYLD-WOO said:

Fantastic review. Nice one, Phill. Will see what the next demo looks like on Thursday before making my mind up on a purchase.

tecmocerealbowl

#59

tecmocerealbowl said:

I've played the prequel to this game, Namco x Capcom, on the PS2. It's developed by the same company, and from the review, it sounds like essentially the same game with more characters. I have to say, the original was really bad. The game was way way way too long for its own good, and the battles played out the same way over and over again.

ollietaro

#60

ollietaro said:

It's turned-based, however there's a real-time element to battles. On your turn in battle you have little time to execute attacks and choose which ones. It's not like the same fixed battle structure of Fire Emblem. You have more on-the-fly control in battles. Imagine moving your units around on a map like in Fire Emblem, but the battles turn into Street Fighter combos :)

B3ND3R

#62

B3ND3R said:

I've got six and a half hours into this game, and in my personal opinion this is a fantastic game. People may be turned off by it being a strategy game, but it does the whole strategy aspect SO WELL that I think it is accessible for everyone... Plus the Cross Combat System is absolutely fantastic... The detail in the animations is amazing!

Justaguest

#63

Justaguest said:

I tried the demo and didnt like it a bit. I need to play it again to really understand how this game plays

Relias

#64

Relias said:

Got mine today it's not perfect.. but it is awesome in it's own way..

shimage

#66

shimage said:

Had no idea it was pronounced "project cross zone" until I started up the demo. Looks interesting ...

masterLEON

#67

masterLEON said:

Combat is mostly about chaining attacks to charge up your X meter to 100% and letting loose a special attack (Y button) every now and then (you get bonus experience points for finishing with a special). The battles play much like Super Robot Taisen OG Saga: Endless Frontier for the DS (which me and like 5 other people played), but it's easier to chain the attacks together since the last hit of an attack usually knocks the enemy back or up so you can time your next attack. I'm sure there's better timing involved to send in your support characters so some of your attacks don't whiff if the enemy gets knocked too high, but the "send everyone in to charge your X meter" technique seems to work fine for the most part (since the only way to charge past 100% is to have your characters and solo and/or support characters hit the enemy at the same time). On the area map, try to move your characters together in a way so that you can always have characters nearby to provide support attacks during individual fights to charge up X meter. Watch out for the bosses, though. Some have special attacks that hit your characters that are close together.

FFkunai1

#71

FFkunai1 said:

This game is great. I have heard that on a New Game+, you get to choose whatever song you want to play throughout the entire stage. I hope this is true, because this game has an amazing soundtrack.

BlackStar9000

#72

BlackStar9000 said:

READ THIS FOR GOOD INFO!!!! for anyone who has played the Valkyrie Chronicles only the Playstation/PSP (and the one on the DS) The game play is really similar, just much prettier and harder to judge what attack to use and when to tag in you backup team. I love that kind of gameplay, but it does make you want to have more direct control at times.

Madmanonfire

#73

Madmanonfire said:

Only problem with the review is the complaint about hearing the same three seconds of a song over and over again. That only happens when you rush through your turns, which is something you probably won't do because it's a strategy RPG. So that complaint isn't all that valid.
This game is easily a 9/10.

OnionOverlord

#76

OnionOverlord said:

@BrightBeing
So you're basically turned off by the fact a Japanese game has Japanese voice actors?
Anyway, for those complaining about the demo, it doesn't really represent the overall game very well at all. If you read the review, you've probably already gotten a sense that the demo is nothing compared to the actual game. The demo gives off a "button mashing" vibe with no real strategy involved, but this isn't the case with the full game. Also worth noting that most people only play a demo once or twice and Project X Zone simply isn't a game you can fully grasp in a few minutes. It requires a bit of a learning curve and the more you play it, the more the game begins to open up.

Inazuma_Pikpik

#77

Inazuma_Pikpik said:

After playing the full game for a few hours, I wonder how this wasn't a huge success in Japan. Nobody will ever know...

BulbasaurusRex

#78

BulbasaurusRex said:

I bought it from the e-Shop as soon as I could. I'm still only on the prologue stages, but I've had a great time with it so far. It's a fun guilty pleasure in the same way as reading a reference-packed comedy fanfiction that doesn't take itself too seriously.

KeeperBvK

#79

KeeperBvK said:

"being both accessible to casual fans and allowing for the advanced strategy that RTS experts will bring along with them"

You know what RTS stands for, right? Realtime strategy. This game ain't RTS, though, but turn-based strategy. The action-oriented nature of the battle sthemselves doesn't qualify it as RTS, either.

OnionOverlord

#80

OnionOverlord said:

@Pinkie_Pikpik

Part of the reason the Namco X Capcom series may not have been received well in Japan could be the fact that crossover titles are common there, since many of the franchises are Japan based anyway. In other countries (such as the US) these type of crossovers are less common, so when we actually get one it's a pretty big deal. Over the years, we've been getting more and more crossovers, but they still remain much more common in Japan. There's all sorts of crossover games there such as DreamMix TV World Fighters, Namco X Capcom, Super Robot Wars (the US releases such as Original Generation don't count because all of the mechs featured in those two games were original works by Bandai.), a buttload of Tales crossover games that would take way too long to list, and Segagaga to name a few. We're lucky to get some of the crossovers we've gotten so far. Tatsunoko Vs. Capcom for example almost never saw the light of day outside of Japan, and games like Cross Edge appeal to such a small market that I'm still amazed we got it at all.

Philip_J_ReedStaff

#81

Philip_J_Reed said:

@KeeperBvK

Yep, I do. I was just saying, in the very section you quoted, that RTS experts will tend to have deeper strategies (and desires to strategize) than folks who will have a casual interest in this game...and the game caters to (and rewards) both impulses. That is to say I was describing two ends of a spectrum, and saying that Project X Zone bridges both.

KeeperBvK

#82

KeeperBvK said:

@Philip_J_Reed But why would you talk about RTS experts instead of turn-based strategy experts or just strategy experts in general? In a Fifa review you wouldn't refer to Madden experts, either. ;)

Philip_J_ReedStaff

#83

Philip_J_Reed said:

In a Fifa review you wouldn't refer to Madden experts, either.

I felt that making such a reference would help to get my point across to a reader, sure I would.

Your question was whether or not I knew what RTS meant. I replied that I did, and provided some clarification as to why I used it. If your question has now evolved to "Why did you choose to use this generalized, rhetorical phrase instead of this different, equally-generalized and rhetorical phrase?" then I think you'll agree there's not much worth answering there.

It's the example I chose to use in order to get my point across. It's as simple as that.

DarkCoolEdge

#84

DarkCoolEdge said:

@Philip_J_Reed Thanks for a great review. Nevertheless I still have a doubt, how long is the game? Thank you.

It is great that it only costs 35€ in the eshop. Nintendo should learn something from Capcom in this regard.

Philip_J_ReedStaff

#85

Philip_J_Reed said:

@DarkCoolEdge
It's hard to estimate game length when something's turn-based...you and I could go through it at vastly different speeds, depending upon how much consideration we'd like to give each move. That said, I found that each chapter could take about an hour. (Sometimes more, sometimes certainly less, but I think that's a decent estimate.) There are around 40 chapters if I remember correctly, plus a handful of prologue chapters.

40 hours is probably about right, and you can tack another 10 -15 on to that if you take your time or fail often!

ramstrong

#87

ramstrong said:

Great review! Not the usual 'what's the developers thinking' kind of ramblings. This one is actually very readable. I appreciate that.

Not too happy about the demo, but I can see how the game is great. This review confirms it. I will be picking this up, as soon as I'm done with Animal Crossing New Leaf, that is...

YChung

#88

YChung said:

Played the demos and loved them. Ordering this right now off Tesco who also have it for £22!.

Lucem_Sora

#89

Lucem_Sora said:

The game is great but the beginning to me is a drag and I didn't enjoy it but after you get to the actual story( there's a prologue which is boring to me) but anyways once I got to the actual story I enjoyed myself and lost plenty of sleep ( slept at 2:00 a.m,that's my limit,) it was worth it and I got the limited edition which is a fine addition

scrubbyscum999

#90

scrubbyscum999 said:

This game is awesome and extremely addicting. If you like any of these companies and/or JRPGs AT ALL get this game, you won't be sorry. It's amazing it didn't sell well in Japan, the game is extremely polished.

Henmii

#92

Henmii said:

I originally planned to buy the game, but since the demo's didn't set me on fire I think I'll pass!

Zindkeeper

#95

Zindkeeper said:

@golephish
"Just got this it is great I am only in chapter 22 or so ... Where is mega man?"

Are you seriously dense? X and Zero join in Chapter 20.

Zindkeeper

#96

Zindkeeper said:

@OnionOverlord
I'm glad we got Cross Edge, but morons whine too much about how hard it is to get into. It's not hard to figure out at all, but I guess thinking is beyond most people's scope of intellect.

golephish

#98

golephish said:

I mean I saw him in chapter 20, but never got to play as him yet. dense? ha. I always forget most of you are across the pond! thanks for the reply though!

MrPockets

#99

MrPockets said:

The fact that they included the likes of Xenosaga, Space Channel 5, etc., is just too fantastic. These games have been far too underrepresented for the fantastic gems that they are!

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