User Profile



Gamer, pure and simple.

Male, United States

Wed 10th Aug 2011

Recent Comments



masterLEON commented on ​The Custom Hydra Splatling, Splatoon's Last...:

For those just getting in on the game, the key thing is weapons in Splatoon are more playstyle dependent than anything. Choose a favorite, choose the right clothes and gear to compliment, maybe adjust those for the map rotation, and have fun. I'm lazy to change up weapons for the rotation, so I use slightly different tactics instead based on the map and mode. That seems to work best for me. In the beginning I was more roller than splattershot. Then I had that Aerospray phase like a bunch of folks at the time. But soon I went all exclusively ranked battles and never looked back (except for Splatfests). Aerospray wasn't cutting it for me versus Japanese players in ranked (I can only play at late night, so guess who the online population consists of, lol). I turned to the standard/custom Blasters for their one-shot and around-the-corner capabilities. Then I jumped on the Slosher because it was unique and crazy, and I figured out how its physics worked fairly quickly. Inking for traversal is actually really fast and it delivers splats over walls. I give up the one-shot, but whatever, I'm more versatile now. And now I'm on the Sloshing Machine, which is like a combination of the Blaster and Slosher, which will probably be where I'll stay until I'm done with the game.



masterLEON commented on The Sloshing Machine Neo is Splashing Its Way ...:

@Rect_Pola Ah, sorry. On my phone it says advert above the vid, so i scrolled right over it,

IIRC from my testing on the firing range, the sloshing machine does 80(?) points on a direct hit versus 70(?) of a regular slosher and 60(?) on the Tri-Slosher (these numbers may be off b/c of my fuzzy memory). A direct hit from the slosher machine's "bullet glob" will signal you with a bright flash and audible sound. An indirect hit will sound like a regular hit. Aiming the thing is more like aiming a blaster at close range because the shot glob fires straight at first. Shooting at something farther than Luna Blaster or 2-line range (from the firing range) and you'll have to start compensating for the shot dropping. I don't mind the tradeoff in lower rate of fire, versus the other sloshers, as long as it hits harder and it can be aimed normally part of the time instead of aiming above inklings heads all the time.



masterLEON commented on The Sloshing Machine Neo is Splashing Its Way ...:

@Rect_Pola That's all well and good, but what about the Sloshing Machine Neo, lol

I main the Sloshing Machine and I can't wait to try this set out! I don't think I've given the inkzooka a fair try due to my weapon progression, Blaster->Slosher->Sloshing Machine, but I know how many situations I wish I had it. And point sensor! It's about darn time!



masterLEON commented on The Tri-Slosher Nouveau is The Next New Weapon...:

Aw man, the first slosher with either Echo. or point sensor and it's on the Tri-Slosher I love the regular slosher but the Tri has 'blind' spots that I'm not cool with. Oh, well. Here's hoping the Sloshing Machine variant gets Echo. or Point Sensor.



masterLEON commented on Get Sloshed With Splatoon's Sloshing Machine T...:

THIS is my new main! It fires straight like a blaster at first, but the projectile glob falls halfway through the air and drops like a Slosher. The spiraling ink around the glob does 30%, direct his for 70%. The glob also makes a bright flash on a direct hit, probably to clarify to the player that he/she scored maximum damage. It does get a bit hard to see with all that ink flying around. Splat bombs are a decent sub for this weapon. I won't complain as much for a Point Sensor or Echolocator with this slosher, as the shots cover extra width.The only thing I'll pick on is the shot trail is straight, not sloppy and extra ground covering like the standard Slosher. It almost duplicates the shot trail and impact of a blaster. Overall, I'm extremely satisfied with my appliance purchase!



masterLEON commented on The Slosher Deco is Splashing Into Splatoon on...:

The Splash Wall takes up too much ink to deploy when the Slosher itself also uses a lot of ink (like 13 'shots' per refill if you stay for the duration). You'd also have to use up a couple seconds off the Wall's 6-ish second active time just to refill. That is, if the other team isn't already shooting it down. For an aggressive Slosher player like me, this is a highly situational loadout. I'd probably only use it in TC, and the Kraken would be nice for that, too.

Oh, but I would give my left tentacle for a build with Point Sensor or Echolocator, or even a Disruptor!



masterLEON commented on Mighty No. 9 Producer Shares Regret Over Delay...:

Perhaps it would be better to explain that it's the artists and designers that are working on RedAsh and the programmers are squishing the bugs on MNo.9. The creative team basically have nothing to do at this point of the development cycle for MNo.9, so let them work on something else. It's not such a hard concept to grasp. Just like any other company, different departments have different specialties that come into play at different times.



masterLEON commented on Range Blaster And Inkbrush Nouveau Coming To ...:

Wow, couldn't they wait until the update? (Or at least until I return from vacation...oops, same day!) Seriously, as a Blaster user I'm dying to know what the changes are on this new version! Bing loosely translates the JP Twitter post that it takes longer to explode(?) and extended range is sacrificed (??) Wait, what? That doesn't seem useful!



masterLEON commented on Latest Splatoon Splatfest Results Are In, Eati...:

LOL at the Inkstrike saltiness! Most weapon classes have a loadout variant that has Inkstrike. Check out the flyby at the beginning of the match. Count how many Aerospray RG's everyone has, for example. Yup, that's how many Inkstrikes you can expect. And off the start, people are goung to rush to get their first one out. I, personally, run with gear that has Special Up if I go out with the Aerospray RG. And I can get 2 out and one more charging in the first minute, provided I don't get splatted. It slows down after that because most of the stage is ink-covered (Specials charge faster on uninked ground). I've yet to see any instaces of unexplainabe BS, A.K.A. "hacking" in my 110+ hours of play time.



masterLEON commented on Review: Splatoon (Wii U):

Turf War was fun for me and all, but I can't wait to get into the Ranked Battle mode. And later, that 'Tower' Ranked Battle mode sounds like it's gonna be insane! Some serious ink is gonna go down this summer!



masterLEON commented on Famitsu Article Reportedly Inks Out More Splat...:

@BenAV Exactly! It's situational awareness, people. Learn it! The gamepad gives you all the info you need. You can see the ink coverage of the field, where your team mates are, their health, a way to teleport to their location if you see them getting jumped. Honestly, this is the type of info that needed to be communicated in other games but it's all replaced by the gamepad in Splatoon. There's also no safety in camping because the death cam will reveal the position of the attacker, and from what I see from videos out there, many of the skirmishes take place at extremely close range. Snipers seem to be only useful to hold a point. What happens if one of the opposing team decides to teleport behind you when they respawn? Lastly, kills only give you so many points, your overall contribution to inking the area is worth more points than kills. The only thing I would like to know is what kind of loadout my team mates have before we go in, which may not need to be verbally communicated if the game displays that info in the lobby.



masterLEON commented on Video: We Put The Pedal To The Metal In Sega's...:

Wasn't the original arcade version a Testarossa-ish facsimile in the first place? I mean, it looks really close, but there's no visible logo in the cabinet art, marquee, no credits to Ferarri anywhere, the steering wheel has a horse with wings, and the in-game graphics are lo-res that it looks like the pony on the back, but it's still a bit ambiguous (that, and the logo flips when you turn to the right. Ferarri would probably not go for that)



masterLEON commented on Delayed Saber Rider And The Star Sheriffs Game...:

Thank you! I thought the project was done for! I'll definitely donate if they put up a Kickstarter. I wonder if they could get Peter Cullen to narrate the Ramrod transformation sequence. It would not sound right if they don't.



masterLEON commented on Video: Extended Mighty No. 9 Footage and Detai...:

@kuribo4 He's been there already. 25 years ago he was one of those guys bringing up designs to his boss for approval and/or critique. Now he's the boss that's critiquing the work in progress. He knows they're doing the bulk of the work. He picked them [IntiCreates], after all. Actually, he seems very confident in their work.



masterLEON commented on Review: 3D Space Harrier (3DS eShop):

The frame rate is so smooth like glass, a solid 60fps! Also to note, redrawn sprites all around. Not remake style, but redrawn enough so they don't look like huge pixels at the final frames of animation before they leave the screen. I've spent a good chunk of time on the aforementioned motion seat cabinet of Space Harrier and I can say this is the best port of the game I've ever played!



masterLEON commented on Review: Senran Kagura Burst (3DS eShop):

Tons of dropped frames everywhere when you're fighting more than a few enemies, 3D on or off. But the game remains responsive throughout, I was able to adapt to it. It's the smoothest in the one-on-one fights towards the end of either scenario. There are surprisingly huge….tracts of…story in this game, in the visual novel sections that is. The anime barely even touched on it. I liked the Hebijo, dark shinobi academy, side of the story better. It had more d'aww moments versus the Hanzo side, if you're into that sort of thing (though Hibari is adorable as all heck). I found myself looking towards both the action and the story parts equally.

Btw, anyone else give Yagyu the eyepatch accessory? It's totally ridiculous, LOL!



masterLEON commented on Neo Geo X Handheld Shut Down By SNK:

The NeoGeo X emulation doesn't seem that bad for me, though the screen quality is my biggest gripe. I didn't care for certain aspects of the Wii VC NeoGeo emulation. When I first got some Wii Points, I downloaded Baseball Stars 2 and Samurai Shodown 2 for comparison (I own both of those for the NeoGeo home system, and I was away from my AES for some time). Immediately I noticed that full screen flashes, the type that was probably encouraged all the epilepsy warnings in video games, were absent. Further, I suspected that the emulation simply dropped frames altogether. Specifically, in Baseball Stars 2 when the player portraits scroll onto the screen, there's supposed to be some screen flashes when the portrait changes direction before arriving at its final spot. In SamSho 2, the screen is supposed to flash red every time someone scores a hit that cuts or flash white when blocked. The health bar is supposed to alternate white and red when a player's health is in danger. The weapons, themselves, are supposed to have a frame of animation with a brighter gleam (they color cycle really fast as if they're powered up, but only subtly). And the kicker, when fighting Mizuki, that hand slap attack of hers, the one where she's waving her hand back and forth but hits you so many times, is missing so many frames of animation that it's choppy. That was easily the smoothest snippet of animation in the entire game (I'd hate to think what happened in VC KoF '94 and '95 with Mai's idle animation). The NeoGeo X is spot on, at the very least, with these things I pointed out. My Mega Pack is coming in on Wednesday. Glad I ordered it before things got a chance to get ugly.



masterLEON commented on Talking Point: Nintendo's Low-Key Approach to ...:

I gotta sell these things when they come out so I'll chime in. It's not the prettiest of designs, but it's probably the best that can be done to accomplish some key points:
-Single (touch panel) screen blocked off by plastic to keep costs down (minimizes additional costs of having a 2nd cutting step just for a 2nd screen, no more of that damned ribbon cable, too).
-No hinge means no more hassles of return/exchanges/store coverage fulfillments due to broken hinges (happens more often than people realize)
-Single piece design is easier to grip for little, or big, hands. Less accidental drops. The thicker top part with scooped L and R buttons, kinda like the Gamecube shoulder triggers, helps gripping as well.
-Clunkier "kid friendly" design will help parents teach their kids to handle their tech with care....maybe. At the very least, it's easier on the parents' wallets to replace, which goes into...
-Nice price point. It costs more than the DSi (which parents are STILL asking me for to this very day), but it undercuts the 3DS enough so that it will be a viable choice for people to save some bucks and to upgrade to 3DS games at the same time. Believe it or not, I was still selling DSi's all the way up until a few months ago when Nintendo stopped sending them. It's all about the $$$ with some parents and gamers.
-Mono speaker. One less speaker keeps the price down, and battery life up. Although....
-(speculation) Lower capacity battery (?). Seeing that the screen sizes are based on the 3DS, Nintendo may have opted to use the regular 3DS's battery. Take it a step further, without the 3D screen, an even smaller capacity battery can be used as long as the runtime equals that of the baseline 3DS. Thus reducing costs further but requires sourcing of new sizes of batteries, unless they're already available.

Beyond this..
-Use as much of the original internal hardware and software as possible to keep development costs down! Hardware is obvious. Software, not so much. The cost is extra time in development and troubleshooting on both Nintendo and it's 3rd party developers. And time = money, of course.

In any case, this is the design that got the green light. Like it or leave it, the people have more choice now. This, or the clamshell 3DS models.



masterLEON commented on Asda Stores No Longer Stocking New Wii U Syste...:

Hm, lemme pick up some milk, eggs, carrots, and while I'm here, I'll pick up this [video game console]!....said no gamer ever.

It's like seeing stairlift, car insurance and yeast infection medicine commercials they broadcast during daytime Cartoon Network. You say, "Why the F*** am I seeing this here?"



masterLEON commented on Review: Project X Zone (3DS):

Combat is mostly about chaining attacks to charge up your X meter to 100% and letting loose a special attack (Y button) every now and then (you get bonus experience points for finishing with a special). The battles play much like Super Robot Taisen OG Saga: Endless Frontier for the DS (which me and like 5 other people played), but it's easier to chain the attacks together since the last hit of an attack usually knocks the enemy back or up so you can time your next attack. I'm sure there's better timing involved to send in your support characters so some of your attacks don't whiff if the enemy gets knocked too high, but the "send everyone in to charge your X meter" technique seems to work fine for the most part (since the only way to charge past 100% is to have your characters and solo and/or support characters hit the enemy at the same time). On the area map, try to move your characters together in a way so that you can always have characters nearby to provide support attacks during individual fights to charge up X meter. Watch out for the bosses, though. Some have special attacks that hit your characters that are close together.



masterLEON commented on Review: Pac-Man (Wii U eShop / NES):

I don't understand why companies like Namco wouldn't want to port an arcade perfect version of classics like Pac-Man and Ms. Pac-Man to today's consoles (like through an eShop which has the most ROI income). Aside from the bells and whistles of the remakes, there are people who want to play the originals as kind of a benchmark, y'know, just to see how the original one played (and IMO, they milked the multi-arcade Ms.Pac/Galaga/Pac-Man cabinets for too many years already). Namco kinda shunned the NA Wii VC after only a couple releases. Arcade titles I was waiting for included Solvalou (part of the Xevious series), Starblade, Cyber-Sled, and Ordyne. I'm still feeling bummed about that...



masterLEON commented on Video: This New Project X Zone Trailer Pulls N...:

The combat looks like it plays like Valkyrie Profile (the original one) or Super Robot Taisen OG Saga: Endless Frontier (another Monolith Soft Game). You have to press the buttons to combo your character's attacks with the right timing in order to maximize your damage. If you drop the combo, your attack phase ends prematurely.