User Profile

ramstrong

ramstrong

United States

Joined:
Tue 2nd February, 2010
Website:
http://ramstrong.blogspot.com

Recent Comments

ramstrong

#1

ramstrong commented on Thomas Was Alone Creator Responds To Nintendo ...:

@3dsFanatic4419 Hmmm... yeah, you do raise a fair point. And that comment was directed toward Nintendo.

When I asked that question toward Nintendo, the reply I got was "We wuz gonna dump those illegal vids, but boss sez dat ain't right." Or something like that. However, when I directed it toward LPers, the respond was "Nintendo sucks!" Just play the blame game. So, it is in my opinion that Nintendo did the right thing.

>But I don't know, I just kinda find it hard to come to terms with this, but i'll take it.

It is very annoying to have your income suddenly evaporates when the IP owner exercise their muscle. However, the solution is simple. I think somebody mentioned it somewhere in the middle. For hints: read the very first post.

INDIES LOVE EXPOSURES!

Simply change your focus from Nintendo-centric LP to Indie-centric LP. If you ask very nicely, I'm sure they'll be happy to grant you the rights to show your LP and get income from showing ads. After all, their merchandising/licensing income is zero. Since you have permission, no problem! Your subscribers will not suddenly leave you just because you stop showing Nintendo stuff. After all, they're there for your humor, right? Even if you need to show Nintendo games from time to time, you still can do it! They're not banning the video, just the income.

I'm not saying seeking good Indie games is easy, but that's why it's hard work. When you highlight great Indie game, the indie will thank you. Your subs will thank you. I will thank you. Win-win-win situation.

>Also, I hope I didn't cause any anger or conflict between us. If I did, sorry!

Nobody likes to repeat himself. But that's okay. This situation is rather upsetting. I understand that. Get it off your chest and move on.

At least, you're not the delusional person who keeps mistaking who said what and where. :)

ramstrong

#2

ramstrong commented on Thomas Was Alone Creator Responds To Nintendo ...:

@3dsFanatic4419 @3dsFanatic4419 Sure, Nintendo makes the actual game, but the LPer adds his/her own elements, and play the game their own way (Commentary, way of playing game).

TBD already explained this. I added the statement that yes, your comments are yours and you're free to sell your comments for profit, but you have no right to bundle it with somebody else's property. I mentioned RiffTrax. They don't sell other's property. They only sell theirs: their commentaries.

"Just because you can, doesn't make it right?" Ummm, is that statement directed to LPers, Nintendo, or just to people who disagreed with you?

ramstrong

#3

ramstrong commented on Thomas Was Alone Creator Responds To Nintendo ...:

@Dreadjaws The problem here is that the people at Nintendo who made that decision seem as out of touch with reality as you are. Games are NOT THE SAME as movies or music.

You need to calm down and really read what I wrote. Less LPs=Less Game sold. More LPs=more game sold. Gameplay=patent. Game assets=copyright. 2 different things. I, TBD, and other people have shown you the difference between reviews (fair use) and copyright violation (IP hijacking).

Your condescending attitude isn't helping you. We already know games aren't static art. I don't make things up. You do. If you want to live in a dream world, be my guest. Me? I'd consult IP lawyer before doing anything. Why? Because I don't know IP laws. And neither do you.

EDIT
Nintendo don't know what they're doing? I sooner believe you're the ignorant one. They have all their sales data, right?

ramstrong

#4

ramstrong commented on Thomas Was Alone Creator Responds To Nintendo ...:

@Dreadjaws An LP is very, VERY different from piracy, for several reasons. For instance, unlike what you claim, what makes LP interesting is definitely the commentary. If people want to see game footage, they'll look for game footage, not for LPs.

Ever heard of RiffTrax? They sell funny commentaries of popular movies, except, they don't sell the movies, just the commentaries. That way, they sell their own IP, taking advantage of existing IP, but not violating any copyright!

ramstrong

#5

ramstrong commented on Thomas Was Alone Creator Responds To Nintendo ...:

@New_Age_Retro_Hippie Stop comparing an interactive experience to non-interactive experiences.

That is an extremely valid point. I'm glad you brought that up. You are correct in that games have gameplay, and that's different from copyright issues. I'm not a lawyer, yet I'm confident in saying that gameplay is not copyright, but patent. Furthermore, even if the company patented the gameplay, you can still show the gameplay in video, since by its nature, gameplay must be experienced to be fully utilized.

Game arts, however, falls into copyright, trademarks, and all those patents issues I have no qualification to comment. When you do LP, do you remove audio? Remove graphics and replace them with generic blocks? Red block for Mario, Pink for Peach, etc? No? Copyright violation!

I'm surprised that neither NL nor Hugo Smits speaks from their respective IP lawyer perspective. Do you not consult IP lawyer before incorporating? What if these issues come up? What would your IP lawyer advise?

(2)Your argument, GC-161, would carry much, much more weight if it wasn't for the fact that there exists NO evidence that LPs hurt sales.

The general consensus is that less LPs means less games sold. Furthermore, there is assumption that no revenue on LP means less LPs. I don't disagree with that, which means I agree that no revenue on LPs means less games sold.

But let's not be myopic here. Letting personal LPs receive revenue means any merchandizing opportunities will be severely reduced or eliminated entirely. Why pay licensing fees if you don't have to? If your company does not derive income from licensing/merchandizing, then I can see how LPs can only help you. But if your merchandizing income is rather substanstial, then I can see how you'd feel protecting merchandizing income is more important than maximizing game sales.

I believe Nintendo does a lot of licensing deals, so yeah, they'd protect that. They also realize that LPs help their sales, which is why they don't ban them outright, but merely removing the income stream. Does that make sense?

ramstrong

#6

ramstrong commented on Thomas Was Alone Creator Responds To Nintendo ...:

@grenworthshero Do you have any idea how much work goes into creating a Let's Play video? It's ten times more difficult than "coming up with something on your own", and it takes an incredible amount of dedication.
That's just like sampling in music. Are you saying artists shouldn't make money off of their work just because they worked off of another person's song?

You just said that all these LPers are idiotic losers who would rather work 10 times as hard getting sued for nothing, as opposed to coming up with original IP. :p

Yes, artists shouldn't get paid working off another's song. The music industry is so pirate aggressive, they'll even invade your mansion in another country without a proper court order.

Old TV shows such as "WKRP in Cincinnati" will never be released because they have to pay royalties for each and every song played in the show, even if they're just background music and a few seconds long. Terrible.

@HugoSmits

As TBD said. It's the difference between "fair use" and "copyright violation." I'm not a lawyer, so I won't tell you anything. However, if you look at news casts or maybe even comedy shows, you'll see that either they simply talk, show a picture for illustration, or show a few seconds video clip illustrating the point. That's fair use.

You never see a bunch of people commenting on other people's lousy movies and claim that it's all their money. Well, not strictly true. There was a show like that, I forget the name, but the producers actually paid licensing fees on such projects.

If you have licensing, then you're a distributor and you're fine. If you don't have licensing, then you're a pirate and not fine.

I don't see how Nintendo is shutting these videos down. They simply say fan made cannot ever make money. This is the same exact stance that George Lucas is taking with Star Wars. I don't see anything wrong with that, do you?

EDIT: The show is Mystery Science Theater 3000. MST3k.

ramstrong

#11

ramstrong commented on Nintendo Claiming Ad Revenue On YouTube User-G...:

@AceTrainerAndy why are people so hostile towards YouTube partners? We work hard and paid a lot of money to get our equipment.

Don't know why people think it's okay for them to get paid, but when big companies such as Nintendo who worked hard, invested heavily in their games and related infrastructures, became YouTube partner and want to make money, they suddenly become this greedy corporation. Do you AceTrainerAndy have any idea? :p

You can tell your subscribers what you want, just make sure you don't libel or your life will even be more miserable than now.

Well said @Placlu

ramstrong

#12

ramstrong commented on Nintendo Claiming Ad Revenue On YouTube User-G...:

@AceTrainerAndy
I think Nintendo has made the statement that they will not block your stuff. Your stuff falls under fan made, which is to say, you need to distribute it for free. If you're making money off Nintendo stuff, then you need to license the rights to do it. So, Nintendo is correct with this.
@TrueWiiMaster
It only happens under certain length. I'm curious at what the cut-off is. I think this is related to review length, which is to say 30 seconds or so. But I don't know the exact length.

ramstrong

#13

ramstrong commented on Insomniac's CEO Is Open To Working On Wii U, W...:

@Slapshot
I read the one on Digitally Downloaded above. Where's the link to yours?

The article mentioned about being stretched too thin and wanting to reach as broad audience as possible, so on the surface it looks like I'm wrong. But knowing that they've developed Facebook game, it's obvious that even if they cannot handle 2 different major project, they can at least handle 1 major and 1 minor.

The 3DS is an obvious consideration. Nobody argued about its success. Warren Spector even dabbled on it by commissioning project on it. So, the question that I have is: do they develop for 3DS at all? It's a rather curious omission (on the article).

Also, FUSE works on 360, right? Does that also work on 720? The one with no sales number whatsoever? PS4 and 720 are unproven. Wii has good numbers, and Wii U is tepid. The same could happen to Sony and Microsoft. In fact, I think it's likely. Runaway best sellers tend to have disappointing sequel.

So, if they're not adapting FUSE to PS4/720 then I'm wrong. But if they do, then I can't see where you think I'm wrong. The DD article does not say. Does your article say? Please give me the link if it does. Thanks.

ramstrong

#15

ramstrong commented on Insomniac's CEO Is Open To Working On Wii U, W...:

This is just one person's opinion, but I don't think Ted Price will develop for Wii U because, you guessed it, it's not next gen technology. There are 2 paths here: (1) Develop bleeding edge technology for the hardcore (2) Develop common technology for the masses.

PS4 and Xbox 720 are next gen. Wii U is current gen. There's nothing wrong with that. Either you develop something extraordinary for small market for premium, or you develop something nice for everybody at commodity prices.

Ted Price Insomniac is developing for the premium market. If I remember correctly, they'd be releasing one game every 3 years. That's ultra premium. There may be porting involved if the premium product is a runaway best-seller, but that's only a possibility, not certainty one way or the other.

Regarding the reporting, I have to agree that there is no U-Turn involved. As much as Ted Price loves Nintendo, that's simply not his business plan.

ramstrong

#17

ramstrong commented on Review: Inchworm Animation (DSiWare):

@yamimami
Wow, your first comment so far and it's to me. I'm so honored! By the way, that was a long time ago. Once I got 3DS, it's New Art Academy. I did make some animation, but nothing too good to share. Ditto with Flipnote. Maybe it'll be different with FlipMemo.
I'm also active with Petit Computer and probably will make new animation with that program, instead of inchworm animation program.

ramstrong

#18

ramstrong commented on Feature: Robust DLC Ensures That Fire Emblem: ...:

@Damo
However, thanks to a growing selection of downloadable maps, the battle doesn't have to end when the credits roll.

What? There's a way to play the game after the credit rolls? Please tell me the step-by-step because when the credit rolled, the game just ends without any chance to save! I finished the game in 38 hours, and currently stuck at next-to-last mission because of it.

@shonenjump86
The Golden Pack is very useful. I use EXPonential Growth all the time. It saves time in grinding since you can just Auto-Play the level and get level up every single time!

ramstrong

#20

ramstrong commented on Talking Point: iDÉAME, Unity and Nintendo's C...:

@Rapadash6
Nintendo is lucky to have the esteem of indies now, because that's all the industry has left them in the wake of the "HD generation."

I don't think it's "luck". I think that's their company policy. Great game design above fancy graphics. With most big companies afraid to take on risky project, indies are the future. Sony and MS can have their fancy graphics, but I will stick to good games, even if they're text-only. Graphic!=Fun.

ramstrong

#22

ramstrong commented on Nintendo Stock Rises By 11%:

We need more games. And cheaper price. Bundles are the way to go. I already have 3DSXL, but when I see that Pikachu bundle, I was tempted to donate my Mario XL to a family member just so I have an excuse to have a Pikachu in my pocket. :)

ramstrong

#25

ramstrong commented on Talking Point: Warren Spector Asks, Where Are ...:

Anything by Will Wright is for mature audience. Mature as in wisdom, not sex. Also, not too many people remember this now, but Chris Crawford's Erazzmatazz project is designed to appeal to adult exploration nature. Of course, as soon as people hear the word "text based interactive fiction", their eyes glazed over. Still, there are people who do write them. Andrew Plotkin recently went on Kickstarter for his projects.

As for mainstream developers? They are so risk averse, it'll be a wonder if they actually make a new game instead of continuing the old tired franchise.

ramstrong

#26

ramstrong commented on Introducing: Monster Hunter 3 Ultimate for Beg...:

@hairmanban
Yeah, I figured out that combo real quick. Also, some nice move with R button. Then run/dodge for a while. Chasing the monster back takes a while because the character just doesn't run fast enough, at least for me. It's not a design flaw. I can see the game can be designed this way. Like I said, I'm fine doing dual blades, but not much else.

ramstrong

#27

ramstrong commented on Introducing: Monster Hunter 3 Ultimate for Beg...:

@LDXD Thank you for your response. I can see that I'll get used to the camera in due time. And maybe the timing aspect of it later on. But I'm still stuck at the fact that I can't turn around fast enough to shoot the monster when up close, and no fine control to shoot when afar. And it's not aiming problem, although the demo shows that too. It's the fact that the controls are digital when they're supposed to be analog. Of course, I do fine with dual blades, but if that's the only weapon I'm good at, well, maybe I should pass. Is there a fine/analog control I'm missing somewhere or is there a trick in sniping using guns?

ramstrong

#28

ramstrong commented on Introducing: Monster Hunter 3 Ultimate for Beg...:

I just downloaded the demo, and I find the control horrendous. I can't believe people are complaining about KI:U control because this one is worse. Absolutely bad camera. Also, I don't know if the attacks are better than in demo, but I'm having trouble chaining worthwhile combos. There are combos, but except for dual blades, they are practically too narrow, and rather slow in execution.

Not to mention, there is no fine control. Both the thumb slider and dpad touchscreen act like digital control, as opposed to analog. I would think that setting both to analog would be better. As such, I'm having trouble sniping with the guns. This is a killer for me. If they set analog control, I may be persuaded to stick with it.

I hate the fact that you can't use items while holding weapon. Especially bad when the health is low, and you just can't get away because you just don't run that fast.

Furthermore, there's some niggling that when you chase the monster into a new area, it suddenly is behind you, and well, it's kind of hard to fight it when you suddenly thrusted upon a new area.

So, for those of you who played the demo and the game, is the demo a good representation of the game? Because if so, no matter how excited I am about the concept, I must pass.

ramstrong

#31

ramstrong commented on Crytek CEO: "The Notion Of A Single Player Exp...:

Whoa, there's so much hatred here. I wonder why?

How many of you actually have gone to read the original article on IGN? Reading that article makes it clear that he's talking specifically about Gface system. When the IGN reporter used the phrase "though his opening gambit on the subject is initially alarming", I know that the statement is subject to misinterpretation. A re-reporting on the subject should make that clear. I think this is clearly a case of misunderstanding. I don't believe Crytek CEO Cevat Yerli meant that all single player games must be abolished. "Initially alarming" means that later it got better. Although the IGN article is short on detail, I will give the benefit of the doubt.

Of course people still enjoy solitary gaming experience. This will continue to be true for as long as people are buying those Sudoku/Word Search books.

As much as I hate on-line single player such as Steam, et al, that doesn't mean I should hate the companies who actually make it their business to give away their games for free. Remember shareware? You play the first levels for free, pay if you want to continue playing. There's nothing wrong with that model, is it? It's not the "connectedness".

I don't think even handicapping the game would be a problem. If the game is broken, then dump it and don't play it anymore! Simple as that. Let the market rule.

Let the game companies know how they should improve, what kind of features you want to see. But to hate them fiercely, especially due to misunderstanding, isn't a good thing.

And, yeah, I'd like to see this on-line single player game disappear. I want to have the connected option to download new games, and maybe pay for new maps/levels, avatars, weapons. But to force me to connect to the Internet just to play the game? Automatic dump!

ramstrong

#32

ramstrong commented on Feature: Fire Emblem's Western Adventure:

potable consoles. portable consoles.
debateable = debatable

I guess I'll have to download the demo since the articles piques my curiosity. The casual mode sounds just like the ticket for me to enjoy the game. Lunatic is beyond me.

ramstrong

#33

ramstrong commented on Talking Point: Gun Violence and Nintendo is an...:

I blame the movies. It's true that in a game, you pull the trigger to make the kill, but the game also shows that you die a lot. Shooting virtual people can have very negative consequences, which is something that is missing in movies. Movies glorifies violence; (Good) Games clarifies.

Speaking of violence, I do believe that duck population declined just about the same time Nintendo came up with "Duck Hunt". Coincidence? I think not. ;)

Here is Warren Spectors' take on it:
http://www.nicolelazzaro.com/warren-spectors-proposal-to-reduce-gun-violence/

I hate game violence. I don't play most violent games. I like Bookstore Dream, and Sweet Memories Blackjack. Things of that nature. But I will defend the rights to have violence in games. Why? Because of Neil Gaiman: Why defend freedom of icky speech?

He has an excellent journal entry about the subject.
http://journal.neilgaiman.com/2008/12/why-defend-freedom-of-icky-speech.html

I will quote his most relevant item:

The Law is a blunt instrument. It's not a scalpel. It's a club. If there is something you consider indefensible, and there is something you consider defensible, and the same laws can take them both out, you are going to find yourself defending the indefensible.

I would like to keep bad things out. Don't we all? But not at the expense of good things being taken out as well.

I think discussion about guns is important, but I don't like to do it here. Isn't there a forum thread where these kind of discussions can take place?

ramstrong

#34

ramstrong commented on Review: Riding Stables 3D (3DS):

@Windy
Ha, I remember that! I spent way more than $40. I even started breeding them. I forget my horses' name, but I do remember that one of them is called "Sweet Lemon". I was hoping this game is like that, but apparently not enough. Also, the "bloated loading times" turned me off. Sure wish the review mentioned the waiting times in "seconds/milliseconds" unit of time, rather than "bloated".

I'd rather have the reviewer take his time to review the game properly, rather than rush things through and missed something. This review seems good, and the game scored fairly.

ramstrong

#35

ramstrong commented on Ralph Nader Targets Violent Video Games and Th...:

Agree with @C7
In fact, the original id's Doom has been cited as stress reliever at the end of the day working for horrible bosses. No doubt that a lot of stress related outbursts have been prevented by playing Doom everyday.

ramstrong

#37

ramstrong commented on Reaction: Gunman Clive Provides a Positive Exa...:

@Rayword
No ESRB cost for eShop products? I wonder how much does the devkit cost, because if it costs less than $5K, and they drop the office space requirements, I think I'll become one! Look forward to seeing exciting apps such as Drying Paint, Grass Growing, and Water Evaporating.
Hey, if they can have Flashlight and Biorhythm app, I think my ideas have merit. ;)

ramstrong

#38

ramstrong commented on Rumour: eShop Developers No Longer Required To...:

"Ask again in a couple of weeks" does not mean the requirements is being dropped, but only that he will take the suggestion to the higher ups. I think it's a good idea that the requirement should be dropped, but it's possible that you have to connect with an established "gateway" developer instead.

ramstrong

#39

ramstrong commented on "All The Bravest" Square Enix Trademark Was fo...:

Huh? A bunch of crybabies all of a sudden? The implication is that SE should never release a game with "Brave", "Default", "Fantasy", "Final", "Heart", or "Kingdom" on the title.

Nothing wrong with iOS or any other platform specific titles. I don't see Kid Icarus Uprising being ported to any other platform, and I don't see anybody complaining about that.

ramstrong

#40

ramstrong commented on Review: Air Battle Hockey 3D (3DS eShop):

@EaZy

Nope, it does NOT support download play. The manual stated that you need 2 copies in order to do multiplayer session. I don't think there is a cartridge version. I have the download version.

That's too bad. This is one title that desperately need Download Play feature.
I don't see Network FC play either. Only local.

ramstrong

#41

ramstrong commented on User Created Mario Stages Are A Possibility In...:

Mini Mario March Again has good level editor. I enjoyed doing them. Distribution is pretty bad, though. I don't mind a redo with FC distribution system.

Also, Petit Computer can do Mario games easy! Well, hardware-wise. You need to know how to program a computer in order to use it. ;)

ramstrong

#42

ramstrong commented on Review: Sweet Memories Blackjack (3DS eShop):

I think the score is wrong. A 3 is worse than a 4, and 4 means the program is buggy. If the the program managed to do it without any significant problems, whose only flaw is tremendously boring, then a 6 is a more accurate score. A 6 may still have a fatal flaw, but no bugs.

Castle Conqueror has higher score, and that program hung up on me TWICE. I had to let the battery run down each time. That's a bug. A 4. I should not have to put up with that. As it is, I never played the game again.

Speaking of boring, I find Paper Airplane is very limited and boring. It scored an 8!

FWIW, I don't find it boring. It's Blackjack. What do you expect? "Potentially thousands" Eh, did you read the achievements? It stated 3000. BTW, to reach Level 2, you need 1000 game, 80000 points. I finished the kissing scene in just slightly under 3000 games.

Turns out there is a trick to it. You can boost your winning chances with this knowledge,

True, there is only one good picture in there, but to each their own. I managed to unlock all achievement, although I had to cheat on 20 win streak. The rest, I managed to unlock without cheating. I wonder if there's a trick to it that I missed. There are tricks to other achievements.

I'm glad I bought this, as I enjoyed this game very much. I suppose it's niche. But how about giving a "boring" game another chance?

ramstrong

#43

ramstrong commented on UK Press Pins Blame For Sandy Hook Massacre On...:

Where's the well regulated militia when we need one? Everybody knows it is necessary for to the security of a free state, right?

Regarding The Daily Express ridiculous claim: Does being a press allow you to spout correlation=causation nonsense? Because if so, I'd like to get my own press card and make some truly outrageous claims.

ramstrong

#44

ramstrong commented on Talking Point: The Challenges When Writing Abo...:

"For example, when this site is at the bottom of review scores... and gives a game a 1 out of 10, I would expect that means the game is basically broken, not playable, terrible button responses, etc. BUT, then you read/see other reviews rate the exact same game around the 7s mark... there is clearly a disconnect somewhere."
"I wouldn't say "clearly a disconnect." I'd say "clearly a difference of opinion." I certainly can't speak for other sites, but if we rate something a 1, it's because that's what our reviewer honestly felt it deserved. And I'm happy to assume that if someone else at another site gives it a 7, that that score reflects their opinion honestly. (Even if I wouldn't agree with it!)"

First of all, great article! I did see that picture, and oh boy, what a picture! I even blog it on my site. And there is a link that does it justice, and somewhere in the comment section, there is a mention that a highly experienced professional reviewer wrote several "reviews" without bothering to install the software! That is one possible explanation for the score discrepancy. It's a clear disconnect, not a difference of opinion. Simply because the other guy didn't bother doing a proper review.

So far, NL has done an admirable job reviewing the games, although I do wonder whether or not there is a system on distributing the games according to reviewers' preferences, as sometimes I think the reviewer and the games are mismatched.

ramstrong

#47

ramstrong commented on Review: Bookstore Dream (DSiWare):

Got it and love it! My very own bookstore!

That being said, the numbers aren't realistic at all. On my third try, I decided to do it the lazy way, and make decision ONLY on Saturdays where the book signing event is going on. Made 12M easy. Must be the easiest, most effortless game so far. Like watching grass grow, it's best if it's done in tandem with something else. Play it in the background, check occasionally.

I don't see the missed shipment bug? Need more shelves? Did you get Shelf B type? Those holds 40 books. Didn't see it until halfway through my 3rd game.

ramstrong

#49

ramstrong commented on Review: VectorRacing (3DS eShop):

@Philip_J_Reed I do think that if I'm bored out of my gourd with a game, it's my responsibility as a reviewer to mention that.

I agree you have that responsibility.

>there are certain expectations inherent in the genre.

Also agreed. I will not hold you to the higher standard involving miscategorized/mistitled game, but it would be nice if you do.

>yes, you steer with the circle pad. No drifting possibilities
Sigh. This is where I wish the reviewer is well versed in the genre. I can't tell by your comment if the control is good or not. It's like saying a chess program plays a "mean" game without commenting on play styles.

I have to know, so I bite the bullet. Downloaded it and played it. The control? It sucks. Yes, it uses circle pad. But it works like a directional pad! Either it turns or nothing. That's not how it supposed to work!

At the highest level, it drifts if you press B+A at the same time. Still bad, though. Certainly no Ridge Racer. Also there are different camera views, but I digress.

I actually like the track designs. It would be nice to cruise there had the control not faulty.