(GCN / GameCube)

Sonic Adventure 2: Battle (GCN / GameCube)

Game Review

Sonic Adventure 2: Battle Review

Europe PAL Version

Posted by Mark Reece

Super Sonic or Super Chronic?

SEGA's attempt to have Sonic the Hedgehog transcend his 2D roots and venture into the realm of 3D didn't go nearly as smoothly as Nintendo's own Super Mario 64, despite Sonic Adventure being generally well received upon its release on the Dreamcast in 1999. It didn't take long for the cloud to lift from the judgement of players and critics alike and the camera issues, atrocious voice acting and various glitches that had been overlooked previously suddenly became more than just minor quirks. But as the old saying goes: "if at first you don't succeed, try, try again", and Sonic Team did indeed try again on the Dreamcast in 2001 with Sonic Adventure 2 before releasing an enhanced port on the GameCube the following year in the form of Sonic Adventure 2: Battle.

Sonic Adventure 2's story is typical Sonic fare, although it tells its tale through two different perspectives. The Hero story follows Sonic, Tails and Knuckles as they attempt to thwart yet another of Dr Eggman's world domination schemes. Running parallel to that is the Dark story, in which Dr. Eggman and two new characters — Shadow the Hedgehog and Rouge the Bat — endeavour to see said evil scheme come to fruition. Both stories need to be played through to unlock the final story, in which both parties unite against a common foe, which is a shame because playing as one side and then the other uncovers severe inconsistencies in the plot. Events that occur in favour of either side often unfold the opposite way in the other. Granted, no one really plays a Sonic game for a deep, involving plotline, but without so many contradictions the idea of these stories intertwining would have been pretty cool.

Luckily the story by no means gets in the way of the gameplay, which doesn't change the formula laid down in Sonic Adventure but rather refines it. The goal is always to reach the end of the stage alive, with levels playing out in one of three ways. Sonic and Shadow's stages are fast-paced affairs in which you collect rings and defeat enemies in your goal to reach the end of the stage as quickly as possible. In Knuckles and Rouge's levels you're tasked with hunting down pieces of the Master Emerald, with a hot or cold mechanic guiding you to each piece. Lastly, Tails and Dr. Eggman's stages see each character piloting mechanised walkers armed with machine guns and lock-on missiles.

Regardless of which character you're playing, the camera often makes things difficult. Instead of upgrading the camera system to make use of the GameCube controller's C-stick, camera control is still limited to rotating it with the shoulder buttons, which can lead to more untimely deaths than is generally tolerable. However, when the camera does behave itself, around two thirds of Sonic Adventure 2's story mode is a lot of fun: the Sonic/Shadow stages all do a good job of adapting the series' trademark breakneck gameplay into a 3D space, introducing the grind mechanic that's become a staple in almost every Sonic game since. The Knuckles/Rouge segments are for the most part entertaining enough as you run, climb and glide around large wide-open areas, solving cryptic clues regarding the emerald pieces. Unfortunately, the Tails/Eggman levels are, for want of a better word, rubbish: the machine gun is beyond useless and each stage entails aiming at every enemy and destructible object while holding down the missile button until you reach the end. Boss fights of varying quality also crop up throughout the game, in addition to some utterly terrible sections in which Tails or Rouge must drive a car along a narrow highway and reach the end before the time runs out. To use the word "handling" here seems far too generous; needless to say, they don't control well at all, hampering any enjoyment these sections might have offered.

Once the Hero, Dark and Final stories are all polished off, players have a number of options available should they crave more. Going back to collect emblems, which are awarded for completing specific tasks within each level such as collecting a certain amount of rings or finishing a harder version of the level is somewhat enticing, as the reward for 100% collection is a re-imagined 3D version of Green Hill Zone. Chao Garden returns from Sonic Adventure, in which you raise the tiny creatures and enter them into contests and fights. At first this appears largely throwaway stuff as the game never really keeps you in the loop in regards to how your Chao are doing, but the introduction of Chaos Drives adds a subtle layer of difference, as does the ability to create Light or Dark Chao, effectively tripling the number of potential Chao. One neat enhancement over the Dreamcast version is the GBA connectivity: using the GBA link cable, you're able to transfer Chao to the Tiny Chao Garden in Sonic Advance, Sonic Advance 2 and Sonic Pinball Party and earn extra items, although you can download a simplified version of the garden if you don't own any of these games.

Capping off the extra modes is the two-player multiplayer component, which is the one area in which Sonic Adventure 2: Battle saw significant enhancements. The four gameplay styles from story mode make their appearance here along with their respective characters, with a handful of other familiar faces from the Sonic universe and extra levels too. Naturally the mech walker and racing levels are utterly abysmal, but competing against a friend in either of the other two modes is a great deal of fun, especially the emerald hunting stages. In multiplayer, the first player to collect two of three emerald shards wins, which makes for some tense moments when each player is in possession of a piece each and are frantically searching for the final one. Of course, there's also a lot to be said for the basic thrill that comes from speeding through a level at a lightning pace, and in Sonic Adventure 2: Battle that thrill is increased by the additional coolness of having Metal Sonic playable.

Multiplayer might have seen a wealth of extras added to it, but presentation-wise, the changes made to the original Dreamcast version are minimal. That's not to say that the game looks bad by any means — minor special effects upgrades have been added in certain levels and everything looks slightly sharper than before — but a major graphical overhaul this isn't, and Sonic Adventure 2: Battle's aesthetics remain unaltered in any drastic way. The same can thankfully be said of the game's music and unfortunately also of the diabolically bad voice acting. The only saving grace here is that you can switch the dialogue to Japanese and just read the subtitles instead if you're really that interested in the story, which is infinitely less irritating than listening to Tails' whining tones or Knuckles brooding like an emo kid at a poetry recital.


SEGA has often been accused of straying too far from what made Sonic the Hedgehog so endearing to fans, which is arguably one of the biggest criticisms of Sonic Adventure 2: Battle. Luckily, enough of what makes up this remake is still entertaining and the enhancements and additions in multiplayer and Chao Garden should keep die-hard Sonic fans happy for a good, long while. That being the case, however, the still problematic camera, SEGA's insistence on giving characters voices and trying to shoehorn in as many different gameplay mechanics as possible all spoils proceedings somewhat. While Sonic Adventure 2: Battle is definitely worth playing, the absence of upgrades where they were really needed mean that if you've never been convinced by Sonic's 3D exploits, there's not a lot here that's going to appeal to you.

From the web

User Comments (127)



Ninjaboy666 said:

This gem definitely deserves more than a 6... Not saying you should give it a 10 or anything but the replay value and everything such as extras would've made it an 8 at least.
Then again, a game isn't decided by a simple number



_mikero_ said:

This is probably my favourite sonic game. Very deep and lots of replay value. I might be alone on this, but I thought the multiplayer racing mode was a blast.



WertyYertrew said:

The Chao gardens have enough detail and care poured into them that they are, effectively, a separate game by themselves. Nothing feels better than finally breeding a shiny normal Chao with all S-rank stats except for when it finally evolves into a Chaos Chao.

Also, I always thought the fast, actiony combat of the Tails/Eggman stages better than the slow, methodical pacing of the Knuckles/Rouge stages, but that's just me.

I agree with the others: this game deserves more than just a six.



Denkou said:

every time there's a question in the title the score is a six. Every time.



Kagamine said:

8 here as well. I love this game,i actually have 3 copies for some reason (don't ask how that happened because i really don't know).

The game is one of my favorite Sonic's actually. seconded only by sonic colors which is AMAZING! The game is great, provides re-playability with the chao garden, and the multi-player wasn't bad either. This game in my opinion doesn't do anything really wrong, where its falls of being amazing and just being great is that it doesn't do everything amazingly well. I still play this game,

It was one of my introductions to sonic and i feel that the story was well layed out as well. Granted there were levels such as gem hunting that i didn't like, but this didn't make it a bad game. Just because i don't like the concept of the gem hunting, doesn't mean that it wasn't done well.



Cipher said:

Ouch! I really enjoyed this - this and Luigi's Mansion were the two games I got with my GameCube. Really cool game and, while the controls and the camera did cause problems, I loved the game and especially the Chao Garden. I definitely agree with you about the camera and the car segments, but on the whole I really liked everything else. I'd give it a 7 personally (not that the scores are the be-all and end-all, but that's what I'd give it).



ueI said:

I also preferred Tails and Eggman to Knuckles and Rouge, and would give the game a higher score. Some of the master emerald levels relied too much on randomly wandering around in my experiences.



CapedGodot said:

SIX?!?! ARE YOU MAD? Seriously. I've never disagreed with a review on here more than this one. (Except maybe Epic Yarn)
This game is awesome, an I've pretty much never had camera problems. This game deserves at very least, an 8.



hatty475 said:

This is my favorite 3D Sonic game, and one of the few reasons I liked the Gamecube. I don't really think it's fair to take points off for not overhauling the entire game graphically, when a port was all it needed. Six is too low in my opinion.



shinesprite said:

Unlike some people, I happen to think that a series' first game-play formula is not necessarily its best. While this may not be the best entry in the series, it introduced a variety of new concepts and play styles which enriched the series. The different play styles weren't for everyone, but that's why they existed; to give players variety. True, it wasn't perfect, but it unmistakeably better than it's predecessor (which was also a pretty great game IMO)!



DiggerandIndy said:

6/10? Aren't you being a little too harsh, Mark? I'd give it an 8/10. Then again, I never played the Dreamcast version.



Adamant said:

I agree, this is rather low. Yeah, the updates from the DC game are minimal, and there's little point in getting this if you have that, but it's still the best 3D Sonic by far (some might say the only good one). Also, most people who bought this never owned a Dreamcast in the first place. It didn't exactly fly off the shelves.

(You're also the first person I see calling Eggman and Tails' levels rubbish. At least you have to admit they're a major improvement from those horrible Gamma levels in the first SA)



Chrono_Cross said:

Good going NL, you just lost more respect from me. I mean your reviews are arguably mediocre most of the time and giving games 10s left and right doesn't help your case whatsoever. But giving games like Sonic Adventure 2 Battle and Metal Gear Solid Twin Snakes a 6/10 is ridiculous. I'm not sure if 7/10 is average for you guys but even if it wasn't how are these two games above or below average while Moto Heroz, Kirby Epic Yarn, and New Super Mario Bros. Wii receive perfect 10/10s?

I'm not reviewing your review Mark nor am I singling you out. But I can't stand NL's reviews at all. You guys need to step it up a notch.



Kid_A said:

Spot on review, I'd say. It's not a bad game, but even when it first came out and I was a Sonic-obsessed kid I could recognize how unwieldly the camera was, not to mention the Tails/Eggman levels were absolutely putrid even by 10-year-old-kid standards. The Sonic levels are still a blast, though, and I'm still a sucker for the collect-a-thon games that Knuckles' levels recall.



Kid_A said:

A 7 by our standards is not average, nor does a 10 by our standards mean that a game is perfect. Check out our scoring policy, which you can click on underneath all of our review scores. So, honestly, while I understand that you're disappointed, I'm not sure what your point is. 5 is average for us, and the games you listed got a 6--which is above average by our standards. And actually, I can assure you that Twin Snakes didn't get a 6...because I'm reviewing it and I haven't even submitted the write-up yet
I think you'll also find that when it comes to reviews, the content is significantly more important than the score. Arguing about scores is, frankly, a bit silly. Arguing about the opinions expressed in our reviews, though--now there's where a meaningful discussion starts.



ueI said:

I still say that this is a sound buy for people who like the genre, despite the minor niggling factors. It is not to be dismissed lightly. It's disappointing to see people that don't share my enthusiasm for one of my first and favorite Sonic games.



JayceJa said:

6 is about right, nostalgia aside, eggmans and tails levels are rubbish, rouges and knuckles are small short and boring, and sonics and shadows have too many hold forward or rail segments

the chao garden is actually the highlight of the game, and it takes forever to get anywhere with minimal interraction, its feed them, sit around, feed them, sit around, do the minigames where you just sit there looking at them do stuff

dont get me wrong, i loved the game, but its also not very good



Chrono_Cross said:

Thank you for clarifying that. Some people, like me, read the conclusion and if I'm really interested in the game I'll read the full review. (While looking at the score.) Otherwise I don't have the time to read the full review for reasons I'm not sharing over the internet. My point is, is that most of the time NL stands far from the crowd. And I'm usually in that said crowd. I find you guys useful for news and for the forums but not reviews.

Regardless of which character you're playing, the camera often makes things difficult.

Wait what? I don't think you've played that many games to say that about this game. I've had the game since 2004 and not once was I frustrated by the camera. Sure, it's not great but nothing to really complain about. Now Super Mario Sunshine on the other hand, well, yeah...

And about Metal Gear Solid: The Twin Snakes... well your wrong. NL took it down but when the review was up, it was received a very disappointing 6/10. Why do I remember? It's a remake of one of my favorite games of all time and it was truly heart breaking to see it next to a 6.



Noire said:

Woah, there are other people who like the gem-finding stages. Sweet.

And the score is ridiculous ... you can defend it all you want but it's ridiculous. :3



naut said:

Wow. This is one of my favorite GCN games of all time. Definitely deserves more than a 6 in my opinion.



Crystalking18 said:

Yeah Twin Snakes did get a 6 out of 10 when it was first up. And as for the game, it has to be at least an 8 out of 10. The story in a Sonic game doesn't really matter, but the gameplay was where this game shined (except for the master emerald levels)



The_Fox said:

I remember playing this game and realizing that the developers of Sonic had totally lost their freaking minds. Horrible. I'd say more but it'd probably just come out as a stream of profanity against the game.



WiiLovePeace said:

Guess I'm one of the few who agree with the review I didn't play much of this game but I personally thought the controls for Sonic sucked haha. He just felt so loose & all over the place & because of the camera I could rarely make all the jumps work for me... Really don't see why people could love this game so much, guess there is the nostalgia factor, eh I'll revisit this game one day.

Oh & I'm suprised James didn't do the review



bro2dragons said:

Is this game legitimately amazing, guys, or was it a fairly fun run early on in the lifetime of a system and it's got a nice, sweet soft spot in your nostalgia centers?

Keep in mind, I own and quite enjoy the game. One of the first Gamecube games I ever played, too.



Linkuini said:

This was the first Sonic game I ever played, and then I played the 2D ones and couldn't adjust very well to the terrible bonus stages, Sonic's debilitating inertia (he needs momentum just to walk up a hill), and the unfortunate combination of super speed and a 5-foot line of sight. When I first learned what so many people thought about how the 2D and 3D Sonic games compared, I was a little confused.

Even so, I don't think a 6 is too crazy for a polarizing game like this. Going back to play it later reminded me how clunky and aggravating the mech stages were. In fact, I'm not a fan of the treasure hunt levels, either: while Knuckles' and Rouge's high mobility was fun, the levels were just so huge and took so long (I much preferred the size of them in Sonic Adventure 1). The tricky gimmicks in Rouge's stages didn't help much. I loved Sonic and Shadow's levels, but it's a shame they couldn't make enough to fill the whole game. I bet they're hard to make.



SKTTR said:

I don't think Sonic games are great, but Sonic Adventure 2 Battle on Gamecube was a singular outstanding exception.

Am I really the only one who enjoyed the actionpacked Tails/Eggman stages? I loved to replay them to collect Chao Garden stuff. You could make cool homing missile combos and grind for those Chao vitamins easily on these stages.

And the Knuckles/Rogue stages were tricky but never boring and always a challenge thanks to the randomness of the crystal shards but I can see why the randomness bothered other people. I liked the exploration and flying around though.

Of course Sonic/Shadows stages are my favourite, but the other play styles weren't bad and fit to the other characters. It is good diversity if Sonic doesn't mean only "race to the goal" to you. Yes, it would be great to have more Sonic/Shadow stages (because you were so fast they were over too quick), but also have action and exploring once in a while. I think it was a bit unbalanced, more Sonic/Shadow stages were definately needed.

Other than that great game. I think I spent more time in the Chao Garden than with the rest of the game. This is a 100 hours game if you're gonig to get all 200 medals. It was a great achievement and challenge that enhanced longevity and replayability. And some of its soundtrack was really good as well.

It's my favourite Sonic game and nothing had come close since (I still have to play Sonic Colours).

Well, SA2B isn't perfect, it has control, and camera issues, the local multiplayer was kinda lame, and the aforementioned balancing issue, but after all this was pretty much worth it, because it had other strengths: Game length, replayabilitly and challenge are huge factors for me.

The portable Chao Garden was like having a second game (and a great addicting timewaster) included and the quality soundtrack... these are just two big bonuses to me as well.
It was definately a 9/10 to me back in 2002. Have to replay this to shake off the nostalgia though. Might be an 8/10 now.



IAmNotWill said:

Score is to high. This game is one of the most overrated games of all time. This game sucks. I don't know what people see in this.



TKOWL said:

I agree with this score. This game was a bit of a wreck, 50% of it was good (the Sonic/Shadow stages and the Chao Garden), and 50% of it was absolutely mind- boggling stupid and pointless (Tails/Eggman and Knuckes/Rouge stages). I agree with @Its-Mii-Will in that this game is overrated.

And this is coming from someone who really likes Sonic games.



pntjr said:

The camera is meh, but gameplay & music is just great!
This game deserves an 8, not a 6!
They screwed up on Tails/Rouge/Egmman/Knux stages, but c'mon, cut the game some slack!
This is definatly another underrated gem that will never get the praise it deserves...



wanderlustwarrior said:

I don't really feel like writing out a lot, but I do have to agree with the sentiment that on the whole this game feels like an 8.

However, the reviewer is entitled to his own opinion.



BenAV said:

This was one of my first Gamecube games and I loved it back then.
Went back and played through it pretty recently and it's still good fun.



MagFlare said:

The final score seems just about right. The problem with grading a game like this is that it has a wide variety of modes, each of which has its own level of quality: the Sonic/Shadow segments are great, the Tails/Eggman shooter segments less so, and the Knuckles/Rouge emerald-hunting bits rather worse than that, and then there's the Chao Garden (pretty fun!), the car racing (kind of terrible!), and so on.
Now that I've beaten SA2 I can simply replay the bits I enjoy most, so my overall impression of the game is far better. But Aquatic Mine (SA2's version of the Water Temple — ouch) and Security Hall still exist on the disc, and that's going to drag down the score.



Odnetnin said:

To clarify my original comment, I know that the game probably isn't as good as I remembered it, but I would like to think that Sonic has had more than one good 3D game (Colors) under his belt.



cheetahman91 said:

I'd give it a 7. It's good, but what really brings it down are those crappy treasure hunting levels.



Morpheel said:

Great review

I love the Chao garden and connecting to the Tiny Chao Garden was great.

Though I enjoyed the search quest much more than the speed quests.



FriedSquid said:

A 6/10? I fell it deserves about an 8/10. I like all three modes of gameplay (Well, maybe some more than others, but they're all still great), and I don't remember the camera having any problems. The graphics may not have been a big step-up, and the voice acting wasn't that great (Better than the first Sonic Adventure, however.) but the music was pretty good. But whatever, I guess not everyone can agree on the same thing.



Alpha2797 said:

This game is awesome! I have played through this game a lot of times and each time I find it entertaining. Same with the first one. I sure hope a third sonic adventure gets released.



OverlordMao said:

I agree with the score as well, me being blinded by nostalgia previously, I took a look back and still enjoy a considerable amount of the game, but it's still nowhere near a "really good (7)" or even "great (8)." I concur.



zeeroid said:

I actually liked this game, surprisingly. I very much recognize its flaws, but I dunno, it just clicked with me.



darklinkinfinite said:

I really loved the unofficial post-Dreamcast Nintendo/Sega team-up. Sonic Mega Collection, Sonic Gems Collection, Sonic Adventure DX, and Sonic Adventure 2 Battle meant the Gamecube had most of the Sonic games were on Nintendo's console. From a veteran of the Genesis/SNES days this was a HUGE deal. Afterwards Sonic games tended doing well on Nintendo systems with games like Mario & Sonic, Sonic and the Secret Rings, and Sonic Colors...The absence of a Wii verion of Sonic Generations really only makes sense because the Wii is winding down.



pocket_arsenal said:

I never owned a Genesis, I played Sonic through my Aunt's genesis.

Sonic hitting the gamecube was possibly the best time for me to be a Sonic fan, because not only did I get back into the series with Sonic Adventure 2, possibly the best 3D Sonic to date, but All the genesis games got re-released on Sonic Mega Collection shortly after, AND at the same time of SA2'Bs release, they gave us Sonic Advance 1, the TRUE Sonic the Hedgehog 4. Between the release of Sonic Adventure 2 and Sonic Gems collection was truly Sonic's finest hour, even if Heroes and Shadow the Hedgehog was included in that time.



citizenerased said:

Sonic/Shadow levels were the only fun ones. Game had something "special" which is why people love it so much (maybe it's a coolness factor?) which would probably boost (heh, pun intended) it up to a 7 for me. But yeah.



BulbasaurusRex said:

I still don't get what's so bad about the camera in the Sonic Adventure games. I've seen much worse (e.g. The Simpson's Game). They got the basic part right in keeping it mostly automatic over the character's shoulder so that it rarely requires manual adjustment in the first place. Heck, I think the camera in Super Mario Galaxy is worse than this one (except for the multiplayer treasure hunting levels that mirror the bad camera design in SMG).

Also, the Robotnik/Tails levels are pretty good (the machine gun is for destroying boxes, of course), just about the only good alternative gameplay style since Sonic went 3D, while the Knuckles/Rouge levels are the boring, rubbish ones. I also think the car levels are pretty fun (although less so in the specific extra race mode based on the idea).

By the way, you do realize that the so-called "plot inconsistencies" are only because you're supposed to be the victor in the major character showdowns (Sonic vs. Shadow, Robotnik vs. Tails, etc.) no matter which side you're character is playing, right? This game is far from the only game to do that, and the overall story makes it pretty clear (although not completely obvious) that those battles in the story's canon basically ended in draws.

One more thing: the voice acting is far from grating. It's not great, but it's quite a bit better before they switched to the "Sonic X" cast in later games.

Basically, it's still the best 3D Sonic game ever made (you're right that the Chao Gardens are a great side adventure), and I think it deserves a 7 or 8. (The treasure hunting levels keep me from going any higher.) I just wish they had kept Sonic's 3D gameplay like this instead of making everything too much of a race in the 3D sections of Unleashed and Colors.



Ristar42 said:

I played this on the Dreamcast to the point were I had almost unlocked Green Hill, could never quite get those last few icons required though. Then I bought a memory card 2nd hand and there it was, a completed game save.

I actually still prefer the original with its 'adventure fields' (forget the voice acting, I'd prefer Japanese with subtitles anyway). Adventure 2 is not a game I've really gone back to play, none of them beat the first Megadrive game for me.



outrun2sp said:

Oh come on. 9/10 for super mario land 2 and 6/10 for this.

Just as well I dont go by your reviews.



Mr_Reece said:

Even when it was released on the Dreamcast, Sonic Adventure 2 had its fair share of issues. By Gamecube standards it just wasn't up to scratch. Iffy camera, 50% of the game is rubbish, shocking voicework and lip-synching, Dreamcast-era visuals...

I said it's not bad overall - 6 = above average - and worth playing, but there are way better 3D Sonic games and even better 3D platformers out there.



DrCruse said:

I never had any problem with this game; in fact I enjoy it a lot! It doesn't matter what console it was on, it's still a lot of fun!



Highwinter said:

There's definitely too much nostalgia for this game, 6/10 sounds about right. SA2 was the beginning of Sonic turning to complete rubbish. Too many annoying characters, really bad level design, annoying rock music, atrocious story.. and so forth.

The first Sonic Adventure at least had some of the Sonic charm and didn't take itself too seriously. This one went way off the rails and turned the franchise into something I despise.



retro_player_22 said:

A 6 for this classic, me I would give it at least an 8. It's not really that bad and the exclusive features were fun.




I actually think this was an 8/10 standard from what I remember but I prefer Sonic Colours Wii out of the 3D Sonics.



Kreegs07 said:

I really liked this game actually! Except for the tedious "search for the items" stages.



Linkstrikesback said:

I wonder how many of the people rabidly defending it saying it would deserve a 8/10 would say the same if it wasn't a sonic game.

I think 6/10 is about right, sega have made leaps and bounds recently in improving 3d sonic games, and they just go to show how badly the earlier 3d sonic games have aged. Maybe 7/10, but I'd certainly put at least 2-3 points below sonic colours (which got 9/10 from nintendolife.)



Infernapeking said:

WAT! I still own this game and have next to my Wii. It's the best Sonic game and it got a six out of ten. "Aww someone want to play"



ueI said:

Out of curiosity, what 3D Sonic games are supposed to be better than this one? I've played all the ones for Nintendo consoles except Black Knight and Colors, and this is easily the best. Unless these 2 were both outstanding, SEGA has not "made leaps and bounds recently in improving 3d sonic games" (Linkstrikesback) and there aren't "way better 3D Sonic games" (El_Marko). I know Colors is critically acclaimed, but both of you used the plural form, "games," implying that store shelves are lined with quality Sonic.



The_Fox said:

Wow....these comments are something else. Too bad I don't have time to attach a facepalm picture.



Grackler said:

I have many friends who love Adventure 2 (more than share my opinion!) as much as the other commenters, but I personally despise this game. Not because it's different to "classic" Sonic, I just found it to be shoddily put together, irritating in the extreme and the quality polar opposite to Mario's 3D titles (and Rare's platformers for that matter), which were class acts 5 years earlier. 6/10 seems fine, maybe even generous.
Obviously I'm not in the majority though! I though I just had an unusual bunch of mates who liked it, but there's lots of Adventure 2 love here!



Samholy said:

6 ?? are you insane ? i played this game 5 or 6 times !
this is one of my most memorable gamecube title, and you give it 6 ???
time has passed, games got more complexe. but this title really merits more than a mere 6.
8 is a minimum to me.
i usually agree with nlife ratings, but this one doesnt fit the pack. sorry.

the 2 points it loses to me is the ugly chaos garden design and the car driving stages. elseway, it is one of the few reason i loved the gamecube.
i dont particularly like sonic games usually, but this one remains in my top 5 gamecube games.



Zach said:

We always reccommend to take a look at a variety of reviews, from our own site as well as others, hence the links to Metacritic and Gamerankings on the right. And if you do so, you'll see that not only are there reviews that agree with these comments, but plenty that either agree with our review or give it scores in between the two or lower than either. Opinions on this game seem quite diversified.



Linkstrikesback said:

@Uel. Generations and (day) unleashed are better. Obviously, I wouldn't play the night stages of unleashed ever again, just like I wouldn't willingly ever play any of the stages in SA2B where you aren't sonic or shadow again.
(Before you can say it, Yes, I have played generations, granted, not all the way through since hte demo stations at the game event I was at obviously wasn't demoing hte entire game, but It's easy to see from what was playable that it's better than SA2B by a considerable margin.)
And yes, sega has made leaps and bounds in sonic 3d games. If you're blindly ignoring the massive improvements in colours in particular, then there really isn't any point talking to you about it.



ueI said:

@Linkstrikesback: I already mentioned that I hadn't played Colors, so I there isn't much I can say about it. Thank you for saying that you enjoyed the Generations demo. I didn't want to judge that game until people had the chance to play it; it didn't occur to me that you'd already tried it out!



James said:

This game really is not as good as many people think it is. The Chaos Emerald levels are dull as anything and the mech shooting bits are even worse, and they make up two-thirds of the game.

"Whilst you should approach with a degree of caution you might still really enjoy this game."



California_Jake said:

I don't agree with the score at all. To tell you the truth, I thought the Knuckles/Rouges levels were crap...threre just so...boring.

BTW, my favorite Sonic character is Shadow which is why I like this one more than the first.



SqueakyTheBone said:

Yeah, I always found the Sonic Adventure games to be a bit rubbish in all honesty. They have plenty of charm (sorta), but at the end of the day they're just not very good games.



Collision_Cat said:

Hehehe, I'm glad this overrated game got a 6 from you guys, even though it's getting a lot of negative feedback in the comments!
In my opinion the only fun thing about it is Sonic's first stage, City Escape. After that it's all downhill...



cheetahman91 said:

Well I can say one good thing about the treasure hunting levels, they're a hell of a lot better than those stupid fishing levels from the first game. Those aren't crappy, they're atrocious. Stuff like that shouldn't be a part of the main game.

Anyways, I already said what I would give it today, but if I were to rate it even with rose tinted glasses, I can't give it anything higher than an 8. I liked it more back then, but if it weren't for Chao Garden, if wouldn't have gotten nearly as much playtime as it did.



TKOWL said:

@Collision_Cat I totally agree with you, City Escape was the only good level in the game.

And at LEAST in Sonic Adventure, those crappy fishing levels were optional...



Raylax said:

Achievement Unlocked: Controversy!
Created a long comments thread through use of triggered argument over Sonic The Hedgehog's Dreamcast era.



Shining-Void said:

A 6!!! sorry but this game deserves a 9 city escape was not the only good level final rush, metal harbor, and green forest and many others are up there



SteveW said:

This is actually my favorite Sonic game, I also think it deserves a 9



Raylax said:

@86: An achievement in Generations will have to be "played through the Sonic '06 stage without pausing to complain about it on the internet"



Mr_Reece said:

@Nin-pal - all the Sonic and Shadow stages are good. My personal favourite being the not-long-enough Metal Harbour.

It's not the Sonic/Shadow stages that had us mark SA2:B 6/10.



Kid_A said:

I really urge all those saying the game deserves a 9 to play those Tails, Eggman and car levels again. I agree that the Sonic and Shadow levels are fantastic. But I just played this game a few days ago and folks...every other aspect of this game is pretty poor. I have some great childhood memories of this game, but I have to admit that it is indeed very flawed.

I also really urge you all to read the review and not just the score



NeoShinobi said:

A 6 seems pretty reasonable, even if I don't agree with it.

This game is definitely flawed but I guess many of these flaws don't bother me all that much. The Sonic/Shadow stages are definitely the best part of the game, but I really don't dread playing as any of the other characters, unlike in the first game with those damn fishing stages. The other characters really just add depth and veriety to the game.
I never found the camera in either of the Sonic Adventure games to be all that bad either, the camera in say Mario Galaxy was much worse.
And I don't think anybody should be complaining about the VOs since you have the option to switch to the Japanese audio.

I enjoy this game just as much today as I did when I first played it. I honestly prefer the Dreamcast version though, I haven't played Battle in a while.



JimLad said:

This is why I could never be a reviewer. Having to give a great game a mediocre score because it didn't fill all the criteria outside of the initial gameplay.
I still think this is a great game, the last great Sonic game on a home console in fact. Colours was pretty good, but everything else since SA2 has been .



Mr_Reece said:

That's the point though: SA2:B doesn't have enough good gameplay to make it a great game. The hunting bits are ok, but as I stated the shooting and racing bits are attrocious. When 50% of the core gameplay isn't much cop, how can a game be classed as "great"?

Reviewing SA2:B wasn't hard. I simply looked at the game objectively and told the truth: SA2:B is merely above average.



Kage_88 said:

I'm actually just about to play Sonic Adventure 2: Battle for the very first time, so obviously I can't dispute the 6/10 score.

I will say, however, that Sonic Adventure DX was a glitchy mess (I just finished it). Dodgy collision detection, characters being stuck in scenery, unfair deaths (I fell through the floor ON THE VERY FIRST LEVEL!), unresponsive controls, terrible camera, and atrocious voice acting mar the game. The Sonic levels were actually pretty good fun when they worked - SO WHY IN THE HECK DID I HAVE TO PLAY AS HIS MORONIC FRIENDS!? If I were to score the game, I'd give it a 3 or 4 out of 10. It's playable - but badly made.

...So yeah, let's hope SA2:B is a bit better

EDIT: Actually, I should also mention that I just purchased Sonic Adventure 1 & 2 on Dreamcast as well (building up my collection), and I'm intending to play through those as well...so either DX on Gamecube was a bad port - or people are looking at the game through some SERIOUSLY rose-tinted specs, lol.



Mr_Reece said:

Sonic Adventure is indeed a glitchy mess on both Dreamcast - passable at launch, abysmal now - and Gamecube.

Sonic Adventure 2 might not be brilliant but it's miles better than its predecessor. I'd review SA1 but I honestly couldn't bring myself to play it again.



Chrono_Cross said:

That can all revolve around opinion though. Comparing the gameplay of Battle 2 to Black Knight well, you'll see a huge difference. I found Tails/Eggman's levels to be pretty superb, while Rouge/Knuckle's were top notch brain twisters. Sonic and Shadow's levels were where it's at! Then you have the Chao Garden, boss battles, and other assortments of mini games plus multiplayer. Oh and did I mention Chao Gardens?

I see a blurry image of where you stand. Content is not the problem here. Nor is the gameplay. I've played every 3D Sonic game besides Colors, and I have to say this plays, feels, and all around is the better Sonic game. .



Mr_Reece said:

Taking Colours out of the equation, saying SA2:B is the best 3D Sonic game isn't exactly high praise, is it? None of them have been great.



ueI said:

I hated the racing levels in this game, but the fact that there's only 2 makes them bearable. My favorite part of this game might actually be the multiplayer. It was so much fun to piss off my friends with Amy Rose. I don't think I've spent more time on any other gamecube game that supports a maximum of 2 players; there certainly aren't any other 3D Sonic games with multiplayer modes I've played more than once.

I've noticed that the people who love this game have yet to play Colors. Maybe it's about time we buy a copy.



IAmNotWill said:

The thought that some people actually want to give this game a 9/10 just makes me want to bang my head against the wall. I think some of you need to play this game again. Nostalgia clouds so many peoples heads on this site.



Chrono_Cross said:

Great in their own way, of course. Out of all of them I found Adventure 2 to be superior.

@ Its-Mii-Will
I think you need to apply your observations to yourself as well. I'm sure your just as guilty as everyone else for having nostalgia for a game.



IAmNotWill said:

Nope. There's plenty of games (along with tv shows and movies for that matter) I loved as a kid that I have gone back to play/watch recently and I found that sucked. Most notably the Sonic franchise. Examples like Sonic Heroes, Shadow the Hedgehog, Sonic Riders and Sonic 1 (didn't suck just was bored). Nostalgia doesn't cloud my mind.



Shock_Tart said:

sonic adventure 2 battle was one of sonic teams last good sonic games, every game that came out (save for sonic chronicles for ds) after that sucked horribly. they focused mainly on cinematics and just threw any kind of good gameplay and graphics out the window. whats worse is they dropped the second sonic chronicles game they were gonna create which was a stupid move on their part. im yet to see another good sonic game come out again.



Vampire-Jekyll said:

I loved this game but I have to agree on the 6 rating. The Tails/Eggman stages were tedious as were Knuckles/Rouge stages to some degree. Also the unlockables didn't justify the means it takes to get them.



Shock_Tart said:

shadow the hedgehog, was a game that had good potential but could have been done better by massive amounts.



Noire said:

Well, I'm just glad you're all here to tell me what I remember. I couldn't possibly form my own opinion on a game without your help.



Shock_Tart said:

i loved the aspect of the chao garden in this game i have to admit, i really wish they would incorporate the chao garden in the other sonic games as well.



BulbasaurusRex said:

@92 Finally, someone who agrees with me about the rotten camera in Super Mario Galaxy.

@94 The thing is, most of us disagreeing with the score (myself included) really like the mech levels. Counting the Chao Gardens and the best competative multiplayer mode in the entire Sonic series, that makes at least 3/4 of the game that's really fun to play.

On top of that, I personally think the Sonic/Shadow 3D levels in this game have yet to be matched. The Unleashed/Colors 3D sections make everything too much of a race (including making backtracking nearly impossible), and where the heck did my spin dash go? On top of that, I found the 2D sections of Sonic Colors to be terribly designed with sloppy platforming including some extremely frustrating levels that used one of the power-ups as a gimmick to sloppily navigate over an absurd amount of bottomless pits. Along with some other issues, including some of the worst dialogue I've ever heard, even for a Sonic game, I'm glad I only borrowed it from the library. Am I the only one who doesn't like Sonic Colors?



IAmNotWill said:

Now people are saying the camera in Mario Galaxy was worst then this game...Now I can't take some of you seriously anymore.

The camera in the first game wasn't perfect, but it didn't cause deaths and was tolerable. The camera in Galaxy 2 has the most perfect camera out of all the platformers I've played.



gojiguy said:

Actually, as far as I'm concerned this game outdid Mario Sunshine. It's just funner to be put simply.



MontMartre said:

This review has definatly broken hearts! Author does make good points(such as the camera, and POSSIBLY the eggman/tails stages) and maby it's just my nostalgic love for this game which leaves me to post, but my personal review would score this game much higher, however, you can't right reviews based on bias childhood love, so maby this review is just? Regardless, it's persuaded me to dig out my copy of the game and find out for my self so I thank you for that!



Mattiator said:

I loved this game SO freaking much as a kid. And yeah, I much preferred Eggman/Tails stages to Knuckes/Rouge stages. Yeah, the machine gun was worthless except for breaking boxes, but it sure felt awesome ripping through a level watching everything, EVERYTHING blowing up in front of you as you hammered on the B button. Yes the camera had issues and the story tended to jump around, but I'd give it a 7 at worst, 8 at best.



Sonicman said:

Reminds me of the good old days looking for the Black Box Breaker, Did anyone ever find that damn thing?



Whopper744 said:

This game got me into Sonic again. Always had nothing but Nintendo systems up till this game, then went back and got a Genisis and a Dreamcast



WAM2 said:

And this is the game that got me into Sonic...period! MY FAVORITE VIDEO GAME CHARACTER! RAH! HOW DARE YOU GIVE IT A SIX!!! YOU...cough, hack, okay...Everyone's inclined to their own opinion.

But this game is still awesome.



UnseatingKDawg said:

Only a 6? Bah! This is better than several other videogames out there, like COD or Halo. I give it a 10, and I'll always give it a 10. With good reason too; I've logged well over 100 hours on my file.



Incognito_D said:

hard to argue with any of the criticisms, but for all it's faults something about this game is so inexplicably compelling. good review and a fair score I think

PS - the soundtrack is awesome



Ichiban said:

This game is . It was when it first released too. Its barely playable. Terrible camera, painful controls, and that music.....
Sonic just does not work in 3D, simple as that. Even as a kid I hated it, luv 2D Sonic though.
You'd have to be on some serious drugs to enjoy this game.



jasr said:

This game was part of my childhood. Criticism aside, Sega did a good job with this one.



michaelgdog22 said:

like the game alot,i like sonif adventure 2 i hope there will be a 3 for ps3 ánd xbox 360,i hope there's more in the game to do,like tails, i think should be about tails,i hope there's a new mastermind villan when could munch worst similar to star wars and marval and capcom, why don't you make a marvel v.s capcom v.s sega game guys,would like to see that happen and would,i think the best villainous character is ??? should be from ??? a tv series i think the villan should be a really awesome character like similar to vin diesel lookslike, i think the villan should be named sharpotrain.



RegalSin said:

This game is pure garbage. I give it an 3/10. The only value of this game is the Green Hill Zone/Emerald hill etc and you need to get an perfect score in each other crappy level.

The only level I enjoyed was White Storm ( or whatever with Shadow ).

Nothing good came out of this game asides another reason to unzip my pants down at my computer ( Rouge ) and Maria ( AKA Moddana Sonic ). In fact the only good thing about this game is "Shadow The Hedgehog" that was released after this.

I mean fighting Dino the retarded Dinosaur in space and hearing idiots tell you garbage and pointless dialog just made this game terrible. Also not to mention how Knuckles has a bunch of garbage on him and fight a giant Supremacist ghost. Tails have the most lamest song, and Robotnik is pointless.

I mean oh great I get to play as fat eggman ohhh weeeeeeee.. Not. Every single moment of this game is horror even on to the ending. Make it stop, omgsh make it stop. I spent my Birthday money on this trash.
I mean wow Sonic looks so coolbashing cars on an slop, dodging mechas. Then it is off to lame space levels with an bunch of clone choas creatures.

Then we have Cream the rabbit in the GBA games. I mean hurray. oh wow. Thank you SEGA cream the rabbit.

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