User Profile

Kage_88

Kage_88

Male, 27, Australia

Joined:
Sun 18th September, 2011
Website:
http://www.krisgodwinofficial.com

Recent Comments

Kage_88

#1

Kage_88 commented on Devil's Third Fails to Hit UK Top 40 in Poor W...:

@antonvaltaz Yeah, I remember reading that Nintendo has quite a following in France and Germany. They're also surprisingly popular here in Australia, as well as New Zealand. I've always found it interesting how certain countries prefer on brand over another.

Either way, Nintendo seriously needs to improve its standing in the UK - much like how Microsoft is always facing an uphill battle in Japan. It's a shame too, as I feel both Wii U and Xbox One are far superior to PS4 ATM. Sony is blatantly coasting along with remakes and a woeful online/customer service. It's amazing how much hype and smart marketing can do for a mediocre product (see: Apple).

Kage_88

#2

Kage_88 commented on Review: Devil's Third (Wii U):

@Lord No, you don't need to say more. Because you are blatantly making up rubbish.

"He himself requested voice chat to be removed from splatoon."

No, he didn't.

"he also wanted starfox to be a single player re-release."

So... A new game = re-release? Well, maybe if you played PS4. And single player is now a bad thing? That's news to me.

"hate to think what he has told retro to do with metroid. (No online, no chat etc)"

He has very little to do with Metroid. And Retro isn't making a sequel at all at the moment. Nintendo itself said as much.

"and what was the big discovery that stopped us getting zelda initial reports said it was the lack of action and random encounters."

Source?

"I worry that Nintendo spreads it self to thinly to produce games instead of focusing on 1 or 2 with all the game delays we get most appear to be delayed and then we game some trashy infill title."

You do realise Nintendo has more than one development studio?

"Examples crappy games that they need not have made (wasted labour) blast ball thing, animal home designer, animal crossing board game, steam game ds, rusty baseball, kirby paintbrush, art academy, Amiibo 3 min game, and I could go on."

Translation: "I don't like these games, so that means they suck, WAAAAH."

Kage_88

#3

Kage_88 commented on Review: Devil's Third (Wii U):

@Volke93 Get a new hobby. Or some anti-psychotic pills. Either one works.

On topic; I've already purchased Devil's Third. Not because I was particularly interested in it, but for the sake of my Wii U collection. It's pretty obvious this is no GOTY contender (as arbitrary as such a distinction really is), but I can still see myself having some dumb fun with it. If the community is there, I think the multiplayer could be somewhat of a sleeper hit - though those microtransactions really put a dampener on things; much like MGSV - which is just a wee bit better than this game. Just a bit.

Kage_88

#5

Kage_88 commented on Analysts Suggest That Nintendo's Quality Of Li...:

Took me a while to find it, but here's an older interview with Michael Pachter. Here are some choice quotes:

"Most of my comments are intended to be humorous, and since I've behaved this way for over 50 years, my experience counts for a lot. Most people take my not so serious comments as jokes, and few have been offended."

"I think that it is fair game to poke fun at fanboy attitudes toward hardware (and I do so often about the Xbox 360 and PS3 as well)."

Note: I've NEVER seen this happen.

"I've covered the industry for 12 years, and my estimates are consistently close. I am wrong on every individual estimate, but the sum of my errors generally adds up to a very small miss."

"It's fair to assume that everything I say is pure speculation, unless I say otherwise."

"The commentary that it's [the 3DS] selling better than the DS at the same point is a bit disingenuous (by Nintendo, not by you), since the comparison is to the original fat DS. In the first 17 months of existence, the original DS averaged U.S. sales of 255,000 units a month, and in the first 17 months of the 3DS, sales averaged 310,000. However, in the first 17 months of the DS Lite, sales were 530,000 units, on average in the U.S. FYI, in the NEXT 17 months of its existence, the DS Lite averaged 920,000 units per month, or close to three times the level of the 3DS"

"Most people who meet me tend to understand that I'm a joker, and that I make comments that are intended to be taken lightly and not seriously."

"I don’t think Nintendo fans are so stupid they would buy a piece of cardboard. A box on the other hand, that says Nintendo on it, they probably would. Remember when you were a kid and you get gifts, and when you’re really little you like the box better than the gift? That’s how I think of Nintendo fanboys.”

Note: He actually refers to Nintendo fans as ‘fanboys’ 13 times!

Source: http://gonintendo.com/?mode=viewstory&id=184047

I also have an old issue of the Australian Game Informer (which I don't get anymore, due to it being a glorified Gamestop catalogue). It was issue 50, where Micky P said this:

"My bias on all four companies is positive. Nintendo's the biggest one to avoid right now because they not only don't seem to have mastered what to do with hardware, but they're kind of blissfully ignorant that they're not doing well. It's almost like they're the only ones who don't know it."

He also said Nintendo are "still in denial" about the failure of the Wii U, despite the company's actions indicating the contrary: http://www.gameinformer.com/b/features/archive/2015/02/10/pachter-interview-nintendo-still-in-denial-about-failure-of-wii-u.aspx

Also, let's not forget about this whopper: http://www.pushsquare.com/news/2014/01/pachter_nintendo_should_publish_its_games_on_the_ps4

So, why the constant poking and prodding of Nintendo? Why doesn't he ever point the finger at Sony and Microsoft - both of which have their own failings? Maybe...

http://playeressence.com/microsoft-gametrailers-can-not-be-trusted-michael-pachter-and-geoff-keighley-exposed-by-the-leveledheadgamer/

http://pietriots.com/2012/07/31/durp-pachter-two-two-seven/

Put simply; the guy says crap to get attention. Why do you think he's always plastered all over the gaming sites?

Kage_88

#6

Kage_88 commented on Analysts Suggest That Nintendo's Quality Of Li...:

@HollywoodHogan A broken clock is right twice a day. Pachter also said that both Wii and DS would flop and the Xbox One would dominate - and that's just the tip of the immense BS iceberg he's created over the years. Whenever people call him out on it, he twists his words (usually to the effect of "I'm an analyst! My job is hard, and you just don't get it!") or insults Nintendo and its fans.

This is an utter non-story which means nothing. Basically a bunch of twits guessing things. Gotta love games 'journalism'.

Kage_88

#9

Kage_88 commented on Xbox Boss Phil Spencer Acknowledges Nintendo a...:

"On the Wii U, I think people downplay how many units they've sold."

This statement in particular interested me. The Wii U hasn't moved a whole lot of units, but I'm wondering if Spencer is implying that there is more to console success than sheer numbers (like overall profit, or revenue streams from games and other services).

Either way, I'll be getting an Xbox One pretty soon. Scalebound looks amazing.

Kage_88

#10

Kage_88 commented on Chris Prangar, Nintendo Treehouse Staffer Who ...:

@IceClimbers Nintendo isn't in a "distant 3rd". If you're going by the amount of Wii U consoles sold, then sure; but there's also the 3DS. Even then, units shifted isn't as important as overall profit - in which case Microsoft is actually the one that is 'third'. It's all semantics, though.

@night "His interview damaged Nintendo's reputation even further than it already has been for a while now"

LOL. Nintendo has a damaged reputation? Since when?

Kage_88

#11

Kage_88 commented on Editorial: Paper Mario is 15 Years Old Today, ...:

@gatorboi352 I (and many others, I'm sure) are getting sick of your constant negative remarks. If you hate Nintendo so much, then leave.

Mods, do what you will, but it's something I feel needs to be said.

On topic; I can't believe it's been 15 since Paper Mario came out. I still remember getting it ordered via my video store, as I was paranoid that I wouldn't be able to buy it in stores... Turned out I was right, as the game got a limited release in Australia, and I lived in a small town which had virtually no games to purchase. This was pre-internet days, and the only way to get the games I wanted was to order them over the phone or ask a shop clerk. Still, I got the game, and played it non-stop over Christmas. Good times.

Kage_88

#16

Kage_88 commented on Editorial: Super Smash Bros. Should be Integra...:

@IceClimbers But Smash Bros isn't just a fighting game - it's also a party title, designed for casual players. Sakurai designed the series to be different from traditional fighters like Street Fighter and Mortal Kombat.

Like it's other games, Nintendo has never let the protestations of 'fans' get in the way of doing new things. If it were up to the hardcore fighting game community, the Smash series wouldn't have evolved beyond Melee. Hell, they still whined that Smash Wii U originally wasn't going to use the near 15 year old GCN controller - and Nintendo was forced to release an ugly peripheral just to placate them.

A series can only go so far by doing the same thing over and over. Exclusively catering to a hardcore minority isn't Nintendo's style - they want as much people as possible to play their games, and Sakurai himself lives by the design philosophy of disrupting conventional norms. Heck, Smash wouldn't have existed in the first place if not for this mindset.

People have blasted Nintendo for sticking to their guns with Metroid: Federation Force, and that the company has somehow insulted them by insinuating that the fans don't know what they want. You know what? Most of the time, it's true; hardcore fans don't know what they want - they are conditioned to stick with what's familiar, and condemn anything that's new. That is, until they try said new thing, and then that becomes the norm. It's human nature - and any perceived arrogance on Nintendo's part is validated by 126 years of successful business.

Kage_88

#17

Kage_88 commented on Editorial: Super Smash Bros. Should be Integra...:

As much as I love Smash Bros, I think the next sequel needs to make some radical changes to its core gameplay in order to avoid franchise fatigue.

Of course, the next game can easily use whatever innovative new hardware NX has - but on a basic gameplay level, I just can't see it being yet another 2D fighter/party game.

Sakurai and Nintendo cannot be afraid to change things up at the risk of pissing-off the fanbase. They can (and likely will) cry and moan all they want, but Smash Bros needs to evolve in order to stay fresh.

What those changes would actually be, I have no idea - but I do remember an Iwata Asks interview where he and Sakurai talked about how the multiplayer for Kid Icarus: Uprising could serve as a foundation for a future Smash title; so maybe the series could go 3D ala Power Stone?

Kage_88

#21

Kage_88 commented on Talking Point: Raw Power Isn't Vital to Ninten...:

@Kirk And who says Nintendo doesn't have high production values? Videogames are not movies - just because a game has sweeping panoramic shots, JJ Ambrams-esque lens flare and an obnoxious orchestrated soundtrack, doesn't make it somehow 'better presented' than a game like Mario or Star Fox.

The latter game in particular is ironic, because one of the things praised about that series was just HOW movie-like it was... So, if Star Fox Zero is exactly the same as its predecessors, does that mean it also is movie-like? Or is it actually a bare-bones experience, as you are implying?

"I can tell you this for pretty much a fact: If Star Fox Zero was the first ever Star Fox game, and it released today as basically the same game we've seen thus far in demos, then in 20 years time pretty much nobody would be talking about the Star Fox franchise and certainly not with any great love."

You're confusing fact with opinion. You haven't played Star Fox Zero. We don't even know how complete the game is. What a ridiculous claim.

"Designing modern hardware around that thinking too—that you don't need to instil a sense of awe, wonder and magic, or impress and excite consumers in any way beyond just a gimmick—is also where I think Nintendo is making the same kind of huge mistake over and over these days."

Really? Because from my experiences, Nintendo still designs the most immersive games of any company. The Mario Galaxy games were my favourites of last gen - and were the highest rated, too. It divided opinion, but I thought Skyward Sword was very captivating, too. A Link Between Worlds, Pikmin 3, Pokemon, Fire Emblem, Xenoblade - hell, even Animal Crossing - you're saying none of those are immersive?

"VR on the other hand will likely be the exact opposite of that however, imo; because once you get past the fact it's VR it doesn't change the other fact that it's a total paradigm shift in how you experience interactive media, more immersive than anything that has come before, and that's an actual game changer. It's like how going from 2D to 3D in video games was a game changer."

Umm... What? You criticise 3D for being a fad, and that you have to wear stupid headwear... Before praising VR - which has just as much chance of being a fad... Whilst wearing stupid headwear? To add, I'm not convinced VR will be anything extraordinary; like Warren Spector himself said, the tech creates a disconnect from reality - and some health experts believe having two HD screens strapped to your eyes is very detrimental to you. AR, on the other hand, is where the money is at, IMO.

"Nintendo can constantly try to do something totally "new" or it could just try to do the very best version of what generally already exists, and unless the "new" thing it tries is genuinely some kind of game changer and paradigm shift, like the move to 3D graphics was or the move to VR will likely be"

See, that's the thing - you can't tell if the 'new' thing WILL be a game-changer or a gimmick. That's the entire point of experimentation - failure is always a risk. The rewards, however, are huge. There's only so much you can do by constantly polishing what already exists - relying on such a method leads to market stagnation. Take 3D graphics you mentioned; back then, no-one knew if they would genuinely improve gaming - or if they would have just been (yes) a gimmick. Believe it or not, many thought gaming was perfect with 2D graphics, and were quick to point out the flaws of moving to 3D (cost, complexity, cumbersome, etc). Yet, Nintendo broke the mold with Mario 64 - whilst other 3D games were clumsy affairs. They experimented, and it paid off, and now virtually every 3D, 3rd-person videogame today is based on Mario 64's template. Also, the DS - Nintendo simply could have released a souped-up Game Boy, but they chose the dual-screen, touch based method. I remember virtually everyone scoffing at this, whilst proclaiming the death of Nintendo (my, how times have changed) and the dominance of the PSP. Look what happened, not only did the DS succeed, but it paved the way for smartphones and tablets. None of that would've happened if Nintendo simply 'refined' what already existed.

@Quorthon "You have apparently based this comment entirely on The Order 1886 and somehow failed to realize that cinematic titles like Witcher III, Telltale's games, Life is Strange, GTA, Metal Gear Solid, Far Cry 4, Tomb Raider, Alien Isolation, and numerous others have been performing extremely strongly. Hell, Witcher 3 basically outsold Mario Kart 8 in a month."

No. I based that comment on the increasing discontent that is rising from consumers due to the industry's obsession over pretty (and oftentimes fake) presentation in an effort to impress, whilst the gameplay turns out to barren and lifeless. Have not seen all the articles about the last couple of E3 shows, and how publishers were showcasing style over substance? Remember Watch_Dogs? Destiny? Titanfall? Evolve? AC Unity?

And as I said before, cinematic games and good gameplay are not mutually exclusive. I used The Order: 1886, because it represents everything with the 'graphics > gameplay' mentality that is flooding the 'Triple-A' industry. It is by no means the only game, but it is fallacy to say that Nintendo 'needs' to adopt this movie-like approach to its games. Such reverence for Hollywood reeks of desperation, and de-legitimises everything that videogames represent - and what their potential holds. There are so many different ways to tell a story - not just through cutscenes, but by DOING, which is what I've always liked about Nintendo games. The story isn't just the narrative - it's the way you interact with the world, and how you go about solving its puzzles.

To somehow say that such a method is 'outdated' is utterly asinine.

Also, that's a bizarrely random list of games there. They're all 'cinematic' in differing ways. Telltale's games are nothing like Far Cry 4, and Metal Gear Solid is nothing like Alien Isolation. I think you're confused.

Witcher 3 is no more 'movie-like' than Zelda. It sold more than Mario Kart 8? Wow, if only Witcher 3 wasn't available on three formats - compared to MK's home of 10 million Wii Us - I would have been shocked, otherwise!

Kage_88

#22

Kage_88 commented on Talking Point: Raw Power Isn't Vital to Ninten...:

@Kirk - Well, take a look at the most popular games out there. Minecraft. Rust. Day-Z. All those Facebook and Smartphone apps. They're not exactly the most cinematic of games. Even Splatoon.

If anything, 'cinematic' games have gotten a bad reputation lately, due to the negative connotations of stinkers like The Order: 1886 and E3 bullshots. On top of that, games like Smash Bros, Mario Kart, Pokemon and Animal Crossing are all hugely successful - and I wouldn't exactly call them Kubrick-esque masterpieces.

I'm not saying all games SHOULDN'T be cinematic though - just that pure gameplay should always take precedence; and such a mindset is the reason why Nintendo's franchises have lasted for so long. It may not be as immediately 'flashy' as Hollywood-aping title, but they certainly last much, much longer in the minds of gamers. I doubt people will be talking about Uncharted in 20 years time like they way they do Mario or Zelda.

Kage_88

#23

Kage_88 commented on Talking Point: Raw Power Isn't Vital to Ninten...:

People who are hoping that the NX will be some sort of powerhouse will very disappointed.

Competing with Sony and Microsoft with raw specs is the worst thing Nintendo could possibly do. History has shown - in the majority of console generations - that going down the 'power' route is a dangerous move. Even the SNES - while undoubtedly successful - was still beaten by the Genesis in North America. The current console generation is the only exception, so far.

Not to mention the practical dangers. Nintendo doesn't have the resources of its competitors; if they engage in the power game, what's to stop the other companies from constantly one-upping them? Such a road is a dangerous one - especially for a company that is so reliant of hardware profit.

Believe it or not, there are benefits of going down the 'weak' route. The lower costs enable more experimentation, not to mention a greater degree in profitability. That's why a title like Hyrule Warriors can 'only' sell a million units, and still be deemed successful. Contrast that to the Tomb Raider remake, which was apparently a flop, despite shifting 3.4 million copies!

One just needs to look at last gen as a lesson in the dangers of high development costs. Countless developers and publishers went bankrupt because of the PS3 and Xbox 360, and we're still seeing closures to the present day.

Now, that's not to say power is unimportant - or that Nintendo shouldn't pack some grunt under the hood. But rather, hardware specs shouldn't override innovation - and yes, that also means 'gimmicks'. Because innovation and gimmicks are one and the same - one cannot exist without the other. Failure is unavoidable in the pursuit of new successes, and Nintendo knows this. It has lasted for 126 years because of its refusal to stand still and just 'accept' things the way they were. Nintendo needs to be paranoid. It needs to keep trying new things, because it is dangerous to be complacent - especially for a relatively small company (compared to behemoths like Microsoft, Apple and Google).

Kage_88

#24

Kage_88 commented on ​Shigeru Miyamoto Defends Star Fox Zero's Co...:

If it's anything like Platinum's other games, replaying Star Fox will be incredibly fun. Generally, first-time plays serve as an 'introduction', with second runs acting as the meat and potatoes.

Combine this with the multiple storyline routes of Star Fox, and I can see Zero having a tonne of replay value.

Kage_88

#28

Kage_88 commented on ​Lego Jurassic World Pre-Order Freebies Comi...:

@Alucard83 - First of all, the fact that Lego Jurassic World isn't receiving DLC on Wii U has NOTHING to do with the console's power. It's a financial reason. Justified or not, that's what it is.

Second of all - newsflash, ALL consoles are outdated technologically. Both the PS4 and Xbox One have weak tablet CPUs that are making it a chore for developers to hit 1080p and 60fps.

Even then, a console's specs have nothing to do with the quality of its software library or strength of sales.

PSOne, PS2, DS, Wii, 3DS, Game Boy - machines that all fended off technologically stronger competition with the right marketing and good games that appealed to a wide audience.

The reason why Wii U is doing terribly right now isn't because of 'power' - but rather, lousy marketing on behalf of Nintendo. Why do you think the PS4 is selling so well, despite its lack of killer software and price reductions? That's right - marketing. NOT because its games have 'gud grafix' or the fact that it has 8 gig of RAM.

Kage_88

#29

Kage_88 commented on ​Lego Jurassic World Pre-Order Freebies Comi...:

Remember guys, Nintendo gamers TOTALLY hate everything that isn't Mario or Zelda!

‘Bertil Horberg Shows off Gunman Clive’s Massive Success on the 3DS eShop, Compared to Other Platforms’
http://playeressence.com/bertil-horberg-shows-off-gunman-clives-massive-success-on-the-3ds-eshop-compared-to-other-platforms/

‘Retro City Rampage Made More Revenue On Nintendo 3DS Than Xbox 360’
http://mynintendonews.com/2014/04/05/retro-city-rampage-made-more-revenue-on-nintendo-3ds-than-xbox-360/

‘Developer Pleased with Sales of Retro City Rampage: DX on 3DS’
http://www.nintendolife.com/news/2015/05/developer_pleased_with_sales_of_retro_city_rampage_dx_on_3ds

‘Over 60% of Shovel Knights Sales come from Nintendo Platforms’
http://playeressence.com/over-60-of-shovel-knights-sales-come-from-nintendo-platforms/

'Splatoon is Selling out in Japan, Nintendo Issues Apology and Promises more Copies next week'
http://playeressence.com/splatoon-is-selling-out-in-japan-nintendo-issues-apology-and-promises-more-copies-next-week/

@letsplay Yeah, and Nintendo should flush all their cash down the company toilets while they're at it.

Kage_88

#35

Kage_88 commented on Project Giant Robot Will Be Out Sooner Than Yo...:

Hmm, I thought this was going to be incorporated into Starfox in some fashion.

Either way, I'm excited to try this - I thought Project Giant Robot was quite overlooked at last year's E3. The sumo-esque gameplay looked brilliant!

Kage_88

#36

Kage_88 commented on The Legend of Zeldo: Lonk's Awakening is an iO...:

Ehhh... I'm not really mad over this, TBH. This is quite clearly a parody made by someone who obviously admires the Zelda franchise. It actually looks quite slick.... Not that I'll ever actually play it.

Nintendo should focus its legal ire over those nasty apps that are filled with viruses and stolen art assets .

Kage_88

#40

Kage_88 commented on Social Networks Go Into Meltdown Over Apparent...:

I certainly wouldn't complain if this is true. However, I also would prefer a Wii U port instead. The 3DS got the two N64 Zeldas - so it would make sense for the Wii U to have both GCN games.

With the delay of Zelda U, I can see Nintendo announcing Twilight Princess HD as an apology/stop-gap game at E3.

Kage_88

#42

Kage_88 commented on Hardware Classics: Sega Dreamcast:

Ah, Dramcast.

Despite having the 'random reset' problem with a couple of machines, the console is still one of my all-time faves. It was just so beautifully designed, and the games were simply awesome - especially the Shenmue duo! God, I loved Ryo Hazuki's adventures; and they were light-years ahead of anything that could be found on PS2.

Unfortunately, Sonic Adventure has aged terribly (SA2 to a slightly lesser extent), but games like Soul Calibur, Jet Grind Radio, Power Stone and Skies of Arcadia are just as awesome as ever!

Kage_88

#44

Kage_88 commented on Feature: The Final Xenoblade Chronicles X Pres...:

This game just looks better and better every time I see it.

Of course, there's no way to tell how well it'll sell - but in terms of quality, Xenoblade Chronicles X looks like it will thump any other game on rival formats. Just amazing!

Kage_88

#46

Kage_88 commented on Digital Foundry Puts Splatoon's 60fps Promise ...:

Really cool (albeit unsurprising) news.

Nintendo games run fantastically, and the 'feel' of their mechanics is simply unparalleled.

It's pretty much expected that big games like Xenoblade X and Zelda U will be 720p and 30 fps - but even then, they'll run as smooth as butter 😊

Kage_88

#47

Kage_88 commented on Feature: The Legend of Zelda on Wii U - What D...:

Zelda Wii U is my most wanted game by far. Words can't express how excited I am for this!

The visuals look truly outstanding - especially compared to bland, glitchy dreck like Skyrim. Hell, I'll even go one further, and say that this game looks better than Witcher 3!

With this, Xenoblade Chronicles X, Mario Maker, Starfox, Yoshi's Woolly World, Splatoon and (hopefully) Devil's Third, this is going to be an amazing year for Wii U.

Kage_88

#50

Kage_88 commented on Video: Fan Manages to Port F-Zero to the Mega ...:

@DESS-M-8 Dude, just stop.

First of all, there were only three consoles where Nintendo emphasised raw horsepower; SNES, Nintendo 64 and Gamecube - and only one of them outsold the competition. The rest of them abided by Gunpei Yokoi's 'lateral thinking of withered technology'; particularly the handheld consoles. Fact: The majority of Nintendo's most successful machines were technologically weaker.

Second, there is most definitely a smaller gap between Wii U and PS4/Xbox One, than there was between Wii and PS3/Xbox 360. All three current consoles are HD this time around, and the visuals for Sony and Microsoft's offerings have been seen as disappointing. You say Nintendo uses outdated hardware? Newsflash - ALL consoles use outdated hardware. This is also a fact.

Finally, Iwata and Miyamoto are behind the times? I always have to laugh at such an absurd notion. Have you forgotten the Wii and DS? You know, the two consoles that uprooted the entire industry? What about Wii U and 3DS? Are you going to tell me that tablet-controllers and glasses-free 3D are the results of 'outdated' thinking? Whilst the ultra-conservative PS4 and Xbox One are somehow more innovative? Give me a break.