My only concern is it will lean a bit TOO far into comedy with castings like Dastmalchian, Rhodes… yes Street Fighter is funny, but also melodramatic and “rule of cool”, and a good movie can have all those in equal measure. Guile for instance is a really no-nonsense character, his hair is basically the only funny thing about him.
The director also did the Eric Andre Show which I liked, so I’ll definitely give it a chance.
The restricted sharing is a really obvious necessary evil, to have completely unrestricted user content. And I’m glad they made that choice. It’s refreshing to have zero filter on what you can draw or type in.
Add to that, if all you want to do is show your discord friends your miis, we’ve all had camera phones for ages. Pictures of the screen work just fine.
Making your own miis makes them feel more particular to your game, not copies from a QR code. I know creative tools aren’t for everyone, but that’s a big appeal of this game I reckon. And if your miis are scuffed, it’s all the better. Per the ask a developer interview, they were careful not to make the new Mii models too high quality or well-animated, or they’d lose their charm. The Switch Sports team and their cursed Mii replacements sure didn’t get that memo!
I had forgotten until reading the developer interview that you couldn't pick up Miis in the 3DS game. That feels like such a natural fit for this series.
I think one of the biggest flaws leading to the awkward touchscreen integration is that the Switch isn't a 3DS. I don't know about anyone else, but I never use the Switch touchscreen, even in handheld mode. It's just so clearly not designed for it, on the hardware or software side.
Treasure Tracker was a lovely game, almost a relic of Nintendo's tight puzzle-box design approach, before they started making everything bigger, more open-world, more marketable.
Meanwhile Toad in the Illumination Mario movies is a completely pointless character who had nothing distinctive, no motivation, no name, Peach didn't even know him, and served mostly to introduce the Mushroom Kingdom in the first movie and then randomly become "part of the group". Oh, and also provide a stunt casting slot so they can bring another actor on the press tours.
It's just funny wanting that latter thing to promote the first thing. Part of me thinks a Captain Toad sequel would be better when these dumb movies are more in the rearview.
@batmanbud2 As a Fire Emblem fan I also noticed the 2 Ogre games and lack of FE. In fact, lack of Intelligent Systems completely - no Paper Mario??
But as for FE, it has a great consistent quality across the series but I’d have trouble picking one that really maxed out the potential with one game. Maybe Sacred Stones? For the GBA that pretty much had it all, though it’s among the easier titles.
VGC tournaments have just kept growing in attendance even through the sloppy Switch generation of titles, so this game not even meeting the quality standards of Game Freak's output sure speaks volumes.
Competitive will always appeal to the more hardcore demographic of fans, so choosing a mobile developer and platform for this - a space known for cheaper development and less QA - was a crazy choice. Just a poor fit for the intended audience.
If Wind/Waves does away with competitive battles because "it's all in Champions now!", it will be a complete disaster.
I've never thought that's actually the plan, rather they're propping up the game for these World Championships as marketing for it, more or less. But some sickos out there actually want turn-based pvp to get exiled to Champions permanently. Bugs aside, it's ugly mobile slop.
At least the performance upgrade is free, unlike for Animal Crossing or Xenoblade X. You'd need a spreadsheet to keep track of which updates are paid, Nintendo's choices have been so arbitrary.
@just_another_gamer Thank you and signal boosting this comment. 1440p/120 and 4K/60 capture sound too good to be true at $90 usd. And "zero latency" is a thing they can just say.
You have to wonder what kind of weird asymmetry at Nintendo's teams led to this not launching with mouse support.
I watched a tutorial on the new Mii creator, and it's a straight-up drawing program. Complete with layers, selection tools, transforms, like a rudimentary Photoshop. So what, do I save some Mii creation for later on when/if they decide to finish the game's UX?
(Granted that stick controls haven't stopped people from making literal works of art in the demo, such as Van Gogh's Starry Night.)
I have to say it looks great in stills. Pacing is everything in animation though, moments need anticipation and follow through, scenes should follow each other in a sensible way, and we need some reason to care about what the characters are doing. I thought the 1st movie already struggled at some of those, so no surprise an overstuffed sequel would too.
Cartooning and slapstick is an under-appreciated art by critics, and I've at least seen some in previews - Yoshi eating a chain chomp comes to mind. And there are movies that offer visual spectacle that are appreciated more over time than in the moment for whatever reason (it's a visual medium!), thinking about Tron movies or Speed Racer (2008). I'll probably get some enjoyment out of this, but bad pacing and character decisions will taint it.
After years of getting rubbish licensed video games that were just meant to promote movies, it’s funny that we’re now getting the opposite - sloppy movies meant to promote video games.
I’ll watch a 90 minute Nintendo commercial, I watch Nintendo directs after all. But I wouldn’t pay for that privilege.
There's obvious reasons for Nintendo/Illumination to want people to know about Fox before seeing the movie. If anyone expects it to be a faithful Mario Galaxy adaptation, this dispels that. And now when wider Nintendo characters show up in the Mario universe, you're not bewildered. It could be a confusing moment for some, as Fox is not as popular as most Mario characters.
But beyond that, the broadening of what people consider "spoilers" is getting ridiculous. How is your engagement with a piece of media so shallow that the mere presence of a character ruins the whole thing? Is basic surprise all you're getting out of the experience? We know nothing about how Fox ties into the story, what he says, how he acts, etc.
The lack of handheld 1080p was an early frustration of mine with the Switch 2 backward compatibility and I’m shocked it was possible the whole time but not implemented. There’s no way it was that complicated to just allow the system to treat S1 games as always docked.
My best theories: on the generous side, maybe Nintendo was prioritizing the game-by-game adjustments to their emulation / compatibility layer, a huge undertaking to be fair. But more cynically, maybe they were trying to juice their battery life numbers for early reports as much as possible, or even drive more demand for the Switch 2 edition upsells.
She’s really the first Zelda actress with voiced lines at all, as far as Nintendo’s 1st party efforts go. Save for weird one-offs like Navi Trackers.
Getting 4 gigs out of that role is better than anyone could expect, from a franchise with such little VA and such a history of reinvention. But yes, it’s high time some new talent gets a crack at designing, writing, worldbuilding, and acting for a new Zelda world. Even TotK was more retreading than I wanted personally.
Not to be a downer but that filesize screams poor compression from a 2nd party developer, and the price and trailers suggest Nintendo doesn’t view this as a full-featured game for all ages. Hard to believe they’re not charging their standard Mario Tennis price otherwise, when the Mario Galaxy movie will be giving Yoshi such a spotlight.
I've heard a lot of hype for this, one podcast called it one of the best 2D Zelda-likes and games on Switch period. Kind of funny because it's been on Steam for years, just goes to show how games can get buried there.
I myself never clicked its trailer, probably because the name is so generic. But it's sure on my radar now.
I don't take it as an insult to call English simple relative to Japanese. We do have a preference for plainly stated, readable text - see Hemingway. Then there's the constraint of video game text boxes, which are an awkward fit for long sentences and verbose language. Japanese uses fewer characters to convey meaning so they run into that issue less.
It would be funny to see a localization that just keeps all the ore and watashis intact as loan words, like that proZD fansub sketch. We'll get what they mean! And genuinely, keep the honorifics like -san or nii-chan, especially in Japanese settings. My pet peeve is localized siblings addressing each other like "my brother" or "big sister", it's very stilted because nobody talks to siblings that way.
I know some are disappointed Yoshi has moved away from core platformers like the original SMW2 Yoshi's Island. Every time I see this game I'm struck by how polished it looks though, and the potential with the mechanics. Like it could be better than Wooly and Crafted world, both which I played but wasn't all that engaged.
However, there's no question Nintendo is marketing it for really young children, and that gives me pause. It's a sharp contrast with how they market Mario platformers, where Mario is meant to be Cool.
Even before Gen V, the Gen III regional dex was conceived as a soft reboot that wasn’t going to feature mons from the first 2 gens at all. But basically they needed more mons to fill certain niches in Hoenn and found existing mons did that best. They returned to the idea of an all new regional dex 2 generations later.
Hoenn’s dex had new pokemon at a 2-to-1 ratio to old ones, and I’ve long advocated that as something new games should aim for if they won’t do Black and White again. And 200+ mons is perfectly fine for a main campaign, things just get buried with 400+.
Anyway older pokemon will obviously continue to exist in the franchise, in lore and for transfers etc, so obviously the Gen 3/5 approach is best. The author’s top option here is like saying Nintendo should retire Mario.
How is the character writing? I was hoping Pokemon getting to speak would mean they get characterized with all kinds of personalities, but everything I've seen in previews looks like pretty generic dialogue across species.
I remember when we used to see new pokemon before their debut games were even announced. Ho-oh, Togepi, Donphan, Munchlax… nowadays we see a 2nd Garchomp mega and new starter trio on a 30th anniversary broadcast and it’s like Christmas morning. Sweeping shots of a huge new generation game world, filled with exclusively old pokemon.
I don’t know what anyone gets out of the dozen 30 second mobile game updates that elaborate on nothing. Just reminding us they exist? It feels obligatory and I’m surprised Pokémon’s estimable marketing people haven’t come up with a better use of the runtime.
Actually thought this was a Lego reveal at the start of the trailer. Anyway, the people crave game handhelds that feel like toys again and not $500 tech.
I did have a chuckle at "we made the audio sound just like Game Boy." Not much of a selling point!
IIRC the New 3DS with the faceplates came out late or not at all in the US and Canada, and I already owned a New XL. But I suspect the smaller version was actually the best of all worlds. I love my Galaxy print New XL but it's a bit creaky and the screen is a little too big for the low resolution.
I also still have my launch model, and it's holding up quite well. I much prefer the original's 3D, as the later face-tracking always had a distracting flicker for me - I tend to play in low light and it stutters when trying to see my eyes. I would rate the original 3DS higher, but it was always too hard and pointy feeling.
With that much runtime I hope to see new pokemon. That’s the creative lifeblood of the franchise and why Gens 3 and 5 were so great, they really spotlighted new designs.
The politicking on the internet about game prices has gotten really tedious, but I’ll say this: 1) there’s value to the critical eye, and it’s worthwhile to point out how a product is feature-poor compared to other retro releases we see all the time. That doesn’t need to be the majority take or validated by poor sales or something, it’s critique.
At the same time 2) Pokemon has obviously won the culture, and TPC are capitalists who are beholden to price their stuff at whatever the market will bear. It’s very similar to Mario and the $40 Galaxy ports. So anyone actually blaming consumers or calling them sheeple or whatever is out of touch, I’d say.
Wish I saw more acknowledgment of those without people attacking each other pointlessly.
Features like multiple languages, online play, borders, emulation options and extras like concept art — those are for retro releases from poor, desperate franchises. Pokemon is special.
Guess Xenoblade fans pulled the short straw, since Splatoon 3 and many other performance upgrades were free.
There is no rhyme or reason to which patches are free or $5. It's Nintendo nickel and diming us, nothing more. They may in fact be targeting more niche audiences who have the commitment to fork it over.
I find this practice way more objectionable than charging $10 for Welcome Tour, a new piece of software.
I have to assume it’s a cost-saving measure to produce all this plastic instead of 2 separate controllers that magnetically connect to the side ports. The input latency compared to the bottom usb should not be any different.
It was already a large form factor with the Switch 1 grips that held the whole console… doing it with the wider Switch 2 is just comical. Imagine having to store or travel with this.
All that said, they’re serving a market that Nintendo has refused to through almost 10 years of modular consoles. Where on earth are the official GameCube layout joycon?
I agree with Andy Robinson at VGC that this game has been largely undersold in terms of scale. It sounds like the layout of the whole Kanto region is in the game, which makes it less stationary town builder and a little more adventure game.
Add that Ohmori was inspired by designing routes in Ruby and Sapphire, and it’s like instead of doing yet another Kanto remake or Let’s Go Johto, they said “here, do it yourself” like it’s Pokemon Maker.
Sorry to add to the dogpile on Wonder here, I wanted to like it. But it feels like for years we wanted a major 2D Mario with better art direction and charm, and we got all that... but a monkey paw curled, and it lost the tight controls and level design and had multiplayer locked behind $20 DLC.
Big Fire Emblem fan but even I have some trepidation about Fortune’s Weave - I’m not blown away by them returning to the Koei Tecmo gameplay and Three Houses art style and universe again. TH had 4 routes + DLC and a Warriors sequel already, so maybe I had my fill.
On balance, Engage was stupid in a lot of ways but I enjoyed its gameplay and maps much more.
As much as I don’t want to be upsold on a Switch 2 edition… mouse support would be really nice, after seeing how much you can do with drawing custom designs.
They already feel incredibly strong. I have a much easier time locating targets in the fracas, I know exactly how much damage they've taken, I know how many of my burst shots actually hit (i.e. from L-3 or tri-stringer), and I know if they just took the outer range of an AoE explosion (i.e. splat bomb, inkjet shots).
You see exactly how fast their hp ticks down from inkstorm, or how much they've recovered. I saw how much my weapons are doing to a booyah bomb's armor for the first time. It's shocking to me how much this changes the game.
Comments 623
Re: The Street Fighter Movie Somehow Looks Both Terrible And Amazing
My only concern is it will lean a bit TOO far into comedy with castings like Dastmalchian, Rhodes… yes Street Fighter is funny, but also melodramatic and “rule of cool”, and a good movie can have all those in equal measure. Guile for instance is a really no-nonsense character, his hair is basically the only funny thing about him.
The director also did the Eric Andre Show which I liked, so I’ll definitely give it a chance.
Re: Round Up: The Reviews Are In For Tomodachi Life: Living The Dream
The restricted sharing is a really obvious necessary evil, to have completely unrestricted user content. And I’m glad they made that choice. It’s refreshing to have zero filter on what you can draw or type in.
Add to that, if all you want to do is show your discord friends your miis, we’ve all had camera phones for ages. Pictures of the screen work just fine.
Making your own miis makes them feel more particular to your game, not copies from a QR code. I know creative tools aren’t for everyone, but that’s a big appeal of this game I reckon. And if your miis are scuffed, it’s all the better. Per the ask a developer interview, they were careful not to make the new Mii models too high quality or well-animated, or they’d lose their charm. The Switch Sports team and their cursed Mii replacements sure didn’t get that memo!
Re: Review: Tomodachi Life: Living The Dream (Switch) - BREAKING NEWS: Mii Life Is Still Bizarre, Hilarious, And A Bit Samey
I had forgotten until reading the developer interview that you couldn't pick up Miis in the 3DS game. That feels like such a natural fit for this series.
I think one of the biggest flaws leading to the awkward touchscreen integration is that the Switch isn't a 3DS. I don't know about anyone else, but I never use the Switch touchscreen, even in handheld mode. It's just so clearly not designed for it, on the hardware or software side.
Re: "What's This Stupid Thing?" – How One Silly Idea Became The Jet Set Radio-Inspired Denshattack!
Good interview, I thought this was the highlight of the Direct it was in. And I had forgotten it launched a demo, going to download that now.
Re: Talking Point: If The Star Fox Rumours Are True, Where The Heck's Our Captain Toad Sequel?
Treasure Tracker was a lovely game, almost a relic of Nintendo's tight puzzle-box design approach, before they started making everything bigger, more open-world, more marketable.
Meanwhile Toad in the Illumination Mario movies is a completely pointless character who had nothing distinctive, no motivation, no name, Peach didn't even know him, and served mostly to introduce the Mushroom Kingdom in the first movie and then randomly become "part of the group". Oh, and also provide a stunt casting slot so they can bring another actor on the press tours.
It's just funny wanting that latter thing to promote the first thing. Part of me thinks a Captain Toad sequel would be better when these dumb movies are more in the rearview.
Re: PSA: Tomodachi Life: Living The Dream Has Apparently Leaked Online
@tseliot They just mean it doesn't have a Switch 2 Edition or upgrade announced. It will still run on a Switch 2.
Re: Feature: A Look Back At Every Game Nintendo Life Scored 10/10 Over 20 Years
@batmanbud2 As a Fire Emblem fan I also noticed the 2 Ogre games and lack of FE. In fact, lack of Intelligent Systems completely - no Paper Mario??
But as for FE, it has a great consistent quality across the series but I’d have trouble picking one that really maxed out the potential with one game. Maybe Sacred Stones? For the GBA that pretty much had it all, though it’s among the easier titles.
Re: Round Up: The Reviews Are In For Pokémon Champions
VGC tournaments have just kept growing in attendance even through the sloppy Switch generation of titles, so this game not even meeting the quality standards of Game Freak's output sure speaks volumes.
Competitive will always appeal to the more hardcore demographic of fans, so choosing a mobile developer and platform for this - a space known for cheaper development and less QA - was a crazy choice. Just a poor fit for the intended audience.
Re: Rhythm Heaven Groove Drums Up Switch Release Date
LONG LIVE THE $40 GAME!!!
Re: "Feels Like A Fleshed Out Beta" - Fans Are Unhappy With Pokémon Champions At Launch
If Wind/Waves does away with competitive battles because "it's all in Champions now!", it will be a complete disaster.
I've never thought that's actually the plan, rather they're propping up the game for these World Championships as marketing for it, more or less. But some sickos out there actually want turn-based pvp to get exiled to Champions permanently. Bugs aside, it's ugly mobile slop.
Re: Talking Point: Which Zelda Game Would You Most Like To See Remade?
I assume Tri Force Heroes scored so low only because it doesn't need a remake, a port would suffice. It's already perfect.
Re: New Limited-Time Switch 2 Offer Features A Small Saving On Mario Galaxy
At least the performance upgrade is free, unlike for Animal Crossing or Xenoblade X. You'd need a spreadsheet to keep track of which updates are paid, Nintendo's choices have been so arbitrary.
Re: Review: Genki Covert Dock 3 And ShadowCast 3 - A Surprisingly Compact Mobile Capture Duo For Your Switch 2
@just_another_gamer Thank you and signal boosting this comment. 1440p/120 and 4K/60 capture sound too good to be true at $90 usd. And "zero latency" is a thing they can just say.
Re: Nintendo Details The Benefits Of Playing Tomodachi Life On Switch 2
You have to wonder what kind of weird asymmetry at Nintendo's teams led to this not launching with mouse support.
I watched a tutorial on the new Mii creator, and it's a straight-up drawing program. Complete with layers, selection tools, transforms, like a rudimentary Photoshop. So what, do I save some Mii creation for later on when/if they decide to finish the game's UX?
(Granted that stick controls haven't stopped people from making literal works of art in the demo, such as Van Gogh's Starry Night.)
Re: Movie Review: The Super Mario Galaxy Movie - A Faithful But Overstuffed Sequel
I have to say it looks great in stills. Pacing is everything in animation though, moments need anticipation and follow through, scenes should follow each other in a sensible way, and we need some reason to care about what the characters are doing. I thought the 1st movie already struggled at some of those, so no surprise an overstuffed sequel would too.
Cartooning and slapstick is an under-appreciated art by critics, and I've at least seen some in previews - Yoshi eating a chain chomp comes to mind. And there are movies that offer visual spectacle that are appreciated more over time than in the moment for whatever reason (it's a visual medium!), thinking about Tron movies or Speed Racer (2008). I'll probably get some enjoyment out of this, but bad pacing and character decisions will taint it.
Re: Round Up: The Reviews Are In For The Super Mario Galaxy Movie
After years of getting rubbish licensed video games that were just meant to promote movies, it’s funny that we’re now getting the opposite - sloppy movies meant to promote video games.
I’ll watch a 90 minute Nintendo commercial, I watch Nintendo directs after all. But I wouldn’t pay for that privilege.
Re: Fox McCloud's Voice Actor For The Super Mario Galaxy Movie Has Been Confirmed
How dare this actor mercilessly spoil the movie like this.
Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie
There's obvious reasons for Nintendo/Illumination to want people to know about Fox before seeing the movie. If anyone expects it to be a faithful Mario Galaxy adaptation, this dispels that. And now when wider Nintendo characters show up in the Mario universe, you're not bewildered. It could be a confusing moment for some, as Fox is not as popular as most Mario characters.
But beyond that, the broadening of what people consider "spoilers" is getting ridiculous. How is your engagement with a piece of media so shallow that the mere presence of a character ruins the whole thing? Is basic surprise all you're getting out of the experience? We know nothing about how Fox ties into the story, what he says, how he acts, etc.
Re: Mechs And Turn-Based RPG Combat Collide In 'Starbites' On Switch 1 & 2 This May
I saw a mech wearing a beret, that is just the right amount of nonsense.
I agree it doesn’t look very premium, it’s reminding me of Codename: STEAM. Nice character portraits in the thumbnail though.
Re: Investor Who Urged Nintendo To Monetise Mario's Jumps Acquires Shares In Kadokawa
Once money men are given input on how and what to create, this principle is always the result. It only varies in taste.
They're not charging 0.99 for each Mario jump, but they are charging $5 for Xenoblade Chronicles X to know it's running on a Switch 2.
Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?
The lack of handheld 1080p was an early frustration of mine with the Switch 2 backward compatibility and I’m shocked it was possible the whole time but not implemented. There’s no way it was that complicated to just allow the system to treat S1 games as always docked.
My best theories: on the generous side, maybe Nintendo was prioritizing the game-by-game adjustments to their emulation / compatibility layer, a huge undertaking to be fair. But more cynically, maybe they were trying to juice their battery life numbers for early reports as much as possible, or even drive more demand for the Switch 2 edition upsells.
Re: "We Can All Exist At The Same Time" - Zelda Voice Actor Rejects The Need To Pass The Torch
She’s really the first Zelda actress with voiced lines at all, as far as Nintendo’s 1st party efforts go. Save for weird one-offs like Navi Trackers.
Getting 4 gigs out of that role is better than anyone could expect, from a franchise with such little VA and such a history of reinvention. But yes, it’s high time some new talent gets a crack at designing, writing, worldbuilding, and acting for a new Zelda world. Even TotK was more retreading than I wanted personally.
Re: Saudi Investment Firm Acquires A Significant Number Of Capcom Shares
The FGC needs a Jamal Khashoggi Memorial Tournament more and more each day.
Re: Yoshi And The Mysterious Book Estimated File Size And Price Seemingly Revealed
Not to be a downer but that filesize screams poor compression from a 2nd party developer, and the price and trailers suggest Nintendo doesn’t view this as a full-featured game for all ages. Hard to believe they’re not charging their standard Mario Tennis price otherwise, when the Mario Galaxy movie will be giving Yoshi such a spotlight.
Re: Mini Review: Minishoot' Adventures - Nintendo Switch 2 Edition - Zelda Meets Twin-Stick Shooter Make A Lovely Pairing
I've heard a lot of hype for this, one podcast called it one of the best 2D Zelda-likes and games on Switch period. Kind of funny because it's been on Steam for years, just goes to show how games can get buried there.
I myself never clicked its trailer, probably because the name is so generic. But it's sure on my radar now.
Re: "The Flavour Tends To Get Lost" - Dragon Quest's Yuji Horii On English Translations
I don't take it as an insult to call English simple relative to Japanese. We do have a preference for plainly stated, readable text - see Hemingway. Then there's the constraint of video game text boxes, which are an awkward fit for long sentences and verbose language. Japanese uses fewer characters to convey meaning so they run into that issue less.
It would be funny to see a localization that just keeps all the ore and watashis intact as loan words, like that proZD fansub sketch. We'll get what they mean! And genuinely, keep the honorifics like -san or nii-chan, especially in Japanese settings. My pet peeve is localized siblings addressing each other like "my brother" or "big sister", it's very stilted because nobody talks to siblings that way.
Re: Yoshi And The Mysterious Book Lands Switch 2 Release Date
I know some are disappointed Yoshi has moved away from core platformers like the original SMW2 Yoshi's Island. Every time I see this game I'm struck by how polished it looks though, and the potential with the mechanics. Like it could be better than Wooly and Crafted world, both which I played but wasn't all that engaged.
However, there's no question Nintendo is marketing it for really young children, and that gives me pause. It's a sharp contrast with how they market Mario platformers, where Mario is meant to be Cool.
Re: Talking Point: After 30 Years, Is It Time To Reset The Pokédex?
Even before Gen V, the Gen III regional dex was conceived as a soft reboot that wasn’t going to feature mons from the first 2 gens at all. But basically they needed more mons to fill certain niches in Hoenn and found existing mons did that best. They returned to the idea of an all new regional dex 2 generations later.
Hoenn’s dex had new pokemon at a 2-to-1 ratio to old ones, and I’ve long advocated that as something new games should aim for if they won’t do Black and White again. And 200+ mons is perfectly fine for a main campaign, things just get buried with 400+.
Anyway older pokemon will obviously continue to exist in the franchise, in lore and for transfers etc, so obviously the Gen 3/5 approach is best. The author’s top option here is like saying Nintendo should retire Mario.
Re: Review: Pokémon Pokopia (Switch 2) - One Of The Most Enticing Pokémon Games Ever
How is the character writing? I was hoping Pokemon getting to speak would mean they get characterized with all kinds of personalities, but everything I've seen in previews looks like pretty generic dialogue across species.
Re: Pokémon Presents February 2026: Every Announcement - How Would You Rate It?
I remember when we used to see new pokemon before their debut games were even announced. Ho-oh, Togepi, Donphan, Munchlax… nowadays we see a 2nd Garchomp mega and new starter trio on a 30th anniversary broadcast and it’s like Christmas morning. Sweeping shots of a huge new generation game world, filled with exclusively old pokemon.
I don’t know what anyone gets out of the dozen 30 second mobile game updates that elaborate on nothing. Just reminding us they exist? It feels obligatory and I’m surprised Pokémon’s estimable marketing people haven’t come up with a better use of the runtime.
Re: Gallery: Here's A Closer Look At The First Official Artwork From Pokémon Winds & Waves
Cold take but Pokemon starter trios always look good, in their base forms. What do they evolve into, that’s the question…
Re: Pokémon-Themed Mini Game Boy Announced, Though It's Not What You Think
Actually thought this was a Lego reveal at the start of the trailer. Anyway, the people crave game handhelds that feel like toys again and not $500 tech.
I did have a chuckle at "we made the audio sound just like Game Boy." Not much of a selling point!
Re: Poll: What's Your Favourite 3DS Model?
IIRC the New 3DS with the faceplates came out late or not at all in the US and Canada, and I already owned a New XL. But I suspect the smaller version was actually the best of all worlds. I love my Galaxy print New XL but it's a bit creaky and the screen is a little too big for the low resolution.
I also still have my launch model, and it's holding up quite well. I much prefer the original's 3D, as the later face-tracking always had a distracting flicker for me - I tend to play in low light and it stutters when trying to see my eyes. I would rate the original 3DS higher, but it was always too hard and pointy feeling.
Re: Pokémon Presents February 2026: Time, Date, How To Watch
With that much runtime I hope to see new pokemon. That’s the creative lifeblood of the franchise and why Gens 3 and 5 were so great, they really spotlighted new designs.
Re: Pokémon FireRed And LeafGreen Are Already "Best Sellers" On The Switch eShop Charts
The politicking on the internet about game prices has gotten really tedious, but I’ll say this: 1) there’s value to the critical eye, and it’s worthwhile to point out how a product is feature-poor compared to other retro releases we see all the time. That doesn’t need to be the majority take or validated by poor sales or something, it’s critique.
At the same time 2) Pokemon has obviously won the culture, and TPC are capitalists who are beholden to price their stuff at whatever the market will bear. It’s very similar to Mario and the $40 Galaxy ports. So anyone actually blaming consumers or calling them sheeple or whatever is out of touch, I’d say.
Wish I saw more acknowledgment of those without people attacking each other pointlessly.
Re: Super Mario Galaxy Movie Description Straight Up Spoils An Unannounced Character
This seems like something they’ll reveal in promotion and press anyway, they’ll want to promote Wario’s actor.
Re: "We Thought It Would Be Fun" - Nintendo Explains Why Pokémon FireRed & LeafGreen Aren't On Switch Online
Features like multiple languages, online play, borders, emulation options and extras like concept art — those are for retro releases from poor, desperate franchises. Pokemon is special.
Re: Xenoblade Chronicles X: Definitive Edition Gets Nintendo Switch 2 Upgrade, Out Now
Guess Xenoblade fans pulled the short straw, since Splatoon 3 and many other performance upgrades were free.
There is no rhyme or reason to which patches are free or $5. It's Nintendo nickel and diming us, nothing more. They may in fact be targeting more niche audiences who have the commitment to fork it over.
I find this practice way more objectionable than charging $10 for Welcome Tour, a new piece of software.
Re: This Switch 2 Grip Might Be The Ultimate Way To Play GameCube Games In Handheld
I have to assume it’s a cost-saving measure to produce all this plastic instead of 2 separate controllers that magnetically connect to the side ports. The input latency compared to the bottom usb should not be any different.
It was already a large form factor with the Switch 1 grips that held the whole console… doing it with the wider Switch 2 is just comical. Imagine having to store or travel with this.
All that said, they’re serving a market that Nintendo has refused to through almost 10 years of modular consoles. Where on earth are the official GameCube layout joycon?
Re: Round Up: The Previews Are In For Pokémon Pokopia
I agree with Andy Robinson at VGC that this game has been largely undersold in terms of scale. It sounds like the layout of the whole Kanto region is in the game, which makes it less stationary town builder and a little more adventure game.
Add that Ohmori was inspired by designing routes in Ruby and Sapphire, and it’s like instead of doing yet another Kanto remake or Let’s Go Johto, they said “here, do it yourself” like it’s Pokemon Maker.
Re: Whoops! Splatoon 3's Latest Update Included Some Tweaks Meant For A Later Patch
If my napkin math is correct that takes Rapid Blaster Pro down from 12 shots per tank to only 10. D:
Surely some players must have noticed this and wondered if they were crazy.
Re: Mario Tennis Fever's Opening Movie Is As Cinematic As They Come
Toad struggling to clean up goop at the end is a teaser for the next mainline game. Super Mario Sunshine 2 confirmed.
Re: Round Up: The Previews Are In For Super Mario Bros. Wonder - Switch 2 Edition + Meetup In Bellabel Park
Sorry to add to the dogpile on Wonder here, I wanted to like it. But it feels like for years we wanted a major 2D Mario with better art direction and charm, and we got all that... but a monkey paw curled, and it lost the tight controls and level design and had multiplayer locked behind $20 DLC.
Re: Splatoon 3's New Job Scenarios Are Wrapping Up With The Next Eggstra Work Event
At least regular Salmon Run rotations will remain fresh each time. Kudos to the intern they have churning those out
Re: Nintendo Explains Why Switch Games Are Still Getting Free Updates
Now I get why we haven’t seen more costumes and tracks in Mario Kart World. They’re being saved to maintain contact with Switch 2 consumers in 2031.
Re: Pokémon To Kick Off 30th Anniversary Celebrations At The Super Bowl
So this is where all the money for game development went instead.
Re: Nintendo Reconfirms Release Windows For Major Upcoming Switch 2 Games
Big Fire Emblem fan but even I have some trepidation about Fortune’s Weave - I’m not blown away by them returning to the Koei Tecmo gameplay and Three Houses art style and universe again. TH had 4 routes + DLC and a Warriors sequel already, so maybe I had my fill.
On balance, Engage was stupid in a lot of ways but I enjoyed its gameplay and maps much more.
Re: Pokémon Pokopia Switch 2 Pre-Order Bonus Revealed (North America)
I was going to get this, but then I flipped a coin and it came up tails.
Re: Tomodachi Life: Living The Dream's Price And Box Art Have Been Revealed
As much as I don’t want to be upsold on a Switch 2 edition… mouse support would be really nice, after seeing how much you can do with drawing custom designs.
Re: Surprise! Splatoon 3's First Update Of 2026 Has Added Health Bars
They already feel incredibly strong. I have a much easier time locating targets in the fracas, I know exactly how much damage they've taken, I know how many of my burst shots actually hit (i.e. from L-3 or tri-stringer), and I know if they just took the outer range of an AoE explosion (i.e. splat bomb, inkjet shots).
You see exactly how fast their hp ticks down from inkstorm, or how much they've recovered. I saw how much my weapons are doing to a booyah bomb's armor for the first time. It's shocking to me how much this changes the game.