Bind and Reverse Bond are the headline here to me, another ability with as many applications as the echoes. I love the simplicity of it compared to something like Ultrahand, and I laughed out loud at a couple applications in this trailer.
I feel like enemies and their abilities are playing a bigger role here than ever, you can recruit them for yourself in a number of ways.
I voted GBA for being the most modern of the plasticky, toy-like era, but at a size where it’s easy to store them together.
I definitely think something was lost in the move to disks, and now what are basically memory cards. An advanced game coming out of something so chunky and plastic, that you don’t have to handle delicately, has a sense of magic to it.
The multi-billion dollar company funded by Google and Nvidea part of this is a pretty good indication this isn’t AI being applied to empower artists. It’s a cash grab, and one taking shortcuts at that.
I play Splatoon 3 almost daily so as a docked console, I’m pretty content with it. I could play games that look like this with a Switch pro controller for the rest of my life for all I care, and graphically devs have enough power to tackle nearly any art style. All I’d really want improved is framerate and cooling that doesn’t involve creaky fans.
As a handheld, I’ve been ready to move on for years - ever since I revisited my DS and 3DS and remembered how much more comfortable they were to play. I really wish Nintendo was going for a smaller form factor next with incrementally more power, but rumored screen size suggests otherwise.
These personality tournaments have been getting a lot of viewers for fighting games like Tekken and Street Fighter, normally a more niche audience than Nintendo games. It's smart because the collaborative element brings the audiences for all the separate streamers together for one thing.
In medias res is a technique in writing and film as well, so it makes sense to also be applicable in games. Nobody should take it as a requirement though.
Not only is it case by case based on what a game is trying to achieve, but even my tolerance for a fast/slow opening will vary a lot by the day, what time it is, how I’m feeling etc.
I would like some kind of stand that melts my joycon down to scrap and then mails it back to Nintendo, so they can use it to manufacture good controllers next time.
@sunspotty I'm guessing some X rank players abuse the block function to take good opponents out of their matchmaking pool and climb the ranks faster. People get THAT caught up in their X power. This prevents that kind of thing, and the downsides you mention only affect the minority of players in X, a mode that already struggles to make matches quickly.
For what it's worth, I don't see offensive names or poor sportsmanship in X all that often. The barrier of entry to the mode might help weed that out, but that's just my experience.
The Switch Lite form factor was woefully under-served this whole generation, with only the original model released. It was an HDMI out and hall-effect sticks away from being the definitive Switch model, and sure a nicer screen wouldn't hurt. I have zero interest in the OLED model being even bigger and heavier than the launch Switch.
I'll keep an eye on the Switch Lite modding scene going forward, because they'll come the closest to fulfilling this console's potential.
So many comments here ignoring who has all the leverage in a contractor-contractee dynamic.
The point of stories like this is to highlight standard industry practices that ought to be improved. It's stupid to blame workers for their own contracts being bad.
Any surprise that this game made so much money means we haven’t been shouting enough from the rooftops that it’s the most well crafted Pokémon mobile game to date. From the creators of the other real mobile gem, Magikarp Jump. And yes I’m including Go in that calculation.
It’s a slight surprise only given that the monetization in the game is so subdued, and it’s easy to play totally free. Still, the FTP model is always worth critique. Most of that $100 million no doubt comes from a small group of Sleep “whales” who may face addiction, which is sad to think about.
For major releases, sure I understand longer dev cycles. But like many here I'd like to see a return of smaller Nintendo games. During the home console / handheld split they used to have a 2nd rail of games that were more experimental, shorter, more casual, or expansive of their audience in some way. Thinking of Rhythm Heaven, Tomodachi Life, much of the "Touch Generation" series, all which have fallen by the wayside.
Nintendo now seems content to let indies fill that price point on their platform, which is a shame because we miss out on that "weird Nintendo" charm. And a lot of their developers might miss out on a cool creative outlet as well.
Oh, it looks much better with the textures turned off as shown briefly in the video. Less nightmare fuel, more like it could have actually been an ambitious GBA game à la X (1992) for the GameBoy.
A leaked game may eventually be good, a game where time and resources were spent on "information security management" and "continuous education for employees" will be bad forever.
Talk about something that has no impact in the grand scheme of things and should be at the bottom of Nintendo's priorities. It does not matter if people hear about a game a few weeks early.
@SillyG Yeah, imagine they made Zelda disguise herself as a masculine-looking ninja. Or some kind of tomboyish pirate girl. Or a ghost who possesses big suits of armor. That would be so out of character!
“Zelda can use the rod to attack enemies, but that's not the only thing she can use it for.”
Was it confirmed the rod can be used for attacking? The trailer sure implied you would have to summon or throw things to defeat enemies.
Important distinction because melee attacking is a big appeal of 2D Zeldas and this game may be doing away with it entirely. But I’m open to see how it turns out with more puzzle-oriented combat.
@rainbowtick For sure, it would have been unthinkable for the biggest new Playstation release to only be top 10 in software sales for a few weeks, before it returns to being entirely Nintendo games. And many of those games are several years old!
Nintendo really read the market perfectly by going all handheld, at least for Japan. Hopefully if Sony starts prioritizing handhelds more, the broader industry can finally move away from hyper realism and tech arms race junk.
While GRIS was very pretty, I didn't think there was much there with the gameplay. This game looks like it has more of an identity. A game where you don't directly control the central character is an interesting hook.
It doesn't hurt that I'm a huge Princess Monoke fan and I will take the shameless Ghibli influences.
I definitely first thought of Minit seeing this, one of the best indie titles in the Switch's early years. Its design was really built around the 60sec time limit, which likely took some inspiration from Majora's Mask but taken to a logical extreme. You almost don't have to be anxious about the time limit because it goes by and respawns you so quickly.
This game looks like it's a more classic Link's Awakening / Oracle approach. There's of course room for multiple monochrome top-down Zeldalikes!
I always thought these options were stupid because they’re offering the player an option to make animation in their animated medium look worse, in exchange for slightly more resolution. Terrible trade off, and to make matters worse some games have the “”quality”” mode as the default!!
Very un-Nintendo idea, very contrary to the ethos of craftsmanship, and it sure doesn’t speak well of their game if the developer doesn’t care what speed you experience their work at. Imagine a film director or editor not caring if every 2nd frame of their movie could be missing.
TTYD fans have earned every right to dance on the grave of modern Paper Mario. An exceptionally charming and creative RPG tradition got gutted and replaced by 3 generations of sterile, brand-safe autopilot games.
I liked the recent Scott's Stash video "A Period of Boring Mario." The problem went well beyond Paper Mario, into the mainline New Super Mario Bros series (after the 1st one), and Mario's sports titles, even the Mario & Luigi remakes. He likened playing these games to looking at a Mario lunchbox, which I think is apt.
It's like Nintendo since the Wii were putting their character recognition above all else (perhaps building up to the Mario movie & theme parks), certainly above creativity in their games. Mario Odyssey and Wonder have corrected that, Paper Mario is hopefully to follow, and then maybe we can even get Mario sports games that don't suck.
It's of course stupid to make RPGs without any original characters. And maybe worse is that they've forgotten they're making RPGs!
The original Mario Story was meant to be a sequel to Mario RPG, Square Enix was approached to make it, it was developed for 4 years and positioned as THE Nintendo RPG on the N64. Of course Intelligent Systems went with a pretty unconventional turn based formula in the end, with almost no stats. But the badge system was there to offer players progression, and the original box art had a big fat "action RPG" on it. The paper aesthetic was chosen as a visual style, it wasn't the whole point of game world like recent titles.
10/10 for the original, maybe 8/10 for this de-make.
Here’s hoping Intelligent Systems find their way again, and I don’t mean returning to this formula with their modern “improvements”. Slow text speed and menuing?? Those would have been unthinkable for their classic games, they were the masters of snappy UI.
I always wonder if sales are a lagging indicator with a series like this. Fates had a pandering, mistranslated, widely panned story but rode the hype of Awakening to be the best selling entry on 3DS. There's a lot to praise about Three Houses, but it had awkward story compromises to support 4 routes, and there's the bland maps. Maybe that and FEWarriors: Three Hopes created some fatigue that sapped Engage's sales a bit. Then Engage had its own marketing issues, where it wasn't clear enough that it was a new main series game rather than a crossover/spinoff, plus the toothpaste protag being front and center.
Still, can't deny that initial Awakening success is owed to a lot of good word of mouth about the marriage mechanic. The only other thing it could be a lagging indicator of is Marth and Roy in Smash Bros.
I would have gladly taken a 1080p 60fps version more faithful to the original's art style, instead of making everything glossy and reflective. It's a sad state of affairs how they thought that was necessary to market the game.
If nothing else this keeps in the news how connection in these games was 99.9% not burdening Nintendo. And these gamers will hold a record for some time, or until the next major game matchmaking service gets shut down for no reason. They passed the people who stayed in that Halo lobby for weeks, which itself has become a sort of folklore.
They may be doing it for their own sentimental reasons, but personally I think it's doing a good turn for game preservation. It's incredibly stupid that companies are making these peer to peer games unplayable, and that it's falling on fans to find workarounds.
2nd titles on consoles typically sell worse, so there should be no surprise about TOTK. It's visually similar to BOTW, costs $70, and has had 6 fewer years to sell.
At least it's IN the top 10, I say thinking about my beloved Splatoon. If only that series was marketed here half as much as in Japan...
The fact that you can stay connected peer-to-peer almost indefinitely just highlights how unnecessary it was for Nintendo to shut down the service in the first place.
Loved Rainbow Curse, for a second I thought about how it would play with joycon gyro controls, using one like your "paintbrush". But of course you're not only drawing the ropes for Kirby, but also tapping on him precisely the whole game.
I think the resistive touch screen on the WiiU is too central to that game's charm.
@sleepinglion Eh, the Wii was compatible with GameCube disks and controllers but nobody mistook it for a slightly improved GameCube, even though that's pretty accurate to its internals.
Name and marketing do the heavy lifting for perceptions like that. It's a shame the Wii U got let down in those areas because it was such a jump in power over the Wii.
Imagine Evangelion got re-released but with the framerate cut from 24 to 12fps. You'd see a lot fewer fans saying "but look, it's higher res now! Look at the new reflections!"
I don't understand this blindspot where people look past how animations look in a videogame. Playing Paper Mario 64 on NSO right now, it's 60fps, the character animations are simple and beautiful, Mario's hammer attack is like 3 frames with a smear even. I can't imagine sacrificing half those frames for "enhancements" the game never needed.
Optimistic about the suction joycons if this is true. This gets around the problem of needing magnets strong enough to take off a child's finger to keep them attached. The magnets would trigger electronically when the joycon actually connect to the unit, and there would likely be a physical component like a socket as well. We may finally get handheld controls that aren't wobbly.
As per preview footage, it's confirmed the game doesn't even maintain 30fps. It stutters when there are lots of characters on the screen, such as when Mario gets jumped by the X-Nauts.
Everything about this screams Link's Awakening (Switch) to me. A remake the game didn't really need that just makes it run worse.
The current joycon are already too wobbly for my taste, so hopefully they can get it rock-solid if they go with this setup.
The real magnet confirmation we need is magnetic aka hall-effect analog sticks, which have been rumored. I replaced my Pro controller less than a year ago because it was finally drifting too much, at least I'll get use out of the new one's lifetime if this rumor is true.
Half the visual information being sent to your eyes than the original THREE console cycles ago. So tired of hearing it’s the Switch’s fault for being underpowered, they did not prioritize the right things in this game engine from the start.
One of my favorite games of all time, I own the original, and just can’t justify supporting this at full price. Intelligent Systems have fallen off so far this generation.
@PikminMarioKirby If you saw 30fps and 60fps Paper Mario side by side, you would absolutely be able to tell which was which. One would look smoother and more fluid.
Getting half the frames of animation a second matters. It would matter for any motion medium- movies, anime. If they're making that sacrifice to squeeze in a few more shaders and particle effects in a game with 2D characters, that's prioritizing the wrong things IMO.
I was online in Splatoon past midnight EDT before I finally had to tuck in. I got pretty lucky, but also missed on that sense of finality because they didn't even have to kick me!
I'm surprised to see Mario Kart players got booted mid-race, that's harsh.
Seems like difficulty in a rougelike game is an extremely delicate balance, since so much changes from run to run.
Besides Splatoon Side Order, the most recent one I've tried is Cursed to Golf, and I put that down after 1 run because I progressed so easily, there wasn't much to learn. So I empathize with the concern that buffs could make Balatro "too easy", even if it's off the mark here.
One in a million run!! The player being out of breath and speechless after unmuting on the original video is very wholesome. You can tell how much this means.
The vocal track is rubbish too. Why would a creative work with the constraints of pixel art have hi-def human vocals? It's complete anachronism, like an audio uncanny valley every time.
Don’t we know that Intelligent Systems is handling the Paper Mario TTYD remake internally?
I could see this still being a case-by-case basis for marketing reasons. MercurySteam was known for the pretty well-received Return of Samus on 3DS, so Dread seemed like a natural continuation of that work. Meanwhile ArtePiazza is an unknown, and Good-Feel is mostly known for mediocre Yoshi games.
At this point I’m just hoping there will even BE physical games next generation. I’ll shop at whatever brick and mortar place I have to. Otherwise you’re owning nothing, reselling nothing, and paying a Sandisk tax to have a games library.
I’ll also say I’ve had no issue with Gamestop, formerly EB Games here in Canada. They seem to compare pretty favorably to the operation in the States, as here I get upwards of $30 in trade for some Switch games, not $5-10. The employees will mention the protection plans and whatnot, but they take a simple “no, thank you” as an answer. If anything I get worse vibes from Best Buy, and Target left the entire country.
Always wished I could get into the PMD games, as everything from their artwork, music, and storytelling looks top-notch. And then you get to the gameplay and the 50 floors of generic step-by-step dungeon crawl. It felt like little morsels of story as a reward for slogging through the exact opposite of game design. I wish the Chunsoft Mystery Dungeon formula had been left in the dustbin of the 90s, and the charm and heart of PMD applied to literally any other genre.
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Re: New Zelda: Echoes Of Wisdom Trailer Highlights Smoothie Making, Horse Riding, And Waypoints
Bind and Reverse Bond are the headline here to me, another ability with as many applications as the echoes. I love the simplicity of it compared to something like Ultrahand, and I laughed out loud at a couple applications in this trailer.
I feel like enemies and their abilities are playing a bigger role here than ever, you can recruit them for yourself in a number of ways.
Re: Random: Zelda: Breath Of The Wild Sold Better Than Tears Of The Kingdom Last Quarter
The market speaking on a $70 Nintendo game.
Re: Iconic Publication Game Informer Is Closing Down After 33 Years
Name recognition for Game Informer extends further for me than GameStop even. I had no idea they owned the publication.
I'm shocked they lasted this long, given that ownership.
Re: Poll: Which Is Your Favourite Nintendo Game Cartridge Design?
I voted GBA for being the most modern of the plasticky, toy-like era, but at a size where it’s easy to store them together.
I definitely think something was lost in the move to disks, and now what are basically memory cards. An advanced game coming out of something so chunky and plastic, that you don’t have to handle delicately, has a sense of magic to it.
Re: AI Generator Scraped YouTube Videos Without Permission, Including Nintendo's
The multi-billion dollar company funded by Google and Nvidea part of this is a pretty good indication this isn’t AI being applied to empower artists. It’s a cash grab, and one taking shortcuts at that.
Re: Poll: Are You Ready To Move On From The Switch?
I play Splatoon 3 almost daily so as a docked console, I’m pretty content with it. I could play games that look like this with a Switch pro controller for the rest of my life for all I care, and graphically devs have enough power to tackle nearly any art style. All I’d really want improved is framerate and cooling that doesn’t involve creaky fans.
As a handheld, I’ve been ready to move on for years - ever since I revisited my DS and 3DS and remembered how much more comfortable they were to play. I really wish Nintendo was going for a smaller form factor next with incrementally more power, but rumored screen size suggests otherwise.
Re: Nintendo World Championships: NES Edition Hololive VTuber Tournament Announced
These personality tournaments have been getting a lot of viewers for fighting games like Tekken and Street Fighter, normally a more niche audience than Nintendo games. It's smart because the collaborative element brings the audiences for all the separate streamers together for one thing.
Re: Random: "Let Them Play, First Thing!" - Sakurai Is Tired Of Slow Game Openings
In medias res is a technique in writing and film as well, so it makes sense to also be applicable in games. Nobody should take it as a requirement though.
Not only is it case by case based on what a game is trying to achieve, but even my tolerance for a fast/slow opening will vary a lot by the day, what time it is, how I’m feeling etc.
Re: Nintendo Announces Official Switch Joy-Con Charging Stand
I would like some kind of stand that melts my joycon down to scrap and then mails it back to Nintendo, so they can use it to manufacture good controllers next time.
Re: Splatoon 3 Announces Fresh New Update (Version 8.1.0), Here Are The Full Patch Notes
@sunspotty I'm guessing some X rank players abuse the block function to take good opponents out of their matchmaking pool and climb the ranks faster. People get THAT caught up in their X power. This prevents that kind of thing, and the downsides you mention only affect the minority of players in X, a mode that already struggles to make matches quickly.
For what it's worth, I don't see offensive names or poor sportsmanship in X all that often. The barrier of entry to the mode might help weed that out, but that's just my experience.
Re: Switch Lite OLED Modder Showcases The Stunning Dinky Screen In Motion
The Switch Lite form factor was woefully under-served this whole generation, with only the original model released. It was an HDMI out and hall-effect sticks away from being the definitive Switch model, and sure a nicer screen wouldn't hurt. I have zero interest in the OLED model being even bigger and heavier than the launch Switch.
I'll keep an eye on the Switch Lite modding scene going forward, because they'll come the closest to fulfilling this console's potential.
Re: Nintendo's Miscrediting Practices Are "Ridiculous", Say External Translators
So many comments here ignoring who has all the leverage in a contractor-contractee dynamic.
The point of stories like this is to highlight standard industry practices that ought to be improved. It's stupid to blame workers for their own contracts being bad.
Re: Pokémon Sleep Has Reportedly Made $100 Million In Its First Year
Any surprise that this game made so much money means we haven’t been shouting enough from the rooftops that it’s the most well crafted Pokémon mobile game to date. From the creators of the other real mobile gem, Magikarp Jump. And yes I’m including Go in that calculation.
It’s a slight surprise only given that the monetization in the game is so subdued, and it’s easy to play totally free. Still, the FTP model is always worth critique. Most of that $100 million no doubt comes from a small group of Sleep “whales” who may face addiction, which is sad to think about.
Re: Nintendo President Says Longer Game Development Cycles Are "Unavoidable"
For major releases, sure I understand longer dev cycles. But like many here I'd like to see a return of smaller Nintendo games. During the home console / handheld split they used to have a 2nd rail of games that were more experimental, shorter, more casual, or expansive of their audience in some way. Thinking of Rhythm Heaven, Tomodachi Life, much of the "Touch Generation" series, all which have fallen by the wayside.
Nintendo now seems content to let indies fill that price point on their platform, which is a shame because we miss out on that "weird Nintendo" charm. And a lot of their developers might miss out on a cool creative outlet as well.
Re: Random: Coder Creates Super Mario 64 For The GBA, And It's Looking Excellent
Oh, it looks much better with the textures turned off as shown briefly in the video. Less nightmare fuel, more like it could have actually been an ambitious GBA game à la X (1992) for the GameBoy.
Re: Nintendo Is Hard At Work To Prevent Future Leaks
A leaked game may eventually be good, a game where time and resources were spent on "information security management" and "continuous education for employees" will be bad forever.
Talk about something that has no impact in the grand scheme of things and should be at the bottom of Nintendo's priorities. It does not matter if people hear about a game a few weeks early.
Re: Nintendo Files DMCA Against Fan-Made 'Rhythm Heaven' Remix Software
How dare fans expand on Nintendo games completely free of charge! Just shameful!!
Re: The Legend Of Zelda: Echoes Of Wisdom Box Art Has Been Revealed
@SillyG Yeah, imagine they made Zelda disguise herself as a masculine-looking ninja. Or some kind of tomboyish pirate girl. Or a ghost who possesses big suits of armor. That would be so out of character!
Re: Gallery: The Legend Of Zelda: Echoes Of Wisdom Is A Glorious Mix Of Old And New
“Zelda can use the rod to attack enemies, but that's not the only thing she can use it for.”
Was it confirmed the rod can be used for attacking? The trailer sure implied you would have to summon or throw things to defeat enemies.
Important distinction because melee attacking is a big appeal of 2D Zeldas and this game may be doing away with it entirely. But I’m open to see how it turns out with more puzzle-oriented combat.
Re: Japanese Charts: Paper Mario Dominates As The Switch Scores A Full House
@rainbowtick For sure, it would have been unthinkable for the biggest new Playstation release to only be top 10 in software sales for a few weeks, before it returns to being entirely Nintendo games. And many of those games are several years old!
Nintendo really read the market perfectly by going all handheld, at least for Japan. Hopefully if Sony starts prioritizing handhelds more, the broader industry can finally move away from hyper realism and tech arms race junk.
Re: Hands On: 'Gris' Devs Are Ready To Make Us Cry Again With The Beautiful 'Neva'
While GRIS was very pretty, I didn't think there was much there with the gameplay. This game looks like it has more of an identity. A game where you don't directly control the central character is an interesting hook.
It doesn't hurt that I'm a huge Princess Monoke fan and I will take the shameless Ghibli influences.
Re: 'Master Key' Is An Intriguing Monochrome Take On Classic Zelda Gameplay
I definitely first thought of Minit seeing this, one of the best indie titles in the Switch's early years. Its design was really built around the 60sec time limit, which likely took some inspiration from Majora's Mask but taken to a logical extreme. You almost don't have to be anxious about the time limit because it goes by and respawns you so quickly.
This game looks like it's a more classic Link's Awakening / Oracle approach. There's of course room for multiple monochrome top-down Zeldalikes!
Re: Talking Point: Would You Want Quality And Performance Options For Nintendo's 'Switch 2' Games?
I always thought these options were stupid because they’re offering the player an option to make animation in their animated medium look worse, in exchange for slightly more resolution. Terrible trade off, and to make matters worse some games have the “”quality”” mode as the default!!
Very un-Nintendo idea, very contrary to the ethos of craftsmanship, and it sure doesn’t speak well of their game if the developer doesn’t care what speed you experience their work at. Imagine a film director or editor not caring if every 2nd frame of their movie could be missing.
Re: Random: Nintendo Of America Appears To Have Updated Its Sign
It’s to match the Mother 3 box art, of course.
Re: Japanese Charts: Paper Mario: The Thousand-Year Door Just About Beats Origami King
TTYD fans have earned every right to dance on the grave of modern Paper Mario. An exceptionally charming and creative RPG tradition got gutted and replaced by 3 generations of sterile, brand-safe autopilot games.
I liked the recent Scott's Stash video "A Period of Boring Mario." The problem went well beyond Paper Mario, into the mainline New Super Mario Bros series (after the 1st one), and Mario's sports titles, even the Mario & Luigi remakes. He likened playing these games to looking at a Mario lunchbox, which I think is apt.
It's like Nintendo since the Wii were putting their character recognition above all else (perhaps building up to the Mario movie & theme parks), certainly above creativity in their games. Mario Odyssey and Wonder have corrected that, Paper Mario is hopefully to follow, and then maybe we can even get Mario sports games that don't suck.
Re: New Paper Mario Survey Reportedly Suggests Unique Character Designs Could Make A Return
It's of course stupid to make RPGs without any original characters. And maybe worse is that they've forgotten they're making RPGs!
The original Mario Story was meant to be a sequel to Mario RPG, Square Enix was approached to make it, it was developed for 4 years and positioned as THE Nintendo RPG on the N64. Of course Intelligent Systems went with a pretty unconventional turn based formula in the end, with almost no stats. But the badge system was there to offer players progression, and the original box art had a big fat "action RPG" on it. The paper aesthetic was chosen as a visual style, it wasn't the whole point of game world like recent titles.
Re: Poll: What Review Score Would You Give Paper Mario: The Thousand-Year Door?
10/10 for the original, maybe 8/10 for this de-make.
Here’s hoping Intelligent Systems find their way again, and I don’t mean returning to this formula with their modern “improvements”. Slow text speed and menuing?? Those would have been unthinkable for their classic games, they were the masters of snappy UI.
Re: Soapbox: Fire Emblem’s Future May Not Be In Turn-Based Combat
I always wonder if sales are a lagging indicator with a series like this. Fates had a pandering, mistranslated, widely panned story but rode the hype of Awakening to be the best selling entry on 3DS. There's a lot to praise about Three Houses, but it had awkward story compromises to support 4 routes, and there's the bland maps. Maybe that and FEWarriors: Three Hopes created some fatigue that sapped Engage's sales a bit. Then Engage had its own marketing issues, where it wasn't clear enough that it was a new main series game rather than a crossover/spinoff, plus the toothpaste protag being front and center.
Still, can't deny that initial Awakening success is owed to a lot of good word of mouth about the marriage mechanic. The only other thing it could be a lagging indicator of is Marth and Roy in Smash Bros.
Re: Video: Digital Foundry's Technical Analysis Of Paper Mario: The Thousand-Year Door On Switch
I would have gladly taken a 1080p 60fps version more faithful to the original's art style, instead of making everything glossy and reflective. It's a sad state of affairs how they thought that was necessary to market the game.
Re: Random: Four Players Remain On The Nintendo Network Servers, One Month After Closure
If nothing else this keeps in the news how connection in these games was 99.9% not burdening Nintendo. And these gamers will hold a record for some time, or until the next major game matchmaking service gets shut down for no reason. They passed the people who stayed in that Halo lobby for weeks, which itself has become a sort of folklore.
They may be doing it for their own sentimental reasons, but personally I think it's doing a good turn for game preservation. It's incredibly stupid that companies are making these peer to peer games unplayable, and that it's falling on fans to find workarounds.
Re: Switch "Joy-Con Drift" Class Action Lawsuit Dismissed After Five Years
Well, that settles it then. Cancel the hall effect sticks in the Switch successor shipments, the joycons are just fine!
Re: Here Are The Top Ten Best-Selling Nintendo Switch Games As Of March 2024
2nd titles on consoles typically sell worse, so there should be no surprise about TOTK. It's visually similar to BOTW, costs $70, and has had 6 fewer years to sell.
At least it's IN the top 10, I say thinking about my beloved Splatoon. If only that series was marketed here half as much as in Japan...
Re: Random: 3DS & Wii U Players Beat 14-Year-Old Halo 2 Server Record
The fact that you can stay connected peer-to-peer almost indefinitely just highlights how unnecessary it was for Nintendo to shut down the service in the first place.
Re: Nintendo Has Filed Two New Trademarks
Loved Rainbow Curse, for a second I thought about how it would play with joycon gyro controls, using one like your "paintbrush". But of course you're not only drawing the ropes for Kirby, but also tapping on him precisely the whole game.
I think the resistive touch screen on the WiiU is too central to that game's charm.
Re: Talking Point: Would You Want To Reuse Your Joy-Con On 'Switch 2'?
@sleepinglion Eh, the Wii was compatible with GameCube disks and controllers but nobody mistook it for a slightly improved GameCube, even though that's pretty accurate to its internals.
Name and marketing do the heavy lifting for perceptions like that. It's a shame the Wii U got let down in those areas because it was such a jump in power over the Wii.
Re: The Pokémon Company And DeNA Form A New Subsidiary
I was just thinking Pokémon’s ownership situation is too straightforward and they could do with more subsidiaries and ownership splits!
Re: Poll: Are You Bothered By The Frame Rate For Paper Mario: TTYD On Switch?
Imagine Evangelion got re-released but with the framerate cut from 24 to 12fps. You'd see a lot fewer fans saying "but look, it's higher res now! Look at the new reflections!"
I don't understand this blindspot where people look past how animations look in a videogame. Playing Paper Mario 64 on NSO right now, it's 60fps, the character animations are simple and beautiful, Mario's hammer attack is like 3 frames with a smear even. I can't imagine sacrificing half those frames for "enhancements" the game never needed.
Re: Rumour: 'Switch 2' Said To Be Fully Backward Compatible With A Larger, 1080p Screen
Optimistic about the suction joycons if this is true. This gets around the problem of needing magnets strong enough to take off a child's finger to keep them attached. The magnets would trigger electronically when the joycon actually connect to the unit, and there would likely be a physical component like a socket as well. We may finally get handheld controls that aren't wobbly.
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
As per preview footage, it's confirmed the game doesn't even maintain 30fps. It stutters when there are lots of characters on the screen, such as when Mario gets jumped by the X-Nauts.
Everything about this screams Link's Awakening (Switch) to me. A remake the game didn't really need that just makes it run worse.
Re: Rumour: 'Switch 2' Will Reportedly Feature Magnetic Joy-Cons
The current joycon are already too wobbly for my taste, so hopefully they can get it rock-solid if they go with this setup.
The real magnet confirmation we need is magnetic aka hall-effect analog sticks, which have been rumored. I replaced my Pro controller less than a year ago because it was finally drifting too much, at least I'll get use out of the new one's lifetime if this rumor is true.
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
Half the visual information being sent to your eyes than the original THREE console cycles ago. So tired of hearing it’s the Switch’s fault for being underpowered, they did not prioritize the right things in this game engine from the start.
One of my favorite games of all time, I own the original, and just can’t justify supporting this at full price. Intelligent Systems have fallen off so far this generation.
Re: Paper Mario: The Thousand-Year Door Looks Glorious In New Footage
@PikminMarioKirby If you saw 30fps and 60fps Paper Mario side by side, you would absolutely be able to tell which was which. One would look smoother and more fluid.
Getting half the frames of animation a second matters. It would matter for any motion medium- movies, anime. If they're making that sacrifice to squeeze in a few more shaders and particle effects in a game with 2D characters, that's prioritizing the wrong things IMO.
Re: Feature: Keza MacDonald On Meeting Miyamoto, 'Switch 2', And Her Upcoming Nintendo Book
That is wild, that more time has passed from Wind Waker HD to now than from the original Wind Waker to HD.
Clearly that means they need to remake it again, this time with photorealism, gritty visuals, and ray tracing all in Unreal Engine.
Re: 3DS And Wii U Users Say Goodbye To Online Play
I was online in Splatoon past midnight EDT before I finally had to tuck in. I got pretty lucky, but also missed on that sense of finality because they didn't even have to kick me!
I'm surprised to see Mario Kart players got booted mid-race, that's harsh.
Re: Balatro Is Getting Its First Major Update
Seems like difficulty in a rougelike game is an extremely delicate balance, since so much changes from run to run.
Besides Splatoon Side Order, the most recent one I've tried is Cursed to Golf, and I put that down after 1 run because I progressed so easily, there wasn't much to learn. So I empathize with the concern that buffs could make Balatro "too easy", even if it's off the mark here.
Re: Super Mario Maker Community Clears 'Trimming The Herbs' Just Days Before Wii U Online Shutdown
One in a million run!! The player being out of breath and speechless after unmuting on the original video is very wholesome. You can tell how much this means.
Re: Feature: The Pitch-Perfect Storytelling Of Final Fantasy VI’s Opera, And How The Pixel Remaster Missed A Note
The vocal track is rubbish too. Why would a creative work with the constraints of pixel art have hi-def human vocals? It's complete anachronism, like an audio uncanny valley every time.
Re: Talking Point: Why Isn't Nintendo Revealing Its Partner Devs Before Launch?
Don’t we know that Intelligent Systems is handling the Paper Mario TTYD remake internally?
I could see this still being a case-by-case basis for marketing reasons. MercurySteam was known for the pretty well-received Return of Samus on 3DS, so Dread seemed like a natural continuation of that work. Meanwhile ArtePiazza is an unknown, and Good-Feel is mostly known for mediocre Yoshi games.
Re: GameStop Hit By Layoffs As Analyst Predicts 'Unsustainable' Sales Decline
At this point I’m just hoping there will even BE physical games next generation. I’ll shop at whatever brick and mortar place I have to. Otherwise you’re owning nothing, reselling nothing, and paying a Sandisk tax to have a games library.
I’ll also say I’ve had no issue with Gamestop, formerly EB Games here in Canada. They seem to compare pretty favorably to the operation in the States, as here I get upwards of $30 in trade for some Switch games, not $5-10. The employees will mention the protection plans and whatnot, but they take a simple “no, thank you” as an answer. If anything I get worse vibes from Best Buy, and Target left the entire country.
Re: Best Pokémon Spin-Off Games Of All Time
Always wished I could get into the PMD games, as everything from their artwork, music, and storytelling looks top-notch. And then you get to the gameplay and the 50 floors of generic step-by-step dungeon crawl. It felt like little morsels of story as a reward for slogging through the exact opposite of game design. I wish the Chunsoft Mystery Dungeon formula had been left in the dustbin of the 90s, and the charm and heart of PMD applied to literally any other genre.
Conquest, on the other hand, is #1 on my list.