Comments 623

Re: Random: Hideki Kamiya Echoes Every Nintendo Fan's Wishes For The Switch Successor

swoose

I've mostly stopped playing my Switch handheld, not because I don't love handheld gaming, but because it's simply not a very good handheld experience. Too heavy, too rickety, screen needlessly big, poor battery life, not comfortable in the hand. Granted I have the base model and not the Switch Lite.

My DS Lite backlog is my go-to for gaming lying down. Now that was a nearly perfect handheld. I wish Nintendo hardware could progress to a point where the next console is both more powerful AND lighter than the Switch and OLED.

Re: Fire Emblem Engage Continues To Look Stunning In New Gameplay Clips

swoose

I wish the whole game could look like that pre-rendered Marth cutscene, he looks absolutely gorgeous. And I'm not usually a Marth fan. But we're not quite there yet I guess.

I've been against the idea of GBA remakes in 3D because I think those games already had the perfect style. But I see what people are saying that this is carrying on that spirit. And I feel bad for anyone finding this "too colorful". Go look at a dusty field on an overcast day to cleanse your palate I guess.

Re: Feature: With Sales Outpacing Pokémon, Why Is Splatoon So Popular In Japan?

swoose

It's such a perfect series, my question has been: why ISN'T Splatoon so popular in the West? Japan gets it, my friends in the fandom and I get it, the Switch install base is gargantuan, so what's missing?

This article answered it partially with the focus on marketing and merchandising. It's just not pushed as much here. Marketing in the West is expensive and dominated by mobile/F2P games, or outright legalized gambling in NA.

I don't think aesthetics or culture are a big barrier. Fortnite and Among Us are colorful and stylized. We know what anime and squids are. The basically $80 entry cost could be a factor though.

Re: Splatoon 3 Demo Server Tick Rate Is Apparently 30% Slower Than Original's

swoose

Zero complaints with the demo performance, it's a competently designed game where you get hit if it looks like you got hit and hit the opponent if it looks like you hit them. 16 updates a second is more than enough for the game to interpolate movement and shot time.

If you're going to be angry at something, be angry that most of the Western world is lagging behind Korea and Japan in internet infrastructure to a pathetic degree. It took 5 apartments in my adult life until I lived in one where a wired connection was even possible. And even then our regional telecom monopolies in NA are a joke.

Re: Hands On: Splatoon 3 Brings New Ideas, But Nothing Revolutionary

swoose

The single player being a tutorial mode on floaty platforms with the same enemies again - that is a disappointment. But the brief words here on the multiplayer changes are underselling it, and you don't have to be a hardcore fan to understand them.

New movement options, new weapon types, and new stages are huge for Splatoon. Unlike some shooters, Splatoon weapons actually play very differently from each other. There are long-ranged and melee weapons balanced against each other. The squid surge, respawn launcher and invulnerable dodge roll look to make rushdown better. The special weapons are mostly new and appear less toxic.

Splatoon's multiplayer is so accessible in the genre because you can care about kill/deaths, or you can avoid danger and paint the stage to contribute. It's the core of the series and why I suspect they don't want to invest in lengthy, one-off single player set pieces.

Re: Feature: Every Pokémon Game Narrative, Ranked From Best To Worst

swoose

Agree with most of the list. Though I would move up Sword and Shield and put Sun and Moon much, much lower. USUM is the only main series game I had to put down without finishing, the pacing was just so terrible. Not that I play Pokemon for the "plot" but in this case the frequency of cutscenes actually turned me off the game.

I liked Sword and Shield not so much for Chairman Rose but moreso for the gym challenge and the sports anime-ness of it all. The gym battles felt meaningful with the great scene-setting, music, and everyone using dynamax. Bede, Marnie, and Leon were memorable. And I liked the final Eternatus raid-style fight with the box legendaries on your side.

Re: Advance Wars 1+2: Re-Boot Camp Scheduled Maintenance Spotted

swoose

Every one of the sober "there's always a war somewhere" comments here, while correct, would have gotten blasted, downvoted, moderated, and possibly banned if it was made in February of 2022. Tension was very high in all realms of commerce and media in that moment, even if it was performative or self-serving. Politicians in my area managed to get vodka pulled from the shelves of liquor stores to punish Russia. Vodka!!

So Nintendo read the room, is what I'm saying. Now it's a tricky matter of fitting the game into a release schedule somewhere such that they still maximize its sales. I won't pretend to know what the best time for it is.

Re: Feature: Dynamax Ain’t That Bad - Pokemon’s Recent Battle Mechanics Ranked

swoose

All of these have felt impermanent from the jump. Even the regional forms. I love Alolan Sandshrew, but when is Alolan Sandshrew going to be in a regional dex again? Never, because "Alolan" is right in the name.

Mega Evos were especially infuriating because half the pokemon who got them sorely needed REGULAR evolutions, and the mega designs would have been perfect for those - Mawile, Banette, most of the gen 3 ones really. But of course they also had to give megas to pokemon that were already OP, so no sweeping change to make permanent mega evos is possible.

Good pokemon games aren't complicated. Make new pokemon that can appear in other regions. Make lots of them, like Gens 1, 3, and 5. Make them able to EVOLVE. And if a new mechanic is needed, make it something that will also improve future games.

Re: Brand New Zelda: Breath Of The Wild Mod Successfully Adds Multiplayer Splitscreen

swoose

The only thing that looks disruptive about this is the item menu pausing both players. The BotW engine was built around that, but probably some non-pause menuing would have to be implemented if it was going to be multiplayer.

Actually the series that most came to my mind while watching this is the Warriors games. After googling it, apparently Age of Calamity and Fire Emblem: Three Hopes have split screen multiplayer like this? But you have to progress in the game to unlock it, and I've never once seen it advertised for any musou game. That formula, arcade-y hack n' slash button mashing, seems like a good successor to the beat-em-up genre and could really do with better multiplayer integration.

Re: Nostalgic N64-Inspired Platformer 'Frogun' Leaps Onto Switch In August

swoose

I don't have any nostalgia for this era and I generally feel N64 games have aged like milk. But this looks great. It makes a big difference to keep all the colours bright, the framerate high, and hopefully the controls smooth and responsive.

If there is a Shovel Knight-ification of low poly graphics, i.e. making them look better than they were rather than authentic, it's a welcome trend in games' visual designs.

Re: Nintendo Reveals A New And Colourful Splatoon 3 Switch OLED

swoose

As a big Splatoon fan, the only thing I don't like about this is the paint splatter graphic they slap everywhere. Splatoon has some great stickers, graphics, and fake brands, and they're all so clean. Covering them up with the Nickelodeon style blots is a waste and SO much physical Splatoon merch is like this.

The joycon are the best looking part of this bundle because they were spared.

Re: Undertale Creator Toby Fox Explains How EarthBound's Fans Kept The Game Alive

swoose

@Flint Maybe you should elaborate on how people in fandoms are "basing one's personality almost exclusively around the products they purchase" and how it relates to this article. Because otherwise I agree with Gorlokk that it sounds like you're making baseless assumptions. How the hell do you know the breadth of someone's personality outside of their visible fan engagement?

Re: The First Episode Of The '40s-Inspired Pokémon Cartoon Is Now On Pokémon TV

swoose

The 1st episode is in a western 1940s style. The other 7 are very much not so. And as @Fizza said, some of them are among the best animated Pokemon content I've seen. The Nidoran and Slugma shorts in particular are almost Ghibli-esque in their pacing and sense of place.

I'm glad they're getting an English dub, but they're already very watchable without it. The originals have English captions and aren't heavy on dialogue.

Re: Rumour: Nintendo Leaker Shares Details Of A New "Finished" Fire Emblem On Switch

swoose

This does indeed sound fanservicey. But maybe there's a more tasteful way to pull off crossover summons than what we've seen in Heroes and Fates. The characters from the past actually reacting to the game's world and having a reason to be there would be a start, in terms of feeling like part of the game. I am tired of the protagonist being descended from gods or dragons and having superpowers though.

A release before holidays '22 would nice since there's no Zelda this year.

Re: Pokémon Scarlet And Violet Releases 18th November

swoose

Very curious to see how the synchronized multiplayer works. Can you battle the same wild pokemon? Who gets to catch it? What about NPC battles? I hope this game doesn't continue to de-emphasize NPC battles like Legends Arceus did.

I could see things like battles, events, and spawns being locally instanced, and then you just see your friends running around the overworld after. That would probably feel underwhelming.

I'm liking the new legendaries, they remind me of Reshiram and Zekrom but more colourful and lizardlike.

Re: Random: The Perfect Pokémon Graphics Don't Exi... Oh

swoose

Goodness gracious, do some of you need more sunlight or something? Are you watching this video in a darkened room with the windows blacked out? It looks gorgeous. I much prefer this to a screen full of black like in Triangle Strategy. That game puts me to sleep.

This is EXACTLY what I'd want from a Pokemon remake - actually adhering to an art style. If Legend Arceus with all its empty space had gone with the painterly style of its reveal video, including plenty of white space, it would have done wonders for that game.

Re: PSA: It's The Final Countdown For 3DS And Wii U eShop Credit Card Payments (North America)

swoose

"The best option by far, though, is to link your Nintendo Account to the old Nintendo Network ID; that way all funds added to your Switch account will also be available on the Wii U and 3DS eShop."

This really should be signal boosted more. Everyone who had a 3DS/Wii U should also link those consoles to their Nintendo account. I've been sharing funds between platforms this whole generation without even thinking about it - whenever I add funds to buy a Switch game they're also available on my 3DS.

That's not to excuse Nintendo for shutting the storefronts down. But the workaround (for now) is really easy.

Re: Live A Live Remake Stream Unleashes Four New Trailers And Gameplay Footage

swoose

@Link-Hero The issue isn't solved by having full-throated Japanese voices coming out of the pixels instead. All voice acting is a bad fit for this presentation style. The characters' faces are barely on screen, so there's no recognizable features or emotions to match the performances.

I've played plenty of voiced games, I realize the localizations have lower budgets and direction quality. That said, I enjoyed the English cast of Fire Emblem: Three Houses recently. That's a game that has every speaking character's face on screen TWICE, both on their 3D model and in their 2D portrait, both of which with changing expressions. This recent run of Square-Enix retro games has bizarrely refused to even use character portraits in gameplay. That's a feature that comes standard in visual novels, because it just works.

They're not trying to make these games look like CD-i or early Playstation games, which had even lower voiceover budgets than today. They're specifically evoking a platform that had no room for voices on the sound chip, but still told great stories. They told SUCH good stories that Square-Enix was reluctant to include voiceover long after they left Nintendo consoles, up until FFX and Dragon Quest XI.

No other visual medium asks actors to give dramatic life to characters at a 16x24 resolution. I don't think that's ever worked. Give them portraits like a visual novel, or keep them silent like a SNES game.

Re: Talking Point: In An Age Of Endless Delays, Nintendo's First-Party Flow Is Extraordinary

swoose

I saw a commenter on here recently trying to argue that merging the handheld/console divisions hasn't produced a steadier flow of releases. Ridiculous. The Switch is getting around 8 1st party titles a year in year 5, go look at the WiiU and 3DS release schedules and tell me the pace hasn't increased. Sure we could hope for more like 10-12 a year, but I'd also factor in some increased complexity, some sub-studios developing for consoles for the 1st time (ILCA and Pokemon BDSP), pandemic delays, and a war starting recently (Advance Wars remake).

Though I will say I miss the smaller, more experimental games the 3DS would get at the $40 USD price point. WarioWare is the only game to approach that legacy so far.

Re: Nintendo Says It Wants To Avoid A Repeat Of Wii U With Switch's Successor

swoose

I wonder what he's alluding to with "we will also provide services that also use Nintendo Accounts and other IP outside of gaming software".

Could just be the same service as NSO launching on the Switch 2. What I'm hoping for is a unified storefront to avoid the 3DS/WiiU debacle. But it sounds like he's not even talking about videogames.

Re: Random: Mario Kart 8 Deluxe Players Really Want Nintendo To "Fix" Coconut Mall

swoose

It's not only the cars for me, it's also the missing arches on the jump before them, which would have provided a reason to actually steer your glider to avoid them.

This isn't a technical problem, it's a poor design choice. Between Coconut Mall and the missing turns on Sky Garden, it's like they're trying to make some tracks as frictionless as possible. That's boring. Auto-steering already exists if a track is too difficult.

Re: Reggie Fils-Aimé Is A Big Believer In Blockchain And "Play To Own"

swoose

Here's something that would make sense for the player: you exchange money for a game. Then you own the game. The End

Gamers can correctly recognize NFTs for what they are because we've seen it all before: glorified microtransactions, now with artificial scarcity. And on top of that crypto is threatening to make PCs unaffordable for the rest of all time. Great

Re: Video: MVG Investigates The Switch Online GBA Emulator Leak

swoose

The part of this report that most caught my eye was the latest updates to the emulator being from 2020. Two full years ago?? If this was something intended to be released, then where is it? If there's a more current version, why was this one leaked?

This sure doesn't sound like an imminent release to me. It sounds more like vaporware. Maybe even leaked by someone disgruntled that all their work was for nothing.

Re: Random: Everyone Wants To Steal Target's New "Kirby Balls"

swoose

I guess people don't grasp the mountains of signage and packaging retail chains like this order, ship, and throw away every month. Not to mention fully functional product. And at the office supply store I worked at, we did literally zero recycling. These Kirby bollards are a drop in the ocean to them.

Re: Dragalia Lost To End Service Later This Year

swoose

From the sounds of it, this was another mobile experiment by Nintendo to see if they could make the gacha RPG formula less exploitative of its players, and still be successful. And of course they couldn't. The formula is rotten to its core, as is the market for it.

As for people wondering if it could make it to Switch in some form, I wouldn't hold my breath. The acquisitional part of a mobile game - the randomized gacha - is half the fun. The daily rewards and timed promotions keep players coming back. You remove those, and there's not much meat left on the bone.

I do think the characters and art style are appealing so it would be nice if they're seen again, beyond just cameos. Granblue has its 2nd spinoff console game in development, which was initially linked to PlatinumGames. But without a huge playerbase, doing something similar for Dragalia would be risky.

I try to be open-minded about different gameplay styles, but I really think there's not much salvageable about mobile gacha games. Whenever I try one and my screen is filled up with 8 different timed promotions and 12 different resource types, I just want to throw my phone in the ocean. It's the opposite of good game design. I think the main reason people give them the time of day is for convenience, because their phone is already on them at all times.