Nothing to complain about with this splatfest, we finally got a popularity vote so close that all 3 teams were above 30%. That's pretty remarkable, really. I didn't get a single same-team match all weekend, except a few in Tricolor battle.
Getting credit for 2nd place in a category might keep the final tallies closer as well. And it's more encouraging to keep playing because you know each category isn't all-or-nothing.
@mlt 3rd Strike parries actually had an input window of 7 to 10 frames, depending on the state of your character. So a tenth or sixth of a second is what Daigo had to hit. A frame-perfect Mario Maker jump means you’re hitting a 1/60th of a second window. It’s ten times shorter and not feasible for a human to get 18 straight times.
That’s not to take anything away from Daigo, who did those parries in the clutch in a tournament.
I see some parallel with fighting games, which used to drop a new edition for every balance update or set of new characters. Hence the half dozen versions of Street Fighter 4, where nowadays they’re a single supported release.
Radical idea, but Pokémon is so exceptionally profitable I don’t see why they need DLC cycles to begin with. Just make a good full game and nobody will complain, look at Tears of the Kingdom.
I guess my rating for Pokemon Trading Card Game (GBC) will also roll in my thoughts on Pokemon Card GB2 (GBC), the direct sequel that expanded on it in many ways. I guess I understand why it's not on the poll since it never left Japan, but fan translations are easily available and it should always be recommended.
I sometimes see comments upset at Nintendo for abandoning the WiiU so quickly. But I think the biggest crime was shutting down things like Miiverse and Mario Maker levels. That was really driven home for me watching John at GVG's recent video on the Pretendo fan servers. Games like Splatoon and Mario 3D World used to feel so alive with community, being greeted by people's weird drawings and messages. Not to mention unlockable stamps in so many games that are already pointless now.
Miiverse posts were always meant to be ephemeral I guess, but when you give people a platform to make genuine artwork, or genuine game designs with Mario Maker, you really owe it to them to leave those things up. For a company with Nintendo's warchest, it would be so trivial. I'll be playing Splatoon's final week in April, but it will be bittersweet because Inkopolis will be a ghost town already.
Only a passing fan of Dragonball and DQ, and still gutted by this news. Feels several decades too soon.
We live at a time when so many creators of landmark anime, games, and the like are still alive and kicking. Appreciate them while we can, because it won't always be so.
@InJeffable I'd say story is really critical for a classic RPG, but for a strategy or tactics game the focus is more on the game systems and map designs. It sounds like that's what kept this reviewer up late thinking about this game, as they said, even though the story was basic.
What also comes to mind for me is Fire Emblem Fates: Conquest, which has one of the dumbest, most pandering stories I've ever played, but is still beloved by the community for how good its maps and gameplay are.
We see so much ingenuity going into making substitute retro hardware, and new physical games for old hardware as good as these. My only hope is someone is figuring out how to make new CRT screens affordably. Or some kind of zero-latency alternative. That's the one thing that's been abandoned by all modern screens.
Games that were designed this well deserved to be played with no lag.
Employees always seem to be the first to go. They'll be replaced with cheaper contractors and temps who have less expertise in making games.
I remember when all the puzzles and mechanics were getting praised in Tears of the Kingdom and Mario Wonder, some were crediting how long-term all Nintendo's designers are. They build up a lot of experience and company culture and heck, even guys as old as Tezuka are still working. Well, the industry's other owners are speaking loud and clear what they think of that approach.
A number of comments are saying "if they can ensure it will always be downloadable / playable", but no company can actually ensure this. Because they go out of business all the time, platforms become defunct, etc.
This is why the actual solution is easy, user-end access to the game files. You should be able to plug a generic external drive into a Switch and back up your roms. Without that, a download will be simply inferior to a cartridge.
Very happy they skipped my favorite regions of Johto and Unova, so they won't ruin them with mediocre 3D games.
Scaling back to the single city of Lumiose makes me cautiously optimistic that they can make a more dense world again. Maybe with city building stuff, they can make a more interesting gameplay loop than "bonk 25 of this pokemon on the head with heavy balls". Maybe revamp the battle system and feature more trainers? And we can expect some new evolutions. This is another chance to make certain pokemon's evos permanent like they should have been, Mawile and Absol come to mind.
There’s no “unfairly” lost races on 3DS. Solitaire is a game of chance, and so you’ll sometimes have to play through a bad hand. That’s central to the moment-to-moment tension AND the overarching gameplay, that some horses will have luckier careers than others. The last thing I want to hear is that the game now skews it so all horses above a certain stat threshold will win.
Add that to the downgrade from 2D to 3D visuals, and from 2 screens to 1, and from a nice handheld to a clunky drifting one… I see no point to this port of you can play it on 3DS.
Haven't minded the repeating bosses as much as I thought. For a $20 add on, 3 (+1) bosses seems pretty inline with the rest of the series. You encounter only 2 of the 3 on each run if you make it that far, and your approach to fighting them can differ a bit depending on build.
@Porky This time around it can't be simps or Japan, since the splatfest was region locked and Frye's team got 66% of the vote. The fact is, which team comes away with the best win% is mostly down to dumb luck and maybe some 333x battles.
I would say the rate of mirror matches is a problem though especially with a lopsided poll like this. The game tries to matchmake a 66% popular team with a 10% popular one for every tricolor battle, AND make the 10% team the squad of 4 about a third of the time. And you get zero Clout for playing a mirror match, so yeah, I wouldn't spend long trying to get real ones for Team Saturday either.
I'm starting to think the game should just lie to us and display all the matches as vs. opposing teams.
@HeadPirate I agree, the topics haven't been quite as good this game. It may be hard to think of good 3-option questions, but I also think there's just too many Splatfests, especially relative to Big Runs. Only 4 Big Runs a year is too few.
I'll echo that I haven't had an issue with the maps in this game, aside from them being a bit plain and lacking moving parts. The Mahi rework adding so much space made it feel MORE sniper-friendly to me, funny enough. But I've really liked the more recent stage additions in the game, so I'm excited to see what they try with Mincemeat.
Another game that will be here today, gone tomorrow because it fails to create its own identity. Not worth getting up in arms about.
Putting aside how tasteless the concept of "Pokemon with guns" is in the first place, and the default Unreal assets and shady business model, I do agree that this game has managed to make an overworld that looks more like what people want from their 3D games. Pokemon's delivery on that front has been a big failure this gen. However one thing Pokemon has always maintained is appealing creature designs, that are consistent with its tone and world building. It's stupid to justify Palworld on the grounds of Game Freak being creatively bankrupt; the creative side is literally their one clear strength, it's the technical side where they're shamefully cheap.
I'll be the first to say I think Miyamoto actually squandered some of the potential of some Nintendo series, especially what was done to Paper Mario.
But it does sound like his days of micromanaging and upending the tea table are behind him. That quote about not feeling ownership since his games have been cultivated by so many people, is a pretty mature view of things.
I always wondered why this guy looked exactly like the owner of the Oakland Athletics in Moneyball (2011). Turns out that was him, in an uncredited acting role!
Anyway good riddance, he should have stuck to acting.
Miyamoto should have looked at the design, I think it's great. In later eras where Miyamoto had a more hands-off role, I think they could have got her in a game and she'd be a recurring character now.
I’m skeptical about the X Battle changes, I’d say its biggest issue is long matchmaking times or not finding enough players at all. Sometimes I spend more time waiting for matches than actually playing them. It should look to match you with more players, not fewer…
@gizmo998 The 2 stages played on in the trailer are new, there's a new special weapon (the Splattercolor Screen), all the weapons shown will have new kits (the Painbrush, Reef-lux, Splatana Stamper, Splat Dualies, Blaster, S-Blast, Undercover Brella, and Squeezer), the music is new, there's new clothing options, and a glimpse of a new Big Run stage (Barnacle & Dime) and a new king salmonid.
Can't blame you for asking though as there was not much of a write-up here.
I'm with @HalBailman that 150cc is far too easy, and 200cc is more of a special mode. The CPUs in 200cc aren't even any more difficult - they drive off the track and into walls just as an unpracticed player might. Mostly the mode answers the question "what if Mario Karts went really fast?" which opens up funny interactions such as taking shroom shortcuts by simply... hopping over them, or outrunning blue shells. That's right - if you drive without hitting walls, you basically go at the same speed the blue shells travel at, and can outrun them for a whole race. Hard mode!! Even the competitive multiplayer scene defaults to 150cc.
I never played Tour and had limited access to MKWii, so I went into half this wave having not played the tracks. I took poor lines and routes, drove out of bounds, got blue shelled repeatedly... and still cruised to 1st on every track in 150cc. You don't even need to utilize drifting or items, because the CPUs drive so slow, you pass them just by driving forward. The single player in this game plays like it's for babies, which makes me wonder what on earth 100cc and 50cc are for.
And to make matters worse, ALL the online multiplayer relies on the roulette system, so there isn't even a way to reliably pull the new tracks. The only way to see the new cups in order, is to populate your races with bots driving so bad that it's pretty much Time Trial With Blue Shells.
On the one hand I wanted more Double Dash tracks, but on the other, seeing how DK Mountain was absolutely butchered, maybe it's for the best that they stayed away from it. That game deserves its own re-release or feature on a Switch Online type service, there's no replicating its physics and chaos in MK8.
Thinking about the DYKG report on Retro's early years where they spent a ton on office space and furniture, then layoffs hit and most of it went empty and filled with literal crickets. Meanwhile here's the parent company waiting until their 139th year to open a 2nd development building.
Sad to see no option for ergonomics, like we've just accepted the Switch 2 will be an even clunkier beast than the Switch and handheld play will be an afterthought.
For this whole generation I never bought a 2nd Switch model, and it's because the Switch was such a poor handheld. It's too loose and heavy for something you hold in such a cramped hand position, especially compared to past Nintendo handhelds. They really spoiled me with the DS Lite and later 3DS models.
If I were to point to the biggest disappointment this gen (besides drift), it would be when they DID release a more handheld-friendly version in the Switch Lite... and removed its ability to output to TV! As an avid Splatoon player, that half-functionality was a huge no-go for me, and eliminated any chance it could be your dedicated Switch. Such an insult, that they couldn't spring for the tiny component to allow HDMI output through its USB-C port. If it just had that, I could have actually unplugged my Switch to play so many more smaller titles this gen, instead it's just been a docked box.
All due respect to DYKG, but this reporting is based on one line in the game code that bears Iwata's signature, VS multiple interviews with developers who actually worked with him, stating he helped them to fit Kanto into the final game.
As pointed out in their comments section, it's possible GameFreak was working on their own faster algorithm, but couldn't get it to use a comparable size to the Gen 1 original until Iwata provided his. Or, he may have helped at other parts of development. I think it's a little silly to call this a "debunked" rumor, or that it was even hearsay to begin with, since it was always based on direct testimonial from his coworkers.
For me the biggest loss from this will be Zelda Tri Force Heroes. Still the best multiplayer Zelda experience in my opinion, and it will continue to draw interest over time as a mainline Zelda game. Right now you can fire it up online with friends, but soon I'm guessing you'll have to be in proximity to each other. Well, at least that's easier than Four Swords Adventures.
Not backwards compatible: SNES N64 GameCube Switch (Not counting the NES and GameBoy as they didn't have predecessors in the same way)
Arguably Nintendo consoles have been backwards compatible more often than not, especially the "handheld" line. I'm guessing we'll at least see the option to patch 1st party games to work on the new chip architecture, on a game by game basis, as has been rumoured through Pokemon datamining. What this would mean for the Switch's huge indie library though, is what I worry about.
I would add the burden placed on the game by the higher price point didn't help either. I know it was only $10 USD more, but that's still the most I've spent on a videogame to date. That made me really feel like I should squeeze my money's worth out of it rather than enjoy it for what it is.
Given the recycled Hyrule, I don't think the price increase was all that justified in retrospect.
"When I write music, I make sure the music is in sync with the frame rate, the overall movement of the video..."
Great perspective for all those who say the frame rate of a Paper Mario remake doesn't matter because it's an RPG. Video games are an animated medium. Frame rate is absolutely core to their character.
Count me among those confused as to what the core gameplay even is here. Beat em up? Luigi's Mansion sort of adventure game? But it all appears to take place in the same theatre... I worry this will rely on set pieces and mechanics that have nothing to do with each other.
Very interested to see if Splatoon 3 is playable on the Switch 2 or if there's some kind of cross-play. They'll want a game early in the console's life but 2024 or 25 feels too soon for a brand new Splatoon. Maybe a Splatoon 3 Deluxe is in order.
As for these suggestions, I actually like the idea for a warthog! Maybe that could be a new ranked mode, the newest ranked mode is still Clam Blitz from Splatoon 2.
Wow, people don't care for minimalism huh. I think this is easily the best-looking special edition and has just slightly too much Mario imagery, get rid of the little Mario on the back and it's perfect.
This game feels like it has Koizumi written all over it, from the psychedelics to the RPG badge system to the large playable cast it's pretty un-Miyamoto
I really don't understand the NSMB comparisons. People don't have eyeballs.
I'm on the fence about picking it up because I usually put down sidescrollers quickly. But it's nothing if not a huge departure from those games visually.
This sounds like it will be added to the splatfest music rotation, so pretty funny that it continues the story from Liquid Sunshine, which was Big Man's collab with the Squid Sisters.
This has grabbed me more than any Pokemon mobile game since Magikarp Jump. It's super easy to play for free, rewards you for something you do every day anyway, and the pokemon are surprisingly complete in their mechanics, down to having stat boosting natures. It's almost like they were made to be transferable to Pokemon Home...
Comments 544
Re: Team Keyboard Rocks The Competition In Splatoon 3's Latest Splatfest
Nothing to complain about with this splatfest, we finally got a popularity vote so close that all 3 teams were above 30%. That's pretty remarkable, really. I didn't get a single same-team match all weekend, except a few in Tricolor battle.
Getting credit for 2nd place in a category might keep the final tallies closer as well. And it's more encouraging to keep playing because you know each category isn't all-or-nothing.
Re: Random: It's Done! Every Super Mario Maker Level Has Been Cleared Before Wii U's Online Shutdown
@mlt 3rd Strike parries actually had an input window of 7 to 10 frames, depending on the state of your character. So a tenth or sixth of a second is what Daigo had to hit. A frame-perfect Mario Maker jump means you’re hitting a 1/60th of a second window. It’s ten times shorter and not feasible for a human to get 18 straight times.
That’s not to take anything away from Daigo, who did those parries in the clutch in a tournament.
Re: Talking Point: Should 'Third' Pokémon Games Make A Comeback?
I see some parallel with fighting games, which used to drop a new edition for every balance update or set of new characters. Hence the half dozen versions of Street Fighter 4, where nowadays they’re a single supported release.
Radical idea, but Pokémon is so exceptionally profitable I don’t see why they need DLC cycles to begin with. Just make a good full game and nobody will complain, look at Tears of the Kingdom.
Re: Poll: What's The Best Pokémon Spin-Off Game? Rate Your Favourites For Our Upcoming Ranking
I guess my rating for Pokemon Trading Card Game (GBC) will also roll in my thoughts on Pokemon Card GB2 (GBC), the direct sequel that expanded on it in many ways. I guess I understand why it's not on the poll since it never left Japan, but fan translations are easily available and it should always be recommended.
Re: Japanese Charts: Unicorn Overlord Dominates In Its Debut Week
@Keman "What do people even play on their Playstation" is an evergreen question for me, thanks for voicing it.
Re: Random: Pokémon Fans Reckon They've Spotted A Legends: Z-A Teaser In Scarlet & Violet
GameFreak clearly plans their future games out well in advance. It's a shame they don't plan to give each one the development time it needs.
Re: Soapbox: As Splatoon's Online Wraps Up Nearly 9 Years On, How Does It Compare To Splatoon 3?
I sometimes see comments upset at Nintendo for abandoning the WiiU so quickly. But I think the biggest crime was shutting down things like Miiverse and Mario Maker levels. That was really driven home for me watching John at GVG's recent video on the Pretendo fan servers. Games like Splatoon and Mario 3D World used to feel so alive with community, being greeted by people's weird drawings and messages. Not to mention unlockable stamps in so many games that are already pointless now.
Miiverse posts were always meant to be ephemeral I guess, but when you give people a platform to make genuine artwork, or genuine game designs with Mario Maker, you really owe it to them to leave those things up. For a company with Nintendo's warchest, it would be so trivial. I'll be playing Splatoon's final week in April, but it will be bittersweet because Inkopolis will be a ghost town already.
Re: Dragon Ball Creator Akira Toriyama Has Passed Away
Only a passing fan of Dragonball and DQ, and still gutted by this news. Feels several decades too soon.
We live at a time when so many creators of landmark anime, games, and the like are still alive and kicking. Appreciate them while we can, because it won't always be so.
Re: Review: Unicorn Overlord (Switch) - A Crowning Tactical RPG Achievement For Vanillaware
@InJeffable I'd say story is really critical for a classic RPG, but for a strategy or tactics game the focus is more on the game systems and map designs. It sounds like that's what kept this reviewer up late thinking about this game, as they said, even though the story was basic.
What also comes to mind for me is Fire Emblem Fates: Conquest, which has one of the dumbest, most pandering stories I've ever played, but is still beloved by the community for how good its maps and gameplay are.
Re: Omori Physical Collector's Edition For Switch Comes With A Piano Music Box
Thank you for also linking that concert, it's incredible! Full symphony and they play the whole OST??
Re: Feature: Meet Morphcat Games, The New-Gen NES Devs Pushing The 8-Bit Envelope
We see so much ingenuity going into making substitute retro hardware, and new physical games for old hardware as good as these. My only hope is someone is figuring out how to make new CRT screens affordably. Or some kind of zero-latency alternative. That's the one thing that's been abandoned by all modern screens.
Games that were designed this well deserved to be played with no lag.
Re: Random: Pokémon Trading Card Game Pocket Fixes Longtime Card Back Error
This will be perfect for when they fully reboot the TCG to get rid of the horrendous power creep.
Re: Splatoon 3 Rocks Out In Upcoming Instrument-Themed Splatfest
Wow, I assumed this would be a global theme. How many "which flavor of ___ do you prefer" Splatfests can Japan have in a row?
Re: Sony Lays Off 900 PlayStation Employees, Closes London Studio & Cancels Projects
Employees always seem to be the first to go. They'll be replaced with cheaper contractors and temps who have less expertise in making games.
I remember when all the puzzles and mechanics were getting praised in Tears of the Kingdom and Mario Wonder, some were crediting how long-term all Nintendo's designers are. They build up a lot of experience and company culture and heck, even guys as old as Tezuka are still working. Well, the industry's other owners are speaking loud and clear what they think of that approach.
Re: Talking Point: What Would Make You Happy To Give Up Physical Games And Go 100% Digital?
A number of comments are saying "if they can ensure it will always be downloadable / playable", but no company can actually ensure this. Because they go out of business all the time, platforms become defunct, etc.
This is why the actual solution is easy, user-end access to the game files. You should be able to plug a generic external drive into a Switch and back up your roms. Without that, a download will be simply inferior to a cartridge.
Re: Pokémon Legends: Z-A Announced, Coming To Switch In 2025
Very happy they skipped my favorite regions of Johto and Unova, so they won't ruin them with mediocre 3D games.
Scaling back to the single city of Lumiose makes me cautiously optimistic that they can make a more dense world again. Maybe with city building stuff, they can make a more interesting gameplay loop than "bonk 25 of this pokemon on the head with heavy balls". Maybe revamp the battle system and feature more trainers? And we can expect some new evolutions. This is another chance to make certain pokemon's evos permanent like they should have been, Mawile and Absol come to mind.
Re: Review: Pocket Card Jockey: Ride On! (Switch) - Game Freak's 3DS Gem Is Still A Prize Pony
There’s no “unfairly” lost races on 3DS. Solitaire is a game of chance, and so you’ll sometimes have to play through a bad hand. That’s central to the moment-to-moment tension AND the overarching gameplay, that some horses will have luckier careers than others. The last thing I want to hear is that the game now skews it so all horses above a certain stat threshold will win.
Add that to the downgrade from 2D to 3D visuals, and from 2 screens to 1, and from a nice handheld to a clunky drifting one… I see no point to this port of you can play it on 3DS.
Re: Review: Splatoon 3: Side Order - An Addictive Roguelite Just Shy Of Excellence
Haven't minded the repeating bosses as much as I thought. For a $20 add on, 3 (+1) bosses seems pretty inline with the rest of the series. You encounter only 2 of the 3 on each run if you make it that far, and your approach to fighting them can differ a bit depending on build.
Re: Team Friday Triumphs In Splatoon 3's Latest Splatfest
@Porky This time around it can't be simps or Japan, since the splatfest was region locked and Frye's team got 66% of the vote. The fact is, which team comes away with the best win% is mostly down to dumb luck and maybe some 333x battles.
I would say the rate of mirror matches is a problem though especially with a lopsided poll like this. The game tries to matchmake a 66% popular team with a 10% popular one for every tricolor battle, AND make the 10% team the squad of 4 about a third of the time. And you get zero Clout for playing a mirror match, so yeah, I wouldn't spend long trying to get real ones for Team Saturday either.
I'm starting to think the game should just lie to us and display all the matches as vs. opposing teams.
Re: Reminder: Splatoon 3's Weekend-Themed Splatfest Gets Underway Tomorrow
@HeadPirate I agree, the topics haven't been quite as good this game. It may be hard to think of good 3-option questions, but I also think there's just too many Splatfests, especially relative to Big Runs. Only 4 Big Runs a year is too few.
Re: Disco Elysium Dev ZA/UM Reportedly Cancels Project And Is Planning Layoffs
What a quote by Tuulik, really sums up the direction of the economy. Thank you for featuring it.
Re: Splatoon 3's Mincemeat Metalworks Stage Will Temporarily Close Next Week
I'll echo that I haven't had an issue with the maps in this game, aside from them being a bit plain and lacking moving parts. The Mahi rework adding so much space made it feel MORE sniper-friendly to me, funny enough. But I've really liked the more recent stage additions in the game, so I'm excited to see what they try with Mincemeat.
Re: Pokémon Fans Set Their Sights On Palworld's Monster Designs
Another game that will be here today, gone tomorrow because it fails to create its own identity. Not worth getting up in arms about.
Putting aside how tasteless the concept of "Pokemon with guns" is in the first place, and the default Unreal assets and shady business model, I do agree that this game has managed to make an overworld that looks more like what people want from their 3D games. Pokemon's delivery on that front has been a big failure this gen. However one thing Pokemon has always maintained is appealing creature designs, that are consistent with its tone and world building. It's stupid to justify Palworld on the grounds of Game Freak being creatively bankrupt; the creative side is literally their one clear strength, it's the technical side where they're shamefully cheap.
Re: Talking Point: What Will The 'Switch 2' Actually Be Called?
To promote its backwards compatibility, it will be called the Switch Back
Re: Shigeru Miyamoto Isn't Really Thinking About Retiring
I'll be the first to say I think Miyamoto actually squandered some of the potential of some Nintendo series, especially what was done to Paper Mario.
But it does sound like his days of micromanaging and upending the tea table are behind him. That quote about not feeling ownership since his games have been cultivated by so many people, is a pretty mature view of things.
Re: Activision Blizzard's Bobby Kotick Will Step Down Later This Month
I always wondered why this guy looked exactly like the owner of the Oakland Athletics in Moneyball (2011). Turns out that was him, in an uncredited acting role!
Anyway good riddance, he should have stuck to acting.
Re: PC Port Of Zelda: Link's Awakening Offers HD Visuals And 120fps Scrolling
I'll contradict some comments here and say please keep reporting on fan projects such as these, they are relevant to my interests.
If a free project uses 30 year old game assets and gets copyright claimed, that's nobody's fault but Nintendo's.
Re: Random: Waluigi Designer Shares Scrapped Character Art Of "Walpeach"
Miyamoto should have looked at the design, I think it's great. In later eras where Miyamoto had a more hands-off role, I think they could have got her in a game and she'd be a recurring character now.
Re: Splatoon 3 Version 6.0.0 Is Out Now, Here Are The Full Patch Notes
Pretty huge change to Salmon Run and Big Runs!
I’m skeptical about the X Battle changes, I’d say its biggest issue is long matchmaking times or not finding enough players at all. Sometimes I spend more time waiting for matches than actually playing them. It should look to match you with more players, not fewer…
Re: Splatoon 3 'Chill Season 2023' Update Revealed, Launches December 1st
@gizmo998 The 2 stages played on in the trailer are new, there's a new special weapon (the Splattercolor Screen), all the weapons shown will have new kits (the Painbrush, Reef-lux, Splatana Stamper, Splat Dualies, Blaster, S-Blast, Undercover Brella, and Squeezer), the music is new, there's new clothing options, and a glimpse of a new Big Run stage (Barnacle & Dime) and a new king salmonid.
Can't blame you for asking though as there was not much of a write-up here.
Re: Zelda's Voice Actor Would "Love" To Reprise Her Role In The Live-Action Movie
Posing questions like these to voice actors just invites unfair comparisons between how voice actors and live action ones are valued.
Obviously a huge commercial movie is going to use huge commercial on-screen talent.
Re: Miyamoto And Avi Arad Have Been Discussing The Zelda Movie For A Decade
Can't wait for this film that will look worse than the animated Link's Awakening cutscenes that keep being used for thumbnails.
Re: Nintendo Hardware And Software Teams Have Been Working "As One" Recently, Says Shinya Takahashi
Clearly the pop-out bubble blower in the left Joy-Con will be used extensively in 1-2-Switch 2!, and then never used by software again.
Re: Mario Kart 8 Deluxe Has Been Updated To Version 3.0.0, Here Are The Full Patch Notes
I'm with @HalBailman that 150cc is far too easy, and 200cc is more of a special mode. The CPUs in 200cc aren't even any more difficult - they drive off the track and into walls just as an unpracticed player might. Mostly the mode answers the question "what if Mario Karts went really fast?" which opens up funny interactions such as taking shroom shortcuts by simply... hopping over them, or outrunning blue shells. That's right - if you drive without hitting walls, you basically go at the same speed the blue shells travel at, and can outrun them for a whole race. Hard mode!! Even the competitive multiplayer scene defaults to 150cc.
I never played Tour and had limited access to MKWii, so I went into half this wave having not played the tracks. I took poor lines and routes, drove out of bounds, got blue shelled repeatedly... and still cruised to 1st on every track in 150cc. You don't even need to utilize drifting or items, because the CPUs drive so slow, you pass them just by driving forward. The single player in this game plays like it's for babies, which makes me wonder what on earth 100cc and 50cc are for.
And to make matters worse, ALL the online multiplayer relies on the roulette system, so there isn't even a way to reliably pull the new tracks. The only way to see the new cups in order, is to populate your races with bots driving so bad that it's pretty much Time Trial With Blue Shells.
Re: Review: Mario Kart 8 Deluxe Booster Course Pass Wave 6 - Takes The Chequered Flag With A Safe Final Lap
On the one hand I wanted more Double Dash tracks, but on the other, seeing how DK Mountain was absolutely butchered, maybe it's for the best that they stayed away from it. That game deserves its own re-release or feature on a Switch Online type service, there's no replicating its physics and chaos in MK8.
Re: Nintendo Confirms Delay Of New Development Building
Thinking about the DYKG report on Retro's early years where they spent a ton on office space and furniture, then layoffs hit and most of it went empty and filled with literal crickets. Meanwhile here's the parent company waiting until their 139th year to open a 2nd development building.
Re: Talking Point: Along With Joy-Con Drift, What Does Nintendo Have To 'Fix' With 'Switch 2'?
Sad to see no option for ergonomics, like we've just accepted the Switch 2 will be an even clunkier beast than the Switch and handheld play will be an afterthought.
For this whole generation I never bought a 2nd Switch model, and it's because the Switch was such a poor handheld. It's too loose and heavy for something you hold in such a cramped hand position, especially compared to past Nintendo handhelds. They really spoiled me with the DS Lite and later 3DS models.
If I were to point to the biggest disappointment this gen (besides drift), it would be when they DID release a more handheld-friendly version in the Switch Lite... and removed its ability to output to TV! As an avid Splatoon player, that half-functionality was a huge no-go for me, and eliminated any chance it could be your dedicated Switch. Such an insult, that they couldn't spring for the tiny component to allow HDMI output through its USB-C port. If it just had that, I could have actually unplugged my Switch to play so many more smaller titles this gen, instead it's just been a docked box.
Re: Random: Players Share Bananas Gameplay Of New King Kong Game, And It's Not Looking Good
Well at least the crabs got nice models. Mashing the same combo over and over into giant creatures with no health bars, looks like Monster Hunter!
Re: New Details Emerge On Satoru Iwata's Work On Pokémon Gold And Silver
All due respect to DYKG, but this reporting is based on one line in the game code that bears Iwata's signature, VS multiple interviews with developers who actually worked with him, stating he helped them to fit Kanto into the final game.
As pointed out in their comments section, it's possible GameFreak was working on their own faster algorithm, but couldn't get it to use a comparable size to the Gen 1 original until Iwata provided his. Or, he may have helped at other parts of development. I think it's a little silly to call this a "debunked" rumor, or that it was even hearsay to begin with, since it was always based on direct testimonial from his coworkers.
Re: 3DS And Wii U Online Play Ends In "Early April" 2024
For me the biggest loss from this will be Zelda Tri Force Heroes. Still the best multiplayer Zelda experience in my opinion, and it will continue to draw interest over time as a mainline Zelda game. Right now you can fire it up online with friends, but soon I'm guessing you'll have to be in proximity to each other. Well, at least that's easier than Four Swords Adventures.
Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility
Backwards compatible:
GBA
DS
Wii
3DS
WiiU
Not backwards compatible:
SNES
N64
GameCube
Switch
(Not counting the NES and GameBoy as they didn't have predecessors in the same way)
Arguably Nintendo consoles have been backwards compatible more often than not, especially the "handheld" line. I'm guessing we'll at least see the option to patch 1st party games to work on the new chip architecture, on a game by game basis, as has been rumoured through Pokemon datamining. What this would mean for the Switch's huge indie library though, is what I worry about.
Re: Soapbox: FOMO Nearly Ruined Zelda: Tears Of The Kingdom For Me
I would add the burden placed on the game by the higher price point didn't help either. I know it was only $10 USD more, but that's still the most I've spent on a videogame to date. That made me really feel like I should squeeze my money's worth out of it rather than enjoy it for what it is.
Given the recycled Hyrule, I don't think the price increase was all that justified in retrospect.
Re: Feature: "JRPG Isn't Just One Blanket Kind Of Game" - Star Ocean: The Second Story Returns 25 Years Later
"When I write music, I make sure the music is in sync with the frame rate, the overall movement of the video..."
Great perspective for all those who say the frame rate of a Paper Mario remake doesn't matter because it's an RPG. Video games are an animated medium. Frame rate is absolutely core to their character.
Re: Princess Peach: Showtime! Opens On Switch In March 2024
Count me among those confused as to what the core gameplay even is here. Beat em up? Luigi's Mansion sort of adventure game? But it all appears to take place in the same theatre... I worry this will rely on set pieces and mechanics that have nothing to do with each other.
Re: Talking Point: What Do You Want From A 'Splatoon 4'?
Very interested to see if Splatoon 3 is playable on the Switch 2 or if there's some kind of cross-play. They'll want a game early in the console's life but 2024 or 25 feels too soon for a brand new Splatoon. Maybe a Splatoon 3 Deluxe is in order.
As for these suggestions, I actually like the idea for a warthog! Maybe that could be a new ranked mode, the newest ranked mode is still Clam Blitz from Splatoon 2.
Re: Nintendo Announces Mario Red Edition Switch OLED, Out October
Wow, people don't care for minimalism huh. I think this is easily the best-looking special edition and has just slightly too much Mario imagery, get rid of the little Mario on the back and it's perfect.
Re: Miyamoto Wasn't A Big Fan Of Super Mario Bros. Wonder's Early Elephant Design
This game feels like it has Koizumi written all over it, from the psychedelics to the RPG badge system to the large playable cast it's pretty un-Miyamoto
Re: Poll: What Did You Think Of The Super Mario Bros. Wonder Direct Showcase?
I really don't understand the NSMB comparisons. People don't have eyeballs.
I'm on the fence about picking it up because I usually put down sidescrollers quickly. But it's nothing if not a huge departure from those games visually.
Re: Splatoon 3 Releases A Brand New, Utterly Ridiculous Song Called 'Big Betrayal'
This sounds like it will be added to the splatfest music rotation, so pretty funny that it continues the story from Liquid Sunshine, which was Big Man's collab with the Squid Sisters.
Re: Pokémon Sleep Will Be Tucking In New Species, Relaxing Sounds And More In Future Updates
This has grabbed me more than any Pokemon mobile game since Magikarp Jump. It's super easy to play for free, rewards you for something you do every day anyway, and the pokemon are surprisingly complete in their mechanics, down to having stat boosting natures. It's almost like they were made to be transferable to Pokemon Home...