Comments 700

Re: Switch 2 Named One Of The Best 'Entertainment & Gaming' Inventions Of 2025

Skunkfish

@The_Nintendo_Pedant Whilst I've personally got no complaints about the first-party line-up so far, I do wonder if they've been somewhat cautious this year as they expected to be supply-constrained on Switch 2 hardware and are lining up more heavy-hitters for 2026 when the expect the hardware supply to be more plentiful? (although I don't think there are any hardware supply issues at the moment!)

I reckon they may have more titles pretty much ready to go that we haven't even seen yet, and they're going to announce and release those when necessary to keep the hardware selling at a steady pace...

Re: Switch 2 Named One Of The Best 'Entertainment & Gaming' Inventions Of 2025

Skunkfish

@The_Nintendo_Pedant I really don't know where else Nintendo could have gone this time though. They needed to maintain their position in the handheld and home console markets and they were unlikely to bring two different devices to market at the same time.

I would have liked to see more of a gimmick though, gimmicky Nintendo is my favourite Nintendo

Re: Video: Square Enix Showcases 17 Minutes Of Dragon Quest VII: Reimagined Gameplay

Skunkfish

@MTMike87 For me, it's all about the experience - I'm not sure about this whole sense of ownership thing. The value is in the hours of entertainment it provides over its lifespan, not in a bit of plastic and some silicon.

Many forms of entertainment have no physical element at all, and I'm all for that from an environmental point of view. I've been buying games on Steam for 20+ years. I would have been fine with an all-digital Switch 2, but I worry what it would mean for software prices with Nintendo having the monopoly on where to buy games...

Re: Rumour: A Bunch Of LEGO Games Might Get The 'Switch 2 Edition' Treatment Soon

Skunkfish

@The_Nintendo_Pedant A 'Pro' console (that we've seen so far), is really just a follow up to the previous console, albeit with a performance multiplier of 2-3X over the previous hardware. The main defining feature that separates it from a new generation is that there are no exclusive titles that won't run on the previous hardware.

Switch 2 is reportedly 10X faster (at least in terms of GPU) than the previous generation and would be incredibly hamstrung if all titles had to run on the older generation machine. So in terms of power, I think it's a new generation as much as the PS5 was over the PS4. There's just no longer the same paradigm shifts between generations that there used to be, and there's no unique gimmick this time that has defined a new Nintendo generation as of late...

Re: No Switch 2 "Upgrade Path" For Dragon Quest VII: Reimagined Planned

Skunkfish

Won't be playing on Switch 1, so no impact on me directly, but this is a shame for people interested in the game who are looking to make the leap to Switch 2 at a later time.

Haven't played a Dragon Quest game before, but fell in love with the art style in the direct so I just need to decide if I'm going to go physical or digital... (Plus point for Physical is that I can sell it when I'm done, plus point for digital is not having to swap the game card in and out)

Re: iFixit Performs A Full Teardown Of Nintendo's "P**s-Poor" Pro Controller

Skunkfish

@Drnsnsr The analogue sticks feel really nice on the Switch 2 pro controller. The review of iFixIt’s sponsors, Gulikit’s, hall-effect stick replacements aren’t exactly glowing… Some people even complained about drift! The only hall-effect stick I’ve used is the Dreamcast’s, not the best stick I’ve ever used.

I have 3 PS5 DualSense controllers, a Switch Pro controller and a Switch 2 controller. Is it worth the extra expense of hall-effect sticks when none of those have drifted?

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

Skunkfish

I don't have time to write a big long answer, but what I will say is:

The Switch OS and on-line environment is a effectively a closed eco-system, where Nintendo effectively signs any code running within that eco-system - whether that be software running from game cards or downloaded via the eShop.

Cards such as the MIG effectively allow unsigned code to run within that ecosystem, creating countless points of entry for malicious code - malware, viruses, cheats etc. It's a massive risk to Nintendo to allow a compromised machine to access its on-line infrastructure and potentially wreak havoc.

I won't go into further detail since I'm supposedly working, but I can absolutely understand Nintendo's desire to cut this off at the source. They're understandably protecting themselves against piracy and revenue loss, but there's potentially much larger risks involved here.