Comments 2,206

Re: Nintendo Reportedly Showed 'Switch 2' Demos To Developers At Gamescom

link3710

@Schizor88 Based on the leak specs from NVidia's public API, the console will be about 10-20% more powerful than the Steam Deck. Which, yeah, would be strong enough to hit PS5 level graphics (approximately) with DLSS, assuming there're dedicated cores for lightning (also leaked), in addition to the cores for DLSS. Based on the stats, it's expected the effective graphics output would be definitely above the XBSS at least, which is no small feat.

The stars kind of lined up on this one in Nintendo's favor. Right around the time they likely started developing it, ray tracing had just finished the drop from non-real time to super high-end PC only to possible with dedicated cores at way lower power draw, DLSS hit the scene, on-board memory and RAM costs dropped drastically, ARM laptops + AI chips meant ARM had started rapidly catching up with X86-64, and they had both the sales numbers and a relationship with NVIDIA to design a chip to take advantage of these things for them instead of using off the shelf parts as they always had pre-switch. I think when we actually get our hands on it there'll be some notable flaws that hold it back from being mistaken for a PS5, but it'll still be an incredibly impressive piece of tech.

Re: Nintendo Reportedly Showed 'Switch 2' Demos To Developers At Gamescom

link3710

@Schizor88 The specs don't match, the effective output comes close. DLSS is a modern upscaling technique using dedicated CPU cores that allows weaker computers to put out graphics that comes close to dedicated gaming computers. There's some loss of visual fidelity over a native image, but generally it's close enough you won't notice unless you take screenshots and compare.

Anyways, that's just the GPU. I still expect the CPU and RAM to both lag behind the XBSX/PS5, as well as loading / bus speeds. But it's probably enough to impress 98% of consumers which is all it needs to be.

Re: Nintendo Reportedly Showed 'Switch 2' Demos To Developers At Gamescom

link3710

@vyseofhr Actually if a game is designed right it should be significantly more power efficient than the OG Switch. DLSS + 480p native rendering is way less of a power draw than rendering at native 720p in handheld mode.

Even docked mode shouldn't be significantly higher since it'll still be internally rendering at 1080p. And the chipset used uses a smaller transistor size, which also reduces power draw relative to performance.

Re: Kickstarter Is Cracking Down On AI And Promoting Human Creativity

link3710

@Quarbit Ha. We all know that people will just be transitioned into even lower income jobs, or become homeless. There's not suddenly going to become a new need for employees as a result of this. The money will just keep getting siphoned out of the system once the people who have money no longer need to pay people to make more money.

Re: Pikmin 4 Will Let You Erase Your Mistakes With A Handy New Rewind Mechanic

link3710

@Ara I mean, since Pikmin 1 the series has always had rewind time features, so I doubt it. Pikmin 1 let you go back to the start of any day, Pikmin 2 added the ability to let you restart any floor of a dungeon as well.

You can always just... choose not to use the feature like in previous titles. I didn't in my latest Pikmin 1 playthrough

Admittedly, I did end up using it Pikmin 2 when I wiped every single pikmin I had in the second cave section whoops. But it wasn't worth it to me to play through the entire tutorial again when I had just barely gotten out of it.

Re: Feature: The One Thing Wii Did Much Better Than Switch

link3710

@theModestMouse ...What are you talking about. Literally every gyro motion game (as in something designed to use motion solely not motion + stick) has a button to recenter that you have to use constantly. It's not a permanent drift, it's that the remote loses track of where the tv is as you use it.

Re: Nintendo Infographic Showcases The Games Featured In June's Direct

link3710

@Wheatly The new Pokemon this year is ScVi DLC, just like how there was no new Pokemon the year SwSh DLC came out. It's the replacement for their third version releases.

I do think we'll have a remake main title available near launch this time, like Let's Go but not scrambled together at the last moment. BDSP was hugely disappointing but sold well, so I'd wager we'll get a similar BW remake near the next system's launch by ILCA again.

Re: Where To Pre-Order Pikmin 4 On Switch - Best Deals And Cheapest Prices

link3710

@Corvus96 Wow, old comment I had no idea what you were referring to. Off the top of my head (and sticking to games I actually played)? These ones were all disappointments when I got them

NES: Urban Champion, Ice Climber, DK Jr Math, Metroid, Kid Icarus
SNES: Mario is Missing
N64: Hey You Pikachu, Yoshi's Story
GCN: DK Barrel Blast, Geist
Wii: Mario Party 8, Metroid Other M
Wii U: Amiibo Festival, Star Fox Zero
GB: Baseball, F-1 Race
GBA: DK King of Swing, WarioLand 4, T
Yoshi's Topsy Turvy
DS: Yoshi's Touch and Go, Super Princess Peach
3DS: Paper Mario Sticker Star, Yoshi's New Island

Re: Pokémon GO Game Director Responds To 'Hear Us Niantic' Social Media Backlash

link3710

@OFFICIALMichi Pre-pandemic, I'd only caught a single legendary Pokemon because there's literally not enough players in my area, I only got a couple while traveling during events. I aim for 5km a day, but that's not going to help with in-person only raids. There's just no way for many players to actually get the 5+ people together needed to take one on.

I don't mind the 5 per day restriction, but doubling the cost AND making a bunch of in-person only raids is ridiculous. I actually started to really enjoy the game finally and started going out way more during the pandemic, why shoot it in the foot?

Re: Zelda: Tears Of The Kingdom File Size Seemingly Revealed For Switch

link3710

@RupeeClock But a 16 GB cartridge is actually in GiB, so it's really only 14.9 GB. So either 16GB or 17GB definitely won't fit on it. Typically SD Card sizes are GiB and file sizes are GB so I don't see it fitting (unless, as others suggested, voice files are cut for other languages and downloaded separately)

Re: 'Hear Us Niantic' Trends On Social Media In Response To Pokémon GO Remote Raids Update

link3710

@rastamadeus But most likely the number of people who even participate in PvP is tiny compared to the number of people who use remote. Like... I always assumed PvP was mainly a dead feature? I don't know anyone who cares about it. But I live in an area where only one other person shows up at raids, we can't take down p much anything by ourselves.

I dunno, I don't mind the 5 raid limit (that's whatever, who does that many in a day), but there's no need to double the cost of each raid too.