Comments 2,240

Re: Video: Digital Foundry Takes A Look At Zelda 64 Recompiled: Majora's Mask

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@liveswired Loathing? Nintendo loves to make money off their NES / SNES / GB(A) / N64 libraries. In the last decade we have: all of those platforms on NSO, the NES/SNES minis, that NES championship game, multiple X99 revisions of NES / SNES games, the Links Awakening remake, Advance Wars 1+2, and Let's Go Pikachu/Eevee. If anything, they rely on that era too heavily.

Re: The Pokémon Games Have Had Tremendous Success During The Switch Generation

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@shoeses I said nothing about the quality of ScVi (I do love Let's Go for what it is for the record.) All I meant was that ScVi tried something new, for Pokémon. Pokemon's never has and never is going to be doing things never before seen in video games (heck, even Red & Blue weren't the first monster collecting games, Megami Tensei beat them by four years), but at least ScVi tried to combine ideas in a new way.

Re: The Pokémon Games Have Had Tremendous Success During The Switch Generation

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@shoeses Let's Go was a more interesting game? I mean, it was higher quality and less buggy than ScVi, BDSP or even SwSh, but as a concept it was probably the most boring main series game ever made. Just yet another Kanto revisit, but with less battling and bad motion controls in an era everyone was sick of them. ScVi at least had a unique concept.

Legends on the other hand was the most interesting game this gen, hands down.

Re: Rumour: Princess Zelda May Take The Starring Role In An Upcoming Game

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@westman98 Not sure at all, but I at least haven't seen any evidence that is dated prior to his (other than Prime Remastered which, let's face it, had literally hundreds of leaks prior, his was about the release date not the contents IIRC). I would expect he probably is piggybacking since he's clearly just an attention seeker but no idea where he's found that's suddenly got him with such a good track record.

Re: Crash Bandicoot 4 Sales Reportedly Surpass Five Million

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@DanijoEX-the-Pierrot To put it into perspective, 5 million is equivalent to the lifetime sales of Guild Wars 2, FF VII Remake, and Monster Hunter World or the original release of Kingdom Hearts, and outsold every Kirby, Fire Emblem, and Metroid game.

Not a CoD / Pokemon / Animal Crossing level success, but still a huge amount of sales.

Re: Round Table: Let's Talk About Palworld - Comparisons, Controversy, 'Copying'

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@Tasuki I mean, there are models in the game that are poly for poly the same as Pokemon models on certain limbs. There's a difference between inspiration and taking actual models from a game and slightly tweaking them in a model editor, and significant evidence suggests these are mostly (all?) built on the base of Pokemon models. P sure that cross the line on copyright law.

Re: The Pokémon Company Outlines Fixes For Scarlet & Violet's Next Update

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@Drac_Mazoku Okay I'm curious, do you play only in tv mode? I've played the game portable only and about once every 5 minutes or so the gang will hang for quite literally 1-5 seconds worth of frame drops, so I wanna know your secret.

(And before I get dragged into this dumb argument no I don't think it makes the game unplayable outside of one location in the base game, yes I have constant frame pacing issues any time it rains or I'm on/near water)

Re: Soapbox: Ganondorf's Villainous Intro In Ocarina Of Time Is One Of Gaming's Best

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@Spider-Kev You say that like most players got to see any of those before playing. I remember playing OoT as a kid, I hadn't seen a single commercial (did the game really have commercials?), and my dad had opened the package before I even got to see it. I wouldn't get a Nintendo Power subscription until the late GCN era. I can't imagine I was the only one (and it sounds like I wasn't) who went into the game fully blind, it wasn't that hard in the pre-internet era.

Honestly I don't think I connected him to Ganon either until far later, despite having played the original LoZ a couple times. Not sure I ever learned Ganon's name in that though.

Re: Nintendo Releases Update For Switch (Version 17.0.0), Here Are The Details

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@Bret @Wilforce This isn't a major version update. The number isn't changing at all, 17.0.0 was released a while ago.

Also, the numbering scheme on the Switch OS refers to API compatibility changes when a major number increase occurs. It's not some arbitrary choice. Major.Minor.Patch - Major = API change, Minor = Notable, but fully BC change, Patch = Minor bugfixes

Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year

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@GOmar Yes it's confirmed, you can repeatedly uninstall and reinstall the game and they'll get charged each time. Plus, there's no cutoff date, you'll continue owing money on people installing the game for life, even if you remove it from stores.

@RenanKJ Doesn't even matter if they remove it from stores. If you already bought it, you can continue to uninstall and reinstall forever, costing money while you've now removed the only potential income stream. There's no expiration date either, so they'd still be trying to charge if a game is reinstalled a 100 years from now, you're on the hook for life.

Re: Pokémon Scarlet & Violet Version 2.0.1 Is Now Live, Here Are The Full Patch Notes

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@120frames-please To be fair, the frame rate is almost certainly better than at launch in some (but not all) locations. 1.2.0 was a huge performance patch in particular. There were a few areas that were nigh unplayable at launch that run fine for me now. And the DLC area runs relatively smoothly with better textures and more populated areas. They just aren't specifying the details in the patch notes.

...Though there's still one area in the main game I'm aware of where the frame rate tanks to unplayable levels for no clear reason. And when I say unplayable, I mean I tried to shiny hunt there and got motion sickness after an hour or two from the constantly shifting frame drops, something I've literally never had from a game before. So y'know, can't say you're wrong to skip if that's what you want, but there hasn't been no progress either.

Re: Nintendo Reportedly Showed 'Switch 2' Demos To Developers At Gamescom

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@Schizor88 Based on the leak specs from NVidia's public API, the console will be about 10-20% more powerful than the Steam Deck. Which, yeah, would be strong enough to hit PS5 level graphics (approximately) with DLSS, assuming there're dedicated cores for lightning (also leaked), in addition to the cores for DLSS. Based on the stats, it's expected the effective graphics output would be definitely above the XBSS at least, which is no small feat.

The stars kind of lined up on this one in Nintendo's favor. Right around the time they likely started developing it, ray tracing had just finished the drop from non-real time to super high-end PC only to possible with dedicated cores at way lower power draw, DLSS hit the scene, on-board memory and RAM costs dropped drastically, ARM laptops + AI chips meant ARM had started rapidly catching up with X86-64, and they had both the sales numbers and a relationship with NVIDIA to design a chip to take advantage of these things for them instead of using off the shelf parts as they always had pre-switch. I think when we actually get our hands on it there'll be some notable flaws that hold it back from being mistaken for a PS5, but it'll still be an incredibly impressive piece of tech.

Re: Nintendo Reportedly Showed 'Switch 2' Demos To Developers At Gamescom

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@Schizor88 The specs don't match, the effective output comes close. DLSS is a modern upscaling technique using dedicated CPU cores that allows weaker computers to put out graphics that comes close to dedicated gaming computers. There's some loss of visual fidelity over a native image, but generally it's close enough you won't notice unless you take screenshots and compare.

Anyways, that's just the GPU. I still expect the CPU and RAM to both lag behind the XBSX/PS5, as well as loading / bus speeds. But it's probably enough to impress 98% of consumers which is all it needs to be.

Re: Nintendo Reportedly Showed 'Switch 2' Demos To Developers At Gamescom

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@vyseofhr Actually if a game is designed right it should be significantly more power efficient than the OG Switch. DLSS + 480p native rendering is way less of a power draw than rendering at native 720p in handheld mode.

Even docked mode shouldn't be significantly higher since it'll still be internally rendering at 1080p. And the chipset used uses a smaller transistor size, which also reduces power draw relative to performance.

Re: Kickstarter Is Cracking Down On AI And Promoting Human Creativity

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@Quarbit Ha. We all know that people will just be transitioned into even lower income jobs, or become homeless. There's not suddenly going to become a new need for employees as a result of this. The money will just keep getting siphoned out of the system once the people who have money no longer need to pay people to make more money.