This review originally went live in 2014, and we're updating and republishing it to celebrate the game's arrival in Switch's Game Boy Advance library via the Nintendo Switch Online Expansion Pack.
Back in 2001 (2002 in Europe) some players were left feeling short-changed when Golden Sun reached its abrupt ending. Developer Camelot – perhaps better known for the Shining Force series and, more recently, its Mario sports titles – expanded on its original plan and split the game into two parts. Those who’d already invested in the story had to wait nearly a year and a half for part two, Golden Sun: The Lost Age, to witness the proper ending. Fortunately, newcomers to these JRPGs don't have to face the same agonising wait to see the story through to its conclusion.
Golden Sun: The Lost Age essentially continues from where the previous game ended – bar a tiny bit of overlap with the parallel storyline – although you’ll be in control of a new party this time around, most of whom were introduced in the last entry. The lengthy and text-heavy prologue serves as a recap for those who played the previous game but will most likely alienate anyone jumping right into this second entry, due to the overwhelming influx of names and places.
The Lost Age does reward those who completed the first title with the option to import their levelled-up Isaac and crew via a rather lengthy password (although they won’t be playable until later in the game). The original releases had the option of transferring the save data via a GBA link cable — obviously not an option if you're playing on other hardware, so let's be thankful the password system was implemented, however cumbersome.
In The Lost Age, you’ll initially be in control of Felix, Golden Sun's antihero who happens to be the title’s protagonist in this instalment. You are also joined by his sister Jenna, an elderly scholar named Kraden, and Sheba who was introduced towards the end of the last game. The story starts off with Jenna and Kraden rushing to rendezvous with Felix; however, due to prior events, a large piece of the land is detached and floats out to sea. A bit of fortunate timing leads to a tidal wave pushing the landmass onto a new continent known as Indra.
You soon discover that you’re going to need a ship to continue your quest by sailing to other continents, but fulfilling that objective is going to take some time as you’ll need to do a lot of exploring and puzzle-solving before you can even leave Indra. Although the story in Lost Age is both well-written and engaging, it does take a while for things to get interesting. There’s little more that can be said of the storyline without giving too much away.
The Lost Age, like its predecessor, plays like a fairly standard RPG; much of your time will be spent walking around, talking to people, taking on side quests, solving puzzles, and fighting in turn-based, menu-driven random battles. The latter will rarely challenge you, though, as you’re likely to survive unless battling a boss. One of the main criticisms of the original Golden Sun was that it took a long time for the game to get going; fortunately, The Lost Age launches you into action almost immediately by throwing in some scattered battles alongside the introduction.
The second entry is also more challenging than its predecessor, as there's a greater focus on solving puzzles using Psynergy – Golden Sun’s equivalent of magic – of which different types can be found in the game’s many temples. As there is little instruction on using Psynergy in the overworld, this adds another challenging element to the game. It can be used in battle to wear down your foes quickly and also to revive any member of your party – the latter being the Psynergy type you’ll likely get more use of.
As with the last game, the elemental creatures known as Djinn – representing earth, wind, fire, and water – can aid you in battle, either by employing special attacks of their own or by simply changing the stats, class, and Psynergy of the party members they are set to. However, capturing them won’t be so easy this time around, as once you've cornered a Djinni (a challenge in itself) you’ll have to face off against them and defeat them before they run away. If they do manage to flee, you won’t see that particular Djinni again, so be sure to save your game before challenging them. Later in the story, you’ll also be able to combine Djinn, which will provide you with some fairly devastating attacks as well as visual flair.
Naturally, being an RPG, there is a lot of dialogue between characters. Fortunately, this is usually quite humorous, providing light relief to what can be a text-heavy narrative. As with the previous entry, there is also the occasional Yes-No question fired your way, presumably an interactive element intended to keep you engaged, though your answer is of little consequence.
Musically, Lost Age contains a mixture of new and older compositions that are both varied and memorable, suiting their environments perfectly. Even though the sound effects are nothing special within the RPG genre they remain effective, especially when landing a blow in battle.
Although at first glance The Lost Age appears to be more of the same, graphically speaking, it does appear to be slightly enhanced. With the vibrant environments and rich sprites offering more detail than before, this is certainly impressive considering the original Golden Sun was already one of the best-looking games on the GBA at the time. Like its predecessor, the overall presentation is very much a nod to its 16-bit counterparts, with additional effects that push the hardware a little. This is most noticeable when a pseudo-3D effect is engaged when entering battles and whilst traversing over the zoomed-out map of Weyard.
Conclusion
Even though Golden Sun: The Lost Age plays much like any standard RPG, there is something special about it. Even with its lack of structure towards the beginning of the campaign, its accessible, engaging nature keeps you wanting to play and experiment. The Lost Age is very much a 'Part Two' — a continuation of the first adventure — but builds, modestly, on almost everything from the original Golden Sun: a longer campaign, extended Djinn mechanics, greater challenge, clever puzzles, and minor graphical improvements. Newcomers would do well to start with the first entry, as the game does take for granted that you know the basics, and the plotline will make little to no sense – at least initially. However, for those who've played and enjoyed the first instalment, this concluding chapter is a real no-brainer.
Comments 26
The 'second opinion' adds nothing to the original review.
I love Camelot and their games but these two had so many random battles that I gave up mid game.
Now, I prefer RPGs with foes clearly visible on the maps. If it's not the case I don't bother with them anymore.
I'd rather have a new release of their excellent Mario Golf Advance Tour !
This is a masterpiece and the only flaw, just like in the original, is no female protagonist option
I'm looking forward to replaying this one some time soon; only this time actually making full use of the robust class system.
So glad Nintendo finally added it to the service.
I have always loved these and felt like this one expands well on everything the first had to offer! The battle system is better than most turn-based games but still, it’s just turn-based. I never related to the “verbose” complaints, but maybe when I replay it now after many years I’ll be less entertained by it.
I grew up on Golden Sun, and yes, while it is very verbose and full of dialogue, I... kinda really like that actually?
I'm playing through Suikoden for the first time at the moment, and the awkward abruptness and brevity of every cutscene is making the experience feel more shallow than it should, storywise. I'd say I definitely prefer Golden Sun's approach. (and suikoden's sloppy english translation isn't helping matters either)
"Too verbose"? That's gotta be a joke. IGN said the same thing about Dark Dawn in 2010. Do you people even know what game you're playing?
TLA is part 2 of one big game, not a sequel. It's objectively better with a cooler cast (plus the OG ones, how could 8 be worse than 4?), much bigger map (spoiler: 12yo me was mindblown when I had to go OUTSIDE of the world map to progress), diverse enemies/bosses/djinn/etc. Better yet? Motoi Sakuraba outdid himself with the OST. 10/10
This game specifically had me trying to spread the word of Golden Sun way back when it was released. When I realized I was now playing the perceived BAD GUYS from the first game, and that I spent the whole first game essentially powering up my eventual enemies, I was blown away.
Obviously, it runs deeper than "good" or "bad" with all of these characters, but I still think it's one of the best RPGs anyone can can play.
As an aside, I kept my cobalt DS Phat for SOOOO long because I was hoping my TLA data would eventually be able to transfer into Dark Dawn directly from the cartridge. Spoiler alert: it did not
"One of the main criticisms of the original Golden Sun was that it took a long time for the game to get going; fortunately, The Lost Age launches you into action almost immediately by throwing in some scattered battles alongside the introduction."
"Con: More of the same, so another slow start..."
Eh?
Best game in the series. A larger, more expansive world, teaming up the new party with the old party. Story merging. Better dungeons and music. Better weapons, multi-elemental summons. Plot twists, more optional bosses, password connected events. Aside from the incredibly massive and annoying password system and the fact that these people never shut up, what's not to love?
One of my favorite JRPG games of all time. Played both twice and I liked this one better both times. The random battles may not be the way to go for today's standards but such good games anyways
@Princess_Lilly You must not have ever played a single Golden Sun game. Because Jenna, Mia, Sheba, Karis, Sveta, and Hime are rolling their eyes at you from all 3 games. Goodness, that's 6 playable female heroes! At least one from each elemental clan.
This game is what Final Fantasy VII Rebirth should had been, they should had allow us to transfer all our datas, weapons, levels, and upgrades to the next chapter. Not allowing us to do so will only persuade most people to just skipped the first game and jump onto the second one instead.
@Princess_Lilly while I understand the desire to play as a female avatar, it's a plot based cast. I can't remember if you can change who leads your party (and therefore appears on the map) but Felix is the main protagonist of TLA because of the fact he disappeared at the beginning of the story. And Isaac is the protagonist of the first game as it's his story. This isn't a game to have a blank avatar that can be swapped out to suit the players preference like Dragon Quest, or the Pokemon series.
One thing I hadn't expected with this new release is that it's SOOO nice to play with the original hardware filters and smaller screen - the game's colour palette, sprite work, and text boxes were designed with the GBA's screen in mind and previous emulation on Wii U and playing rom hacks on computer miss this LCD filter.
I just tried booting up Golden Sun on my old 2004 DS and the backlight colours on the top screen seem brighter than the colour palette I have on my TV with the game via NSO (using original hardware LCD-esque filter). The colours feel a bit yellowed and off from memory and from the NSO version, but at least capture the grainy LCD filter that the GBA has. I tried booting up my old GBA SP but it won't turn on even when charged — I think the on/off switch may have some issue on the inside. Will have to get it looked at. If I can find a blue or purple GBA around my house somewhere I'll test the colour of NSO against non-backlit GBAs, but I get the feeling that the darker color during the Vale Storm that I got with NSO emulation + LCD screen filter captured the colour feel of the game more than the DS backlit LCD top screen, and definitely hits the dark of the storm correctly.
Notably, turning off that feature makes all the sprites cleaner, but loses some of the contour and shading and makes the colour all feel a bit too bright.
I tried playing with small screen size vs full screen size and the game's resolution definitely feels more proper in the small screen size. I guess if you took off the LCD filter the full-screen would work, but LCD filter + full screen makes it feel like I can see way too many of the individual pixels, and everything feels a bit jerky and wrong. I think the game really relies on the smaller resolution and the LCD filter to smooth out a lot of the raw edges, and that's the most comfortable way to play it. Even on my huge TV, the smaller screen version feels small enough that the resolution doesn't feel any more "raw" than it did playing on GBA or DS.
I wish I could change the filters while in the game rather than having to exit out to GBA games menu and change the options there before loading back in to a save state.
Also, this has finally given me the impetus to download the Japanese versions of the NSO historic hardware apps. Rewind features makes it so much easier to explore the Golden Sun script and fan-translate the game for comparison against the official NOA translation (a personal project of mine, to clean up the errors on the Golden Sun Universe wiki, part of NIWA).
I'm disappointed that the reviewer fails to highlight the outstanding soundtrack! At least they don't crap on it like with the review of the first game — also one with gorgeous music!
My favorite Golden Sun game out of the series! Great combined cast, interesting plot, some fun twists, amazing soundtrack, and some memorable dungeons. The cons are relevant, though I feel the amount of text can apply to many beloved JRPGs. That comes with the territory lol.
@Princess_Lilly I'm not sure what you're getting at with the "no female protagonist" comment, unless you mean as the main starting character? Because Isaac and Felix are the OG characters in each respective game. Each full party in every Golden Sun as of this writing has at least one female character. IIRC, you can rearrange the Adept order in each game, so the ladies can lead. In Golden Sun: Dark Dawn, I'd even argue Sveta, who isn't a starting character, in some ways becomes the plot's main focus for reasons I won't spoil.
I'd understand your comment if there were no female party members or they were just handled as blank token side pieces. But as another user succinctly put it, these aren't customizable avatar or pick your protagonist games. I'd be completely fine if the next Golden Sun title - if the series is ever revived - had a starting female protagonist, but that is not what these two GBA games are.
@Serpenterror I did notice GS borrows quite a bit, once I started playing the og FF1, with the planet dying and restoring four orbs to bring it back to life and all.
@Tyranexx It will forever bug me, that Camelot intends this series to go unfinished. :/ DD wasn't nearly as good as the first two, but it wasn't as bad as people made it out to be.
@Tempestryke While DD was a step down from the other two, I went into it with an open mind and still enjoyed the game for what it was. I think expectations were understandably high after the first two games when it released, disappointing many. DD has its share of issues - easy difficulty and points of no return stand out most in my mind - but it's still far from what I'd call a bad game. I just wish it hadn't ended on a cliffhanger which will likely never be resolved.
Does anyone know if the NSO version lets you save data transfer automatically, or do you need to write down the password?
The mere fact you can't get a eShop download to play of the game already tells this is a fruitless attempt to play if your Offline there will be no game play. I could be wrong but if you can only play when Online and connect would defeat having this game to play at all.
@Tempestryke By far my favorite area of DD is the Belinsk Ruins due to the musical and narrative buildup. They completely nailed the situation, not to mention I found the place confusing to navigate (in a good way). XD Some complain about the final dungeon, but I actually enjoyed it.
Really happy to have these on my Switch. Forgot how great they looked.
I'd like to see a remake of the first 2 Golden Sun games made into one entity and story.
They could change some of the more dated gameplay mechanics and design choices as well.
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