@roboshort I dunno, Splatoon and Arms may not have been genre defining, but they certainly weren't safe bets. And Ring Fit is a successor to Wii Fit's ideas merged with RPGs, while Labo is basically a take on Lego's Mindstorms but with cardboard instead of plastic.
I'm not sure it's possible to create something 'Truly Original' at this point in time. Everything will be inspired by what came before.
@VanishStampede It's GCN for the GameCube lol. And the reason we have N64 first is because developing an emulator for the N64 is pretty dang easy relatively speaking, many people have done it for fun. Developing a GCN emulator with general compatibility is at least an order of magnitude harder and more expensive, and even then it's patchy which games will perform well on the Switch. There would probably have to be massive holes in the catalog, although Wind Waker and Pikmin at least should run well. They're no more complex to emulate than Sunshine (which is one of the lightest games emulation wise, only the goo can cause issues).
@Donutsavant Actually, it is. Dread is in a position where lifetime sales will likely end up on par with Fire Emblem Three Houses, DK Tropical Freeze, and Kirby Star Allies. It's close to overtaking Paper Mario, and has already surpassed all Xenoblades, Mario Sports games, Octopath, Yoshi, Pikmin, Mario + Rabbids, Pokken, Warioware, etc. The places it near the top of their more 'niche' series, with Kirby and Fire Emblem being series that have constant releases due to their performance.
It's not on the same insane sales tier as Mario, Mario Kart, Pokemon, Zelda, Splatoon, Animal Crossing, or Ring Fit, but few series are.
@Not_Soos Well... it was made as an illicit mod named Crazy Otto. But due to a legal settlement, Midway couldn't release it unless they had permission from Atari, which required permission from Namco. But Namco approved of it, and wanted them to use the Pac-Man IP.
So there were three companies with their hands in it in the first place, but all legal. The issues started nearly two decades later when no one at Namco knew about the agreement and rereleased Ms. Pac-Man without paying Midway the licensing fees they were owed.
@Not_Soos Nah those were. Ms. Pac-Man itself is an expansion to the original Pac-Man board, rather than one designed from scratch. Though, despite working with Namco, they had to reverse engineer it from scratch.
Basically, a lawsuit of an illegal speed-up chip led to them being hired officially and making the first official mod. (it's way more complicated but that's the simple version)
@Not_Soos Honestly, I feel the fact that it was the first prominent (i.e. available broadly) upgrade-kit arcade game (something that later led to upgrade carts like the Game Genie or Sonic & Knuckles, pc game expansions, and eventually DLC) is also a very good reason.
@Not_Soos I believe she is the first, or at least the first non-ambiguous case. There were several Atari games with female protagonists in the years after Ms. Pac-Man (which was released in 1982), but a cursory search of several lists of early female game characters and early Atari games didn't turn up any released before that year.
@Silly_G Honestly, what manufactured outrage? Most of it I've seen on Nintendo systems in the last 10 years have been idiots complaining about 'censorship' in XCX and TMS#FE, not people saying they should change more for cultural reasons.
@nintendomasterr Probably not. I don't think those were pack-ins in Japan, and that was the era where NOJ had barely any clue what NOA or NOE was doing.
@Zulzar That's based on diagnostic data from Nintendo, not a survey. So it's much more representative, since it includes everyone who connects their switch to the internet at all (I.E. the overwhelming majority of owners since you can't patch without doing that). It's not some random survey.
Also, having played through BotW several times swapping between modes, I can agree: It doesn't have any more performance issues in handheld than docked, other than the obvious and expected drop in target resolution.
@Zulzar Given that "30% of players used the Switch almost exclusively in handheld mode versus 20% who played in docked mode only, while the remaining 50% play in both a significant chunk of the time" (per Nintendo's publically released statistics), I don't think it can be called a gimmick.
@sixrings BOTW was in fact patched, repeatedly, to fix performance issues. It currently runs significantly better than it did at launch (where there were frame dips basically everywhere, especially on the invisible 'load lines'). It's generally stable outside of the Lost Woods after the final patch. (not that there's no dips mind you, it's just far less frequent)
But that aside? Partially because after a year or so of patches, the developers moved on to different things, and partially because some of the changes that would likely need to be made were so baked into the way the game was made that it wouldn't be worth it to fix them in an existing game, or would require far too much QA due to affecting too much of the code.
When you're working on a fresh project, you have a LOT more room to make changes to core features than you do in patching, since a full QA is going to occur again anyways.
@Omarzy The original BotW was also not made from the start with the Switch as a target platform AND the first game released on the system. There's plenty of room for them to improve on the existing hardware.
@chapu2006 Splatoon 3's file size is larger than Splatoon 2's starting file size, it's only smaller than Splatoon 2 + all free content updates.
But on top of that, Splatoon 2 was the second game Nintendo released on the Switch. They've definitely improved file compression for the system since then.
And finally, certain types of content take up disproportionate amounts of file space. For example, you could triple the length of the single player campaign by reusing existing assets, and compensate for all that content by simply removing a few weapons (not weapon types, just specific weapons). So as it's likely they'll again rollout weapons constantly for the next couple of years, we can assume there will likely be less starting weapons than Splatoon 2's finished count.
Good on Nintendo, this is perhaps the greatest DLC ever made, period (Torna is up there too, but married by them locking some QoL for XC2 behind the pass).
Glad more people will get to play it. Doesn't entice me but y'know.
@Specter_of-the_OLED The majority of games that used the Transfer Pack are JP exclusive. But that aside, I remember Mickey's Speedway having it as a kid too.
@Mgalens Torna and XC1: DE were both in the same engine, and both had significant portable mode improvements over XC2. I'd wager we'll see even further improvements with the release of 3. I don't think it'll look fantastic (we're not getting 720p60 by any means) but it should be a much more legitimate way to play.
@Azuris On the latter one, most white people shouldn't wear dreadlocks. Not because of the cultural BS, but because if your hair isn't textured right then having dreadlocks requires basically destroying your hair and being generally unclean.
@victordamazio Oh that's such BS. Recent rereleases have done just fine with Native American characters (see Killer Instinct for example) by just... Checking with actual people how to make the design accurate.
It's not about censorship, it's using the claim of 'political correctness' as an excuse to avoid releasing anything with a risk of losing money. At the end, that's all it's about.
@Yosher One of my controllers would constantly desync up until one of these controller firmware patches (one of the first ones IIRC, this was only a problem around launch) so I'd assume bugfixes for one.
@Allspice Okay, but Digimon World has basically nothing in common with Pokemon in terms of gameplay. A clone would imply... Some sort of similar mechanics? They're both JRPGs (sorta) but that's it. I don't see why that game counts as the start more than the V-Pets.
@MostHandsieBoy You do realize that Digimon and Pokemon hit the market within months of each other? Neither was a clone of each other (...both were of Shin Megami Tensei but that's another story)
@Axecon While they may be rushed, Gen IX is a huge improvement from SwSh. Sure it doesn't look great still, but SwSh looks worse than upscaled Sun and Moon at times. These games look almost in the realm of acceptable on Switch.
@Snatcher They hired basically all the core employees from AlphaDream when they collapsed, the company itself was worthless so they just got the important part, the people.
@uptownsoul For the past year, yes. Ever since the launch of PS5/XBSX stock constraints have driven sales numbers instead of demand.
The same thing happened back when the Switch first launched, and when the PS4 launched (though not the XB1 iirc). What's unusual is that it's happening outside of the launch window.
@Purgatorium Yeah, it's regional... For the most part. Though typically so many of the characters have crazy backstories taking them all over that it's excusable when it isn't.
@Burning_Spear I dunno, the bonuses one I might agree with you on if they weren't paying people wages just below the poverty line, and at a rate around half that of comprable positions, with the difference made up by the bonus.
@MS7000 If you couldn't gel with 2's battle system, I recommend trying Torna at least. It has a completely unique battle system that's much better than 2's IMO.
Jeez, clicked into the eurogamer article for more details and how do people even afford food and housing on the salary they're being paid there? That'd be well below what's considered poverty level wages around here.
I feel rather vindicated now at my disapproval of BDSP and SS that people were claiming was people being graphics snobs lol. The issues with those games went far beyond shoddy graphics. Legends is fresh in an entirely different way. It's got a ton of room to improve with sequels mind you, but it's the first time since B2W2 that the series has capture the feeling of exploration and experimentation that made me fall in love with it in the first place.
Looks like Bayo 3 will be the last platinum game I ever play, sad. GaaS are terrible in general, Splatoon is probably the last remaining IP in that genre I have interest in.
@HamatoYoshi I'd bet money that Splatoon 3 is the big May/June game. Given we don't know what's coming out around then, it seems unlikely that it'd be put in the same crowded time of year as BotW2 with how big both titles are.
@chatsworth Incorrect again. The NFT doesn't contain the rights in those cases, as I said. The rights are transferred separately via terms of use. The NFT is just extra baggage alongside the actual sale.
@chatsworth Yeah, so you need to approach the real artist (assuming you know who that is and aren't being misled) and have then personally verify. So... What's the point of the Blockchain? You could personally verify ownership of digital art from the original artist now, and that sort of ownership might actually have... Yknow... Legal rights with it. Whereas NFTs don't grant any usage rights whatsoever (and before you say some do, the usage rights aren't tied to the NFT, but assigned separately).
Comments 2,223
Re: Nickelodeon All-Star Brawl Reveals Three New Characters, Jenny Available Now
Aaaaahhhh yes! So glad the hint really was XJ-9. Though surprisingly, were getting a Jimmy Neutron character too? And it's... Hugh?
Rocko is also fantastic, though I have no idea how he'd play.
Re: Ubisoft's China-Exclusive Rabbids Game Is Apparently Getting A Global Switch Release
@anoyonmus Source is listed at the bottom of the article.
Re: Suda51 Was "A Little Surprised" By The Praise For Killer7
@roboshort I dunno, Splatoon and Arms may not have been genre defining, but they certainly weren't safe bets. And Ring Fit is a successor to Wii Fit's ideas merged with RPGs, while Labo is basically a take on Lego's Mindstorms but with cardboard instead of plastic.
I'm not sure it's possible to create something 'Truly Original' at this point in time. Everything will be inspired by what came before.
Re: Nintendo Switch Has Now Sold Over 107 Million Units
@VanishStampede It's GCN for the GameCube lol. And the reason we have N64 first is because developing an emulator for the N64 is pretty dang easy relatively speaking, many people have done it for fun. Developing a GCN emulator with general compatibility is at least an order of magnitude harder and more expensive, and even then it's patchy which games will perform well on the Switch. There would probably have to be massive holes in the catalog, although Wind Waker and Pikmin at least should run well. They're no more complex to emulate than Sunshine (which is one of the lightest games emulation wise, only the goo can cause issues).
Re: It's Official, Metroid Dread Is The Best-Selling Game In The Metroid Series
@Donutsavant Actually, it is. Dread is in a position where lifetime sales will likely end up on par with Fire Emblem Three Houses, DK Tropical Freeze, and Kirby Star Allies. It's close to overtaking Paper Mario, and has already surpassed all Xenoblades, Mario Sports games, Octopath, Yoshi, Pikmin, Mario + Rabbids, Pokken, Warioware, etc. The places it near the top of their more 'niche' series, with Kirby and Fire Emblem being series that have constant releases due to their performance.
It's not on the same insane sales tier as Mario, Mario Kart, Pokemon, Zelda, Splatoon, Animal Crossing, or Ring Fit, but few series are.
Re: Nickelodeon All-Star Brawl Teases Character News
XJ9 and Jimmy are both notable exclusions, so I'm highly curious to see who this is.
Re: Zelda: Ocarina Of Time Is Finally Part Of The Video Game Hall Of Fame
@Not_Soos Well... it was made as an illicit mod named Crazy Otto. But due to a legal settlement, Midway couldn't release it unless they had permission from Atari, which required permission from Namco. But Namco approved of it, and wanted them to use the Pac-Man IP.
So there were three companies with their hands in it in the first place, but all legal. The issues started nearly two decades later when no one at Namco knew about the agreement and rereleased Ms. Pac-Man without paying Midway the licensing fees they were owed.
Re: Zelda: Ocarina Of Time Is Finally Part Of The Video Game Hall Of Fame
@Not_Soos Nah those were. Ms. Pac-Man itself is an expansion to the original Pac-Man board, rather than one designed from scratch. Though, despite working with Namco, they had to reverse engineer it from scratch.
Basically, a lawsuit of an illegal speed-up chip led to them being hired officially and making the first official mod. (it's way more complicated but that's the simple version)
Re: Zelda: Ocarina Of Time Is Finally Part Of The Video Game Hall Of Fame
@Not_Soos Honestly, I feel the fact that it was the first prominent (i.e. available broadly) upgrade-kit arcade game (something that later led to upgrade carts like the Game Genie or Sonic & Knuckles, pc game expansions, and eventually DLC) is also a very good reason.
Re: Zelda: Ocarina Of Time Is Finally Part Of The Video Game Hall Of Fame
@Not_Soos I believe she is the first, or at least the first non-ambiguous case. There were several Atari games with female protagonists in the years after Ms. Pac-Man (which was released in 1982), but a cursory search of several lists of early female game characters and early Atari games didn't turn up any released before that year.
Re: Man Dies Following An Incident Involving Stolen Pokémon Cards
@6FtTurkey The man who died was an innocent bystander, as well as two of the others who were shot by the police. The theives were unarmed.
Re: Mother 3 Producer Shares Thoughts On Localisation, And Why It Hasn't Happened
@Silly_G Honestly, what manufactured outrage? Most of it I've seen on Nintendo systems in the last 10 years have been idiots complaining about 'censorship' in XCX and TMS#FE, not people saying they should change more for cultural reasons.
Re: Reggie Had To Fight For Wii Sports As A Pack-In, And Miyamoto Wasn't Happy
@nintendomasterr Probably not. I don't think those were pack-ins in Japan, and that was the era where NOJ had barely any clue what NOA or NOE was doing.
Re: PSA: Nintendo Switch Sports Local Multiplayer Won't Work On Switch Lite Or In Tabletop Mode
@Zulzar That's based on diagnostic data from Nintendo, not a survey. So it's much more representative, since it includes everyone who connects their switch to the internet at all (I.E. the overwhelming majority of owners since you can't patch without doing that). It's not some random survey.
Also, having played through BotW several times swapping between modes, I can agree: It doesn't have any more performance issues in handheld than docked, other than the obvious and expected drop in target resolution.
Re: PSA: Nintendo Switch Sports Local Multiplayer Won't Work On Switch Lite Or In Tabletop Mode
@Zulzar Given that "30% of players used the Switch almost exclusively in handheld mode versus 20% who played in docked mode only, while the remaining 50% play in both a significant chunk of the time" (per Nintendo's publically released statistics), I don't think it can be called a gimmick.
Re: Digital Foundry Reiterates That, No, Breath Of The Wild 2 Is "Not Too Big For Switch"
@sixrings BOTW was in fact patched, repeatedly, to fix performance issues. It currently runs significantly better than it did at launch (where there were frame dips basically everywhere, especially on the invisible 'load lines'). It's generally stable outside of the Lost Woods after the final patch. (not that there's no dips mind you, it's just far less frequent)
But that aside? Partially because after a year or so of patches, the developers moved on to different things, and partially because some of the changes that would likely need to be made were so baked into the way the game was made that it wouldn't be worth it to fix them in an existing game, or would require far too much QA due to affecting too much of the code.
When you're working on a fresh project, you have a LOT more room to make changes to core features than you do in patching, since a full QA is going to occur again anyways.
Re: Digital Foundry Reiterates That, No, Breath Of The Wild 2 Is "Not Too Big For Switch"
@Omarzy The original BotW was also not made from the start with the Switch as a target platform AND the first game released on the system. There's plenty of room for them to improve on the existing hardware.
Re: File Sizes For Multiple Upcoming Switch Releases Seemingly Revealed
@chapu2006 Splatoon 3's file size is larger than Splatoon 2's starting file size, it's only smaller than Splatoon 2 + all free content updates.
But on top of that, Splatoon 2 was the second game Nintendo released on the Switch. They've definitely improved file compression for the system since then.
And finally, certain types of content take up disproportionate amounts of file space. For example, you could triple the length of the single player campaign by reusing existing assets, and compensate for all that content by simply removing a few weapons (not weapon types, just specific weapons). So as it's likely they'll again rollout weapons constantly for the next couple of years, we can assume there will likely be less starting weapons than Splatoon 2's finished count.
Re: Talking Point: What Are You Playing This Weekend? (April 23rd)
Crash 4 for me, I think I'm finally nearing the actual end of the game. After that? Finally gonna get to start Great Ace Attorney Chronicles.
Re: Super Nintendo World Visitors In Japan Can Now Rent Switch Docks In Their Hotels
@Dezzy70 They covered that this morning? Why would they bring it up in this article?
On topic, I have a genki travel dock for traveling and it's fantastic. Wouldn't bring a full size one though.
Re: Splatoon 2 DLC Is Now Part Of The Nintendo Switch Online Expansion Pack
Good on Nintendo, this is perhaps the greatest DLC ever made, period (Torna is up there too, but married by them locking some QoL for XC2 behind the pass).
Glad more people will get to play it. Doesn't entice me but y'know.
Re: Rumour: Nintendo Has Apparently Tested N64 And Game Boy Connectivity For Switch Online
@Specter_of-the_OLED The majority of games that used the Transfer Pack are JP exclusive. But that aside, I remember Mickey's Speedway having it as a kid too.
Re: Talking Point: With BOTW2 Slipping, Xenoblade Chronicles 3 Launching Early Is Fantastic News
@Mgalens Torna and XC1: DE were both in the same engine, and both had significant portable mode improvements over XC2. I'd wager we'll see even further improvements with the release of 3. I don't think it'll look fantastic (we're not getting 720p60 by any means) but it should be a much more legitimate way to play.
Re: The Pokémon Company Is Buying The Firm That Makes Its Trading Cards
@Dragonite89 I think Lionsgate is the current owners of those actually, they just got them recently. So there's a bit of hope they might do better.
EDIT: Nm, it was when Lionsgate acquired them that the HD versions stopped being printed welp.
Re: Back Page: Which Is The Best Controller Button, And What Does Your Pick Say About You?
No love for SL/SR, for shame. All joking aside, that was a fun read.
Re: As 'Power Instinct' Approaches 30, The Chances Of A Re-Release Seem Slim
@Azuris On the latter one, most white people shouldn't wear dreadlocks. Not because of the cultural BS, but because if your hair isn't textured right then having dreadlocks requires basically destroying your hair and being generally unclean.
Re: As 'Power Instinct' Approaches 30, The Chances Of A Re-Release Seem Slim
@victordamazio Oh that's such BS. Recent rereleases have done just fine with Native American characters (see Killer Instinct for example) by just... Checking with actual people how to make the design accurate.
It's not about censorship, it's using the claim of 'political correctness' as an excuse to avoid releasing anything with a risk of losing money. At the end, that's all it's about.
Re: Niantic Provides Context Behind Pokémon Go Community Day Changes
Ugh, Niantic again ignoring that... People work on weekends?
Re: PSA: Remember To Update Your Joy-Con, As Well As Your Nintendo Switch
@Yosher One of my controllers would constantly desync up until one of these controller firmware patches (one of the first ones IIRC, this was only a problem around launch) so I'd assume bugfixes for one.
Re: Nintendo Switch System Update 14.0.0 Is Now Live, Here Are The Full Patch Notes
AHHHH YES! I couldn't care less about themes so this is all I really wanted.
Re: Review: Mario Kart 8 Deluxe Booster Course Pass Wave 1 - A 'Safe' Start To The 48-Track DLC Pack
@Gregadeth Yes, most reviews go up before a game is live to inform people who want to purchase it. That's how review sites work.
Re: Pokémon Is Airing A One-Hour Anime Special For The 25th Anniversary
@Bobb Yeah, that summed it up.
Re: PlatinumGames' Live Service Title Is Off To A Really Bad Start
So any chance Platinum might reverse course on their "We're only doing live service games moving forward" deal?
Re: Poll: Do You Think Pokémon Scarlet And Violet Have Eye Issues?
@Allspice Okay, but Digimon World has basically nothing in common with Pokemon in terms of gameplay. A clone would imply... Some sort of similar mechanics? They're both JRPGs (sorta) but that's it. I don't see why that game counts as the start more than the V-Pets.
Re: Poll: Do You Think Pokémon Scarlet And Violet Have Eye Issues?
@MostHandsieBoy You do realize that Digimon and Pokemon hit the market within months of each other? Neither was a clone of each other (...both were of Shin Megami Tensei but that's another story)
Re: Video: Three Pokémon Games In One Year? Game Freak, Slow Down
@Axecon While they may be rushed, Gen IX is a huge improvement from SwSh. Sure it doesn't look great still, but SwSh looks worse than upscaled Sun and Moon at times. These games look almost in the realm of acceptable on Switch.
Re: It's Official, Nintendo Has Withdrawn Super Smash Bros. From EVO 2022
I'm curious if Sony demanded money from Nintendo to have Smash featured at EVO...
Re: Nintendo Acquires SRD, A Longtime Partner Studio With Mario And Zelda Game Credits
@Snatcher They hired basically all the core employees from AlphaDream when they collapsed, the company itself was worthless so they just got the important part, the people.
Re: Pokémon Legends: Arceus Was The US Number 1 In January
@uptownsoul For the past year, yes. Ever since the launch of PS5/XBSX stock constraints have driven sales numbers instead of demand.
The same thing happened back when the Switch first launched, and when the PS4 launched (though not the XB1 iirc). What's unusual is that it's happening outside of the launch window.
Re: Poll: Do You Have An Issue With Xenoblade Chronicles' Accents?
@Purgatorium Yeah, it's regional... For the most part. Though typically so many of the characters have crazy backstories taking them all over that it's excusable when it isn't.
Re: Scathing Report Suggests All Is Not Well At Team17 Following NFT Backtrack
@Burning_Spear I dunno, the bonuses one I might agree with you on if they weren't paying people wages just below the poverty line, and at a rate around half that of comprable positions, with the difference made up by the bonus.
Re: Poll: What Did You Think Of The February 2022 Nintendo Direct?
@MS7000 If you couldn't gel with 2's battle system, I recommend trying Torna at least. It has a completely unique battle system that's much better than 2's IMO.
Re: Scathing Report Suggests All Is Not Well At Team17 Following NFT Backtrack
Jeez, clicked into the eurogamer article for more details and how do people even afford food and housing on the salary they're being paid there? That'd be well below what's considered poverty level wages around here.
Re: Chrono Cross Is Getting A Remaster, And Boy Does It Look Rough
It looks fine for a $20 remaster of a very rough looking PS1 game
Re: Are Complaints About Pokémon Legends: Arceus' Graphics Fair? Digital Foundry Digs In
I feel rather vindicated now at my disapproval of BDSP and SS that people were claiming was people being graphics snobs lol. The issues with those games went far beyond shoddy graphics. Legends is fresh in an entirely different way. It's got a ton of room to improve with sequels mind you, but it's the first time since B2W2 that the series has capture the feeling of exploration and experimentation that made me fall in love with it in the first place.
Re: PlatinumGames Is Keen To Create Titles That Are "Different" From Its Past Efforts
Looks like Bayo 3 will be the last platinum game I ever play, sad. GaaS are terrible in general, Splatoon is probably the last remaining IP in that genre I have interest in.
Re: Japanese Charts: Switch Enjoys Bumper Week Thanks To Pokémon Legends: Arceus
@HamatoYoshi I'd bet money that Splatoon 3 is the big May/June game. Given we don't know what's coming out around then, it seems unlikely that it'd be put in the same crowded time of year as BotW2 with how big both titles are.
Re: Nintendo "Has Interest" In NFTs And The 'Metaverse'
Everyone is flipping out and saying "I quit gaming/Nintendo" and this is the most stock non-answer ever.
Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans
@chatsworth Incorrect again. The NFT doesn't contain the rights in those cases, as I said. The rights are transferred separately via terms of use. The NFT is just extra baggage alongside the actual sale.
Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans
@chatsworth Yeah, so you need to approach the real artist (assuming you know who that is and aren't being misled) and have then personally verify. So... What's the point of the Blockchain? You could personally verify ownership of digital art from the original artist now, and that sort of ownership might actually have... Yknow... Legal rights with it. Whereas NFTs don't grant any usage rights whatsoever (and before you say some do, the usage rights aren't tied to the NFT, but assigned separately).