Comments 2,223

Re: Suda51 Was "A Little Surprised" By The Praise For Killer7

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@roboshort I dunno, Splatoon and Arms may not have been genre defining, but they certainly weren't safe bets. And Ring Fit is a successor to Wii Fit's ideas merged with RPGs, while Labo is basically a take on Lego's Mindstorms but with cardboard instead of plastic.

I'm not sure it's possible to create something 'Truly Original' at this point in time. Everything will be inspired by what came before.

Re: Nintendo Switch Has Now Sold Over 107 Million Units

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@VanishStampede It's GCN for the GameCube lol. And the reason we have N64 first is because developing an emulator for the N64 is pretty dang easy relatively speaking, many people have done it for fun. Developing a GCN emulator with general compatibility is at least an order of magnitude harder and more expensive, and even then it's patchy which games will perform well on the Switch. There would probably have to be massive holes in the catalog, although Wind Waker and Pikmin at least should run well. They're no more complex to emulate than Sunshine (which is one of the lightest games emulation wise, only the goo can cause issues).

Re: It's Official, Metroid Dread Is The Best-Selling Game In The Metroid Series

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@Donutsavant Actually, it is. Dread is in a position where lifetime sales will likely end up on par with Fire Emblem Three Houses, DK Tropical Freeze, and Kirby Star Allies. It's close to overtaking Paper Mario, and has already surpassed all Xenoblades, Mario Sports games, Octopath, Yoshi, Pikmin, Mario + Rabbids, Pokken, Warioware, etc. The places it near the top of their more 'niche' series, with Kirby and Fire Emblem being series that have constant releases due to their performance.

It's not on the same insane sales tier as Mario, Mario Kart, Pokemon, Zelda, Splatoon, Animal Crossing, or Ring Fit, but few series are.

Re: Zelda: Ocarina Of Time Is Finally Part Of The Video Game Hall Of Fame

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@Not_Soos Well... it was made as an illicit mod named Crazy Otto. But due to a legal settlement, Midway couldn't release it unless they had permission from Atari, which required permission from Namco. But Namco approved of it, and wanted them to use the Pac-Man IP.

So there were three companies with their hands in it in the first place, but all legal. The issues started nearly two decades later when no one at Namco knew about the agreement and rereleased Ms. Pac-Man without paying Midway the licensing fees they were owed.

Re: Zelda: Ocarina Of Time Is Finally Part Of The Video Game Hall Of Fame

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@Not_Soos Nah those were. Ms. Pac-Man itself is an expansion to the original Pac-Man board, rather than one designed from scratch. Though, despite working with Namco, they had to reverse engineer it from scratch.

Basically, a lawsuit of an illegal speed-up chip led to them being hired officially and making the first official mod. (it's way more complicated but that's the simple version)

Re: Zelda: Ocarina Of Time Is Finally Part Of The Video Game Hall Of Fame

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@Not_Soos I believe she is the first, or at least the first non-ambiguous case. There were several Atari games with female protagonists in the years after Ms. Pac-Man (which was released in 1982), but a cursory search of several lists of early female game characters and early Atari games didn't turn up any released before that year.

Re: PSA: Nintendo Switch Sports Local Multiplayer Won't Work On Switch Lite Or In Tabletop Mode

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@Zulzar That's based on diagnostic data from Nintendo, not a survey. So it's much more representative, since it includes everyone who connects their switch to the internet at all (I.E. the overwhelming majority of owners since you can't patch without doing that). It's not some random survey.

Also, having played through BotW several times swapping between modes, I can agree: It doesn't have any more performance issues in handheld than docked, other than the obvious and expected drop in target resolution.

Re: Digital Foundry Reiterates That, No, Breath Of The Wild 2 Is "Not Too Big For Switch"

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@sixrings BOTW was in fact patched, repeatedly, to fix performance issues. It currently runs significantly better than it did at launch (where there were frame dips basically everywhere, especially on the invisible 'load lines'). It's generally stable outside of the Lost Woods after the final patch. (not that there's no dips mind you, it's just far less frequent)

But that aside? Partially because after a year or so of patches, the developers moved on to different things, and partially because some of the changes that would likely need to be made were so baked into the way the game was made that it wouldn't be worth it to fix them in an existing game, or would require far too much QA due to affecting too much of the code.

When you're working on a fresh project, you have a LOT more room to make changes to core features than you do in patching, since a full QA is going to occur again anyways.

Re: File Sizes For Multiple Upcoming Switch Releases Seemingly Revealed

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@chapu2006 Splatoon 3's file size is larger than Splatoon 2's starting file size, it's only smaller than Splatoon 2 + all free content updates.

But on top of that, Splatoon 2 was the second game Nintendo released on the Switch. They've definitely improved file compression for the system since then.

And finally, certain types of content take up disproportionate amounts of file space. For example, you could triple the length of the single player campaign by reusing existing assets, and compensate for all that content by simply removing a few weapons (not weapon types, just specific weapons). So as it's likely they'll again rollout weapons constantly for the next couple of years, we can assume there will likely be less starting weapons than Splatoon 2's finished count.

Re: As 'Power Instinct' Approaches 30, The Chances Of A Re-Release Seem Slim

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@victordamazio Oh that's such BS. Recent rereleases have done just fine with Native American characters (see Killer Instinct for example) by just... Checking with actual people how to make the design accurate.

It's not about censorship, it's using the claim of 'political correctness' as an excuse to avoid releasing anything with a risk of losing money. At the end, that's all it's about.

Re: Pokémon Legends: Arceus Was The US Number 1 In January

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@uptownsoul For the past year, yes. Ever since the launch of PS5/XBSX stock constraints have driven sales numbers instead of demand.

The same thing happened back when the Switch first launched, and when the PS4 launched (though not the XB1 iirc). What's unusual is that it's happening outside of the launch window.

Re: Are Complaints About Pokémon Legends: Arceus' Graphics Fair? Digital Foundry Digs In

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I feel rather vindicated now at my disapproval of BDSP and SS that people were claiming was people being graphics snobs lol. The issues with those games went far beyond shoddy graphics. Legends is fresh in an entirely different way. It's got a ton of room to improve with sequels mind you, but it's the first time since B2W2 that the series has capture the feeling of exploration and experimentation that made me fall in love with it in the first place.

Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans

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@chatsworth Yeah, so you need to approach the real artist (assuming you know who that is and aren't being misled) and have then personally verify. So... What's the point of the Blockchain? You could personally verify ownership of digital art from the original artist now, and that sort of ownership might actually have... Yknow... Legal rights with it. Whereas NFTs don't grant any usage rights whatsoever (and before you say some do, the usage rights aren't tied to the NFT, but assigned separately).