Comments 2,206

Re: File Sizes For Multiple Upcoming Switch Releases Seemingly Revealed

link3710

@chapu2006 Splatoon 3's file size is larger than Splatoon 2's starting file size, it's only smaller than Splatoon 2 + all free content updates.

But on top of that, Splatoon 2 was the second game Nintendo released on the Switch. They've definitely improved file compression for the system since then.

And finally, certain types of content take up disproportionate amounts of file space. For example, you could triple the length of the single player campaign by reusing existing assets, and compensate for all that content by simply removing a few weapons (not weapon types, just specific weapons). So as it's likely they'll again rollout weapons constantly for the next couple of years, we can assume there will likely be less starting weapons than Splatoon 2's finished count.

Re: As 'Power Instinct' Approaches 30, The Chances Of A Re-Release Seem Slim

link3710

@victordamazio Oh that's such BS. Recent rereleases have done just fine with Native American characters (see Killer Instinct for example) by just... Checking with actual people how to make the design accurate.

It's not about censorship, it's using the claim of 'political correctness' as an excuse to avoid releasing anything with a risk of losing money. At the end, that's all it's about.

Re: Pokémon Legends: Arceus Was The US Number 1 In January

link3710

@uptownsoul For the past year, yes. Ever since the launch of PS5/XBSX stock constraints have driven sales numbers instead of demand.

The same thing happened back when the Switch first launched, and when the PS4 launched (though not the XB1 iirc). What's unusual is that it's happening outside of the launch window.

Re: Are Complaints About Pokémon Legends: Arceus' Graphics Fair? Digital Foundry Digs In

link3710

I feel rather vindicated now at my disapproval of BDSP and SS that people were claiming was people being graphics snobs lol. The issues with those games went far beyond shoddy graphics. Legends is fresh in an entirely different way. It's got a ton of room to improve with sequels mind you, but it's the first time since B2W2 that the series has capture the feeling of exploration and experimentation that made me fall in love with it in the first place.

Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans

link3710

@chatsworth Yeah, so you need to approach the real artist (assuming you know who that is and aren't being misled) and have then personally verify. So... What's the point of the Blockchain? You could personally verify ownership of digital art from the original artist now, and that sort of ownership might actually have... Yknow... Legal rights with it. Whereas NFTs don't grant any usage rights whatsoever (and before you say some do, the usage rights aren't tied to the NFT, but assigned separately).

Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans

link3710

@Ironcore While all assets have some form of decay, NFT's lack of regulations means the chances of decay are significantly higher than most other forms of assets. I've had several friends have to DMCA down their artwork that had been stolen and NFTed, and with so many competing registries we'll likely see most of them collapse in the next few years. That doesn't even get into the question of 'Why bother using crypto if you're going to depend on a centralized registry anyways'.

I don't think it's misinformation to point out that the fact that many, if not most NFTs will be worthless in the next ten years means that people need to get other people to take them off their hands before it collapsed on them.

Re: Team17's Development Partners Aren't Happy About The Publisher's NFT Plans

link3710

@Ironcore Well, they are a type of pyramid scheme. NFTs are all ticking time bombs in when they'll become worthless eventually. (since they only work so long as the server the image is hosted on stays up). So the only way to make a profit in the market is to resell everything you buy at a higher value to someone else and let them get screwed over.

That still falls under pyramid scheme, even if it's not the typical method.

Re: PlayStation Boss Jim Ryan Says "More Acquisitions" Are Coming

link3710

Well, Bungie has never made a Switch game, Activision had gotten rid of all it's Switch developers in exchange for more COD, and Blizzard ported it's only old console games already. I don't think any of this will affect Nintendo any time soon. Blizzard barely ever puts games on their systems anyways.

Re: Switch Hackers Add Controller Pak Support To N64's Online Library

link3710

@Clyde_Radcliffe Do you know what Outride doesn't have...? Rumble pak support. Turning it off for that game would make no difference. They already have per-game setups for each title that enable different features implemented (that's why they turn off fog in OoT for some horrible reason despite it being in other titles).

Re: Random: This Fan-Made SNES Hack Combines Celeste With Super Mario

link3710

@Specter_of-the_OLED I mean, this hack is definitely not on that level of constant go-go-go. For the most part, it's very similar to Celeste, alternating section of constant movement and safe break locations.

Admittedly, it starts in difficulty closer to around Chapter 5 or so, rather than Chapter 1, but that's to be expected when it's aimed at people who've beaten Celeste.

Re: First Activision, Now EA? FIFA Publisher Is Tipped For Takeover

link3710

@MarioBrickLayer ...but FIFA as it is now is literally the butt of every joke about sports games? Articles on the regular talk about it being a casino, and I actually know parents who are starting to ban any sort of sports game from their household because of their reputation.

I think FIFA might be starting to realize that their brand is in danger if EA continues. It's only small damage so far, but I wonder how another 10 years of ultimate team adding more microtransaction would affect things.