Comments 2,223

Re: Nintendo President Says Longer Game Development Cycles Are "Unavoidable"

link3710

@OldGamer999 I mean, I understand most of that, but I think it's a bit early to assume 3rd party titles will look like rubbish on the Switch 2. Almost all 3rd party games are still receiving PS4 releases, even if Nintendo doesn't dig into that power, I think 3rd party releases that are equitable to the PS4 versions is highly probable.

We already know enough about the components of the Switch 2 just from public shipping manifests (12 GB RAM, UFS 3.1 storage with hardware based decoding, and a Gimle (Odin) Tegra SoC, to know that even a seriously underclocked system where all other parts aren't upgraded from the Switch should be able to put out 3rd party titles visually on par with the base PS4.

Re: Video: Sakurai Explains The Need For Online Updates And Patches

link3710

@PikminMarioKirby Super Mario 64 did get three sets of bugfixes. The final one (1.3) did, in fact, fix the backwards long jump glitch, but it was only released in Japan. International editions only ever went as high as 1.2.

Said version also added rumble pack support and fixed some camera issues involving trees so...

Re: Here's A Closer Look At The 'Echoes' In The New Zelda Game For Switch

link3710

@nintendozach Zelda games can and have existed that aren't about a damsel (or guy even) in distress. Majora's Mask, Link's Awakening, even Hyrule Warriors. Frankly, Skyward Sword should be far more offensive to you based on its story being more focused on Zelda as a heroine. I'm not saying it's not a heavily recurring motif, but that doesn't mean every game has to feature it. Or Majora's, where one of your end goals is to rescue Tael, who's male. Or Ocarina with Darunia, or ALBW with Gully and Rosso. That already threw the gender roles out the window just as much as this game does. And who knows, maybe there will be women to rescue as well in this game?

Re: Here's A Closer Look At The 'Echoes' In The New Zelda Game For Switch

link3710

@nintendozach Ah yes, insulting gender roles by having a woman be an adventuring hero. Nintendo definitely hasn't had female protagonists since the NES era... (Coughs in Samus, Peach, Anna, Nana).

In fact, Aonuma has never made Zelda a playable character before because clearly that would be wrong. (Coughs in Spirit Tracks)

Re: Pokémon TCG Art Contest Disqualifies Select Entrants Following Accusations Of AI-Generated Submissions

link3710

@rvcolem1

  • It's fun
  • Like all TCGs cards vary in price so yes PTW technically... but most meta decks are under $100 so you're generally good (at least compared to the $500+ meta decks in most TCGs). The super expensive cards are usually not actually played in the game, they're collector's items. Obviously this can vary in practice. But in general, its the cheapest major TCG by a wide margin.
  • Yes it's called U150

Re: Retro Studios "Thrilled" To Reveal Its Work On Metroid Prime 4: Beyond

link3710

@RasandeRose This isn't true. There are a bunch of things more powerful hardware can do that isn't just upping poly counts:
Ray-tracing - Allows lighting to just work naturally, reducing development time and costs
CPU Limitations - Many games are still limited in how many enemies / allies can appear on screen. While theoretically you could downsample insane amounts on the GPU, the CPU can't gain more power by reducing resolution.
Load Speeds- The Switch's loading is bottlenecked by needing CPU to pull everything. A more modern system could have a dedicated chip for pulling data at higher rates, allowing for higher speed SD cards to actually perform better, or even a built in SSD.
DLSS - Allows the game to be developed with lower resolution textures and rendering targets while still producing a picture relatively close to true higher resolutions.

The Switch isn't yet at a place where more power is only going to slow things down to create games. There are genuine bottlenecks in the hardware that can't truly be worked around compared to the PS4 / PS5.

And being able to render at a consistent 1080p60fps isn't going to slow down development either, as long as they stay out of the 4k game (outside of DLSS). Native 4k assets are killer and one of the biggest issues in game development right now.

Re: Donkey Kong Country Returns Switch Dev Appears To Have Been Revealed

link3710

@Nua I'm sure I could find one, but I do know a lot of the staff has been seen in credits of other Nintendo games during the Switch era. I saw a master post on Twitter at some point of someone matching people up but dunno if it even still exists. Most people were either at Nintendo or Sega from what I recall, with a handful likely having left the industry.

Some examples: Hiroyuki Kabota was recently in the ToTK credits (I think he's working for Monolith Soft), Yoshihiko Maekawa was involved with Mario RPG remake, Koichi Fuzakawa is at Sega.

Not sure if anyone else knows where to find that master post tho

Re: Soapbox: Metroid Prime 4: Beyond Won't Be The Franchise's 'BOTW Moment', And That's Okay

link3710

I'm kind of like... we know literally NOTHING about the gameplay other than 'you still have missiles, can shoot, can scan, have a vaguely similar UI, and have morph ball'.

Like did people want from Prime 4 that wouldn't cover those things? We don't have any clue what the upgrades in the game will be, how exploration will be handled, what the map is like, what the story will be like, or what anything in the main game will be really. All we saw was the opening tutorial segment.

I dunno, people who are like 'well they shouldn't have released Prime Remastered if the game is this similar' are putting the cart in front of the horse. We know nada about what's the same or different other than it's not a revolutionary different game.

Re: Sonic Team On Remasters: "If There's A Title People Like, We'll Think About It"

link3710

I could make a joke about "If there's a title people like" but it'd be too easy.

More seriously, Unleashed could use a second chance at life, with totally revamped Warehog sections. And an Adventure 2 remake would be awesome. On the 2D side, an advanced trilogy collection, or a remaster of Rush / Adventure / Colors 3DS (with the terrible loot pacing in Adventure fixed) would be awesome.

Re: Feature: We Look To The Past To Predict Every First-Party 'Switch 2' Release Until 2029

link3710

The big issue here is not looking at who makes these games.

  • For HAL, Way too few Kirby games, Kirby is almost always an annual affair. 2025 will have Kirby Battle Royale 2, 2026 will have Kirby's next main title, I think that one is right on. 2027 will have a game expanded off a minigame in Kirby 2026, 2028 will have a Kirby's Air Ride 2, and 2029 will feature a new Kirby Spin-Off
  • MonolithSoft's new IP is missing when it's likely a year 1 title (XC4 is not coming out next year, it's way too soon.) I'd say 2025 - New IP, 2026 - XC4, 2027 - XC4 DLC, 2029 XCX port
  • MercurySteam's 2D Metroid is highly likely to be next year, all signs point to it having started as soon as Dread released. Prime 4 at launch, 2D Metroid in the holidays? Then 2029 will get another one.
  • Good-Feel won't be releasing another game for a bit, and it quite likely won't be a Yoshi title. 2027 will probably be their only year with a release, maybe a Bowser spin-off?
  • Grezzo absolutely either has a late 2024 title for Switch or a Switch 2 launch title in the wings, they haven't put anything out for awhile. Not sure which it is but... I'll wager a new OoT remake comes out in 2026/7. Then MM again in 2029.
  • ND Cube is due to launch a new Mario Party next year, so that one seems highly likely for 2025. 2027 will see something weird from them (another board game title?) and 2029 the second Mario Party on Switch 2.
  • NERD is more likely to put out a late Switch title if anything. But I could see them finally perfecting a GCN emulator to make faster remasters during the Switch 2 era.
  • NST is likely to put out something in 2026... maybe that Dr. Mario 99 game lol. Then another game in 2027 and 2029.
  • Retro + MP4, that's the easiest on the list. Who knows if they'll release anything else on Switch 2 after that.
  • Indieszero will probably launch something in 2025/2026. A Sushi Strike sequel? IDK. Then a Brain Training in 2027.
  • PlatinumGames putting out Astral Chain 2 will almost certainly happen in the first 3 years. Maybe 2026/7?
  • Koei Tecmo will almost certainly have a Warriors crossover during this period. I'm going with a new Zelda Warriors in 2025 based on TotK. (As much as I'd prefer a successor to the original one with the improved controls of AoC). Then a new FE Warriors in 2028
  • Intelligent Systems seems pretty spot on.
  • Camelot is due for a release this year. Them not having a game until 2029 is definitely not happening. I suspect Mario Tennis is a launch window title in 2025, then Mario Golf in 2028
  • Creatures will probably release it's sole Switch 2 era game in 2028ish, another Detective Pikachu.
  • DeNA is now focused on account infrastructure, no games.
  • GameFreak of course has Legends Z-A in 2025, followed by Gen 10 in 2027, Gen 10 DLC in 2028, Legends Ultra Space in 2029
  • ILCA is going to do BW/B2W2 remakes in 2026

The in-house Nintendo titles (Mario 3D, Mario 2D, Zelda 3D, Pikmin, AC, Splatoon, sorta Smash, Mario Kart) generally seem reasonable. I expect Pikmin sooner, and Tomodachi to show up at some point.

Re: Video: Digital Foundry Takes A Look At Zelda 64 Recompiled: Majora's Mask

link3710

@liveswired Loathing? Nintendo loves to make money off their NES / SNES / GB(A) / N64 libraries. In the last decade we have: all of those platforms on NSO, the NES/SNES minis, that NES championship game, multiple X99 revisions of NES / SNES games, the Links Awakening remake, Advance Wars 1+2, and Let's Go Pikachu/Eevee. If anything, they rely on that era too heavily.

Re: The Pokémon Games Have Had Tremendous Success During The Switch Generation

link3710

@shoeses I said nothing about the quality of ScVi (I do love Let's Go for what it is for the record.) All I meant was that ScVi tried something new, for Pokémon. Pokemon's never has and never is going to be doing things never before seen in video games (heck, even Red & Blue weren't the first monster collecting games, Megami Tensei beat them by four years), but at least ScVi tried to combine ideas in a new way.

Re: The Pokémon Games Have Had Tremendous Success During The Switch Generation

link3710

@shoeses Let's Go was a more interesting game? I mean, it was higher quality and less buggy than ScVi, BDSP or even SwSh, but as a concept it was probably the most boring main series game ever made. Just yet another Kanto revisit, but with less battling and bad motion controls in an era everyone was sick of them. ScVi at least had a unique concept.

Legends on the other hand was the most interesting game this gen, hands down.

Re: Rumour: Princess Zelda May Take The Starring Role In An Upcoming Game

link3710

@westman98 Not sure at all, but I at least haven't seen any evidence that is dated prior to his (other than Prime Remastered which, let's face it, had literally hundreds of leaks prior, his was about the release date not the contents IIRC). I would expect he probably is piggybacking since he's clearly just an attention seeker but no idea where he's found that's suddenly got him with such a good track record.

Re: Crash Bandicoot 4 Sales Reportedly Surpass Five Million

link3710

@DanijoEX-the-Pierrot To put it into perspective, 5 million is equivalent to the lifetime sales of Guild Wars 2, FF VII Remake, and Monster Hunter World or the original release of Kingdom Hearts, and outsold every Kirby, Fire Emblem, and Metroid game.

Not a CoD / Pokemon / Animal Crossing level success, but still a huge amount of sales.