Comments 2,240

Re: AI Generator Scraped YouTube Videos Without Permission, Including Nintendo's

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@dew12333 The problem is that what they're calling 'AIs' aren't AIs. They're black box algorithms, but there's no intent or understanding within them. As they lack any sort of intelligence, they can't actually interpret other works and use them as inspiration. Instead, they're more like automated collages, taking pieces of other art wholesale and just combining them together with no rhyme or reason.

Obviously human created art is capable of being problematic too (see anytime someone starts tracing and claiming it as their own). But since anything one of these algorithms spits out is equivalent to tracing, you need permission on what you want to trace.

Re: Sonic X Shadow Generations Showcases Side-By-Side Of Old & New Stages

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@Maubari I'd go a couple years further back. Honestly, even 3 & Knuckles / CD were far more story heavy than most of their contemporaries. But really Adventure in 1999 was the first one to try and go deep, even if it's not up to the quality of Adventure 2's story.

Also, I actually kind of enjoy Lost World's story... even if the game itself is mediocre at best.

Re: Random: Nintendo Interviews Splatoon's "Great Big Three" Idol Groups

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As a team I had to vote for Off The Hook, but Big Man manages to just barely eke out over either individual member of that duo.

Still... final rankings?
1. Big Man
2. Marina
3. Pearl
4. Shiver
5. Marie
6. Callie
7. Frye

1. Off The Hook
2. Deep Cut
3. Squid Sisters

Not that I dislike any mind you...

@CaleBoi25
FinalFest as idols would likely have to feature each of the 3 groups pushing their own team on the announcement, instead of just Deep Cut's individual members.

Re: Metroid Prime 4: Beyond Lead UI Artist Details Work On Samus' Visor And HUD

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@Bizzyb Halo wouldn't adopt it for several years, COD wasn't even out yet, James Bond wouldn't that gen, MoH, Rainbow Six and SOCOM never did as far as I'm aware, Splinter Cell debuted post-prime, DOOM was on hiatus... Yeah as far as I can recall it's at least the first major FPS to do so.

EDIT: Though I will give Halo props for having a HUD that really looked like it matched the graphical style of the game prior to Prime anyways.

Re: Dragon Quest III HD-2D Remake Looks Stunning In New Gameplay Footage

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@PikminMarioKirby In the original, you could just choose gender (i.e. what pronouns the game used), but it didn't have any effect on the character's graphics or the story. Later remakes (I think the SNES one started it?) added a fully separate design.

No idea why the Heroine didn't make it into Smash other than maybe Sakurai deciding to focus on adding as many Hero's of different games as costumes instead of multiple versions from the same game.

Re: Soapbox: Has Nintendo Set A Precedent That 'Switch 2' Can't Hope To Match?

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@sketchturner I'd argue it's unlikely it won't run them better than Steam Deck does. A crafted port designed for specific will typically perform better than a PC port with comparable hardware. And it seems unlikely to me that the Steam Deck will outperform the Switch 2 in any significant way, given what we've already found out from the shipping logs. (The Steam Deck 2 will but that's a few years out probably).

On top of that, my only experience trying to use a steam deck of a friends was finding that most games I wanted to play on it didn't actually run on it. And I'm not just talking major titles and VR, but plenty of older titles (I recall Thomas was Alone, Megaman Legacy Collection, and Persona 4 Gold were all were no-gos that stood out for being ridiculous. I didn't have a very large library to test with, but I do recall more than half weren't compatible). And one of my friends was ranting at me that Mass Effect tends to crash a lot on their steam deck, but not on PC, so they can't play it portable.

I'll admit I mostly here people complaining about steam deck's supposedly massive issues, so I'll ask, has all of that changed?

Re: Paper Mario: The Thousand-Year Door Update Now Live (Version 1.0.1), Here Are The Full Patch Notes

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@Spider-Kev You clearly haven't played this game. It's a polished masterpiece, with far less bugs and glitches than the original TTYD. Outside of two of those typos (which I am glad they're fixing), I haven't encountered a single issue.

I do know about some of the softlocks they mentioned, and the conditions to trigger them are insane and require you to do things in an order that no casual player would even consider, or very heavily exploit level geometry with frame perfect movement. Not exactly stuff you can blame QA testers for missing.

In any case, my point is this release is far less buggy at launch than most GCN era games (even with the later print revisions that patched games that were frequent in the time before downloading patches), so your comment is wildly irrelevant.

Re: Soapbox: Has Nintendo Set A Precedent That 'Switch 2' Can't Hope To Match?

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@sketchturner The list of PS4/XB1 era games still is huge, and PS3/360 still has a large number of notable gaps. Kingdom Hearts, FF VII Remake / Rebirth, The last few console Monster Hunters, Nier, MGS IV+, Mass Effect, Dragon Age, all the last gen Resident Evils, Shenmue, Yakuza, Street Fighter VI, KoF XIV and XV (both of which SNK has hinted are coming to the successor), etc. It's not as big a potential library this go around, but there's more likely to also be more same-gen ports as well.

On top of which, any game that only got a Cloud version (which basically kills the idea of playing it portably) or a terribly compromised port is a candidate to get a real release.

As for the first, Nintendo seems to have turned to the GCN. There are plenty of gems on there that few people have played, and a modern coat of polish could make them stand out. Luigi's Mansion, Eternal Darkness, Star Fox (Either), Prime 2, Wind Waker (also on the Wii U), FE Path of Radiance, there's still a mine for them to cash in on. Plus Woolly World and XCX on the Wii U. There's just about enough games to match the number of GCN + Wii U ports on Switch.

On top of which, Nintendo has far more third party partners and more internal studios entering this gen then when they entered the Switch era.

I don't think it'll match the sales, but I'm not sure your reasoning for why holds.

Re: Nintendo President Says Longer Game Development Cycles Are "Unavoidable"

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@OldGamer999 I mean, I understand most of that, but I think it's a bit early to assume 3rd party titles will look like rubbish on the Switch 2. Almost all 3rd party games are still receiving PS4 releases, even if Nintendo doesn't dig into that power, I think 3rd party releases that are equitable to the PS4 versions is highly probable.

We already know enough about the components of the Switch 2 just from public shipping manifests (12 GB RAM, UFS 3.1 storage with hardware based decoding, and a Gimle (Odin) Tegra SoC, to know that even a seriously underclocked system where all other parts aren't upgraded from the Switch should be able to put out 3rd party titles visually on par with the base PS4.

Re: Video: Sakurai Explains The Need For Online Updates And Patches

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@PikminMarioKirby Super Mario 64 did get three sets of bugfixes. The final one (1.3) did, in fact, fix the backwards long jump glitch, but it was only released in Japan. International editions only ever went as high as 1.2.

Said version also added rumble pack support and fixed some camera issues involving trees so...

Re: Here's A Closer Look At The 'Echoes' In The New Zelda Game For Switch

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@nintendozach Zelda games can and have existed that aren't about a damsel (or guy even) in distress. Majora's Mask, Link's Awakening, even Hyrule Warriors. Frankly, Skyward Sword should be far more offensive to you based on its story being more focused on Zelda as a heroine. I'm not saying it's not a heavily recurring motif, but that doesn't mean every game has to feature it. Or Majora's, where one of your end goals is to rescue Tael, who's male. Or Ocarina with Darunia, or ALBW with Gully and Rosso. That already threw the gender roles out the window just as much as this game does. And who knows, maybe there will be women to rescue as well in this game?

Re: Here's A Closer Look At The 'Echoes' In The New Zelda Game For Switch

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@nintendozach Ah yes, insulting gender roles by having a woman be an adventuring hero. Nintendo definitely hasn't had female protagonists since the NES era... (Coughs in Samus, Peach, Anna, Nana).

In fact, Aonuma has never made Zelda a playable character before because clearly that would be wrong. (Coughs in Spirit Tracks)

Re: Pokémon TCG Art Contest Disqualifies Select Entrants Following Accusations Of AI-Generated Submissions

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@rvcolem1

  • It's fun
  • Like all TCGs cards vary in price so yes PTW technically... but most meta decks are under $100 so you're generally good (at least compared to the $500+ meta decks in most TCGs). The super expensive cards are usually not actually played in the game, they're collector's items. Obviously this can vary in practice. But in general, its the cheapest major TCG by a wide margin.
  • Yes it's called U150

Re: Retro Studios "Thrilled" To Reveal Its Work On Metroid Prime 4: Beyond

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@RasandeRose This isn't true. There are a bunch of things more powerful hardware can do that isn't just upping poly counts:
Ray-tracing - Allows lighting to just work naturally, reducing development time and costs
CPU Limitations - Many games are still limited in how many enemies / allies can appear on screen. While theoretically you could downsample insane amounts on the GPU, the CPU can't gain more power by reducing resolution.
Load Speeds- The Switch's loading is bottlenecked by needing CPU to pull everything. A more modern system could have a dedicated chip for pulling data at higher rates, allowing for higher speed SD cards to actually perform better, or even a built in SSD.
DLSS - Allows the game to be developed with lower resolution textures and rendering targets while still producing a picture relatively close to true higher resolutions.

The Switch isn't yet at a place where more power is only going to slow things down to create games. There are genuine bottlenecks in the hardware that can't truly be worked around compared to the PS4 / PS5.

And being able to render at a consistent 1080p60fps isn't going to slow down development either, as long as they stay out of the 4k game (outside of DLSS). Native 4k assets are killer and one of the biggest issues in game development right now.

Re: Donkey Kong Country Returns Switch Dev Appears To Have Been Revealed

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@Nua I'm sure I could find one, but I do know a lot of the staff has been seen in credits of other Nintendo games during the Switch era. I saw a master post on Twitter at some point of someone matching people up but dunno if it even still exists. Most people were either at Nintendo or Sega from what I recall, with a handful likely having left the industry.

Some examples: Hiroyuki Kabota was recently in the ToTK credits (I think he's working for Monolith Soft), Yoshihiko Maekawa was involved with Mario RPG remake, Koichi Fuzakawa is at Sega.

Not sure if anyone else knows where to find that master post tho

Re: Soapbox: Metroid Prime 4: Beyond Won't Be The Franchise's 'BOTW Moment', And That's Okay

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I'm kind of like... we know literally NOTHING about the gameplay other than 'you still have missiles, can shoot, can scan, have a vaguely similar UI, and have morph ball'.

Like did people want from Prime 4 that wouldn't cover those things? We don't have any clue what the upgrades in the game will be, how exploration will be handled, what the map is like, what the story will be like, or what anything in the main game will be really. All we saw was the opening tutorial segment.

I dunno, people who are like 'well they shouldn't have released Prime Remastered if the game is this similar' are putting the cart in front of the horse. We know nada about what's the same or different other than it's not a revolutionary different game.

Re: Sonic Team On Remasters: "If There's A Title People Like, We'll Think About It"

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I could make a joke about "If there's a title people like" but it'd be too easy.

More seriously, Unleashed could use a second chance at life, with totally revamped Warehog sections. And an Adventure 2 remake would be awesome. On the 2D side, an advanced trilogy collection, or a remaster of Rush / Adventure / Colors 3DS (with the terrible loot pacing in Adventure fixed) would be awesome.

Re: Feature: We Look To The Past To Predict Every First-Party 'Switch 2' Release Until 2029

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The big issue here is not looking at who makes these games.

  • For HAL, Way too few Kirby games, Kirby is almost always an annual affair. 2025 will have Kirby Battle Royale 2, 2026 will have Kirby's next main title, I think that one is right on. 2027 will have a game expanded off a minigame in Kirby 2026, 2028 will have a Kirby's Air Ride 2, and 2029 will feature a new Kirby Spin-Off
  • MonolithSoft's new IP is missing when it's likely a year 1 title (XC4 is not coming out next year, it's way too soon.) I'd say 2025 - New IP, 2026 - XC4, 2027 - XC4 DLC, 2029 XCX port
  • MercurySteam's 2D Metroid is highly likely to be next year, all signs point to it having started as soon as Dread released. Prime 4 at launch, 2D Metroid in the holidays? Then 2029 will get another one.
  • Good-Feel won't be releasing another game for a bit, and it quite likely won't be a Yoshi title. 2027 will probably be their only year with a release, maybe a Bowser spin-off?
  • Grezzo absolutely either has a late 2024 title for Switch or a Switch 2 launch title in the wings, they haven't put anything out for awhile. Not sure which it is but... I'll wager a new OoT remake comes out in 2026/7. Then MM again in 2029.
  • ND Cube is due to launch a new Mario Party next year, so that one seems highly likely for 2025. 2027 will see something weird from them (another board game title?) and 2029 the second Mario Party on Switch 2.
  • NERD is more likely to put out a late Switch title if anything. But I could see them finally perfecting a GCN emulator to make faster remasters during the Switch 2 era.
  • NST is likely to put out something in 2026... maybe that Dr. Mario 99 game lol. Then another game in 2027 and 2029.
  • Retro + MP4, that's the easiest on the list. Who knows if they'll release anything else on Switch 2 after that.
  • Indieszero will probably launch something in 2025/2026. A Sushi Strike sequel? IDK. Then a Brain Training in 2027.
  • PlatinumGames putting out Astral Chain 2 will almost certainly happen in the first 3 years. Maybe 2026/7?
  • Koei Tecmo will almost certainly have a Warriors crossover during this period. I'm going with a new Zelda Warriors in 2025 based on TotK. (As much as I'd prefer a successor to the original one with the improved controls of AoC). Then a new FE Warriors in 2028
  • Intelligent Systems seems pretty spot on.
  • Camelot is due for a release this year. Them not having a game until 2029 is definitely not happening. I suspect Mario Tennis is a launch window title in 2025, then Mario Golf in 2028
  • Creatures will probably release it's sole Switch 2 era game in 2028ish, another Detective Pikachu.
  • DeNA is now focused on account infrastructure, no games.
  • GameFreak of course has Legends Z-A in 2025, followed by Gen 10 in 2027, Gen 10 DLC in 2028, Legends Ultra Space in 2029
  • ILCA is going to do BW/B2W2 remakes in 2026

The in-house Nintendo titles (Mario 3D, Mario 2D, Zelda 3D, Pikmin, AC, Splatoon, sorta Smash, Mario Kart) generally seem reasonable. I expect Pikmin sooner, and Tomodachi to show up at some point.