
Hitman! A rebooted and re-suited assassination spectacular that I once got in a spot of bother over (never reveal that you're gonna kill Sean Bean in a computer game on social media, lest people mistake it for a threat), has finally — and without the need for cloud streaming technology — made it to a Nintendo Switch console.
This Hitman World of Assassination - Signature Edition release features all of the content that's previously been released for a trilogy of games that just gets better as it goes along. So yeah, there's an absolute ton of game to get stuck into here, no worries on that front. There was a lot of scope for the maestros over at IO Interactive to screw up somewhere along the line here, too, with so many moving parts, gadgets, mechanics, overlapping narrative aspects and audaciously big set pieces folded into a trio of huge adventures. This was a big old task they set themselves.

And so, we are some lucky beneficiaries, as the result of all that hard work is dynamite from start to finish, with any potential screw-ups neatly avoided. The vibe is exactly where it needs to be for this trilogy, and exactly where it needs to be to wash the Absolution aftertaste from our mouths (not to mention those godawful movies). This is the good Hitman. The premium grade stuff. And it's a perfectly judged vibe that's melded with the dev's best work yet when it comes to mission/level design across all three games.
So let's start way back with the original Hitman reboot and work forward to Hitman 3's epic, globe-trotting finale, shall we? The first thing to note, and one of the best things about how IO has approached these games since release, is that this 'World of Assassination' Signature Edition sees all of the games brought in line in terms of their controls and their visual/audio aspects. So you get a more seamless adventure, but it's also given them a sort of timeless quality (as far as games go in this regard), with the now 2016 first outing looking and playing as fresh as ever.

This first chunk of reboot had the unenviable task of giving Hitman fans something approaching the halcyon days of the good old save-scumming, trial-and-error, work-it-out-for-yourself Hitmans of yore. Never mind all the forced action sequences and linear crap of Absolution, us real hitmen want to die repeatedly, to throw ourselves time and time again against the sharp (and sometimes explode-y) edges of the great big puzzleboxes disguised as levels that we've got to run amok in here.
I distinctly remember being astounded the first time I saw the Paris 'Showstopper' mission from this game, the first actual real-time sortie that the suited and rebooted Agent 47 is sent on. It's a mission title with meaning for what IO has set out to do, and although the number of NPCs and the sheer amount of detail is much more commonplace nowadays, at the time it was one of the most audacious things I'd seen. What a spectacle, and what a treat to be able to freely walk around, examine and question, plot and plan in environs this spectacular.

It reminded me, in its pre-release demo form, of Metal Gear Solid: Ground Zeroes in how it gave you everything you needed to know about the depth and intricacy of the full game (and luckily Hitman doesn't turn into half the mess MGSV did), whilst also being incredibly generous in that you could play it for days (weeks) thanks to how well-designed it was. It was showing off, basically.
From the dazzling opulence of this first scenario, we're then taken on a world tour that introduces us to a new kind of Hitman game, with online aspects and live service elements (the good kind) woven into the fabric of the campaign. Levels have been designed to be replayed and rediscovered, and even added to in new ways (elusive targets FTW) almost infinitely. Never just deadpan or serious, always cheeky, mischievous and full of ways to push and pull at the boundaries of level design. The old slapstick comedy has returned, the creativity, playfulness and time put aside for messing...it's all just as important as garroting some fool in a dank corridor, mate. Being a hitman has layers, and a lot of those layers involve dressing up silly and being a fool.

From Paris to Sapienza, Bangkok to Hawke's Bay, this is a sequence of sandbox missions that only ever gets bigger and — in most ways — better as it goes along. With controls and graphics now pretty much standardised across all three games, we then move seamlessly into the action of a sequel which, at the time of release at least, sort of felt a bit like DLC.
Of course, it was all part of a grander plan, and taken as part of the full trilogy contained in this version, it's an issue that's nullified. But if reviews were slightly cooler on this one at launch, I reckon it was mostly because it was so overbearingly familiar to what had come before. Not an issue of any sort if you're into what's on offer, of course.
What this sequel does give us is a whole bunch more amazing locations to mess around in. Standouts include the amazing F1-come-tech-show extravagance of Miami and a jaw-dropping recreation of a slice of Mumbai. Although it certainly doesn't proffer anything entirely new or surprising, it plays every bit as good, and gives us all the experimentation and laughs I could ask for. It's the sort of game, like all three really, that feels like you might never see it all, never actually 100% do everything you can.

With 2, however, it has to be said, any chance that the actual story that's spread across all three games would actually be a gripping one, fade away quite significantly. What's here narratively is really just a hodgepodge of bland secret agent tropes, with a little side of sci-fi nonsense. It's perhaps good, then, that I rarely have any clue why I'm killing who I'm killing, and I really don't care, as I prefer to just get lost in the act of roleplaying a very, very silly killer indeed.
Hitman 3, the most recent part of the package, is easily my favourite part of the lot. There are a string of excellent missions here; from the opening Knives Out-styled cracker in a posh mansion full of liars, to a Berlin bunker-cum-nightclub that's jam-packed to the rafters with incidents and accidents waiting to happen, and the opulence — again just straight up showing off, really — of an Argentinian vineyard level that had me bowing to the video game gods. My goodness, my friends, you are in for a treat if you've yet to play any of these games. What a package.

It's also an incredibly exciting prospect to be able to take all these grand missions, elusive targets, challenges and escalation contracts on-the-go with a portable system that's actually capable of playing them. I mean, it is capable, right?
Well, the good news is that the game has arrived on Switch 2 in decent form overall, it's certainly very playable and looking the business. In handheld mode, we've got what seems to be 720p with an unlocked frame rate, whereas in docked the resolution is upped to 1080p. The frame rate though, as it is unlocked, can be a bit of a relentless issue - there's no getting around it.
In docked mode you can really feel the dips down to the 30s, and in handheld — whilst not as bad — it's definitely there. Hopefully we'll see a patch or two, but at launch the performance is playable, fine in most places, but with some stutters that cannot be ignored. I would have expected 60fps solid in docked here, so it's going to depend on how you cope with dips on this front.

In terms of image quality, it all looks good, whilst not up to the shininess of its fanciest variants running on more powerful hardware, obviously. There are some jaggies and the image can look a little blurred at times as the resolution fluctuates. It's such a shame about the frame rate issues, as in every other way this is an impressive port. It may not look as nice as a super-PC equivalent, but it's still up there.
Another, and potentially bigger issue, though, depending on how online you are, is that the game seems to save your progress for online and offline activities separately. This means that if you are going portable without a connection to the internet for a time, you won't carry over your progress to your online save file, and vice versa. Oh dear. Let's hope this can be remedied with a patch, too.
Overall, then, a fantastic, almost endlessly playable collection of Hitman games have made the jump to Switch 2 with all content intact. But! It's not without its issues at launch. We need a patch or some sort of fix for the frame rate drops as soon as possible and the online/offline save problem really needs to be remedied somehow. We'll add a note here if such an update should materialise.
Conclusion
Hitman World of Assassination - Signature Edition is a stunning collection of games that sees Agent 47 at his absolute best. With multiplayer aspects woven seamlessly and smartly into the mix, tons of ways to approach every mission, and some of the best level design in the biz, this is a bonafide belter, no questions asked.
However, this Switch 2 port — as things stand at launch — does need some work to fix its stuttering issues, especially in docked mode, as they are just a little too notable for comfort. Still highly playable, but with some performance problems, then. Let's hope we see improvements in the form of a patch or two ASAP.
Comments 41
Bruh, you threatened Sean Bean?
I am hoping the issues can be fixed in a patch. And more time spent with the dev kits.
I really appreciate how quickly the reviews are coming in today. Thanks!
IO Interactive have been really ridiculous with the more modern Hitman games and online requirements. I thought they would do away with that at some point. Requiring an online connection for a predominantly single player game is stupid in my opinion, especially for something as simple as saving your game
I had the game crash on me when I got discovered in the tutorial mission, and even there noticing some frame drops.
Not unplayable, but definitely not the best way to experience the game. Hopefully it’ll get plenty of patches.
Well then, the review is clearly not the most important aspect of this article. Seems it needs to be rewritten with a count by count detailing of your Sean Bean story, both for our amusement and so that we can indeed make judgement of your innocence in this matter.
@AllBLK It's one of the reasons why I hate DRM, played and bought games on GOG, and don't have account on Steam. If some games required Steam, I just searched for the patched "no Steam" versions.
Doesn’t seem like much excuse for a choppy frame rate, the game doesn’t look that demanding. Glad I chose a couple other launch games over this one but may get it on a sale one day.
Thanks for the review.
When they'll come up with patches and a proper physical, I'll most likely get this one.
So basically a decent game, but rushed to meet Switch 2 launch. I'll gladly wait for updates and a sale before picking this up.
One of my most anticipated Switch 2 games. Fortunately, I've been so busy with MKW, Fast Fusion, and the GameCube games, I haven't managed to pick this up yet. Seems I'll be waiting to see if the necessary patches arrive in due course.
This new first-person review setup really lends itself well to PJ's writing style. 🙂
@DennyCrane haha
Already in the switch 2 cycles and developers aren’t even hitting 60 fps it’s sad
@DominionGamma 100% - sad indeed. I thought we wouldn't see framerate issues so soon...
@Hero-of-WiiU Lol what? It looks like the most demanding Switch 2 port currently available, other than cyberpunk or maybe Hogwarts.
I haven’t played the S2 port, but the game itself is a 10/10. One of my favourites of all time. Hundreds of hours of amazing gameplay.
Too bad that not every third-party release has been optimized well for Switch 2. It's understandable they were trying hard to make it for launch day, but hopefully moving forward developers will have more time to cook their Switch 2 ports in the oven before rushing them out.
@cookiki This is more an optimization problem than anything else. The devs probably had to finish the build months ago in order to have all the logistics ready for launch day. If anything, the farther we go into the Switch 2 life cycle the better optimized games will be!
Agreeing with everyone saying this was likely rushed for launch day.
I also wanted to make a snarky remark about Switch players being used to choppy framerates.
@babybilly And both of those games run superb, you kind of backed my point here.
Glad I paused and only settled with Mario Kart. If it gets a patch and resolves the performance issues, im definitely interested!
@Hero-of-WiiU No I didn't, but if that makes you feel better, sure. It's pretty well known that the quality of a port or games in general on Nintendo's hardware can vary wildly. Links Awakening & Echoes of wisdom run pretty choppy, even on switch 2 (even as we're seeing several games run better on it without even needing a paid upgrade) still runs pretty choppy. Would you consider those to be games that are very demanding that it makes sense they run with issues? No. Hitman 3 has dips even on PS4 so it's really not that shocking, is my point. It's a demanding game whether you think so or not
@Medic_alert : I don't even have a PS5, but I'd go VR all day long.
I still think Blood Money is the pinnacle of Hitman but oh man, these games were an absolute treat to support this last almost decade (horrifying it’s been so long). I think 2016 is my favourite actually, the episodic release was part of why I massively preferred it to 2 at the time, I was forced to really suck everything out of each level before the next released instead of following them like a campaign where I didn’t stop to smell the roses. Yes, that includes Colorado and yes, that was a long wait for Hokkaido. Paris on release is one of my favourite gaming moments ever, exploring the map, finding new secrets, toying with the new systems, WALKING THE RUNWAY! Then Sapienza was just as good and the fanbase realised collectively that IO nailed it. It’s hard to put into words just how seriously this game revived a franchise that was capital D Dead. Absolution is a franchise killer of a game, plenty series have never ever gotten past entries like that.
I have the Hitman 3 platinum (47 trophies ofc) and have every single location at the maximum level, this package is not for me. However, I would find it very difficult to name a product that provides as many hours of sheer fun as this, especially in handheld mode. I’d implore as many people to buy this game as humanly possible, forget the frame issues, forget the online requirement nonsense because this game is worth it. The fact they went from Square Enix, to WB, to self publishing the final part of the trilogy speaks to the sheer tenacity the devs showed in service of these games, which is why I have every confidence that Bond will be brilliant too. PLAY THIS GAME!
I'm working on Yakuza 0 right now and my roommates are playing Cyberpunk with me, so I have myself busy in the meantime. Still having conflict over playing this game in VR when I get PSVR2, or just biting the bullet and playing 2d. Guess I'll go for VR.
The online offline save issue sounds pretty absurd for a handheld console. Hopefully they can fix that.
I've had a great time with the 2-3 hours I have put in so far and been amazed with how gorgeous this game looks in handheld.
I have not noticed any frame rate drops but I didn't really notice it much in Echoes of Wisdom either.
I hope you revisit the score if they do patch it because your 7 seems really harsh given the glowing prose you wrote.
Excited to get this once it’s fixed
Such an incredible game. A 30 fps cap would be fine for the switch 2.
Thanks for the review, fingers crossed the performance can improve through patches and the weird save issue straight up fixed, but I'm glad that these games are now also on Switch 2 first and foremost and so I can finally give them a try myself when my discounted physical copy and of course Switch 2 arrive!
@DominionGamma Because 40FPS is a new standard, as people and developers says. 😂
@GrayFox666 💯 agree. Or even 40! Better than this.
@Vyacheslav333 it’s sad then , 60fps should be standard in 2025 lol
This doesn't read like a 7/10 to me. Reads more like a 9, with frame/save stuff bringing it down to an 8. Which is ok with me. I think I'll jump on it.
Slight update here. It seems to play much better docked. Handheld is where I’ve seen most issues, so far.
Still questionable frame rate, but playable.
What a shame about the noticeable stuttering fingers crossed for some updates to address that.
This one is definitely one of my watchlist games, I played the first two when they released on pc and would enjoy being able to experience them again on my commute.
@PJOReilly Agreed - having played through the balanced 40fps mode in Horizon Forbidden West, I was struck by how much closer it looked to 60 than 30; that'd be perfect for the Hitman games!
One for a bargain purchase then. It still reads great. Shame it was rushed. Maybe they'll patch it. They don't want it to stand out negatively in frame rate where other ports are and will suceed, surely?
I am playing (3 hours in) with no problems at all though. Great game
@Yalloo They won't release a version of the game that's all on the cart, there will be no 'proper physical'. It's either eShop or Game Key Card, and that's the way it'll stay.
@Alex79uk LRG made a physical of Blood Money Reprisal, and WoA is just under the 64 Gb ... so who knows.
If they don't, it's their loss, I've got enough other games to play.
I don't know, image quality docked seemss too high to be just 1080p, it was seemingly stated because that's the same resolution as the Series S while running at a stable 60fps. Any comparison point? Also, portable mode could be 1080p as well, if it still struggles while running it so low at 720p
But yeah, maybe a performance/quality mode could help with those instabilities. The first game was a benchmark for the PS4/Xbox One, that's interesting.
@Yalloo Huh, if it would have all fit on the cart anyway it seems strange that they wouldn't have just put it on the cart 🤷 Zero chance I'm buying any of these game key card games physical though, just no point at all.
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