Comments 999

Re: Poll: So, Will You Be Getting Kirby Air Riders?

Krisi

Already pre-ordered.
After years of thinking, I've come to the conclusion that Kirby is my favorite gaming franchise overall. And Sakurai is my favorite game designer. And I spent countless hours back in the day 100%ing the original Air Ride, which I also really enjoyed...
So yeah, it's a no brainer for me. I'm super excited.

Re: Nintendo Music Update Adds Another Kirby Soundtrack, Here's Every Song Included

Krisi

@LastFootnote It's a Kirby game. When it comes to callbacks to older games (including music), the Kirby series takes it very seriously.
For example, Kirby and the Rainbow Curse for the Wii U, an overall smaller spin-off game for Nintendo's least popular console, has 122 songs in its sound test, with almost 40 of them being completely new remixes of old songs that aren't even played during the game, but are just collectibles that are meant to be listened to only in the sound test.

Re: Sonic Adventure 2 'Live And Learn' Lawsuit Dismissed, Crush 40 Musician Issues Statement

Krisi

@HammerGalladeBro I see, thanks for clarifying!
Still, everybody knows the song from Sonic, and it was written for it. If it wasn't for the game, the song wouldn't exist, and even if it did, it probably wouldn't be nearly as famous or successful.
I understand that Johnny feels like it's fully his, but then again, to me, it's like he knows SEGA is a big company and hopes to get some easy extra money. I can't know how their contact was worded back in the day, but in any case, he pretty much risked his reputation for some possible quick cash with this lawsuit in my opinion.

Re: Sonic Adventure 2 'Live And Learn' Lawsuit Dismissed, Crush 40 Musician Issues Statement

Krisi

@Isaix They do own it. Always have. The song was created for a SEGA game specifically. It's like if Kondou Kouji sued Nintendo because he found out they kept using the Super Mario Bros. theme after the original game. It's like if the guy who came up with Fire Flowers sued Nintendo for using it in later Mario games. It's like if the guy who wrote "It's a secret to everybody" in Zelda 1 sued Nintendo for referencing it in later entries.

Re: Surprise! Kirby Air Riders Is Getting A Second Direct

Krisi

I don't get all the negativeness. I might be both too much of a Kirby and Sakurai fan, but I have absolutely no doubt that this will be the best game on the Switch 2 so far. Knowing him, there is still a ton we don't know (like the end of the last direct was likely teasing a story mode, and we're probably getting some other modes, like the Top Ride mode from the first game is still missing), but honestly, if you really understand everything that has been said and shown in the first direct, it's already a really varied and packed game.

Re: Pokémon's Former Chief Legal Officer Believes Nintendo's Latest Patent Will Be Ignored

Krisi

@Jujuman You do realize that using similar mechanics in games isn't necessarily blatant copying, right? Like summons in Final Fantasy and familiars in Castlevania are technically this mechanic, but they work and feel completely different from what Pokémon's doing.
Also, what if they patented the mechanics of Super Mario Bros. back in the day, like jumping? The entire platformer and metroidvania genre would not exist (except for Nintendo IPs), as well as tons of other games that use mechanics also seen in that game.

Re: Kirby Air Riders Direct Revealed for Tomorrow, 19th August 2025

Krisi

@Bolt_Strike I don't have a shadow of a doubt that this will be the best Switch 2 exclusive so far, even without any gameplay. Sakurai is someone who puts his all into his games, both in terms of quality, creativity, and amount of content. And I also think that the original Air Ride was ahead of its time in more ways than one, and was severely underappreciated. Now it might be its time to shine.

Re: Nintendo Files New Trademark For A DS Cult Classic

Krisi

I played Hotel Dusk for the first time about 2 years ago, and while it had a decent story, it pretty much had no purpose being a video game. 95% or the interactive elements was just mindlessly walking around, trying to find the next person to talk to.
Sure, I understand that it's kind of a visual novel, but even for that, I thought that it had too much empty parts with you constantly going up and down the same corridors.

I haven't played Last Window yet, and I heard it's better, so we'll see I guess.

Re: Back Page: Mario Kart World's Roster Is Full Of Deep Cuts, So Where Are These Guys?

Krisi

@YunoboCo The sad reality is that Toadsworth does not even feel like that deep of a cut, as he was a pretty often used character in the Mario series, so he feels like an obvious choice, even though Nintendo wants us to forget him now for some reason. I don't really get it. He debuted in Sunshine, the same as Bowser Jr. and more importantly the Piantas, who despite not having an important role since said game, have earned a playable spot somehow.

Re: Talking Point: With Prices Rising, Are Your Gaming Habits Changing?

Krisi

Honestly, I don't think it will change much. At least not due to the increased price. My salary has increased by a larger amount than games since the Switch came out, and I've always been mostly focusing on my backlog and older games anyway. I don't think I've ever really bought more than 5 or 6 new games a year.

Re: Sakurai's 'Kirby Air Riders' Is Speeding Onto Switch 2

Krisi

@BigRed40 Sure!
Mario Kart Double Dash, Kirby Air Ride, and F-Zero GX came out in the same year for the GameCube as well, by the way. So did F-Zero GP Legend for the GBA.

Anyway, they are super distinct.
There are 3 main modes: a normal race that you would expect, a top-down mode on smaller stages and completely different powerups and mechanics (like the Super Off Road arcade game), and City Trial, which is exactly like Smash Run, if you've played Smash 3DS: you explore a city freely, collecting upgrades and discovering secrets, while interacting with the other players, and you get a random (or pre-decided) challenge at the end, which could be a regular race, a deathmatch, a boss battle, a "try to fly into the middle of this target as much as you can" competition, the list goes on.

Being a Sakurai game, it's filled with content and unlockables. It was the first appearance of his Challenges board later used in Smash games and I think Kid Icarus as well: there's a checkerboard where each square represents a challenge, but you don't know what they are. Every time you clear one (by accident or on purpose), the ones around it get revealed, and by completing them, you usually unlock new characters, rides, music, etc. There is a board for each mode with I think 120 challenges apiece, so there are overall 360 different challenges to go for across all 3 main modes.

Being a Sakurai game, it's also pretty cleverly designed. Not only are the modes very different and interesting, but the controls are very unique as well: you only use one button other than the control stick. By tapping this button, you can inhale enemies to spit them out or get their abilities, and by holding it, you brake with most vehicles, but get a boost when releasing it. Since most vehicles don't stop on the spot, this is basically how you drift in the game, as you start charging around the corner, and release it after you've turned to keep your momentum.

Also all vehicles control very differently. In Mario Kart, most karts control roughly the same, with relatively minor differences in speed, acceleration, or handling.
In Air Ride, most work very uniquely. There is one that literally can't brake, making it harder to control for beginners, but it also means you won't lose any speed at corners. There's one that accelerates immadiately, but won't turn at all - except if you brake, in which case it stops also immediately, meaning you need to stop each time you need to go anywhere except in a straight line. There are ones that can't fly at all, but have other advantages, and there are ones that can fly much more than others, but have lower stats overall. There's also one that doesn't even start moving by itself; you'll have to charge it for a pretty long time to fill it with fuel, after which point it starts to move incredibly fast - until it's out of fuel. And the list goes on.

Bottom line, it's a super unique game.

Re: Sakurai's 'Kirby Air Riders' Is Speeding Onto Switch 2

Krisi

YES! YES! ALL MY YES!

I absolutely LOVE the original Air Ride, Kirby is pretty much my favorite game series overall, and Sakurai is my favorite game director. This is going to be nothing short of incredible.

I adore Smash (remember, Sakurai is my favorite game director), but this is probably even more exciting for me right now. I understand that we won't get a new Smash for some time because of this, but it's absoutely worth it. I can't believe it.

Re: Poll: Box Art Brawl - Duel: Pokémon Trading Card Game

Krisi

I don't really love either one. The Japanese version looks more exciting, but the Poké Ball is more prominent on the Western release, which is better for marketing overall. I voted for the Japanese version.

By the way, you used some kind of marketing material for the Japanese version, not the actual box art. I mean the overall design is the same, but this one has stuff like the price, the release date, and the title once more, which are not on the box.

Re: Best Wario Games Of All Time

Krisi

My personal favorite is Wario Land 1, but thinking about it rationally, 4 is probably the best. Both are 10/10 games in my eyes, though.
2 and 3 are pretty great as well, but they are not as perfect in my eyes as 1 and 4.
The Wii entry is another step lower, but it's still great. Master of Disguise is obviously the weakest one, but I still enjoyed it better than most people.
Never played the VB one, though. I only really play official releases, and since the Virtual Boy is the only Nintendo system I'm missing, and it was never re-released, I haven't had any way to play it yet. Someday it will surely happen, I just never felt like paying a huge sum for a system that really only has one game I'm truly interested in.

Re: Review: Sutte Hakkun (SNES) - An Addictive Curio You Should Definitely Check Out

Krisi

I'm about halfway through the game, and I'm absolutely loving it. It's super cute, has interesting ideas and creative stages, even has a hint system, and since you unlock levels in batches, and you only need to clear a certain amount to advance, you can straight up skip or just postpone the ones that give you trouble.

The only problem I could think of is that there is no "undo" button, or that's what I thought at first anyway. It turns out the quick save option is not what you would assume from modern games, it actually lets you pretty much create a save state in any level, which you can load back any time, so you can save before scary jumps or whatever.

Yeah, the game is pretty much flawless. It truly is a hidden gem.

Re: Masahiro Sakurai Confirms He's Working On A New Game

Krisi

My bet is on Smash, and if not, it's something he's never worked on before. Either a completely new IP, or an existing one with some huge spin.

Whatever it is, I'm sure it's going to be amazing. Sakurai has been my favorite game director for quite some time, what he does is just incredible. I can't wait.

Re: Feature: 10 Years Ago, Nintendo Launched The Very Best 3DS

Krisi

While the original New 3DS is my 3DS of choice as well (I love the faceplates, and its size is just perfect, not to mention the SNES-style colored buttons), I don't think it's perfect.
Its regular stylus is a bit too small and cannot be extended, and I've had one break on me - pretty much my only Nintendo console that stopped working. I replaced it with another one, but its D-pad sometimes double clicks before it's warmed up. It's something my previous one did as well, and something that I haven't experienced in almost 30 years with any console I had except for these two.