This review was originally published in April 2009. We're updating and republishing it to mark the arrival of the game in the Nintendo Switch Online SNES library.
Every so often a game comes along that makes you take your thumb off the fire button and don your thinking cap. But who wants to have to spend a lot of time thinking just to get through a game, you say? Well, one thing that's abundantly clear from playing Sutte Hakkun is that you're going to either love this game or hate it.
This late-gen Satellaview/Super Famicom collaboration between Nintendo and indieszero presents one of the most unique and innovative puzzle/platforming experiences ever found in a video game, with simple controls and mind-bending puzzles found in each insane level. As much fun as the game is, however, later levels belie the happy, colourful visuals and feel more like a college thesis than a video gaming experience - you'd better hope that you haven't destroyed too many brain cells if you have any hopes of ever beating this brain buster.
The premise of Sutte Hakkun is quite simple: you take on the role of the drinking bird Hakkun, and, using your pointed beak, you must suck in various blocks, move them to where you want them, and then spit them out. You can also suck in coloured Nectars and inject the translucent blocks with it. These various Nectars each have their own unique characteristics: Red Nectar will make the blocks move up and down, Blue Nectar makes them move side to side, and Yellow Nectar makes them move diagonally.
Trying to figure out these combinations proves the biggest challenge in reaching the Rainbow Shard placed somewhere in each level. Your job is to locate all of the Rainbow Shards strung across the island and reconstruct the shattered Rainbow of Happiness, thus restoring peace to the land. Sounds simple, right?
Hakkun can walk left and right and can also jump a short distance. The problem is that the game generally places the platforms out of reach – this is where the translucent blocks come into play. You'll have to move them around by sucking them in and then spitting them out to get to previously inaccessible areas. You must then figure out which colour Nectar needed to get the correct movements from these blocks.
As if this wasn’t enough, you also have a creature called a Makkun which can be injected with Nectar and given special characteristics. The early stages give a nice smooth introduction as to how the game plays, but the challenge quickly increases.
Controls are super smooth and perfectly built for the type of action you'll encounter in each level. Once you get a handle on the mechanics, Sutte Hakkun plays like a well-oiled machine. You can also pull up the submenu if you're stuck and it will provide hints. (Note. The NSO version is in Japanese, so navigating menus may take some trial and error!) This should really only be used as a last resort, as figuring out these tricky levels is really the whole point.
The visuals in the game are sharp, but not very detailed – that's not what this game is about. The colours are all very vibrant and the use of the translucent characters, enemies, and blocks provides a strong contrast that makes these bright hues stand out even more. Sure, there are no fancy Mode-7 effects or rotating polygons to marvel at, but you'll be too busy trying to figure out how to reach the Rainbow Shard in each level to worry about any lack of visual flair.
Sutte Hakkun's music is almost as eccentric as the visuals. They're all very upbeat and happy tunes, and the way they blend into the background as you're thinking things through keeps them from ever becoming too repetitive, even when you find yourself stuck on the same level for ages. The sound effects are subtle as well, yet perfectly implemented, fitting the game's oddball theme like a glove. It's clear that a lot of time and effort were spent figuring out how to approach the audio/visual presentation of this unique puzzler and this extra effort really paid off in the end product.
Conclusion
Sutte Hakkun is not the type of puzzle platformer that will appeal to everyone and given its relative rarity and the large sums this unique Super Famicom title sells for secondhand, it's not a game to buy on a whim. Fortunately, its appearance in the NSO library makes sampling this addictive curio easier than ever, and you really should; it's a total blast from start to finish, though you'll really need your thinking cap. With over 100 levels which start simple enough but up the challenge considerably, it's hard to tell which is ultimately more difficult – finishing the game, or putting it down.
Comments 42
If this game were ever to grace the Virtual Console I would certainly pick a copy up.
Great review!
Yeah, at this point that's the only way I'm going to play any of these games; this one looks like a good candidate so hopefully in 5-10 years it'll make an appearance...
Haha retro reviews are done for the love. Is anyone going to choose to review a stinker?
Yeah could point timp29, I think Corbie should do Pitfighter next or something
Oh I have a stinker on tap, don't you worry.
I never heard of it before so I tried it on an emulator it's actually pretty damn fun.
So, this a Japan-only or something?
Wow, that looks quite good. VC PLEASE!
Yes this was originally released on Nintendo's Satellaview datacast service and then after having success there, was released as a retail version with additional levels. Great game and mostly in English so it's quite easy to follow and understand.
That's cute, but I'm not a puzzle dood.
I just gave it a quick try. Pretty fun as long as nothing important was discussed in the tutorial (or what I think it was anyway)
On a scale of 9 to 9, where does this game fall exactly?
Totally agree with this one btw--this game has gotten 0 press across the seas and is prob my fav super famicom puzzle game (or SNES for that matter) ever. While it may be love it or hate it, if you have even a slight penchant for puzzling gameplay (Lufia 2's true successor...where aaare yoou!?) I cannot see you having anything but love for this game.
So like Umihara Kawase then... hard to find, expensive, maddingly addictive to play?
I'd love to see this game appear on VC as an import. I love puzzle-platformers! It also sorta reminds me of Klonoa: Empire of Dreams for the GBA.
@Dazza: ironically a mate of mine had Pitfighter for his Genesis back in the day and we played the hell out of it; single player, not as much fun...
I had never heard of this one. Sounds like fun but I dont know about 80 bucks worth of it. Hope it will VC soon.
Virtual Console for this would be great.
I wish they rerelease it.
Hi everyone! Just to reiterate, the comments above are 'vintage' at this point - @-ing probably isn't going to do much!
Great to be able to play this now without having to go through a hassle. It looks like a lot of fun.
Was already interested in giving it a try, but considering also this review I'm definitely going to play it when I can now that it has come to NSO!
I only know this exists because of a spirit trophy in Smash. But it looks super cool and fun!
This sounds very interesting. I love a puzzle platformer so will have a go on it this weekend
Yes. Always excited to give a retro game that I have never played before a try. (And I do love puzzle games!)
Never played this on VC. Now that it's on NSO, I'll give it a whirl.
I love platfomer puzzlers. If anything at all like Mario Vs. Donkey Kong, then worth a try for me!
Looks like a fun game, I'll definitely try it.
@Angelic_Lapras_King @timp29 I'm impressed you two are still super active on this site after dropping comments in this article in 2009. @dartmonkey called your comments 'vintage' 😆
Looks fantastic. Such a shame that it's gatekept behind a subscription. While I wasn't great at them, I still enjoyed trying my hand at many a puzzle platformer as a child growing up in the 90s.
I wish Nintendo would release some of these old games as part of a "Forgotten Treasures" series (or something along those lines) complete with physical releases. I know I'd rather pay for a series of these than for even a single Atari compilation, whose games have aged horribly. I cannot understand for the life of me why Atari thinks that appealing to nostalgia will do them any favours in the long-term when they ought to be forging ahead with new ideas. It's no wonder they've been stagnant for the better part of four decades.
Plus Nintendo could justify a mark-up by finally giving these old games a translation (and/or other QoL features), even if it's something as little as a new title screen, credit sequence, save states, and some nice borders comprised of stock/publicity art from back in the day.
If any gaming company has a legacy worth boasting about, it's Nintendo. Hell, they could even use "As Seen In Super Smash Bros. Ultimate" as a selling point.
This looks more inspired than what Ubisoft, Actiblizzard and EA made in the last 10 years
This is one of those games that, even without being translated, you can get the gist just by playing.
Yeah. I’ve just discovered this game and I love it. It’s just been added to Nintendo Switch Online and I’m having a great time. It’s not always easy though.
If your smartphone has Google Lens, I suggest taking a picture of the menu and translating it through that. The quality of the translation is probably about what you'd expect from Google translate, but it'll get the job done.
@KayFiOS GREAT idea
Cool! I always wondered where that Smash spirit came from. I always assumed it was from some obscure Nintendo DSi, or similar game.
@KayFiOS
There's actually a fan translation, and it's significant because the game has a very significant and in-depth tutorial that goes over the game's mechanics and nuances.
It's a shame that the NSO release is untouched, as it would've really benefited from it.
@RupeeClock It'll be a cold day in hell before Nintendo acknowledges fan works... Which is a shame, because we could've had Mother 3 by now.
One of my all-time favorite games! It's just perfect. I was sort of hoping we'd see some sort of revival of it this generation, but I'm honestly not complaining to see the original either! It's so good 😭
Seeing those 'vintage' comments I see familiar names from when I was first on this website, I think was VC Reviews back then or maybe only just Nintendo life. Tried the game earlier and it's an unusual puzzler for sure.
This game deserves more love!
BTW, there's an English translation, for those looking around.
Love the idea of using paint to influence platforms, solve puzzles... kinda makes me wish for a single-player Splatoon adventure game, not gonna lie!
Corbie Dillard. There's a name that is a sight for sore eyes. Good review. I was going to take this for a test spin, at least I know what I'm getting into now.
Anyone figured out how to get the hints?
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