
Nintendo finally lifted the lid on the Switch 2 earlier this week and while most of the discussion is about the new hardware, there has also been plenty of conversation about the new Mario Kart game.
Perhaps the biggest talking point at the moment about this new entry is the fact there have been 24 spaces spotted on the starting grid. Now, if you've played Mario Kart over the years, you should already know how the race size has jumped from eight to 12 players, so this seems to be another leap.
It's not clear just yet if this will apply to every race or if this is some sort of special mode, but it's definitely enough to get kart racing enthusiasts talking online, so we're curious to know what the community here on Nintendo Life thinks.
Would you welcome 24 racers with open arms, would you like to see a full-blown battle royale style race similar to F-Zero 99, or do you think Nintendo needs to cut back? Of course, nothing has been officially confirmed just yet, but we're still eager to know what you think - so vote in our poll and leave a comment below.
How would you feel about 24 racers in the new Mario Kart? (3,928 votes)
- The more the merrier!
- It could make races a lot more exciting
- It would be great if races are expanded
- If it's a new mode or something, it could make sense
- I'll need to see more or play it first before I decide
- I'm not so sure about this...
- 12 players is already utter madness
- Baby Park, anyone?
- Online is going to be absolutely crazy!
How many racers do you think Mario Kart games should have? (2,954 votes)
- Go all out battle royale style (50-100 racers)
- If what we're seeing is the real deal, I'm excited (24 racers)
- Keep it at what it is now (12 racers)
- I miss the old days (8 racers)
- I'll stick to Time Trial, I think0.8%
Comments 132
For single-player it probably won’t change anything since it always comes down to a race between us and two others, everyone else is kilometers behind. But 24 racers should be exciting for online multiplayer.
I would like to see something have been done by 3rd party games such as Vehicle transformation, 3 different types of vehicles (Air, Land, Water), Track editor, Racer customization, Vehicles customization, Open world places, etc rather than 24 players or more on 1 screen.
I wouldn’t mind at all. I honestly never really paid much attention to the roster tbh. Well I could be saying that because I know I got Rosalina already 😅.
I’ll be interested in how items will be balanced with 24 players. MK8 figured out how to do it whereas MK Wii was an unbalanced mess.
Is it talking about 24 racers on the track or by roster?
24 is a great upgrade. Not too big as long as the courses are big enough!
Only problem I can think of is that tracks may be designed to be super wide and chunky to accommodate a pack of 24 racers, which could lead to a dull collection of tracks. But we'll just have to wait and see.
Curious to see how it turns out and how courses are designed around it.
The amount is just short of F zero X (and GX iirc) but those didnt have powerups flying about so i imagine there will be some balancing in that regard around them.
The most important question though is will Baby park be in this.
I'm curious how 24 racers will affect item balance and retro tracks. With more racers in the middle of the pack, there will be some dissatisfied players getting green shells and bananas more often. I also wonder how many coins will be on tracks if they return. I feel there would need to be quite a lot more. As for retro tracks, I feel like some will need to be widened to accommodate more players.
I need 24 player Baby Park and I need it now. It'll make the courses feel more chaotic I feel, and I can't wait to see how it'll end up playing.
If Nintendo's netcode is up to date, YES! If not....
Great as long the online can handle it!
I'm cautiously optimistic, but given how...wide and
drawn out Mario Bros. Circuit appears to be, I do have my concerns about how track design will need to accommodate for the increased player count. Also a bit worried about retro tracks unless they lock them to a 12-player mode. Maybe what we're looking at is a Rally mode, and other modes reduce the player count?
@GinMiguel
24 racers on the track simultaneously
Baby Park. Nuff said.
I think it sounds funny.
I would have preferred Nintendo to concentrate their efforts on giving us better visuals and more realistic handling (still arcade though)
Doubling the number of racers will take a lot of processing power and we could end up seeing something only marginally better than what we have, only with 24 players.
I think it's a bad idea, balance-wise.
I think 24 players online will be total mayhem. Maybe 16 would be a better number.
I feel like it will continue further to the way of MK8 and reduce the effect and interaction between racers, that game had reduced the knock back to such pitiful levels already, being able to knock your opponents to a precipice was one of the most fun things you could do in MK. They will probably also make the courses even easier and wider still to account for that.
In theory more racers is good but MK8 already showed that it does seem to come at the cost of the chaos that makes Mario Kart to me anyway.
I can’t imagine the normal game being 24, it’s just too many for a variety of reasons. As a special online only mode like Mario Party Jamboree has, sure why not, the more optional modes the better.
More racers and potentially bigger courses, I can see it being great but we'll have to see the execution
I'd much prefer they do something different from mk8d because there's literally no way to top that games content. backwards compatibility means both games will be competing for our attention, might as well do something different so you have a reason to play either mk9 or mk8d
İ think 24 racers can be very fun but İ must try it too. İ say it can be very fun. Nintendo did great with a Mario Kart game on the trailer. İt must be new Mario Kart game, Mario Kart 9. The look from Donkey Kong is amazing too.
Mario Kart 99! Plus all the old Tracks! 🤩
Rubber banding keeps everyone in place… from your perspective there is no difference between 4 racers and 24 racers
I love 24 racers but seriously… no baby park please!!!
Yeah I'm good with it, F-Zero GX on the GameCube had 30 racers on the track and it was intense and fun. Top Gear on Super NES had 20 racers on the track and it was mayhem as well.
As someone who was hoping for a new F-Zero entry early on for switch 2, Mario Kart with an absurd amount of racers seems like a great compromise. (Plus it sounds like we'll be getting another Fast RMX game near launch)
It will be wonderful chaos.
It will be crazy, which will be fun. I hope it’s expandable where you have the choice to either 8, 12, and 24. Or just do 1 on 1. Just gotta wait to see more I suppose.
Mario Kart 9 has not been confirmed 🤦♂️
Until it’s actually confirmed, I feel nothing.
This was what I was afraid of.
We will now be getting hundreds of articles based on the tiny clip Nintendo showed us that never confirmed anything.
It’s a tech demo. There might be some elements of it in a game that will eventually become Mario Kart 9, but this is not that game, so polls about game modes are absolutely useless unless they make it clear that this is all speculation.
I like it… but I despise it because it’s just another nail in the coffin for F-Zero … a coffin that it’s already under 6 layers of cement 30 meters beneath Nintendo HQ guarded by the same ninjas who torment poor old StarFox in the Nintendo torture chambers.
If Nintendo is brave they’ll add Baby Park and make no alterations to its size!
Bring it on. Mario Kart is chaos. Embrace it.
@Yoshi3 F-Zero 99 seems to be doing quite alright. Plus F-Zero has a different appeal than Mario Kart. If they brought Famicom Detective Club back then I imagine they’ll be willing to bring F-Zero back for a mainline entry
@PinderSchloss That’s what Nintendo said about the games featured in the Switch reveal trailer too…
@tobsesta99 nahh F-Zero 99 is just a fun battle Royale curiosity… just like Mario 35 isn’t a real Mario game.
Also, F-Zero GX/X is where the IP shines most … not the outdated SNES F-Zero
Until they make a sequel to F-Zero GX … Captain Falcon will remain upside down floating down the Nintendo river
I value the chaos of Mario Kart above all else, so cram as many people on the track as you can. Online is going to be pandemonium!
I have a feeling that this is not a pure Mario Kart game. I think it's part of a live service game that has Mario Kart aspects along with platforming, etc.
Nintendo's cruddy online + 24 racers = Lots of screen freeze and frustration
Meh. I don't really care. The number of racers never really occurred to me as something I noticed.
I'll come in last whether 12 or 24 online players. Death, taxes ... me losing to everyone else. As inevitable as Metroid Prime 4 being delayed.
2 blue shells each 5 seconds.
I have a lot of faith in Nintendo and as crazy as I think it’d be in Mario kart with double the racers and double the blue shell/ lightning bolts/bullet bills, I feel Nintendo will make sense of it. I also don’t know how this would work on many of the shorter tracks. I mean imagine how congested baby park would be.
Tone down the weapons a bit and it's all good.
I’m more interested/concerned about the character roster. I’d like to see characters from WarioWare/Land and DKC. I not overly interested in seeing more Super Mario series enemy/npc characters or guest characters like Link, Splatoon and Animal Crossing.
Also character costumes, like in MK Tour, would be good and not character slots taken by things like Metal/Tanooki Mario or Pink-Gold Peach.
I couldn't care less. I think Mario Kart 9 as a launch title is really lazy. MK8D is enough for me and I'd like to have something new.
I feel this could be either a Rally game like Famicom Grand Prix II: 3D Hot Rally or OutRun or Mario Kart's take on the 99 formula without bloating it all the way to 99.
@PinderSchloss People said this same exact thing about Odyssey when it was shown in the Switch reveal, and it turned out that they were dead wrong when the game got officially revealed. This is a teaser of a game that exists. It isn't a tech demo. A tech demo would've been like the Twilight Princess one that was shown off when the Wii U was originally coming out. Something which reuses assets instead of making new ones for the sake of a trailer.
This is Mario Kart 9.
Yes, more racers. Wider, bigger tracks like in Mario Kart 64, the original Wario Stadium still hasn't been topped!
@PeteW Humor me: why do you expect realistic visuals from a cartoon racing game?
I really feel this is going to be Super Mario Kart and will be partially open-world in single player; similar to DIDDY KONG RACING. I think the racing hook will add additional vehicle sections with flying and boating; just like that game.
24-player....... Split Screen! 5x5 windows. Each players gets a 768x432 window on 4K output, with the center window holding the map.
I’d love to see a battle Royale mode, also would love a feature where racers could be in different dimensions while racing - some on one track others on another if activated.
Mario Kart 9? More like Mario Kart 99.
It’s a start, but I’m kinda hoping for something a bit more radical… a campaign mode would be just the ticket
Does anyone really need Mario Kart 9?
I thought that itch has been thoroughly scratched in recent years.
Of course we know it will come eventually. I never said Mario Kart 9 wasn’t coming. This just looks like it’s at least been heavily adjusted for this presentation. My only point is that it’s useless to assume we’ll be getting 24 racers, based on a clip where they changed Donkey’s face because he was in the background.
As long as Baby Park is back for maximum chaos
why do people believe that more racers would make the game better
Sounds too chaotic and may remove some strategy from the game. 8-player Smash is pretty much unplayable, I don't want the same to happen to Mario Kart, except if it's an optional mode.
I’d like it if you got points for every lap and they add up for a win (even if the final lap is the most valuable). Sometimes it feels like the first 2 or 3 laps don’t even matter, and it just gets crazy at the end.
More karts means wider tracks and messier races. I do miss the old days yes.
It shouldn't be too many, but 24 feels fine to me. The rubber banding is going to be annoying though. But we'll see.
Bring on mariokart all-stars
I’m only interested i mario kart if I can turn off items.
If we get 24 racers, I would prefer if it as an option. 8, 12, 24, it shouldn't be that hard to implement, right?
What I really really want is custom grand prix, where you choose different available tracks and make your own 4 course grand prix out of them.
Pure chaos. You will be bombarded with blue shells in the front. Can't wait for all the YouTube videos of people smashing the controllers.
I definitely welcome it and even more so if it's just an option (the more options the better just like in Smash) as seems to be the case since there weren't 24 racers in the trailer!
I personally would like to see a variable number of racers across different stages and modes. 24 seems like it could be fun, but I'd still like to have a more focused mode as it were.
@JohnnyMind I hope that's the case!
24 sounds great, but if the end result is decided before the start, as is custom with Mario Kart, it wouldn't feel very different from 12, so the whole weird rubber banding system needs to go.
If at the very least half of those 24 have a chance of finishing first, now THAT would make it exciting.
It's hard to know without context. More racers usually means the tracks get bigger. Without knowing about the game, the honest answer is no one knows if it's a good thing. Have you seen that Youtube video of 100 racers on a SNES track? Now, it's cool as a video (good fun!) but playing it would be bedlam! It would be very stop starty, with a mishap far too frequently. The track looked far from cramped in the teaser so I dare say it's going to be great. I kinda hope battle mode gets a revamp too. Maybe a royale type deal. Seems to be enough players for it.
If you want it to be fair - 2 players no power ups
If you want madness that we all love - let's see how 24 players mode plays, then 48
It might be cool if the number of racers increase depending on what engine cc you choose.
For example 50cc with 12 racers, 100cc with. 16 racers etc up to 24 or so…
It's an interesting idea but I'll need to see more, or play it myself, to see how this will turn out. It might get too chaotic to the point where you will barely get a chance to drive further once you're hit by a stray green shell and get combo'd to heck and back. It's already kind of like that sometimes with just 12 racers.
I Nintendo I trust for all think Mario Kart.
I doubt this, buy maybe Nintendo will allow for options of how many players you can race against - both online and offline.
24 racers, yeah baby! Hahah.
And next stop: F-Zero!
Balance is key here. The problem in MK is often that you can get very stuck in the middle of the pack because everyone around you has a tonne of great weapons and power ups.
This can leave 1st place skipping away with only blue shells to worry them.
With 24 that mid pack bunching could be a nightmare without decent balancing.
New Mario Kart will need more than 24 racers to feel more different than 8
I enjoy the utter chaos of 8 Player smash so having 24 racers in Mario Kart will be equally as fun and chaotic 😅
@VHSGREMLIN The official video showed it, so it is confirmed.
Personally I think it could upset the balance. Mario Kart is chaos, yes, but there’s an obvious method to the madness, the tension that it could be anyone’s race right until the end. I think the potential to be forever stuck in the middle of the pack due to the volume of players hammering each other with shells would slow the pace right down and make the game more frustrating.
Bigger isn’t always better.
But it’s too early to tell whether or not it will be an improvement or not. I certainly have some reservations though, as it sounds like chaos will dominate over skill even more.
@N00BiSH Humour me, why does better always mean realistic.
Wonder if there are enough characters from the Mario universe, i mean, the game its called Mario Kart (still weird to me that there is Link, and the animal crossing gang on MK8)
24 players sounds good. I don't think it should go beyond that, however.
yay, more blue shells from an ever expanding peanut gallery.
I'm not humble bragging, but I wasn't aware exactly of how many racers were in a race, because I spend no time near the back half of the roster. I really doubt that this change would be all that fun for someone who does 🤔
Lastly, If Nintendo wants to recreate the experience of playing a current gen fzero game, then I'd encourage them to go ahead and make a new fzero game. I wont stop them ✋😌
I can't feel one way or the other until we see more. However, a bigger Battle Mode sounds awesome! Imagine the chaos of 24 player Balloon Battle, Coin Runners or Bob-Omb Battle? I'd think the rules for Shine Thief would have to be drastically different.
Retro tracks will have to be redesigned even more so, and it brings back hope for certain ones to return. Could this be the time for N64 Wario Stadium to finally return? And maybe a proper remake of N64 Rainbow Road?
I don't care how many racers a Mario Kart has. If the game and the online can handle more, so be it!
The best thing Will be having two separate league, the 12 players and the 24 players of madness.
With 24 players there is no race, it's a battlefield, and i cannot wait for It.
Local wireless multiplayer with support for at least four players per console would be a massive improvement and turn MK9 into the ultimate party game.
Why's everyone referring to this game as Mario Kart 9? We already know that the timeline is being reset and is therefore going to be called Mario Kart 1 (MK1 for short), hence derpy DK. The game is also going to be exclusive to NSO but will be barely playable at launch as the developers have been focusing on skins, extra characters, and fatalities to sell down the line instead of prioritising performance.
I just hope the power-ups are actually random this time. MK8 really loved to keep power-ups to itself and give you a shiny coin instead.
Baby Park with 24 players would be a guaranteed lapping on lap 1 or 2. Madness.
I have to assume the item drops scale accordingly, otherwise that's a lot of blue shells lol.
The switch online is going lag so much. They could barely handle half that in the previous game.
@shonenjump86
I like that idea. I’d also like to see a return to classic balloon modes, a double dash mode, lean into the party game style racing
Honestly, I'm for fewer players. Higher player counts seems to result in wider, less interesting tracks.
I'm hoping games in general start figuring out that higher player counts isn't great big innovation they think it is. Battlefield learned it's lesson, thankfully.
Larger player counts means less intimate competition. But then, I'll only be playing MK local anyway, so I guess do what you will online.
The more chaotic the better
Hey, I dunno it's just for me, but the site has been lagging a lot lately. It never ran (?) smoothly, but now a lot of images and links don't load properly and simple things like voting here in this poll take a lot of tries and or time. Are you guys having technical issues or is it something on my end?
Love the chaos with more and more drivers!
Makes me wonder what the roster will look like, as it could be even much bigger than MK8D!
Also with so many racers I could see some retro tracks getting some radical changes to fit this many drivers at once.
I'd definitely love to see a Battle Royale something on this game, even if it's a dedicated mode itself and would require more optimization, that would be a showcase for the new console's abilities.
For the meantime, 24 racers is interesting, it could either be the new standard or something customizable. Battle Mode would surely get crazy!
Go all out with 50-100 if its a own fun mode.
For normal online races, 24 is enough 😊
If it ends up being 12 as usual in normal online, i wont be dissapointed, but would be fun to try 24.
battle mode is going to be brutal along with all the blue shells flying around.
I have heard many people complain about the graphics of this new Mario Kart based on little bit of footage we have seen. Of course, this isn’t final footage and the final game will look better in a least some ways, but I don’t expect it to look significantly better beyond any DLSS upscaling and that is related to what I think the new gimmick is.
The new gimmick will be related to the 24 racers I think it will be races with teams of 4 people. In Mario Kart 8 you could only play 2 players online per switch. This is because that when you play four player split screen locally the fps goes from 60 to 30. Now if they are being less ambitious with the graphics to achieve 60 fps then you will be able to form one team with yourself and your friends on one switch 2. With 24 racers there will be 6 teams of 4 and if you are by yourself or have 2 or 3 players the match making system will match you with the correct configuration of missing players (Prioritizing 2+2 or 1+3 before adding a bunch of sole players together.). It would also be cool if this could also be done locally with 6 Switches wirelessly connecting with 4 people on every switch.
Also, with 4 player split screen as a focus it would be great if they try to get the as close to a 4K resolution possible without the game taking a hit on fps, then make up the difference with DLSS. I often read on here about people complaining about games not being 60 fps, but I often don’t hear about people complaining about resolution, but with a big TV and split screen resolution can be very important.
Are people willing to make graphical sacrifices for these things? Would the graphics in the teaser explain them trying to get 4 player 60 fps 4K DLSS split screen or would they also try to shoot for native 4K because DLSS would be too noticeable with 4 people looking exclusively on one quarter of the screen. Also, what do you think the gimmick of teams would be; would it be more than just adding up all the place finishing scores?
The more the merrier!
Rainbow Road will be madness!
I'm a bit old school. I thoroughly enjoyed Super Mario Kart (SNES) as it was balanced and fair.
Since then the item mechanics have just been broken. I know they can be disabled for some online modes but most people are just going to jump into a race with the default settings.
I'd like the more simple standard items that we saw in the SNES game. No blue shell, or bullets, or that stupid squid. Just one item per lap to give a small boost and keep things a bit fun. And also reduce the rubber band AI a bit.
Its frustrating trying to get 3 stars on a track. You're first, now we're going to bombard you with blue shells. Oh, you didn't finish first. Guess you can't have 3 stars. Try again.
As an F-Zero player, why not?
If the game can handle it, great. Makes the races more fun. Chaotic even, but fun.
For poll I said mode it depends (NFS Hot Pursuit Wii similarity sure, like even a Double Dash mode, I'm fine with modes not main play, I don't care if it's 'impressive' I want playability not chaos and weapons going everywhere or weaving in and out or just more people/AI characters to deal with I hate it in other games, I wouldn't want it here, if a mode sure, otherwise no pass) and 8 racers for second poll.
While 32-100 shooters like MAG are cool I don't question/don't care for it. For lobbies for Mario Kart 9 even eh. Make them smaller or a big player count mode that's it. Besides over time people will go to the smaller ones anyway as games get less supported so why bother.
Whether a kart racer, anti grav, rally, sim, arcade, boats, jet skis, etc. I don't want more than 8. I am happy with 4-6.
While I don't care for Mario Kart much and would an F Zero or others. I am not a fan of larger amounts of racers on the track. The AI/amount of people can be too much to deal with (not saying for hardware/frame rate I mean in terms of fun factor I don't find it fun) and it ruins the fun of smaller amounts and more strategy. I had more fun with even endurance races in like a Gran Turismo because the pitting and strategy was more fun. In later games i went this is boring, the progression also didn't help things. I get it's a kart racer/Mario Kart but even still. I don't like it in other games, any I've played on any old/later systems with real or fake cars, arcade or sim.
Having 6-8 I'm like that's enough of what feels like an elimination round kind of experience with fewer, it has it's own challenge.
More people, it's too crowded and just annoying. I don't mind the odd NFS Hot Pursuit 2010 Wii 100 racers survival mode and segmenting off checkpoints of how many racers but in actual racers in a GT/Forza or otherwise, too many racers and it gets boring, crowded and not fun.
Also the many rolling races suck. In Mario Kart I get it's at the start line but with all the weapons and more compared to an F Zero 99 yeah no thanks regardless of 20+ I just don't like it.
If I don't even like traffic in Burnout or other games (depends how it's handled) why would I weaving in and out of a kart racer? That sounds boring and hectic but frustrating.
I always hated more racers yet people go oh we want it for realism or challenge or whatever .I can't stand more racers on the tracks. Never have, never will, arcade or sim racers, kart racers either.
It all depends on things like track design, items, and online performance. If it takes longer to fill 20-24 player rooms than MK8D took to fill its rooms, and if the tracks are even wider with the least relevant collisions yet, then it's a downgrade.
Yeah, the poll should really have an "I don't care" option. If you're in the lead, you really only care about the racers in 2nd-4th place or so.
Sounds like even more opportunity for me to rank last!
@Classic603 ah, Double Dash. Something like that would be pretty fun.
I don’t see what is wrong with 24.
That still seems very doable if that is gonna be the standard for Kart racing online. It’s not hard to find people. It’s Mario Kart.
You can boot up a game of MK8D right now and get games. MK8D is OLD. MK9 probably gonna be the most played racer for awhile when it launches.
It also adds to the fun chaos which is the point of Mario Kart. This isn’t Forza.
@Expa0 Tbf I think the reduced knock back was to facilitate the anti gravity mechanics. Since a big part of that is running into other racers to get a boost.
The wide open and very bare scenery in the trailer suggests to me that either this was put together in a hurry or it’s MKMaker. Looks a bit modular as well. This would be a good type of game to showcase the new mouse functionality.
I’m the minority here because I’m honestly not excited at all about this potential Mario Kart 9 and especially 24 racers, but the thought dawned on me that it would be cool if Nintendo made an Animal Crossing Kart game with a vast number of characters from the game to race as or against, and cars made in themes that you find in the game, and allow you to customize them as such, and tracks based on all kinds of stuff, even wacky things like racing around inside massive “houses”, or across landscapes, islands, water, inside the museum, etc. And seasonal weather even affecting races (snow, wind, rain, etc). That would be a fun departure from Mario Kart. Also being a big fan of Mario Golf, it would be cool to see them use these ideas for golf courses too, and let you play as some of the many popular characters in animal crossing. Nintendo plays it way too safe anymore. Their games are becoming predictable and boring. I’d love to see them jump out of the same old stuff and do innovative and fun new things with games, and mix things up like they used to.
I don’t think it will feel any different. I’d like to see a big change up like go open world and bring back double dash. The player count will just feel more of the same
My irk is making courses wider to let all these players on it, and the item hell that will follow.
Both take away a bit of the racing fun for me!
Eight is the perfect number for the best balance between racing and chaos. Sometimes I even think four is sufficient. 24 will be ridiculous if it's traditional racing. The course shown is much more expansive than normal so I suspect it's a separate mode or entirely different game.
Cool I guess, it will be pure chaos in multiplayer though, lol.
Don't need 100 racers. I'm worried enough for the rubberbanding that is about to ensue.
@GinMiguel 24 racers in a round, as there are now 24 starting spots before the finish line
@Mana_Knight Git gud 🤓
@LastFootnote That’s not entirely true though, because it’s 12 more racers to potentially use bad items on you. Will there be even more blue shells?
@SuntannedDuck2 If you’re an endurance racer type, then yeah Mario Kart probably isn’t for you. Endurance races bore me to tears.
@Artonide @Tempestryke It’d only be fun with 24 if we have higher engine ranks. Else it will take too long to overtake the crowd and the tracks would naturally have to be longer too.
@gabrigoes have you tried clearing your browser’s data / cookies cache
@BigRadical That’s only if you’re already in the higher ranks of the race; if you’re in first place you mostly get coins and banana peels (rarely Green Shells and the Horn Blaster)
@Jack_Goetz Oh man— Luigi’s fatalities would be brutal: staring one down until fear overtakes his enemy and they seppuku to end the madness
@Antraxx777 Erm did you mean to respond to somebody else? Because I think it sounds like a frustrating idea.
@Tempestryke You said [24 racers] ‘Rainbow Road would be madness’, I guess I just assumed you were excited about that possibility.
I feel disappointed its not Diddy Kong Racing. That is how I feel. Give me an adventure mode.
For any doubters: It’s not just the starting positions in the road, there are 24 distinct racers shown in the short clip. Ask Felix from this site (or just watch his video on it)
@Yoshi3 True. Hopefully we get a new mainline F-Zero on Switch 2 (I’d honestly be happy even if they just released a remaster of F-Zero GX with GameCube controller support)
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