News Article

Feature: Reimagining The Wind Waker on Wii U

Posted by Gaz Plant

The possibilities are exciting

Leaving Nintendo’s Space World presentation in 2001, few would have imagined that of all the games shown, The Legend of Zelda: The Wind Waker would become a watershed moment for the company. Panned by some fans and critics alike for its cel-shaded look, the game has since arguably become a symbol of how to create a timeless game, proof that a stylised approach can still look better than the relentless push towards realism. The release of The Wind Waker in 2003 (late 2002 in Japan) remains one of the most controversial — but ultimately beloved — releases from Nintendo and in 2013, a decade after its release, its vibrant world is returning to our screens.

Announced last week by Nintendo President Satoru Iwata during Wii U Direct, The Wind Waker HD will be setting a course for the new system later this year, allowing gamers to experience the delights of one of Nintendo’s finest creations all over again. Teased with just a few screenshots, it certainly looks like a worthy upgrade to a timeless classic, and with enhancements promised it could become the definitive version.

However, the fact remains that the Wii plays GameCube games, and assuming the HD version retails at full price, the original possibly remains a more economical purchase for many new players. And with the original still looking stunning today, what justification do existing owners have to go out and buy the same game again? While on the surface it may seem like only the graphics have changed, there is also potential for so much more.


The most obvious upgrade, and the only one we’ve seen so far, are the graphics, which have been improved to take full advantage of Wii U’s enhanced processing power. Utilising a mix of Twilight Princess’ attention to detail and mixing it with Skyward Sword’s artistic flair, Nintendo has created a modified art style, which when applied to Wind Waker’s cel-shaded world creates a vibrant, exciting result.

Ironically, this slight change in design philosophy has resulted in many calling for a return to the strict cel-shaded approach of the original, a stark contrast to 2001’s reaction to the same design. While it’s hard to judge at this early stage, the character models shown do appear to feature a more nuanced lighting effect, which takes away the sharp, cartoonish edges seen in the original. The real test, however, will be when we see footage (particularly when out at sea), but Nintendo needs to be careful how realistic it makes the world look. After all, the heart of the original game was its stunning beauty through simplicity, and it would be a shame to lose that in the push to HD graphics.


An area that is perhaps less controversial is the audio track for The Wind Waker, which features some of series composer Koji Kondo’s most magnificent compositions. Songs such as the soaring Ocean Theme or the castanet-led Dragon Roost Island theme are certainly memorable, and as the ongoing Zelda Symphony Orchestra has shown, these songs can sound incredible when performed instrumentally. With Skyward Sword introducing orchestral recordings to the franchise, this would be the perfect opportunity to re-master some classic Zelda songs.

But how about something new? With the Zelda franchise making its debut in HD, and the next Zelda game planned to be a reinvention of the franchise, The Wind Waker HD could be the perfect opportunity to test player reaction to voice acting. This generation of consoles has made voice acting the norm, and while many of us believe the Zelda franchise should stay text-driven, there are calls for voice acting to at least be considered. Perhaps Wind Waker HD could be Nintendo’s trial-run, introducing voices to a game that fans are already familiar with, while retaining an option to turn it off?


If the graphics are being upgraded, then there’s a good chance that the team behind the upgrade will also be refining the gameplay, and honing it to perfection. And if that is the case, then there are a few areas that could use some improvement.

Coming off the back of Skyward Sword and to a certain degree Twilight Princess, Wind Waker feels somewhat archaic in the way you cannot run, or perform any actions whilst moving. Simply adding in a run option and the ability to attack without breaking stride would go a long way to streamlining the overall experience, as would bringing over real-time item usage. Being able to use potions mid-battle without a short cut-scene would streamline the action greatly, and is something that is ideal for implementation on the GamePad.


One of the big changes that Wii U can bring to The Wind Waker is in its implementation of the GamePad, and with even a cursory glance at the original game, it’s instantly clear how the game will benefit from it.

The first and most obvious use of the GamePad is as a map screen when sailing. In the original game, the map could only be viewed by pausing the game, making sailing calculations far more lethargic than they needed to be. Simply being able to view the map in real-time could make sailing far more enjoyable and allow easier identification of treasure locations.

On land the GamePad has a myriad of uses, and each would provide an invaluable addition to the gameplay. Taking a leaf from Ocarina of Time 3D’s book, the simplest use is to put the main menu on the screen, allowing for quick equipping of items to the three item slots. But why not go one step further, and have items such as the sail, which is useless on land, or the telescope, which is mainly just a novelty, as quickly equip-able, constantly available for use and instantly accessible at a tap of the screen.

Another prime example of this would be the Wind Waker itself, the mystical baton that allows Link to control the wind. In the original game, using the baton would pause the game, entering into a short cut-scene to perform the song. In short amounts this was fine, but trying to make multiple course corrections this way was irritating. Instead, the GamePad could have a quick-use button for the Wind Waker, which can then be played in real-time without stopping the game. Not only is this more convenient, but it is a huge time-saver for the player.

Nintendo could also use this opportunity to trial new ideas with the GamePad, and for this they need look no further than their last remake. Ocarina of Time 3D featured numerous gyroscopic ideas, and a similar implementation could be used here for the bow and arrow and grappling hook, while both the telescope and PictoBox could add another layer of immersion by being displayed on the screen. The PictoBox also has potential with MiiVerse implementation, letting you share images with the world. And let’s face it, when the game looks this good, you’ll want to share as much as you can!

Finally, there is the Tingle Tuner. The Wind Waker was released on GameCube around the time Nintendo was promoting its forerunner to Wii U, the GBA Link Cable. A criminally underused mode, plugging your Game Boy Advance into your GameCube and selecting the Tingle Tuner would allow a second player to hop into the game and join you as Tingle, opening up pathways using bombs and generally aiding you in your quest. The Tingle Tuner also had a side-quest featuring Tingle’s brother, Knuckle, so it would be a surprise not to see it in the game in some form.

New Content

Please be aware that this section contains minor plot spoilers, so read at your own risk

Improvements making use of new hardware are to be expected, this is after all being released on a new console. Yet to really sell it to the existing owner, The Wind Waker HD needs to have something new. In the same way Ocarina of Time 3D reintroduced the Master Quest, The Wind Waker has plenty left to discover.

Revealed in an interview with series producer Eiji Aonuma, a decision was taken during development to cut a few dungeons from the game, leaving obvious gaps in their wake. For example, during the first quest to retrieve the Goddess Pearls, you arrive at a ruined Greatfish Isle and discover that the Water Spirit Jabun has fled following Ganondorf’s attack. After eventually tracking Jabun down, he simply gives you Nayru’s Pearl – considering the lengths you had to go to for the previous two, this seems a little too easy.

So perhaps now is the time to reinstate this legendary lost dungeon, and give Jabun the story he deserves alongside Valoo and the Great Deku Tree. Reinstating this dungeon, perhaps as part of an open Greatfish Isle, would be a valuable addition to the game, and would lend credence to Jabun simply giving you the pearl after finding him.

The other area where dungeon space has been clearly cut are the Fire and Ice Temples, which only appear as short item acquisition quests in the original game. Expansion of these would greatly improve the overall gameplay, although perhaps removing the original dungeons entirely would tarnish the faithfulness to the original.

In the same way Ocarina of Time 3D reintroduced the Master Quest, The Wind Waker has plenty left to discover.

A continued controversy with The Wind Waker, and another area that has since been apologised for by Aonuma, is the late-game Triforce fetch quests, which sees Link searching across the Great Sea for the eight fragments of the Triforce of Courage. Aside from the length of the quest, the anticlimactic nature of it as the final battle approaches has been a point of debate for years, and now Nintendo can rectify this. Much like the Fire and Ice Temples, simply removing it does a disservice to the original game, but perhaps a more streamlined approach is in order. Mini-dungeons upon finding the pieces could perhaps enhance the quest, but whatever the case, it’s an area that could do with a tune-up.

While these are the well documented elements that the producers have admitted to wanting to change since launch, there are a few other areas that could really sell The Wind Waker HD to the returning player. With the recent canon revelations put forward by Skyward Sword, and the timeline placing set by Hyrule Historia, there is a chance to add extra continuity into The Wind Waker, and maybe clear up why Beedle only appears in a few games (it’s important to know!).

A Master Quest is another option to add in, remixing the dungeons slightly and making the ocean more dangerous. And then there’s the exploration of Hyrule Castle. The game goes to great lengths to assert that this is the world of Ocarina of Time underwater, so why not let us explore a bit more? Zelda fans would love to revisit Castle Town Market or enter Hyrule Field in the world of The Wind Waker, and even if there is nothing there it is something that would be memorable to all Zelda fans.

Realistically, the possibilities are endless. All we know is that The Wind Waker HD is coming out this year on Wii U, and that no matter what, it will build on one of Nintendo’s greatest achievements. While the graphical upgrade may become a fresh controversy, the charming world of The Wind Waker will be introduced to a new generation, and if it is received anywhere near as warmly as the original game was, it is sure to be one of the biggest games of the year.

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User Comments (119)



BrightBeing said:

Why can't people just be happy it's getting a fresh coat of paint and being re-released and not pick the thing apart!



Magnet_Man018 said:

This in going to be epic. I just loved the feeling of freedom you had sailing in the original, and now in HD... Nintendo, take my moneyyyyy!!!



Angelic_Lapras_King said:

Here's an idea, the original came with a bonus disc with OOT on it. Why not include the original TWW upscaled either on a bonus disc or as an unlockable after you beat the game?



Mahe said:

This is such a useless stopgap game. Nintendo should focus on more of the games that made Wii a hit.



Jellitoe said:

I had abandoned Nintendo for Playstation when I first played this game at my brother in laws house. This game made me buy a Gamecube and love Zelda once again. Cant wait till I get this for the U



AbeVigoda said:

On eBay, copies of the originally routinely sell for around $30-40, so if this HD version is $49.99 that's not a bad price. It's not like the original can be scooped up online for $5-15.



Auracle said:

These are some very interesting ideas. Hopefully we'll see some of them included in the real release.



rjejr said:

"Panned by some fans and critics alike for its cel-shaded look,"

It's all making sense to me now.

The main reason this game was panned for it's cel-shading was that it was shown after the Link- Ganandorf demo showing what great visuals the Gamecube was capable of.<br />

Everybody was left clamoring for a full game based off of that video but got cell-shade shock instead. (Funny how the Wii never even got a Zelda game looking this good.)

Also, everybody was clamoring over the Dinosaur Planet N64 demo footage, but then Nintendo added Starfox to that game and ruined both what should have been a great game and Starfox's reputation.<br />Come to think of it, that N64 game had better graphics than some 3rd party Wii games. And hardly anything looked better on the Wii than StarFox Adventures on the Gamecube.

Nintendo also had the Star Wars footage to unveil for the Gamecube in 2000 -

Last week's Nintendo Direct for Wii U wasn't as impressive as that 1:23.

So what I've learned is Nintendo keeps shooting themselves in the foot.

That said - I'm looking forward to WW for most of what was in this article, though a lot of it is speculation that won't happen. I played WW for an hour when it came out and quit b/c it bored me. 10 years later I'm looking forward to some sailing relaxation.



Wonder_Ideal said:

I was a late adopter of the Wind Waker, but I was amazed by how much I loved it. I would excellent to see some extras and new mechanic added to make the game even better.



FiveDigitLP said:

I can see this selling for $40 here in the US. I believe the other consoles' HD revisions have been that price...and not only that, but they've included multiple games and not just one. (ie. Prince of Persia trilogy, MGS HD, Splinter Cell trilogy, Ico/Shadow of the Colossus, etc.)



Megumi said:

...You know what would be awesome?...If the 8 Triforce pieces were actually had to be found in 8 all new dungeons instead.



C7_ said:

High hopes, low expectations.

I wouldn't get your hopes up for any new content, especially considering the N64 to 3DS ports of OoT and Starfox barely added anything and the way they're handling WiiU and 3DS VC.

Though I would love to see them flesh out Jabun's story. I didn't realize they just flat out cut his dungeon when I first played, but considering the attention the other two got, I always found it weird how he appears once yet seems to have a ton of importance.



shinpichu said:

The whole "Greatfish dungeon" thing is just a rumor, and I for one would rather not have a dungeon there. I kinda liked that the 3rd pearl didn't require you to go through a true dungeon - it felt like a nice subversion of a series cliché. What I would like to see is an expansion of the Ghost Ship. That thing got a lot of build-up, and it felt like a huge disappointment when it turned out to be just a submarine with a few Poes and a Wizzrobe.



DerpSandwich said:

I've had a long and loving relationship with Nintendo, and over the years I've come to know their flaws. And one of them is that yes, in some respects, they're lazy. I'm calling it right now: there will be no significantly changed or added content beyond the scope of the original game. No added/expanded dungeons or ANYTHING. I'd put money on it.

Please prove me wrong, Nintendo.



Peach64 said:

I wish they'd just upscaled the original, but I'll still buy this IF they include the stuff they cut from the GC version to get it out in time.



LavaTwilight said:

Although I had a gamecube, this was one game that has always eluded me! I was hoping for a nice VC title. Well I asked for silver and I was given gold! This is incredible and I simply cannot wait to purchase this! It will probably be a day1 purchase for me



nomeacuerdo said:

This came just when I was going to play it for the first time. Talk about a timely announcement



Dizzard said:

Wind Waker is my favourite Legend of Zelda title.

Actually I'm not overly fond of the 3D Zelda's (I'm more for the oracle games, link to the past and minish cap) but Wind Waker is the exception.



WindWakerLink said:

Good points in the article, but i expect this game to be just like the original with game pad touch features. "I must keep expectations low, so they do something surprising I'll be thrilled." XD

I was actually expecting a remake of WW for the Wii where you could use the wii remote as the Wind Waker, but I'm getting this instead. (Chuckles) It's all good, I guess. Wind Waker is my favorite Zelda game; then it's would be Ocarina of Time but I know that Wind Waker would not be as AWESOME as it is without Ocarina of Time. Yea.



MetalKingShield said:

Great article, and good call about using the attacking-whilst-running from Twilight Princess. That was probably TP's best innovation.



AltDotNerd said:

PLEASE let there be some kind of Master Quest/Dungeon!
Also, it would be funny if when you get the Tingle Tuner, Tingle asks you to plug in your GBA into your Gamecube, then references the fact that you're playing an updated game on the Wii U.



LanePhilly said:

Orchestrated music please!

Wind Waker is my favorite game of all time and I hope the HD remake is even better!



SPEtheridge said:

I hope when it does come out it looks a bit more like the original (cel shading wise) it does look good but looks a bit off because of it.



manic221 said:

This game looks so beautiful! if i didn't know it was originally on the GameCube i swear i wouldn't know any better i CANNOT wait for this game to come out!



SPEtheridge said:

Also I wish this would come in a double pack with a HD version of Twilight Princess that would look pretty good with a new gloss of paint n some tweaks that along with Wind Waker HD would make one awesome purchase!



belmont said:

I think that it is sort of obvious that this game will be just an HD port but a more serious than the ones done on PS3 like Metal Gear HD but that is the only change and will be sold for 50 euros (just like other HD ports).

However Wind Waker, in my opinion, is one of the worst games in the Zelda series. I never liked the cel-shaded approach, the sailing was very boring, the game was sort, it did not have voice overs and the plot was bland and uninteresting.

I don't have a Wii U but, even if I had, I wouldn't be that interested.



whizzcon said:

I never really was bothered about having to search for the triforce pieces. I just use that time to explore the great sea more and all of its islands. I never get bored of hearing the great sea music theme!



ajcismo said:

Hold on, still drooling.
Its my favorite Zelda, pretty much for all the reasons that the people who hate it, hate it. I find the sailing relaxing.



Bass_X0 said:

I want several new optional dungeons.

These would reuse the graphics from existing locations but would have the layout & puzzles of the dungeons from the first Zelda game. So they would be pretty simple.

Or maybe these dungeons would replace having to search the sea for Triforce pieces.



shinpichu said:

No I don't. He's incredibly annoying and sends you on a bunch of tedious fetchquests. Plus, he practices slavery(no, really, he does. It's in the game).



Silvervisiona said:

I hope they don't mess with the controls. I found WW to have one of the best control schemes ever, in fluidity and satisfaction during fights. Not to mention proper dual analog sticks which WW was already designed for with the GC controller.



SMW said:

I'll take everything listed in this article EXCEPT full voice acting. That would not fit in this game.

Also not to brag or anything, but I was one of the few that enjoyed seeing cel-shaded Link at that faithful E3. Don't get me wrong, I like many others, loved that realistic scene from SpaceWorld, but I became an instant fan of the cartoon look. Likely due to the fact that I was craving more cel-shading after Jet Grind Radio.



duffmman said:

Super ridiculous idea, but hear me out. Phantom Hourglass takes place immediately after Wind Waker. How about instead of a master quest, after you beat Wind Waker, you get to play right on through Phantom Hourglass made in HD with proper controls and everything. Yeah, I'm not holding my breath for a second on this, but it would be really really cool.




@Mahe The games that made the Wii a hit are games like Wii Sports. So basicly your saying that you would rather have a new Wii Sports than a classic title in HD.



TsunamiSensei said:

Why not give us a choice between the original mode, and a redone version with the extra dungeons. Then everybody's happy!



timp29 said:

Overall I enjoyed this game.

The water fetch quests side of things annoyed me, and yes the content felt short.

The only thing that really disappointed me was when you finally went underwater, there is this potential for the game becoming epic, but instead you follow this linear path to hyrule castle. I remember getting really excited as you descended, then a tad disappointed when it turned out to be one dungeon.

End game content would be the most epic thing they could add.



duffmman said:

@rcmadiax you know Mahe is probably talking about games like Mario Galaxy 1 and 2, Skyward Sword, Metroid Prime Trilogy, SSBB, etc. etc.



SLiM said:

I'm holding out on buying a Wii U in hopes that they make a Zelda edition Wii U and bundle it with this. Then Nintendo can take my money



erv said:

A must buy for me. I do not, however, want to hear midi sounds again. Not ever.

Take note, nintendo



tabris95 said:

Maybe make Tingle NOT charge an arm and a leg for Triforce map translations and then I'll think about it. That was unneeded padding that really hurt a nearly perfect Zelda game.



alLabouTandroiD said:

Wow, that's a lot of great ideas. Great work, mister.
I think the biggest potential of WiiUndwaker is that the original doesn't really need a remake in the first place. So you don't really have to keep it very close to the Gamecube game.
Judging from the graphics so far we're going to have a deeper experience here. Everything that adds to this and makes the games even more epic is a good thing in my book. And might even make it the first time i pay full price for a remake.

PS: Please let us make notes on a touchscreen map, Ninty.



DarkKirby said:

Posting Again.

Gameplay changes I want with Wind Waker HD, LET THE CAMERA HOLD MORE PHOTOS. Like 10-20! Realism be damned, having to run to the figurine maker every 3 shots is ANNOYING. Also, allow and infinite number of new game +s! What's the point of allowing 1 new game + and 1 only?


If your wallet was not filled to the max 100% of the time halfway through the game it means you never went searching for any treasure (of which the maps were everywhere). Tingle was the only thing in the game there was to actually need to spend money on.



KingDunsparce said:

This game was amazing! I hope the Wii U version does add the non-included dungeons. I had a strategy guide when I was younger that I used, strangely not for the guide, but the map. I didn't actually try beat the game until recently though. The whole Triforce thing made me stop for a bit and just sail around instead.



KingDunsparce said:

@Dark Ya, on my first play-through, I had trouble getting money for Tingle. The second play-through, it was simple for me.



shinpichu said:

Not true. There was also the outrageously expensive items at the Rock Spire Beedle shop.

That whole quest for the Triforce was such a disappointment, nothing but a series of annoying fetch quests.



IsawYoshi said:

I think they are going to add an area in the game. I was on mynintendonews yesterday, and I saw that nintendo had planned a "gamecube island" for the game. So maybe we get it in the remake

Oh, and: I would have posted a zelda, I mean link, but my 3ds just keeps on saying "can't let you do that, star fox"



Game0ver_Gavin said:

While I enjoy WW's art style, think how awesome it would be in the new Zelda on Wii U to actually let you choose which art style you want! You could choose from the brand new AS the game is gonna have, Realistic Twilght Princess AS, CelShaded WW AS, and Skyward Sword's Impressionistic AS. Then everyone would be happy...



Varia01 said:

AW YEAH! I can' t wait for this. The game pad usage sounds pretty neat. Despite the fact I haven' t played the gamecube version, the new content ideas sound intriguing. This is one the new Wii U games I am most highly anticipating.



fluggy said:

Meh. Don't think they should mess with this one. If anything the HD stills I've seen so far remove all the character the original had. They should just put original on vc. If there gonna actually "remake" it, it might just be interesting. The Ocarina 3d remake wasn't actually a remake. Was Exactly the same game except for a new inventory screen (wow) and an extra tent at highrule town. They didn't even fix the dreadful pop up from the n64 version. Hope they totally redo this one the way a remake should be done, new levels, characters, maybe a surprise new item, change the dull voyages. . . but i got a sinking feeling its just gonna be Wind Waker v1.1



Emaan said:

Looking forward to what Nintendo does with this remake. It's definitely exciting!



LztheQuack said:

To be fair, we don't know how much progress they made on the missing stuff before it was cut. I don't know if they could simply put it back in the game, since, you know, they are working on TWO Zelda games (one for 3DS and Wii U)



Doma said:

@DerpSandwich Nah, they'll add content but it will be completely useless additions no one asked for; like a fairy to hold your hand and guide you through the game, or gossip stone hints/visions etc.



Brotagonist said:

I would really like the cut dungeon to be included. WW is one of my favorite games, so this and SMT x FE are tempting me to buy a Wii U...



Doma said:

@Pikmonster SMT x FE tempts me (though it's way too far off for me to care about now), this doesn't. Majora's Mask deserves/requires a remake far more than this.



KAHN said:

some of the ideas in this article are classic, but i'll have to disagree with the graphics section. i took a stroll through Windfall island, and the graphics from the GC release look nearly identical to the HD photos (the only real difference i noticed was the lighting. HD was brighter). as for the character models on GC, i thought they looked just fine, beautiful, really. the HD version just looked like they got a new coat of paint. i'm iffy on WWHD, but i'm cooler than i was before. you're definitely right about one thing, and it's that the second screen will make things more interesting.



DerpSandwich said:

@Doma Yeah, I wouldn't be surprised if there were a few extra features like that. Just not straight-up added content, you know? I definitely hope they add in a boss mode like in OOT 3D.



Linkstrikesback said:

Anyone who expects any changes other than moving the tingle tuner to the gamepad, and a "Super Guide" addition to give hints is going to be sorely disappointed.

Any additional dungeons they had would have been incorporated into Twilight princess somehow, and the idea that they'd come up with a second version of every dungeon for a master quest is simply not going to happen.
They want the game out in Autumn (Fall) but they're not even at the point where they have a working trailer. 6-9 months will barely be enough to get the game up and running, forget adding anything significantly new.



gohanrage said:

This will not be my First Double Dip when it comes to gaming. that term is used all the time with movies if you buy the same movie again because the video or audio quality has been improved. I got Ocarina of Time when I pre-ordered Wind Waker. The graphics looked slightly better just because of better anti aliasing so I went on ebay and bought the gamecube disc that contains "Zelda 1" Zelda 2, "Ocarina" and Majora's Mask. I really just wanted majora's masks. one thing that disappointed me about majora's mask is the game had slow down while using the bunny ears inside the man town. I thought the gamecube power would stop any of that



WaxxyOne said:

I know some people get up in arms over this type of "controversy". (Waaah, don't change my beloved game!) but guys, this isn't Star Wars and Nintendo is not George Lucas. They are not going to actively seek to prevent you from playing the original, insisting that this new form is a replacement and that you all must partake of it.

I would personally LOVE to see Nintendo lavish major changes on this title. I don't care one bit if they have to cut the Triforce-gathering quest entirely out if it means I get one or more new dungeons to explore instead. I would love to see them reinstate some of the dungeons they didn't get a chance to use the first time around, and I wouldn't at all care if they made other major gameplay changes that some "purists" would squak at.

One idea: When you use the grappling hook to grab treasure underwater, show us what's going on instead of just a top-down view of Link staring at the ocean. Maybe this could go to a short minigame on the gamepad screen where you see the rope from the side and have to direct the hook to the treasure while dodging various obstacles as it climbs back up to your boat. Such sequences could be used to show more of the hidden underwater world in the background, allowing Nintendo to further show off some of the beautiful scenes the Wii U is capable of showing without them having to create a whole other game worth of content for you to explore in the meantime.

While they're developing it, I hope they start with the original cel-shaded flavor of the original, and then improve on it in every way possible. If they decide that adding more sharp edges would make the characters pop a bit more and it fits the improved scenery, they have my blessing. People who want to whine all day about Nintendo changing things on them, they already have what they want. It comes on a small Gamecube disc and plays on your Wii console natively. For the rest of us, I can't wait to see how Nintendo can provide something new and different that is worth some rupees to play on their shiny new console. Bring on the upgrade!



Vincent294 said:

Improving the game seems good enough to me. Just fix things that were bad about the last to add new content.



mikeyman64 said:

I read about this in an email from ZU. I was very excited to hear about it for several reasons.
First, one of the primary reasons I loved WW, was because of it's sense of exploration and vastness. The new HD rendering will undoubtedly enhance this aspect, making the game even more immersive than before.

Second, any chance to play a Zelda game with the GamePad is a good one. The maps and menu system can only get better. Plus, with the massive camera side quest in this game, the GamePad could make the game come to life with point and shoot features. The TingleTuner was always a fun feature to me, so including that in the game's built-in functionality (and not having to look for my old GBA-GCN cable) would be great.

Lastly, the music. Apart from the nostalgia attached to the sound tracks from Ocarina of Time and A Link to the Past, Wind Waker has some of the most well-rounded and beautiful music of all the Zelda games. Hearing this music enhanced and at its prime quality would be a treat indeed.

All in all, a great way to help us wait for the next installment.



Neferupitou said:

Never played the Wind waker but hope to add new content, new quests, secret bosses and etc!



Gridatttack said:

I hope they add new content such as dungeons. Wind Waker has lots of unused rooms and ideas in the game.



Odnetnin said:

Aside from HD graphics, voice acting is probably the best thing they could add to it. Doubt it'll happen, sadly.



MitchVogel said:

This is the best Zelda they've made yet and I can't wait to see it rereleased! In all honesty tho, it doesn't really need to go through HD treatment. I think it still looks better than many current gen games, Xbox & Ps3 included.



drumsandperc92 said:

Yes, yes, yes, yes, yes, yes, yes, yes, yes!!!
My DREAM come true, and would make me buy a Wii U on the DAY that Wind Waker HD launched, is if almost everything in this article made it's way into the game.
I'm not concerned that the graphics are a little less cel-shady, they still look cartoony and I'm liking what I see so far.
Biggest things that stick out to me in this article:

1. Gyroscopic gameplay/use of gamepad & overall control tune up.

2. Added content: the Lost Dungeon !!! and the idea I hadn't thought of: Adding more to Hyrule underneath !!!
I actually remember thinking it was the coolest thing in the world as a 12 y/o kid who's favorite game was OoT, returning to Hyrule. But it was anticlimactic, it didn't resemble the hyrule I knew from OoT at all. Adding the marketplace and some surrounding key areas would be jaw-droppingly awesome for them to do, but it's also something I think is least likely in this article, right up there with voice acting.

3. Master Quest: this is sort of a must for me. Perhaps it's the master quest mode that can incorporate the lost dungeon and the expanded fire/ice quests & triforce quest. But i need the challenge to revisit this game. I've played through Wind Waker a dozen times, and i've always thought it was the easiest Zelda game. A Master Quest alone is an instant sale for me.



shinpichu said:

I don't think the World Beneath the Waves should be expanded at all. Considering one of the themes of the story of the game is being able to let go of the past, I think letting you explore more of Hyrule would be dumb. Also, the design/layout of Hyrule changes in like every game. ALttP didn't even have a Castle Town.

Plus, there's literally nothing down there. I don't think it'd be very fun to explore.



Eien1239 said:

They said slight changes god........ do you want the new zelda or for them to work endlessly on this.



Zombie_Barioth said:

I like most of the ideas for new additions, just not the voice acting. I ways liked the voice samples they used and would rather just see (or more appropriately, hear) more of them.

Not really expecting much if any changes to the game though, which would be a shame given the leap in power and space available to them. Wouldn't be too surprised to see it be a full price game rather than the $40 HD remakes usually are either given their stance on pricing.



WiiLovePeace said:

I was one of those who hated on Wind Waker for its Cel Shaded look when it came out. It was just so different & kiddy-looking compared to Ocarina of Time & Majora's Mask in my eyes. I played it a bit on a demo unit in a game shop & declared it lame & then got a PS2 because of it Ah kids... Haha. How wrong I was... I hated on this game for years after then randomly decided to play it one day & now its my tied favourite Zelda game ever.

I wish Nintendo would do everything in this article but I know to keep my expectations in check. I don't wanna be disappointed if some or none of the changes other than graphics occur. I loved the game in its original form so I will love it again. [Spoilers] Heck I think I'm one of the few who chose to keep boating after you learn the Ballad of Gales (song to teleport) [/Spoilers] The sense of wonder & adventure just simply boating around the world greatly appealed to me during the entirety of the game. & if they do decide to make great sweeping changes to the game I hope they are able to include an option to revert it back to the original. But in the end its Wind Waker so no matter what Nintendo does I'm buying



Dreamcaster-X said:

Only Nintendo can make a nearly 10 year old game one of my most anticipated titles of the year!!! The fall can't come quick enough!!!



allav866 said:

I'm not expecting huge improvements, such as new/cut dungeons, although they are certainly welcome. What I do expect, however, are small upgrades that make the game a more user-friendly experience, such as:
-The cannon will have a reticle, similar to Skyward Sword when you toss objects, which shows the trajectory and point of impact
-Ability to save Pictographs that are in your PictoBox to an SD/HDD.
-New Game + becomes Hero Quest. You still get Hero's New Clothes and Deluxe PictoBox, but Hearts are impossible to find, and enemies inflict 2x damage, like Skyward Sword's.
-Link goes semi-transparent in tunnels so you don't have to press up on the right analogue stick to bring up a 1st person view. Pressing down on it, however brings an over-head view to see paths more clearly.
-More than 3 slots in the PictoBox (5, minimum).
-Make Windfall Island's little girls not mysteriously disappear near the end of your quest, making it impossible for you to get them until the next quest.



LordJumpMad said:

Link is going to need a bigger boat.....or at less a jet ski, those long boat rides would put me to sleep, I hope they made the boat faster.



brandonbwii said:

Voice acting is a little weird when the main character is mostly mute (see Jak & Daxter, Metroid Prime 3 and Dead Space).

Also you guys neglected to mention fixing that blasted Command Melody. I should be able to just use the touch screen to play as partner characters.



Kage_88 said:

@6 - Er, you mean games like...Zelda?

Jeez, I still remember when I first saw the reinvented visuals of 'Zelda Cube' in a magazine (didn't have the 'net back then). I couldn't believe Nintendo would do such a ballsy thing as taking a realistic Zelda which everyone LOVED, and re-creating it as a water-shaded cartoon (which people...erm, loved less). Personally, I thought it was great move - and it was a perfect example of Nintendo's whimsical and care-free attitude.

Gaz, you actually make an interesting point of Nintendo using Wind Waker HD as a 'testing ground' for new ideas; particularly potential voice acting.



Moshugan said:

When I last played WW (third run I think), I loved every minute of it. It's really a wonderful game, what with it's flaws or shortcomings.
I would tweak some things, but not change much.

  • Voice acting is a definitive no for me, I can see it only making it worse. Although, if it was optional, with original Japanese as an option, it might be worth it for some people.
  • Streamlining some things, like fast-travel, using items and such.
  • Implement motion controls in moderate ways.
  • Option to turn Tutorial blabbering off!
  • New sidequests which involve more than just fetching stuff. There's a ton of characters which serve no function other than a one liner. It'd be interesting to use them to deepen the game world.
  • Bring back the cut dungeons please!

That's all I can think for now.
Did anyone else find the figurine/pictobox sidequest impossible to complete?

P.S. I actually like Nintendo's MIDI music, am I weird?



Moshugan said:

@shinpichu I agree on the Ghost ship! It could have more story to it, and it could be more interesting, a real dungeon perhaps.



Moshugan said:

Haha, I just remembered. I loved how they replaced the cuccoos with piggies!
They are awesome and cuuute. :3



CharbroiledEwok said:

I would say: Master Quest - 75% probability (though, let's hope it doesn't have to be unlocked, like OOT 3DS); Reinstated Dungeons/Director's Cut - 50% probability; Optional Motion Controls - 25% probability. So sayeth the Ewok...



SanderEvers said:

They should NEVER add voice acting to the Zelda games, it would break it. It would be worse than the CDi games.



dew12333 said:

This is a great game to remake and if you haven't played it then you will love it. The only thing I would change is collecting the triforce pieces, that really stalled the main story of the game.

The thing with star fox as far as I remember, this game was the start of the breakdown between rare and Nintendo. Nintendo wanted far more input than rare wanted them too, this issue ultimately led to Microsoft buying them. As we now know this was a good thing...



Mac said:

I think they should increase the difficulty level. The latest Zelda games (before Skyward Sword) are quite easy to complete without dying once. SS is much better, which acutally is somewhat challenging.

Perhaps it shouldn't be on par with Zelda II, though...



Dezsi said:

@tabris95 I actually loved that you had to collect a significant amount of rupees in order to advance in the game. I love those Zelda games where you need to do this, because reaching a specific amount is a challenge, not a chore in a Zelda game, and if you have to collect a lot then it's done in a way that you DO have the opportunity to get loads which is major fun.

The bottom line is that no, it definitely did NOT hurt the game. Quite the contrary, in my opinion.



FritzFrapp said:

I have no objection to voice acting and like the suggestion of an on-off toggle. The only thing I ever wanted in the original game, besides widescreen support, was to be able to explore a bit more of Hyrule. We may get the missing dungeons put back in, but I'm just glad they're doing the remake. Still the best game I ever played.



WrongChops said:

I've tried to play through this game twice, both when it originally came out and again more recently and on both occasions have not been able to find the patience to see it through to the end. I just find the sailing fetch quests far too cumbersome and patience-trying to persevere with, which soured my experience and gave me little motivation to return. I am a huge fan of wind-waker outside of this issue, but its a fairly sizeable gameplay element that I think sours the experience and detracts from what is, up to a point, a magical game. I hope they do some streamlining and make this part of the game much smoother, then maybe I can see it through to the end next time around!



Kirk said:

I'm one of those people who wishes they'd stick with the proper cel-shaded look of the original but just put it in full HD, tweaking some of the textures and stuff in the process (like the grass between the edges of walls and the ground for example) and add in some real-time dynamic lighting and shadows (gives it a bit more of a dramatic "Manga" look which I personally think would take it to that next level). I really don't think the newer slightly more rendered and plastic look is an improvement.

Also, the problem I had when I initially saw Wind Waker for the very first time in the E3 video was not that it was cel-shaded but that it looked rather kiddie. I always thought the cel-shaded look was really nice, especially the higher quality of the character animations that came along with it, and once I got past the more childish looking characters I realized that the game really was just very beautiful visually for the most part and certainly had a more timeless look than most other games of the time.

Basically, I'd love to see them take that cel-shaded Disney animation quality even further in a new Zelda game but just make the characters a bit less kiddie and somewhere between the artwork from the original NES Zelda game and the artwork for Ocarina of Time. Now that sort of look in full HD would be something very special imo.



shinpichu said:

The one thing with the Ghost Ship is that I feel it might end up feeling redundant next to the Earth Temple. Though it should at least be more than a glorified submarine. Give us a boss fight at least!



DarkNinja9 said:

like some one else mentioned dont get your hopes up nintendo does seem to be hype something so we go crazy and in the end its not like we though

anyway i just thing graphics will change controls will change/adapt to the wii u and there will be a master quest thing thats it but it be nice if they did add the lost dungeons or something also a way to make the sailing parts less boring its the maing thing i remember that i hated



HouseofBees said:

I like the idea of chucking in the bonus disc's content...

Apart from that, it seems like I'm the only one who likes trawling around the Great Sea. I find TP's Hyrule Field a bit of a trek, but the Great Sea has the sense of adventure they're going for. One thing that does bug me a bit is the lack of a (Spoiler?) dungeon for the third pearl. Here's an idea; completely re-jig the game and put that back in, and if it pushes the release date back 5 years, it will of course be worth it.

Also someone said the Pictobox Quest was impossible to complete - I agree! That annoyed me, but there you go. Something to do with that would be good, too. Looking forward to this, either way.



Marioman64 said:

all this hype and expectation, I'll just be hoping for a graphics upgrade at the very least, that way I won't be let down



HouseofBees said:

I'd be surprised if they added anything, mind. But all the content lost in development. No voice acting, though. Having just finished Shenmue, and knowing how creepy that was, I don't think I could stomach that with Zelda's characters.



Phle said:

I'm really happy about this remake, and I guess there are others like me who never had a GameCube and will be playing this game for the first time. I hope they don't add much of this voice acting though, I'm not sure it would fit in. But, um... You can't do a potion-stunt in this game? I liked the "pause-to-get-potion-close-to-no-health-left" and get full health while boss is watching & of course doge his attack right after only because you had time to think about it.



misterquin said:

WindWaker is my favorite Zelda game. To those people complaining about how it's not "cel-shaded," (I don't think these people exist) you really need to drop it. I've played windwaker in 1080p with the Dolphin emulator, and while pretty, what Nintendo has done here is reworked everything. They could have simply upscaled the game to HD and everyone would have been happy. Instead, we're getting an honest reworked graphics engine that looks stunning. I think the art style is true to the original while surpassing it visually.

WindWaker HD or "U" will be my favorite Zelda game.



JebbyDeringer said:

The sailing was awesome for about 20 minutes but I agree it got boring. They should have made it more exciting like Wave Race but without the jetski. I thought the graphics were great. Most people complained that they were "kiddy" but they still look good even today. It looks like you are watching an animated cartoon.

I've just been playing Skyward Sword and I really like what they did with the music. I expected Orchestrated more of the same but the songs are actually unique and remind me much more of Square Enix music. Nintendo does what they want though, they really don't cater to the fans at all, luckily they usually make good games they just aren't always exactly what the fans hope for. The motion controls though are just silly. The wiimote swordplay just isn't accurate enough, they could do the same with a button press and and directional stick. The wiimote is also far too slow to react. When it works it's kinda fun but there is enough times that my attacks fail due to the technology not my own doing.



Henmii said:

All good and well, but I don't think Nintendo will add new dungeons and/or retool the whole triforce-hunt! It just will be upgraded graphics, some gameplay refinements, and Tingle tuner on the Wii u Gamepad! And I wouldn't be surprised if Grezzo (or a other party) is working on it instead of Nintendo!



Goku said:

i think nintendo should make all the Zelda games in HD for the WiiU but TP and Oot should have better HD graphic then Battlefield 3



josephgee said:

think about guys mabye they could make a sequal to Twilight Princess and call it: The Legend Of Zelda: The Ghostly Midnight

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