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WaxxyOne

WaxxyOne

United States

Joined:
Sat 25th June, 2011

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WaxxyOne

#1

WaxxyOne commented on Weirdness: In Some Parallel Dimension, This Ni...:

'"Proper" account and reward system.' Yes, because Nintendo would use language that an upset fanboy would use to describe their displeasure with Nintendo's current online model and imply that the current system is improper. This scam was not at all convincing...

WaxxyOne

#4

WaxxyOne commented on Review: The Fall (Wii U eShop):

@SpymeXD: I have the same experience. I at first assumed it was just supposed to be part of the malfunctions occurring, but now I'm not so sure. I Don't want to spoil the game for myself but I also don't want to keep playing something so obviously buggy if it's not intentional...

I also love how the game has no manual (beyond the standard legalese and controllers you can use to play it — with no key for what the buttons do) and does not tell you how to interact with objects in the game world until AFTER you've already reached a point you couldn't get to without interacting with objects in the game world.

So far, not impressed.

WaxxyOne

#5

WaxxyOne commented on Video: GameChap Shows Us Five Ways to Get Bann...:

This video is lame and misleading. The auto-kicks are simply there to prevent people from leaving the game unattended or intentionally griefing players who actually want to play the darn game. From what I can tell, the game will boot someone who is not attacking players, or is just repeatedly executing the same move over and over again. Despite what they speculate in the video, that is not playing the game and no one is such a noob that they would literally just keep spamming the exact same move while doing very little else for the 5 minutes necessary for the game to detect it as idling.

Seriously, if you want to just mess around, play locally with your friends. It's not that difficult, guys.

WaxxyOne

#7

WaxxyOne commented on Review: Splatoon (Wii U):

This game sounds great by all accounts. I want to hear how it plays online as well as there will likely be day-one jitters that will be worked out over time. I was particularly impressed that with only 5 arenas on offer the reviewer found the game different and fun every time. That's impressive indeed.

Now if I could just find that darn squid amiibo...

WaxxyOne

#8

WaxxyOne commented on Editorial: The eShop's Pricing Dilemma is the ...:

@Quorthon I am admittedly "guilty" of being one of those Nintendo fans who continues to buy their consoles primarily for their games. I do own some third-party titles, but the vast majority of the games I buy and play come from Nintendo. If they decided to become a third-party developer, I would continue to buy their games, and I would be forced to buy whatever the best console/PC choice they would be on.

That said, my worry is that Nintendo is not just making "boxes" to play their games on. If they really wanted to, they could just stop making new consoles and focus on pumping out great game after great game. Sounds like a great plan, right? Yeah, except the problem is, look at what they've done with their consoles, and then look at what their competitors have done.

You mention the N64. That's as good a starting place as any. When the N64 came out, Nintendo's competition was the PlayStation and the Saturn. Both consoles featured CD technology that wasn't yet ready for prime time (as evidenced by the ridiculous load times and the extensive amount of prerecorded cutscenes prevalent in the games), and controllers that were little more than rebranded SNES controllers with a couple extra shoulder buttons. Nintendo innovated with the N64, creating the first home console with dedicated 3D graphics hardware and an analog stick. Sony's response was to double up and add TWO analog sticks to their controller, then force 3D rendered crap-fests like Crash Bandicoot onto a system that really couldn't handle it.

So then Sega dumped all their money and effort into a 128-bit powerhouse and Sony went with a more reasonable upgrade to the PS2. Let's see what innovations they brought to the table with those. OK, Sega's controller supported optional add-on packs (Nintendo came up with that), while PS2 came with force feedback technology out of the gate (Nintendo came up with that). Both consoles of course had powerful hardware and cost an arm and a leg, while the N64 kept trucking.

Nintendo hit a snag with the GameCube, because they fell down on the innovation front. They tried to compete by adding extra power and disc-based games, and it hurt them in the long run. They did go ahead and add analog triggers to the controller, something that both MS and Sony would copy unabashedly in the future.

So the Dreamcast died an early death and Microsoft threw its hat in the ring, creating a console with no imagination that was basically a PC in a box with a controller that combined the least innovative features of a PS2 controller and a GameCube controller. Grats.

How did Nintendo follow up the GameCube? Oh, right, they went back to their focus on innovation and created the only console that grandparents and non-gamers went out and bought, not for their kids, but because they actually wanted to play. That's amazing. They did it by innovating motion controls into the console world, something few had thought of and no one had had any success with in the past. While Microsoft and Sony chortled about the Wii's lack of power and "kiddy" motion controls, the Wii's sales slammed through the roof and kept on rising. It's telling that both Sony and Microsoft each developed their own competing motion platform, with Sony's being a direct ripoff of the Wiimote and Nunchuk.

With Wii U, Nintendo once again innovated, and with all innovation comes risk. The tablet-as-a-controller did not grab the public in the same way motion controls had done for the Wii. I continue to think it's a great idea that continues to be underutilized in games. Nintendo Land is a great showcase for how you can make party games that offer experiences you can't get on another system. Both Sony and Microsoft went to work ripping off the idea as soon as Nintendo announced it, though with the Wii U's relative failure neither company has pushed their technology much.

So now we have the two leading consoles, just a couple of high-end PCs in an expensive box, whose games are far more expensive than their PC counterparts and with multiplayer features disabled except for customers willing to shell out for premium online plans. No thank you, sir. If I wanted to play on a computer that I can't control the components of, I would buy a Mac.

So what happens if Nintendo goes third party? I can tell you really easily. Microsoft and Sony continue to put out faster and faster consoles with no imagination, and continue to ask ridiculous amounts of money for them. With the innovation of Nintendo gone, you won't get the future analog sticks, motion controls, add-on peripherals, screens-on-a-controller, or any of the other innovations they have single-handedly introduced into the world.

Hey, this post went long, but I had a lot to say. So sue me.

WaxxyOne

#9

WaxxyOne commented on Nintendo of America's Newest Recruit Is Bowser:

Guys, he's from Electronic Arts. They are practically the devil incarnate when it comes to the world of video games. If Nintendo lets him have his way he'll probably insist that the next Smash bros. only includes 8 characters out of the box, with the rest being $10 each for DLC ($8 if you own the character's Amiibo). The demo video that teaches you how to play the game will also likely be an additional $5, and all of the content released as DLC (over the 2 year period after the game releases) will be on the disc from day one.

Basically, he has absolutely the right name, as the results will likely be the same as King Koopa stepping in to "aid" the Mushroom Kingdom with its foreign policy....

WaxxyOne

#12

WaxxyOne commented on Weirdness: The Moon in Majora's Mask Probably ...:

Dear NintendoLife:

You request that we not use ad blocker while visiting your site, since it reduces your revenue and makes it harder to continue running the site. Fair enough.

However, while trying to watch these videos and enjoy the content that you make available, I have repeatedly been interrupted by audio from the video ads you allow on your site which rudely start themselves up and play at the most inconvenient times, requiring me to close out of your site and view the videos elsewhere so I can enjoy them properly.

Video ads are one of the most annoying types of ads on the planet, and the reason that so many people turn to ad blockers for relief. Please visit sites like Penny Arcade and GMail to see how ads can be done correctly, and without forcing themselves into viewers' lives and making us want to find ways to kill them. Then you will continue to get your revenue, and we will be happier with your site.

That is all.

WaxxyOne

#13

WaxxyOne commented on Video: Mario Kart DS Skids Onto Wii U Virtual ...:

I'm not surprised at all that the online mode doesn't work as I would be surprised if they reactivated it for this one game. At the same time, I'm really disappointed that Nintendo is not taking advantage of the Wii U's built-in capability to communicate wireless with the 3DS to at least give owners of that system the ability to play multiplayer with the system. It seems like a no-brainer for this type of game. If they're not going to invest in the little bit of effort it would have taken to enable that feature, why even release a Mario Kart title at all?

WaxxyOne

#16

WaxxyOne commented on Video: Fan Manages to Port F-Zero to the Mega ...:

@Pahvi
Sega's already admitted that "Blast Processing" was purely a marketing term that had zero basis in reality. They needed something they could say the Genesis had that the SNES didn't. They could have talked about the higher clock speed, but using technical terms like megahertz in a commercial aimed at kids and their technically-illiterate parents (especially in the 90s!) was a surefire way to lose your audience. So they invented the term Blast Processing because it sounded cool and technical at the same time. Basically, they just lied to the viewer, which honestly happens all the time in marketing so it shouldn't come as a surprise.

The Genesis has already been shown to be the inferior system in every important way. Anyone who has coded software for a variety of systems can tell you how little the MHz rating of the CPU matters compared to hardware features like the amount and speed of the RAM, the video chip's capabilities and specs, etc. SNES had the better hardware in every other case, and it clearly shows in the games that hit both systems.

Which only makes sense, when you think about it. The Genesis came out 2 years before the SNES, in 1988. They designed a system to beat out the NES, and they succeeded.

WaxxyOne

#17

WaxxyOne commented on Sonic Team Boss States That There Are No Plans...:

No no, please let Sonic die. He hasn't had a good game in decades, and it's debatable whether he ever did. Why people keep looking forward to new games that turn out to be disappointment after disappointment is beyond me, but you're enabling Sega to pretend that the character is still (and ever was) viable! Stop buying the trash, folks!

WaxxyOne

#18

WaxxyOne commented on Video: See the Virtual Boy's Star Fox Wannabe,...:

Anyone have advice for how to get these YouTube 3D videos to play on a PC using NVidia 3D glasses? It's kind of silly that I have to have a new 3DS to view these properly since my PC is fully set up for 3D and I can already use it to game or watch movies in 3D.

WaxxyOne

#19

WaxxyOne commented on Launch of The Legend of Zelda: Majora's Mask N...:

I am mad at Nintendo for stock issues. When they formally announced the new 3DS for NA in the Direct, I was instantly sold on it, but then they flash this Majora collector's edition that they apparently can't keep in stock for more than 30 seconds at a time. If I can't buy the one I want, I'm questioning why Nintendo deserves my money at all.

I'll probably pick up the New 3DS at some point, but I'm tired of stock issues and I'm pretty fed up with the whole company at this point.

WaxxyOne

#22

WaxxyOne commented on Link’s Swimming is a Notable Change in The L...:

This change is great, guys. I can't count the number of times I slammed into things while trying to maneuver where it actually mattered — in the underwater dungeon sections. Yeah, swimming around in the ocean (all 10 feet of it) was fun, but it was never practical and there was no reason to do it for more than a minute before moving on to actually completing the game.

WaxxyOne

#23

WaxxyOne commented on Weirdness: Hands Up If You Knew About the Supe...:

Um. Really? I've known about this trick since the game came out, and I assumed everyone else did as well. Also, I don't know why people are saying Start + A, when it's far easier to hold A and THEN hit Start. (A doesn't do anything when held by itself) Also also, to my knowledge there is and has never been a way to continue from a level in world 8 and start on 7-1. If that happened, either your copy is messed up, you weren't actually in world 8, or... I dunno, ghosts? In any case, you always start on the first level of the world you lost your last life on when using that trick.

While we're at things I thought were obvious, you do know that after beating the game once, you can select the starting world from the title screen using the B button, right?

@Ps4all:
The Zelda trick is to start a new file on the original Legend of Zelda, and enter your file name as ZELDA. If done properly, Link will immediately be holding a sword on the file select screen, indicating the game is on the second quest. You can use this to go straight to the second quest without having to complete the game first.

....Also, in Zelda, there's a second quest. (You guys at least had to know that one, I assume......)

Any other obvious things I can share? NARPAS SWORD? JUSTIN BAILEY? Konami code? Capcom code? Maybe the reverse Mario glitch from SMB?

(Oh, and another bonus one people might not know — Try playing Mega Man 3 while holding right on the 2nd controller....)

WaxxyOne

#25

WaxxyOne commented on Video: Donkey Kong Country Returns...To Wii U:

@BLPs I love it when a non-programmer who knows basically nothing about how to code starts pretending they understand how it works. You do not have to go "line by line" through anything to update something as simple as "If the player is shaking the Wiimote, perform action" to "If the player is pressing a button, perform action." Hell, most likely Nintendo could make that change without even cracking the code of the game itself open. Just add a simple wrapper around it that maps a button or two to a simulated input of the controller being shaken. Pretty sure anybody who's coded an emulator could tell you how easy it is to "trick" a game into believing a control is being used when it's not.

Nintendo's continued laziness with VC games has always been frustrating to me. It took far too long for them to add something as simple as button remapping and save states to VC titles, and the way they implemented Wii mode in the Wii U is just embarrassing. Hopefully once they start releasing Wii games with the promised gamepad support, they'll also patch the system to allow the gamepad to be used as a classic controller throughout the Wii mode and its hosted games, but with Nintendo you can never be sure they'll make the logical choice.

WaxxyOne

#27

WaxxyOne commented on Awesome Games Done Quick Raises Over $1.5 Mill...:

AGDQ was fantastic as always. I'm glad this time I was able to contribute a small portion of that amazing donation sum. If I had half the talent those guys have at gaming, I'd love to join them during their marathons sometime.

WaxxyOne

#28

WaxxyOne commented on Weirdness: This Interpretation of Super Smash ...:

GameTheory videos by this guy always simultaneously entertain me and piss me off. I have to remind myself these are just theories, and they're not claiming that anything they say is fact. At the same time, it's frustrating how much only the supporting evidence is used and silly minor details like in-game canon and word of god are never touched on unless they support the one-sided theory being presented.

In this case, one major issue is the flaw with the narrator's interpretation of the character of Tabuu. He suggests that Tabuu represents the taboo of society that adults shouldn't play with toys and/or shouldn't make video games "that aren't Call of Duty."

The thing is, unlike in most of western civilization, in Japan spending your entire life playing with video games, reading comic books or doing other things that might be seen as childish isn't a taboo. It's highly doubtful Sakurai would have created a character to represent a concept that is foreign to his home country.

WaxxyOne

#30

WaxxyOne commented on Gamer Proposes To Girlfriend During Mischief M...:

AGDQ is a fantastic event for a great cause, and it's full of awesome stuff happening. I've been fortunate enough this year to be able to see a lot of ridiculous runs live, including an amazing Ninja Gaiden 1-3 team relay race that ended with a nearly simultaneous boss kill, and a new world record set for Uncharted: Drake's Fortune. If you haven't been watching them during the live broadcast this week on Twitch, now's the time to get on there and check it out.

Congrats to the happy couple, I wish them all the best.

WaxxyOne

#31

WaxxyOne commented on Video: Hacker Demonstrates Fully Functional Ga...:

None of these hacks prove that Nintendo is planning for or will every release Amiibo for these characters, people. The game does not have to be specifically programmed for each character that can be used as an Amiibo. The hack is probably just changing one value in the Amiibo activation routine to specify a different character than the one read into the console. I honestly wouldn't be surprised to see someone show they can activate Sonic or Pac-Man on the game, and I highly doubt Nintendo is planning to release those characters as Amiibo.

WaxxyOne

#32

WaxxyOne commented on Smash Bros. 2v2 For Glory Exploit Makes Pac-Ma...:

@retro_player_22 Couldn't disagree more. Nerfing the trampoline because some people have found a way to abuse it is not the answer. The variety of moves and the ways they can affect matches is what makes Smash Bros fun, and is way more important than a couple of jokers finding a way to abuse something. It sounds to me like if you made Smash Bros every character would have the same move set and the game would be dull and boring. No thanks!

WaxxyOne

#33

WaxxyOne commented on Smash Bros. 2v2 For Glory Exploit Makes Pac-Ma...:

I would love to see Nintendo quietly fix this by insta-banning any team caught using it. All they'd have to do is check for teams staying out of the top of the screen for longer than a reasonable amount of time without doing any damage to their opponents.

They could also simply take away the end game for this cheat by making it so sudden death kills you if you're off the top of the screen when the bombs start dropping.

People whining about this also need to remember it's publicity means it will be patched out sooner or later, and it would never work in a tournament setting where actual money's on the line because nobody in their right mind would see this strategy and not immediately kick the offending team out of the tournament for cheating.

WaxxyOne

#34

WaxxyOne commented on Video: Today's Teens Simply Cannot Handle The ...:

The comments from the players at the end of the video make me wonder why more companies don't realize that YES, CHALLENGING GAMES CAN BE FUN TOO. It's disappointing that mainstream games are just creating weak gamers who have their hands held through every part of the game while they themselves are trying to find ways to make it more of a challenge.

WaxxyOne

#38

WaxxyOne commented on Parent Trap: amiibo Packs a Hidden Family Payload:

Nintendo could take over this market by releasing a Skylanders-like game that is free-to-play but requires that you own the amiibos to unlock characters. If they added bonuses like extra levels or abilities for amiibos that already have data from other games, even better. Imagine taking your level 50 Samus character from Smash and using it to unlock a Samus character on Nintendo's game that has an extra bonus outfit, custom abilities or other extra content. Creating that kind of cross-game incentive not only encourages buying lots of amiibo but also adds value and temptation to game purchases you might not otherwise consider.

I'd say that Nintendo is still in the early stages of amiibo and I hope they know how to properly utilize them. Done right, they could really be beneficial to Nintendo's image and struggling home console sales.

WaxxyOne

#44

WaxxyOne commented on Nintendo 64x64: Wetrix:

I'd forgotten about this gem. I would LOVE to see an updated "HD" version of this game come out on the Wii U or PC.

WaxxyOne

#45

WaxxyOne commented on Video: How Much Faster Is The New Nintendo 3DS?:

Definitely a good speed bump, but the biggest improvement seems to be with loading Home menu resources, which is probably an improvement in RAM more than CPU. It looks to me like it's able to store the menu graphics etc. in a separate area of memory thus making it quick and easy to bring up the home menu even when software is running. It's great to see the download speed improved, though.

WaxxyOne

#46

WaxxyOne commented on Oddworld: New 'n' Tasty Wii U Delay Seems to b...:

@NavySpheal It was a great idea if they wanted to keep the price of the system under $450, which they did. Regardless of the type or size of the drive they put in the system, they would have had to charge more per GB than the consumer would pay by buying an external drive of their own choosing. Ex: You can get a 1TB external HDD on Amazon for under $80. If Nintendo had chosen to include an HDD, they would have had to increase the price of the console by a minimum of $100, and the hard drive would have been at most a quarter the size of the one I could get myself for less.

Also, 32GB is enough for people who are planning on buying most of their games in disc form but want to purchase a few smaller games off the eShop from time to time. I have both a brother and sister in that situation and neither had problems until my brother decided (a year after purchasing the system) that he wanted to start getting digital versions of retail games. At which point he spent $50 on a 500GB external drive. Problem solved. Your statement might sound good on paper, but it's not true in the real world.

WaxxyOne

#47

WaxxyOne commented on Oddworld: New 'n' Tasty Wii U Delay Seems to b...:

If they want to include people who bought an 8GB model and don't own an external drive, release it on disc. 99% of those people wouldn't consider buying a large retail download anyway. If they were the type of people that would consider that, they would have either bought the 32GB model or (more likely) an external hard drive!

WaxxyOne

#48

WaxxyOne commented on Wii U Owner Proves That Rejecting The End-User...:

OK, he's a huge nerd, but he does have a point. It's a point that should have been made over a decade ago when companies like Microsoft and Sony started "licensing" their products to customers rather than selling them, but it's still a valid point nonetheless.

Nintendo is entering an online world that has been well-defined by much shadier companies. Based on EULAs, and barring any local laws to the contrary, online companies would have us believe:

1. We are selling you a license, not a product.
2. Even after you spend a ton of money to license our product, we can take it away from you at any time for any reason whatsoever.
3. You can't resell your product because you don't own it; therefore, you have no recourse to receive any kind of return on your investment.
4. If you don't like any of this, too bad. Your one option is to not use the system you paid for but don't own, and you won't be receiving a refund.
5. We still expect you to fork over money like the sheep you are despite these draconian terms.

The sad thing is, for the vast majority of people, they are absolutely correct. Companies like Apple, Microsoft, Sony, Electronic Arts, Ubisoft, Blizzard (the list goes on) have shown repeatedly that this is the case. And they will continue to push it further and further into absurdity (um, anyone still remember the original plan for game licenses on the Xbox One?); unless and until the consumers start using their purchasing power and legal resources to show them that it doesn't work, there is no deterrent for them from finding more ways to screw consumers.

Now all that said, while every company is playing in the same arena and most or all of them will have BS like this buried in their EULA for that reason, not all companies are equal. I firmly believe the current leadership of Nintendo would not dream of trying to pull some of the crap that Microsoft and EA have tried in recent times (or in EAs case, not-so-recent... seriously, WHY do they still have customers??). I think in Nintendo's case they are following the standards set by companies before them and at the same time trying to protect their systems from becoming havens for hackers and thieves. While I don't necessarily agree with being forced to accept terms you might not like to use their system, I do trust that they aren't looking for ways to abuse it and upset the loyal fan base that they have right now.

WaxxyOne

#50

WaxxyOne commented on Nintendo Confirms GameCube Controller Adapter ...:

@HopeNForever Oh BS. Skyward Sword uses the MotionPlus to do one thing well — directional sword swinging. Well, you move sword swinging to the right analog stick or simplify it or something and you've got that solved. Literally everything else that uses motion control in that game could have been done (usually BETTER) with an analog stick.