Comments 1,514

Re: Nintendo Remains Tight-Lipped About Animal Crossing: New Horizons' Future

batmanbud2

@ioev New Leaf's Welcome amiibo update was not focused on decorating at all. It may have added new decorations, but those were far from the appeal of the update. New Leaf had no reason to focus on decorating when Happy Home Designer existed. Tbh, so were the amiibo features, which either didn't actually require amiibo or just amounted to more villagers and decorations. That update actually added and/or fixed several key features in New Leaf and overall made it better. It's arguably one of the best updates they ever made to a Nintendo game.

New Horizons sucks, though. I'll give you that. That game is irredeemable.

Re: Best Fire Emblem Games Of All Time

batmanbud2

My ranking thus far:
1. Shadows of Valentia
2. Radiant Dawn
3. Engage (in progress)
4. Path of Radiance
5. Shadow Dragon (DS)
6. Sacred Stones
7. Awakening
8. Three Houses
9. Shadow Dragon (FC)
10. Blazing Blade
11. Fates (Conquest)

I've decided to keep Heroes off of this list, since that seems to be its own thing nowadays.

I don't think any of the games I've played thus far are anything lower than a 6/10. Engage would be higher if the story and characters were better (except Yunaka and Veyle. Those two are fine). I'm probably one of the few that genuinely likes FE11, but I'll die on that hill. Fortune's Weave would've been here if my copy got here sooner, but I expect it to be in the upper half of my list.

Re: Best Fire Emblem Games Of All Time

batmanbud2

@Zaruboggan I agree that Radiant Dawn is too low and Fates shouldn't even register on a list like this, but Engage arguably has some of the best gameplay in the series, story aside. Even without the Emblems, the overall flow and use of chain attacks just feels really good to me. Again, it has nothing to do with the story or characters. I just want to make that clear.

Re: Poll: What Review Score Would You Give Fire Emblem: Fortune's Weave?

batmanbud2

@Hylian-Likely tbh, recruiting in Fire Emblem in general was always sketchy. You either reset entire maps just because you missed saving a green unit by one turn, or you have to fulfill some obscene requirements to get the unit, sometimes without warning beforehand. It's why I almost never play these games without a guide.

Also, I don't care about map design. I endured Radiant Dawn and Shadows of Valentia, so I earned my right to not care.

Re: Poll: What Review Score Would You Give Fire Emblem: Fortune's Weave?

batmanbud2

@Jeronan @SuperPaulio the dungeon feature is carried over from Fire Emblem Gaiden, the second game in the series, and its remake, Fire Emblem Echoes: Shadows of Valentia. It was controversial in those games as well, but the difference was that you couldn't skip the dungeons in those games. I personally thought they were fine and even fun at times, but I could see why others wouldn't really like them all that much. I also won't give the games flack for it since Gaiden was very experimental and Echoes was a very faithful remake.

Re: Review: Castlevania (3DS eShop / NES)

batmanbud2

@Geonjaha those videos come off as nitpicky and preferential than actually critiquing the games. He even still said CV4 was good.

Also, by this point, most people know CV2 is one of the worst in the series, if not the worst.

Re: Aonuma: Wii U Zelda Is All About "Rethinking Series Conventions"

batmanbud2

@Peppy_Hare @startropics3 that essay is genuinely one of the most insulting things I have ever read in my life. It reeks of heavy nostalgia, and is built on a false premise that Zelda 1 was in any way different from what came after in terms of design philosophy (it's not. Not by a long shot). The guy who wrote it is a complete hack and flaming, prejudiced liberal, and the kind of game he wanted completely lacks any semblance of purpose or structure. Even Zelda 1 still had structure. If want that kind of game, then just stick to Dark Souls.

Zelda 1 is ok at best, Zelda 2 is one of the worst games I've ever played in my life, and BOTW and TOTK, which "supposedly" were a response to something like that essay, are proof that such a game is incredibly shallow and not worth playing more than once. Good day.

Re: Feature: Six Things I'd Like To See in 'Metroid 6'

batmanbud2

@-wc- I think part of the problem is how often Metroid shifts dev teams. Gunpei Yokoi died after Super Metroid, Nintendo R&D1 was disbanded after Zero Mission, and outside of Retro Studios, we've seen Metroid games done by Team Ninja, Next Level Games, (almost) Bandai Namco, and, most recently, MercurySteam. I wish they would stick to a single dev team from here on out, even if it is Mercury (Samus Returns and Dread are good, and I will die on that hill).

With that said, Zero Mission is my favorite, so I will now proceed to bolt my door before I start getting death threats. Bye 😁.

Re: Every Splatoon Game, Ranked

batmanbud2

@BAN I think you missed the entire point of Raiders. It's not meant to be like the others in terms of style and visuals. The music and locations are the way they are because it's supposed to involve a sense of eeriness and mystery in regards to the Salmonids. In addition, this game is obviously a spinoff. Don't expect Splatoon 4 to be like this, especially after Team Past win the Grand Festival.

Re: Every Splatoon Game, Ranked

batmanbud2

@SoIDecidedTo what are you talking about? Walleye Warehouse and Triple Splashdown are garbage. Walleye is generally considered one of the worst stages in both S1 and S2, and Triple Splashdown can be easily shot down if you know what you're doing.

Re: Every Splatoon Game, Ranked

batmanbud2

@OorWullie Urchin Underpass and Flounder Heights did come back in 3. S3 Flounder was heavily criticized for making some walls uninkable and making the map harder to traverse overall, but Urchin Underpass is the exact same as its S1 counterpart.

We're likely never getting another stage like Saltspray, though.

Re: Best Nintendo Remakes & Remasters Of All Time, Ranked

batmanbud2

Wow, there are a lot of things I don't agree with here.

I don't think the ports should count at all, and remasters also being here is a bit dubious.

Super Mario All-Stars can burn in the depths of Tartarus for all I care. Arguably, one of the ugliest SNES games, and it somehow manages to control worse than the originals it's based on despite releasing just two years after Super Mario World.

Zero Mission should be at the top without exception. The only other remake that did as much for the original game as Zero Mission did was Shadows of Valentia.

Finally, if you're going to put Mother 3 on the "Best GBA Games" list, than you might as well put New Mystery of the Emblem on this list as well (I'd put it somewhere around the middle, but probably closer to the bottom half).

There are so many other things I want to say about this list (mostly negative), but that would take up too much of my time. All I'll say is that, as someone who has played most of these, this list is absolutely not an accurate reflection of how these games are as remakes.

Re: Xenoblade Chronicles 2 - Nintendo Switch 2 Edition Estimated File Size Revealed

batmanbud2

@VinzClortho1981 last I checked, you actually can do that in Mario Luigi. It allows you to attack before they can land their hit if you time it right.

At any rate, though, I don't want E33 to become the standard for RPGs in general. Some RPG franchises don't work with QTEs, because that's not in their nature. Others, like Xenoblade, rely on constant movement and real-time action. If every future RPG were the same, that would be incredibly boring. Inserts Syndrome quote here