Comments 1,514

Re: Talking Point: Where's Your Nintendo Labo Now?

batmanbud2

I was crazy about it when it was big. I remember putting a decent amount of time into the Vehicle Kit game, and I liked the VR headset, even if it wasn't used for many games.

They sit in a box in my room right now, and they likely won't get touched until I feel like talking about them in a reel or something, and that's if I start a YouTube channel.

Re: Poll: So, Will You Be Getting The Switch 2 Upgrade For Super Mario Bros. Wonder?

batmanbud2

It's the first mainline Mario content since Wonder's initial release, so it's a no brainer for me. However, I'm a tad bit worried about its staying power and whether or not it will actually be a substantial addition. I'm one of the few that actually really liked the NSMB2 Coin Rush DLC, and obviously Luigi U was the best thing Nintendo could've done for NSMBU, but this kinda looks like extra multiplayer-centric content that should've been in the game from the get-go.

Re: Review: Fire Emblem: Path Of Radiance (GameCube) - Aged & Easier Than You're Used To, But Still A Winner

batmanbud2

@Retrodouche to add to this comment, I haven't played FE12 myself, but from what I've gathered, it makes the already mid story even worse with the new characters (the only remake to accomplish this, unless you count Faye in Echoes) and basically overloads your army with increasingly weaker units, among issues that carry from FE11, such as the art style (which only improved slightly) and the dog water supports.

There's also Heroes, which Int Sys counts as mainline, but you're better off watching the cutscenes for Books 1, 3, 6, 9, and 10 on YouTube and admiring the artwork on the Fire Emblem Wiki.

And the spinoffs are spinoffs (even if TMS and Three Hopes get more hate than they deserve).

Re: Review: Fire Emblem: Path Of Radiance (GameCube) - Aged & Easier Than You're Used To, But Still A Winner

batmanbud2

I still don't get the point of the biorhythm mechanic, the lack of stats during fights is annoying, and the map design could be a little better (COUGH COUGH CHAPTER TEN), but other than that, this game is definitely worthy of its praise. Ike is a great character who definitely earns his position in the story, and the overall gameplay is as good as ever, even if the laguz still feel like discount manaketes.

EDIT: forgot to mention the amazing inclusion of bonus XP, something I've only ever seen in the Xenoblade games.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

batmanbud2

@The_Nintendo_Expat I can assure you that I never wanted this, but I know plenty of Zelda fans did back at E3 2014, when that first Zelda U showcase dropped. The problem was, they didn't know what they actually wanted.

I've said this before, and I'll say it again: Nintendo's open-world design peaked with Bowser's Fury and, to a lesser extent, the Xenoblade franchise. Everything else has fallen flat.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

batmanbud2

@The_Nintendo_Expat the thing is, the push for open-world, 200-hour experiences was so strong in the 2010's, especially the late 2010's, that there was no avoiding it back then. It's partly their fault, but it's also our fault for thinking that was the way the industry should go.

Sometimes I wish Skyward Sword had sold more copies while Skyrim was left in the ditch back in 2011.