Having never been any sort of tennis fan for my entire childhood — Wimbledon always seemed a bit posh to me — I fell completely and utterly in love with the sport in my teenage years through the medium of video games.
Yes. Video games. They're a whole thing! And just as has been the case with American football, basketball, and ice hockey, my initial interest in tennis was stoked by a game; in this case, the incredible Super Tennis on SNES.
It was the first time I got it, you see - the strategy behind this most magnificent of sports. Yes, it was but a sliver of the game's real-world depth, but getting a handle on little things like the placement of the ball, the drawing of your opponent into positions on the court where you can then take advantage, timing and picking your shots...it turned out a good game of tennis was every bit as exciting as all those action efforts I'd been playing. Yes, even you, Street Fighter 2.

Fast-forward the guts of a decade, and we got two epic tennis efforts arriving within two months of each other on consoles in the forms of Mario Tennis on N64, and one of the true loves of my life, Virtua Tennis, which at the time I was playing on a Dreamcast. (I'm so very sorry.)
I mention these two games because, for me, they marked the point where I chose my own tennis adventure through this particular video game life I'm currently living, such as it is. Instead of rolling with the chaotic fun of Mario and all the wacky stuff he brings to the tennis table, I decided I wanted to get down with 'real tennis' in a sim-style, as presented through Virtua Tennis' haunted celebrity tennis faces.
Whilst I have dabbled with all of the Mario Tennis games — and tried really hard with Mario Tennis Aces — my main issue with the series has always been that, in giving us a new twist on a formula, the twist presented just didn't warrant shifting focus from something as pure and competitive as, well, normal tennis. I've also found over the years and through various iterations that the goofy mechanics introduced (such as Aces' trick shots) have always felt a little frustrating, they ruin the flow of a match for me, and honestly, it's all a bit too much to be bothered concentrating on for this particular Andy Murray.

So, I never really wanted to engage with souped-up powers or star shots or any of that guff as a result. Give me tennis, lads. Give me glorious tennis, pure and undiluted. Give me big, sweaty Tim Henman. Or! Give me a wacky alternative that feels good enough that I'm not immediately headed into the menus to turn all the special moves off.
Enter Mario Tennis Fever, a game I expected to enjoy but put down fairly quickly in favour of getting back to Tennis Elbow 4 (now there's a Switch 2 port I'd like to see). It seems this time out, though, Camelot has other ideas, as with this first serving of Switch 2 Mario Tennis action, we've finally got wacky Mushroom Kingdom mechanics that sing ever-so sweetly, and an arcade tennis effort that might be the first where I'd rather keep the special powers switched on, thanks very much. (Yes, they can also be switched off, mate - cool it.)
The key to this, firstly, is the introduction of the game's titular Fever rackets. There's a generous selection of powered-up sticks to choose from, and each one imbues your chosen character with a fun trick. Heck, you can even equip two of them at a time in certain modes. Now, I'm sure you've seen lots of these by now, and maybe it all seems a little old-hat when you first lay eyes on the usual array of elemental-based shenanigans. There's a simplicity here, though, that overcomes the overcomplicated and messy vibe that I felt keenly in Aces.

Each character on the game's lovely big colourful roster of Nintendo faves has their own base stats, and you can then choose to use any racket you've unlocked (I won't spoil 'em) to avail of its special powers. So you've got a few layers of strategy and stats, but it's also immediately obvious how everything works, and we don't even need to worry about flicking sticks around for a variety of special moves or any of that tempo-ruining baloney.
The next crucial aspect is how powers are deployed. Choosing a fever racket — let's say I've got the game's Ice racket, and my opponent has the twister-producing Ty-Phoo racket — a match starts as normal, and as we play, we build our fever gauges. When full, we can then pull off a fever shot, which, once it touches the ground, will produce the fever effect intended. Keep it from hitting the ground (in what's often a very intense rally) and the window for its power to take effect will run out.
So, through skill, you can stop an opponent from using their power. What's more, you can ensure that you bring it crashing down on their side of the court to have them eat their own punishment.

In this simplicity, we are gifted a game that gives me the sort of feeling usually reserved for true multiplayer greats like Mario Kart. Each racket's ability is easy to comprehend; it's easy to read how a mud slick might affect a game, for example, and by keeping it simple in this way, players are free to focus on movement and proper tennis strategy at the same time.
That's not to say it doesn't get crazy with piranha plants and fire and all that stuff: it does. But it feels much more controlled and concise in what it wants from you, as a player.
So we get a balance that means I'm happy to play with these powers engaged at all times. A first! By allowing me to move around the court normally, to utilise the usual array of slices and spins, lobs, and net shots freely, and without making me do somersaults or slow-motion physical feats that ruin the flow of the ball smacking every 10 seconds, we're onto a winner.

In fact, in the midst of a tournament match, and against some surprisingly smart CPU players (even the doubles partners are good), the pairing of wild powers with more realistic movement parameters makes for a game that I cannot wait to jump into online. Indeed, it feels as though it may very well have that very special sort of Mario Kart online magic to it that I personally feel is currently missing from the latest iteration in that series.
Even in the ever-present star shots, things have been made to feel as though Camelot has considered everything much more carefully. Rather than launching me into the air and wasting my time, or any of that caper, getting onto these simply gives me a one-off, more powerful shot. Again, not messing so much with the core tennis that it's affected.
Now to the one actual problem. Modes! I was hoping the adventure campaign was going to have some special RPG magic for single players, but alas, it's three to four hours of basically learning how to play. We do get a few fun face-offs and it's always a laugh, but it's short and fairly basic in what it sets out to do, with a handful of boss fights that have you pick the right shot to do damage. You know the drill.

This continues in the game's tournament and trial tower offerings. They're good while they last, and surprisingly challenging on harder settings, but I want more! For a strictly solo player, there's not a lot to pick at over time here, even with the minigames of Mix It Up (shooting hoops for points, anyone?) and a rather lacklustre motion-control mode that I tried and turned off, as it's not 1:1 and feels like a faff.
With more than one player, there are plenty of ways to play locally with pals, and online lobbies feel like where I'll spend all of my time. Matches I played — which are split into Fever/non-Fever racket variants of single and doubles — were quick to find and lag-free in my (limited, review-period) experience.
You can also play tournaments and trials in co-op, which definitely gives these modes more legs, and the free play mode allows four players to mix up the rules, switch off Fever rackets, and play best-of-five-set stunners that'll have you all sweating buckets.

It's lucky, given the disappointing adventure offering, that the tennis here is so sweet, and easily the sort of thing I reckon has a long online life ahead. It helps, too, that it looks superb, never dropping a notable frame in docked or handheld.
With 14 courts (replete with environmental gimmicks that can be switched off), 38 characters, 30 (!) racket types to dig into mastering, this is 100% my favourite Mario Tennis to date and one I can see being a hit online for some time to come.
Now, where did I put my pen? I've gotta go sign a load of giant novelty balls on my way out of here.
Conclusion
Mario Tennis Fever serves up my favourite game in the series thus far, by finding an addictive balance between Mario's madcap antics and real-world tennis fun. Streamlining superpowers into Fever rackets makes everything easier to parse, and keeping player movement relatively restrained makes for tennis matches that retain an exciting flow without constant slo-mo interruptions.
The adventure mode is a letdown, and solo players don't have a ton of options, but there's depth and strategy at the core here that should see this one ace things online for some time to come.





Comments 91
Ugh. Was hoping the adventure mode would have some extra meat to it.
Ah dammit, really hoped the adventure mode would have some substance and around 15 hours of gameplay and I would've been there day fifteen.
Yeah, that's about what I expected. I'd say that this'll probably end up being the best Mario Sports game since Mario Golf World Tour.
(What do you mean, World Tour is 12 years old?!)
Damn, adventure mode was the main reason for buying... probably going to cancel my preorder...
Yup, just as I thought. A bare bones single player campaign and an over reliance on online play with dumb, one note gimmicks thrown in to justify its existence. I'm sick and tired of Mario Sports games being so lazy. I truly haven't enjoyed Mario Sports games as a whole since the Gamecube, with the exception of Strikers Charged on the Wii. These spin offs just don't have the same depth or oomph as they used to.
Lack content for Solo Mode?
Oh, gosh....
I already thinking it will be like Splatoon situation.
Maybe I will check other 3rd party cartoonish Tennis games for more Solo content.
Hmm, not sure if it's worth the investment if I already have Aces.
I think I will pass it.
Little disappointed that the Adventure mode is about the same as Aces, which I thought was really lame since that game actually had no other modes at launch, and even now really, but I do hope at least the other modes they showed add some time to it. Probably will have to wait despite my initial excitement, but hopefully when I pick it up it will be at least close to Power Tennis.
Kinda what I expected I will give this a miss I’m not overly enthusiastic about online play was hoping for some decent single player modes multiplayer is always excellent with these kinds of games but it’s not enough to convince me especially considering the price
Thanks for the review, as much as I would've preferred more single player I'm glad to hear that the core gameplay, multiplayer, amount of contents at launch etc. are great (and honestly based on this even the former still seems to offer more than previous console Mario Tennis, I've played all games in this series except for the Virtual Boy one and only the handheld ones really focused on the single player) - so looking forward to playing it myself when I can!
Cool and good
So it’s Mario Tennis then. This has always been a multiplayer focused series anyway.
Well, this is a difficult sell for me. I was kind of relying on the Adventure Mode & extra stuff to differentiate from previous iterations, otherwise, it's just a slightly shinier version Mario Tennis.
Any news on whether this game is going to have any post-launch content? If there's a complete physical cartridge with all content on it, I might actually pick it up in the future.
I actually don't mind the shorter story mode.
Cons
Welp. This one's a no for me, then. Yay, money saved.
It feels weird to get tennis again, especially since there's no modern baseball or basketball Mario sports game
Uh...wow I thought my opinion was going to be unpopular but so far, the general consensus seems near unanimous.
Disappointed to hear the solo content is so minimal. Was hoping for more with the adventure mode.
I think I'll wait for a sale, the single player is what would've pushed me to a day 1 purchase but that's very limited according to the review.
I only skimmed through but can a single player play three and five set matches as in real tennis??
I’ll pass on this.
This game is as overrated as Mario Strikers Battle League was. What good is a fun core If there is nothing to do with It? Cutting costs and raising prices is no fun.
Nintendo have been really dropping the ball for solo players so far on Switch 2.
DK being the only real exception, even though I greatly enjoyed Metroid and Pokemon Z-A
Weak Adventure mode means wait for the sale, then. Got way too many other games in the upcoming months to bother with this.
@Johnny44 Yes
I mean I was unlikely to buy it anyway, but a lack of single-player content definitely means I’m out. I’ve yet to buy a Mario Sports title and the ones during the Switch and Switch 2 eras aren’t convincing me so far.
Single-player content sucks again, really?
They said that they will improve it, yet it seems like nothing has changed.
One thing if online would be free as back in Wii U/Nintendo 3DS days, but it's not.
Not worth trying even for free, imo.
Was always planning on skipping this one but appreciate the review so I know what the games strengths and weaknesses are.
"Adventure mode is disappointingly short and rather basic" as a fan of the old RPG adventure modes, this hurts a little bit
Thanks for the review PJ! I am really bummed out that Adventure Mode is short... I was hoping for something more this time around. I might get this at some point, but for now it seems I am better off waiting and getting some other games first.
I’ll get it, but so disappointing that it’s lacking in single player content….why is Nintendo doing this…..
No surprises here. Never did get my hopes up for a great adventure mode despite the unusual baby theme, but I’m here for the pick-up-and-play gameplay and good online, and it sounds like it delivers on that. I was tempted to worry about the Fever Rackets being a shoe-horned gimmick, but they apparently aren’t, so good.
I expect to have a good time with Fever. At the very least, I’ll enjoy it more than the overly-chaotic Aces.
Previous game was trash so won't be bothering with this either. Online doesn't interest me either and the people I met online were just annoying anyway.
Yet another disappointment in the Mario sports games lineup. Oh well at least there's High on Life 2 and Nioh 3 because I'm definitely going to be playing those.
@PJOReilly Thanks and are they full sets though or first to three games?
So it's a multiplayer party tennis game with a small single player mode?
Exactly as expected.
Honestly I didn't have any hopes it would be a JRPG-Tennis game like the GBA/GBC tennis games were. Still I miss those days.
But I did like Mario Tennis Aces on Switch, so I will still be picking this one up as well.
also it is 70 dollars..
@rockodoodle Because they seem to think only Gen Z exists. They've clearly forgotten that people like myself were born at a time the internet didn't exist at all.
I don't see why a multiplayer focused series lacking solo player content is a negative.
@Anti-Matter
Funnily enough, I was actually thinking of Splatoon as a actual substantial and enjoyable single player champaign that I wish Mario Tennis would use as an example in terms of scope for a real adventure mode (as opposed to the glorified tutorials this game and Aces use instead.)
Like... Splatoon has a proper story and 3D platforming. The single player is a fully fledged video game in its own right.
We know that Camelot can make top-callibre RPGs like Golden Sun. And every time they make a Mario sports game, they always advertise the story mode because they know people loved it in the GB games. But it's always an afterthought and its such a waste. I wasn't even surprised this time because I was already burned on Aces, but it's just so deflating.
@abbyhitter same. How did we go from the GBA Mario Tennis and Golf games excellent story modes to what we get now?
It sounds like it’s a Mario Tennis game. The short adventure mode isn’t a con to me. It’s an appetizer. And it sounds like the main course of frenetic multiplayer action is well worth the meal. I honestly can’t wait to play this one!
This sounds like it’ll be my go-to Mario multiplayer game on Switch 2 for the future. I loved Aces too, as much as, yes, I’ve got nostalgia for the GBA Mario Sports games. It sounds like Fever, like Aces, will be some good, clean, simple, gameplay-first fun and I appreciate that.
Just gotta go easy enough on the kids, so they can develop some skill…
I'm more of a single player guy, so this seems like a skip for me for now then. I'll get it on sale one day.
I wasn't going to get it as I barely touched aces (played more in a demo than the full game). But adventure mode would have tempted me if it had been a nice legthy solo play. So that makes my decision easy enough, it's a no from me
@Oldstalk
It's definitely not an absolute requirement, lots of multiplayer games have little to no single player.
At the same time, is it really too much to ask to want both? Splatoon & Kirby Air Riders are also amazing multiplayer games which just so happen to have single player modes that are excellent in their own rights.
What is an adventure mode if not something to satisfy people who want to play single-player?
Not gonna spend $70 on a game I’ll only play with friends when I already have plenty of multiplayer games for that.
@Oldstalk Yeah the comments are very bizarre. If this was a new 3D Mario fair enough but complaining a spin off sports game focuses on multiplayer is bizarre...
If you’re reading the comments before the review, save yourself some time and start with the 9th paragraph that when the game is first mentioned.
@Bats1234 Mario Power Tennis on Gamecube had a robust Single Player Campaign. If anything your comment only shows how out of touch you are just like Nintendo.
Yet another switch 2 exclusive that doesn’t do much for single players.
Reminds me of the soccer game. Definitely buyers remorse there. Loved the one on Wii.
Without a good single player mode this is an absolute no for me
@Axecon Exactly! So much potential and they're focusing on the same games over and over again. E.g., Switch 1 got 3 Mario Party games for some reason.
I don't give a lick about sports except racing BUT Mario sports games are the exception. This game look's fun!
Dang. The Single player mode was like the only reason I wanted to buy this
I don't really care for the Adventure mode, and most reviews say the actual tennis and gameplay are fun and that's what matters most to me in an arcade sport game. Pity to see that many people here are seemingly less interested to get it, as I hope online activity will remain for a decent amount of time. Still excited for this one!
@thenikdavies put the brakes on that statement chief. It has only been out about 8 months. Nintendo hasn’t put out a multiplayer focused bug title yet for the Switch 2 only yet.
I guess I'll be the devil's advocate and say that I'm happy the single player is short so I can get through it and get into online matches that much faster!
Will get it eventually. But its low priority for me as a single player mostly
@Gs69 It's sad and all pretty transparent - single player campaigns don't create revenue. Online play is behind a paywall, and does. Makes the days of Wii online Mario Kart seem like the proverbial good old days
I havent read the review, as Im at work, but with the lack of Adventure mode this really is just Mario Aces 2.0 and probably could've just been DLC or a Switch 2 version of that game. Sigh
Since singleplayer content is scars I will skip. I'd really love Nintendo to do better adventure modes in their sport games.
@Anti-Matter
You'll have to considering you don't own a Switch 2.
I’ll still get it. It just doesn’t read as good as aces. Aces had tight controls and online was great.
Story mode was a tutorial which I expect the same from this. Sports game and fighters are usually all about playing multiplayer or online. That’s where it’s meat is
I really hope we’re not going through the same cycle of releases as the switch. I’d like Nintendo to do something new / risky again with their Mario sports games.
Although I haven’t even played Aces even though i have it for years…
I'll buy this since I haven't bought a Mario Tennis since the 3DS outing.
It’s a first-party high profile game, of course it’s an eight. Even with barebones singeplayer content. That’s how we roll,
"A lack of content for solo players
Adventure mode is disappointingly short and rather basic"
same song, new verse. what happened to the Mario sports games? 🙁
if this were a generic sports game, it'd be a 6/10 at best and everyone knows it.
Did you guys score it higher just because it has Mario and Friends.
This sounds like it meets my expectations. I was never that bothered on a story mode. As largely a single player, I just wanted arcade tennis with some tournaments. Its how I pick up and play Power tennis on the cube. Anything else is a bonus.
I'm not one for Mario Tennis lore so the lack of a deep adventure mode isn't a massive loss for me.
This game actually looks really solid and I would love to pick it up at some point, I just can't justify its price at the moment.
@Bats1234
"but complaining a spin off sports game focuses on multiplayer is bizarre..."
you either didnt play the earlier mario sports titles (no crime ✌️) or you are being disingenuous.
@dazzleshell
Even I don't have Switch 2 yet, but I judged from the games first before making decisions.
Oh... I was hoping this time would be different, but I learned my lesson with Aces, where it was also 5 hour content for solo players... so they yet again show no interest in satisfying the campaign-focused player. I think I'm gonna pass unless some day it appears heavily discounted.
Thanks for the review anyway!
@Oldstalk
Because that’s the majority of first party switch 2 exclusives at this point. Other than DK us single players are left out to dry.
@PJOReilly Wonder if you know the answer to this: Does the local multiplayer force a split screen like Aces did, or is there a local multiplayer full court screen option (like the original Mario Tennis 64) ?
@Axecon
I think Tennis games sell more, and it is a beloved series.
Nintendo tried Baseball on the Gamecube, and despite the popularity of Baseball also in Japan, I don‘t think, this Cricket Game was a good seller… Baseball! Sorry, Baseball of course. Mixed those both complicated and crude sports games with special local love in my head 😉
But I agree, they could try some other sports. A Mario Basketball with the drive and fun of a NBA Jam would be cool
The author spent the majority of the article talking about other games. That tells me this is not a good game.
They seemed unexcited to start talking about this game. If the game was great, they would have come out of the gate talking about this game.
The trailer described adventure mode as a way to learn the game, so I sadly figured it was an extended tutorial. Nintendo probably shouldn’t have called it adventure since that’s not what you typically call a tutorial. I’m happy the gameplay itself is solid, and it of course looks great too. This will be a big maybe for me.
Can you only play online with a friend in rooms for matches or are you able to play other modes? Me and my brother are both getting the game and we live in different towns.
Honestly, i want this to be great, but as a single player, cant justify it. I'll have to stick to my gba classics for now :L
@vanYth How about a Mario MMA/UFC cage fighter?
@The_Nintendo_Expat The console games never had any real single player content. It was always single player on the handheld and multiplayer on console. The Switch / Switch 2 versions are basically still "console" games even though the consoles are also handhelds.
Honestly I would love to see a purely single player focussed Tennis game. But I don't think there is enough market for. (read: casual players don't care)
Looks like I will be renting this one then.
I don't usually playing games like these online so I imagine that the content would seem pretty light for a solo player like me. I also have never been a huge fan of the character themed special moves. They always seemed super gimmicky to me and I always played with normal tennis rules when possible. I'll probably pass on this one unless it drops ludicrously low in price.
Yet another bare bones Mario game then. That seems like the default at the moment.
Unfortunately it’s gone from a day one buy to a „need a demo!“
My only reason to get this game is gone (campaign). Hopefully everyone will enjoy its multiplayer matches.
What would a meaty SP campaign look like at this point? How long would one be? I don't play a ton of sports games, so I'm not even sure what, if any, competition there is in the space.
I'm not saying the complaint isn't valid, but it is refreshing to be able to turn on a game and not be inundated with information about modes I don't care about and not even know where to start because the mode is buried in a list.
I tried out Madden when there was a demo weekend, and was completely lost and noped out of it after a minute.
Bought my kid FC one year, and had a ***** of a time just getting him into the game because I had to create a friggin' EA account.
Is there a middle ground?
I’m going to echo all the comments above - I was hoping for a solid single player portion, guess I’ll have to give this a miss now. Sad.
@Theghostofkeithmoon yeah you’re right it’s a thing of the past I guess it’s a shame cos the game isn’t the cheapest just another game I’m gonna have to miss out on
this is what I figured. I would never consider it anywhere close to worth this pricepoint then
Unfortunately experiences like Battle League and this new Mario Tennis were far from being the norm years ago, but now they seem to be the direction the industry is heading toward, which is a real shame in my opinion. This leads me to buy fewer to none Nintendo sports games. S2 MT's pricepoint makes zero sense to me
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