Comments 559

Re: Talking Point: Where The Heck Are Those Metroid Prime 2 And 3 Remasters?

Qwiff

Seeing the huge amount of work put into the MP1 remaster, I don't think we'll see an MP2 or MP3 remaster any time soon. The idea of having the entire Prime series on one console is appealing, but there's a law of diminishing returns, in terms of sales, for direct sequels. On the GameCube, MP1 sold ~2.8 million, while MP2 merely sold ~1.1 million. Furthermore, MP1 Remaster hasn't even reached the sales numbers of the original. The business case isn't really there.

I hope I'm wrong, though!

Re: Sony May Be Plotting A New PSP To Compete With Nintendo's 'Switch 2'

Qwiff

Starting with the current console generation, customers seem to be sticking to the same platform, because of backwards-compatibility and their previous investment in its digital library. It's one of the reasons why Xbox is struggling against PS5 and also why Nintendo was so keen to emphasize next-gen backwards-compatibility ahead of their actual Switch 2 announcement.

So if this new portable will be able to play all games from existing digital libraries, then that's a good value proposition for people who prefer PlayStation.

Anyway, the Switch really shook up the industry.

Re: Talking Point: What Are You Playing This Weekend? (23rd November)

Qwiff

Loco Motive. For me, the surprise release of the year, as I found out about it only yesterday. Probably the GOTY in the point-and-click adventure genre. It's as if they discovered an unreleased LucasArts game from the 90s and updated it to modern standards.

Characters, writing, pixel art, animation, music, voice acting are all extremely polished. You can even change the text size of different UI elements to small/medium/large. On top of that, they added the occasional HD rumble effect. Basically, this game does everything right.

Have a good weekend everyone!

Re: Random: Uh-Oh, Some Dragon Quest III HD-2D Remake Players Are Struggling With The "Small" Text

Qwiff

Ideally, interfaces should adapt to the user's preferred text size, like web browsers do. For games, this is not an easy problem to solve, since it affects the UI/HUD layout. Scalable text has to be designed and built in from the start.

System Shock remake is another recent example that comes to mind. The text is tiny, even on a big TV, let alone a Steam Deck. Would have loved to have played it, but refunded right away.

Re: Anniversary: 20 Years On, Metroid Prime 2 Represents The Franchise At Its Experimental Best

Qwiff

It was a day 1 buy for me, but the EU release was 2 weeks later.

I only played it once back then, so it's been a long time. While I do think they took the lessons learned and changed the gameplay to make it distinct, I feel MP1 is still the better game, because of the more interesting locales, as this article also points out. Dark Aether does get a bit oppressive after a while. But it's like arguing whether The Godfather 2 is better than 1.

Sadly, I had to sell my copy afterwards, because money was tight back then. A remaster would be welcome, it would go straight to the top of the backlog.

Re: Xbox Confirms It's Looking Into A Potential Handheld Device

Qwiff

If it's ARM-based, then it might stand a chance. Current PC gaming handhelds, like Steam Deck, are hampered by the fact that they have to be X86. A dedicated handheld, that does not pretend to be a PC and does not offer backwards-compatibility, could give them a clean break.

Re: Talking Point: What Are You Playing This Weekend? (26th October)

Qwiff

The Case of the Golden Idol. This game really gets in your head. Bought this a few months ago, but it ended up on the backlog. Recently, it was updated to a Complete Edition that includes the DLC and a new UI. You can upgrade to this new version for free, even if you only have the base game.

Have a good weekend everyone! And don't forget, over here in Western Europe we get an extra hour of gaming this weekend.

Re: Zelda: Echoes Of Wisdom Tops Switch 'Best-Sellers' In Opening Month (US)

Qwiff

Enjoyed my time with the game, but felt it was too easy, and the main quest to be too short, to make it as memorable as the other 2D titles. The summoning mechanics are great. Hopefully, they expand upon this with the next title.

In the dev interviews, they indicated they settled on Zelda as the playable character 1 year into development. It does feel like they had to cut development short as a consequence. After the third main dungeon, I was quite surprised to see that the main quest was already moving towards its conclusion.

Wind Waker had the same issue. They had to cut a major dungeon due to time constraints, replacing it with a tedious fetch quest. Thankfully, EoW does not make the same mistake of padding out the game with filler content.

Re: Random: Movie Star James McAvoy Says His Favourite Game Is Secret Of Mana

Qwiff

Speak No Evil was pretty decent.

Related trivia: two of the lead actors (the American couple) were also leads in Halt and Catch Fire. That series accurately captured the spirit of the 80s and 90s computer industry. I'm old enough to recall. Anyone with an interest in the dawn of the personal computing era, or just excellent drama, should watch it.

Re: Rumour: Nintendo Might Be Gearing Up For A GameCube Controller Comeback

Qwiff

The only Nintendo generation that had analog triggers and games being made with that in mind. FLUDD control in Sunshine comes to mind. Also the rumble is still the strongest of any Nintendo controller. Used to great effect in Wave Race Blue Storm. HD rumble on the Pro controller seems puny in comparison. My original purple controller from 2002 is still working well. No drift.

That said, I would still not be interested in subscription-only access to retro games. Give us the option to buy, my wallet is ready.

Re: Nintendo Slays Switch Emulator Ryujinx

Qwiff

If there's one thing that Nintendo does right is representing their games' footage accurately, frame rate drops and all. Having videos of an emulator outperforming the real hardware is just not a good look. I don't think it's "hardware envy", or a similar petty argument, but partly about managing customer's expectation for current-gen games.

Same reason for them going after AI-generated images. They want their IP represented accurately.

I'm sure we'll see a new Switch emulator in the future. Dolphin has been around for 2 decades already, after all.

Re: Poll: What Review Score Would You Give The Legend Of Zelda: Echoes Of Wisdom?

Qwiff

So far I'm loving it. The animation, lighting and materials look gorgeous. They didn't skimp on production values, so it's a proper Zelda game and not some spin-off.

I like that the combat is different from Link. Feels like a mini RTS / Diablo.

Yes, they made the puzzles easier due to the increase in player freedom, but you still feel a sense of accomplishment in solving them in your own way.

If I have to give a verdict now, I'd score it a 9.

Re: Zelda: Echoes Of Wisdom's Frame Rate Is "Even Worse" Than Link's Awakening

Qwiff

As much as I like the game, I have to say that the FPS fluctations are much more noticeable than they were in LA. Yes, internal memory is faster, so titles that rely on continuous streaming will benefit. I have a physical copy, so can't compare.

TOTK, for example, temporarily raises the clock speed to speed up initial loading, but drops back to normal clock speeds during actual play. It's unlikely they'll be able to fix it for EOW, because it would mean raising the clock speed during the entire game.

Re: ICYMI: Yes, Dungeons Return In The Legend Of Zelda: Echoes Of Wisdom

Qwiff

I think Twilight Princess and Link Between Worlds perfected the "traditional" 3D and 2D dungeon formulas. Then they moved on to new gameplay styles.

With TOTK, they did try to accommodate more regular dungeons.The entire questline leading up to the Wind Temple, as well as the temple itself was just masterful. No, the temples are not exactly like traditional dungeons, but you can feel they tried to give them more structure, at the same time having them fit in the free-form open-world gameplay. I'm hoping Echoes will do the same.

Also bear in mind that designing and developing a traditional dungeon takes a long chunk of development time. It's not some checklist item. They cut 2 dungeons from Wind Waker to make the release on time. Quality over quantity.

Re: Devolver Digital Confirms The Plucky Squire Won't Run At 60 FPS On Switch

Qwiff

The Deck opened my eyes to 40fps. It's a huge step up from 30fps, but not much of a step down from 60fps. For some games, like Dying Light, I actually prefer it over 60fps, because the lower framerate makes it feel more cinematic.

Now if the Switch 2 display would support arbitrary refresh rates, it would give devs more performance headroom. Of course, docked output would be a problem, since the external display would then have to support 120Hz (a multiple of 40) or VRR.

Re: Yooka-Replaylee Art Team Highlight Laylee's New Fluffiness In Remaster

Qwiff

Love these kinds of behind-the-scenes looks. Never played the original game, so interested in this remaster.

@Yalloo Disappointing how? Impossible Lair is a well-regarded title. Personally, I loved it. The mix of the overworld and platform levels, the humour, the music. One of the best examples of third-party titles from early in the Switch's lifecycle.

Re: Round Up: The Previews Are In For The Legend Of Zelda: Echoes Of Wisdom

Qwiff

Sounding very promising indeed! Looks like it's the perfect fusion of BOTW/TOTK and Link's Awakening.

Yeah, the FPS drops are still there, but those didn't stop me from enjoying the heck out of LA. Gameplay is what matters and it sounds exactly up my alley.

Looks there were some lessons learned from the TOTK marketing. They didn't convey what made it stand out from BOTW, so people were dismissing it as mere DLC. (Some still do...) For me, all these previews are a bit too much, though, I want to discover things myself. Scrubbed through the SwitchUp video and it does look very vibrant. Perfect for the OLED.

Re: Bayonetta Star Jennifer Hale On The SAG-AFTRA Strikes: "AI Is Coming For Us All"

Qwiff

These gen AI models would not exist without the copyrighted material used to train them and the fair use of this is still being challenged legally. First, fair use is evaluated differently when there's money involved, and there's big money involved in AI, needless to say. Second, while you cannot stop people being influenced/educated by copyrighted works, there's no actual person involved in gen AI. Just a machine hoovering up content.

Meanwhile, companies the size of Nintendo are not going to risk retroactively being slammed with copyright lawsuits, when they are perfectly capable of producing their own content.

Re: Talking Point: What Are You Playing This Weekend? (31st August)

Qwiff

Chicory: A Colorful Tale. I had to say farewell to a dog earlier this week, so I'm in a sad mood. Gaming is not going to console me (pun intended), but Chicory is a great game in and of itself.

Also wrapping up the SMB Banana Rumble Adventure mode, and some more Horizon Chase Turbo. Their bright, colourful styles cheer me up somewhat.

EDIT: And Monkey Island Special Edition, which happens to be on sale on GOG. Wish there were was a Switch port, but Steam Deck will do. Don't have a PC, so the Deck is the only platform I can play it on.

Have a good weekend everyone!

Re: Nintendo Reminds Us It's Not Ready To Announce The "Switch Successor"

Qwiff

@HeadPirate It's hard to say if there would be a positive net effect on any game announcements in the way you're describing. I think it's safe to assume that any concrete, official next-gen news will impact current-gen sales of both hardware and games. I.e. people will start thinking of saving their money. You don't want to put the audience in that mindset, at least not when you're announcing new, current-gen games.

As for the shareholder thing, I'm referring to stories from earlier this year, about next-gen anticipation affecting the stock price:

https://www.nintendolife.com/news/2024/02/nintendo-shares-drop-following-latest-reports-of-switch-2-delay

Re: Nintendo Reminds Us It's Not Ready To Announce The "Switch Successor"

Qwiff

@HeadPirate It's more a message for shareholders. Switch 2 rumours/expectations have had a negative effect on their stock price before.

Anyone who's even slightly interested in games will watch anyway.

EDIT: It's also a form of courtesy to the devs to keep the focus on the games. Imagine working on your game for years, only to have the reveal spoiled by half the audience complaining about there not being a next-gen hardware announcement. It's good that they manage expectations.