Comments 580

Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

Qwiff

@Ulysses Before you start judging the downgrade as "inarguable" and declaring the game a "rush job", you should perhaps take a look at the underlying technical reasons.

Allow me to explain.

Like I said in another thread, people don't appreciate the extra overhead that rendering in HD brings compared to SD. The Switch already has low memory bandwidth, so lighting effects like bloom (which typically require an extra render pass), only strain that bandwidth even more.

The GameCube original uses interlaced rendering, meaning it doesn't render the full 480p frame at 60fps. Arguably it's more accurate to say it renders two halves of its output at a rate of 30fps for each 240p half.

To put it in numbers:

GC: ~10Gb/s texture memory bandwidth
Switch: ~25Gb/s texture memory bandwidth

GC: 720 x 240 = 172800 pixels
Switch: 1280 x 720 = 921600 pixels

So, assuming it's rendering at 720p resolution, the Switch would have to render more than 5 times the amount of pixels, with only 2.5 times the memory bandwidth. And this example does not even take into account the extra resolution in docked mode. In turn, 1080p contains 2.25 times the amount of pixels of a 720p frame, just to put things even more in perspective.

In addition, for 2D/2.5D games there's little opportunity to use mipmaps to reduce memory bandwidth, because, being 2D, they render their textures at the same level of detail. 3D games can use lower resolution mipmaps for objects rendered farther from the camera. That also explains why Metroid Prime does manage 60fps.

Of course these are just rough estimates, but I just wanted to illustrate that memory bandwidth is almost certainly the deciding factor for the change to 30fps. Limits in memory bandwidth are also the reason for 30fps becoming the norm for most games, after consoles made the transition to HD. I.e. Xbox360/PS3.

Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

Qwiff

Assuming it uses modern game engine approaches, the game runs at its own internal tick rate, which is separate from the rate at which it's rendering its frames (i.e. the FPS).

For the sake of argument, let's say you're playing a game blindfolded and are, somehow, capable of reproducing the exact movements and button presses, at exactly the same time. The outcome will be identical, regardless of which frame rate the game is rendering at. And it doesn't matter, because in this scenario you're blindfolded anyway.

To me, it's starting to feel disingenuous to start this FPS subject again. We know the Switch is underpowered, it's always been the underdog, yet people keep driving this subject into the ground.

If you're good at the game on 60FPS, you will be good at it on 30FPS as well.

Re: Hands On: Paper Mario: The Thousand-Year Door Unfolds Gloriously On Switch

Qwiff

People don't appreciate the impact of rendering 720p and 1080p frames. Assuming they render at native resolution, HD games have to push many more pixels than games from the SD era. The transition from SD to HD is why 30fps became the norm in the Xbox360/PS3 era.

I don't see why 60 fps is an absolute must-have for this type of game. I'm sure they made an attempt and decided that stable 30fps was the best way to go.

Re: Feature: Meet Four Developers Making Brand-New Game Boy Titles In 2024

Qwiff

I can't say I've played any of these games, and I'm not sure if I have a working GBC anymore, but I just wanted to say that it's fascinating to read about these labours of love.

Nintendo should consider bringing these new titles to NSO, making them available to a wider audience. Who knows? We might see a renaissance of old-school gamedev.

Re: Random: Sakurai Talks About "The Most Incredible Year For The Game Industry"

Qwiff

1986 is definitely a good pick. I grew up playing MSX in the mid 80s, so got lots of exposure to Japanese games and Konami in particular. Metal Gear, Nemesis (AKA Gradius), Vampire Killer (AKA Castlevania).

But for me personally, I would say the early GameCube years, so 2002-2003. During that time, after PS1 and N64, devs had more experience working in 3D, and it shows. Most major titles still hold up today.

Re: Video: Satisfye's New Switch Grip Should Satisfy Handheld Fans

Qwiff

The Split Pad Pro is decent, but the weight distribution feels off. Exactly the hollow feeling that was mentioned earlier in this thread. Filling it with rumble motors would have killed 2 birds with 1 stone, but I guess licensing issues prevent them from doing so.

There are a few games, such as Quake, that support the Switch's internal gyro, so you get motion aiming anyway.

Re: Soapbox: Where The Heck Is Fallout 3 On Switch?

Qwiff

If you want a Switch-like Fallout experience, you need a portable gaming PC. That gives you access to every title in the franchise, including the classic ones.

But, yeah, I hope to see F3 in remastered form some day on a Nintendo platform. While I agree that NV is the better game, F3 has a charm of its own. Back then, you could really feel that Bethesda was eager to take ownership of the franchise.

Also looking forward to revisiting F4 with the next-gen console update next week. Played it once on PS4 back in 2015 / 2016. I didn't care for the main campaign, but Far Harbor redeemed it.

Re: Talking Point: What Are You Playing This Weekend? (13th April)

Qwiff

This is my favourite Nintendo Life topic. Every once in a while, someone mentions a title that I would have overlooked otherwise. Such is the case with Yoku's Island Express. Aside from being a great game, with unique mechanics, its vibe is a good match for the sunny and warm weather over here. Have a great weekend everyone!

Re: Discord Reportedly Removing Servers And Creator Accounts For Switch Emulators

Qwiff

I'm not sure about that closing sentence regarding Nintendo being on a "warpath" here. There's no official word from them, and all we can do is speculate.

If you remember the Dolphin situation from a while ago, it was actually Steam who preemptively contacted Nintendo. Meanwhile, Dolphin has been around for more than 2 decades, without Nintendo intervening, AFAIK.

It's probably the same situation here, with the platform holder (Discord) taking preemptive action.

Re: Moon Studios Isn't Making 'Ori 3' Yet But It Has "Ideas"

Qwiff

Hm, bit strange that the two leads don't seem to be on the same page regarding a sequel.

I just hope this new game doesn't turn out to be this studio's Starfield. I.e. a new IP that receives a lukewarm reception, taking time away from developing the game that people actually want.

Re: Talking Point: What Are You Playing This Weekend? (23rd March)

Qwiff

@MischiefMaker They took the lessons learned from the main game and made a shorter, more densely-packed campaign, with a great story and characters, arguably the best in the entire franchise. So it's not going to take as long as the main game, but I can pretty much guarantee you'll have an even better time.

Bioshock 1 DLC is just a bunch of challenge maps, so not really worth it, if you ask me.

Re: Talking Point: What Are You Playing This Weekend? (23rd March)

Qwiff

Dying Light. Managed to obtain a second-hand copy from a local CeX. The game is not available on the EU e-shop and I didn't want to jump through all the hoops to buy it from the US e-shop. Anyway, it's one of my guilty pleasures and I'm glad to finally have it on Switch, despite the obvious cutbacks they had to make for the port. Physical copies seem to be quite rare.

Also completed Resident Evil yesterday evening. Game still holds up after 20 years. It was quite a bit longer than I remembered.

Re: Zelda: Tears Of The Kingdom Just Won Two More Awards

Qwiff

@TruthisRare After completing the main quest, I felt my time with the game had come to an end, even though I had plenty of shrines and light roots left to discover. But I so thoroughly enjoyed every minute of the 135 hours I spent with it, that, for me, TOTK is the game of a lifetime.

For me, replayability is not a yardstick of a game's quality. But if it is for you, then I can understand why you would prefer the older titles.

Re: Super Mario Bros. Wonder Devs Show Off "Unused Wonder Effects" At GDC 2024

Qwiff

@Mr_Monochrome I felt the same way during the first 3 worlds and left the game on the backlog for months. From world 4 on, however, it gets much better, especially worlds 5 and 6 and the end game levels.

But I would agree in saying that Wonder lacks the feeling of exploration. The early levels feel more like theme parks/showcases, with basically no challenge.

Re: Prince Of Persia: The Lost Crown Is Already On Sale (US)

Qwiff

Discounting is just part of their pricing strategy, as it keeps the game in the spotlight. And it seems to pay off, because we are talking about the game in this forum, after all.

Having said that, Ubisoft is so eager to use this tactic, that it's become a cliché not to buy their games at launch.

Re: Talking Point: What Are You Playing This Weekend? (16th March)

Qwiff

Resident Evil. Played the GameCube remake more than 20 years ago. Game still holds up. Playing it with tank controls and 4:3 aspect ratio for extra nostalgia. For handheld, the 4:3 frame is a bit too small for my aging eyes, so it's one of the rare instances where I play a game docked.

Also added RE0 to the backlog. Never played it. IIRC, it was originally released around the same time as Metroid Prime and it got lost in the shuffle.

Finally, another Walking Dead season 1 episode. The first three episodes were great. I love the characters. Not having much time for gaming, I like the episodic structure.

Re: Review: Mario Tennis (GBC) - Camelot's Ace Little Tennis RPG Is Hard To Fault

Qwiff

So many good memories playing this game back in the late 90s. If only they used the RPG gameplay for the 3D outings.

I've been holding out on NSO, because I don't like subscriptions, but now I'm tempted, for this game and Mario Golf. But first, as a final attempt at subscription defiance, I'm going to check if I still have the cart. Not sure if I still have the GBC, but I did recover the Game Boy player for the GameCube a while back. Not quite the handheld experience, but it might do.

Re: Contra: Operation Galuga "Full-Version Patch Update" Announced For Switch

Qwiff

I'm not sure why people continue to complain here. The dev and publisher were honest enough to release a demo. You have all the information you need to decide if/when to buy this game.

Post-release patches are just a fact of life. I'm sure the dev would've liked a few more months for polishing, but as the recent round of layoffs show, making games is a costly business.

Re: Review: Contra: Operation Galuga (Switch) - Does The Series Proud, But Best Played Elsewhere

Qwiff

A few years ago, Digital Foundry made an interesting video on the Switch port of the second Ori game. Like Contra, Ori was made in Unity. IIRC, the initial port ran at just 20 fps, so Moon Studios made their own Unity fork to get the performance up to the scratch. It seems like Wayforward did not have the time/capacity for this type of deep, engine-level performance tuning.

Re: Review: New Star GP (Switch) - A Stylish, Moreish Homage To The Likes Of Virtua Racing

Qwiff

Played the demo on XSS a while back, enjoyed it and was looking forward to the Switch release. Shame about the unstable frame rate, otherwise it would have been a day 1 purchase for me. Hopefully they'll patch it up soon.

As a side note, Sakurai just posted a video on his YouTube channel about crafting "similar" games. Games can take obvious inspiration from the past, but still have to add their own appeal on top. That's clearly something that this game does very well.

Re: Anniversary: Switch Turns Seven Today, With Over 11,000 Games On The eShop

Qwiff

Bit surprised at how many people think Nintendo's support will last only 1 or 2 years. Just like PS4, I expect Switch to be supported for several more years with newer, cross-gen titles. Ignoring a user base this large would be leaving money on the table. This is new situation for Nintendo, having merged their handheld and console business. That said, the only sort-of "cross-gen" example, after the Switch's launch, that I can think of is Toad Treasure Tracker, which was released on 3DS as well.

Anyway, I bought my OG 2017 model 2-3 months after release. At launch, it was sold out everywhere, but BOTW on Wii U kept me occupied. The first 2 years were gold, but I lost interest after that. Last year, Metroid Prime brought me back and TOTK made me stay. Also bought an OLED and now catching up on all the games I missed the past few years.

Although the GameCube will always be my favourite console, because I have particular fondness for the first and third-party games from that era, I really love the Switch. Underpowered as it may be, it only shows that gameplay is what really matters.