Comments 580

Re: Rumour: New Report From Nikkei Corroborates 'Switch 2' Delay Into 2025

Qwiff

@LikelySatan The big problems for Sony are their reliance on expensive "blockbuster" titles and not being able to reduce the cost of their hardware, hence their increased focus on the PC market. This generation, console makers are not going to be able to rely on cost-cutting to reach a bigger audience anymore, like they did in the past. MS anticipated this situation with the Series S.

Re: Super Monkey Ball Banana Rumble Is Rolling Exclusively Onto Switch Later This Year

Qwiff

Best announcement of this Direct. That is, if it's like SMB 1 and 2.

The fact that it's Switch-exclusive (at least at launch) feels like a sort-of homecoming, if you have nostalgia for the GameCube games, like I do. Back then, money was tight and I had to sell some of my GC collection, including the SMBs. Actually, I picked up SMB2 at a local CeX recently. Game still holds up.

Re: Nintendo Is Currently The Richest Company In Japan

Qwiff

@HeadPirate For an investor, a company sitting on huge amounts of cash is not especially interesting, because inflation chips away at its value. But it does not necessarily mean a company is stagnating.

Nintendo is diversifying its portfolio with movies and theme parks, and preparing a new console. These are long-term and high-risk investments, so it's good that they have the cash reserves to weather the storm.

Re: Sega's Upcoming Crazy Taxi Revival Will Apparently Be A "Triple-A" Game

Qwiff

Arcade racing games are just not that mainstream anymore. There's been a string of AAA flops (or at least, underperforming) releases, starting with Split/Second, Motorstorm Apocalypse, then DriveClub and Onrush, that made publishers wary of investing in the genre.

As for Sega, OutRun 2 (OG Xbox) is still a very good racer that deserves a remaster. Not hating on Crazy Taxi, but I think OutRun has more mainstream appeal.

Re: Talking Point: What Are You Playing This Weekend? (February 17th)

Qwiff

Starting with Walking Dead, season 1. Last year, I read Videogame of the Year. It's a game history book, describing the most influential titles of each year, starting with 1977 and Space Invaders. For 1987, 1996 and 2003, it marks Zelda 1, Mario 64 and Wind Waker respectively. Anyway, Walking Dead was marked for, I think, 2013, so curious to find out if it's really as good as everyone is saying. The art looks beautiful on the OLED.

Also, more Quake 2. Playing with Split Pad Pros and discovered that the Switch itself has a gyro sensor as well. Just enable motion control in the game options. (The Split Pads don't have gyro.) However, to be honest, the main campaign doesn't hold up as well as I had hoped. Q1 has much more intuitive level design. Let's just say I can understand why they added the compass for the Q2 remaster.

Wonder special world levels, after finishing the main campaign on Sunday. The first 4 worlds I found to be too easy to really enjoy, but the last 2 main worlds and the Bowser endgame offer a much more satisfying challenge.

Also played through Inside last week. Absolute masterpiece. If you're looking for a short "weekend" game... it's on sale right now.

Re: Rumour: Switch Successor Might Not Be Launching Until 2025

Qwiff

Nintendo is not going to rush anything to market, because they are in a comfortable position business wise. TOTK was delayed by a year, just to allow for polish, for example. (2022 was quite barren in terms of first-party releases.) Let them take their time to cook up a killer launch year.

And let's not kid ourselves, they could push the release to 2026 and everyone on this site would still be interested. There's no competition.

Re: The First Review For Mario Vs. Donkey Kong On Switch Is In

Qwiff

While this game is not for me, I do like that Nintendo invests in these "surprise" remakes that no-one sees coming. This game, Mario RPG, Thousand Year Door and Luigi's Mansion 2. There's a whole generation of younger gamers who weren't even born when these games originally released, so I guess that's the intended audience.

Re: UK Charts: Top Three Receive Another Shake Up, But Mario Stands Firm

Qwiff

@mazzel In the early 90s, you didn't have too many games to choose from. (I assume for the moment that you played World back when it was new.) So basically once you got a game, you had to stick with it.

Children have much more games to choose from nowadays. So I can understand why they made the design decisions that they did with Wonder. That is, an easy path for most players and more challenge for those seeking it out. I.e. the Special World, which is, indeed, hard.

Re: UK Charts: Top Three Receive Another Shake Up, But Mario Stands Firm

Qwiff

I must admit that the last 2 main worlds (Fungi and Magma caverns) and the Bowser levels are Wonder's best parts. All the normal levels before those are too easy, but the last sections left me thoroughly satisfied.

So, yeah, I think that, ultimately, Wonder deserves all the praise it received and I can see why it continues to sell.

Re: More Switch 2 Rumours Surface In New "Exclusive" From Reuters

Qwiff

The Reuters article is about Nvidia setting up a dedicated business for the AI market. The mention of the Switch successor is basically just a footnote at the bottom, so I wouldn't read too much into it.

Yes, it's extremely likely the Switch 2 will, again, contain an Nvidia chip. This time, it might be custom made for the console, rather than an off-the-shelf part like the Tegra.

Re: Talking Point: What Are You Playing This Weekend? (February 10th)

Qwiff

Wrapping up Wonder, last 2 main worlds. More out of a sense of curiosity, because, so far, the game is too easy for me to really enjoy.

Also started cleaning up the backlog with Inside. If there was one game in particular for showing the advantage of OLED, it would be this one. I also like the fact that the game doesn't hold your hand.

Finally, some Quake 2 to test-drive the Split Pad Pros.

Re: Video: Digital Foundry Talks 8-Inch 'Switch 2' Screen, Joy-Con Compatibility

Qwiff

One of the best "hidden" features of the OLED, is the more stable kickstand. Propping up the Switch on a pillow, in a lounge chair, with a Joy-Con in each hand, is the ideal way to play strategy games.

Making the Joy-Cons larger might be an opportunity to make them more ergonomic. EDIT: And also make them less prone to mechanical issues, since the small size makes them so densely-packed. The springs in my white Joy-Cons are starting to "squeak".

Re: Microsoft To Share "Vision For The Future Of Xbox" Next Week

Qwiff

@sanderev It depends on the business model. There's nothing indicating that subscription services are guaranteed to be more profitable. Maybe in the very long run, provided services can retain their games (the good ones at least) and their subscribers. Taking Game Pass Ultimate as an example, extrapolating the monthly fee results in an annual revenue equal to about 3 full price games. (15 x 12 = 180)

The Horizon numbers I cited are from an accidental leak. I wouldn't be surprised if other big PS franchises like God of War make similar profits.

Re: Review: Alisa Developer's Cut (Switch) - An Excellent RE Homage That Nails The '90s Vibe

Qwiff

@Echtzeit Alone in the Dark often gets lumped together, because it's an obvious source of inspiration for the original RE, but you are right to point out that they're very different in terms of gameplay. Having played AitD back in '92, it always felt like an adventure game to me. (Those were still mainstream back then.) But even Wikipedia and the game's own Steam page say that it's survival horror, so I guess it's retroactive branding.

Re: Microsoft To Share "Vision For The Future Of Xbox" Next Week

Qwiff

@sanderev While there is perhaps more money to be made for MS in services nowadays, Sony still follow the more traditional model of selling consoles at a loss and making up for that with games. I'm not sure what you mean by saying that games make little profit. For example, Horizon Forbidden West cost $200M to develop and made $1.5 billion in revenue.

Re: Microsoft To Share "Vision For The Future Of Xbox" Next Week

Qwiff

The money is in software, especially for Sony and MS, who sell their hardware at a loss. They would be leaving money on the table if they didn't go multiplatform. For me, of this gen's Xbox console exclusives, only Forza Horizon made a good impression. I'm not sure if the PS5 crowd is missing out on anything with Starfield or Redfall.

Anyway, I really like XSS as a secondary console. It pairs well visually with the white OLED, lets you play SSX3, TimeSplitters3 and Dying Light (at 60fps) and is small, cheap and silent. And both Xbox and Switch controllers have my preferred asymmetrical stick layout.

Re: Best Nintendo Switch Stealth Games

Qwiff

I would say Sniper Elite 4 (on Authentic or Authentic Plus) is the best stealth experience you can get on Switch. Alien Isolation is also great, as long as the Alien is present. The boring "android" sections bring it down.

Hopefully we'll get a Nightdive-style Thief 1 and 2 remaster some day. An MGS 5 port would also be welcome.

Re: 'Switch 2' Launching This Year With 8-Inch LCD Screen, According To New Analyst Rumour

Qwiff

@KingdomTears No doubt that Nintendo put in a lot of thought into the design of the Switch, but there's always room for improvement. For one, they might have come up with solutions for better using the available bezel space, just like they did with the redesign of the OLED. Secondly, smartphone sales indicate that people don't seem to mind their portable devices being a little bigger. (I'm not a fan of the trend personally.) Finally, the screen could have a minor resolution bump, in the range of 800p, like the Steam Deck.

Sales-wise, a size increase could be a reason for users to upgrade, maybe also compensating for the relative loss of not having OLED.

It's fun to speculate!

Re: The Pokémon Company Releases Official Statement About Palworld

Qwiff

@RupeeClock Thanks for your thoughtful reply. Yeah, generative AI would not be the first time laws need to catch up with tech developments. It's a hot-button issue exactly because there is no legal clarity. And it might be years before the smoke clears, but you have to start somewhere.

Maybe the outcome of legal proceedings would be that companies have to clarify the exact use of AI in their products. Nothing wrong with that, if you ask me.

Re: The Pokémon Company Releases Official Statement About Palworld

Qwiff

I hope Pokemon Co take legal action, if only to help further clarify whether training generative AI on copyrighted content constitutes "fair use". Rather than have Big Tech continue developing generative AI as they see fit, I think it's about time to have legal limits in place first.

Right now, generative AI is making headway in many aspects of life. The consequence of applying generative AI in the workplace might cause junior-level positions to become less valuable. I.e. AI might be doing a good-enough job at that level already.

Re: Exclusive: "This Game Is Not Going Away" - My Time At Sandrock Devs Talk Making Good, And 'Switch 2' Hopes

Qwiff

@Ryu_Niiyama Devs have to time their review codes with the planned release date, while development is still ongoing. In this case, the lot check took longer than they expected. Most likely, the publisher set the release date, or maybe they went over budget. But, yes, you only get one chance to make a first impression and a poor initial review score does not look good, no matter how much effort you put in afterwards.