Comments 559

Re: UK Charts: Top Three Receive Another Shake Up, But Mario Stands Firm

Qwiff

@mazzel In the early 90s, you didn't have too many games to choose from. (I assume for the moment that you played World back when it was new.) So basically once you got a game, you had to stick with it.

Children have much more games to choose from nowadays. So I can understand why they made the design decisions that they did with Wonder. That is, an easy path for most players and more challenge for those seeking it out. I.e. the Special World, which is, indeed, hard.

Re: UK Charts: Top Three Receive Another Shake Up, But Mario Stands Firm

Qwiff

I must admit that the last 2 main worlds (Fungi and Magma caverns) and the Bowser levels are Wonder's best parts. All the normal levels before those are too easy, but the last sections left me thoroughly satisfied.

So, yeah, I think that, ultimately, Wonder deserves all the praise it received and I can see why it continues to sell.

Re: More Switch 2 Rumours Surface In New "Exclusive" From Reuters

Qwiff

The Reuters article is about Nvidia setting up a dedicated business for the AI market. The mention of the Switch successor is basically just a footnote at the bottom, so I wouldn't read too much into it.

Yes, it's extremely likely the Switch 2 will, again, contain an Nvidia chip. This time, it might be custom made for the console, rather than an off-the-shelf part like the Tegra.

Re: Talking Point: What Are You Playing This Weekend? (February 10th)

Qwiff

Wrapping up Wonder, last 2 main worlds. More out of a sense of curiosity, because, so far, the game is too easy for me to really enjoy.

Also started cleaning up the backlog with Inside. If there was one game in particular for showing the advantage of OLED, it would be this one. I also like the fact that the game doesn't hold your hand.

Finally, some Quake 2 to test-drive the Split Pad Pros.

Re: Video: Digital Foundry Talks 8-Inch 'Switch 2' Screen, Joy-Con Compatibility

Qwiff

One of the best "hidden" features of the OLED, is the more stable kickstand. Propping up the Switch on a pillow, in a lounge chair, with a Joy-Con in each hand, is the ideal way to play strategy games.

Making the Joy-Cons larger might be an opportunity to make them more ergonomic. EDIT: And also make them less prone to mechanical issues, since the small size makes them so densely-packed. The springs in my white Joy-Cons are starting to "squeak".

Re: Microsoft To Share "Vision For The Future Of Xbox" Next Week

Qwiff

@sanderev It depends on the business model. There's nothing indicating that subscription services are guaranteed to be more profitable. Maybe in the very long run, provided services can retain their games (the good ones at least) and their subscribers. Taking Game Pass Ultimate as an example, extrapolating the monthly fee results in an annual revenue equal to about 3 full price games. (15 x 12 = 180)

The Horizon numbers I cited are from an accidental leak. I wouldn't be surprised if other big PS franchises like God of War make similar profits.

Re: Review: Alisa Developer's Cut (Switch) - An Excellent RE Homage That Nails The '90s Vibe

Qwiff

@Echtzeit Alone in the Dark often gets lumped together, because it's an obvious source of inspiration for the original RE, but you are right to point out that they're very different in terms of gameplay. Having played AitD back in '92, it always felt like an adventure game to me. (Those were still mainstream back then.) But even Wikipedia and the game's own Steam page say that it's survival horror, so I guess it's retroactive branding.

Re: Microsoft To Share "Vision For The Future Of Xbox" Next Week

Qwiff

@sanderev While there is perhaps more money to be made for MS in services nowadays, Sony still follow the more traditional model of selling consoles at a loss and making up for that with games. I'm not sure what you mean by saying that games make little profit. For example, Horizon Forbidden West cost $200M to develop and made $1.5 billion in revenue.

Re: Microsoft To Share "Vision For The Future Of Xbox" Next Week

Qwiff

The money is in software, especially for Sony and MS, who sell their hardware at a loss. They would be leaving money on the table if they didn't go multiplatform. For me, of this gen's Xbox console exclusives, only Forza Horizon made a good impression. I'm not sure if the PS5 crowd is missing out on anything with Starfield or Redfall.

Anyway, I really like XSS as a secondary console. It pairs well visually with the white OLED, lets you play SSX3, TimeSplitters3 and Dying Light (at 60fps) and is small, cheap and silent. And both Xbox and Switch controllers have my preferred asymmetrical stick layout.

Re: Best Nintendo Switch Stealth Games

Qwiff

I would say Sniper Elite 4 (on Authentic or Authentic Plus) is the best stealth experience you can get on Switch. Alien Isolation is also great, as long as the Alien is present. The boring "android" sections bring it down.

Hopefully we'll get a Nightdive-style Thief 1 and 2 remaster some day. An MGS 5 port would also be welcome.

Re: 'Switch 2' Launching This Year With 8-Inch LCD Screen, According To New Analyst Rumour

Qwiff

@KingdomTears No doubt that Nintendo put in a lot of thought into the design of the Switch, but there's always room for improvement. For one, they might have come up with solutions for better using the available bezel space, just like they did with the redesign of the OLED. Secondly, smartphone sales indicate that people don't seem to mind their portable devices being a little bigger. (I'm not a fan of the trend personally.) Finally, the screen could have a minor resolution bump, in the range of 800p, like the Steam Deck.

Sales-wise, a size increase could be a reason for users to upgrade, maybe also compensating for the relative loss of not having OLED.

It's fun to speculate!

Re: The Pokémon Company Releases Official Statement About Palworld

Qwiff

@RupeeClock Thanks for your thoughtful reply. Yeah, generative AI would not be the first time laws need to catch up with tech developments. It's a hot-button issue exactly because there is no legal clarity. And it might be years before the smoke clears, but you have to start somewhere.

Maybe the outcome of legal proceedings would be that companies have to clarify the exact use of AI in their products. Nothing wrong with that, if you ask me.

Re: The Pokémon Company Releases Official Statement About Palworld

Qwiff

I hope Pokemon Co take legal action, if only to help further clarify whether training generative AI on copyrighted content constitutes "fair use". Rather than have Big Tech continue developing generative AI as they see fit, I think it's about time to have legal limits in place first.

Right now, generative AI is making headway in many aspects of life. The consequence of applying generative AI in the workplace might cause junior-level positions to become less valuable. I.e. AI might be doing a good-enough job at that level already.

Re: Exclusive: "This Game Is Not Going Away" - My Time At Sandrock Devs Talk Making Good, And 'Switch 2' Hopes

Qwiff

@Ryu_Niiyama Devs have to time their review codes with the planned release date, while development is still ongoing. In this case, the lot check took longer than they expected. Most likely, the publisher set the release date, or maybe they went over budget. But, yes, you only get one chance to make a first impression and a poor initial review score does not look good, no matter how much effort you put in afterwards.

Re: New Star GP's Retro Racing Speeds Onto Switch This March

Qwiff

@riderkicker Having played HotShot and the New Star GP demo, I can say they differ quite significantly. Both have arcade race handling, but the main GP events are quite a bit longer than HS races. GP seems to be more strategic, with pit stops during the race and custom perks during a season. HS suffers from rubber band AI, which GP does not seem to have.

Re: Mario + Rabbids Sparks Of Hope Has Reportedly Sold Almost 3 Million Copies

Qwiff

For a layperson, it's not easy to tell which game is the sequel when you put them side by side. Maybe if it had been called "Mario+Rabbids 2" it would have fared better?

While I agree that Ubisoft is shooting itself in the foot with their discount policy, putting a game on sale does keep it in the spotlight. Cash flow is important for any business. People have too many games to choose from and the Nintendo e-shop doesn't lend itself particularly well to game discovery.

Re: Review: Prince Of Persia: The Lost Crown (Switch) - Slick, Stylish, And 2024's First Must-Play

Qwiff

According to the Digital Foundry video, the Switch version does not require you to sign up for an Ubisoft account in order to play. (Other platforms do.)

It already looked right up my alley (I love Middle Eastern settings), so, yeah, now I'm definitely interested. At the same time, I still have to finish Rayman Legends, so I think I'll get to that first.

EDIT: Completed the demo. While I think it does an excellent job of selling the game, it also makes me feel like I'm playing the second Ori game again. Both movement and combat (melee and ranged), and its general Metroidvania-ness, feel very similar.

Re: Video: 9 Exciting New Games Coming To Nintendo Switch In January 2024

Qwiff

Interested in Prince of Persia, since Middle-Eastern(-like) settings are right up my alley. What makes me hesitate, is recent Ubisoft games requiring you to sign up for a separate account. At least that's my experience on other platforms. I hope they don't enforce this practice on Switch as well. Not paying with my e-mail address after I already paid for the game.

Re: 67 Switch Games You Should Pick Up In Nintendo's 2024 New Year Sale (Europe)

Qwiff

@Ogbert I didn't want to sound too negative with my first comment, but the increase in movement speed in SM3DW has a noticeable effect on gameplay. As the level layouts are left untouched, the faster movement results in a tendency to overshoot jumps. Maybe the change is related to online play, who knows? If you ask me, the original plays much better.

Re: 67 Switch Games You Should Pick Up In Nintendo's 2024 New Year Sale (Europe)

Qwiff

@Ogbert I'd say, no, it's not worth it at that price, although I did enjoy it back then and am actually hoping for 3D Mario moving in this direction. Caveat is that it runs at 30fps in handheld mode and 60fps docked.

Worth mentioning is that the Switch port of SM3DW increases movement speed, so it plays somewhat differently. I prefer the Wii U version.

Re: Shigeru Miyamoto Isn't Really Thinking About Retiring

Qwiff

@Maxz To say people are "deluded" for wanting to map out their life plan over a longer time period is a bit harsh, I think. I'd say some amount of "delusion" is a necessary state of mind in overcoming the inevitable setbacks in life.

I guess Miyamoto's 5-year time frame is based on his experience developing games. Yoshi's Island was in development for 4 years, for example, and that was back in the 90s.

Re: Talking Point: Could Nintendo Go Another Year Without A Switch Successor?

Qwiff

Personally, I wouldn't mind another year without a successor, since I bought an OLED two months ago.

The only advantage that I can think of would be to keep up with third-party AAA games. Nintendo has anticipated this for years by focusing on third-party indie games in their Directs anyway.

The few AAA releases last year that I was interested in (RE4 Remake, Starfield, Dead Space) were underwhelming anyway, so, personally, I couldn't care less about the lack of third-party AAA.

Re: Talking Point: What Was The Best Switch Moment Of 2023?

Qwiff

The original GC version was my favourite game ever, so I voted Metroid Prime shadow drop. Because money was tight back in the early 00's, I had to sell my copies of MP1 and MP2, which I deeply regretted. Replaying the game 20 years later just confirms that it was still the best game ever. That is, until TOTK. This year was just excellent for Switch. If next year brings the Switch 2, then we can say this generation went out with a bang.

Re: Talking Point: What Are You Playing This Weekend?

Qwiff

Browsing the back catalogue brought me to Red Faction Guerilla. The destruction physics hold up well. Completed the main campaign back when the game was new, so now just playing the bonus missions for a few hours of mindless, but incredibly fun, entertainment.

Also playing Teardown on XSS. So far, it feels more like a tech demo, but later levels are supposed to expand the gameplay more.