Comments 559

Re: Legend Of Zelda: Tears Of The Kingdom Director Makes 2023 'Variety500' List

Qwiff

@rushiosan Just for some perspective. The 135 hours I spent on TOTK over the course of this summer were so thoroughly enjoyable that, for me, it's the game of a lifetime. So, yeah, it's a "dead" game to me in the sense that I felt that all good things must come to an end, at least for now. I have plenty of shrines and light roots left to discover, but I'll revisit the game, in due time, hopefully on the next gen Switch.

Re: Legend Of Zelda: Tears Of The Kingdom Director Makes 2023 'Variety500' List

Qwiff

@Anachronism How do you know these were the reasons for SS selling poorly? I'm sure Nintendo did some soul-searching before taking the series in a new direction, rather than chalking it up to poor launch circumstances. Remember that the Wii U flopped, so there was barely any audience for a mainline Zelda anyway.

I'm not trying to change your mind, just saying that the team had very good reasons for overhauling the formula. Inevitably, that's going to leave some people disappointed. Again, success is not a given. If BOTW had flopped, they might have pivoted, again, in an entirely different direction that none of us would be happy with.

Re: Legend Of Zelda: Tears Of The Kingdom Director Makes 2023 'Variety500' List

Qwiff

@Anachronism Fact is, Skyward Sword was the worst-selling 3D Zelda up to that point. They had to pivot to keep the series fresh, rather than keep milking the same formula.

At the end of the day, the creative leads and their team have to live with the design decisions for 5+ years of development and then await public reception. Success is not a given.

Re: Nintendo Launches 'Festive Offers' Switch eShop Sale, Discounts On Over 3,000 Games (Europe)

Qwiff

@TJM The Civ games have quite a learning curve, so it depends on whether your son is willing to invest the time and, of course, whether he likes turn-based strategy. It's arguably more educational than most other games.

If you don't mind me being so forward, Mario and Rabbids Kingdom Battle might also be a good choice for younger players interested in strategy games. It's on sale regularly, but, unfortunately, not right now.

Re: Poll: Rate Your Favourite Switch Games Of The Year 2023

Qwiff

2023 has been the year that brought me back to Switch. First, Metroid Prime remastered, then TOTK. I even bought an OLED, even though my 2017 model still works fine.

Looking forward to 2024 and the Paper Mario and Luigi's Mansion remakes. Haven't played the original games, so these will be all-new to me.

Re: Talking Point: What Are You Playing This Weekend? (December 16th)

Qwiff

@trymer89 Good to hear you're enjoying it. While I'm not a fan of AC necessarily, in the sense that I'm looking forward to every title, I did appreciate Black Flag for its West Indies setting. The Middle Eastern setting has me intrigued. The only thing holding me back is that recent Ubisoft releases now require you to sign up for an account in order to play.

Re: Talking Point: What Are You Playing This Weekend? (December 16th)

Qwiff

Invisible, Inc. Right from the start of the tutorial mission, I knew this was right up my alley. For strategy games, readable text is especially important and it's something they paid attention to for this port. Generally, it has a very polished feel to it.

It's on sale right now.

Also redeemed a 1-month Game Pass trial (promptly cancelled), so I can play Dead Space remake on XSS the coming weeks. It's the only game on GP that interests me, tbh.

Re: Zelda: Tears Of The Kingdom's Master Sword Twist Was Decided Very Early On

Qwiff

The notion that Zelda sacrificed herself to safeguard the Master Sword, for thousands of years, was, for me, the most emotional and strongest story beat in all Zelda games.

And that's why I'm not understanding folks who say the linear games were somehow better in terms of story. With the open world, the story is told through exploration and discovery instead. The Master Sword quest, as well as the build-up to the Wind temple (also talked about in the interview) are great examples of how to combine open world gameplay with narrative.

Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure

Qwiff

@DDFawfulGuy Good thoughts. Thanks for sharing.

You are right to point that the team does listen to feedback, which seems to be unappreciated. Addressing weapon breakage with Fuse is another example of them taking feedback seriously. You can't expect them to implement every piece of feedback literally. As game designers, it's their job to put their own spin on it.

Re: Review: 1080° Snowboarding - Effortlessly Cool Shredding That Demands Perfection

Qwiff

Played this on an old N64 a few months back. For me, it held up because I have nostalgia for it, but I can imagine that younger generations might be wondering what's so special about it.

I'd say 7 is a generous score for modern standards. AAA "extreme" sports games had their heyday in the late 90's and early 00's. You don't have much to choose from these days.

As for the game being light on content: all 1080 and Wave Race titles have that problem. Once you've seen all the tracks, there's only time trial and multiplayer left.

Re: Talking Point: What Are You Playing This Weekend? (December 9th)

Qwiff

Fast RMX and Rush Rally Origins. I don't have much time for gaming right now, but I can squeeze in some racing here and there.

Yesterday I discovered that Fast RMX actually has a boost button. Before that, I thought the "energy" tracks were the means to, well, get boost. A great game becomes even better.

Re: Eiji Aonuma Comments On The Possibility Of A Playable Zelda In The Future

Qwiff

For me, TOTK DLC where you would be playing as Zelda during the time of the Imprisoning War would have been a dream come true.

Anyway, it doesn't sound like they're very committed to the idea, but I guess that if playable Zelda was a thing, they would save the announcement for when the game would actually be released. It would be a game-changer, quite literally.

Re: Phil Spencer: There Are "No Plans" To Bring Xbox Game Pass To Nintendo Platforms

Qwiff

Xbox was started specifically because, in the late 90s, MS was afraid that PlayStation would come to dominate the living room. That future has not come to pass, so I can imagine that there's less of an incentive to keep Xbox around for another generation. Software has always been more profitable than hardware, hence their acquisition of Activision.

And GamePass doesn't seem to be achieving much in the way of increasing their console sales. Or maybe it does, and people are not interested in Xbox anymore.

I hope that this means we'll see more titles on Nintendo platforms. The rumoured Fallout 3 and Oblivion remasters for instance.

Re: Talking Point: What Are You Playing This Weekend? (December 2nd)

Qwiff

Fast RMX. Since getting the OLED a few weeks back, I've been keeping an eye out for earlier games that I haven't played yet. This one holds up really well. The F-Zero and Wipeout influences are obvious, but it adds some flavour of its own with the phase switching mechanic.

It's on sale right now.

Re: Feature: Why I Still Love My Wii U

Qwiff

Although I don't have it set up ATM, I'll keep it around for:

  • Super Mario Galaxy 2 (or more generally, HDMI output for Wii games)
  • Super Mario 3D World, which still plays better than the Switch port. For the Switch port they increased movement speed, but left the level layout as-is, meaning you'll more easily overshoot your jumps.
  • Pikmin 3.
  • Zelda HD remakes

Re: Talking Point: What Are You Playing This Weekend? (November 25th)

Qwiff

Continuing with Dredge. I love this game because it has elements from some of my favourite titles. Namely, boats (Wind Waker), a day/night cycle (Dying Light) and open world exploration.

Also bought an OLED this week. I was hesitant about buying a new Switch this late in its lifecycle, especially with a perfectly-functioning 2017 model. But I've come to appreciate handheld play more and more. The larger screen and increased clarity greatly improve readability, making text-heavy games more viable. Up close, you also come to appreciate the games' artwork much more.

Eyeing some Black Friday deals ATM to pad out this winter's back catalogue. Already bought Broken Sword and Burnout Paradise. Absolutely steal at those prices.

Re: Soapbox: Six Months Later, Tears Of The Kingdom's Sense Of Wonder Is Still Unmatched

Qwiff

@ThisisJosh You are spot on in saying that if you don't care about Ultrahand, you're not going to find much enjoyment in the other aspects of the game. I read in an interview they made the puzzles easier on purpose to allow for more player freedom. So, yeah, It really is a defining feature that basically affects the entire game..

But I think most people can at least appreciate that TOTK is not a "BOTW+", but has its own focus.

Re: Tears Of The Kingdom Continues To Prove That 'Open World Zelda' Is A Best-Selling Formula

Qwiff

@Yoshif3 I get what you're saying. Since new Zelda titles take years to make, it's impossible to say what the main success factor actually is. Are people just hungry for a new title?

For me, TOTK is the game of a lifetime. After completing the main quest, I still had plenty of shrines and light roots left to discover, but I stopped playing on purpose, because I want to save the second run for Switch Next.

Re: Talking Point: Along With Joy-Con Drift, What Does Nintendo Have To 'Fix' With 'Switch 2'?

Qwiff

Better ergonomics, definitely. Also a proper D-pad on the Joy-con.

My 2017 Joy-cons are still not drifting, so I didn't vote for that. That said, I use the Pro controller mostly. Now the D-pad on that is also poor. So a general step up in hardware quality would be my biggest wish for Switch Next.

As a part-time dev working on a game, I would also say discoverability is indeed important. I can't remember the last time I accessed the e-shop directly. When I buy a game on the e-shop, I usually discover it (on sale) through Deku deals.

Re: Review: Metal Gear Solid: Master Collection Vol. 1 - An Extensive But Imperfect Compilation Of Classics

Qwiff

Fond memories of playing Metal Gear on MSX2 back in late 1987. Konami was the top MSX dev back then, with titles like Vampire Killer (AKA Castlevania) and Nemesis (AKA Gradius). Great graphics and music, that still hold up four decades later. This is the second game that Kojima worked on, the first being Penguin Adventure, a sort-of racing game. Now I would love to have all those titles on Switch. They are sitting on a retro goldmine.

As far as MGS is concerned, I only liked MGS 5. The AI is absolutely excellent there. I hope that gets ported to Switch.

Re: Talking Point: What Are You Playing This Weekend? (October 21st)

Qwiff

After watching the Digital Foundry review, I caved in and bought Wonder, even though I wanted to wait until next year. What sold me on it in particular, was their mention of the improved controls and motion. And I must say, yeah, they really nailed the character movement.

I don't have much time for gaming ATM, so it's nice to have a relatively easy game to pass the time here and there.