Comments 580

Re: The Legend of Zelda: Echoes Of Wisdom Box Art Has Been Revealed

Qwiff

Looks wonderful and great continuity with Link's Awakening. I was hoping for a Collector's edition, but it looks like we won't be getting one this time.

I wouldn't be surprised if there are playable sections with Link, seeing that he's on the cover. Parallel dimension puzzles? Sign me up.

So looking forward to this.

Re: Reaction: A Direct That Delivered, And Shows That Switch Still Has Plenty Of Pep

Qwiff

9 out of 10. Yes, there's plenty of pep left in the Switch. Nothing indicates that this is its swan song Direct.

Actually, we might be entering a "New 3DS"-like phase next year, with new games playable on both generations by default. This makes business sense as well. They'd be leaving money on the table if they didn't continue releasing games for the existing, 140M+ install base. The Zelda Lite edition just reinforces this notion.

Re: Gallery: Metroid Prime 4: Beyond Is Looking Absolutely Stunning On Switch

Qwiff

Despite my initial lukewarm reaction to the graphics during the Direct, I must say the art direction shows great continuity with the previous entries. These screenshots still don't make it look substantially better than MP1 remastered, but that's not necessarily a bad thing. Maybe they didn't want to reveal too much at this stage.

Come to think it, I can't recall being very impressed by TOTK from the trailers, but, in-game, some of the vistas made my jaw drop. I'm sure MP4 will have similar moments. The jungle environment shot looks especially intriguing.

Re: Random: Welp, Now Nintendo's Going After Sheet Music

Qwiff

It's hard to verify, with the sheets taken down, but a random sampling of some of the other music shows that many sheets on musicnotes require payment. Maybe the compositions weren't licensed? If so, then Nintendo has a claim to legal damages.

Re: Anniversary: Mario Golf On N64 Is Now 25 Years Old

Qwiff

Bought the PAL version close to release back then. They absolutely nailed the balance between fun and simulation. The GBC title was a great game in its own right, you could even exchange characters between the GBC and N64 using the link cable.

The last 3DS Golf title was good as well, but the new Switch title didn't really interest me, due to lack of content at launch. Same thing with Mario Strikers.The gameplay is great, but the content is lacking. Maybe these games are more content rich now, I don't know, but launching them in an incomplete state, with the promise of "free updates", is a big turn-off.

Re: Xbox's Phil Spencer Reiterates Plan To Put "More Of Our Games On More Platforms"

Qwiff

@jedgamesguy Because games cost money and they want to recoup their investment. Sony have been releasing ports of their biggest franchises on a Microsoft platform (i.e. Windows PC) for years already. It's only logical for MS to return the favour.

For Sony and MS, consoles no longer make enough money, since they're sold at a loss and there's little room for price cuts anymore, like there was during previous console generations. PC is where the money is.

Nintendo is the laughing third here.

Re: Dredge's Next Expansion Update 'The Iron Rig' Launches This August

Qwiff

@AnonyQ Due to the lack of hand-holding, there is a less optimal way of playing this game. This is mentioned as a con in the NL review as well.

In hindsight, my playthrough would have been more enjoyable if I had done the ship upgrades and followed the main questline in tandem. Focusing on ship upgrades too early, will make later quest sections too easy.

Re: Talking Point: What Are You Playing This Weekend? (8th June)

Qwiff

Link's Awakening is a great choice. The frame rate issues are overrated, tbh, they occur mostly when loading in new areas. I enjoyed it so much that I traded my physical for the collector's edition, after I had already finished it. Actually, I might give the bonus colour dungeon a go this weekend, because I skipped that part back then.

Anyway, definitely more TTYD. It's my first Paper Mario and I'm becoming a fan.

Re: Poll: Is $60 Too Much For Nintendo's Switch Re-Releases?

Qwiff

Look around and you can get new titles for substantially less than their RRP, if you buy physical. TTYD is 20% "off" basically everywhere. That is an obvious part of the whole pricing strategy.

Second, remasters are also aimed at new audiences. If a game was worth full price 20 years ago, it's still worth full price now. Pricing it substantially lower would make it come off as cheap and not worth playing. And if you already played the original, it's your choice to double-dip.

Re: Soapbox: After Restarting My Save File, I Finally 'Get' Hollow Knight

Qwiff

I had a similar experience with Metroid Dread, a game that I was looking forward to so much, I even pre-ordered the collector's edition. But what I found was a game that was, well, remarkably linear for a Metroid and filled with too many bosses. Anyway, got fed up, quit halfway through, then gave it another chance a year later and was hooked.

I guess it's about having the right expectations. Hollow Knight clicked with me after 5 mins, but it's not for everyone.

Re: Review: Wizardry: Proving Grounds Of The Mad Overlord (Switch) - A Grand Remake Of An Iconic Game

Qwiff

@Dr_Corndog The earlier Ultimas (until 5) have dungeon crawling sections, but otherwise they're the precursors to today's open-world games. Quite different from Wizardry.

I would urge anyone interested in retro RPGs to give at least Ultima 6 a try. That's the last one that had turn-based gameplay and the then-new mouse interface makes it relatively accessible. The pixel art is great as well.

Re: Best Super Monkey Ball Games Of All Time

Qwiff

Back then, I felt that SMB beat Nintendo at their own game, by being the best showcase for the then-new GC controller. Wave Race Blue Storm sold me on the console, but SMB was the launch game I ended up playing the most.

Re: Talking Point: What Are You Playing This Weekend? (18th May)

Qwiff

New Star GP. Played the demo on XSS a while back and was looking forward to the Switch release. The somewhat higher price, for an indie game, and the mention of some minor FPS dips in the NL review, gave me pause. Now that it's on sale, and most likely patched up, I have no excuse anymore. I love arcade racers and this is probably among the best ones on Switch, or any other platform for that matter. Just played the tutorial for 5 mins and the FPS seems to be fine.

Also, more Hollow Knight.

Re: Video: One Year Later, Our Video Team Share Their Thoughts On Zelda: TOTK

Qwiff

For me, it's the greatest game of all time, because it captures that childlike wonder of "where does this path go?" and "what happens If I do this?" in a way that no other game has done before.

The story beats were great as well and I loved the fact that you could experience them out of order. Sure, the scenes with the sages got a little repetitive, but that's the compromise they had to make for giving players so much freedom.

Also, the last time I played BOTW, was back in late 2017, so the map didn't feel too familiar 5 years later. Re-exploring the world, to see what had happened to some of my favourite places, like the Great Plateau, was genuinely exciting.

Re: Talking Point: Which Games Were Just The Perfect Length?

Qwiff

Bowser's Fury also deserves a mention. Due to technical limitations, it comes across as a "cancelled" attempt at bringing the open world format to a Mario game, repurposed as a bonus game. It runs 30fps in handheld and unstable 60fps docked. Despite the brief playtime, I was thoroughly satisfied. Hopefully they'll expand upon the open world format for a Switch 2 Mario game.

Re: Talking Point: Which Games Were Just The Perfect Length?

Qwiff

Link's Awakening comes to mind. Skipped the bonus (colour) dungeon, because I felt the experience was just perfect as it was.

And, of course, Inside.

Too long: Luigi's Mansion 3. Despite the levels being of consistently high quality, it simply went on for too long.

Re: Talking Point: One Year On, Has Everyone Beaten Ganondorf In Zelda: Tears Of The Kingdom?

Qwiff

Just before the final showdown, I decided to exchange stamina for a heart container, basically on the gut feeling that I was going to need that one heart.

Well, in the last few moments of the first part of fight, I was down to just one heart, having exhausted all options for heart restoration. So, at that moment, it was literally him or me. Never felt so elated at landing a winning blow, especially not as it was my first attempt. The ~135 hours that preceded it came full circle. I played and beat the game on my own terms. For me, it's the game of a lifetime.

I stopped playing after that and haven't touched it since. There are plenty of light roots and shrines left to discover, but I'll save those for a future run on the Switch 2.

Re: Talking Point: Will Nintendo Wring One More Holiday From Switch Before Revealing New Hardware?

Qwiff

With current inflation levels, I don't think major price cuts are likely, but, rather, the new Switch will be more expensive. So they'll keep the 2019 revision as the cheaper option, but drop the OLED model from the lineup to better differentiate between the two generations.

Anyway, yes, I think there's at least one major, unannounced Switch title left for the holiday season, and a cross-gen launch title for next Spring.

Re: Nintendo Direct June 2024 Confirmed To Boost An Otherwise Quiet Year For Switch

Qwiff

Yep, like I said yesterday, there could still be one or two unannounced major titles in the pipeline. I hope one of these is the long-rumoured DK game, supposedly being developed by the Odyssey team. But, of course, MP4 would be great as well.

They'd be leaving money on the table if they didn't have a big title this holiday season. Sure, they need new, exclusive games to sell Switch 2 hardware, but software is pure profit.

Re: Details Emerge Of A Cancelled Donkey Kong Project From Vicarious Visions

Qwiff

Shame about this particular game not coming to fruition. The 2nd half of 2024 is completely free for DK to make a long-overdue comeback. I believe there's a still at least one major, unannounced release left for Switch and DK could be it. Remember that Wonder was announced only 3-4 months before its release. There may be some surprises left this year.

Re: Video: How Does Paper Mario: TTYD On Switch Compare To The Original?

Qwiff

@Sonicka You're comparing apples and oranges here.The "game A runs at 60fps, so game B should do as well" argument does not take into account the different types of rendering and their impact on memory bandwidth. The Metroid Prime comparison is irrelevant. If you're curious about the subject, see my recent comment history for a more detailed explanation. Specifically, this comment. https://www.nintendolife.com/news/2024/04/paper-mario-the-thousand-year-door-switch-frame-rate-revealed#comment8093180

Re: Video: How Does Paper Mario: TTYD On Switch Compare To The Original?

Qwiff

For me, this comparison only confirms that memory bandwidth is the reason for the 30fps. The shadows, reflections and lighting effects on display here don't come for free.

Having said that, I can understand why someone would prefer the original's look, without all the visual pizzazz. In the ideal case there would have been an option for toggling between the old and new graphics.

Assuming backwards-compatibility, I'm sure it will render at 60fps on the next Switch.

Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

Qwiff

@smoreon Yeah, bandwidth really is the major shortcoming. The Switch is in the same league as PS3, which has a similar bandwidth of ~25Gb/s. PS4 increased the bandwidth to ~176Gb/s, showing that console makers recognized it was a bottleneck. It's unlikely we'll see a similar increase for the next Switch, since it's almost certainly a mobile chipset again. For reference, the latest iPhone tops out at just ~50Gb/s. Mobile chipsets are not gaming hardware.

Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

Qwiff

@smoreon Good points! Thanks for sharing.

While it's true that a 2D game typically has to render a more limited slice of the game environment, this does not outweigh the performance loss of using hires textures. I.e. at mip level 0. This is because the vast majority of rendering time goes to the fragment processing stage. The vertex processing stage, basically the major difference between 3D and 2D scenes, takes much less time than you might think. In other words: rendering 2D scenes has little performance advantage over 3D, when large, hires textures are the only option available.

Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

Qwiff

@Denoloco There's a perfectly valid reason, and that's because Odyssey is a 3D game. Like I explained in my previous post, 3D games can take advantage of mipmapping to reduce memory bandwidth. Mipmapping means the game uses lower resolution textures the farther an object is placed from the camera. The lower the texture resolution, the less memory bandwidth it uses.

Games with detailed sprites in the foreground, like Paper Mario, cannot use this type of optimization. That also explains why relatively simple-looking 2D games can still have performance problems on Switch. The latest Contra being an example.