I'm playing Lufia and the Fortress of Doom on emulator.
I wasn't expecting it to be quite as identical to Dragon Quest as it is. Wow. Now I feel bad that I haven't yet played all the real Dragon Quest games before playing a "knock-off" haha.
The reason I'm playing this game is because everyone seems to love Lufia II. So I wanted to start playing this series from the start in order to see for myself.
@Nabbit01
The main thing that comes to mind is the "quibble race", the horse betting simulation game I mentioned earlier - it's possible to sabotage your opponent's Quibbles by feeding them poison, or boost your Quibble by giving them performance-enhancing drugs. They are not really animals though, they are silly cartoon aliens that run on two legs.
As for animal cruelty...
There is an RPG-style game where an old, one-eyed dog can be selected as a party member, and just like any other party members, they can lose all their HP and need to be resurrected in town.
Two games involve intentionally killing chickens - one game involves placing live chickens next to campfires in order to turn them into roast chickens, and one other game involves throwing chickens into the line of fire of some very trigger-happy gunmen as a distraction.
Again, it's all cartoony shenanigans and none of this is depicted realistically.
@Nabbit01 Dead bodies and blood, and a killer with a cleaver who chases and occasionally jumpscares the player.
It's all pixel art, so nothing realistically grotesque. But it is definitely more intense contentwise than any of the other games in the selection, and it even comes with an in-game content warning when you boot it up.
@Suketoudara One of the games is simulated horse betting. And gambling makes things 18+ according to PEGI. That's pretty much the only reason why. All the other games are fine, though there's also one horror-themed game that might've made it a 12+ otherwise.
The focus of this game is mainly on the story and characters, yes. There does exist some RPG gameplay stuff in terms of difficult boss fights that require you to think about who equips which items, and which healing items to bring and all that. So I'd definitely say this is an RPG. It just doesn't have EXP in the traditional sense.
Not sure what you mean by "try hard dialogue" to be honest. (though there is a scene where Susie calls Kris a "tryhard" in chapter 3 lol) I guess the style of humour is not your thing? I personally love the writing in this game.
The difference between violence or peacefulness doesn't affect the way the story progresses, but what Ralsei says at the start does hint toward something important coming from it - if you solve everything with violence, "You may not find the result favorable" he says. There do exist scenes that are different depending on if you are peaceful or violent, though the overall trajectory of the story is not affected. At least so far, with the four chapters we have at the moment. It's definitely a story thing more than a gameplay thing, that's true.
If you are not enjoying the characters and dialogue, then I guess there isn't much else going on in the game. I'd say, stick around at least until you've tried chapter 2 - I found chapter 2's Cyber World more fun than chapter 1's Card Kingdom personally, so maybe it'll just take a bit longer until you start feeling it. But otherwise, yeah. The game is what it is, and if that's not your thing, then so be it, you know?
oh finally, the spincake bug has been fixed. I was wondering what the deal with that was.
And I guess they added a new method to get the trip ticket too? Interesting - I thought one of the main points of the shadow mantle bonus fight was that it turned off all the TVs in TV World, so I wonder how they changed it so that the trip ticket is still obtainable?
@GoldenSunRM
oh I just meant, put the app on the shop as available for download. so I wouldn't need a separate smart device to run it. ...But actually being able to customise the Switch UI with Nintendo Music would actually be really cool
i don't generally use my phone for anything other than the web browser and text messages, so I honestly wish they would just bring Nintendo Music to the Switch eShop so we can enjoy it on an actual Nintendo device. Why the heck haven't they done this yet?
Hm. ...maybe there could have been the reveal of the rumoured Final Fantasy 9 remake? the presentation was already pretty Square-heavy with the two new HD-2D games plus FF Tactics
I want a hotkey for switching between Sprint and Warp. D-pad left is unused, could easily go there. Having to pause to swap is extremely bothersome
In the Weapon Shortcut menu, I don't like how I have to press A and then Y to equip a weapon to the Y button, or A and then X to equip a weapon to the X button. I just want to hover over the weapon and press Y or X directly.
I also don't like how the Weapon Shortcut menu looks completely visually different from the regular inventory weapon menu. Making the player have to familiarise themselves with two completely different menus for the sake of one gameplay mechanic is just unnecessarily convoluted.
I don't like how ZL opens the map, but does not close the map. I also don't like how the background moves so quickly in the menus and when closing the map, it makes my eyes tired.
There should be an option to turn off Faie's voice quips. Also Faie keeps saying how she loves the cats, so I said that there should be an option to allow Faie to pet the cats.
Sprint should break pots and bushes and barrels. Faie should be able to break them too.
It is unclear how to avoid the boss's tidal wave attack.
"Request Resurrection" during the boss completely removes the purpose of the challenge. I requested that the resurrections should get more expensive the more you need to use during a boss, and also there should be a prize for defeating the boss without using any resurrections
The save points that restore your health upon brushing over them would be better if they also restored Faie's cooldowns too - so you can strategically sprint nonstop if you know where you're going. make traversal more fun.
I dunno if anyone else felt this way but the weirdest announcement of the Direct for me was a Switch 2 upgrade for Romancing SaGa 2 Revenge of the Seven. Like.... huh? Square Enix is doing upgrades after all, then? ...Just not for Octopath for whatever reason? And why this one in particular? It ran pretty well on Switch, the only issue I really saw was with the loading times, which is something Switch 2 automatically fixes anyway. They're not adding mouse mode, they're not adding a DLC area like Kirby, they're not adding app integration like Zelda. ... why is this a paid upgrade??? Why isn't it just a compatibility patch like Pokémon got?
If a game only gets framerate and performance boosts, I feel like it should just be a patch like Pokémon got, not a paid upgrade. I really wish Nintendo set more rigid guidelines to their third parties regarding this. Because it is such a mess, with each game seemingly following its own rules.
Some games like Suikoden I&II have completely useless Switch 2 versions, some games like Sonic X Shadow have only mild performance boosts but expect you to buy it all over again. Some games like Puyo Tetris 2S add silly mouse mode shenanigans, but its mere existence further splinters the online player pool further, because they didn't care to make it compatible with the original version... And now we have a paid upgrade, similar to the ones Nintendo offers for their games, except this one literally doesn't add anything to the game except for a bit better performance. for a game that doesn't perform badly in the first place....does anyone else find this was a really weird announcement??
Also I played Revenge of the Seven extensively earlier this year and have absolutely no desire to go back to it at all. It's got good gameplay but I don't enjoy the way they implemented the time skip feature, it's completely immersion-breaking.
Katamari is my beloved. I hope they've learned their lesson since the travesty that was Touch My Katamari on PS Vita so many years ago. I'm hopeful this will finally be a proper new entry, but I will stay cautious.
it's so cool that they finished the GBA ROM after all this time and then released it on actual GBA with stuff like link cable functionality included. It's certainly a shame they couldn't release it when the GBA was current, but it's great to see that it's no longer lost to time, and I really do enjoy how they released it in its fully-realised form.
This game was interesting for one playthrough but it did not enamour me enough to want to play it again. I also think videogamedunkey way overhyped this one too, which makes looking up discussions on this game online really annoying.
Wow, talk about an essential feature arriving late. The SNES app launched in 2019, right?
Y'know Nintendo, if you want people to forgo emulators in favour of your paid service, you have to provide a service that's better than them. Adding the controller remapping menu 6 years later isn't exactly that.
If this is the uncompromised original PvZ, then that would be amazing for Switch. Legitimately one of the best games ever made.
Back in 2011ish I remember playing Plants vs Zombies on my brand new iPhone.... it was a time before mobile gaming had completely gone to pot, and playing actual good games on a phone was a new thing. ...wow.
Nowadays I think the amazing mobile version was replaced with a microtransaction-laden one. ... ...Mobile gaming is legitimately the worst possible kind of gaming, isn't it.
I can understand doing a stupid stunt like this if you just wanted to waste money and "have fun", but to then be genuinely upset that you ruined your game and console is just ridiculous.
I didn't have trouble with Jackenstein, but I did watch some blind letsplays, and some people did die several times to him. I can see why it would be frustrating to keep losing to him because the fight takes a long time (or you could say it is TAKING TOO LONG ). So that's a good change.
Also happy to see the sword tunnel attack hitboxes adjusted, that was just unfair game design tbh. it's still a really hard fight, now it's just a bit less cruel.
I like how this website shows "Release Date: TBA" for some of these titles, as if we were all waiting with bated breath for the announcement of the international release date for these Virtual Boy games.
I know it won't happen in all likelihood, but I'd like for them to add E.T. to the lineup too. The most infamous game in the console's library deserves to be included, and I wouldn't mind giving it a go for curiosity's sake too.
Interesting. Is this the first we've seen of a publisher who was all-in on Key Cards making a regular physical Switch 2 game afterwards? I wonder if Sega heard the backlash regarding Sonic X Shadow?
I only played a little bit of Ys X. I stopped playing around the time they announced Proud Nordics.
I wasn't fully engrossed in the game at that point though. I was kinda getting through the rather lengthy beginning parts of the game, and for whatever reason I wasn't really feeling it yet. The combat system felt kind of convoluted, especially compared to how simplistic Ys has traditionally been. And the boat combat just felt awkward.
The announcement of the upcoming improved version just completely killed my desire to push through.
If the game had been more engaging from the start, it's likely I would have kept playing despite the announcement of Proud Nordics.
It's a shame I feel this way about the game because I really really love Lacrimosa of Dana, and I enjoyed the heck out of Oath in Felghana, Memories of Celceta, Origin, Seven, Ark of Napishtim - basically the whole series. What was it about Nordics that made me feel so meh towards it?
One of the main motivators for me getting a Switch 2 was for Kirby Air Riders. And yet I have no interest in Mario Kart World. Funny, huh? Kirby Air Ride was one of the GameCube's all-time greats. I trust Sakurai to make a great follow-up.
Talking to Topchef in chapter 4 gives you nothing, even after he promised to always replace your spincake.
...if this is intentional behaviour, then surely Topchef should have some dialogue or something to let you know that your free cake deal has expired, or something? Otherwise... where's my cake, Topchef?!?
I just tried this game on emulator. it's hard. it's really really really hard.
At first, you pick a level, and it feels impossible. Just enemies swarming you everywhere, and a miniboss that makes swift work of you. Over and over again. That was my only experience with this game for an entire hour.
Then you finally try enough times so you can kill the miniboss, and you soon realise that there isn't a checkpoint. You have to keep going. You need to make it to the end-of-stage boss before you're allowed to die at a checkpoint.
It takes an insane amount of trying and trying again before you get decent enough at the janky controls to get there. And it doesn't help that the game is a huge fan of pixel-precise jumps too, just for the heck of it, I guess? So even when you do manage to trudge your way through the enemy spam, and manage to kill the midboss with a decent amount of health remaining... you'll just fail the pixel-perfect jump and will be back at square one anyway.
And pretty much every stage is like this??? Maybe some of them have more checkpoints here and there, but... This is one of the most infuriatingly annoying SNES platformers I've played. Maybe only Ghouls n Ghosts can rival it.
So anyway. I played this game for two days straight, and I managed to beat the first 12 levels. There are only 14 levels in the game...
I got up to the semi-final level, Tower of Souls, before I gave up on the game completely. Because this level additionally has a boss rush at the end of it, and I just... didn't have it in me to manage to get through. I looked up a speedrun, and saw that level 14 afterwards is also a boss rush, PLUS the final boss, all in a row. and.............No. not doing that.
Honestly I'm happy to have managed to beat the 12 levels I did. I got decently into this game. But it is asking just way way too much of the average player. I was willing to meet it halfway, but having the boss rushes at the end was going too far.
Normally I like difficulty in my platformers but this game is just plain ruthless.
This is the Zelda game that unfortunately didn't enamour me as much as I was hoping it would. I love 2D Zelda, and I LOVE A Link Between Worlds, but for some reason Echoes of Wisdom was just kinda... good but unremarkable? I don't know what it was, but it felt like the puzzles were less interesting and the world didn't have much going on in it. And the cutscenes were pretty overbearing at times too, those Gerudo can yap for ages. :/
It also didn't help that this game released at around the same time as UFO 50, which was a game that truly got its hook into me. So I was kinda just hurrying to finish Zelda so I could get back to UFO 50 lol.
my opinion on Paradox mons: The prehistoric ones are all really cool and interestingly designed, but the robotic ones are kinda just the samey concept of "pokémon but robot", and unfortunately mostly fall flat for me.
Iron Valiant is the only one I would actually call cool and genuinely a great design. (but maybe i'm biased since i used iron valiant in my endgame team idk)
I remember the game that made us get a HDTV. It was Tales of Vesperia on the Xbox 360. I just couldn't read some of the small text (enemy HP numbers mainly), and the lighting of the darker environments made things blurry as heck on the CRT. I remember loading the game first thing after getting the HDTV and being completely overwhlemed with just how much better it looked in HD on the flat screen.
And that's still the same TV I use now too. Since it's old enough to have Scart and Component inputs, it's great for my retro stuff and my HDMI stuff alike.
...just out of curiosity I would like someone to compare the emulation quality of this version to the MM Legacy Collection version. I remember thinking the Legacy Collection didn't feel right.
I don't know the SF6 characters since I never played the game, and the fact that these figures are so much more expensive than the others makes me not want to get them at all.
If it was Chun Li or some other SF characters with some wider recognition, then maybe I would've got them. But these three.... no. sorry :/
I have this game but never really felt the urge to get very far in it. I dunno. I think the part I liked the most was the title screen theme. When the game actually begins, I rapidly start to lose interest lol.
Sega has always had a problem with shooting itself in the foot over and over and over. And the state of Puyo Puyo 2S and Sonic X Shadow on the Switch 2 doesn't give me any hope that they're gonna be making sensible decisions with their games yet.
Y'know I feel like I should actually play through Jungle Beat one of these days. Feels like I'd be doing this dev a disservice by overlooking it, especially now that they're back in full force for Donkey Kong.
this game looked promising pre-launch, but when it released I heard nothing but negative things about it in terms of how it fails to live up to its potential and isn't all that great gameplaywise either. I lost all interest in it pretty much immediately.
@m5j78fauzgd Nier Automata and Chrono Cross are currently listed as unavailable to purchase on the Switch 2 eShop due to compatibility issues. I don't know the specific issues however.
The Switch 2's extra oomph really helps with DQ Builders and Builders 2 in particular, they could get pretty bad if you had more intricate builds going on.
Also glad to see Harvestella's compatibility issues have been fixed.
I think it's strange that DQ Treasures and DQ Monsters: The Dark Prince don't support cloud saving though. That makes them less versatile for playing them swapping between Switch 1 and 2, which is a shame. I wonder why they don't?
...I really really hope they don't ever make a Chrono Trigger remake now. If square enix is willing to replace original assets with AI generated assets.
So. ...the "lore" goes, the arcade original Donkey Kong was actually a young Cranky Kong, and that game had an adult Pauline.... but now we have a game with child Pauline, AND Cranky Kong at the same time.
Which means..... every single generation of Donkey Kong is destined to become a Cranky Kong. I guess?
I'm not sure it really adds up. But I am sure that Nintendo doesn't really need it to make sense.
...but wait, doesn't this game have separate classic mode and revamped modes anyway? they didn't include the additional content despite already making a classic mode? ... ???
Dang, that's worrying. I'm glad I didn't do a system transfer. I transferred my Pokémon save data to Switch 2 locally with no issue. The fact that this can happen means that no Pokémon fan should ever do a full system transfer.
This article says "We'll update this list as and when more games that don't support Nintendo Switch cloud saves come to light." ... But clearly this list is outdated because Pokémon Scarlet / Violet and Legends Arceus are not on here.
...I've never really needed to use cloud saves before Switch 2, but now that I have my Switch 1 and Switch 2 paired together and am sharing Virtual Game Cards between them, I've been using cloud saves to get my old save files on my new Switch 2.
It would be nice if we had an up-to-date list now that cloud save compatibility is very relevant with the release of Switch 2
Hmm... I guess I never really considered the possibility that some ports were not legal for tournaments. But it makes sense if there are significant performance differences.
But now that I think about it. ... ... imagine someone hosting a Street Fighter 2 tournament and showing up with the Game Boy version, with link cables and everything. ...Sounds great actually. they should do that.
Comments 2,412
Re: Talking Point: What Are You Playing This Weekend? (9th August)
I'm playing Lufia and the Fortress of Doom on emulator.
I wasn't expecting it to be quite as identical to Dragon Quest as it is. Wow. Now I feel bad that I haven't yet played all the real Dragon Quest games before playing a "knock-off" haha.
The reason I'm playing this game is because everyone seems to love Lufia II. So I wanted to start playing this series from the start in order to see for myself.
Overall I'm having a good time though.
Re: UFO 50 Gets A Surprise Shadow Drop On Switch Today
@Nabbit01
The main thing that comes to mind is the "quibble race", the horse betting simulation game I mentioned earlier - it's possible to sabotage your opponent's Quibbles by feeding them poison, or boost your Quibble by giving them performance-enhancing drugs. They are not really animals though, they are silly cartoon aliens that run on two legs.
As for animal cruelty...
There is an RPG-style game where an old, one-eyed dog can be selected as a party member, and just like any other party members, they can lose all their HP and need to be resurrected in town.
Two games involve intentionally killing chickens - one game involves placing live chickens next to campfires in order to turn them into roast chickens, and one other game involves throwing chickens into the line of fire of some very trigger-happy gunmen as a distraction.
Again, it's all cartoony shenanigans and none of this is depicted realistically.
Re: UFO 50 Gets A Surprise Shadow Drop On Switch Today
@Nabbit01
Dead bodies and blood, and a killer with a cleaver who chases and occasionally jumpscares the player.
It's all pixel art, so nothing realistically grotesque. But it is definitely more intense contentwise than any of the other games in the selection, and it even comes with an in-game content warning when you boot it up.
Re: UFO 50 Gets A Surprise Shadow Drop On Switch Today
@Suketoudara
One of the games is simulated horse betting. And gambling makes things 18+ according to PEGI. That's pretty much the only reason why. All the other games are fine, though there's also one horror-themed game that might've made it a 12+ otherwise.
Re: UFO 50 Gets A Surprise Shadow Drop On Switch Today
best game best game best game best game best game
i was obsessed with this game last year.
300 hours of playtime. got all cherries. ready to do it all over again on switch!!!!
Re: Deltarune Updates Chapter 3 And 4 In New Switch 2 Patch (Version 1.04)
@iNintendo
The focus of this game is mainly on the story and characters, yes.
There does exist some RPG gameplay stuff in terms of difficult boss fights that require you to think about who equips which items, and which healing items to bring and all that. So I'd definitely say this is an RPG. It just doesn't have EXP in the traditional sense.
Not sure what you mean by "try hard dialogue" to be honest. (though there is a scene where Susie calls Kris a "tryhard" in chapter 3 lol) I guess the style of humour is not your thing? I personally love the writing in this game.
The difference between violence or peacefulness doesn't affect the way the story progresses, but what Ralsei says at the start does hint toward something important coming from it - if you solve everything with violence, "You may not find the result favorable" he says.
There do exist scenes that are different depending on if you are peaceful or violent, though the overall trajectory of the story is not affected. At least so far, with the four chapters we have at the moment.
It's definitely a story thing more than a gameplay thing, that's true.
If you are not enjoying the characters and dialogue, then I guess there isn't much else going on in the game. I'd say, stick around at least until you've tried chapter 2 - I found chapter 2's Cyber World more fun than chapter 1's Card Kingdom personally, so maybe it'll just take a bit longer until you start feeling it. But otherwise, yeah. The game is what it is, and if that's not your thing, then so be it, you know?
Re: Deltarune Updates Chapter 3 And 4 In New Switch 2 Patch (Version 1.04)
oh finally, the spincake bug has been fixed. I was wondering what the deal with that was.
And I guess they added a new method to get the trip ticket too? Interesting - I thought one of the main points of the shadow mantle bonus fight was that it turned off all the TVs in TV World, so I wonder how they changed it so that the trip ticket is still obtainable?
Re: Nintendo Music Update Adds "Some Features" For Those With An Expired NSO Membership
@GoldenSunRM
oh I just meant, put the app on the shop as available for download. so I wouldn't need a separate smart device to run it. ...But actually being able to customise the Switch UI with Nintendo Music would actually be really cool
Re: Review: Ninja Gaiden: Ragebound (Switch) - A Gorgeous & Gory Return To The Series' 2D Roots
For some reason it hadn't registered to me until now that there's a new 2D Ninja Gaiden and a new 2D Shinobi at the same time. haha
Re: Nintendo Music Update Adds "Some Features" For Those With An Expired NSO Membership
i don't generally use my phone for anything other than the web browser and text messages, so I honestly wish they would just bring Nintendo Music to the Switch eShop so we can enjoy it on an actual Nintendo device. Why the heck haven't they done this yet?
Re: Rumour: Three Games Were Pulled From Nintendo's Direct Partner Showcase, According To Veteran Games Journalist
Hm. ...maybe there could have been the reveal of the rumoured Final Fantasy 9 remake? the presentation was already pretty Square-heavy with the two new HD-2D games plus FF Tactics
Re: Hands On: Forget The Name, Square Enix's New Action RPG Is A Lovely HD-2D Take On SNES-Era Zelda
in the feedback survey I mentioned:
Re: Nintendo Direct Partner Showcase July 2025: Every Announcement, Game Reveal, Trailer
I dunno if anyone else felt this way but the weirdest announcement of the Direct for me was a Switch 2 upgrade for Romancing SaGa 2 Revenge of the Seven. Like.... huh? Square Enix is doing upgrades after all, then? ...Just not for Octopath for whatever reason? And why this one in particular? It ran pretty well on Switch, the only issue I really saw was with the loading times, which is something Switch 2 automatically fixes anyway. They're not adding mouse mode, they're not adding a DLC area like Kirby, they're not adding app integration like Zelda. ... why is this a paid upgrade??? Why isn't it just a compatibility patch like Pokémon got?
If a game only gets framerate and performance boosts, I feel like it should just be a patch like Pokémon got, not a paid upgrade. I really wish Nintendo set more rigid guidelines to their third parties regarding this. Because it is such a mess, with each game seemingly following its own rules.
Some games like Suikoden I&II have completely useless Switch 2 versions, some games like Sonic X Shadow have only mild performance boosts but expect you to buy it all over again. Some games like Puyo Tetris 2S add silly mouse mode shenanigans, but its mere existence further splinters the online player pool further, because they didn't care to make it compatible with the original version... And now we have a paid upgrade, similar to the ones Nintendo offers for their games, except this one literally doesn't add anything to the game except for a bit better performance. for a game that doesn't perform badly in the first place....does anyone else find this was a really weird announcement??
Also I played Revenge of the Seven extensively earlier this year and have absolutely no desire to go back to it at all. It's got good gameplay but I don't enjoy the way they implemented the time skip feature, it's completely immersion-breaking.
Re: Octopath 0 Is A Game-Key Card On Switch 2, And Square Enix Has "No Plans" For A Switch 1 Upgrade Option
Lol. Getting the Switch 1 version then obviously.
Re: A Brand New Katamari Game Is Coming To Switch
Katamari is my beloved. I hope they've learned their lesson since the travesty that was Touch My Katamari on PS Vita so many years ago. I'm hopeful this will finally be a proper new entry, but I will stay cautious.
Re: Plants Vs Zombies: Replanted Coming To Switch 1 & 2 This October
legitimately one of the best-designed games ever made. very happy to finally see it on Switch.
Re: Shantae's Long Lost GBA Sequel 'Risky Revolution' Gets Switch Release Date
it's so cool that they finished the GBA ROM after all this time and then released it on actual GBA with stuff like link cable functionality included. It's certainly a shame they couldn't release it when the GBA was current, but it's great to see that it's no longer lost to time, and I really do enjoy how they released it in its fully-realised form.
Re: Animal Well Is Getting A Gorgeous New Physical From Lost In Cult
This game was interesting for one playthrough but it did not enamour me enough to want to play it again. I also think videogamedunkey way overhyped this one too, which makes looking up discussions on this game online really annoying.
Re: PSA: You Can Now Remap Super NES Controls With Nintendo Switch Online
Wow, talk about an essential feature arriving late. The SNES app launched in 2019, right?
Y'know Nintendo, if you want people to forgo emulators in favour of your paid service, you have to provide a service that's better than them. Adding the controller remapping menu 6 years later isn't exactly that.
Re: Rumoured Plants vs. Zombies Remaster Potentially Releasing On Switch This Year
If this is the uncompromised original PvZ, then that would be amazing for Switch. Legitimately one of the best games ever made.
Back in 2011ish I remember playing Plants vs Zombies on my brand new iPhone.... it was a time before mobile gaming had completely gone to pot, and playing actual good games on a phone was a new thing. ...wow.
Nowadays I think the amazing mobile version was replaced with a microtransaction-laden one. ... ...Mobile gaming is legitimately the worst possible kind of gaming, isn't it.
Re: Donkey Kong Bananza Takes Inspiration From Dark Souls For These Gold Statues
reset the "days since game has been compared to dark souls" counter to zero
Re: Random: DK Enthusiast Breaks Switch 2 In Bananas Spray Painting Job Gone Wrong
I can understand doing a stupid stunt like this if you just wanted to waste money and "have fun", but to then be genuinely upset that you ruined your game and console is just ridiculous.
Re: Deltarune Updates Chapter 2, 3 And 4 In New Switch 2 Patch (Version 1.03)
I didn't have trouble with Jackenstein, but I did watch some blind letsplays, and some people did die several times to him. I can see why it would be frustrating to keep losing to him because the fight takes a long time (or you could say it is TAKING TOO LONG ). So that's a good change.
Also happy to see the sword tunnel attack hitboxes adjusted, that was just unfair game design tbh. it's still a really hard fight, now it's just a bit less cruel.
Re: Best Virtual Boy Games
I like how this website shows "Release Date: TBA" for some of these titles, as if we were all waiting with bated breath for the announcement of the international release date for these Virtual Boy games.
Re: Atari 50 Is Getting Yet Another DLC Pack, This Time Focused On Namco Titles
I know it won't happen in all likelihood, but I'd like for them to add E.T. to the lineup too. The most infamous game in the console's library deserves to be included, and I wouldn't mind giving it a go for curiosity's sake too.
Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge
Interesting. Is this the first we've seen of a publisher who was all-in on Key Cards making a regular physical Switch 2 game afterwards? I wonder if Sega heard the backlash regarding Sonic X Shadow?
Re: Ys X: Proud Nordics Reportedly Includes 120fps Performance Mode On Switch 2
I only played a little bit of Ys X. I stopped playing around the time they announced Proud Nordics.
I wasn't fully engrossed in the game at that point though. I was kinda getting through the rather lengthy beginning parts of the game, and for whatever reason I wasn't really feeling it yet. The combat system felt kind of convoluted, especially compared to how simplistic Ys has traditionally been. And the boat combat just felt awkward.
The announcement of the upcoming improved version just completely killed my desire to push through.
If the game had been more engaging from the start, it's likely I would have kept playing despite the announcement of Proud Nordics.
It's a shame I feel this way about the game because I really really love Lacrimosa of Dana, and I enjoyed the heck out of Oath in Felghana, Memories of Celceta, Origin, Seven, Ark of Napishtim - basically the whole series. What was it about Nordics that made me feel so meh towards it?
Re: Sakurai Gives An Update On 'Kirby Air Riders' And Pays Tribute To Iwata
One of the main motivators for me getting a Switch 2 was for Kirby Air Riders. And yet I have no interest in Mario Kart World. Funny, huh? Kirby Air Ride was one of the GameCube's all-time greats. I trust Sakurai to make a great follow-up.
Re: Deltarune Updates Chapter 2, 3 And 4 In New Switch 2 Patch (Version 1.02)
No spincake fix yet huh?
Talking to Topchef in chapter 4 gives you nothing, even after he promised to always replace your spincake.
...if this is intentional behaviour, then surely Topchef should have some dialogue or something to let you know that your free cake deal has expired, or something? Otherwise... where's my cake, Topchef?!?
Re: ActRaiser 2
I just tried this game on emulator. it's hard. it's really really really hard.
At first, you pick a level, and it feels impossible. Just enemies swarming you everywhere, and a miniboss that makes swift work of you. Over and over again. That was my only experience with this game for an entire hour.
Then you finally try enough times so you can kill the miniboss, and you soon realise that there isn't a checkpoint. You have to keep going. You need to make it to the end-of-stage boss before you're allowed to die at a checkpoint.
It takes an insane amount of trying and trying again before you get decent enough at the janky controls to get there. And it doesn't help that the game is a huge fan of pixel-precise jumps too, just for the heck of it, I guess? So even when you do manage to trudge your way through the enemy spam, and manage to kill the midboss with a decent amount of health remaining... you'll just fail the pixel-perfect jump and will be back at square one anyway.
And pretty much every stage is like this??? Maybe some of them have more checkpoints here and there, but... This is one of the most infuriatingly annoying SNES platformers I've played. Maybe only Ghouls n Ghosts can rival it.
So anyway. I played this game for two days straight, and I managed to beat the first 12 levels. There are only 14 levels in the game...
I got up to the semi-final level, Tower of Souls, before I gave up on the game completely. Because this level additionally has a boss rush at the end of it, and I just... didn't have it in me to manage to get through. I looked up a speedrun, and saw that level 14 afterwards is also a boss rush, PLUS the final boss, all in a row. and.............No. not doing that.
Honestly I'm happy to have managed to beat the 12 levels I did. I got decently into this game. But it is asking just way way too much of the average player. I was willing to meet it halfway, but having the boss rushes at the end was going too far.
Normally I like difficulty in my platformers but this game is just plain ruthless.
Re: Random: Final Fantasy 14 Director Thinks "Aspiring" Game Devs Should Play Echoes Of Wisdom
This is the Zelda game that unfortunately didn't enamour me as much as I was hoping it would. I love 2D Zelda, and I LOVE A Link Between Worlds, but for some reason Echoes of Wisdom was just kinda... good but unremarkable? I don't know what it was, but it felt like the puzzles were less interesting and the world didn't have much going on in it. And the cutscenes were pretty overbearing at times too, those Gerudo can yap for ages. :/
It also didn't help that this game released at around the same time as UFO 50, which was a game that truly got its hook into me. So I was kinda just hurrying to finish Zelda so I could get back to UFO 50 lol.
Re: Looks Like Paradox Pokémon Are Coming To Pokémon GO
my opinion on Paradox mons: The prehistoric ones are all really cool and interestingly designed, but the robotic ones are kinda just the samey concept of "pokémon but robot", and unfortunately mostly fall flat for me.
Iron Valiant is the only one I would actually call cool and genuinely a great design. (but maybe i'm biased since i used iron valiant in my endgame team idk)
Re: Video: How Does Switch 2 Look On A CRT TV? Glorious
I remember the game that made us get a HDTV. It was Tales of Vesperia on the Xbox 360. I just couldn't read some of the small text (enemy HP numbers mainly), and the lighting of the darker environments made things blurry as heck on the CRT. I remember loading the game first thing after getting the HDTV and being completely overwhlemed with just how much better it looked in HD on the flat screen.
And that's still the same TV I use now too. Since it's old enough to have Scart and Component inputs, it's great for my retro stuff and my HDMI stuff alike.
Re: PSA: You Can Play One Of The Greatest Platformers Of All Time In Street Fighter 6
...just out of curiosity I would like someone to compare the emulation quality of this version to the MM Legacy Collection version. I remember thinking the Legacy Collection didn't feel right.
Re: Gallery: Street Fighter's Luke amiibo Is A Big Fella, And No Mistake
I don't know the SF6 characters since I never played the game, and the fact that these figures are so much more expensive than the others makes me not want to get them at all.
If it was Chun Li or some other SF characters with some wider recognition, then maybe I would've got them. But these three.... no. sorry :/
Re: After Croc, Argonaut Games Wants To Remaster This N64 Cult Classic
I have this game but never really felt the urge to get very far in it. I dunno. I think the part I liked the most was the title screen theme. When the game actually begins, I rapidly start to lose interest lol.
Re: Sega's President Wants Company's Revival To Be His "Greatest Achievement"
Sega has always had a problem with shooting itself in the foot over and over and over. And the state of Puyo Puyo 2S and Sonic X Shadow on the Switch 2 doesn't give me any hope that they're gonna be making sensible decisions with their games yet.
Re: Donkey Kong Bananza Developer Has Been Revealed
Y'know I feel like I should actually play through Jungle Beat one of these days. Feels like I'd be doing this dev a disservice by overlooking it, especially now that they're back in full force for Donkey Kong.
Re: The Plucky Squire's Next Update Ups The Challenge With New Game Modes & Enemies
this game looked promising pre-launch, but when it released I heard nothing but negative things about it in terms of how it fails to live up to its potential and isn't all that great gameplaywise either. I lost all interest in it pretty much immediately.
Re: Look, Maybe We Should Stop Asking For A Sonic Adventure Remaster
this "modern audience" was also the one who would prefer Sonic Superstars over a potential Sonic Mania 2, right?
I think Sonic Team has had no idea what Sonic fans actually want for a very long time
Re: Here Are The Square Enix Switch Games You Can Play On Switch 2 Right Now
@m5j78fauzgd
Nier Automata and Chrono Cross are currently listed as unavailable to purchase on the Switch 2 eShop due to compatibility issues. I don't know the specific issues however.
Re: Here's Every Square Enix Switch Game You Can Play On Your Switch 2 Right Now
The Switch 2's extra oomph really helps with DQ Builders and Builders 2 in particular, they could get pretty bad if you had more intricate builds going on.
Also glad to see Harvestella's compatibility issues have been fixed.
I think it's strange that DQ Treasures and DQ Monsters: The Dark Prince don't support cloud saving though. That makes them less versatile for playing them swapping between Switch 1 and 2, which is a shame. I wonder why they don't?
Re: Front Mission 3: Remake Appears To Replace 2D Art Assets With Generative AI
...I really really hope they don't ever make a Chrono Trigger remake now. If square enix is willing to replace original assets with AI generated assets.
Re: Switch 2 Exclusive 'Drag x Drive' Won't Include Local Multiplayer Support
This is one of the least-appealing Nintendo games I've seen in a long while.
Re: Toby Fox's Deltarune Has Been Updated For Switch 2, Chapter 3 + 4 Patch Now Live
Ahh, they didn't fix the issue where Topchef doesn't give you a spincake in chapter 4?
That's the one standout bug I noticed when I played.
Re: Pauline's Age In Donkey Kong Bananza Has Been Revealed
So. ...the "lore" goes, the arcade original Donkey Kong was actually a young Cranky Kong, and that game had an adult Pauline.... but now we have a game with child Pauline, AND Cranky Kong at the same time.
Which means..... every single generation of Donkey Kong is destined to become a Cranky Kong. I guess?
I'm not sure it really adds up. But I am sure that Nintendo doesn't really need it to make sense.
Re: Final Fantasy Tactics Remaster Controversially Cuts War Of The Lions Content
...but wait, doesn't this game have separate classic mode and revamped modes anyway? they didn't include the additional content despite already making a classic mode? ... ???
Re: Pokémon Fan Loses "20 Years Worth Of Data" After Performing Switch 2 Transfer
Dang, that's worrying.
I'm glad I didn't do a system transfer.
I transferred my Pokémon save data to Switch 2 locally with no issue.
The fact that this can happen means that no Pokémon fan should ever do a full system transfer.
Re: Which Nintendo Switch Games Do Not Support Cloud Saves?
I found this page via google search.
This article says "We'll update this list as and when more games that don't support Nintendo Switch cloud saves come to light."
...
But clearly this list is outdated because Pokémon Scarlet / Violet and Legends Arceus are not on here.
...I've never really needed to use cloud saves before Switch 2, but now that I have my Switch 1 and Switch 2 paired together and am sharing Virtual Game Cards between them, I've been using cloud saves to get my old save files on my new Switch 2.
It would be nice if we had an up-to-date list now that cloud save compatibility is very relevant with the release of Switch 2
@dartmonkey
Re: Street Fighter 6's Switch 2 Version Declared Tournament Legal By Capcom
Hmm... I guess I never really considered the possibility that some ports were not legal for tournaments. But it makes sense if there are significant performance differences.
But now that I think about it. ... ... imagine someone hosting a Street Fighter 2 tournament and showing up with the Game Boy version, with link cables and everything. ...Sounds great actually. they should do that.