This is a good game. Kind of wish they would bring over the Japanese FE6 as well so we can have the full GBA trilogy. ... And also, un-delist the English version of FE1 while you're at it, yeah Nintendo? Still annoyed about that.
Thank you for featuring my prattling about remakes.
Yeah. ...No matter what, it's not possible for younger players to experience older games within their original context, since time marches on and expectations always change and evolve... so even if they do play the original, it's not going to have the same kind of impact as it did back then anyway.
I wonder how interesting older games are to most kids these days anyway...? I honestly have no idea, haha.
After hearing that Soul Calibur II was going to be included on NSO, I decided to get out my old GameCube disc of Soul Calibur II and give it a whirl.
I will say, I don't really have much experience with this series - I've never played any of the later games at all, and I don't even know what they look like.
I didn't have any save data for Soul Calibur II on any of my memory cards unfortunately. So my main goal for this playthrough was to unlock Lizardman.
The way to unlock characters in this game is to play the singleplayer missions. And for Lizardman, you need to complete every single mission, both the regular versions and the Extra versions that get unlocked later.
I have to say. ...A lot of it was quite a slog. Mostly those annoying "dungeon" missions where you have to play many inconsequentially easy matches in a row as you "navigate" through a "dungeon", which in reality is just a menu of squares, with a fight on each one. Some of the later ones can even be 20 fights long! It's not hard, it just takes forever. ...so this was the perfect game to play while listening to YouTube in the background - I got to listen through lots of "Nintendo Switch 2 Direct thoughts and reactions!!!" videos whilst playing this game.
Aside from the annoying dungeon missions, I also found myself having difficulty when missions required beating 5+ opponents in a row on just one life bar. Turns out I don't actually know how to play Soul Calibur II... at all! I don't know the movesets of the characters, nor what the special inputs are. I kinda just try things, find a move that seems to work, and then keep using it. Hahah.... 😅
I mostly stuck with Mitsurugi as my main character, since he seemed to feel simple enough to get the hang of... though I did switch to Link when I needed to cheese some ring-out victories. If you haven't tried it before: play as Link, stand near an edge, and just do a regular grab with A+Guard. Link just chucks 'em off stage. It's great.
Unlocking Lizardman took me around 20 hours of playtime overall. Dang, that's certainly a character who requires some commitment to get! And he's not even usable in most modes lol. But I'm glad to have him now regardless. He's kinda cute.
...Despite having spent this kind of time with the game, I still know pretty much nothing about how to play it. I literally don't even know what "Soul Charge" does. Or how to do a "Guard Break". If I were to actually play against another person, I'd first need a crash course. ...but yeah, that's fighting games for ya. You need to dedicate your life to studying them in order to get even a baseline level of competence with them...
I don't really feel the need to do that here - I just wanted to play for a bit and have fun before the game comes to Switch 2, and unlocking Lizardman seemed like a good goal to strive for. If I decide to play the NSO version later on, Maybe I'll try to learn some more gameplay mechanics. But for the moment, I don't feel the need to play any more just yet.
regarding the prehistoric bonus stage - I recently played the N64 version of Glover, and it was pretty much impossible to complete this bonus stage for me there too. I played the PAL version, and I believe the NTSC version has slightly different hitboxes that make it actually doable there?
Regardless, I was forced to settle for 98% game completion because the collectibles were just.... not possible to get no matter how many times I tried.
It seems like the problem with this level was the same as what's seen on PAL N64. But now they have actually updated the level to be possible. That's my understanding.
So while I can't speak for any of the other problems introduced in this port, I will at least point out that this particular issue was not a porting issue, but a problem the original release had too.
...What's the point in creating a brand new next generation console cycle if you're not even going to attempt to fix these kinds of problems from the previous generation?
I've been having to go out of the house to help with family a lot recently, so I didn't want to start a big new RPG for the moment. ... Instead I was looking for something small I could play while on public transport.
I played Ufouria The Saga 2, and........ it was ok but not great. It was very short, and the randomised nature of the level design made exploring feel very repetitive and unsatisfying. In order to collect all the cans, you have to play through a level, collect 2 cans, go back to the hub, select the same level, find 2 more cans, go back to the hub, etc etc etc. Because the layouts are randomly selected, so you can't actually reach all the can locations until the game cycles through all the possible layouts. It's not great tbh. I kinda just wish they made a proper persistent world with normal hiding places. I think the original Ufouria on NES was so much better. Very unfortunate since I was expecting it to be so much more.
After finishing Ufouria, I began New Super Lucky's Tale. This one's okay. It has rather slow-feeling movement, and your moveset is pretty basic. It kinda reminds me of older early 3D games like Croc where running, jumping, and stomping are pretty much all you need. But that's fine - it's not trying to be anything particularly revolutionary, it's just a decent kid's platformer. Which is pretty much what I was looking for anyway. So it's all good.
but...platformers these days all really seem to want to have clothing as the main unlockables, don't they? Super Lucky's Tale, Rayman Legends, Mario Odyssey, and even Gimmick 2, which I also played recently, all have a big emphasis on unlocking clothes for some reason. ...Am I the only one who wants the main character of a mascot platforming game to actually look like their character design?? Clothing options are just so uninteresting to me.
The only SaGa game I played was the recent Revenge of the Seven, so this update isn't so meaningful to me at the moment. I do plan on playing the whole series at some point though! I always appreciate when care and attention is given to the lesser-known niche series. It's nice to see it, even though I still need to get myself up to speed with the source material.
I am a physical collector, so I absolutely won't be getting "game key" versions if I can help it. Any time I see one, I'll definitely be heading on over to Play-Asia to see if there'll be a proper version too. Square Enix has been releasing their "digital only" games on physical carts in Asian territories. I have almost every SaGa game on switch physically thanks to Play-Asia. As well as the version of FFX/X-2 that actually comes with X-2 on the cart.
So if there is a version of Bravely Default available on Play-Asia that's actually a proper physical version, I'll go for that one. Otherwise.... Nah. If I'm gonna have to waste my SD card space, might as well just use the eShop.
I'm trying to find the moment where Reggie actually talks about Welcome Tour? That video is from 2 years ago, and that Reddit link does not mention Reggie.
Where does this article get the idea that Reggie has an opinion about Welcome Tour at all? Because he worked on the Wii launch in the past? It may be a new Nintendo launch, but I don't think you can assume what Reggie's stance is if he hasn't said anything?
It would make sense if they released the Wii U HD Zeda games for Switch 1, since GCN NSO will only be on Switch 2. As a way to keep a few low-effort Switch 1 games coming out to keep fans who haven't upgraded yet happy.
Zelda canon is such a meaningless concept at this point, it's obvious that Nintendo kind of just makes up whatever sounds good at the time and leaves it at that. There's definitely no overarching story unfolding here, that's for sure.
Still not all that happy about how Tears of the Kingdom completely disregards the existence of Divine Beasts and Guardians and how the majority of NPCs don't recognise Link. If Nintendo wants me to overlook important details like this, then I'm not really gonna end up caring about any kind of Zelda lore.
I had the pre-order invitation opportunity yesterday. I saw the NSO GameCube controller in the list of items I could include, and decided not to get it, with the idea that I could use my adapter and existing GCN controllers. ....I didn't even consider that they might not even be compatible with Switch 2... if they weren't I'd've been seriously not impressed.
...My preorder was already extremely expensive enough as it was.
I tried to ask Nintendo Customer Support a question regarding primary console and secondary console, but did not receive a satisfying answer.
I asked whether it would be possible to use both Switch 1 and Switch 2 with the same Nintendo account without having the forced internet requirement for the secondary console. I feel this is important because of the compatibility issues - I want to play Harvestella on Switch 1 only for example because it is in the compatibility issue list. They did not give me a real answer at all, they only said there was "nothing to announce". So irritating to receive a response like this.
I'm perfectly ready for Switch 2, I'm just not ready for all the publishers to start switching over to "Game Key Card" versions. It's not a matter of being satisfied with Switch 1, it's a matter of being dissatisfied with how Switch 2 is being handled.
The good thing about digital games is that smaller developers can get their game published without the need to manufacture cartridges, and that the games will always be present on your switch without the need to change carts.
The downside is that games will take up space on your SD card, and they won't be available to purchase in perpetuity after the end of the console's lifecycle.
The "game key" version literally has the worst of both worlds. It's not suitable for smaller devs since it still requires the game studio to be able to manufacture and distribute a cartridge in a plastic case and sell it in a shop... Yet it still requires the eShop to be up and running, and takes up space on the player's SD cart like a digital game? And doesn't even remain available to play when you take the cartridge out?
This situation only benefits publishers who want to save money on not actually putting the game data on the carts. There is no other party who benefits. Certainly not the end-user. This is what they call "anti-consumer", right?
I think this one may be subject to recency bias - we all love the Zelda covers, but the anticipation for the upcoming games might skew the results here.
I know this is a one-off piggybacking off of the Switch 2 hype, but I also think it's less interesting than the box art brawls that compare different artworks made for the same game.
This is the upgrade that makes me question things the most.
Adding a new side adventure DLC is not the same thing as having better frame rate and performance.
The other upgrades make sense. This one kind of doesn't.
I don't like the idea that games that could function perfectly fine on Switch require Switch 2 just because Nintendo says it's time to buy a new console.
Bravely Default is another example of them forcing the new console for the sake of a game that would have no trouble running on Switch 1.
I'm not a fan of them using things like this as a way of enticing fans to get the Switch 2.
...I'm going to get it in the future, most likely, because I adore this Kirby game and want to play all of its content, but I am not really a fan of the way they're handling it.
Live A Live is a lot shorter than Octopath, so if your free time is at a premium, I'd recommend Live A Live first. it also has the benefit of being broken up into distinct chunks, which can each tell a full miniature story within the span of one play session.
The situation is annoying, where companies rely on code-in-a-box versions for western releases. Square Enix does this with Chrono Cross, FF X / X-2, and Capcom did it with Monster Hunter Stories 1.
This is a bit silly to say, but... I'm glad that there still exist regions where stable internet is not a guarantee? ... because it means fully on-cart versions will continue to exist.
And I'm super thankful for Play-Asia to allow me to get ahold of these versions. Even if it is expensive.
I completed one ending, and I restarted the game in order to see another ending.
It's a good game. I really like the characters and interactions and everything. Combat is unique and simple, though maybe not as fleshed-out as it could have been. And I love exploring the environments and talking to all the silly NPCs.
And... there are moments that really stick with you.
Even though most of the game is spent in a colourful silly fantasy world, it truly is a dark story. There are moments that hit you hard, and can completely recontextualise the entire game once you learn what's really going on.
I never properly got into Gradius - my experience is always that I start playing, and I'm doing okay to begin with... but then I reach level 3 with the moai heads, die, and now my ship is useless without the upgrades, I can't deal with any of the obstacles, and I proceed to lose every single life in a row.
There's just no recovering from a single death in Gradius, to the extent that there may as well not be any lives to begin with. Might as well just game over me immediately.
...And the prospect of playing all the previous stuff again just to get up to the point I died is not very appealing either, because the autoscrolling nature of the game means it'll always take just as long as it did the first time. ...I dunno. I just find it to be a an extremely punishing slog. Am I in the minority? Is there something I'm missing that makes Gradius more appealing than I'm giving it credit for?
I don't particularly care about getting this game any time soon (maybe in the future when I've run out of other things to play), but I just wanted to say... I think it's good to see Pac-Man is back to using his classic look these days. If this is the version we see in cross-promotions like this, then that means Namco considers this the design with the most appeal for their brand.
...I'm thinking about that "Ghostly Adventures" redesign from the Wii U days, and how it took Super Smash Bros for 3DS to get the classic Pac back.
I have to wonder, had Sakurai not insisted on using the classic Pac-Man design for Smash Bros, would Namco have kept the Ghostly Adventures redesign going forward? ...Or would it be more like Sonic Boom, where the designs were primarily for the sake of the TV show and it was always going to go back to normal afterwards? I'm not sure. The fact that the 2014 "Pac-Man Museum" release used the Ghostly Adventures design despite otherwise being completely unrelated to the show makes me wonder what Namco had in mind at the time.
After finishing Romancing SaGa 2, I played Gimmick! 2, and while I did enjoy it, it did not enamour me to nearly the same extent as the original Gimmick did. Was by no means a bad game though.
I decided to start Omori. I've always been a big EarthBound fan, and I enjoy Undertale and Deltarune and Yume Nikki, so this game seems like an important one to add to my repertoire. So far so good. The characters are full of personality and the colouring pencil art style mixed with pixel graphics is really good. Very curious to see where the story goes.
I've never played any of these Koei strategy games before. It looks like there'll be a learning curve, but I'll be willing to give them a try. This is a very good update. Four games at once, all deep strategic games that never became mainstream popular. Gives them another chance to shine, and offers something that isn't on the service already. I hope to see more great updates in the future. ...Just so long as they don't get removed like Super Soccer.... and unfortunately that'll be the biggest concern I have regarding NSO from now on. :/
Nintendo has been absolutely horrible about including control customisation in their games, I hope this is a sign they're willing to take things more seriously going forward. And I hope they even go as far as to update their older games with more options too.
Metroid Dread for example requires you to hold R to charge the Omega Cannon, and press Y to fire it, while also holding L to aim. Three buttons to hold at once at opposite ends of the controller, with no controller remapping options, is simply just bad accessibility.
hmm. This makes me feel like I should get back into making more of my own youtube shorts about videogame esoterica. I like this kinda stuff. ...I made a handful of shorts for my own amusement but didn't really continue.
I didn't know about this fun fact in particular, though I haven't really played enough Stadium to have much of it in my head anyway, so this was just mildly fun rather than mindblowing.
mmm... I've not played this game before, so it's a little disappointing to hear all the voices are being recast. I would have preferred being able to experience it as it was originally... It isn't too much to ask for "classic mode" to just keep in the classic voices too, is it? :/
I'm impressed that they included the "A-Type Early Version". Normally Nintendo loves to pretend earlier revisions of games don't exist, such as with Fire Temple's chanting.
The version of Tetris with the early song is often referred to as the "Minuet Version" among collectors. You can tell by slight differences in the cartridge label compared to the later revisions. It was only ever seen in Japanese cartridges, all international version feature the classic korobeiniki.
I do have a copy of the Minuet Version since I always thought it was a fun piece of trivia, but strangely enough, I don't actually have a regular Tetris cart - as a kid I had Tetris DX instead.
Maybe one of these days, if I see a cheap regular Tetris cart next time I go to CeX, I'll grab it for the heck of it.
I personally think that it will be a straight up Switch game. Maybe if they show that the Switch 2 can improve performance of Switch games, maybe it will have some enhancements or something. But I don't see a version of the game that straight-up won't run on a regular Switch existing.
I like the Mario face of the USA version because it fits the theme of a more abstract picture puzzle game better, compared to seeing artwork of Archeologist Mario, which would just make me assume this is some kind of adventure or platforming game with a new powerup, just like how SMB3's art was just Raccoon Mario.
Oh, by the way, here's an extremely stupid fun fact about the Sword of Kings in EarthBound.
The Sword of Kings is one of two items in EarthBound that CANNOT be sold or dropped, but can be obtained in arbitrary quantities. The other one being the equally rare Broken Antenna.
This means that... if you REALLY REALLY felt like it, you can potentially completely softlock your save file by grinding for Sword of Kings drops. Drop every single item, and fill every item slot on every character with Swords of Kings. Fill up all 34 Escargo Express storage slots with Swords of Kings too.
Once every single possible empty inventory slot has a Sword of Kings in it... congratulations! You cannot hold the Shyness Book, Meteorite Piece, or any other key item that is required to beat the game. You are fully softlocked, and fully insane for accomplishing this.
In my Suikoden II playthrough I did last year, I got the Double Beat rune without even realising it was supposed to be a rare drop. I gave it to Nanami straight away and she became my MVP for the majority of the game.
I do know the pain of griding souls in Aria and Dawn of Sorrow though. But I love to zone out to youtube videos while grinding soul drops, so it never really bothered me to try and get 100% in them... it can just take a while
By the way, the article writer seems to be under the impression that Luck is functional in Aria of Sorrow, but broken in Dawn? hahahaha. Nope! It's actually broken in both games.
Regarding the Sword of Kings, the only time I actually got it is when I used the Nintendo Switch Online version of the game. I played through the whole game without using rewinds, except for Stonehenge base, where I used rewinds to help me get that drop. Kill a Starman Super, rewind, press a button to advance RNG a bit, kill it again, rewind, etc etc etc. I don't think I would have had the patience to get the Sword legit. But it was cool to finally have it.
...regarding Xenoblade 2 Rare Blades... I did get them all but man did I hate the grind. It's a game I don't think I have it in me to ever replay because of the obnoxious gatcha mechanics for getting Rare Blades. I especially hated how Ursula was one of the very very last Rare Blades i managed to pull, because her quest involves putting her on sooo many merc missions in a row, which would ideally be done in the background throughout the whole game, but since I was already at the end, I just had to sit there and wait in order to complete her quest. What a complete travesty of game design.
I've been fairly lucky regarding shiny Pokémon in my time. I had a shiny Butterfree in Gold version (who no longer exists due to the GBC carts' save battery defuncting itself), I had a shiny Zubat, Buneary and Dusclops in my Pearl. And when i first played X version I got a shiny Espurr pretty early on. I was pretty hyped.
In more recent games where you can see overworld Pokémon, shinies are easier to come across, so they're kind of less memorable. But I do remember catching a shiny Horsea completely by pure luck in the Blueberry Terrarium - the overworld Pokémon are so tiny in Scarlet/Violet, and the lighting engine is so poor in this game, and the difference between colour on shiny Horsea is so minute, it was pure chance that I decided to catch it, and only noticed it was shiny afterwards.
Hmm what else. Hey, does anyone remember Kikuichimonji from Golden Sun? I love this thing because it's a super duper rare drop that is extremely easy to RNG-manipulate to obtain it no problem. I didn't even know it was in the game until I found the RNG manip guide. Haha. I love it when you can subtly bend the rules of the game like this.
Hmm, alright. This hasn't deterred me from wanting to play the game or anything, I do like to come to my own conclusions.
I guess it just depends on how disruptive the dialogue scenes are. I bounced off Ys X because I was getting frustrated with all the dialogue scenes, especially in comparison to the prior Ys games which were all very snappy. I do plan on eventually playing more Ys X in the future though.
But one of my favourite RPGs of all time is Golden Sun, which is infamously very text-heavy. I guess it really depends on how invested I get into the game.
I'm so behind on my JRPGs, I haven't played a single Trails game at all. :/
I kinda wanted to start from the beginning, since I know this series is extremely lore heavy. Most people seem to recommend starting with the first Trails in the Sky, which I know this upcoming game is a remake of.
...but I kinda actually wanted to start even earlier with the earlier Legend of Heroes games, before the Trails series even started.
When I played through Ys, I knew that Lacrimosa was the fan favourite, but I did in fact start with Book I & II and worked my way up, including playing the fan translations for Ys IV, the other Ys IV, and Ys V.
I was thinking of doing something similar whenever I got into Legend of Heroes / Trails games, but. .... it'll be a while until that happens.
I've been thinking about various options based on Square Enix's history with previous games.
A port of the Steam version would come across as kinda lazy, but it would still be acceptable. For some reason I think this is the most likely option. Let's hope it's not bungled like the initial steam release was pre-patch though.
A "Pixel Remaster" version would be... so unfortunate. If they actually update the pixel art and changed the character sprites and all that. And make all the text have a weird tiny font and everything. I dunno. I've never been keen on how these look, and it would be a little sad seeing Chrono Trigger subjected to the same fate
A HD version like Romancing SaGa 2 and 3 where they keep the pixel characters but HD-ify the backgrounds (Or like Dragon Quest 1+2+3 where they have HD characters but keep the pixel backgrounds).... I dunno, it wouldn't feel right.
I guess Suikoden looks nice, so it is possible to do this kind of thing well, but I still feel like it looks a bit incongruous since the characters and backgrounds are drawn in different resolutions, you know? I'm not sure I'd want that for Chrono Trigger.
A straight-up emulation like in Collection of Mana / Collection of SaGa... Would be fine actually.
If they're gonna make a new collection, maybe they could also include things like Secret of Evermore that have never been ported before. ...But would this "cheapen" the prestigious reputation that Chrono Trigger has garnered, by making it part of a bundle rather than its own standalone thing? I wonder if they would avoid doing it like this for that reason. I mean, just take a look at how nobody pays attention to Phantasy Star IV despite Sega including it in every single Mega Drive collection. One of the best 16-bit RPGs ever made is available on so many platforms, and people barely give it the time of day because it gets lost in the crowd.
A HD-2D version in the style of Dragon Quest III or Live A Live would be okay. I just hope that it can stand out despite using the same art style as several unrelated games. I hope the HD-2D style doesn't start to homogenise all of Square's pixel stuff. They'd have to really pull it off well.
A brand new full-scale remake similar to SaGa Revenge of the Seven, or Trials of Mana would certainly be cool to see. I wouldn't be opposed to it, but at this point, it would become essentially a brand new game - it wouldn't be able to fulfil its role as the quintessential 90s JRPG classic any more, it would just be... the same story but presented in a modern way.
...Not even gonna entertain the notion of an FF7 Remake / Rebirth style game where it isn't even similar to the original. That wouldn't be porting Chrono Trigger at all, that'd just be a weird alternate reality sequel, no matter whether they put "Remake" in the title or not.
...Honestly, if they just announced that Chrono Trigger would just come to the regular SNES NSO app, I think that might be the simplest way they could handle it - it would mean all Switch subscribers suddenly now have access to a stone-cold classic, just like with what happened to EarthBound. ...but then it may be at risk of going the way of Super Soccer, since its rights might be difficult to negotiate in perpetuity. So maybe even this is not ideal.
You know this isn't official because it pays tribute to Super Mario Bros 35 lol. Still can't believe Nintendo is so willing to throw away their game like that.
But yeah, amazing animation. I love how it focuses on Switch Mario games specifically. Not enough fan works for the Switch era compared to the classic era.
It is kind of crazy to think about how Pokémon was an anime, trading card game, videogame, merchandise line, literally all of these different things all at once, right from the word go.
I can't think of another big Japanese videogame property like this where absolutely every facet of it was brought over to other markets pretty much intact from the very start. And it definitely paid off big time.
A long time ago I did fully complete Donkey Kong on the Game Boy, however when I boot up my cartridge now, the save file is gone. I guess the internal battery died.
If I ever feel like playing DK again, now NSO is a good option. Though it doesn't have the SGB support, so idk. Maybe emulation would still be best until Nintendo sort themselves out regarding SGB support on NSO lol.
anyway. Definitely a good addition to the service.
Linking a save file from 2 to 3 gives you only an extremely minor thing - it unlocks two bonus performances in the Budehuc castle theater.
I believe the stories of the plays are based on stories from the first two games, which explains why it's only there as a save data bonus.
Since I played Suikoden III digitally on the PS3, which doesn't have a way to transfer PS1 save files over, I didn't have the ability to see them either.
But aside from this, the only other thing that changes is that some of the Old Books that refer to the previous wars will use the names you gave them rather than the default names. It's really really minor stuff.
Glad to see this is considered a good remake, especially after such a long time since its announcement. You can never be sure there aren't any glaring issues until it finally comes out, you know?
I'm not itching to play it right away since I only just played the original last year, but I am very curious to see if the story comes across more smoothly with the updated translation. My biggest issue with Suikoden on the PlayStation 1 was its rather awkward English script.
I have a family member who is interested in seeing Suikoden, so I may do another playthrough soonish, using this version, depending on circumstances.
Comments 2,412
Re: Nintendo Expands Switch Online's GBA Library With A Classic Fire Emblem
This is a good game. Kind of wish they would bring over the Japanese FE6 as well so we can have the full GBA trilogy. ... And also, un-delist the English version of FE1 while you're at it, yeah Nintendo? Still annoyed about that.
Re: Mailbox: Switch 2 Price Drops, Remake Replacements, Pokémon Acquisitions - Nintendo Life Letters
Thank you for featuring my prattling about remakes.
Yeah. ...No matter what, it's not possible for younger players to experience older games within their original context, since time marches on and expectations always change and evolve... so even if they do play the original, it's not going to have the same kind of impact as it did back then anyway.
I wonder how interesting older games are to most kids these days anyway...? I honestly have no idea, haha.
Re: Talking Point: What Are You Playing This Weekend? (19th April)
After hearing that Soul Calibur II was going to be included on NSO, I decided to get out my old GameCube disc of Soul Calibur II and give it a whirl.
I will say, I don't really have much experience with this series - I've never played any of the later games at all, and I don't even know what they look like.
I didn't have any save data for Soul Calibur II on any of my memory cards unfortunately. So my main goal for this playthrough was to unlock Lizardman.
The way to unlock characters in this game is to play the singleplayer missions. And for Lizardman, you need to complete every single mission, both the regular versions and the Extra versions that get unlocked later.
I have to say. ...A lot of it was quite a slog. Mostly those annoying "dungeon" missions where you have to play many inconsequentially easy matches in a row as you "navigate" through a "dungeon", which in reality is just a menu of squares, with a fight on each one. Some of the later ones can even be 20 fights long! It's not hard, it just takes forever. ...so this was the perfect game to play while listening to YouTube in the background - I got to listen through lots of "Nintendo Switch 2 Direct thoughts and reactions!!!" videos whilst playing this game.
Aside from the annoying dungeon missions, I also found myself having difficulty when missions required beating 5+ opponents in a row on just one life bar. Turns out I don't actually know how to play Soul Calibur II... at all! I don't know the movesets of the characters, nor what the special inputs are. I kinda just try things, find a move that seems to work, and then keep using it. Hahah.... 😅
I mostly stuck with Mitsurugi as my main character, since he seemed to feel simple enough to get the hang of... though I did switch to Link when I needed to cheese some ring-out victories. If you haven't tried it before: play as Link, stand near an edge, and just do a regular grab with A+Guard. Link just chucks 'em off stage. It's great.
Unlocking Lizardman took me around 20 hours of playtime overall. Dang, that's certainly a character who requires some commitment to get! And he's not even usable in most modes lol. But I'm glad to have him now regardless. He's kinda cute.
...Despite having spent this kind of time with the game, I still know pretty much nothing about how to play it. I literally don't even know what "Soul Charge" does. Or how to do a "Guard Break". If I were to actually play against another person, I'd first need a crash course.
...but yeah, that's fighting games for ya. You need to dedicate your life to studying them in order to get even a baseline level of competence with them...
I don't really feel the need to do that here - I just wanted to play for a bit and have fun before the game comes to Switch 2, and unlocking Lizardman seemed like a good goal to strive for.
If I decide to play the NSO version later on, Maybe I'll try to learn some more gameplay mechanics. But for the moment, I don't feel the need to play any more just yet.
Re: N64 Platformer 'Glover' Is Getting Its First Patch On Switch Next Week
regarding the prehistoric bonus stage - I recently played the N64 version of Glover, and it was pretty much impossible to complete this bonus stage for me there too. I played the PAL version, and I believe the NTSC version has slightly different hitboxes that make it actually doable there?
Regardless, I was forced to settle for 98% game completion because the collectibles were just.... not possible to get no matter how many times I tried.
It seems like the problem with this level was the same as what's seen on PAL N64. But now they have actually updated the level to be possible. That's my understanding.
So while I can't speak for any of the other problems introduced in this port, I will at least point out that this particular issue was not a porting issue, but a problem the original release had too.
Re: Uh Oh, It Looks Like Select Switch 2 Games Won't Support Cloud Saves
...What's the point in creating a brand new next generation console cycle if you're not even going to attempt to fix these kinds of problems from the previous generation?
Re: Talking Point: What Are You Playing This Weekend? (12th April)
I've been having to go out of the house to help with family a lot recently, so I didn't want to start a big new RPG for the moment. ... Instead I was looking for something small I could play while on public transport.
I played Ufouria The Saga 2, and........ it was ok but not great. It was very short, and the randomised nature of the level design made exploring feel very repetitive and unsatisfying. In order to collect all the cans, you have to play through a level, collect 2 cans, go back to the hub, select the same level, find 2 more cans, go back to the hub, etc etc etc. Because the layouts are randomly selected, so you can't actually reach all the can locations until the game cycles through all the possible layouts. It's not great tbh. I kinda just wish they made a proper persistent world with normal hiding places.
I think the original Ufouria on NES was so much better. Very unfortunate since I was expecting it to be so much more.
After finishing Ufouria, I began New Super Lucky's Tale. This one's okay. It has rather slow-feeling movement, and your moveset is pretty basic. It kinda reminds me of older early 3D games like Croc where running, jumping, and stomping are pretty much all you need. But that's fine - it's not trying to be anything particularly revolutionary, it's just a decent kid's platformer. Which is pretty much what I was looking for anyway. So it's all good.
but...platformers these days all really seem to want to have clothing as the main unlockables, don't they? Super Lucky's Tale, Rayman Legends, Mario Odyssey, and even Gimmick 2, which I also played recently, all have a big emphasis on unlocking clothes for some reason. ...Am I the only one who wants the main character of a mascot platforming game to actually look like their character design??
Clothing options are just so uninteresting to me.
Re: Vampire Survivors And Square Enix Team Up For Free DLC, But It's Not The Series You'd Expect
The only SaGa game I played was the recent Revenge of the Seven, so this update isn't so meaningful to me at the moment. I do plan on playing the whole series at some point though! I always appreciate when care and attention is given to the lesser-known niche series. It's nice to see it, even though I still need to get myself up to speed with the source material.
Re: "We MUST Resist Buying These Game-Key Releases", Says GamesMaster Host
I am a physical collector, so I absolutely won't be getting "game key" versions if I can help it. Any time I see one, I'll definitely be heading on over to Play-Asia to see if there'll be a proper version too.
Square Enix has been releasing their "digital only" games on physical carts in Asian territories. I have almost every SaGa game on switch physically thanks to Play-Asia. As well as the version of FFX/X-2 that actually comes with X-2 on the cart.
So if there is a version of Bravely Default available on Play-Asia that's actually a proper physical version, I'll go for that one. Otherwise.... Nah. If I'm gonna have to waste my SD card space, might as well just use the eShop.
Re: Reggie Fils-Aimé Weighs In On 'Switch 2 Welcome Tour' Controversy (Sort Of)
I'm trying to find the moment where Reggie actually talks about Welcome Tour? That video is from 2 years ago, and that Reddit link does not mention Reggie.
Where does this article get the idea that Reggie has an opinion about Welcome Tour at all? Because he worked on the Wii launch in the past? It may be a new Nintendo launch, but I don't think you can assume what Reggie's stance is if he hasn't said anything?
Re: Zelda Wind Waker Switch 2 GameCube Release Doesn't Rule Out HD Port
It would make sense if they released the Wii U HD Zeda games for Switch 1, since GCN NSO will only be on Switch 2. As a way to keep a few low-effort Switch 1 games coming out to keep fans who haven't upgraded yet happy.
Re: Nintendo: Hyrule Warriors: Age Of Imprisonment Is A "Canonical Tale"
Zelda canon is such a meaningless concept at this point, it's obvious that Nintendo kind of just makes up whatever sounds good at the time and leaves it at that. There's definitely no overarching story unfolding here, that's for sure.
Still not all that happy about how Tears of the Kingdom completely disregards the existence of Divine Beasts and Guardians and how the majority of NPCs don't recognise Link.
If Nintendo wants me to overlook important details like this, then I'm not really gonna end up caring about any kind of Zelda lore.
Re: ICYMI: Switch 2 'GameCube Controller Adapter' Compatibility Confirmed
I had the pre-order invitation opportunity yesterday. I saw the NSO GameCube controller in the list of items I could include, and decided not to get it, with the idea that I could use my adapter and existing GCN controllers. ....I didn't even consider that they might not even be compatible with Switch 2... if they weren't I'd've been seriously not impressed.
...My preorder was already extremely expensive enough as it was.
Re: Community: What Questions About Switch 2 Do You Still Have For Nintendo?
I tried to ask Nintendo Customer Support a question regarding primary console and secondary console, but did not receive a satisfying answer.
I asked whether it would be possible to use both Switch 1 and Switch 2 with the same Nintendo account without having the forced internet requirement for the secondary console. I feel this is important because of the compatibility issues - I want to play Harvestella on Switch 1 only for example because it is in the compatibility issue list.
They did not give me a real answer at all, they only said there was "nothing to announce". So irritating to receive a response like this.
Re: Nintendo Understands Switch Owners May Not Be "Ready To Jump To Switch 2"
I'm perfectly ready for Switch 2, I'm just not ready for all the publishers to start switching over to "Game Key Card" versions. It's not a matter of being satisfied with Switch 1, it's a matter of being dissatisfied with how Switch 2 is being handled.
Re: Switch 2 Game-Key Cards Aren't Tied To Nintendo Accounts
The good thing about digital games is that smaller developers can get their game published without the need to manufacture cartridges, and that the games will always be present on your switch without the need to change carts.
The downside is that games will take up space on your SD card, and they won't be available to purchase in perpetuity after the end of the console's lifecycle.
The "game key" version literally has the worst of both worlds. It's not suitable for smaller devs since it still requires the game studio to be able to manufacture and distribute a cartridge in a plastic case and sell it in a shop... Yet it still requires the eShop to be up and running, and takes up space on the player's SD cart like a digital game? And doesn't even remain available to play when you take the cartridge out?
This situation only benefits publishers who want to save money on not actually putting the game data on the carts. There is no other party who benefits. Certainly not the end-user. This is what they call "anti-consumer", right?
Re: Poll: Box Art Brawl - Nintendo Switch 2 Special
I think this one may be subject to recency bias - we all love the Zelda covers, but the anticipation for the upcoming games might skew the results here.
I know this is a one-off piggybacking off of the Switch 2 hype, but I also think it's less interesting than the box art brawls that compare different artworks made for the same game.
Re: Can You Conquer Mastermind's Fiendishly Difficult Legend Of Zelda Quiz?
easy easy easy easy easy easy easy
sorry. this was way too easy for a big Zelda fan like me.
(though to be fair, the multiple choice format did help.)
Re: Where To Pre-Order Kirby And The Forgotten Land + Star-Crossed World For Nintendo Switch 2
This is the upgrade that makes me question things the most.
Adding a new side adventure DLC is not the same thing as having better frame rate and performance.
The other upgrades make sense. This one kind of doesn't.
I don't like the idea that games that could function perfectly fine on Switch require Switch 2 just because Nintendo says it's time to buy a new console.
Bravely Default is another example of them forcing the new console for the sake of a game that would have no trouble running on Switch 1.
I'm not a fan of them using things like this as a way of enticing fans to get the Switch 2.
...I'm going to get it in the future, most likely, because I adore this Kirby game and want to play all of its content, but I am not really a fan of the way they're handling it.
Re: GameCube Games On Switch 2 Will Support An Optional CRT Filter
Good for people who enjoy artificially covering up the entire game image with fake blurriness I guess.
Re: Bravely Default Is Finally Freed From Its 3DS Prison, Coming To Switch 2 At Launch
Not interested in "game key" versions.
This could have easily been a regular Switch game.
No need to force it on Switch 2
Will wait to see what the Play-Asia situation with this game is.
If I can get a proper version, I will opt to do so.
Re: Deltarune Chapters 3 & 4 Arrive On Switch 2 Launch Day
So........... will it be on Nintendo Switch, or will I need to get a Switch 2 for this??
Re: Octopath Traveler I + II Physical Switch Bundle Announced
@NintendoWife
Live A Live is a lot shorter than Octopath, so if your free time is at a premium, I'd recommend Live A Live first. it also has the benefit of being broken up into distinct chunks, which can each tell a full miniature story within the span of one play session.
Re: Octopath Traveler I + II Physical Switch Bundle Announced
The situation is annoying, where companies rely on code-in-a-box versions for western releases. Square Enix does this with Chrono Cross, FF X / X-2, and Capcom did it with Monster Hunter Stories 1.
This is a bit silly to say, but... I'm glad that there still exist regions where stable internet is not a guarantee? ... because it means fully on-cart versions will continue to exist.
And I'm super thankful for Play-Asia to allow me to get ahold of these versions. Even if it is expensive.
Re: Talking Point: What Are You Playing This Weekend? (29th March)
Been playing Omori.
I completed one ending, and I restarted the game in order to see another ending.
It's a good game. I really like the characters and interactions and everything. Combat is unique and simple, though maybe not as fleshed-out as it could have been. And I love exploring the environments and talking to all the silly NPCs.
And... there are moments that really stick with you.
Even though most of the game is spent in a colourful silly fantasy world, it truly is a dark story.
There are moments that hit you hard, and can completely recontextualise the entire game once you learn what's really going on.
It's a very sad story.
But it's really really good.
Re: M2's 'Gradius Origins' Collects Some Of The Shmup Series' Finest And A Brand-New Entry
I never properly got into Gradius - my experience is always that I start playing, and I'm doing okay to begin with... but then I reach level 3 with the moai heads, die, and now my ship is useless without the upgrades, I can't deal with any of the obstacles, and I proceed to lose every single life in a row.
There's just no recovering from a single death in Gradius, to the extent that there may as well not be any lives to begin with. Might as well just game over me immediately.
...And the prospect of playing all the previous stuff again just to get up to the point I died is not very appealing either, because the autoscrolling nature of the game means it'll always take just as long as it did the first time.
...I dunno. I just find it to be a an extremely punishing slog. Am I in the minority? Is there something I'm missing that makes Gradius more appealing than I'm giving it credit for?
Re: Rhythm Heaven Groove Announced For Switch, Launching 2026
Best announcement of the Direct by far.
Rhythm Heaven is one of my favouritest things in existence, not even kidding.
I don't even care that it's 2026, I'm just happy they're doing it at all. I can wait. We've been waiting for so long anyway.
Re: Pac-Man DLC Launches For Super Monkey Ball Banana Rumble Alongside Version 2.20 Update
I don't particularly care about getting this game any time soon (maybe in the future when I've run out of other things to play), but I just wanted to say... I think it's good to see Pac-Man is back to using his classic look these days. If this is the version we see in cross-promotions like this, then that means Namco considers this the design with the most appeal for their brand.
...I'm thinking about that "Ghostly Adventures" redesign from the Wii U days, and how it took Super Smash Bros for 3DS to get the classic Pac back.
I have to wonder, had Sakurai not insisted on using the classic Pac-Man design for Smash Bros, would Namco have kept the Ghostly Adventures redesign going forward?
...Or would it be more like Sonic Boom, where the designs were primarily for the sake of the TV show and it was always going to go back to normal afterwards?
I'm not sure. The fact that the 2014 "Pac-Man Museum" release used the Ghostly Adventures design despite otherwise being completely unrelated to the show makes me wonder what Namco had in mind at the time.
Re: Reminder: Nintendo Is Removing A Switch Online SNES Game Next Week
@Duncanballs
That's because it being removed is actually a bigger deal than it being added, believe it or not.
Re: Talking Point: What Are You Playing This Weekend? (22nd March)
After finishing Romancing SaGa 2, I played Gimmick! 2, and while I did enjoy it, it did not enamour me to nearly the same extent as the original Gimmick did. Was by no means a bad game though.
I decided to start Omori. I've always been a big EarthBound fan, and I enjoy Undertale and Deltarune and Yume Nikki, so this game seems like an important one to add to my repertoire. So far so good. The characters are full of personality and the colouring pencil art style mixed with pixel graphics is really good. Very curious to see where the story goes.
Re: Nintendo Expands Switch Online's SNES Library With Four More Titles
I've never played any of these Koei strategy games before. It looks like there'll be a learning curve, but I'll be willing to give them a try.
This is a very good update. Four games at once, all deep strategic games that never became mainstream popular. Gives them another chance to shine, and offers something that isn't on the service already. I hope to see more great updates in the future.
...Just so long as they don't get removed like Super Soccer.... and unfortunately that'll be the biggest concern I have regarding NSO from now on. :/
Re: Nintendo Joins Cross-Industry Effort 'Accessible Games Initiative' As Founding Member
Nintendo has been absolutely horrible about including control customisation in their games, I hope this is a sign they're willing to take things more seriously going forward. And I hope they even go as far as to update their older games with more options too.
Metroid Dread for example requires you to hold R to charge the Omega Cannon, and press Y to fire it, while also holding L to aim. Three buttons to hold at once at opposite ends of the controller, with no controller remapping options, is simply just bad accessibility.
Re: Random: Did You Know About These Hidden Animations In Pokémon Stadium?
hmm.
This makes me feel like I should get back into making more of my own youtube shorts about videogame esoterica. I like this kinda stuff. ...I made a handful of shorts for my own amusement but didn't really continue.
I didn't know about this fun fact in particular, though I haven't really played enough Stadium to have much of it in my head anyway, so this was just mildly fun rather than mindblowing.
Re: Lunar Remastered Collection Talks New Voice Acting And Classic Mode
mmm... I've not played this game before, so it's a little disappointing to hear all the voices are being recast. I would have preferred being able to experience it as it was originally... It isn't too much to ask for "classic mode" to just keep in the classic voices too, is it? :/
Re: Plants vs. Zombies Looks Set To Be Revived And 'Reloaded' On Switch
I love the first Plants vs Zombies, but I simply don't trust EA.
I don't care about this until it's out and confirmed not bad.
Re: Sakurai Says Japanese Developers Should Avoid Trying To Appeal To Western Tastes
Hmm. You know Sonic the Hedgehog's character design was designed to appeal to westerners from the very beginning, right?
But largely, I do agree - especially when you look at games like Final Fantasy 16 that just... don't have that Final Fantasy vibe to them at all.
Re: Nintendo Music Drops Three More Albums, Here's Every Song Included
I'm impressed that they included the "A-Type Early Version". Normally Nintendo loves to pretend earlier revisions of games don't exist, such as with Fire Temple's chanting.
The version of Tetris with the early song is often referred to as the "Minuet Version" among collectors. You can tell by slight differences in the cartridge label compared to the later revisions. It was only ever seen in Japanese cartridges, all international version feature the classic korobeiniki.
I do have a copy of the Minuet Version since I always thought it was a fun piece of trivia, but strangely enough, I don't actually have a regular Tetris cart - as a kid I had Tetris DX instead.
Maybe one of these days, if I see a cheap regular Tetris cart next time I go to CeX, I'll grab it for the heck of it.
Re: Talking Point: Will Metroid Prime 4 Get A Switch 2 Release?
I personally think that it will be a straight up Switch game. Maybe if they show that the Switch 2 can improve performance of Switch games, maybe it will have some enhancements or something. But I don't see a version of the game that straight-up won't run on a regular Switch existing.
Re: Poll: Box Art Brawl: Mario's Picross
I like the Mario face of the USA version because it fits the theme of a more abstract picture puzzle game better, compared to seeing artwork of Archeologist Mario, which would just make me assume this is some kind of adventure or platforming game with a new powerup, just like how SMB3's art was just Raccoon Mario.
Re: Opinion: Against All Odds - Why Does RPG RNG Hate Me?
Oh, by the way, here's an extremely stupid fun fact about the Sword of Kings in EarthBound.
The Sword of Kings is one of two items in EarthBound that CANNOT be sold or dropped, but can be obtained in arbitrary quantities. The other one being the equally rare Broken Antenna.
This means that... if you REALLY REALLY felt like it, you can potentially completely softlock your save file by grinding for Sword of Kings drops. Drop every single item, and fill every item slot on every character with Swords of Kings. Fill up all 34 Escargo Express storage slots with Swords of Kings too.
Once every single possible empty inventory slot has a Sword of Kings in it... congratulations! You cannot hold the Shyness Book, Meteorite Piece, or any other key item that is required to beat the game. You are fully softlocked, and fully insane for accomplishing this.
Re: Opinion: Against All Odds - Why Does RPG RNG Hate Me?
In my Suikoden II playthrough I did last year, I got the Double Beat rune without even realising it was supposed to be a rare drop. I gave it to Nanami straight away and she became my MVP for the majority of the game.
I do know the pain of griding souls in Aria and Dawn of Sorrow though. But I love to zone out to youtube videos while grinding soul drops, so it never really bothered me to try and get 100% in them... it can just take a while
By the way, the article writer seems to be under the impression that Luck is functional in Aria of Sorrow, but broken in Dawn? hahahaha. Nope! It's actually broken in both games.
Regarding the Sword of Kings, the only time I actually got it is when I used the Nintendo Switch Online version of the game. I played through the whole game without using rewinds, except for Stonehenge base, where I used rewinds to help me get that drop. Kill a Starman Super, rewind, press a button to advance RNG a bit, kill it again, rewind, etc etc etc. I don't think I would have had the patience to get the Sword legit. But it was cool to finally have it.
...regarding Xenoblade 2 Rare Blades... I did get them all but man did I hate the grind. It's a game I don't think I have it in me to ever replay because of the obnoxious gatcha mechanics for getting Rare Blades. I especially hated how Ursula was one of the very very last Rare Blades i managed to pull, because her quest involves putting her on sooo many merc missions in a row, which would ideally be done in the background throughout the whole game, but since I was already at the end, I just had to sit there and wait in order to complete her quest. What a complete travesty of game design.
I've been fairly lucky regarding shiny Pokémon in my time. I had a shiny Butterfree in Gold version (who no longer exists due to the GBC carts' save battery defuncting itself), I had a shiny Zubat, Buneary and Dusclops in my Pearl. And when i first played X version I got a shiny Espurr pretty early on. I was pretty hyped.
In more recent games where you can see overworld Pokémon, shinies are easier to come across, so they're kind of less memorable. But I do remember catching a shiny Horsea completely by pure luck in the Blueberry Terrarium - the overworld Pokémon are so tiny in Scarlet/Violet, and the lighting engine is so poor in this game, and the difference between colour on shiny Horsea is so minute, it was pure chance that I decided to catch it, and only noticed it was shiny afterwards.
Hmm what else. Hey, does anyone remember Kikuichimonji from Golden Sun? I love this thing because it's a super duper rare drop that is extremely easy to RNG-manipulate to obtain it no problem. I didn't even know it was in the game until I found the RNG manip guide. Haha. I love it when you can subtly bend the rules of the game like this.
Re: Eiyuden Chronicle: Hundred Heroes Second Story Expansion DLC Now Available
...If an RPG is getting DLC, all that tells me is to not buy it until later.
Re: Meet The Stellar Cast Of Trails In The Sky 1st Chapter
@Daniel36
Hmm, alright. This hasn't deterred me from wanting to play the game or anything, I do like to come to my own conclusions.
I guess it just depends on how disruptive the dialogue scenes are. I bounced off Ys X because I was getting frustrated with all the dialogue scenes, especially in comparison to the prior Ys games which were all very snappy. I do plan on eventually playing more Ys X in the future though.
But one of my favourite RPGs of all time is Golden Sun, which is infamously very text-heavy.
I guess it really depends on how invested I get into the game.
Re: Meet The Stellar Cast Of Trails In The Sky 1st Chapter
I'm so behind on my JRPGs, I haven't played a single Trails game at all. :/
I kinda wanted to start from the beginning, since I know this series is extremely lore heavy. Most people seem to recommend starting with the first Trails in the Sky, which I know this upcoming game is a remake of.
...but I kinda actually wanted to start even earlier with the earlier Legend of Heroes games, before the Trails series even started.
When I played through Ys, I knew that Lacrimosa was the fan favourite, but I did in fact start with Book I & II and worked my way up, including playing the fan translations for Ys IV, the other Ys IV, and Ys V.
I was thinking of doing something similar whenever I got into Legend of Heroes / Trails games, but. .... it'll be a while until that happens.
Re: Chrono Trigger To Celebrate 30th Anniversary With "Various Projects"
I've been thinking about various options based on Square Enix's history with previous games.
A port of the Steam version would come across as kinda lazy, but it would still be acceptable. For some reason I think this is the most likely option. Let's hope it's not bungled like the initial steam release was pre-patch though.
A "Pixel Remaster" version would be... so unfortunate. If they actually update the pixel art and changed the character sprites and all that. And make all the text have a weird tiny font and everything. I dunno. I've never been keen on how these look, and it would be a little sad seeing Chrono Trigger subjected to the same fate
A HD version like Romancing SaGa 2 and 3 where they keep the pixel characters but HD-ify the backgrounds (Or like Dragon Quest 1+2+3 where they have HD characters but keep the pixel backgrounds).... I dunno, it wouldn't feel right.
I guess Suikoden looks nice, so it is possible to do this kind of thing well, but I still feel like it looks a bit incongruous since the characters and backgrounds are drawn in different resolutions, you know? I'm not sure I'd want that for Chrono Trigger.
A straight-up emulation like in Collection of Mana / Collection of SaGa... Would be fine actually.
If they're gonna make a new collection, maybe they could also include things like Secret of Evermore that have never been ported before. ...But would this "cheapen" the prestigious reputation that Chrono Trigger has garnered, by making it part of a bundle rather than its own standalone thing? I wonder if they would avoid doing it like this for that reason. I mean, just take a look at how nobody pays attention to Phantasy Star IV despite Sega including it in every single Mega Drive collection. One of the best 16-bit RPGs ever made is available on so many platforms, and people barely give it the time of day because it gets lost in the crowd.
A HD-2D version in the style of Dragon Quest III or Live A Live would be okay. I just hope that it can stand out despite using the same art style as several unrelated games. I hope the HD-2D style doesn't start to homogenise all of Square's pixel stuff. They'd have to really pull it off well.
A brand new full-scale remake similar to SaGa Revenge of the Seven, or Trials of Mana would certainly be cool to see. I wouldn't be opposed to it, but at this point, it would become essentially a brand new game - it wouldn't be able to fulfil its role as the quintessential 90s JRPG classic any more, it would just be... the same story but presented in a modern way.
...Not even gonna entertain the notion of an FF7 Remake / Rebirth style game where it isn't even similar to the original. That wouldn't be porting Chrono Trigger at all, that'd just be a weird alternate reality sequel, no matter whether they put "Remake" in the title or not.
...Honestly, if they just announced that Chrono Trigger would just come to the regular SNES NSO app, I think that might be the simplest way they could handle it - it would mean all Switch subscribers suddenly now have access to a stone-cold classic, just like with what happened to EarthBound. ...but then it may be at risk of going the way of Super Soccer, since its rights might be difficult to negotiate in perpetuity. So maybe even this is not ideal.
Re: Random: This Stunning Fan-Made Animation Is The Perfect Way To Celebrate MAR10 Day
You know this isn't official because it pays tribute to Super Mario Bros 35 lol.
Still can't believe Nintendo is so willing to throw away their game like that.
But yeah, amazing animation.
I love how it focuses on Switch Mario games specifically. Not enough fan works for the Switch era compared to the classic era.
Re: Pokémon Almost Became A "Gritty" Baseball-Themed RPG In The West
It is kind of crazy to think about how Pokémon was an anime, trading card game, videogame, merchandise line, literally all of these different things all at once, right from the word go.
I can't think of another big Japanese videogame property like this where absolutely every facet of it was brought over to other markets pretty much intact from the very start. And it definitely paid off big time.
Re: Nintendo Expands Switch Online's Game Boy Library With Two More Titles
A long time ago I did fully complete Donkey Kong on the Game Boy, however when I boot up my cartridge now, the save file is gone. I guess the internal battery died.
If I ever feel like playing DK again, now NSO is a good option. Though it doesn't have the SGB support, so idk. Maybe emulation would still be best until Nintendo sort themselves out regarding SGB support on NSO lol.
anyway. Definitely a good addition to the service.
Re: Review: Suikoden 1 & 2 HD Remaster (Switch) - Two Of The PS1's Best RPGs Beautifully Preserved, For The Most Part
@-wc-
Linking a save file from 2 to 3 gives you only an extremely minor thing - it unlocks two bonus performances in the Budehuc castle theater.
I believe the stories of the plays are based on stories from the first two games, which explains why it's only there as a save data bonus.
Since I played Suikoden III digitally on the PS3, which doesn't have a way to transfer PS1 save files over, I didn't have the ability to see them either.
But aside from this, the only other thing that changes is that some of the Old Books that refer to the previous wars will use the names you gave them rather than the default names. It's really really minor stuff.
Re: Review: Suikoden 1 & 2 HD Remaster (Switch) - Two Of The PS1's Best RPGs Beautifully Preserved, For The Most Part
Glad to see this is considered a good remake, especially after such a long time since its announcement. You can never be sure there aren't any glaring issues until it finally comes out, you know?
I'm not itching to play it right away since I only just played the original last year, but I am very curious to see if the story comes across more smoothly with the updated translation. My biggest issue with Suikoden on the PlayStation 1 was its rather awkward English script.
I have a family member who is interested in seeing Suikoden, so I may do another playthrough soonish, using this version, depending on circumstances.
Re: Round Up: Everything Announced At Konami's Suikoden "Special Program" Broadcast
... a free-to-play mobile game is probably not the grand return fans were hoping for. :/