Game Review

Fire Emblem: Awakening Review

USA USA Version

Posted by Jon Wahlgren

I love the smell of Elfire in the morning

A hint of trepidation arises whenever the "Powers That Be" decide that "Your Cool Thing" needs a bigger audience, primarily because "What They Like" and "Why You Like It" don't always mesh. Take Fire Emblem, possibly the most hardcore of Nintendo's franchises — not "hardcore" in the nonsense term of it appealing primarily to a traditional gaming audience, but because it is by its very nature a beautifully unforgiving beast. Expanding the base tends to mean dulling its claws, and the risk is that it'll no longer sink them in as deep.

Why people fall off Fire Emblem's tactical RPG train is one of the reasons others can't wait to board: stakes are high and consequences of failure are real, all because of the novel notion that death is, get this, permanent. One wrong move in a hard-fought battle can bring the end of a unit. Perhaps a really important one that you've built a winning strategy with croaks, or one that is key in keeping all of your other units alive and stabbing gets a spear in the back. It's like chess in that way, although flinging the game at the wall after frustrating defeat is a far more expensive endeavor (presenting a perfect opportunity to pick up that special edition 3DS you couldn't justify buying before).

To love Fire Emblem is to feast up on the throne of Damocles, but not everyone wants to chow down with a sword over their brain. It's clear that Nintendo would like more people to actually pay money for Fire Emblem: Awakening, so some of the series' idiosyncrasies big and small are smoothed out or tweaked, including the option to switch off the whole eternal sleep thing — and without penalty at that. Doing so may fly in the face of what Fire Emblem fans love about Fire Emblem, but, after all, it's only an option, tucked away safely in the likely healthier Casual mode you can choose to ignore. Or jump straight into. Who are we to judge?

If concessions like that are what it takes to continue to see high-caliber games of this ilk then Nintendo can tweak away; Awakening may be the most accessible Fire Emblem to date but retains its hardcore strategic faculties for those who are already very happy with the franchise, thank-you-very-much, and adds a whole bunch of other modern-day niceties on top of it that anyone can get behind. Damocles can have his delicious cake - and eat it, too.

The events of Fire Emblem: Awakening are set years past that of any other Fire Emblem entry, keeping its legacy at a distance far enough to prevent new players from feeling lost but with enough insider nudges to satisfy series veterans. After creating your character - named Robin by default - they are woken in a field by a group of soldiers led by Price Chrom of Ylisse. Robin doesn't remember who they are or where they came from, but soon finds themselves joining Chrom's cause in the role of tactician, fighting for the future of the kingdom. While we can't say the overarching plot feels wholly unique - if we had a dollar for every time we've seen an amnesiac at the center of an RPG story, we'd be happily shacked up in the Bahamas by now - interest in Fire Emblem: Awakening's tale of heroism and bravery against seemingly impossible odds is propelled in its near-entirety by the relationships between the game's characters - all of which come with difficult-to-pronounce names. Stoic, heroic and witty to the end, each cast member - no matter how minor the role - has a strong presence and unique voice thanks to some really great writing.

Watching these personalities interact and build relationships is its own kind of reward off the battlefield, as are the gorgeous, fully voice-acted cut-scenes for key plot points, although this typically involves an awful lot of reading between skirmishes. Partial voice acting peppers the wealth of dialogue, where a character blurts something audible at the beginning of their lines, but this tends to be hit-or-miss affair as sometimes what a character says doesn't align directly with the on-screen text. Still, it's more interesting than just text and works often enough to grow on you. You can even switch the voice track to the original Japanese, if you're so inclined.

There is certainly enough time for Fire Emblem: Awakening to grow on you as the campaign is quite lengthy, easily breaching 25 hours on a straight-shot through — indulging in the dozens of optional missions and side-scraps can tick up that clock significantly, not to mention the free SpotPass and paid downloadable missions slated to hit from day one. That's a lot of strategizing, and in typical Fire Emblem fashion there is a great depth to fighting that never stops rewarding smart thinking or punishing lapses of judgment no matter how temporary. It can be frustrating to get knocked on your back at the end of a contentious fight, but then again, it was probably your fault anyway.

Each side takes turns moving their dozen or so units of assorted types around the map in a limited fashion, allowing one action per unit - move, attack, use an item and such. The battle mechanics build on a simple Rock-Paper-Scissors-type weapon triangle, and on top of that certain weapon types are more effective against assorted units. It sounds simple, but in practice requires a lot of careful consideration to maximize your turn - not only must you try to figure out the most powerful way to attack your opponent, but also ensure proper footing so you don't get anyone killed when your enemy takes their turn. Successful routings require surveying the terrain, arming with the proper equipment and thinking two steps ahead. The campaign loves to toy with your emotions, often pitting you against what seems like an insurmountable enemy only to throw in an empowering twist somewhere down the line - or a devastating one, if you're unlucky.

As units level up they grow stronger and more capable with their weapons, which in turn yields higher damages and resistances and allows the wielding of more powerful arms. You can change or upgrade a unit's class or abilities with items and Miyagi them to their true potential. Key to this entry are character relationships; while they are fun to watch unfold off the battlefield, how chummy everyone is together matters even more in the thick of it. The buddy system reigns supreme in Fire Emblem: Awakening: placing units next to each other in battle allows them to influence stats like hit, dodge and critical rates, jump in to protect from a blow or themselves swoop in with an extra strike. The more that the same units fight together, the stronger their relationship becomes, which can be crucial in determining whether they live or die.

At the outset of a campaign you can pick between Casual and Classic rules, and once selected you cannot switch. When playing in Casual mode, death isn't such a big deal: your units hit the sidelines for the rest of the battle but are happy to join in with the next fray. Without the fear of permanent loss this style of play allows for more reckless action, although suffering too many losses in one battle is a sure-fire way to not win. Classic is more demanding in this area as a dead unit is, as one might imagine in reality, really dead. A steady stream of new units prevents your roster from depleting too much, but losing a unit you've groomed and become attached to because of a poorly reasoned move is a good way to drive yourself crazy. There are none of Fire Emblem: Shadow Dragon's Save Points on the maps so in Classic mode there is no saving while in battle; you can bookmark a fight and resume it later, but if you want to avoid a death then you'll have to restart the chapter. Considering the stiff challenge of later portions of the game, restarting a map can become a frustratingly common occurrence - this is one of those games where your Activity Log and in-game timer will never align. In Casual mode you can save anywhere at any time, making deaths even less of a setback.

There are other tweaks to the mechanics that a newcomer might not notice but an old-timer will appreciate; legacy quirks have been ironed out by default to make for a smoother experience, like being able to approach an enemy unit before picking a weapon. Since there's already so much on your tactician's plate, anything to help make their life a little easier is very welcome, but grizzled veterans who hate change can switch off a bunch of settings to play the game they want.

Easy on the eyes for the most part, Awakening's presentation is a real step above prior portable outings but not quite up there with the past few home console entries. The aforementioned CG cut-scenes have some of the best art design that we've seen on the handheld so far, beautifully bringing the world to life with vivid anime detail. Half of the exposition makes use of illustrated talking head-style exchanges with slightly tweaked facial expressions — the art is lovely and effective for its purpose but comes off a little static somewhere around the halfway point. The 3D portions are somewhat less detailed and impressive but they too get the job done, lending some much-needed dynamism to battles even if it takes some focus to get past how none of the characters appear to have any feet. The maps don't generally look all that remarkable but fulfill their utilitarian purpose - were they any busier then they'd likely distract, after all, and the 2D sprites used relay information more clearly than a scaled-down polygonal model would on this screen. Plus they look neat and have a lot of personality, making it really easy to spot who is who out there.

Awakening's wonderfully smooth campaign is paired with a suite of multiplayer modes in both local and StreetPass flavors. Alongside an ally in the same room, Double Duel has each player choose three friendly units from their campaigns to march into battle against an AI army, taking turns to send in a hero and buddy unit. Defeat nets you nothing, nor do your units stay dead here, but as it isn't the same type of tactical combat as the rest of the game - more of a stat fight, really - there's little risk involved, and thus a less fulfilling reward. Double Duel victories yield Renown to unlock bonus items and grow a scary number next to your name for StreetPass battles, the far more interesting social mode where you select an army of 10 to send out into the ether to do battle with, recruit or buy wares from visiting platoons. StreetPass Sorties take the place of online multiplayer, which is kind of a bummer to have removed for those who never seem to find themselves around fellow 3DS owners.


Fire Emblem: Awakening's masterful tightrope walk between luring in curious onlookers and appealing to the hardest of cores is a sight to behold. It doesn't matter whether you've been strategizing with Marth since the NES days or only know him as the weird blue-haired guy from Super Smash Bros: Fire Emblem: Awakening's tale of heroism, colorful cast of characters and richly rewarding gameplay are sure to sink their talons in for a very long time. Who knows, with practice a beginner might even come around to the whole perma-death challenge thing. While the multiplayer options may be a little iffy depending on your circumstances, the sheer amount of quality content and replay value make this one icon sure to spend a long time on your 3DS menu. Have no fear: Fire Emblem: Awakening is here.

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User Comments (136)



Spoony_Tech said:

Can't wait to dl this in a few days. Everything I was thinking it was going to be. This will end up being my most expensive game with all the dlc that's going to be available for it!



ShinRPGGamer said:

So i'm guessing you're using the Canadian release as a reason to post the review a week early, right? In any case, good review, great game.



Peach64 said:

I have never played a Fire Emblem game before, but I think it's about time I tried. I'd actually have loved to go back and pick up some older ones first, but they are damn expensive pre-owned these days.

I don't think the 3DS line up was that great in 2012 (an unpopular opinion I know), but 2013 looks like it's going to be an amazing year for the handheld.




Couldn't get into the GBA era FE (I think that's also one of the Ambassador games isn'( it?). This will be my first proper go at Fire Emblem. Really good review that, thanks.



DarkCoolEdge said:

A find the review lacking. It doesn't explain many things, its shallow. Sorry Jon.

Nevertheless this is a first day buy (the limited time free dlc has something to do with it but I was gonna buy it anyway).



New_3DaSh_XL said:

Nice review. I'll have to pick this up later this year. Unfortunately, I told myself I couldn't get another RPG until either a) my birthday(in July) or b) I finish an RPG I have now. But this is high on my list of games to get.



Klunk23 said:

So exited! I'm glad there was a snowday today so I could read this right away.



Gustoff said:

Awesome. Still on the fence on getting it. Have really gotten into the FE: Sacred Stones for Ambassadors. Not sure is FE: Awakening is worth the $40??? I also may want to get Monster Hunter 3, Lego City Undercover and/or Animal Crossing: New Leaf...decisions, decisions.



ClassicJetterz said:

I have never played a FE game before I tried this demo...I'm sad to admit I've obviously missed a lot...

I'll be picking this one up for sure.



Shanksta said:

Definitely going to get this ASAP. When they announced this I decided to finally try Sacred Stones for Ambassadors since I never touched it. Now I am engrossed in the game's story. I'm not really that good, though. lol



Captain_Balko said:

That was one hell of a review. It was well written and accurate. Rarely have I seen a review this good.

I was surprised when EB Games called my house yesterday and told me to pick up my game and my artbook. I live in Canada, but I didn't realize that Fire Emblem: Awakening was going to be released almost a week early. I was under the impression that we were getting it alongside the US.



Shiryu said:

Will have to wait a few more months before it hits Europe, but it was the perfect excuse to start a orchestral cover project from all the games in the franchise, like this one everyone knows about: If all goes well, there will be a free LP from yours truly covering many tracks on the day the game releases over here.



SheldonRandoms said:

Weird blue-haired guy from Super Smash Bros. FTW!!!!

Can't wait for this game, and if I have work on that day, then this will be the first thing I do since getting out of work..........yeah.



MetalMario said:

Dat weird blue haired guy.

Cannot wait to finally play this, looks and sounds amazing!



Holly said:

Oh no....Why did it have to be so good?! I won't be able to get it for a long time!



idork99 said:

Based on the demo I played and upon reading this review, I couldn't agree more: Nintendo made a great move by making this game appealing and welcoming to both novice and hardcore players. As a person who's never played a Fire Emblem game and has had no interest in the series, it's surprising to say that I'm actually looking forward to this.



kustomkargalaxie said:

I got a phone call from eb games yesterday to come and pick up my pre-order, I have played it a couple hours now, and i have to say this is by far the best fire emblem to date!



Klimbatize said:

I foresee this as my most played game of 2013 on my 3DS Activity Log. This is the game I've been looking forward to the most over the last year.



rjejr said:

Playing the demo cemented my belief that Nintendo cares more about it's handhelds than it's home consoles. This, Kid Icarus, Luigi's Mansion, all great looking games that are a little different than the usual string of Mario, Kart and Zelda.

I've never played these games since getting my butt handed to me when FF:T released waaay back when (15 years ago this month), but the "casual" mode sounds like I'ld really enjoy it. Now I just need a 3DS XL for my tired old eyes.



6ch6ris6 said:

Five-seveN said:
"This would excite me if I were even the least bit interested in these games. I am not."

me neither. i just can't get into fire emblem games



KnightRider666 said:

I figured this would get a 9. I missed the pre-order by 1 day. I may have to go to Wal-mart to get a copy Monday morning.



Adam said:

The long awaited sequel to Fire Emblem: Sleepy Times.

Thanks for the review.



Klunk23 said:

That wierd blue haired guy is the reason I started playing the series a few years ago and now it is my favorite video game series.



gojiguy said:

Only recently started getting into FE. Still making my way through Sacred Stones. Might pick this game up after I finish it.



WiiLovePeace said:

Awesome! I may choose this game to get into the series when it comes to Australia. I'm glad its got the casual option as I may use that, & then after I beat that go for the full experience.



theblackdragon said:

I'm glad to see it received so well — NintendoForce gave it a glowing review also iirc. I'll be picking it up for my husband, but I'd also like to give it a try myself since the demo was so lovely — does anyone know if it has multiple save slots? :3



Lunapplebloom said:

A good review Jon. Pretty much all the bases were covered, and it was interesting to read. I'll be getting this in do time, loved all the previous games in the series.

@theblackdragon It should have multiple slots. Every Fire Emblem game I've played that is portable has at least 2, so you should be fine in that regard. Hope you enjoy it.



ueI said:

Thank you, Nintendo. Fire Emblem is cool and all, but I could barely handle Sacred Stones, the "easiest" in the series. I also like many of the game's returning features that I heard are absent from most Fire Emblems.



NImH said:

@LEGEND_MARIOID I don't this one's gonna win u over if u couldn't get into The Sacred Stones. I, for one, will be enduring an agonizing wait until after Valentine's Day sometime...



sinsalaca said:

Tactical RPGs/ Strategy RPGs have always been video game kryptonite for me. I have tried a few but could never get into them. That said having played the demo only I was instantly hooked and think I may have to jump in and test the FE waters.



lightbringer said:

Main reason I bought the 3DS (before the X/Y announcement) I'm hoping it lives up to it and more.



RR529 said:

My birthday is next week (and I've been trying to save up), so hopefully I'll be able to pick it up.

It'll be the last retail title I'll be able to get for awhile, though. I'll be on more of a budget after this purchase, and will focus on downloads.



KAHN said:

there are too many games on my "games-to-get" list D: i'm close to broke right now too! i'll have to wait this one out.



BulbasaurusRex said:

I wasn't going to get this even after enjoying Sacred Stones, but the demo sold me on how awesome this game is. My first playthrough will be casual mode on medium difficulty, then I'll switch over to classic mode on easy difficulty after I get through the game the first time.



Lunapplebloom said:

@theblackdragon Indeed, you're right. I just wanted to give my experience with the past. But you're right, it's really not a confirmation on whether it does or not. Your welcome in anycase.

Glad to hear about the amount of save slots from someone in the know. Thanks Jon.



HandheldGuru97 said:

Looks great the demo was fantastic however I may have to wait a while to pick this because I just blew most of my cash on a new 3DS XL.



strongest_link said:

@Five-seveN I really don't like RPGs at all, but after playing the demo for Awakening, I was hooked. I think you should play the demo before you write this game off.



justinj42 said:

I'm never going to be able I look at the battles regularly again. I'll just be staring at their feet, or lack thereof.



DashDG said:

Just a few more days to spend a few dozens of hours of my life on this beauty!!!!



Doma said:

Just hook it to my veins, no need for me to read this. Time to dust off my 3DS.... in 3 months.



Dunban said:

I have to wait some weeks, over here in Germany. I´m very exited about the online-features.
Nintendo really cached me for this franchise witch the sacred stones, because it was one of the free titles out of the ambassador program. In fact, I used my 3DS for about 30 hours or more to play a GBA title



Adam said:

SZM, did they bring back marrying your characters in this one? I really wanted to see how that worked in the fan translation of the SFC one, but I couldn't get past the second map (the maps were huge, in my defense, and the translation not complete, if I recall).



Aqueous said:

@Lunapplebloom - They have to find me first. Thank you though. Now spoilers and then spoilers spoilers.

@theblackdragon - Thank you, I am. Five minutes after I called before I went to pick mine up the head office called and told them that anyone that already knows could get theirs but otherwise one would need to wait till Monday, so I lucked out.



BulbasaurusRex said:

@Adam According to the FAQs posted at GameFAQs, they did indeed bring back that feature, complete with recruitable and marriable children. (Interestingly, although they made sure to make incest marriages impossible, it is possible to marry off a pair of cousins, specifically the children of Chrom and Lizza.)



FriedSquid said:

I pre-ordered this a while ago, and after playing the demo I'm more excited than ever for this one. On an unrelated note, I wonder if we'll see Chrom and/or Marth's new design in the next Smash Bros.



AVahne said:

Might not be able to get this game right on launch, but I'm preordering at Gamestop for the little artbook and then picking it up a week or two after it releases. Like I did for The Last Story; I just hope I'll get the preorder bonus like I did for TLS, since I'll be waiting a bit before picking it up.



AVahne said:

This game utterly destroys Sacred Stones imo.
Sacred Stones is arguably one of the weaker Fire Emblem games, especially among the modern games. Better than Shadow Dragon, but weaker than every other FE game released after Super Famicom.



AVahne said:

Wait seriously? I didn't preorder yet! I was going to do it tomorrow. Where did you get this information; it's not on the Gamestop site.
Guess I might have to ebay for it.



slidecage said:

ire Emblem: Awakening to grow on you as the campaign is quite lengthy, easily breaching 25 hours on a straight-shot through — indulging in the dozens of optional missions and side-scraps can tick up that clock significantly, not to mention the free SpotPass and paid downloadable missions slated to hit from day one.

that is why am passing on it at the time ( will rent it off gamefly) But 40 for a 25 hour game blah ... plus i still have the FE for the DS i never played ...

one question i do have the DLC are these for just 1 level map.... 1 map for 3 to 5 bucks sounds like very high amount of cash



slidecage said:

@kato gamestop did stop doing preorders on this game to get the ART BOOK the only way to get the art book now is

1... buy it off ebay the system with the fire emblem game (they are still doing it for them)
3... hope someone does not pick up their preorder and ask them to sell it 2 you



Aqueous said:

@Koto - Because I was asking about my pre-order and they discovered from head office when they got the shipment that only pre-orders from jan. 21st and before got the book, mine was jan. 25th so I didn't get one



Void said:

@Adam & @Koto Yes, and infact, you can have as many 'A' rank supports as you want with each character, but each character can only get 1 'S' rank with a character of the opposite gender.




But are they married and can you buy a house and raise a family w/ them and do romantic conversaiton?!?!?! >:[ OR is it only some dumb S rank?!?!?! Curses Nintendo! You know I play these games just to make cute matches instead of slaying bad guys and saving the world! curses!!!!!!!!!!!!!



SkywardLink98 said:

@Yoshis95 I finally decided to go with Fire Emblem: Awakening since it has more bonuses if I get it now, so I went to pre-order it. Unfortunately Gamestop told me they just ran out of copies. Figures.



Godstrike said:

Now I really need to get this game and I also need the Hyrule hystoria so I think I got enough cash for both



gundam00 said:

I played the demo. The partial voice tracks drove me nuts! They'll say one line or "Hello" and then they just grunt and sigh. The grunting and sighing annoyed me the most. I would have preferred the characters voice the entire dialogue rather than just the intro. Also, the main characters voice actor sounds exactly like Chris from Resident Evil: Revelations and doesn't fit Chrom that well. I don't know if the demo offered the Japanese voice track, so I can't comment on that. I was looking forward to the voice tracks because it adds more dimension to the game than just reading dialogue or a squabble noise to indicate conversation.



Emaan said:

This will be my first Fire Emblem, so its good to know I'm starting off with what seems to be one of the better games in the series. Can't wait for Monday!



GreenDream said:

If the Insane difficulty is as tough as the demo shows, then using casual mode with it might not be so "casual"! Regular enemies make dog meat out of your units during even the early game in one or two confrontations. So "insane" on "casual" might still be tougher than "hard" on "classic"...

And to think, Fire Emblem was once an obscure title no one had ever heard of...



Void said:

@SMEXIZELDAMAN You also get a kid, except for a few of the female characters. (Which the kids are tied to, except your character's kid, who is tied to your character.)
And each pairing does get a special conversation, just like any other support conversation, and the character to make gets a special conversation a 'confession' picture of the person you got an 'S' rank with, and you get even better support stats.



Henmii said:

Nice review and pretty high score! I guess this may be the first Fire emblem that I'll buy!



brandonbwii said:

Online removed? Did it have online in other territories or are you refering to the previous FE games?



XCWarrior said:

@ClassicJetterz said "I have never played a FE game before I tried this demo...I'm sad to admit I've obviously missed a lot...

I'll be picking this one up for sure."

I hope for the sake of Nintendo, a lot of people feel the way you do. I will pick this up eventually, love Fire Emblem. But I'm hell bent on putting a true dent in my backloggery. So no games until March outside a crazy sale/deal.



RetrogamerFan said:

Looks good, very detailed review. I assume this is coming to Europe, release date shown for Japan and USA, but no mention of Europe?



KnightRider666 said:

Bummer they removed the online. I wonder if they rushed this game out to make sales now rather than later?



Frozenx07 said:

I wasn't planning on getting this, but then I played the demo. It's really good! Plus, the Marth DLC will be free the first week!



zionich said:

I I have missed out on this series. I have had the ambassador version sense it came out just never really gave it much thought. I loved Shining Force for the sega consoles and just didnt expect Fire Emblem to live up to that. Im starting to think I was dead wrong. Just into Chapter 4 of Sacred Stones. Loving it so far. Guess i need to try to get my hands on other versions now lol.



Nardar said:

I can't wait for this. I am getting the digital version and plus I can get the bonuses.



Void said:

@TurianAgent Actually, they didn't have to hack, the stat growths were partialy determined by the DS clock, some times of day would give you better growths than others, that's how people maxed out ALL THE STATS.



ktribal said:

Yerp, you can turn off the little voice bites at the start of character dialogue, so it's really no issue. The amount of system tweaking this game allows you to do, is amazing. Only the most hateful of haters would fine anything to waa waa waa about.

Kinda like how people were reacting to the chime sounds in Theatrhythm, you can actually turn it off.



EpicBlaze said:

My first Fire Emblem game!! I'm getting it this week on the eShop because it came out last week. I don't want to be late on a well talked about and popular game like this. Eshop here I come.....



Duke_Togo said:

Just got it... Love gameplay... Started with classic mode, and one character is perma-dead... Only other issue right now is the feet-less characters freak me out



Foot77 said:

^ lol

I got the demo, still have 19 uses left on it, so amazed by the cut scenes and the strategy needed to win. It's incredible, i dont have 40 bucks right now, but if the person reading this post does, BUY THIS GAME! it's so much fun.



TomJ said:

I've played the demo, a few rough areas, like salty language, but overall is a blast - a 10/10 for me.



R-Moss said:

I love Fire Emblem, but Awakening is overrated. Good game. Bad Fire Emblem.



McRokert said:

Friends got me in this whole Fire Emblem thing, i started a couple days ago with Sacred Stone wich i got as part of the ambassador program. But WOH what a serie this is! Will defintly buy Awakening after i completed Sacred Stone!



WinterWarm said:

I know I'm not Foot77(Whatta special username), but I also have the FE:A demo, i got it with 30 uses all in all, if you're in Europe, maybe they changed the demo usage for the PAL regions.....



Gregor said:

@3Dash I can't finish many RPGs for the life of me. Examples:
LoZ Twilight Princess
Pokemon Black 2
Fire Emblem Series
Paper Mario
Mario and Luigi: Partners in Time
Metroid Prime Series
Any Zenonia game (because they bore me to death)



Leafgreenmary said:

Honestly, this has become one of my favorite games. I love how you can get married, have children, and don't get me started on the cutscenes and audio tracks because they are PERFECT. I have never been so pleased with a game in a looooonng time and this having been my first Fire Emblem game, I am so thrilled to own it. I really want another game!



Giygas_95 said:

There are games that I love...and then there is Fire Emblem Awakening.

I've put about 230 hours into this game so far with no signs of slowing down in site. It would probably be a lot more, but I got this game like a year after launch.

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