User Profile

grimbldoo

grimbldoo

Joined:
Sat 14th January, 2012
Location:
United States

Recent Comments

36618

#3

grimbldoo commented on Rayman Origins 3DS Hits North America on 5th June:

I like the Rayman games a lot, but these controls were a little awkward and having to hit the jump button twice in order to glide really throws me off. It was fine in the 3D version, but when I'm running high speed in a 2D game, it doesn't work that well. I would much rather hold the button and then he glides at the end of his jump, of course I can releases and press again to make him glide at an earlier time, but to make it mandatory...

  • May 19, 2012
36618

#9

grimbldoo commented on 10 Minutes of English Kingdom Hearts 3D Footage:

I prefer this

  • May 17, 2012
36618

#16

grimbldoo commented on Kid Icarus: Uprising on SNES Might Have Looked...:

@Phle #38
If I didn't know what Did Icarus was, I would have guessed that it was just an angel, or maybe just a human because of the presence of arms and legs. I then would have noticed the arrow/beam that was coming from him and realized that the brown and yellow thing in his hand is a bow. His whole face being brown tells me that his head is down and seeing as how I already know what color his skin is, I would have identified the yellow ring on his head to be a head band. Next I notice the white curve behind him, it's not part of a cloud since the clouds are yellow, and then I see that there is another one above his head, and that with the fact that he is in the sky, I put together that they are wings and he is an angel (I might also assume the head band to be a wreath since I now know he is an angel).

  • May 10, 2012
36618

#19

grimbldoo commented on Iwata Defends Identical Digital and Retail Prices:

I have stated this before and I am going to state it again. The main reason that downloadable games cost less is because you do NOT buy the game, you are only purchasing the licence to play the game. If Nintendo is stating that you are purchasing the whole game and not just the licence (which means that they do not have the right to remove the game from you system as they would if you only had the licence) then purchasing it at full retail price is acceptable.

@sykotek #35
Sorry bro, I think you meant Harakiri.

  • May 02, 2012
36618

#22

grimbldoo commented on Talking Point: Why Skyward Sword Sales Failed ...:

@Henmii #130
SS was before all of the darkness came (I guess you could say afterwards as well), so it makes sense that it would be lighter. I liked the bright and vivid colors, it's refreshing compared to the many games on the PS3 and 360 with their Amazing (gritty and ugly) art.

  • May 01, 2012
36618

#24

grimbldoo commented on Midnight Purple 3DS Hits North America on 20th...:

@RevolverLink #6
Seriously. I raged so hard I went Super Sayin and blew up half of my house. I spent $170 on my Cosmo Black, which was a nice color but I prefer blue and the Aqua Blue is just so damn ugly, and then two months later, "Hey! We're releasing it in the actually nice shade of blue that you wanted in the first place!"...I would have punched my screen besides the fact that I am too poor to afford a new laptop.

  • May 01, 2012
36618

#26

grimbldoo commented on Talking Point: Why Skyward Sword Sales Failed ...:

Twilight Princess had an enjoyable and extensive story, the only problem is that it was a lot to cram into the game. So as a result, some of the quality of the gameplay was lost. Skyward Sword attempted and succeeded in making the gameplay a whole lot better, but the story lacked depth.

I personally enjoyed playing both games: I enjoyed roaming and messing around in SS while I enjoyed the side quests of TP. Because the map was so large and took a long time to cross in TP, they went to the opposite extreme made the areas in SS fairly small, which took some life out of the game.

I preferred the color scheme of SS over that of TP but I was sad to see just how much detail was thrown out the window. Link's suit in TP was just amazing while in SS, it resembled a toga. This extreme jump was due to complaints that TP was too dark (and as every artist knows, the more detail there is, the darker the scene will be and vise versa) so they took out almost every detail they could and left you with an outline only efficient enough to tell the difference between a pear and an apple.

The recurring problem here is the jump to extremes. Too much story, almost no story. Too large of a map, almost no map. Too dark, put on some sunshades in order to play comfortably. Nintendo needs to stop for a moment and think harder about what fans want. People complained that Wind Waker was too light so they make Twilight princess really dark and people complain about that, so then comes Skyward Sword, which is even brighter than Wind Waker, and, here's a shocker, people complain that it is too bright. Myamoto, you're cool and I respect you, but take a hint. People don't want it extremely dark and neither do they want it extremely light, solution? Make it in between.

But that may be too hard as Nintendo themselves have had trouble, right? Not necessarily. Take the beautiful and artistic detail of TP but then use the color scheme (but darken it a bit) of SS and, BAM! You've got yourself an art scheme that both sides of fans will enjoy.

For the map, you don't have to make it smaller, just make it easier to travel (less obstacles perhaps), have a faster method of transportation (Epona's got that covered though), even better yet, have a restricted speed travel. Say that you can only speed travel from town to town and only while in towns, but also set rules like towns only allow you to travel to one other town (which means no travel backs). Because it is nice to have a large map with lots of land to explore.

Make an extensive story with plenty of side quests, just cut into more indigestible pieces (kinda like how I put spacing in between these paragraphs, it makes it a whole lot easier to read and less stressing.)

Take some advice from this fan, Nintendo, because I am not the only one that thinks like this.

  • Apr 30, 2012
36618

#31

grimbldoo commented on New Super Mario Bros. 2 to Kick Off Retail Dow...:

Look guys. Whenever you buy a digital copy of a video game (most likely via steam) you only purchase the license to play the game, so that is why it is cheeper (also because they are not manufactured). If Nintendo doesn't make you agree a contract stating that they can remove that game without refund for any reason, then buying it full price is reasonable.

  • Apr 27, 2012
36618

#32

grimbldoo commented on Sakurai: Smash Bros. to 'Change Direction a Li...:

@WingedFish #22
Imagine trying to hit another person if SSB was 3D roaming :P

They could allow you to fight using the camera on the 3DS, or you can take a picture and set some rules for the Items (like a tissue box being a solid object in the middle of the stage) and then play on that picture.

  • Apr 27, 2012
36618

#35

grimbldoo commented on MDK2 Dev Will Never Develop for Nintendo Again:

He's just a butt hurt developer that had his tiny pride pricked. Now that Nintendo is getting better you want to quit? All right, go stuff your face with Ben & Jerry's in your timeout corner while I enjoy the quality games that aren't by you.

@cammy #20
Lol

  • Apr 19, 2012